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kieron

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Posted - 2005.08.10 18:16:00 -
[1]
The Patch Notes section of the My EVE pages have had some additions over the past 48 hours and are now live. Under the Patch Notes heading in the left column, you will find some old sections have returned. They include:
- In Testing- Where you will find information on the testing process with updates from the QA department. This is also where features have completed the Development process will go before being deployed to Tranquility.
- In Development- Ideas and concepts that have a Dev assigned to it for implimentation are considered "In Development". This is the place to see what is coming down the road and planned for inclusion into EVE. However, items In Dev may be cancelled or delayed. See Oveur's Dev Blog for insight into why features may not make it into EVE.
- Known Issues- In the past, we've used Announcements and forum posts to pass along information about issues and bugs within the game. Due to the amount of news and forum traffic that the My EVE pages see, it can be difficult to keep information in the eye of the community. It is our hope to keep this page up to date with all the known problems that arise and their repair/fix status.
- The Drawing Board- Dev musings, possible changes and features, the realm of the unknown. This section is a list of things that may be programmed into EVE. As with the In Development section, just because an idea is listed here, does not mean that it will be coded. However, this is the place to go and see some of the potential future updates and content for EVE.
Patch Notes themselves have not changed and will continue to be updated the weekend before a new patch is deployed. Feel free to leave comments and suggestions on what you feel may improve these sections.
kieron Community Manager, EVE Online
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Rodj Blake
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Posted - 2005.08.10 18:18:00 -
[2]
Edited by: Rodj Blake on 10/08/2005 18:19:53 First to reply!
Ooooooh, Khanid bloodline!
It's a nice idea, but please could we have Udorians instead?
Dolce et decorum est pro imperator mori |

SengH
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Posted - 2005.08.10 18:20:00 -
[3]
quick question... what happened to 0.0 COSMOS?
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Joshua Calvert
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Posted - 2005.08.10 18:21:00 -
[4]
I'm not sure I like Project Rebirth and the Battlefield Deployment - it's like a log-on gank from the sounds of it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

SengH
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Posted - 2005.08.10 18:26:00 -
[5]
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT
State Recording in the Client
We want to enable recording of scenes in the client to a file which can then be replayed with another EVE client. The reason is twofold. Players can record more data and share it in full quality and benchmarking of the client by commercial entities become far more feasible.
OMG OMG OMG OMG OMG OMG FLEET BATTLES 4TW
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pardux
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Posted - 2005.08.10 18:37:00 -
[6]

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Ticondrius
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Posted - 2005.08.10 18:55:00 -
[7]
WHOA!
KUDOS TO CCP! THANK YOU for FINALLY getting us this!
"If I'm brutally honest and it offends you, that's not my fault." |

Alex Kynes
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Posted - 2005.08.10 19:01:00 -
[8]
"Criminal flag pilots that take from jettisoned cans which don't belong to them
This is needed to allow the owner of the can to shoot the one taking from his own jettisoned can and to allow the owner to shoot anyone taking from the loot cans which drop from the NPC's the owner destroyed. This does NOT include a CONCORD response, only enables the owner to shoot without getting CONCORDOKENED himself. Could be applied to agent missions too, registering jettisoned containers to the mission owner."
Yess! 
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Gierling
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Posted - 2005.08.10 19:06:00 -
[9]
Fleet battle replay is actually something that I think will make the videos made a THOUSAND times better.
As it is its very difficult to record stuff as its happening and there is little or no incentive to show other perspectives.
Anyhow I'm most excited about the cruiser, frigate destroyer Buff.
Bastards we are lest Bastards we become. |

Hukka
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Posted - 2005.08.10 19:08:00 -
[10]
Quote:
State Recording in the Client
We want to enable recording of scenes in the client to a file which can then be replayed with another EVE client. The reason is twofold. Players can record more data and share it in full quality and benchmarking of the client by commercial entities become far more feasible.
Would own 
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Faramir
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Posted - 2005.08.10 20:11:00 -
[11]
Quote: If you are looking for combat abilities, you should check out the Dreadnought.
Maybe more hitpoints... and damage soaking capabilities, but damagewise they seem worse than battleships at the moment... Is this intended? (pre-nerf?) or has this been overlooked?
Do the calculations (even in siegemode)...
Or am i dumb 
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Darius Shakor
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Posted - 2005.08.10 20:19:00 -
[12]
Originally by: Rodj Blake Edited by: Rodj Blake on 10/08/2005 18:19:53 First to reply!
Ooooooh, Khanid bloodline!
It's a nice idea, but please could we have Udorians instead?
Nice to see that the new bloodline thing hasn't died. I was looking forwards to these before they kind of faded out.
And I agree with Rodj. Khanid? It's getting like CCP don't know their own product lately. First the Thukkers fall out with Minmatar with no explination in sight and now suddenly the Khanid fall under the Amarr again? Khanid are outcasts of Amarr and I doubt they have access to Amarrian schools. They would be classed as a different empire all together and should not be associated with the Amarr player base in much the same way as the Ammatar should not be selected under the Minmatar.
And another ting, from what I gather, Khanid is not a bloodline, but an Amarrian house, or rather past house. This means they were pure Amarr anyway. OK 551 years out of the Amarr Empire sounds like alot, but I don't think the genetics would have washed out much to be honest. So really, Khanids would look no different to the Pure Amarr bloodline would they?
Udorians would be a better option too since the Tash-Murkon family is Udorian, and the only non-Amarr family to hold a position as heir to the throne. (Incidentally, that supports the fact that Khanid were pure Amarr blood anyway so how can you have a sepperate bloodline for them?)
CCP, please stop and think for a bit before moving on with that. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Joshua Foiritain
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Posted - 2005.08.10 20:42:00 -
[13]
Will there be an option to switch bloodlines?  ------------------
[Coreli Corporation Mainframe] |

Darius Shakor
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Posted - 2005.08.10 21:00:00 -
[14]
Yes, it's called 'Delete Character'. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Joshua Foiritain
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Posted - 2005.08.10 21:15:00 -
[15]
Edited by: Joshua Foiritain on 10/08/2005 21:16:45
Teehheee you must be wearing your funny shoes? 
The Racial Bonuses etc sound cool but id hate to screwed over once more by crappy choices i made during char creation... ------------------
[Coreli Corporation Mainframe] |

Nac MacFeegle
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Posted - 2005.08.10 21:22:00 -
[16]
Quote:
Carriers
Another BFS, which is planned to use X-Large drones, be in a fleet combat support role and it's special abilities be of the support and drone class. Will also feature Jumpdrive propulsion.
Mmm... personal swarm of unmanned frigates... makes me moist.
Also all for the Simple Planetary Interaction... from a story standpoint, only a fraction of people are mucking around in space. Planets have most of the people... all those markets...
All opinions expressed in this message are personal and don't necessarily reflect those of the poster's corp or alliance. |

Nostradamu5
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Posted - 2005.08.10 21:27:00 -
[17]
Quote: Until then, using swarms of light drones to confuse and disable POS guns will be considered an exploit and be subject to warnings and bans.
What is the minimum amount of light drones to qualify as a SWARM? If I launch 1 med does that negate SWARMAGE?
Or is there a particular touchy/feely GM/DEV percentage that will be randomly applied.
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Kraven Kor
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Posted - 2005.08.10 21:40:00 -
[18]
Edited by: Kraven Kor on 10/08/2005 21:40:11

Wow, now that is a whole lot of cool right there folks.
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Dao 2
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Posted - 2005.08.10 23:11:00 -
[19]
omgwtfbbq
i love u devs ;p and kieron for bringing it to us! ;p
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Winterblink
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Posted - 2005.08.10 23:43:00 -
[20]
Thank you, Kieron. It's things like this that open up a whole new universe of comedic possibilities for me to explore with extreme prejudice. :)
___winterblink/warp_drive_active/eve_nature_vraie// |

Fellhand
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Posted - 2005.08.10 23:49:00 -
[21]
Quote: Criminal flag pilots that take from jettisoned cans which don't belong to them
Quote: We should add some simple improvements for Mining which are already available for various combat situations. Things like Implants, Leadership Skills/Modules, Tech 2 barges, new skills and perhaps even new modules!
If either of these ever show up, I will probably be found in the local cardiac ward after the shock proved too much for me. _______________________________________________ There is no such thing as too much cynicism
Flame me if you wish, I laugh with scorn at threats...
Beware of geeks bearing gifs
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Aitrus
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Posted - 2005.08.10 23:54:00 -
[22]
Quote: State Recording in the Client
We want to enable recording of scenes in the client to a file which can then be replayed with another EVE client. The reason is twofold. Players can record more data and share it in full quality and benchmarking of the client by commercial entities become far more feasible.
If this is implemented I will have your man-babies. Then I can say "OMG I suggested that XX years ago!!1!"
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Branco
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Posted - 2005.08.11 00:18:00 -
[23]
Originally by: SengH quick question... what happened to 0.0 COSMOS?
http://myeve.eve-online.com/updates/plannedfeat.asp
First round of 0.0 COSMOS Constellations
Create 0.0 COSMOS Constellations, which actually spread considerably out into the region itself. Heavily resource/environment/complex driven, very little agent focus, should be easier to implement when we have all the required components - most importantly, tactical environments but we can do simpler ones without them if they take too long.
In the drawing board...
"Before you kill the enemy, you must know who he is"
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Makhan
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Posted - 2005.08.11 02:31:00 -
[24]
Quote: Needful Things for Mining
We should add some simple improvements for Mining which are already available for various combat situations. Things like Implants, Leadership Skills/Modules, Tech 2 barges, new skills and perhaps even new modules!
I love you.
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sonofollo
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Posted - 2005.08.11 04:06:00 -
[25]
lets not get ahead of ourselves just yet lol
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sonofollo
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Posted - 2005.08.11 04:08:00 -
[26]
Um where is jove space again ?
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JP Beauregard
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Posted - 2005.08.11 05:36:00 -
[27]
There are literally only four known issues in the current build?
Er, yeah. Hello disconnect.
JP Beauregard
======================= Thinking will ruin your EVEperience.
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Alvar
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Posted - 2005.08.11 06:11:00 -
[28]
Edited by: Alvar on 11/08/2005 06:11:44 First round of 0.0 COSMOS Constellations
Create 0.0 COSMOS Constellations, which actually spread considerably out into the region itself. Heavily resource/environment/complex driven, very little agent focus, should be easier to implement when we have all the required components - most importantly, tactical environments but we can do simpler ones without them if they take too long.
Hmm, how about some love for low-sec for those of us who live out on the borders. Seems like COSMOS along with most new content is for deep empire and 0.0 only 
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MaiLina KaTar
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Posted - 2005.08.11 08:29:00 -
[29]
The drawing board is basically every player's wet dream 
Nice update. Just keep those sections alive though and don't let them die down like the old ones. 'Specially the known issues page needs TLC at least twice a week.
Mai's Idealog |

Takedo
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Posted - 2005.08.11 09:39:00 -
[30]
one of those posts that simply makes you shiver of pure delight :) just keeps you going and feeling your teeth grow.. awaiting.. :)
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Khaldorn Murino
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Posted - 2005.08.11 10:11:00 -
[31]
Vhrekior? Bunch of farmers and shopkeepers? Ooo, to have a Thukker bloodline. Hell, even a Krusal one! -
"I once heard tale about a CURE"
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Brolly
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Posted - 2005.08.11 11:23:00 -
[32]
Wow, looking at the drwingboard really makes me realise that eve may become the game I have always wanted play.
Some incredible ideas there, I am somewhat iggly about Quote: More Mini-Professions Add more Mini-Professions like Archaeology and Espionage. The Mini-Professions also need new gameplay elements so you can increase yield/chance of success/chance of finding something rare etc. All the Mini-Professions are prime material to be the base for Tech Level 3 too.
Okay, so it says "prime material to be" and not "this will be tech 3", but I'm kinda concerned about yet another "lottery" science based system instead of a Research science based system.
imho technology, research and science go hand in hand, not technology, random chance and 3rd party NPC's
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Lita F
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Posted - 2005.08.11 11:23:00 -
[33]
no new frig size ships? or did i miss those?
Anyway VERY good plans ccp i would write here what i liked most but im NOT gonna copy/paste that WHOLE stuff there is
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The Cosmopolite
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Posted - 2005.08.11 11:23:00 -
[34]
Originally by: Khaldorn Murino Vhrekior? Bunch of farmers and shopkeepers? Ooo, to have a Thukker bloodline. Hell, even a Krusal one!
The racial features of the Krusual are already defined here - that might seem a cryptic comment but the Achura and Jinmei concepts I have seen both have Asian features and I would be mildly surprised if it is not planned to be the case for the new Minmatar and Amarr bloodlines also. (...and by the way I'm not in any way complaining about that.)
Furthermore, I rather suspect they want a bloodline of Minmatar shopkeepers if the Gallente Jinmei are any indication. (I suspect each race, if bloodline perks are implemented, will have a bloodline with a trader/industrialist perk of some kind.)
The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
The Khanid Kingdom is just as much a mix of True Amarr, Ni-Kunni and Udorians as the Amarrian Empire.
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
It's a simple argument and I would hope any work already done on a 'Khanid' bloodline could be used for the design of a Udorian bloodline, at least parts of it.
Cosmo
Jericho Fraction - CEO: Jade Constantine |

Edge1
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Posted - 2005.08.11 11:28:00 -
[35]
:)
Thanks CCP for giving us an idea of what your thinking :)
You realise people are gonna be complaining when content on the drawing board isnt in game within oh.... 3 weeks lol
Thumbs up.
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Darius Shakor
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Posted - 2005.08.11 11:43:00 -
[36]
Originally by: The Cosmopolite
Originally by: Khaldorn Murino Vhrekior? Bunch of farmers and shopkeepers? Ooo, to have a Thukker bloodline. Hell, even a Krusal one!
The racial features of the Krusual are already defined here - that might seem a cryptic comment but the Achura and Jinmei concepts I have seen both have Asian features and I would be mildly surprised if it is not planned to be the case for the new Minmatar and Amarr bloodlines also. (...and by the way I'm not in any way complaining about that.)
Furthermore, I rather suspect they want a bloodline of Minmatar shopkeepers if the Gallente Jinmei are any indication. (I suspect each race, if bloodline perks are implemented, will have a bloodline with a trader/industrialist perk of some kind.)
The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
The Khanid Kingdom is just as much a mix of True Amarr, Ni-Kunni and Udorians as the Amarrian Empire.
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
It's a simple argument and I would hope any work already done on a 'Khanid' bloodline could be used for the design of a Udorian bloodline, at least parts of it.
Cosmo
Good to see someone else thinking about this too. How can the Khanid be part of Amarr when they are a seperate faction? You would have to give them their won schoold and make Khanid ships available to all as a result. Make them Udorians instead. Khanid for the Amarr race is like Ammatar to the Minmatar.
And Khal, while I share your enthusiasm about Thukkers, it's the same situation as the Khanid. Thukker are a seperate faction technically, and have their own space. Our only other choices are the Krusal and Vhrokier.
If they want to make minor factions playable from the start, I am all for it, but they would have to make the faction ships available for use by all as a result since these would be the starter ships for new players in those factions. Like the Sasha if they want to make them playable, they should make a semi-cybernetic character avatar and have them start in a Sasha school corp. Same for Thukkers and Ammatars. All other minor factions consist of people from the other races anyway, like Guristas are made of Caldari bloodlines and some Intaki members too so a new bloodline for them would not fit the back story.
Comments from the Devs on this? ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Khaldorn Murino
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Posted - 2005.08.11 12:06:00 -
[37]
I tell you, I bet the Devs wish us Roleplayers would just shut up sometimes.
Tough! :) Your fault for writing a game that is so damn good for it, and such a great backstory as well. Just finish the story arcs off and id be happy! -
"I once heard tale about a CURE"
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Soren
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Posted - 2005.08.11 12:52:00 -
[38]
DRAWING BOARD 4TW _________________________________________________________
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Kedo
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Posted - 2005.08.11 13:34:00 -
[39]
I am not sure I like the idea on people being able to defend thier cans, while I do want this to occur at belts, I can see how this can be abused to get free kills in empire space. If you leave your own can en route to a jumpgate for example or just outside a base in the open people will stop to check it as its in thier way. Pirates can stay cloaked and then open fire if they do. I think this has to be specifically for asteroid belts. -----------------------------------------------
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Darius Shakor
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Posted - 2005.08.11 14:57:00 -
[40]
Then a warning message should appear before they open the can telling new players the possible consequenses, same as the one that opens when jumping into a system of 0.4> and shooting people. They confirm, they take the risk.
Besides, they would have to put something tempting in the can for people to take it anyway and if it's tempting they will most likely not want to destroy it.
And remember there is a lock delay time from decloaking too.
Still, it's better than nothing. Only problem I see is in npc starter corps where people want to get together to mine and one person asks for a hauler.
Overcome that by making it not flag anyone in a gang with you. Same goes for those in corps and alliances. A corp, alliance or gang member should be able to go into another persons can without being flagged. Makes resupply of ammo in complex raids and other stuff safe from accidents.
On that note, to what degree are they flagged? Just for the individual or for that persons corp? As in, can a corp member mining with you, or providing npc protection shoot the thief too? Or just the person that owns the can? ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Siri Danae
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Posted - 2005.08.11 15:28:00 -
[41]
Originally by: Joshua Calvert I'm not sure I like Project Rebirth and the Battlefield Deployment - it's like a log-on gank from the sounds of it.
Yeah, forget the bloodlines, this is what needs to be looked at and eliminated first imo. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

Oz Draconis
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Posted - 2005.08.11 15:40:00 -
[42]
Love the info!!!
Got one word for you CCP... YUM!
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SengH
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Posted - 2005.08.11 19:41:00 -
[43]
Yeah what happened to point defence cruisers... they seemed to have disappeared off the map.. I'll dig up the blog which said they were comming.
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Earthan
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Posted - 2005.08.11 19:59:00 -
[44]
Project rebirth would be a blessing i love it.Eve would get 50 % less boring from the moments that , lets face it, its painfully boring and waste of time.
Stars, stars like dust, all around me.... |

SengH
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Posted - 2005.08.11 20:58:00 -
[45]
Heres an idea for the patch notes on how to improve the interface.
For the stuff in development a progress bar/ status would be nice could consist of something like: Coding: 100% Models: 60% Textures: 40% Sound: 50% Status: Currently waiting for xxx to finish xx model
Maybe even allow the developers working on it to blog how that individual item is going. So players can keep up to date with their favourite item.
For the drawingboard section. How about enable a comments section like the current dev blog for each item. That will allow players that have ideas to improve to post em below.
Just some ideas that could keep your web guy busy.... assuming he isnt one of the main coders ... i hope.
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WhiskeyDP
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Posted - 2005.08.11 21:17:00 -
[46]
Quote: Next-Gen Bluprint Research
Enable players to further research individual features of the blueprints, like powergrid and such. Requires a huge rewrite of many systems but might be worth it. Would also allow branding (Manufactured by).
Modding Ships
We should look into allowing players with sufficient skills, tools and infrastructure to mod your ship with permanent modifications, like armor increases while sacrificing speed. Ships can't be sold on the market as a result of the modifications (The mods themselve can be sold of course).
and CCP havent even put a advanced mass production skill or adv lab operation skill ingame after almost 2,5 years  ==================
wts Obelisk & Fenrir - 2B wts BPC's - check my bio. Best Collection ingame? |

Idara
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Posted - 2005.08.11 23:01:00 -
[47]
Goddamn Khanid Kingdom! 
They're destroying perfectly good Amarr ships by fusing them with Caldari technology and making them shield tank, and use missiles.
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Emeline Cabernet
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Posted - 2005.08.12 00:32:00 -
[48]
Wow, im really impressed. This looks very solid. Hope most of it actually makes onto TQ.
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Ardor
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Posted - 2005.08.12 01:26:00 -
[49]
Edited by: Ardor on 12/08/2005 01:28:27
Originally by: The Cosmopolite The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
...
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
I fully agree. I am roleplaying a Khanid since beta, preaching about the superiority of the pure blooded Amarrians and preaching against Udorians in the Privy Council. Now a Dark Amarr suddenly is no longer (or never was) a true Amarr? Yes, my char still is a true Amarr and lots of new pilots in the Kingdom would greatly improve my possibilities when I start to recruit (which will come one day) but I very much dislike the idea of a Dark Amarr bloodline. It all depends on how CCP implements this bloodline with a background story, though. I like the idea of an Udorian bloodline much better.
I once suggested a skill to change the bloodline or even your race. Make it a high rank skill so people don't use it regular to change the appearance. Changing the bloodline/race should not effect your attributes. This way only people who started with the 'wrong' race would train it for roleplay reasons.
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Nyxus
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Posted - 2005.08.12 02:22:00 -
[50]
Originally by: SengH Heres an idea for the patch notes on how to improve the interface.
For the stuff in development a progress bar/ status would be nice could consist of something like: Coding: 100% Models: 60% Textures: 40% Sound: 50% Status: Currently waiting for xxx to finish xx model
Maybe even allow the developers working on it to blog how that individual item is going. So players can keep up to date with their favourite item.
For the drawingboard section. How about enable a comments section like the current dev blog for each item. That will allow players that have ideas to improve to post em below.
Just some ideas that could keep your web guy busy.... assuming he isnt one of the main coders ... i hope.
OMG SingH is a genius!!!!!
Please do this CCP! It makes players happy and helps make internal folks more accountable since they have to update it.
That's a win/win situation. It would take your phenomenal communication up a notch to.....to....well whatever is beyond industry phenomenal. 
Nyxus
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Vaaliant
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Posted - 2005.08.12 03:08:00 -
[51]
Originally by: Darius Shakor
Originally by: The Cosmopolite
Originally by: Khaldorn Murino Vhrekior? Bunch of farmers and shopkeepers? Ooo, to have a Thukker bloodline. Hell, even a Krusal one!
The racial features of the Krusual are already defined here - that might seem a cryptic comment but the Achura and Jinmei concepts I have seen both have Asian features and I would be mildly surprised if it is not planned to be the case for the new Minmatar and Amarr bloodlines also. (...and by the way I'm not in any way complaining about that.)
Furthermore, I rather suspect they want a bloodline of Minmatar shopkeepers if the Gallente Jinmei are any indication. (I suspect each race, if bloodline perks are implemented, will have a bloodline with a trader/industrialist perk of some kind.)
The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
The Khanid Kingdom is just as much a mix of True Amarr, Ni-Kunni and Udorians as the Amarrian Empire.
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
It's a simple argument and I would hope any work already done on a 'Khanid' bloodline could be used for the design of a Udorian bloodline, at least parts of it.
Cosmo
Good to see someone else thinking about this too. How can the Khanid be part of Amarr when they are a seperate faction? You would have to give them their won schoold and make Khanid ships available to all as a result. Make them Udorians instead. Khanid for the Amarr race is like Ammatar to the Minmatar.
And Khal, while I share your enthusiasm about Thukkers, it's the same situation as the Khanid. Thukker are a seperate faction technically, and have their own space. Our only other choices are the Krusal and Vhrokier.
If they want to make minor factions playable from the start, I am all for it, but they would have to make the faction ships available for use by all as a result since these would be the starter ships for new players in those factions. Like the Sasha if they want to make them playable, they should make a semi-cybernetic character avatar and have them start in a Sasha school corp. Same for Thukkers and Ammatars. All other minor factions consist of people from the other races anyway, like Guristas are made of Caldari bloodlines and some Intaki members too so a new bloodline for them would not fit the back story.
Comments from the Devs on this?
/COUGH *Dark Amarr* /COUGH 
|

sonofollo
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Posted - 2005.08.12 10:42:00 -
[52]
scavenger - loot retriveing drones seem to have been left out what gives ? and the jove ?
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Oi Poloi
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Posted - 2005.08.12 10:59:00 -
[53]
Very nice. Could we have a "last update on <date>" field somewhere on those pages?
----- DJ 4tw |

Darius Shakor
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Posted - 2005.08.12 11:10:00 -
[54]
Quote: /COUGH *Dark Amarr* /COUGH
Dark Amarr is a title they were given 'After' breaking from the Amarr. It doesn't mean they have a different bloodline. It means they are called Dark Amarr because the Amarr say they have fallen into darkness of sorts.
And like I said before, the Tash-Murkon house, according to the back story anyway, is the 'first' non-Amarr house and replaced the Khanid. If the Tash-Murkon are the first, how can the Khanid not be true Amarr bloodline? And how can the devs justify them as a new bloodline in the first place? Different clothing and makeup? Thats about all they can change and it seems worthless. Not to mention again that the Khanid are a seperate empire to themselves now and not part of the Amarr Empire. They don't belong as a new bloodline under the Amarr in any respects. The Udorians are the only alternative that makes sense. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Discorporation
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Posted - 2005.08.12 12:33:00 -
[55]
Originally by: Ardor
I fully agree. I am roleplaying a Khanid since beta, preaching about the superiority of the pure blooded Amarrians and preaching against Udorians in the Privy Council. Now a Dark Amarr suddenly is no longer (or never was) a true Amarr? Yes, my char still is a true Amarr and lots of new pilots in the Kingdom would greatly improve my possibilities when I start to recruit (which will come one day) but I very much dislike the idea of a Dark Amarr bloodline. It all depends on how CCP implements this bloodline with a background story, though. I like the idea of an Udorian bloodline much better.
[shrug]
They're Khanid, their culture differs quite a bit from the main amarrian line, same as the Kador, Tash-Murkon, etc. Don't see the problem, really
Originally by: Ardor I once suggested a skill to change the bloodline or even your race. Make it a high rank skill so people don't use it regular to change the appearance. Changing the bloodline/race should not effect your attributes. This way only people who started with the 'wrong' race would train it for roleplay reasons.
Skill?
nono
Account option, pay for it.
[23]
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ParMizaN
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Posted - 2005.08.12 13:03:00 -
[56]
o_0 ------------------
Take from the rich and give to me |

Darius Shakor
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Posted - 2005.08.12 13:15:00 -
[57]
Edited by: Darius Shakor on 12/08/2005 13:16:37
Quote: [shrug]
They're Khanid, their culture differs quite a bit from the main amarrian line, same as the Kador, Tash-Murkon, etc. Don't see the problem, really
OK culture maybe, but the houses like Kador and Kor-Azor and Sarum etc don't have different bloodlines. Thats the point. And for the sake of repeating myself yet again, they are not part of the Amarr Empire now. Having Khanid players starting in Hedion University in Amarr space would be like having Ammatar players in the Republic Military School in Minmatar space. Outcasts, therefore not entitled to be and so on and so forth. Thats the problem.
For them to impliment a Khanid player base, they would have to have Khanid schools and Khanid ships. Plain and simple. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Ardor
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Posted - 2005.08.12 13:26:00 -
[58]
Originally by: Darius Shakor Dark Amarr is a title they were given 'After' breaking from the Amarr. It doesn't mean they have a different bloodline. It means they are called Dark Amarr because the Amarr say they have fallen into darkness of sorts.
I agree although we are called DARK Amarr because of the color schemes on our ships.
Originally by: Discorporation They're Khanid, their culture differs quite a bit from the main amarrian line, same as the Kador, Tash-Murkon, etc.
As much as I usually respect your knowledge, this time I have to disagree. Yes, each royal house has different policies but all are based on the same culture. Now we are not talking about a different culture but about a different bloodline/race. The Tash-Murkon are Udorians but you don't really want to tell me Kador or Sarum 'differ quit a bit from the main amarrian line'.
Regarding the idea of a skill to change race and bloodline: it's only an idea for those players who started as race x and realized at a later point they would love to roleplay as race y but cant because of race districtions of (a few) roleplay corps. This skill would be a one time only option with a high penalty (high rank skill). I suppose it would also require to pay for it because of additional work for CCP. As a customer I am usually not voting in advance for extra fees to pay for...
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Discorporation
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Posted - 2005.08.12 14:05:00 -
[59]
Originally by: Ardor
As much as I usually respect your knowledge, this time I have to disagree. Yes, each royal house has different policies but all are based on the same culture. Now we are not talking about a different culture but about a different bloodline/race. The Tash-Murkon are Udorians but you don't really want to tell me Kador or Sarum 'differ quit a bit from the main amarrian line'.
They do, though. Each region has his own culture 
the Khanid are sufficiently 'different' to warrant their own bloodline \o/
Originally by: Ardor Regarding the idea of a skill to change race and bloodline: it's only an idea for those players who started as race x and realized at a later point they would love to roleplay as race y but cant because of race districtions of (a few) roleplay corps. This skill would be a one time only option with a high penalty (high rank skill). I suppose it would also require to pay for it because of additional work for CCP. As a customer I am usually not voting in advance for extra fees to pay for...
No. Is an anathema to RP, a skill that changes race
no no no no no no no no no.
[23]
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Ardor
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Posted - 2005.08.12 15:10:00 -
[60]
Originally by: Discorporation No. Is an anathema to RP, a skill that changes race
I was only thinking about a few people who can't join Amarr only corporations because they've started with a different race. My idea was an attempt to help this people. I failed to see the consequences for roleplay in the big picture and now I have to agree with you.
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Darius Shakor
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Posted - 2005.08.12 15:55:00 -
[61]
Discorp, the new bloodlines are as much to do with physical differences as they are to do with cultural that would influence their atributes. And since Khanid are of the true Amarr bloodline, (like the Kador, Sarum, Kor-Azor and Ardishapur) why have a different bloodline for them?
And... again... (and the last time before I pull me hair out) the Khanid are NOT part of the Amarr Empire and I don't see how they can justify having Khanid players starting in the Amarr Empire schools. That means they are technically of the Amarr Empire, which Khanid are no longer part of. They are concidered as traitors to the Amarr so I don't think they can cook up a reason that they would be welcome in Amarr schools.
It would be like Ammatar players being able to start in Minmatar Republic schools. They would need a new empire to play as for Khanid so they are not classed as Amarr. Or am I the only one who sees this sense? ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Discorporation
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Posted - 2005.08.12 17:38:00 -
[62]
Originally by: Darius Shakor Discorp, the new bloodlines are as much to do with physical differences as they are to do with cultural that would influence their atributes. And since Khanid are of the true Amarr bloodline, (like the Kador, Sarum, Kor-Azor and Ardishapur) why have a different bloodline for them?
Physical differences?
Look at our world. Look at the physical differences between us, caucasian, negroid, asian, etc.
Then multiply that one earths results with a thousand different environments.
See where I'm going at? 
Originally by: Darius Shakor And... again... (and the last time before I pull me hair out) the Khanid are NOT part of the Amarr Empire and I don't see how they can justify having Khanid players starting in the Amarr Empire schools. That means they are technically of the Amarr Empire, which Khanid are no longer part of. They are concidered as traitors to the Amarr so I don't think they can cook up a reason that they would be welcome in Amarr schools.
Makes you think about their sudden +6 standing change, doesn't it?
Originally by: Darius Shakor It would be like Ammatar players being able to start in Minmatar Republic schools. They would need a new empire to play as for Khanid so they are not classed as Amarr. Or am I the only one who sees this sense?
Seems they're going to like eachother again, though.
[23]
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Darius Shakor
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Posted - 2005.08.12 17:57:00 -
[63]
Quote: Makes you think about their sudden +6 standing change, doesn't it?
Well no not really because they are still a seperate faction anyway. Gallente have a good faction standing to Minmatar, doesn't mean I am as good as a Gallente does it? Standings mean nothing. OK if the production team are planning to bring Khanid back into the empire, I will take all this back. But I still say there is less justification at the moment for a Khanid bloodline than there is for a Udorian bloodline.
Quote: Physical differences?
Look at our world. Look at the physical differences between us, caucasian, negroid, asian, etc.
Then multiply that one earths results with a thousand different environments.
See where I'm going at?
No, I don't see where you are going realy. You think the Khanid suddenly started breeding with others outside their bloodline? What others are there for them besides slaves since nearly all Khanid are pure Amarr anyway. Don't think it would water them down much myself.
Quote: Seems they're going to like eachother again, though.
Hmm. I'm going to have another read of the last news involving the Khanid, but it seems to me like they might start a renewed hatred of eachother from the jist of the story. Maybe I am wrong, but being accused of assassinating the Emperor, and potential internal conspiricy linked to the recent standing increase, doesn't do them any favours in the eyes of the Amarr people. But as I say, I will have another look incase I missed anything that says 'Amarr and Khanid are still best buddies though.' ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Ardor
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Posted - 2005.08.12 19:05:00 -
[64]
In the current situation I must agree with Darius Shakor but...
The good thing about Eve is Devs can changes things with the blink of an eye. We saw what happened to the Blood Raiders. Devs can change red dots on the map into green dots. Then we have the reunification I am preaching for more more than 2 years. Of course we also have the possibilty of a second war Empire against Kingdom. Interesting times to come.
I must agree about Khanid (I am talking about the Khanid family and the first Amarrians who settled in the Khanid region) can not suddenly become a new race/bloodline because of a different culture (I doubt there are so many differences) or different environments.
I can see what Discorporation wants to say. 21290 AD Amarrians build their first stargate to Hedion. 2000+ years of evolution changed the genes of the Amarrians outside of Athra to adapt to different environments on different planets. So we should have Hedion, Sarum, Kador, Oris, Mikew and so on bloodlines. Yes, that's possible.
I can see another possibility: 'Dark Amarr' are known for being more open to cloning. With the help of Caldari tube child technology we managed to create clone warriors (which made it possible to defeat the Empire a few hundred years ago)? Clones that have original amarrian genes but are considered to be impure (see cloning of Heirs/Emperors). Hrmpf, foul Jovian/Sansha/Caldari tech? Everything is possible.
I repeat what I've said in my first post in this thread: It all depends on how CCP implements the new bloodlines with a background story. I would prefer a Udorian bloodline. A Dark Amarr bloodline could make some things way to easy for me, hehe.
*starts to train empire control skill*
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Discorporation
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Posted - 2005.08.12 21:41:00 -
[65]
Originally by: Ardor
I must agree about Khanid (I am talking about the Khanid family and the first Amarrians who settled in the Khanid region) can not suddenly become a new race/bloodline because of a different culture (I doubt there are so many differences) or different environments.
[shrug]
It's not so big a stretch to assume that Khanid's culture has changed significantly from the Amarr line, since PF states it is vastly different. An Amarr/Caldari hybrid culture.
Scary thought, ruthless Caldari efficiency combined with Amarrian certainty of superiority, don't you think?
I do hope it'll be possible for people such as you to change Ardor to an actual Khanid. Would be ace.
[23]
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kieron

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Posted - 2005.08.12 23:17:00 -
[66]
Originally by: SengH For the stuff in development a progress bar/ status would be nice could consist of something like: Coding: 100% Models: 60% Textures: 40% Sound: 50% Status: Currently waiting for xxx to finish xx model
The last time I saw a list like that, I was threatened with death and dismemberment if I leaked it. While it might be nice to see as a player, it opens up a big can o' worms. Imagine if something had 100% concept, 100% design, 100% coding, 100% graphics, 100% sound and 90% testing, then was scrapped because it was discovered to be severely imbalanced. Even with an official explination, there would always be a group that latched onto it as their favorite feature and comment about the last 10% needed to implement.
Quote: Maybe even allow the developers working on it to blog how that individual item is going. So players can keep up to date with their favourite item.
If I recall correctly, that is something we did last summer/fall while we were working on EXODUS. I would expect to see the same happen for Kali.
Quote: For the drawingboard section. How about enable a comments section like the current dev blog for each item. That will allow players that have ideas to improve to post em below.
There's always the Features and Ideas forum, but this does sound like a suggestion with potential. I'll check into it.
kieron Community Manager, EVE Online
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SengH
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Posted - 2005.08.13 05:51:00 -
[67]
Originally by: kieron
The last time I saw a list like that, I was threatened with death and dismemberment if I leaked it. While it might be nice to see as a player, it opens up a big can o' worms. Imagine if something had 100% concept, 100% design, 100% coding, 100% graphics, 100% sound and 90% testing, then was scrapped because it was discovered to be severely imbalanced. Even with an official explination, there would always be a group that latched onto it as their favorite feature and comment about the last 10% needed to implement.
It would at least be better to know what happened.. rather than having certain things die a silent death or no one knows WTF happened to them at all. At least it would stop the waiting, if something is canned its canned. No point cheering a feature that wont make it ingame. After the l4 mission fiasco, I think most people can agree that if in the devs opinion it was imbalanced, a preemptive removal would have been worth it rather than "breaking" the game. Ie. no ones yelling about the canned chance based propulsion changes or the disappearance of the point defence cruisers( would break the game by making missile ships useless). But just a reasonable note of these ideas have been shelved/canned would be nice rather than having them mentioned, seen in the itemdb but not ingame.
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Frank Horrigan
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Posted - 2005.08.13 17:05:00 -
[68]
If your adding new blood lines, you shoud let us choose if we want to swtich.. look at me Im in a totaly black hoody, I would only look better if i was "dark amarr"
inless they are totaly ugly and dont have hoods.. :/
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Idara
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Posted - 2005.08.13 19:52:00 -
[69]
Just say NO to a Khanid bloodline.
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j0sephine
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Posted - 2005.08.14 03:50:00 -
[70]
"Scary thought, ruthless Caldari efficiency combined with Amarrian certainty of superiority, don't you think?"
... What do you mean, "Amarr certainty of superiority"? o.O
(okay maybe it's just my ego, not a racial thing... >>;;
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Discorporation
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Posted - 2005.08.14 11:22:00 -
[71]
Originally by: j0sephine
... What do you mean, "Amarr certainty of superiority"? o.O
(okay maybe it's just my ego, not a racial thing... >>;;
We'll have you in chains sooner or later, just a matter of time :p
[23]
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j0sephine
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Posted - 2005.08.14 12:54:00 -
[72]
"We'll have you in chains sooner or later, just a matter of time :p"
Ha! promises, promises ;p
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Grim Vandal
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Posted - 2005.08.14 17:08:00 -
[73]
god damn I love the drawing boards ...
it feels like a good old dream ... none the less where is the "removal of the local chat" 
Greetings Grim |

Orius Nix
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Posted - 2005.08.15 03:19:00 -
[74]
What about the issue of the succubus flying and warping backwards.
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sonofollo
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Posted - 2005.08.15 12:21:00 -
[75]
khandid bloodline as a semi amarr one sounds cool.
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Winterblink
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Posted - 2005.08.15 13:33:00 -
[76]
Kieron, something I noticed in the Patch Notes:
Quote: Fixes and Improvements for Cold War
Various bugfixes and improvements are now in testing on Singularity which will be released in the next patch. See news for more current information.
Isn't this the reason we have a Patch Notes section, to put patch notes in especially for upcoming changes? In my opinion, tweaks being made on Singularity don't get anywhere near enough exposure on the website as it is, it would be nice to have a very obvious spot to go to see what's coming down the pipe (tested and approved changes on Singularity, for instance).
Just a thought!
___winterblink/warp_drive_active/eve_nature_vraie// |

sonofollo
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Posted - 2005.08.16 02:38:00 -
[77]
lets have an updated log of SISI changes.
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Daniel Jackson
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Posted - 2005.08.16 17:08:00 -
[78]
Originally by: Nac MacFeegle
Quote:
Carriers
Another BFS, which is planned to use X-Large drones, be in a fleet combat support role and it's special abilities be of the support and drone class. Will also feature Jumpdrive propulsion.
Mmm... personal swarm of unmanned frigates... makes me moist.
Also all for the Simple Planetary Interaction... from a story standpoint, only a fraction of people are mucking around in space. Planets have most of the people... all those markets...
ya thers even giuent populations of pople living on the planets in 0.0 iu beleve as well. seems possable since Planets DO self-generate Life all on its own, just depends on things.
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Daniel Jackson
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Posted - 2005.08.16 17:13:00 -
[79]
Originally by: Takedo one of those posts that simply makes you shiver of pure delight :) just keeps you going and feeling your teeth grow.. awaiting.. :)
no, its 1 of thoes post that you Masterbate to, cause its like exactly like looking at **** but better :) hehe :P
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Daniel Jackson
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Posted - 2005.08.16 17:49:00 -
[80]
Originally by: Ardor Edited by: Ardor on 12/08/2005 01:28:27
Originally by: The Cosmopolite The biggest issue for me is the actually quite silly use of Khanid for a bloodline.
...
I would urge the bloodline devs to consider altering their plans such that Udorians are the third Amarr bloodline. It would also make far more sense in terms of a distinct racial appearance.
The Khanid have existed as a faction for a few centuries. That is no time at all for racial differentiation to occur. The Udorians on the other hand were distinct from the Amarr before the foundation of the Amarr Empire on Athra.
I fully agree. I am roleplaying a Khanid since beta, preaching about the superiority of the pure blooded Amarrians and preaching against Udorians in the Privy Council. Now a Dark Amarr suddenly is no longer (or never was) a true Amarr? Yes, my char still is a true Amarr and lots of new pilots in the Kingdom would greatly improve my possibilities when I start to recruit (which will come one day) but I very much dislike the idea of a Dark Amarr bloodline. It all depends on how CCP implements this bloodline with a background story, though. I like the idea of an Udorian bloodline much better.
I once suggested a skill to change the bloodline or even your race. Make it a high rank skill so people don't use it regular to change the appearance. Changing the bloodline/race should not effect your attributes. This way only people who started with the 'wrong' race would train it for roleplay reasons.
OR. just when switching your race and blood lines, your current Attubutes, Skillpoints, and Skills; could all act like POINTS remaining, like for example: 1mil skillpoints and 10 skills with lets say 10 intel, 6 willpower, 8 chrisma, 14 memory, and 9 perception: well that means, when u , change your race and blood line: you can only chose any skill up till u reach the 10 skill limit, and then thay are allowed to be at the LEVS u decided intill u reach the 1mil SP limit, and themn well 10 + 6 + 8 + 14 + 9 = 47 in total of points u have in Attubutes, so then again you do thesame: u give your selfe any amount of how meny of each attubute u want INTILL u reach allready have 47 in total of attubute points added to each thing. and for isk well the isk gets tranferedd as well as your ityems , but u can cose to be in same corp, OR join a school from THAT race.
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Daniel Jackson
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Posted - 2005.08.16 17:51:00 -
[81]
Originally by: Darius Shakor
Quote: /COUGH *Dark Amarr* /COUGH
Dark Amarr is a title they were given 'After' breaking from the Amarr. It doesn't mean they have a different bloodline. It means they are called Dark Amarr because the Amarr say they have fallen into darkness of sorts.
And like I said before, the Tash-Murkon house, according to the back story anyway, is the 'first' non-Amarr house and replaced the Khanid. If the Tash-Murkon are the first, how can the Khanid not be true Amarr bloodline? And how can the devs justify them as a new bloodline in the first place? Different clothing and makeup? Thats about all they can change and it seems worthless. Not to mention again that the Khanid are a seperate empire to themselves now and not part of the Amarr Empire. They don't belong as a new bloodline under the Amarr in any respects. The Udorians are the only alternative that makes sense.
actualy if u vised the SITE with the pics, i forgot the address, but ther are pics of DARK AMARR ships, stations, etc that i think were from EVE BETA
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Kaylana Syi
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Posted - 2005.08.17 17:25:00 -
[82]
Quote: Factional Warfare
They finally took one of my "would like this feature" posts seriously.  jide's oBject eXplorer The Nest
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Freya Jones
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Posted - 2005.08.17 19:19:00 -
[83]
Edited by: Freya Jones on 17/08/2005 19:20:20 Ok, time to throw my two cents in...
First off, I have to agree with the majority here, Udorian makes more sense. But there is one more option folks aren't considering. How about a Nephantar bloodline? Currently, the only Ammatar players are Matari traiters. One would be hard pressed to say they would not be culturally and even physically different from Amarrian stock, wouldn't they?
As to the Minmatar bloodline. Well, I lean towards Thukker myself, though I understand the arguments against it.
And of course, while you are considering doing things to make the game more fun, here is my suggestion:
cutomizable generic tradegoods, for those of us that enjoy 'making' their own stuff for RP purposes. Starsi comes to mind, as does my own creation, PodJuice (inspired by Starsi, I will completely admit)
What do you think?
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