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Lord Fudo
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.02.22 20:08:00 -
[91] - Quote
De'Veldrin wrote:Lord Fudo wrote:CCP, please make Highsec less boring! That is not CCP's job. It's yours.
I wish i had the development tools to make the PvE content in EVE better. Sadly I do not and CCP does. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1790
|
Posted - 2013.02.22 20:12:00 -
[92] - Quote
De'Veldrin wrote:Lord Fudo wrote:CCP, please make Highsec less boring! That is not CCP's job. It's yours. No, it most certainly is CCP's job.
Sandbox does not mean a game devoid of developer created content. It never has, nor should it ever.
Face of mankind was that kind of game, it got sold like twice. Because people don't like games that have no content.
UO wasn't devoid of content. It didn't require people to "make their own fun".
This whole "it's a sandbox, you make your own content" is a bunch of utter bullshit. Being able to make your own content does not mean that's the ONLY content you can get. It's still a ******* game, and the developers are still required to provide complelling and fun things to do that will allow players to create emergent content.
I don't understand you guys that are against improved PvE content. As if EVE doesn't already have a shitload of PvE content in it, which it does, but the AI and difficulty (read: rediculously easy) makes it dull and unfun for a L.OT of people.
Just for something to break a little of the monotony, I've been doing missions the past few days. Just a couple, not really grinding or trying to make isk or anything. Just doing it to alleviate a little boredom; it's been awful.
You ******* people keep seem to be against EVERYTHING. You guys don't want CCP to do anything that isn't flying in space, but don't want them to add any new and interesting PvE content that is actually challenging.
It's like EVE's community is comprized almost mostly of people who bot and they don't want that distrupted.
EVE is not a shallow PvP game, but it seems that's all some of you want.
EVE isn't dying, but it's not taking on a bunch of new people either. We've been sitting with the same playerbase for a while now, and the only reason they got to the 450k mark had nothing to do with us and everything to do with a server we don't play on, located in China.
You "all pvp" crowd are as bad for EVE as the risk averse pussies who are afraid to lose stuff. Both groups are horrible customers, that if CCP listened to, would destroy EVE. |
Nicolo da'Vicenza
Air
3201
|
Posted - 2013.02.22 20:20:00 -
[93] - Quote
Josef Djugashvilis wrote:Nicolo da'Vicenza wrote:Just remove NPC corps and wardec evasion/corphopping, that would go a long way towards alleviating this tedium. I read this as you wish to be able to attack new players who cannot really defend themselves. Players avoiding wardecs! Oh my goodness, how mean of them. Listen to someone much more experienced and knowledgeable in EVE then you - Captain Tardbar
Captain Tardbar wrote:I don't know. NPC haulers and miners are ganked all the time so its not like they are avoiding anything. In fact, I'm privy to people in NPC corps that gank other people regardless of if they are in a NPC corp or not.
Yep. Thats right. NPC corp members as gankers. Are the NPC corp gankers unable to 'really defend themselves'? |
Joran Dravius
Imperial Academy Amarr Empire
128
|
Posted - 2013.02.22 20:24:00 -
[94] - Quote
Lord Fudo wrote:I want to see:
Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.
I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts". CCP doesn't need to waste time coding new AI. I would be happy to do all that if they made Concord able to be killed like they used to be. |
Aren Madigan
EVE University Ivy League
89
|
Posted - 2013.02.22 20:31:00 -
[95] - Quote
Natsett Amuinn wrote:SoOza N'GasZ wrote:Natsett Amuinn wrote:Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.
There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry.
NPC's need a serious beefing up in high sec, they're ******* ******** as it stands. i agree as being real beings they would at some stage start to understand that they are pussies and begin to stock up or gtfo and not come back. rats in high sec belts shouldnt even show up. City of heroes, the day it released, had a nifty little feature that would spawn mobs in a zone, near you, based on your level. Go into a zone that had level 10-15 mobs, kill a bunch of those lvl 10 mobs when you're level 15, and the new mobs will spawn at a higher level. I really don't understand why CCP doesn't have rats spawning based on the people in a belt. 5 exhumers in a belt, and oh the horror, 3 NPC frigates that combined can't kill a mach that is fit properly show up. They should spawn harder mobs if miners sit in a belt long enough. If other games could do this when they released, around the same time EVE released, there's no reason that CCP can't do it. Where does CCP bill EVE as "cold and harsh", but only when another player actually wants to lose isk suicide ganking you in high sec. And given some of the changes recently that have made suicide ganking far less desirable, and according them drastically increased the number of people mining in high sec, it would make a lot of sense for CCP to beef up the rats to be a viable threat to players.
I kind of like this idea... things being able to esculate into a full pirate raid if enough miners are spotted in a single area by rats... something that makes it where if you have a full mining fleet, you proooobably want an escort with you, and set up in a way where its worthwhile and fun for the escort.
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Lord Fudo
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.02.22 20:50:00 -
[96] - Quote
Joran Dravius wrote:Lord Fudo wrote:I want to see:
Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.
I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts". CCP doesn't need to waste time coding new AI. I would be happy to do all that if they made Concord able to be killed like they used to be.
Actually they have a team tasked with PvE content. They are the ones who changed the A.I. of NPCs recently. Its not a waste of time. It is what I pay CCP for. Maintain, improve, and develop all aspects of EVE. ALL aspects. Not just a few certain things. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1793
|
Posted - 2013.02.22 21:15:00 -
[97] - Quote
Lord Fudo wrote:Joran Dravius wrote:Lord Fudo wrote:I want to see:
Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.
I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts". CCP doesn't need to waste time coding new AI. I would be happy to do all that if they made Concord able to be killed like they used to be. Actually they have a team tasked with PvE content. They are the ones who changed the A.I. of NPCs recently. Its not a waste of time. It is what I pay CCP for. Maintain, improve, and develop all aspects of EVE. ALL aspects. Not just a few certain things. I agree with both of you.
The PvE needs to be improved, and I'd love if concord was something the bad guys had to actualy fight against; not just die too. Then the real pirates could create content in high sec.
But god forbid the ganker doesn't explode because they fired a single shot at a miner to make their extortion efforts actually mean something.
High sec isn't just boring because the content is rather dull, it's also boring because conocord prevents more emergent gameplay and player created content. NPC pirates can fly around and shoot stuff, ineffectively, but if a player does it they're struck down by the hand of god.
Edit: Personally, I wish that after a few months you were given a choice, either join your factions militia, join another factions militia, or join a player run corp. |
Lord Fudo
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.02.22 21:21:00 -
[98] - Quote
Natsett Amuinn wrote:Lord Fudo wrote:Joran Dravius wrote:Lord Fudo wrote:I want to see:
Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.
I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts". CCP doesn't need to waste time coding new AI. I would be happy to do all that if they made Concord able to be killed like they used to be. Actually they have a team tasked with PvE content. They are the ones who changed the A.I. of NPCs recently. Its not a waste of time. It is what I pay CCP for. Maintain, improve, and develop all aspects of EVE. ALL aspects. Not just a few certain things. I agree with both of you. The PvE needs to be improved, and I'd love if concord was something the bad guys had to actualy fight against; not just die too. Then the real pirates could create content in high sec. But god forbid the ganker doesn't explode because they fired a single shot at a miner to make their extortion efforts actually mean something. High sec isn't just boring because the content is rather dull, it's also boring because conocord prevents more emergent gameplay and player created content. NPC pirates can fly around and shoot stuff, ineffectively, but if a player does it they're struck down by the hand of god. Edit: Personally, I wish that after a few months you were given a choice, either join your factions militia, join another factions militia, or join a player run corp.
I agree. At least in 0.5-07. At least.....difficulty of combating concord should scale in measure with the security of the system as it does now with their response time. |
SoOza N'GasZ
Geese Jugglers
50
|
Posted - 2013.02.23 11:13:00 -
[99] - Quote
sYnc Vir wrote:SoOza N'GasZ wrote:sYnc Vir wrote:SoOza N'GasZ wrote:sYnc Vir wrote:Eve is a player driven content game.
If you're bored, its your fault. what an excitingly standard comment Standard but true.
Sandbox remember, everyone says it. Can't complain about being bored and that the game is a sandbox. sandbox with not enough options to some people... You lack imagination then, entertainment in eve can be easily found if you want it.
no i have a lot of imagination... i actually play eve with my imagination... im just greedy i want more ;)
Im sure you have a great imagination though. Legba |
SoOza N'GasZ
Geese Jugglers
50
|
Posted - 2013.02.23 11:14:00 -
[100] - Quote
Aren Madigan wrote:Natsett Amuinn wrote:SoOza N'GasZ wrote:Natsett Amuinn wrote:Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.
There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry.
NPC's need a serious beefing up in high sec, they're ******* ******** as it stands. i agree as being real beings they would at some stage start to understand that they are pussies and begin to stock up or gtfo and not come back. rats in high sec belts shouldnt even show up. City of heroes, the day it released, had a nifty little feature that would spawn mobs in a zone, near you, based on your level. Go into a zone that had level 10-15 mobs, kill a bunch of those lvl 10 mobs when you're level 15, and the new mobs will spawn at a higher level. I really don't understand why CCP doesn't have rats spawning based on the people in a belt. 5 exhumers in a belt, and oh the horror, 3 NPC frigates that combined can't kill a mach that is fit properly show up. They should spawn harder mobs if miners sit in a belt long enough. If other games could do this when they released, around the same time EVE released, there's no reason that CCP can't do it. Where does CCP bill EVE as "cold and harsh", but only when another player actually wants to lose isk suicide ganking you in high sec. And given some of the changes recently that have made suicide ganking far less desirable, and according them drastically increased the number of people mining in high sec, it would make a lot of sense for CCP to beef up the rats to be a viable threat to players. I kind of like this idea... things being able to esculate into a full pirate raid if enough miners are spotted in a single area by rats... something that makes it where if you have a full mining fleet, you proooobably want an escort with you, and set up in a way where its worthwhile and fun for the escort.
AWESOME idea... this way miners could no longer complain about ganking because NPCs do it too ! and it would become a norm to fly with protection in eve ! SWEET idea !
Legba |
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Takseen
University of Caille Gallente Federation
268
|
Posted - 2013.02.23 11:26:00 -
[101] - Quote
Aren Madigan wrote:
Could say that about null sec problems too quite often, or any problem really... if there are issues in the game, no matter where they are, high sec, low sec, null sec, they should be given consideration, and its obvious that anyone who brings up an issue is affected by it in some way or foresees being affected by it in the future.... so really you've pretty much brought up statements that in a way could describe every single forum post ever if you just replace a couple words according to situation. Congrats on that...
OP is claiming that highsec is too boring, and doesn't have any dangerous NPCs when in fact -highsec safety is its main feature, changing it would be silly -low and null already has most of the things he's asking for -highsec does actually have some of the stuff to, in Incursion form
Nullsec people have never complained bout null being too dangerous and wanting to make it safer like highsec. Not that I can remember, anyway.
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Brooks Puuntai
Solar Nexus.
1145
|
Posted - 2013.02.23 11:27:00 -
[102] - Quote
Funny how people bash Hisec for wanting non **** PVE content and telling them to go to null or low. Yet PVE in low and null are both terrible in the same regards. Those who want improvements to PVE aren't all just risk aversion carebears, PVE is a means to PVP. Making one less **** is never a bad idea.
Edit: To add to this, I have personally thought that making ALL of High/Low dynamic based off of FW is a good idea. With the addition of FW style incursions. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
Sentamon
686
|
Posted - 2013.02.23 11:29:00 -
[103] - Quote
Jake Warbird wrote:Go to null and see all this content delivered... At your doorstep.
The topic is about making things LESS boring. ~ Professional Forum Alt -á~ |
Takseen
University of Caille Gallente Federation
268
|
Posted - 2013.02.23 11:29:00 -
[104] - Quote
NEONOVUS wrote:
But definitely, FW players should be able to kill members of the other side entirely.
Can't we do this already? |
Takseen
University of Caille Gallente Federation
268
|
Posted - 2013.02.23 11:41:00 -
[105] - Quote
Setaceous wrote: I dunno, I've only really been playing for a few months (real time) and the first thing I did was disable the safe route option. I must play at an odd time because the largest group of people I seen in any low sec system was 6 and the one guy that tried to PvP must have forgotten to train any targeting skills to go with his BC It was kind of exciting to see an incoming lock from a player.
Its not just your play time. Low sec is, barring the odd camped system like Egghelende and Old Man Star, quite safe to travel through in a reasonably fast ship. And bigger ships like BCs take aaaaages to target small ships like frigates, unless they're loaded with modules etc to increase locking speed. I've maxed targeting skills and would take 8.3 seconds to lock a Frigate in an unmodded Myrmidon.
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Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
205
|
Posted - 2013.02.23 11:48:00 -
[106] - Quote
The most exciting part of Hi-sec is finding a Low-sec gate.
Try it. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Takseen
University of Caille Gallente Federation
268
|
Posted - 2013.02.23 11:52:00 -
[107] - Quote
Riato Hamill wrote: Die hard PVPers will do everything they can to drive PVEers out of a game like this. Only problem is when they are gone, what are you going to do then.....Fight among yourselves, with noone gathering your Ore and materials or providing easy kills.......Sounds like fun ????
You're making the odd assumption that people interested in pvp won't mine or build things.Sure right now they don't have to because highsec dwellers make everything much cheaper, but they're certainly capable as seen from nullsec and wormhole capital construction. |
Takseen
University of Caille Gallente Federation
268
|
Posted - 2013.02.23 11:56:00 -
[108] - Quote
Natsett Amuinn wrote:Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.
There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry. NPC's need a serious beefing up in high sec, they're ******* ******** as it stands.
I'd like it if rats spawned in proportion to what player ships are in the system. Rookie ships get ignored, Ventures get the current belt rats, mining barges should attract bigger pirates.
|
Natsett Amuinn
GoonWaffe Goonswarm Federation
1820
|
Posted - 2013.02.23 12:51:00 -
[109] - Quote
Takseen wrote:Natsett Amuinn wrote:Can't really undertand how I can sit in a .5 belt, alone, in a ship with no guns, and have 2 or 3 Hobgoblin 1's orbitting me to stay perfectly safe.
There's no reason for belt rats. I can sit there and let the damn things shoot me with no worry. NPC's need a serious beefing up in high sec, they're ******* ******** as it stands. I'd like it if rats spawned in proportion to what player ships are in the system. Rookie ships get ignored, Ventures get the current belt rats, mining barges should attract bigger pirates. That's pretty much what I'd like to see, but have sec status be a modifier. A guy in an ibis isn't a rookie because he's in an ibis, and if you ignore specific ships based on who you would expect to be flying it you jjust create something that can be abused.
The difficulty of rats starting in .7 should be drastically beefed up. There's more then enough .8 and up systems for new players to mine in and learn the ropes.
The only thing that's "more difficult" in .7-.5 is CONCORD response time, and that's irrelevant when people fit properly. |
Rico Minali
The Straw Men Dark Therapy
1231
|
Posted - 2013.02.23 13:02:00 -
[110] - Quote
admiral root wrote:Aren Madigan wrote:Admittingly, having actual random NPC pirate raiding events would be nice at the very least... You mean more risk-free isk and loot? Better to add some kind of mechanic to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against.
Make faction warfare an actual war, not paintballing in the forest. When people go to war they dont say "Yeah get in there and kill everyone, but dont go to the highly populated regions, you best stay where there arnt many people, we dont want people getting hurt after all..."
It is yet pretty immersion destroying that war isnt really a war in Eve.
Trust me, I almost know what I'm doing. |
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Nexus Day
Lustrevik Trade and Travel Bureau
450
|
Posted - 2013.02.23 16:03:00 -
[111] - Quote
The OP sounds like he wants to sit on his/her ass and have the action come to them. Here is an idea, get off your ass and find all the things you talk about.
Pirates do not invade Empire for the same reason they don't operate off the North American coast. The quickest way to extinction is to pick the wrong fight in the wrong place. The pirates wouldn't want the Minmatar or any empire navy actively trying to exterminate them.
Don't use flawed logic to push a flawed agenda. This thread has so much content it may be 'Thread of the Year' and it is only January.
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admiral root
Red Galaxy SpaceMonkey's Alliance
472
|
Posted - 2013.02.23 16:41:00 -
[112] - Quote
Takseen wrote:NEONOVUS wrote:
But definitely, FW players should be able to kill members of the other side entirely.
Can't we do this already?
He's talking about, for example, Gallente FW players having every single Caldari toon in the game be a valid target on grounds of them being from the enemy empire, with no Concord interference. They definitely can't do that, although they should be able to IMO. No, your rights end in optimal+2*falloff
Vote 315 for CSM 8 |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1826
|
Posted - 2013.02.23 17:14:00 -
[113] - Quote
Takseen wrote:NEONOVUS wrote:
But definitely, FW players should be able to kill members of the other side entirely.
Can't we do this already? I don't think a lot of people realize this, probably even a lot that are actually involved.
Untill I looked at the rules of engagement tab, out of simple boredom, I had no idea that FW extended beyond Low sec. I thought joining the militia meant that you could participate in the FW sov mechanics in low sec. |
NEONOVUS
Saablast Followers
386
|
Posted - 2013.02.23 17:18:00 -
[114] - Quote
Takseen wrote:NEONOVUS wrote:
But definitely, FW players should be able to kill members of the other side entirely.
Can't we do this already? Nope, which is the stupid part, I want to do raiding in hubs and economically disrupt the enemy! Also destroy all the tasty tasty freighters that go around. |
Aren Madigan
EVE University Ivy League
92
|
Posted - 2013.02.23 19:50:00 -
[115] - Quote
Rico Minali wrote:admiral root wrote:Aren Madigan wrote:Admittingly, having actual random NPC pirate raiding events would be nice at the very least... You mean more risk-free isk and loot? Better to add some kind of mechanic to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against. Make faction warfare an actual war, not paintballing in the forest. When people go to war they dont say "Yeah get in there and kill everyone, but dont go to the highly populated regions, you best stay where there arnt many people, we dont want people getting hurt after all..." It is yet pretty immersion destroying that war isnt really a war in Eve.
Most aren't held back by corporations like CONCORD either.. plus civilian targets are generally frowned upon, even in wars except by the cruelest and making FW apply to everyone would make multi-racial corps impossible as well as the concept of neutral parties to it. It would require a complete restructuring of the game. Even groups like Goons and TEST would have to be broken apart. |
Takseen
University of Caille Gallente Federation
274
|
Posted - 2013.02.23 19:58:00 -
[116] - Quote
NEONOVUS wrote:Takseen wrote:NEONOVUS wrote:
But definitely, FW players should be able to kill members of the other side entirely.
Can't we do this already? Nope, which is the stupid part, I want to do raiding in hubs and economically disrupt the enemy! Also destroy all the tasty tasty freighters that go around.
Its a limited war, sort of like Vietnam, Korea and Afghanistan. Soviets and Americans were fairly blatantly supplying weapons to the other side, but not battling directly.
And you can still shoot highsec freighters if you really want to, and accept the consequences.
|
Natsett Amuinn
GoonWaffe Goonswarm Federation
1834
|
Posted - 2013.02.23 20:04:00 -
[117] - Quote
Aren Madigan wrote:Rico Minali wrote:admiral root wrote:Aren Madigan wrote:Admittingly, having actual random NPC pirate raiding events would be nice at the very least... You mean more risk-free isk and loot? Better to add some kind of mechanic to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against. Make faction warfare an actual war, not paintballing in the forest. When people go to war they dont say "Yeah get in there and kill everyone, but dont go to the highly populated regions, you best stay where there arnt many people, we dont want people getting hurt after all..." It is yet pretty immersion destroying that war isnt really a war in Eve. Most aren't held back by corporations like CONCORD either.. plus civilian targets are generally frowned upon, even in wars except by the cruelest and making FW apply to everyone would make multi-racial corps impossible as well as the concept of neutral parties to it. It would require a complete restructuring of the game. Even groups like Goons and TEST would have to be broken apart. Joining a militia doesn't prevent you from joining a player run corp, sinse you can enter a militia as an individual, enter your entire corp, or enter your alliance.
The suggestion wouldn't break any of the player run corps, as they're entirely seperate from FW, if you want them to be.
Doesn't make the suggestion good though, it's still bad. |
The Greenmachine Greenmachine
Green's Bicycle Shop
6
|
Posted - 2013.02.23 20:08:00 -
[118] - Quote
I LUV MY NPC CORPS |
Aren Madigan
EVE University Ivy League
92
|
Posted - 2013.02.23 20:09:00 -
[119] - Quote
Natsett Amuinn wrote:Most aren't held back by corporations like CONCORD either.. plus civilian targets are generally frowned upon, even in wars except by the cruelest and making FW apply to everyone would make multi-racial corps impossible as well as the concept of neutral parties to it. It would require a complete restructuring of the game. Even groups like Goons and TEST would have to be broken apart. Joining a militia doesn't prevent you from joining a player run corp, sinse you can enter a militia as an individual, enter your entire corp, or enter your alliance.
The suggestion wouldn't break any of the player run corps, as they're entirely seperate from FW, if you want them to be.
Doesn't make the suggestion good though, it's still bad. [/quote]
The suggestion is to be able to attack anyone of the opposing races. That's why it'd break it. Now if it was just being able to attack all the opposing NPC corps, there'd be some truth in what you said and yeah, it'd still be a bad idea, but that wasn't how he worded it really. Pretty much that'd change the system to where people are involved whether they like it or not :/ |
Captain Tardbar
NEWB ALERT
149
|
Posted - 2013.02.23 20:33:00 -
[120] - Quote
Natsett Amuinn wrote:Takseen wrote:NEONOVUS wrote:
But definitely, FW players should be able to kill members of the other side entirely.
Can't we do this already? I don't think a lot of people realize this, probably even a lot that are actually involved. Untill I looked at the rules of engagement tab, out of simple boredom, I had no idea that FW extended beyond Low sec. I thought joining the militia meant that you could participate in the FW sov mechanics in low sec.
Yep. A few Gal and Min FW peeps go to Jita in hopes to get an easy kill off a Caldari FW person who though they were safe going shopping.
There is the Navy Faction police but they can be avoided if you are quick about your business. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
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