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Thread Statistics | Show CCP posts - 0 post(s) |

Sha Dar
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Posted - 2005.08.01 23:00:00 -
[61]
Without a doubt, No.
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Cookie
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Posted - 2005.08.01 23:04:00 -
[62]
it would prolly be way cheaper to get yourself a pocket calculator, type 1+1, then spam the = button till you're satisfied 
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V2GBR
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Posted - 2005.08.01 23:17:00 -
[63]
Originally by: Amonsun Choose to move your character there?
This is just a simple question a yes/no.
ARE YOU MAD ! ----------
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Sleazy Cabbie
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Posted - 2005.08.01 23:19:00 -
[64]
It wouldn't matter because Eve would be dead.
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JoCool
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Posted - 2005.08.01 23:20:00 -
[65]
No!
I question your sanity.
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Brej Donierik
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Posted - 2005.08.01 23:25:00 -
[66]
Let's put it this way:
I WOULD start playing a new (PvE-only) game if it offered in-space PvE combat between ships, with EVE's depth when it comes to ships and modules, and with WoW's depth when it comes to Missions and NPC AI.
But Eve as it is right now, with the undeveloped NPC side of it, wouldn't survive as a game if you take away the PvP.
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Haitchi Allamut
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Posted - 2005.08.01 23:27:00 -
[67]
No
Stop this mad sillytalk! 
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Jenny Spitfire
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Posted - 2005.08.01 23:46:00 -
[68]
Originally by: Brej Donierik Let's put it this way:
I WOULD start playing a new (PvE-only) game if it offered in-space PvE combat between ships, with EVE's depth when it comes to ships and modules, and with WoW's depth when it comes to Missions and NPC AI.
But Eve as it is right now, with the undeveloped NPC side of it, wouldn't survive as a game if you take away the PvP.
Use CBR for Eve NPCs!
Case Base Reasoning ;)
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Saerid
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Posted - 2005.08.02 00:27:00 -
[69]
Definitely not. Would be just too damn boring on the whole.
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Saladin
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Posted - 2005.08.02 00:32:00 -
[70]
I thought there was a server in operation like that, called E&B!
---- Lying has become his habit |

zenquai
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Posted - 2005.08.02 00:38:00 -
[71]
No ! but a server with perma death would be cool  "the road to hell is paved with good intentions" |

Matrix Aran
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Posted - 2005.08.02 00:41:00 -
[72]
NO! If anything you need to learn is PVP drives the eve economy
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Berious
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Posted - 2005.08.02 00:43:00 -
[73]
Have you seen the state of UO recently?
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Aitrus
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Posted - 2005.08.02 00:55:00 -
[74]
Originally by: Amonsun Soooo many complain about pvp I just wanted to see if they would really choose to move or not. Really simple yes?
But judging by the childish responses there is no point.
So many if you dont see it my way your are wrong.
Okay, lemme explain why you're wrong because you don't see it our way.
The entire game is setup and balanced around the existance of PvP. The whole idea of Risk vs. reward. 0.0 space for example, is not balanced by it's NPC population, it's balanced by it's PC population. I.E. without non-consentual combat, everyone could mine 0.0 with no risk. Sounds good, but the economy (which is balanced around PvP) would be FUBAR within a couple weeks.
It's not that we just don't want a PvE Eve. It's the fact that without MAJOR alterations to the fundamentals of the game, a PvE version would not work at all. It would either suck really hard, or simply not be Eve as we know it.
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Crushing Abyss
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Posted - 2005.08.02 01:09:00 -
[75]
Silly question from a new player, but relevant: Why couldn't true NPC enemies be added and used to populate <0.0 space? Enemy bases and star systems to "raid", enemy pirate squadrons, you get the idea. Giant, evil space creatures!
Honestly I'm very new and have not been to 0.0 space. However the pirates that inhabit 0.1 to 0.4 could be easily approximated with some pretty simple AI routines. Don't wet yourself in anger you know its true.
Arguing that certain modules would be useless in PvE-only only holds water because the current enemy AI is so weak. A stronger AI that made full use of warping, warp gates, and group combat tactics would certainly make say, warp core stabs useful. It's certainly possible. Other MMOs out there have much better AIs.
Also, other MMOs developed viable economies with no PvP or very limited PvP - Everquest for instance. EQ didn't have half the infrastructure that Eve does to support the economy either. A valid economy does not require direct PvP interaction.
Just some thoughts. I felt some of the old timers here were disregarding the OPs comment out of hand without any serious thought.
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Nira Li
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Posted - 2005.08.02 01:21:00 -
[76]
I would quit the game
You Will Cry My Name Dies Irae Dies Illa Solvet Cosmos In Favilla Vocamus Te Aeshma-Diva |

Noriath
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Posted - 2005.08.02 01:23:00 -
[77]
I wouldn't play on a non-PvP server. Not having the option to PvP only leads to one thing: People will find ways to screw you over regardless and use the PvP-protection to avoid all consequences.
Kind of like empire space, except you wouldn't be able to work towards leaving that wretchet hellohole and move to the outer rim...
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Eshren Jandl
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Posted - 2005.08.02 01:28:00 -
[78]
No, I wouldn't. PvP isn't just about going head to head with other ships, it's also about the threat of an unpredictable enemies making anything you do more challenging. Destroying enemy ships is fun, but so it outsmarting other players and accomplishing your objectives in spite of their efforts to hinder you. Until mob AI is able to do that I want player pirates out there.
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Wild Rho
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Posted - 2005.08.02 01:46:00 -
[79]
No, without pvp Eve just wouldn't work.
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Aitrus
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Posted - 2005.08.02 02:55:00 -
[80]
Edited by: Aitrus on 02/08/2005 02:57:28
Originally by: Crushing Abyss Silly question from a new player, but relevant: Why couldn't true NPC enemies be added and used to populate <0.0 space? Enemy bases and star systems to "raid", enemy pirate squadrons, you get the idea. Giant, evil space creatures!
Honestly I'm very new and have not been to 0.0 space. However the pirates that inhabit 0.1 to 0.4 could be easily approximated with some pretty simple AI routines. Don't wet yourself in anger you know its true.
Arguing that certain modules would be useless in PvE-only only holds water because the current enemy AI is so weak. A stronger AI that made full use of warping, warp gates, and group combat tactics would certainly make say, warp core stabs useful. It's certainly possible. Other MMOs out there have much better AIs.
Also, other MMOs developed viable economies with no PvP or very limited PvP - Everquest for instance. EQ didn't have half the infrastructure that Eve does to support the economy either. A valid economy does not require direct PvP interaction.
Just some thoughts. I felt some of the old timers here were disregarding the OPs comment out of hand without any serious thought.
You're saying the same thing I said. Without a fundamental redesign, it wouldn't work as PvE. They'd have to CODE A NEW GAME to do it. It wouldn't be Eve anymore.
If I wanted to play a typical level grind MMO, I would. There are plenty out there. Eve is NOT your typical MMO and thats what I like about it. Why destroy all that makes it unique? If you want to play a different type of game, feel free. Don't screw up mine in the process.
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Andicuri Vas
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Posted - 2005.08.02 03:14:00 -
[81]
Thats what I want!
When I get home from work, I want to fire up a NEW MMO, called "Get to Work A-Hole!" Online. From there I can mine and build and sell and maybe we could add some angry, unreasonable customers whining on TS to make it more like.....well.....
No
AV
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Brej Donierik
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Posted - 2005.08.02 03:25:00 -
[82]
Originally by: Crushing Abyss Silly question from a new player, but relevant: Why couldn't true NPC enemies be added and used to populate <0.0 space? Enemy bases and star systems to "raid", enemy pirate squadrons, you get the idea. Giant, evil space creatures! ... Arguing that certain modules would be useless in PvE-only only holds water because the current enemy AI is so weak.
Because it simply costs money and effort to add all these things in.
EVE was created with PvP in mind, and the NPC's used to be even worse than they are now. They've steadily improved the PvE part of the game, slowly but surely.
But, basically, EVE isn't as good in the NPC department as other games because the devs wanted to code a game that was player-controlled and operated, and that's what they're sticking with. It started as a world, a space to do things in, more than a game, and while they're adding new features, they're still only adding stuff that is in line with the plan they had.
Oh well, maybe someone else will make a good space-combat PvE game sometime soon.
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Azziza Meekstone
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Posted - 2005.08.02 03:37:00 -
[83]
No. Ignorance. The value mankind favours the most. |

0Virtu0
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Posted - 2005.08.02 04:44:00 -
[84]
Um...NO NO NO NO NO NO NO NO NONONONO NONONO NONONO NO.
You get my point. ---------------------------------- I play EvE and I don't even get a stupid signature. |

Rawne Karrde
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Posted - 2005.08.02 04:44:00 -
[85]
No. Need ships blown up if people are gonna buy them from me.
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Shin Ra
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Posted - 2005.08.02 04:53:00 -
[86]
no ----------------------------------------- wts all new "burberry" warp core stab II's |

Guardian Alpha
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Posted - 2005.08.02 05:02:00 -
[87]
No, and not for the typical "EVE is PvP alreadywtf!!11"
EvE's economy is run by PvP. The flux in prices, the price of the ore you sell. The majority market isn't decided by an NPC players market, it's decided by the constant demand and supply of player to player interaction. ------------
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Caeden Nicomachean
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Posted - 2005.08.02 05:44:00 -
[88]
No.
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Judge Doom
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Posted - 2005.08.02 05:51:00 -
[89]
Yes.
...wait, no. |

Siri Danae
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Posted - 2005.08.02 06:10:00 -
[90]
I'm an industrialist (less than 6 months old).
I lost 14 million isk tonight to a ganker in .4 when he hit my hauler. I've never had over 80 million isk at any time.
I regret nothing.
A Non-PVP server is a terrible idea. Combat and Industry in EVE are inextricably linked. Take risks, get rewards. That's the beauty of EVE.
You just have to know the definition of risk. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |
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