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Ai Shun
882
|
Posted - 2013.02.23 22:18:00 -
[121] - Quote
Riato Hamill wrote:Il use SWTOR as a example, Fantastic story, Fantastic leveling system. God awful PVP and absolutely no sandbox what so ever with a rinse repeat token grind at end game.....It failed, by failure it has around 30k - 60k active players on a daily basis....That number is the same for EVE....So make your assumptions.
Fact is with a solid PVE environment this game will attract 3 times as many players. And that is only a good thing in the long run.
You get things fantastically wrong in general. Allow me to submit a few thoughts for your consideration:
- EVE is not a game for everyone.
- EVE has a complete different audience to SW:TOR
- The growth profile for EVE, game design and game objective is completely different to EVE Online
- Saying "This apple isn't an orange" is a dumb thing to say. Why do you say it?
- Your suggestion goes against the core design of EVE.
- Your suggestion would destroy EVE, the MMO that has grown for the last 10 years.
Let's face it - a PvP game is not for everyone. Let's make that clearer. Even if you never intend to participate in ship to ship combat; you have agreed to do so by playing this game. It is a risk you take every-time you undock. Yet, some avoid the gatecamps, the battles and so forth and do their little industrial thing merrily while understanding that they are doing so in a dangerous environment.
The OPs problem can easily be solved by himself. We don't need CCP to throw resources at his idea because the game has the options for him to experience content similar to what he described. EVE Ambulation and Avatars as a separate game - see here |

Ai Shun
882
|
Posted - 2013.02.23 22:21:00 -
[122] - Quote
Riato Hamill wrote:I do not want Eve to ever be a fluffy bunny, no way at all, but making PVE a better place does not need to effect PVP in this game. And can only go to the game receiving more players which in turn means more money for development. I thouroghly agree with you on the 100k players coming in and complaining, but noone is asking CCP to make it hello kitty online. Just a bit more fun for the people trying to establish themselves in an MMO that caters to players with 5 year skill queues :-)
/fngfgfgfgfggfff
Pop quiiz.
If you increase the player base by 300% by pandering for a mindset that does not currently play EVE Online because the game is not designed for them; what will a smart business cater for in future? The original 100% or the new 300%?
P.S. 5 year skill queue? Everything has a cap. You can train for a role in a short span of time and be out there having fun and be very, very competitive. This is not a game with a "max level" or a GearScore of 8000 required to play. You can do fun things from the very beginning Mr "I have 12 years of experience in MMOs"  EVE Ambulation and Avatars as a separate game - see here |

Rico Minali
The Straw Men Dark Therapy
1232
|
Posted - 2013.02.24 01:23:00 -
[123] - Quote
Natsett Amuinn wrote:Aren Madigan wrote:Rico Minali wrote:admiral root wrote:Aren Madigan wrote:Admittingly, having actual random NPC pirate raiding events would be nice at the very least... You mean more risk-free isk and loot? Better to add some kind of mechanic to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against. Make faction warfare an actual war, not paintballing in the forest. When people go to war they dont say "Yeah get in there and kill everyone, but dont go to the highly populated regions, you best stay where there arnt many people, we dont want people getting hurt after all..." It is yet pretty immersion destroying that war isnt really a war in Eve. Most aren't held back by corporations like CONCORD either.. plus civilian targets are generally frowned upon, even in wars except by the cruelest and making FW apply to everyone would make multi-racial corps impossible as well as the concept of neutral parties to it. It would require a complete restructuring of the game. Even groups like Goons and TEST would have to be broken apart. Joining a militia doesn't prevent you from joining a player run corp, sinse you can enter a militia as an individual, enter your entire corp, or enter your alliance. The suggestion wouldn't break any of the player run corps, as they're entirely seperate from FW, if you want them to be. Doesn't make the suggestion good though, it's still bad.
That is why my post wasnt a suggestion, more pointing out that from a storyline/immersion point of view FW is as dumb as hisec incursions are.
Trust me, I almost know what I'm doing. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
152
|
Posted - 2013.02.24 04:30:00 -
[124] - Quote
This thread started with a great idea that I hated; make highsec rats a lot meaner. As I started thinking about it and reading the other posts, esp Natetts, the idea makes a lot of sense.
Have .5 and .6 systems be full of really nasty rats, and not just in the belts; outside stations and gates, give them super heavy dictors and bubbles and put them between busy gates. Random bomber wings flying around and ships that show up as neutral PC's until they open fire.
These kind of rats would make highsec exciting in a way that is not one player beating another, they would encourage highsec players to develop strategies suitable for war time industrial ops. They would encourage hard core missioners to step out of the mission grind a bit and run escorts. And for anyone that doesn't want to deal with this added challenge there is plenty of opportunity in .7+
I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win. And gankers get to choose when, where, and what to engage, they mess up sometimes, but for the most part the bears don't have a chance against those attacks. The random nature of npc attacks are not nearly so one sided just because the rats are terrible at making those kind of judgement calls. And so the bears could win a few fights.
Great idea, please make .5-.6 rats like null rats, and give them special powers to make up for their "singlemindedness"
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

EvEa Deva
State War Academy Caldari State
215
|
Posted - 2013.02.24 06:15:00 -
[125] - Quote
How about Concord invades Lowsec |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
8127
|
Posted - 2013.02.24 06:17:00 -
[126] - Quote
Space whales!
Man the harpoons and get moon goo from them  "Little ginger moron" ~David Hasselhoff-á |

Lord Fudo
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.02.24 06:19:00 -
[127] - Quote
Dante Uisen wrote:Lord Fudo wrote:CCP, highsec as it stands right now is boring. Its too safe an area of the game. Human stupidity knows no limits... Take you little spaceship, and fly it to a less safe area, they already exist in-game.
Your comment proves that is true. Your second sentence validates your first. lol. |

Arronicus
Vintas Industries Mistakes Were Made.
272
|
Posted - 2013.02.24 06:21:00 -
[128] - Quote
Riato Hamill wrote:, but noone is asking CCP to make it hello kitty online. Just a bit more fun for the people trying to establish themselves in an MMO that caters to players with 5 year skill queues :-)
First off, I take offense to you ignoring my requests and making me out to be noone. I will not be marginalized for having an unpopular opinion that EVE should have cats and be cute and easy.
Second, don't worry, after you've played Eve for a few more weeks (I'm going to assume you've actually bought the game, but you're likely still on your initial free-trial period, given that if you didn't buy it, you wouldn't be able to post here) you will realize that most of eve's players are less than 5 years old, and infact, nothing in the game requires a 5 year skill que to train for. To excel in any one aspect of the game, from brand new, would be AT LONGEST, 2 years,and I believe that is still grossly pushing it. (excel =/= 'all relevant skills for any possible module I might want to fit on the ship at 5'. excel = all skills pertaining to the ship and the weapons/mods you WILL use on it, trained to 4/5 depending on usefulness, and training time vs bonus.) |

Roime
Shiva Furnace
2062
|
Posted - 2013.02.24 06:24:00 -
[129] - Quote
Corey Fumimasa wrote:
I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win.
The bears hate the idea of being in a fight that they possibly lose.
-á- All I really wanted was to build a castle among the stars - |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 07:37:00 -
[130] - Quote
Roime wrote:The bears hate the idea of being in a fight that they possibly lose.
Very few hate fights they might lose. I've never seen someone pull out of a fight because they feel they might lose. Its when loss is extremely painful compared to the potential reward or when people feel they WILL lose that is when people pull back. No ifs ands or buts about it. There are exceptions, but its rare. |

Brooks Puuntai
Solar Nexus.
1147
|
Posted - 2013.02.24 11:31:00 -
[131] - Quote
Roime wrote:Corey Fumimasa wrote:
I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win.
The bears hate the idea of being in a fight that they possibly lose.
This isn't much different from anywhere else. Hence why blobs have always been a part of PVP in Eve. I have seen very few groups that would WILLINGLY engage a hostile fleet without superior numbers/ship types.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1836
|
Posted - 2013.02.24 14:15:00 -
[132] - Quote
Rico Minali wrote:
That is why my post wasnt a suggestion, more pointing out that from a storyline/immersion point of view FW is as dumb as hisec incursions are.
How is it dumb from a storyline/ immersion perspective?
Obviously that's incredibly subjective. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1836
|
Posted - 2013.02.24 14:31:00 -
[133] - Quote
Aren Madigan wrote:Roime wrote:The bears hate the idea of being in a fight that they possibly lose.
Very few hate fights they might lose. I've never seen someone pull out of a fight because they feel they might lose. Its when loss is extremely painful compared to the potential reward or when people feel they WILL lose that is when people pull back. No ifs ands or buts about it. There are exceptions, but its rare. I would honestly have no problem with bounties on rats in the lower sec systems in high sec if their difficulty was increased.
I don't think most people have a problem with things paying more, as long as the challenge is there to justify it. People would practically afk lvl 4's in high sec and make a load of ISK, that's the kind of situation that anyone with any sense would say, that's not right. At least in null and low just getting to the mission, or hunting those rats comes with an inherent level of risk that is just not present in high sec to justify higher rewards; even if the content isn't actually any harder itself to do.
If belt rats possed a real threat it would be justifiable to give them a much higher bounty pay out.
I've also always wondered something. I see NPC haulers all over the place in high sec. What happens if you shoot them? Does concord shoot you? Does the faction navy shoot you? Does it generate things like suspect flags?
I think PvE content that was geared towards "the pirate way of life" in high sec would be a nice addition as well. Being able to attack NPC supply convoys and get responces from other NPC's and players for the activity.
A lot of people are disagreeing with the OP, and I don't really understand why anyone would. He's not asking for easier, he's asking for harder and more interesting.
I have a hard time believing that anyone thinks that PvE content in EVE, overall, is something that more then a handfull of people actually think of as engaging and exciting content.
I love EVE, but lets be realistic. NO ONE ever came to EVE because they heard that it offered fun PvE. The wolves need sheep or they starve. While the wolves aren't starving in EVE, more sheep wouldn't be a bad thing, and if EVE's PvE was something to actually brag about there would be a lot more sheep.
In the grand reality of the video game universe, sheep sometimes have a habbit of turning into wolves, or just cannibalizing other sheep.
Believe it or not, good PvE content is the best thing for PvP. |

Hurtini Hilitari
Republic Military School Minmatar Republic
2
|
Posted - 2013.02.24 14:59:00 -
[134] - Quote
EvEa Deva wrote:How about Concord invades Lowsec
This got me thinking, and though these ideas aren't original, I will state them anyway.
It could be a good idea, if we introduced dynamic security status. Leave the FW zones alone, but take the rest of low sec, and put it into a group with all the high sec systems at 0.7 and below. So now this group of systems is a dynamic zone, where security can fluctuate between 0.1 and 0.7.
If bears run missions in a system, it's security status will increase gradually, so that it may eventually become high sec. We could make it so that all NPC pirate factions have incursions, and that the success of these incursions can make the sec fall from 0.7 down to 0.1, if bears don't fight them back.
So like how faction sov changes in the FW zones, we would have a dynamic area, where system security can flip up or down. Also, it would introduce more risk for those placing POSes down in high sec, which could be cool.
To ensure that people want to run missions in lower sec areas, significantly buff the rewards here, and nerf areas 0.8 and above.
Also, like how a player can enlist for a faction's militia, we could have players enlisting for either concord, or pirate factions. Maybe those enlisted for pirate factions are free to attack for everyone in 0.8 and above, but allowed to ninja loot without consequence in 0.7 and below. So this would provide more incentive for the pirates to push bears out of missioning in systems 0.5 to 0.7. |

Rico Minali
The Straw Men Dark Therapy
1236
|
Posted - 2013.02.25 11:19:00 -
[135] - Quote
Natsett Amuinn wrote:Rico Minali wrote:
That is why my post wasnt a suggestion, more pointing out that from a storyline/immersion point of view FW is as dumb as hisec incursions are.
How is it dumb from a storyline/ immersion perspective? Obviously that's incredibly subjective.
Because if there were a real war between say Caldari and Gallente, do you think it would be fought in lowsec? And without ANY involvement form the navies or other military?
Same with incursions. Concord, the navies and police forces would not tolerate incursions by Sansha and only stand by to let pod people fight it for them. In lowsec and nullsec, yep that may well happen, but in hisec? That is ridiculous and immersion/storyline breaking on a massive scale. Trust me, I almost know what I'm doing. |

Mon Diddies
Ascendancy. Test Friends Please Ignore
2
|
Posted - 2013.02.25 11:22:00 -
[136] - Quote
FloppieTheBanjoClown wrote:Step 1: Join a player corp.
Step 2: Participate in that corp.
Step 3: Be less bored.
Step 4: Profit=Win
^^ fixed that for ya
Dont believe anything you read, and only half of what you see. To be fair dont trust what you hear either.!!!!!!! TINFOIL ACTIVATE!!!!!!!!! |

mechtech
Ice Liberation Army
266
|
Posted - 2013.02.25 11:42:00 -
[137] - Quote
The whole uniniverse should get a "uniqueness" pass. Unique stations, diverse resources, little touches like storyline characters found leading navy patrols, or a constellation famed for having higher than average links to deep WH space... etc. I've always thought eve needed far more elements like this. COSMOS 2.0 if you will. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
164
|
Posted - 2013.02.25 12:01:00 -
[138] - Quote
mechtech wrote:The whole uniniverse should get a "uniqueness" pass. Unique stations, diverse resources, little touches like storyline characters found leading navy patrols, or a constellation famed for having higher than average links to deep WH space... etc. I've always thought eve needed far more elements like this. COSMOS 2.0 if you will.
Have you read Eve Black? a compilation of Eve backstory put together by a player named Turnschuh.
http://cdn1.eveonline.com/pdf/eve_v1.4_black.pdf
Lots of great color and uniqueness in there.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Aiden Lynch
Brave Newbies Inc.
2
|
Posted - 2013.02.28 09:45:00 -
[139] - Quote
Roime wrote:Corey Fumimasa wrote:
I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win.
The bears hate the idea of being in a fight that they possibly lose.
Personally, I do PvE in order to fund my trips into lowsec where I inevitably die to battlecruisers.
PvE is LUDICROUSLY bad. I literally had a mission of "touch this pole, then this pole, then this pole, now this pole over here, one more pole and yay!". It's not just that it's bad money, it's that it's bad times, and it's tricky for a 1m SP character to solo PvP.
I think we could make all sides happy if we could get the PvE to be a better trainer for PvP.
The rats on level 1 missions do 2 DPS, and attack in small waves. Not only is this not challenging, and not fun, but it also does absolutely nothing to prepare me for PvPing in lowsec. I don't need any tank, and I don't need warp stabilizers because I can always run away if I do too many waves too fast.
(It also gives me rewards equal to the challenge).
I want PvE missions that are fun, challenging, have a risk of me losing my ship, and teach me skills that I can use in PvP.
(I also want a skill that lets me have a mini-fleet of like 2-5 people, so my friend and I can do tougher missions together without my spending three weeks studying leadership, but that's neither here nor there) |

Zoe Panala
Blobcats
110
|
Posted - 2013.02.28 10:37:00 -
[140] - Quote
Lord Fudo wrote:I want to see:
Gurista really invade Caldari, Angel Cartel invade Minmatar space, Serpentis invade Gallente and Blood Raiders raid the hell out of Amarr space.
I want NPC rats blowing **** up!! I want to see NPC gate camps, station camps and obliterate unsuspecting miners. Im tired of seeing these cheesy rats in the belts.....so called "spies" and "scouts".
CCP, highsec as it stands right now is boring. Its too safe an area of the game. Dont nerf the rewards of carebears in highsec. Increase them. But make 0.5-0.7 systems more dangerous with good bounties for retaking systems. Good bounties for eliminating NPC gate and station camps. Give players a reason to escort freighters, protect miners and provide cover for mission runners to get out of station to go complete a
Freighters autopilot all throughout Empire without much risk. Miners afk in belts with only gankers to worry about. I want to see carebears band together to retake their home when the NPC pirates invade and make it as dangerous to leave station as if they were in lowsec or null. Carebears are good at one thing.....killing NPCs. So CCP, give them more **** to shoot at.
Have Sleepers hop in from that new k162 that spawned and start kiling players in hisec. Give players a reason to pay attention before undocking.
Have NPCs pod players too.
At least for a few months, have all the NPC pirate factions truly invade highsec so it affects EVERYONE who lives in 0.5-0.7 systems. Incursions are cool, but not dangerous enough. I want to see exploding pinatas in highsec. Make us all have to fight to defend our homes. Because right now, the highsec PvE is just too damn easy and boring. Some love PvE without the PvP. So give us more intense PvE in highsec.
Set highsec on fire!!!!!!!
It is what you make out of it. For me it means I get shot, I get webbed, I get sensor dampened by indestructable npc navy (they respawn indefinitely) - and then I still have to kill my war targets. Above 0.5 I also get so much incoming DPS from npc, its literally impossible to tank without links and multiple logi ships (over 900 dps per ship) - and its still easy mode, as there are people with -10.0 sec status in high sec, regularly pvping. CCP shouldn't make it more interesting, you should!  |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
181
|
Posted - 2013.02.28 11:03:00 -
[141] - Quote
Aiden Lynch wrote: Personally, I do PvE in order to fund my trips into lowsec where I inevitably die to battlecruisers.
PvE is LUDICROUSLY bad. I literally had a mission of "touch this pole, then this pole, then this pole, now this pole over here, one more pole and yay!". It's not just that it's bad money, it's that it's bad times, and it's tricky for a 1m SP character to solo PvP.
I think we could make all sides happy if we could get the PvE to be a better trainer for PvP.
The rats on level 1 missions do 2 DPS, and attack in small waves. Not only is this not challenging, and not fun, but it also does absolutely nothing to prepare me for PvPing in lowsec. I don't need any tank, and I don't need warp stabilizers because I can always run away if I do too many waves too fast.
(It also gives me rewards equal to the challenge).
I want PvE missions that are fun, challenging, have a risk of me losing my ship, and teach me skills that I can use in PvP.
(I also want a skill that lets me have a mini-fleet of like 2-5 people, so my friend and I can do tougher missions together without my spending three weeks studying leadership, but that's neither here nor there)
Welcome to Eve Aiden. Lowsec is great fun, it makes the PVE content a lot more interesting. You wont be able to effectively fight there for a while (core skills and mostly t2 fittings on a frig you have trained to 4 or 5, effective over heating) But the first thing to learn there is evasion. No pilot in Eve can win every fight, the best pilots just avoid the ones that they can't win.
Learn the MWD/cloak trick, start missioning and scanning in low and plan on losing some ships. You will learn a lot about how the game works and how people think, which will help you in Eve more than almost any other skill. lowsec PI is also a lot better and that can be a good source of mostly passive income.
A corp like "brave newbies" would also be a great place to learn some things.
Anyway Gluck and feel free to convo me in game if you need some more free advice.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Cascade Vandiliere
Desertus Caterva The Interstellar Trade n Terror Alliance
3
|
Posted - 2013.02.28 15:25:00 -
[142] - Quote
Roime wrote:Corey Fumimasa wrote:
I think a lot of the reason that many Eve players do not embrace the challenge of PvP is not because they fear challenge, rather they hate the idea of being in a fight that they cannot win.
The bears hate the idea of being in a fight that they possibly lose.
Actually, it's about becoming someone's ePeen stat. I'm new (just about a month of play time) and I've just been jumping around low sec just to see what's there...I really don't have much to lose but it's amazing to see these "PvPers" going out of their way to try and run down unfitted frigates or even shuttles when there's plenty of comparable targets in the region.
I've lost a few ships so far (I'm learning) and when I check the kill stats...that's what some do on the PvP side...simply engage the PvE focused side of the player base for easy kills. I don't even have 2 mil SP and I'll have 5 year players chasing me across the system and camping a station just to get me. I don't get it, especially when I see comments like the above. If High Sec wasn't there, I would have left already.
And you wonder why new people hang in High sec.
I'd like to see a ranking system in EVE for the PvPer's that rate strength of the killed target and show who is really PvPing and just ganking and have that in the sec status or as a title. |

Galaxy Pig
New Order Logistics CODE.
703
|
Posted - 2013.02.28 21:25:00 -
[143] - Quote
Well, I'm not CCP, but I'm happy to oblige! ;D |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
186
|
Posted - 2013.03.01 02:36:00 -
[144] - Quote
Cascade Vandiliere wrote: Actually, it's about becoming someone's ePeen stat. I'm new (just about a month of play time) and I've just been jumping around low sec just to see what's there...I really don't have much to lose but it's am....e PvPer's that rate strength of the killed target and show who is really PvPing and just ganking and have that in the sec status or as a title.
Welcome to Eve Van. The players in lowsec who attack you are doing their best to be good Eve players. What the hell does that mean? Well, Eve PVE sucks, however one of the things that makes it interesting is the other players stealing your loot and trying to blow your ship up. Eve is about not making mistakes, because if you do another player is going to come along and take something from you.
Without those players who attack, and steal, and create consequence for mistakes the game is really only a pale shadow of what it can be.
So when you escape by the hair of your teeth and your hands are shaking and your heart is beating think how important it is that those pirate PvPers are there. And perhaps some good natured taunting is in order; sometimes I ask them directions or recommend Caldari made points (they hate that). Avoid smack talk or hate rants, but don't hesitate to interact a bit with the enemy. Part of the reason they try so hard to catch you now is because evasion is much easier than tackling. In a month or two, if you keep practicing, they will not be able to catch you very often.
So play Eve as you see fit, but do not expect or give quarter, the game depends on that.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Jake Warbird
Republic Military School Minmatar Republic
2280
|
Posted - 2013.03.01 03:09:00 -
[145] - Quote
Anything in Eve is only as boring as you make it out to be.
Except missions. That is truly eye-gougingly boring. |

Lord Fudo
Center for Advanced Studies Gallente Federation
24
|
Posted - 2013.03.01 20:27:00 -
[146] - Quote
Jake Warbird wrote:Anything in Eve is only as boring as you make it out to be.
Except missions. That is truly eye-gougingly boring.
Indeed. Missions shouldnt be so boring. I think they should be more engaging with randomization and scaling difficulty to the size of player fleet.
PvP is what we make it. PvE is what CCP makes it. |

Cascade Vandiliere
Desertus Caterva The Interstellar Trade n Terror Alliance
5
|
Posted - 2013.03.01 20:40:00 -
[147] - Quote
Corey Fumimasa wrote: Welcome to Eve Van. The players in lowsec who attack you are doing their best to be good Eve players.
I guess that's what I don't understand being new to this game.
A "PvPer" chases a frigate to a station. Camps it until either the player logs for a good amount of time, dies or someone with an equal or better ship chases them off.
What is the "thinking" of this player? It's fairly easy to recognize the new marks. ...and in most cases the new player either quits the game or dies and heads back and stays in high sec.
Its akin to killing all of the stocked fish before they are mature and then complaining when you're starving.
How is that being a good EVE player? |

LHA Tarawa
Pator Tech School Minmatar Republic
492
|
Posted - 2013.03.01 21:03:00 -
[148] - Quote
High sec is supposed to be boring.
It is the place where we can (relatively) safely make lots and lots of ISK to buy PLEX to fund our accounts.
Not boring, not lots of ISK made, not PLEX bought, accounts unsub= very, very bad. |

Prekaz
the gentlemen's corporation
26
|
Posted - 2013.03.01 21:10:00 -
[149] - Quote
Lord Fudo wrote:admiral root wrote:Aren Madigan wrote:Admittingly, having actual random NPC pirate raiding events would be nice at the very least... You mean more risk-free isk and loot? Better to add some kind of belts to allow faction warfare gangs to come into enemy highsec space and kill everyone without invoking a Concord response. Collaborators from other races are no better than the race you're actually fighting against. Not risk free. Players should have to escort freighters and orcas. The invading NPCs should not be easy. They should be out for blood. hell i would like to see them bring in their own miners and start clearing belts. Make miners have to fight to get to use their belts. Have there be the possibility that Dodixie fall under the control and ownership of Serpentis. Throw the market in disarray because highsec isnt so safe anymore.
TBH, incursions in high sec are already pretty dumb.
Look, there are f'in NAVIES there, okay? Serpentis sacking Dodixie would make about as much sense as Somali pirates in Zodiacs staging an invasion of New York City. |

Lord Fudo
Center for Advanced Studies Gallente Federation
24
|
Posted - 2013.03.01 21:13:00 -
[150] - Quote
Cascade Vandiliere wrote:Corey Fumimasa wrote: Welcome to Eve Van. The players in lowsec who attack you are doing their best to be good Eve players.
I guess that's what I don't understand being new to this game. A "PvPer" chases a frigate to a station. Camps it until either the player logs for a good amount of time, dies or someone with an equal or better ship chases them off. What is the "thinking" of this player? It's fairly easy to recognize the new marks. ...and in most cases the new player either quits the game or dies and heads back and stays in high sec. Its akin to killing all of the stocked fish before they are mature and then complaining when you're starving. How is that being a good EVE player?
Lowsec/nellsec people generally what highsec life to diminish with the hope that players will leave higsec and venture to lowsec/highsec. However, for the players who play EVE primarily for the PvE content, making highsec a miserable experience, half those players will leave EVE, the other half might go find better PvE elsewhere in EVE. Problem is, PvE across EVE is boring. Its too scripted and generally too easy. Theres not much challenge.
At least Incursions gave some challenge. You cant do Vangards solo. You have to rely on others. That is great. That is a step in the right direction for PvE. I want CCP to further expand the Higsec PvE so there us more challenge to do it in highsec. |
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