| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Khaldorn Murino
|
Posted - 2005.08.11 10:11:00 -
[31]
Vhrekior? Bunch of farmers and shopkeepers? Ooo, to have a Thukker bloodline. Hell, even a Krusal one! -
"I once heard tale about a CURE"
|

Brolly
|
Posted - 2005.08.11 11:23:00 -
[32]
Wow, looking at the drwingboard really makes me realise that eve may become the game I have always wanted play.
Some incredible ideas there, I am somewhat iggly about Quote: More Mini-Professions Add more Mini-Professions like Archaeology and Espionage. The Mini-Professions also need new gameplay elements so you can increase yield/chance of success/chance of finding something rare etc. All the Mini-Professions are prime material to be the base for Tech Level 3 too.
Okay, so it says "prime material to be" and not "this will be tech 3", but I'm kinda concerned about yet another "lottery" science based system instead of a Research science based system.
imho technology, research and science go hand in hand, not technology, random chance and 3rd party NPC's
|

Lita F
|
Posted - 2005.08.11 11:23:00 -
[33]
no new frig size ships? or did i miss those?
Anyway VERY good plans ccp i would write here what i liked most but im NOT gonna copy/paste that WHOLE stuff there is
|

The Cosmopolite
|
Posted - 2005.08.11 11:23:00 -
[34]
Originally by: Khaldorn Murino Vhrekior? Bunch of farmers and shopkeepers? Ooo, to have a Thukker bloodline. Hell, even a Krusal one!
The racial features of the Krusual are already defined here - that might seem a cryptic comment but the Achura and Jinmei concepts I have seen both have Asian features and I would be mildly surprised if it is not planned to be the case for the new Minmatar and Amarr bloodlines also. (...and by the way I'm not in any way complaining about that.)
Furthermore, I rather suspect they want a bloodline of Minmatar shopkeepers if the Gallente Jinmei are any indication. (I suspect each race, if bloodline perks are implemented, will have a bloodline with a trader/industrialist perk of some kind.)
The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
The Khanid Kingdom is just as much a mix of True Amarr, Ni-Kunni and Udorians as the Amarrian Empire.
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
It's a simple argument and I would hope any work already done on a 'Khanid' bloodline could be used for the design of a Udorian bloodline, at least parts of it.
Cosmo
Jericho Fraction - CEO: Jade Constantine |

Edge1
|
Posted - 2005.08.11 11:28:00 -
[35]
:)
Thanks CCP for giving us an idea of what your thinking :)
You realise people are gonna be complaining when content on the drawing board isnt in game within oh.... 3 weeks lol
Thumbs up.
|

Darius Shakor
|
Posted - 2005.08.11 11:43:00 -
[36]
Originally by: The Cosmopolite
Originally by: Khaldorn Murino Vhrekior? Bunch of farmers and shopkeepers? Ooo, to have a Thukker bloodline. Hell, even a Krusal one!
The racial features of the Krusual are already defined here - that might seem a cryptic comment but the Achura and Jinmei concepts I have seen both have Asian features and I would be mildly surprised if it is not planned to be the case for the new Minmatar and Amarr bloodlines also. (...and by the way I'm not in any way complaining about that.)
Furthermore, I rather suspect they want a bloodline of Minmatar shopkeepers if the Gallente Jinmei are any indication. (I suspect each race, if bloodline perks are implemented, will have a bloodline with a trader/industrialist perk of some kind.)
The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
The Khanid Kingdom is just as much a mix of True Amarr, Ni-Kunni and Udorians as the Amarrian Empire.
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
It's a simple argument and I would hope any work already done on a 'Khanid' bloodline could be used for the design of a Udorian bloodline, at least parts of it.
Cosmo
Good to see someone else thinking about this too. How can the Khanid be part of Amarr when they are a seperate faction? You would have to give them their won schoold and make Khanid ships available to all as a result. Make them Udorians instead. Khanid for the Amarr race is like Ammatar to the Minmatar.
And Khal, while I share your enthusiasm about Thukkers, it's the same situation as the Khanid. Thukker are a seperate faction technically, and have their own space. Our only other choices are the Krusal and Vhrokier.
If they want to make minor factions playable from the start, I am all for it, but they would have to make the faction ships available for use by all as a result since these would be the starter ships for new players in those factions. Like the Sasha if they want to make them playable, they should make a semi-cybernetic character avatar and have them start in a Sasha school corp. Same for Thukkers and Ammatars. All other minor factions consist of people from the other races anyway, like Guristas are made of Caldari bloodlines and some Intaki members too so a new bloodline for them would not fit the back story.
Comments from the Devs on this? ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Khaldorn Murino
|
Posted - 2005.08.11 12:06:00 -
[37]
I tell you, I bet the Devs wish us Roleplayers would just shut up sometimes.
Tough! :) Your fault for writing a game that is so damn good for it, and such a great backstory as well. Just finish the story arcs off and id be happy! -
"I once heard tale about a CURE"
|

Soren
|
Posted - 2005.08.11 12:52:00 -
[38]
DRAWING BOARD 4TW _________________________________________________________
|

Kedo
|
Posted - 2005.08.11 13:34:00 -
[39]
I am not sure I like the idea on people being able to defend thier cans, while I do want this to occur at belts, I can see how this can be abused to get free kills in empire space. If you leave your own can en route to a jumpgate for example or just outside a base in the open people will stop to check it as its in thier way. Pirates can stay cloaked and then open fire if they do. I think this has to be specifically for asteroid belts. -----------------------------------------------
|

Darius Shakor
|
Posted - 2005.08.11 14:57:00 -
[40]
Then a warning message should appear before they open the can telling new players the possible consequenses, same as the one that opens when jumping into a system of 0.4> and shooting people. They confirm, they take the risk.
Besides, they would have to put something tempting in the can for people to take it anyway and if it's tempting they will most likely not want to destroy it.
And remember there is a lock delay time from decloaking too.
Still, it's better than nothing. Only problem I see is in npc starter corps where people want to get together to mine and one person asks for a hauler.
Overcome that by making it not flag anyone in a gang with you. Same goes for those in corps and alliances. A corp, alliance or gang member should be able to go into another persons can without being flagged. Makes resupply of ammo in complex raids and other stuff safe from accidents.
On that note, to what degree are they flagged? Just for the individual or for that persons corp? As in, can a corp member mining with you, or providing npc protection shoot the thief too? Or just the person that owns the can? ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Siri Danae
|
Posted - 2005.08.11 15:28:00 -
[41]
Originally by: Joshua Calvert I'm not sure I like Project Rebirth and the Battlefield Deployment - it's like a log-on gank from the sounds of it.
Yeah, forget the bloodlines, this is what needs to be looked at and eliminated first imo. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

Oz Draconis
|
Posted - 2005.08.11 15:40:00 -
[42]
Love the info!!!
Got one word for you CCP... YUM!
|

SengH
|
Posted - 2005.08.11 19:41:00 -
[43]
Yeah what happened to point defence cruisers... they seemed to have disappeared off the map.. I'll dig up the blog which said they were comming.
|

Earthan
|
Posted - 2005.08.11 19:59:00 -
[44]
Project rebirth would be a blessing i love it.Eve would get 50 % less boring from the moments that , lets face it, its painfully boring and waste of time.
Stars, stars like dust, all around me.... |

SengH
|
Posted - 2005.08.11 20:58:00 -
[45]
Heres an idea for the patch notes on how to improve the interface.
For the stuff in development a progress bar/ status would be nice could consist of something like: Coding: 100% Models: 60% Textures: 40% Sound: 50% Status: Currently waiting for xxx to finish xx model
Maybe even allow the developers working on it to blog how that individual item is going. So players can keep up to date with their favourite item.
For the drawingboard section. How about enable a comments section like the current dev blog for each item. That will allow players that have ideas to improve to post em below.
Just some ideas that could keep your web guy busy.... assuming he isnt one of the main coders ... i hope.
|

WhiskeyDP
|
Posted - 2005.08.11 21:17:00 -
[46]
Quote: Next-Gen Bluprint Research
Enable players to further research individual features of the blueprints, like powergrid and such. Requires a huge rewrite of many systems but might be worth it. Would also allow branding (Manufactured by).
Modding Ships
We should look into allowing players with sufficient skills, tools and infrastructure to mod your ship with permanent modifications, like armor increases while sacrificing speed. Ships can't be sold on the market as a result of the modifications (The mods themselve can be sold of course).
and CCP havent even put a advanced mass production skill or adv lab operation skill ingame after almost 2,5 years  ==================
wts Obelisk & Fenrir - 2B wts BPC's - check my bio. Best Collection ingame? |

Idara
|
Posted - 2005.08.11 23:01:00 -
[47]
Goddamn Khanid Kingdom! 
They're destroying perfectly good Amarr ships by fusing them with Caldari technology and making them shield tank, and use missiles.
|

Emeline Cabernet
|
Posted - 2005.08.12 00:32:00 -
[48]
Wow, im really impressed. This looks very solid. Hope most of it actually makes onto TQ.
|

Ardor
|
Posted - 2005.08.12 01:26:00 -
[49]
Edited by: Ardor on 12/08/2005 01:28:27
Originally by: The Cosmopolite The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
...
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
I fully agree. I am roleplaying a Khanid since beta, preaching about the superiority of the pure blooded Amarrians and preaching against Udorians in the Privy Council. Now a Dark Amarr suddenly is no longer (or never was) a true Amarr? Yes, my char still is a true Amarr and lots of new pilots in the Kingdom would greatly improve my possibilities when I start to recruit (which will come one day) but I very much dislike the idea of a Dark Amarr bloodline. It all depends on how CCP implements this bloodline with a background story, though. I like the idea of an Udorian bloodline much better.
I once suggested a skill to change the bloodline or even your race. Make it a high rank skill so people don't use it regular to change the appearance. Changing the bloodline/race should not effect your attributes. This way only people who started with the 'wrong' race would train it for roleplay reasons.
|

Nyxus
|
Posted - 2005.08.12 02:22:00 -
[50]
Originally by: SengH Heres an idea for the patch notes on how to improve the interface.
For the stuff in development a progress bar/ status would be nice could consist of something like: Coding: 100% Models: 60% Textures: 40% Sound: 50% Status: Currently waiting for xxx to finish xx model
Maybe even allow the developers working on it to blog how that individual item is going. So players can keep up to date with their favourite item.
For the drawingboard section. How about enable a comments section like the current dev blog for each item. That will allow players that have ideas to improve to post em below.
Just some ideas that could keep your web guy busy.... assuming he isnt one of the main coders ... i hope.
OMG SingH is a genius!!!!!
Please do this CCP! It makes players happy and helps make internal folks more accountable since they have to update it.
That's a win/win situation. It would take your phenomenal communication up a notch to.....to....well whatever is beyond industry phenomenal. 
Nyxus
|

Vaaliant
|
Posted - 2005.08.12 03:08:00 -
[51]
Originally by: Darius Shakor
Originally by: The Cosmopolite
Originally by: Khaldorn Murino Vhrekior? Bunch of farmers and shopkeepers? Ooo, to have a Thukker bloodline. Hell, even a Krusal one!
The racial features of the Krusual are already defined here - that might seem a cryptic comment but the Achura and Jinmei concepts I have seen both have Asian features and I would be mildly surprised if it is not planned to be the case for the new Minmatar and Amarr bloodlines also. (...and by the way I'm not in any way complaining about that.)
Furthermore, I rather suspect they want a bloodline of Minmatar shopkeepers if the Gallente Jinmei are any indication. (I suspect each race, if bloodline perks are implemented, will have a bloodline with a trader/industrialist perk of some kind.)
The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
The Khanid Kingdom is just as much a mix of True Amarr, Ni-Kunni and Udorians as the Amarrian Empire.
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
It's a simple argument and I would hope any work already done on a 'Khanid' bloodline could be used for the design of a Udorian bloodline, at least parts of it.
Cosmo
Good to see someone else thinking about this too. How can the Khanid be part of Amarr when they are a seperate faction? You would have to give them their won schoold and make Khanid ships available to all as a result. Make them Udorians instead. Khanid for the Amarr race is like Ammatar to the Minmatar.
And Khal, while I share your enthusiasm about Thukkers, it's the same situation as the Khanid. Thukker are a seperate faction technically, and have their own space. Our only other choices are the Krusal and Vhrokier.
If they want to make minor factions playable from the start, I am all for it, but they would have to make the faction ships available for use by all as a result since these would be the starter ships for new players in those factions. Like the Sasha if they want to make them playable, they should make a semi-cybernetic character avatar and have them start in a Sasha school corp. Same for Thukkers and Ammatars. All other minor factions consist of people from the other races anyway, like Guristas are made of Caldari bloodlines and some Intaki members too so a new bloodline for them would not fit the back story.
Comments from the Devs on this?
/COUGH *Dark Amarr* /COUGH 
|

sonofollo
|
Posted - 2005.08.12 10:42:00 -
[52]
scavenger - loot retriveing drones seem to have been left out what gives ? and the jove ?
|

Oi Poloi
|
Posted - 2005.08.12 10:59:00 -
[53]
Very nice. Could we have a "last update on <date>" field somewhere on those pages?
----- DJ 4tw |

Darius Shakor
|
Posted - 2005.08.12 11:10:00 -
[54]
Quote: /COUGH *Dark Amarr* /COUGH
Dark Amarr is a title they were given 'After' breaking from the Amarr. It doesn't mean they have a different bloodline. It means they are called Dark Amarr because the Amarr say they have fallen into darkness of sorts.
And like I said before, the Tash-Murkon house, according to the back story anyway, is the 'first' non-Amarr house and replaced the Khanid. If the Tash-Murkon are the first, how can the Khanid not be true Amarr bloodline? And how can the devs justify them as a new bloodline in the first place? Different clothing and makeup? Thats about all they can change and it seems worthless. Not to mention again that the Khanid are a seperate empire to themselves now and not part of the Amarr Empire. They don't belong as a new bloodline under the Amarr in any respects. The Udorians are the only alternative that makes sense. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Discorporation
|
Posted - 2005.08.12 12:33:00 -
[55]
Originally by: Ardor
I fully agree. I am roleplaying a Khanid since beta, preaching about the superiority of the pure blooded Amarrians and preaching against Udorians in the Privy Council. Now a Dark Amarr suddenly is no longer (or never was) a true Amarr? Yes, my char still is a true Amarr and lots of new pilots in the Kingdom would greatly improve my possibilities when I start to recruit (which will come one day) but I very much dislike the idea of a Dark Amarr bloodline. It all depends on how CCP implements this bloodline with a background story, though. I like the idea of an Udorian bloodline much better.
[shrug]
They're Khanid, their culture differs quite a bit from the main amarrian line, same as the Kador, Tash-Murkon, etc. Don't see the problem, really
Originally by: Ardor I once suggested a skill to change the bloodline or even your race. Make it a high rank skill so people don't use it regular to change the appearance. Changing the bloodline/race should not effect your attributes. This way only people who started with the 'wrong' race would train it for roleplay reasons.
Skill?
nono
Account option, pay for it.
[23]
|

ParMizaN
|
Posted - 2005.08.12 13:03:00 -
[56]
o_0 ------------------
Take from the rich and give to me |

Darius Shakor
|
Posted - 2005.08.12 13:15:00 -
[57]
Edited by: Darius Shakor on 12/08/2005 13:16:37
Quote: [shrug]
They're Khanid, their culture differs quite a bit from the main amarrian line, same as the Kador, Tash-Murkon, etc. Don't see the problem, really
OK culture maybe, but the houses like Kador and Kor-Azor and Sarum etc don't have different bloodlines. Thats the point. And for the sake of repeating myself yet again, they are not part of the Amarr Empire now. Having Khanid players starting in Hedion University in Amarr space would be like having Ammatar players in the Republic Military School in Minmatar space. Outcasts, therefore not entitled to be and so on and so forth. Thats the problem.
For them to impliment a Khanid player base, they would have to have Khanid schools and Khanid ships. Plain and simple. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Ardor
|
Posted - 2005.08.12 13:26:00 -
[58]
Originally by: Darius Shakor Dark Amarr is a title they were given 'After' breaking from the Amarr. It doesn't mean they have a different bloodline. It means they are called Dark Amarr because the Amarr say they have fallen into darkness of sorts.
I agree although we are called DARK Amarr because of the color schemes on our ships.
Originally by: Discorporation They're Khanid, their culture differs quite a bit from the main amarrian line, same as the Kador, Tash-Murkon, etc.
As much as I usually respect your knowledge, this time I have to disagree. Yes, each royal house has different policies but all are based on the same culture. Now we are not talking about a different culture but about a different bloodline/race. The Tash-Murkon are Udorians but you don't really want to tell me Kador or Sarum 'differ quit a bit from the main amarrian line'.
Regarding the idea of a skill to change race and bloodline: it's only an idea for those players who started as race x and realized at a later point they would love to roleplay as race y but cant because of race districtions of (a few) roleplay corps. This skill would be a one time only option with a high penalty (high rank skill). I suppose it would also require to pay for it because of additional work for CCP. As a customer I am usually not voting in advance for extra fees to pay for...
|

Discorporation
|
Posted - 2005.08.12 14:05:00 -
[59]
Originally by: Ardor
As much as I usually respect your knowledge, this time I have to disagree. Yes, each royal house has different policies but all are based on the same culture. Now we are not talking about a different culture but about a different bloodline/race. The Tash-Murkon are Udorians but you don't really want to tell me Kador or Sarum 'differ quit a bit from the main amarrian line'.
They do, though. Each region has his own culture 
the Khanid are sufficiently 'different' to warrant their own bloodline \o/
Originally by: Ardor Regarding the idea of a skill to change race and bloodline: it's only an idea for those players who started as race x and realized at a later point they would love to roleplay as race y but cant because of race districtions of (a few) roleplay corps. This skill would be a one time only option with a high penalty (high rank skill). I suppose it would also require to pay for it because of additional work for CCP. As a customer I am usually not voting in advance for extra fees to pay for...
No. Is an anathema to RP, a skill that changes race
no no no no no no no no no.
[23]
|

Ardor
|
Posted - 2005.08.12 15:10:00 -
[60]
Originally by: Discorporation No. Is an anathema to RP, a skill that changes race
I was only thinking about a few people who can't join Amarr only corporations because they've started with a different race. My idea was an attempt to help this people. I failed to see the consequences for roleplay in the big picture and now I have to agree with you.
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |