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Thread Statistics | Show CCP posts - 2 post(s) |
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kieron

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Posted - 2005.08.10 18:16:00 -
[1]
The Patch Notes section of the My EVE pages have had some additions over the past 48 hours and are now live. Under the Patch Notes heading in the left column, you will find some old sections have returned. They include:
- In Testing- Where you will find information on the testing process with updates from the QA department. This is also where features have completed the Development process will go before being deployed to Tranquility.
- In Development- Ideas and concepts that have a Dev assigned to it for implimentation are considered "In Development". This is the place to see what is coming down the road and planned for inclusion into EVE. However, items In Dev may be cancelled or delayed. See Oveur's Dev Blog for insight into why features may not make it into EVE.
- Known Issues- In the past, we've used Announcements and forum posts to pass along information about issues and bugs within the game. Due to the amount of news and forum traffic that the My EVE pages see, it can be difficult to keep information in the eye of the community. It is our hope to keep this page up to date with all the known problems that arise and their repair/fix status.
- The Drawing Board- Dev musings, possible changes and features, the realm of the unknown. This section is a list of things that may be programmed into EVE. As with the In Development section, just because an idea is listed here, does not mean that it will be coded. However, this is the place to go and see some of the potential future updates and content for EVE.
Patch Notes themselves have not changed and will continue to be updated the weekend before a new patch is deployed. Feel free to leave comments and suggestions on what you feel may improve these sections.
kieron Community Manager, EVE Online
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Rodj Blake
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Posted - 2005.08.10 18:18:00 -
[2]
Edited by: Rodj Blake on 10/08/2005 18:19:53 First to reply!
Ooooooh, Khanid bloodline!
It's a nice idea, but please could we have Udorians instead?
Dolce et decorum est pro imperator mori |

SengH
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Posted - 2005.08.10 18:20:00 -
[3]
quick question... what happened to 0.0 COSMOS?
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Joshua Calvert
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Posted - 2005.08.10 18:21:00 -
[4]
I'm not sure I like Project Rebirth and the Battlefield Deployment - it's like a log-on gank from the sounds of it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

SengH
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Posted - 2005.08.10 18:26:00 -
[5]
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT
State Recording in the Client
We want to enable recording of scenes in the client to a file which can then be replayed with another EVE client. The reason is twofold. Players can record more data and share it in full quality and benchmarking of the client by commercial entities become far more feasible.
OMG OMG OMG OMG OMG OMG FLEET BATTLES 4TW
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pardux
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Posted - 2005.08.10 18:37:00 -
[6]

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Ticondrius
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Posted - 2005.08.10 18:55:00 -
[7]
WHOA!
KUDOS TO CCP! THANK YOU for FINALLY getting us this!
"If I'm brutally honest and it offends you, that's not my fault." |

Alex Kynes
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Posted - 2005.08.10 19:01:00 -
[8]
"Criminal flag pilots that take from jettisoned cans which don't belong to them
This is needed to allow the owner of the can to shoot the one taking from his own jettisoned can and to allow the owner to shoot anyone taking from the loot cans which drop from the NPC's the owner destroyed. This does NOT include a CONCORD response, only enables the owner to shoot without getting CONCORDOKENED himself. Could be applied to agent missions too, registering jettisoned containers to the mission owner."
Yess! 
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Gierling
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Posted - 2005.08.10 19:06:00 -
[9]
Fleet battle replay is actually something that I think will make the videos made a THOUSAND times better.
As it is its very difficult to record stuff as its happening and there is little or no incentive to show other perspectives.
Anyhow I'm most excited about the cruiser, frigate destroyer Buff.
Bastards we are lest Bastards we become. |

Hukka
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Posted - 2005.08.10 19:08:00 -
[10]
Quote:
State Recording in the Client
We want to enable recording of scenes in the client to a file which can then be replayed with another EVE client. The reason is twofold. Players can record more data and share it in full quality and benchmarking of the client by commercial entities become far more feasible.
Would own 
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Faramir
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Posted - 2005.08.10 20:11:00 -
[11]
Quote: If you are looking for combat abilities, you should check out the Dreadnought.
Maybe more hitpoints... and damage soaking capabilities, but damagewise they seem worse than battleships at the moment... Is this intended? (pre-nerf?) or has this been overlooked?
Do the calculations (even in siegemode)...
Or am i dumb 
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Darius Shakor
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Posted - 2005.08.10 20:19:00 -
[12]
Originally by: Rodj Blake Edited by: Rodj Blake on 10/08/2005 18:19:53 First to reply!
Ooooooh, Khanid bloodline!
It's a nice idea, but please could we have Udorians instead?
Nice to see that the new bloodline thing hasn't died. I was looking forwards to these before they kind of faded out.
And I agree with Rodj. Khanid? It's getting like CCP don't know their own product lately. First the Thukkers fall out with Minmatar with no explination in sight and now suddenly the Khanid fall under the Amarr again? Khanid are outcasts of Amarr and I doubt they have access to Amarrian schools. They would be classed as a different empire all together and should not be associated with the Amarr player base in much the same way as the Ammatar should not be selected under the Minmatar.
And another ting, from what I gather, Khanid is not a bloodline, but an Amarrian house, or rather past house. This means they were pure Amarr anyway. OK 551 years out of the Amarr Empire sounds like alot, but I don't think the genetics would have washed out much to be honest. So really, Khanids would look no different to the Pure Amarr bloodline would they?
Udorians would be a better option too since the Tash-Murkon family is Udorian, and the only non-Amarr family to hold a position as heir to the throne. (Incidentally, that supports the fact that Khanid were pure Amarr blood anyway so how can you have a sepperate bloodline for them?)
CCP, please stop and think for a bit before moving on with that. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Joshua Foiritain
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Posted - 2005.08.10 20:42:00 -
[13]
Will there be an option to switch bloodlines?  ------------------
[Coreli Corporation Mainframe] |

Darius Shakor
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Posted - 2005.08.10 21:00:00 -
[14]
Yes, it's called 'Delete Character'. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

Joshua Foiritain
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Posted - 2005.08.10 21:15:00 -
[15]
Edited by: Joshua Foiritain on 10/08/2005 21:16:45
Teehheee you must be wearing your funny shoes? 
The Racial Bonuses etc sound cool but id hate to screwed over once more by crappy choices i made during char creation... ------------------
[Coreli Corporation Mainframe] |

Nac MacFeegle
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Posted - 2005.08.10 21:22:00 -
[16]
Quote:
Carriers
Another BFS, which is planned to use X-Large drones, be in a fleet combat support role and it's special abilities be of the support and drone class. Will also feature Jumpdrive propulsion.
Mmm... personal swarm of unmanned frigates... makes me moist.
Also all for the Simple Planetary Interaction... from a story standpoint, only a fraction of people are mucking around in space. Planets have most of the people... all those markets...
All opinions expressed in this message are personal and don't necessarily reflect those of the poster's corp or alliance. |

Nostradamu5
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Posted - 2005.08.10 21:27:00 -
[17]
Quote: Until then, using swarms of light drones to confuse and disable POS guns will be considered an exploit and be subject to warnings and bans.
What is the minimum amount of light drones to qualify as a SWARM? If I launch 1 med does that negate SWARMAGE?
Or is there a particular touchy/feely GM/DEV percentage that will be randomly applied.
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Kraven Kor
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Posted - 2005.08.10 21:40:00 -
[18]
Edited by: Kraven Kor on 10/08/2005 21:40:11

Wow, now that is a whole lot of cool right there folks.
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Dao 2
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Posted - 2005.08.10 23:11:00 -
[19]
omgwtfbbq
i love u devs ;p and kieron for bringing it to us! ;p
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Winterblink
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Posted - 2005.08.10 23:43:00 -
[20]
Thank you, Kieron. It's things like this that open up a whole new universe of comedic possibilities for me to explore with extreme prejudice. :)
___winterblink/warp_drive_active/eve_nature_vraie// |

Fellhand
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Posted - 2005.08.10 23:49:00 -
[21]
Quote: Criminal flag pilots that take from jettisoned cans which don't belong to them
Quote: We should add some simple improvements for Mining which are already available for various combat situations. Things like Implants, Leadership Skills/Modules, Tech 2 barges, new skills and perhaps even new modules!
If either of these ever show up, I will probably be found in the local cardiac ward after the shock proved too much for me. _______________________________________________ There is no such thing as too much cynicism
Flame me if you wish, I laugh with scorn at threats...
Beware of geeks bearing gifs
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Aitrus
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Posted - 2005.08.10 23:54:00 -
[22]
Quote: State Recording in the Client
We want to enable recording of scenes in the client to a file which can then be replayed with another EVE client. The reason is twofold. Players can record more data and share it in full quality and benchmarking of the client by commercial entities become far more feasible.
If this is implemented I will have your man-babies. Then I can say "OMG I suggested that XX years ago!!1!"
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Branco
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Posted - 2005.08.11 00:18:00 -
[23]
Originally by: SengH quick question... what happened to 0.0 COSMOS?
http://myeve.eve-online.com/updates/plannedfeat.asp
First round of 0.0 COSMOS Constellations
Create 0.0 COSMOS Constellations, which actually spread considerably out into the region itself. Heavily resource/environment/complex driven, very little agent focus, should be easier to implement when we have all the required components - most importantly, tactical environments but we can do simpler ones without them if they take too long.
In the drawing board...
"Before you kill the enemy, you must know who he is"
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Makhan
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Posted - 2005.08.11 02:31:00 -
[24]
Quote: Needful Things for Mining
We should add some simple improvements for Mining which are already available for various combat situations. Things like Implants, Leadership Skills/Modules, Tech 2 barges, new skills and perhaps even new modules!
I love you.
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sonofollo
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Posted - 2005.08.11 04:06:00 -
[25]
lets not get ahead of ourselves just yet lol
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sonofollo
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Posted - 2005.08.11 04:08:00 -
[26]
Um where is jove space again ?
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JP Beauregard
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Posted - 2005.08.11 05:36:00 -
[27]
There are literally only four known issues in the current build?
Er, yeah. Hello disconnect.
JP Beauregard
======================= Thinking will ruin your EVEperience.
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Alvar
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Posted - 2005.08.11 06:11:00 -
[28]
Edited by: Alvar on 11/08/2005 06:11:44 First round of 0.0 COSMOS Constellations
Create 0.0 COSMOS Constellations, which actually spread considerably out into the region itself. Heavily resource/environment/complex driven, very little agent focus, should be easier to implement when we have all the required components - most importantly, tactical environments but we can do simpler ones without them if they take too long.
Hmm, how about some love for low-sec for those of us who live out on the borders. Seems like COSMOS along with most new content is for deep empire and 0.0 only 
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MaiLina KaTar
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Posted - 2005.08.11 08:29:00 -
[29]
The drawing board is basically every player's wet dream 
Nice update. Just keep those sections alive though and don't let them die down like the old ones. 'Specially the known issues page needs TLC at least twice a week.
Mai's Idealog |

Takedo
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Posted - 2005.08.11 09:39:00 -
[30]
one of those posts that simply makes you shiver of pure delight :) just keeps you going and feeling your teeth grow.. awaiting.. :)
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