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Thread Statistics | Show CCP posts - 3 post(s) |

baltec1
Bat Country
5487
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Posted - 2013.03.05 13:47:00 -
[1] - Quote
Onomerous wrote:
Making null interact with hi-sec may be by design... and moving stuff around leads to destruction of goods which is a necessary part of EVE.
You can jump freighter goods directly out of jita to low sec and then on to null. Its rather riskless if you do it right. |

baltec1
Bat Country
5487
|
Posted - 2013.03.05 15:01:00 -
[2] - Quote
LHA Tarawa wrote:As high sec carebear, I'd say.... of course null industry should be better than high sec.
I would not mind seeing low sec rocks produce 2x the mins of high and null rocks produce 4x high. I would no mind seeing the cost of high sec production lines increased. I would not mind seeing high sec POS tower sizes limited to small.
The biggest buff null industry is some form of defense against the AFK cloaky. Maybe something like a cloak jammer, or maybe just probes that can scan out a cloaked ship.
If those things were to accompany things I really want, like 25 hours between GT vs 24 hr, so every timezone gets equal treatment...
Heck, I may even consider leaving high sec again. Maybe.
A single retribution on watch is enough to deal with AFK cloakers. |

baltec1
Bat Country
5488
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Posted - 2013.03.05 15:29:00 -
[3] - Quote
LHA Tarawa wrote:baltec1 wrote: A single retribution on watch is enough to deal with AFK cloakers.
Not hardly. Have you heard of the cov ops cyno, that is not jammed even by a system cyno jammer? This was bad when I was last in null a year or so ago, and has only gotten worse with recent buffs to black ops jump range and jump portal range. There is no effective defense against an afk cloaky with a cov ops cyno.
Sure there is.
I have a raven I use for bomber blasting, just use your intel tools. You can use an inexpensive rifter for most AFK cloakies and not give a damn if they cyno drop you. |

baltec1
Bat Country
5490
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Posted - 2013.03.05 16:07:00 -
[4] - Quote
LHA Tarawa wrote:
What?
Are you suggesting i mine in a rifter? That I attempt to haul the million m3 of minerals that it takes to build one large ship, in a rifter? That I attempt to run a haven in a rifter?
Exactly what is it that you think I'm going to be doing in a rifter that makes null more profitable than high sec?
Have it on standby. |

baltec1
Bat Country
5492
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Posted - 2013.03.05 16:31:00 -
[5] - Quote
LHA Tarawa wrote:
Again, I don't understand.
The afk cloaky returns from 8 hours at work to find some mining barges in a belt. He gathers his corp in cov ops or black ops ships, lights the cyno, and suddenly 20+ ships surround my mining fleet. In seconds, they blow up everything in sight, and fleet warp to a safe, activating cloaks while in warp. When they land, they open black ops portals back out.
How does having a single rifter hanging out in the belt with me stop this?
it helps because 9 times out of 10 its a solo bomber. You also can use intel to tell if the guy in local is likely to have a cyno or not. |

baltec1
Bat Country
5492
|
Posted - 2013.03.05 16:36:00 -
[6] - Quote
Athena Maldoran wrote:Onomerous wrote:Athena Maldoran wrote:This is a secret nerf hisec thread.. No, not secret and yes, they want to nerf hi-sec. The title gave it away. But it so much more fun when its secret. Then all the little goonies come out and play..
"Goonspiricies" |

baltec1
Bat Country
5496
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Posted - 2013.03.05 20:07:00 -
[7] - Quote
Dark Reignz wrote:Good god, how many more frickin NERF HIGH SEC threads do we need. The fat isk rich blobs in null already have the best of everything while their mining/ ratting remains on par risk wise to high sec and ganking.
Face up to the fact you have everything. The real point behind all of these kind of threads is the same. The poor null bears are bored ratting, mining slurping moon goo and want force all high seccers un-willingly into "there territory" so they have something else to do.... "Shoot things" because they are so fck-in lame that they wont go shooting rivals all because they want to protect the fat isk machine.
Null Sec today is far safer than low-sec and that's not what was intended. So all the risk adverse alliances larding it up in null, carry on making it safer and more boring but you can't expect Hi Sec population to be punished for that.
There are even comments saying how Null and Hi should be balanced accordingly. I agree, High Seccers want tech moons (yielding less tech over time than null moons do) and the ability to use and build up to, not exceeding carriers, possibly supers . Eventually both populations get what they want. More risk avoiding production of caps and in time Hi Sec Entities will be more tempted to launch attacks on null for space on epic proportions.
How about that ?
No ?
Well HSFU with Hi Sec nerfage / Null buffing
A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you? |

baltec1
Bat Country
5497
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Posted - 2013.03.05 20:44:00 -
[8] - Quote
Vaerah Vahrokha wrote:
Sov null inherently can be made safe(r). Effort or not the result is that it becomes safe(r).
NPC null cannot do that, so it's riskier. I have been in both, the risk can't even be vaguely compared.
NPC null can use the exact same tools as sov null to make it just as secure but with the added bonus of never losing access to the stations. |

baltec1
Bat Country
5497
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Posted - 2013.03.05 21:53:00 -
[9] - Quote
LHA Tarawa wrote:baltec1 wrote:[quote=Vaerah Vahrokha] NPC null can use the exact same tools as sov null to make it just as secure but with the added bonus of never losing access to the stations. Except the "exact same tools" such as limiting station access, cyno jammers, jump bridges to let you get ahead of invaders, clone services, repair services, access to market, etc.
None of those things matter, all you need is intel. |

baltec1
Bat Country
5497
|
Posted - 2013.03.05 21:55:00 -
[10] - Quote
Buzzy Warstl wrote:Tyberius Franklin wrote:baltec1 wrote: A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you?
Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it. Not to mention that any given Caldari highsec system on any given day probably has more people in space than whatever nullsec region you want to look at.
VFK sees more traffic and trade than most high sec systems. |

baltec1
Bat Country
5497
|
Posted - 2013.03.05 22:03:00 -
[11] - Quote
Vaerah Vahrokha wrote: Sure, I recall how secure it was to go to, dock and then undock off the central hub in the 2 NPC null sec regions I have been. It "just" involved having to always bring 20 carriers and supporting fleet and removing the double bubbles people every time.
I also recall how secure it was to fly L4 missions 2 jumps away, there were just 40 neutrals or reds off several warring alliances in local at any given hour of the day.
When I was in sov null sec (once as owner, once as renter) intel chat and a scout were the maximum needed to roam for 5-6 systems, the danger would eventually come from WHs not from the nearby null sec systems.
Keep trying convincing easily impressed randoms who read this forum, it does not work with me.
Just because you sucked at securing your NPC space doesn't mean my corp and many others didn't manage it. |

baltec1
Bat Country
5500
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Posted - 2013.03.06 08:21:00 -
[12] - Quote
Mr Epeen wrote:Primary Me wrote:
A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done.
Null industry has the potential to be as good as, or better, than high sec right now. No changes are needed. The problem is not with the mechanics. It's with the people who choose to live there. They are just not the type that want to settle in and actually set up an industrial base. They want to shoot stuff. If they insist on whining that it is somehow easier in high sec then they should move there and stop flooding the forum with tears. For a bunch of elite PVP Gods, they sure spend a lot of time crying over having to make something of themselves in the area of the game that does nothing to hold their hands. Null is what you make it guys. If you can't make it, then move back to high sec and stop your bellyaching. Mr Epeen 
It is currently impossible to make null sec industry competable with high sec. |

baltec1
Bat Country
5500
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Posted - 2013.03.06 08:30:00 -
[13] - Quote
Vaerah Vahrokha wrote:Domina Trix wrote:I think nullsec industry should be better than high sec because it might attract more players and corporations into those areas. Low sec comes with as many slots as high sec, as many stations. It even got harvestable moons (some good ones) and high ends in some systems. As Baltec1 said for the similar NPC nullsec players with the usual sniffy remark: "Just because you sucked at securing your NPC space doesn't mean my corp and many others didn't manage it." so basing to his statement, those low sec players have no excuse due to their inability to claim sov. But guess what? Low sec is still an utter desert industry speaking.
The moons are all taken as are the POCOs. Just about all carriers and dreads are built in low. For normal subcap and module construction however there are no reasons to build them in low sec over high sec. If there are no advantages to building these things in low sec then why take the added risk. |

baltec1
Bat Country
5502
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Posted - 2013.03.06 10:37:00 -
[14] - Quote
Goldnut Sachs wrote: tl;dr don't nerf high sec or see eve die?
The opposite |

baltec1
Bat Country
5503
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Posted - 2013.03.06 18:31:00 -
[15] - Quote
Mr Kidd wrote:
No, you're wrong. It is possible to make null competitive with HS. Nothing is stopping you from building the production facilities using POS's. Null has better resources. Null has better everything. What it doesn't have is safe travel with the ability to move large amounts of material relatively risk free. And because nullsec alliances suffer from meglomania and everyone else there is so bored they'd shoot their mother, it's never going to be that kind of place which is aka hisec.
So when are high sec going to start paying trillions in structure upkeep like we have to in order to get those slots. |

baltec1
Bat Country
5503
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Posted - 2013.03.06 18:40:00 -
[16] - Quote
Alavaria Fera wrote:baltec1 wrote:Mr Kidd wrote:No, you're wrong. It is possible to make null competitive with HS. Nothing is stopping you from building the production facilities using POS's. Null has better resources. Null has better everything. What it doesn't have is safe travel with the ability to move large amounts of material relatively risk free. And because nullsec alliances suffer from meglomania and everyone else there is so bored they'd shoot their mother, it's never going to be that kind of place which is aka hisec. So when are high sec going to start paying trillions in structure upkeep like we have to in order to get those slots. But you COULD gauge out your eye on POS costs, therefore the easy and nearly-free slots in highsec are A-OK. Checkmate, null zealot.
A new tactic to beat goons. Have them all put on suicide watch as they tend to countless towers. |

baltec1
Bat Country
5505
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Posted - 2013.03.06 18:48:00 -
[17] - Quote
Murk Paradox wrote:
Who says they aren't?
The game mechanics? |

baltec1
Bat Country
5508
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Posted - 2013.03.06 22:43:00 -
[18] - Quote
Steve Ronuken wrote:
Because, for any serious manufacturer, costs are irrelevant.
What...
More costs = less profits, what in the world makes you think more costs is a good thing? You honestly think we think costs are irrelevant in any of our choices?
Even your own mad workings out show high sec is the only logical choice. |

baltec1
Bat Country
5515
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Posted - 2013.03.07 09:43:00 -
[19] - Quote
Frying Doom wrote: Yes they are but the ability to dock, reprocess, store massive amounts ect... are part of their bonuses. That is why it worries me about upgrading a structure so heavily in the industry side while it being cheap over time and cheap to install.
As an Outpost uses no fuel. But having said that I do feel that having an isk sink equal to the cost per slot of a POS would be a fair exchange.
So you will be fine with high sec stations also charging the same sum to every pilot that used them then. |

baltec1
Bat Country
5516
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Posted - 2013.03.07 11:34:00 -
[20] - Quote
Frying Doom wrote: No. I would be fine with High sec stations charging slightly more.
The objective is to allow Null Outposts and POSs to be the more than the NPC stations.
Outposts cost money, POSs cost money. Both attract risk to that money.
So therefore they should have abilities that are better and cheaper than NPC stations.
So long as it is cheaper and easier to produce in high sec then thats where I will continue to build. |

baltec1
Bat Country
5521
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Posted - 2013.03.07 14:38:00 -
[21] - Quote
Frying Doom wrote: Fair enough, it would remain cheaper and easier to produce inn high sec. As there are no bubbles and concord is there to protect you and your assets. This is not about forcing anyone to do anything.
It is about allowing those who risk or go out of their way to have higher faction standings or higher skilling to have more alternatives, while at the same time not destroying the game play of those in high sec, be they full time or casual industrialists.
As at the moment the only choice worth taking is Hi sec NPC stations.
So I see no problem I in your want to remain in hi sec. This is of course your choice.
Given that the bulk of my market is in VFK no, no I don't want to be in high sec. But because high sec is is the cheapest place to be thats where I stay. Its where everyone else will stay too because who in their right mind wants to make less isk?
|

baltec1
Bat Country
5536
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Posted - 2013.03.08 06:06:00 -
[22] - Quote
Frying Doom wrote:Alavaria Fera wrote:How much is the cost to keep an NPC station in highsec running (that people use like crazy) again? Well as the objective of this from my perspective is for player structures to be better than NPC ones. So the cost to use a slot would be more than that of a player owned one. For the costs of the facilities you would need to ask CCP as that is a lore thingy. But on a case of balancing, I can see the need for making an Outpost good with a slot usage isk sink involved but as to the number of slots. Tippia wrote:If CCP allowed multiple outposts per system, most nulsec areas would then have the potential to easily equal hisec for industry and research, but you would have to work for it. Actually, it wouldn't. Outposts are still so hideously unable to even begin to come close to the capabilities of even a single station that you'd run out of planets long before you got something that even remotely resembled a highsec system.
I suppose I'll have to post my standard improvement requirement list in this thread tooGǪ
1. One outpost per system probably has to remain for sov reasons (sov needs a revamp, but let's break one thing at a time). 2. Every outpost type gets 50 each of every industry slot type. Industry-specific outposts get twice that (up from a best-case scenario of 10 of one type). 3. Every outpost type gets 20 offices; Gallente outposts get twice that (up from 4GÇô8 / 24). 4. Every outpost type gets a 30% refinery; a 50% refinery is a single basic upgrade. 5. Basic industry upgrades add 50 each of every slot type (up from 5 of a specific type); Intermediate upgrades add 100 (up from 7); Advanced upgrades add 150 (up from 9). Time bonuses could probably remain the same. So an Advanced upgraded Outpost would have 350 slots of each type (Industry Type having 400). That is a lot of slots NPC stations have normally 50 manufacturing slots, 10 copy slots. 20 Invention slots. 20 material research slots and 20 time efficiency research slots. Frankly I thought my position (as you can only have one per system) of 50% of what you are requesting, with 75% as an out side was frankly a bit unbalanced towards outposts given the extra risk involved in an Outpost. but the fact that you will not take less than what is a massive number of slots is frankly a bit naive as you would frankly be lucky to get 50% of what was asked for.
Yet having five high sec systems that out produce all of nullsec combined is perfectly fine. Even with 400 slots high sec would out produce null. What exactly is unbalanced about tippias idea? |

baltec1
Bat Country
5536
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Posted - 2013.03.08 07:52:00 -
[23] - Quote
Quote: So yeah I do feel that would be unbalanced and having gone over the numbers like this I would be more inclined to say 5-10% of the amount you want would be balanced.
That would mean single stations in high sec would have more slots than entire null systems. |

baltec1
Bat Country
5536
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Posted - 2013.03.08 08:25:00 -
[24] - Quote
Frying Doom wrote:baltec1 wrote:Quote: So yeah I do feel that would be unbalanced and having gone over the numbers like this I would be more inclined to say 5-10% of the amount you want would be balanced.
That would mean single stations in high sec would have more slots than entire null systems. Just wondering did you appear earlier in this thread as a pro-hi sec advocate. Your style of ridiculous comments seems similar. But to make it easier for you I was referring to the total number of slots in non industry based stations with industry stations naturally having more. As I said earlier in this thread the cost of an out post is not that great when compared to the running costs of a POS But I can understand your confusion after this comment "Yet having five high sec systems that out produce all of nullsec combined is perfectly fine. Even with 400 slots high sec would out produce null. What exactly is unbalanced about tippias idea?" Given that high sec stations are even cheaper than outposts I dont see why you are bringing up POS costs.
Unless you are gunning for either a slot nerf to high sec or vastly higher costs for using the slots |

baltec1
Bat Country
5539
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Posted - 2013.03.08 15:25:00 -
[25] - Quote
flakeys wrote:TheGunslinger42 wrote:Vaerah Vahrokha wrote:flakeys wrote:Industry in reality will allways be done there where it is safest .... I tried saying that so many times but no. For some reason they are strongly convinced that manufacturing high tech stuff in the middle of a Somalian battlefield is the most natural thing ever and HAS to be vastly more $$$ rewarding than doing it in China. You haven't provided any convincing arguments that industrial endeavours would never be undertaken in null other than saying "SOMALIA! BATTLEFIELD!!!111" nonsense. The reason it doesn't happen at the moment is because how easy and cheap it is in highsec is ridiculous. It's not because omg somalia battlefield, it's because of how pitiful the capabilities are - as has been discussed before, there's more slots in sobaseki than there are in entire nullsec REGIONS - and how there's at the moment no downside to using highsec instead. If the capabilities were buffed, and if there were some downside (say for example a 5% tax on slots in highsec) then I very easily see a lot more people doing their work in null. Owk in simple: 7 Null is less safe then empire? Null has less inhabitants then empire? Null has less miners then empire? Answer to all 3 is yes , enlighten me why null should have more industry focus then empire?Industry concentrates on volumes bought/safetyness of building/close to it's resources. I get it you want null to be far more better because you think of your own pockets like 99% of eve unfortunatly but i see no reason why null should have equal or more industry options then eve.I DO agree it needs more though , but still less then empire. Better minerals/ratting etc is what null should have that i agree on.
|

baltec1
Bat Country
5539
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Posted - 2013.03.08 15:54:00 -
[26] - Quote
Why do you lot hate industrial players?
You are literally arguing the case for industrial player to be limited to high sec and punishing them for wanting to move outto the more dangerous areas of space. |

baltec1
Bat Country
5540
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Posted - 2013.03.08 16:03:00 -
[27] - Quote
flakeys wrote:That's your answer ? Its the only one that makes sense. Why else would people want to stop industrialist from gaining more reward for greater risks? |

baltec1
Bat Country
5542
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Posted - 2013.03.08 16:24:00 -
[28] - Quote
Buzzy Warstl wrote: There is nothing actually stopping people from doing T1 production in nullsec at levels much higher than they currently do, but there are higher priority things for industrialists to do. Advanced industry, primarily represented by supercap production, but also in the form of regular capital ship production, moon mining, and drug manufacturing.
These are all industry, and they are all better than highsec.
Obviously people aren't satisfied with that, but that doesn't mean that anything is at all out of balance here.
The cost stops us from dropping hundreds of towers and fueling them. And the reason why we only build supers out here is because we lack the slots to keep our fleets stocked with enough ammo.
So it turns out, goons are better freinds go industrialists than the high sec bears! |

baltec1
Bat Country
5543
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Posted - 2013.03.08 17:32:00 -
[29] - Quote
Josef Djugashvilis wrote:
I think null-sec should be given all the industrial facilities they want, and then some.
We will be quite happy with equality with high sec. |

baltec1
Bat Country
5543
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Posted - 2013.03.08 18:20:00 -
[30] - Quote
Kane Alvo wrote:baltec1 wrote:We will be quite happy when we turn null into high sec. Fixed.
Because giving us more industrial slots means all the risk goes away! |

baltec1
Bat Country
5545
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Posted - 2013.03.08 19:31:00 -
[31] - Quote
Beekeeper Bob wrote:I'm all for some buffs to 0.0 Industry, but it won't bring any additional industrialists to 0.0. But you can always make more alts right? 
You base that lie upon what evidence? |

baltec1
Bat Country
5565
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Posted - 2013.03.09 22:54:00 -
[32] - Quote
Dave Stark wrote: so it would seem :) don't feel too bad, i have cloaking trained to V.
Confirming you cloak your hulks. |

baltec1
Bat Country
5566
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Posted - 2013.03.09 23:02:00 -
[33] - Quote
Dave Stark wrote:
you think i mine in a hulk, that's cute.
Nobody can be sure as its cloaked. |

baltec1
Bat Country
5570
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Posted - 2013.03.10 09:36:00 -
[34] - Quote
Frying Doom wrote:James Amril-Kesh wrote:Josilin du Guesclin wrote:The funniest thing of all is that in January you were all "We're rolling in it, losing a Trillion because someone mis-clicked and jumped their titan is nothing", and then suddenly you're following the new party line that "Nullsec is a blasted wasteland, with only the hardiest surviving on a tiny income, starving for lack of low-end ores". Oh look, someone else who doesn't understand the difference between alliance income and player income. Its ok I am sure he has trillions so can afford to look foolish As by his logic, some people in Hi-sec have trillions so therefore everyone has trillions 
Confiming my megathrons are all gold plated |

baltec1
Bat Country
5575
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Posted - 2013.03.10 19:52:00 -
[35] - Quote
Brooks Puuntai wrote:Many of the issues regarding null industry could be eliminated with updating POSs. Really that should be more of a priority then fixing Dominion at this point. Since it could allow corps/alliances in npc null/WH to build up in preparation for sov null. Also I feel POSs are in worse shape then Sov is.
So I take it you are in favor of massively increased costs for using the high sec slots then. |

baltec1
Bat Country
5576
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Posted - 2013.03.10 22:10:00 -
[36] - Quote
Brooks Puuntai wrote:Frying Doom wrote:
So the cost per hour would be less for example to build a shuttle, than to build a battleship for instance?
If you want to break it down that far sure.
So we would have the same issues as we do now with most things. |

baltec1
Bat Country
5577
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Posted - 2013.03.11 00:19:00 -
[37] - Quote
Brooks Puuntai wrote:
Though I would like to hear what you would want, since any idea you seem to shoot down as not good enough.
Simply more slots in null. The station owner can set the charge to run them, much like the repair services. |

baltec1
Bat Country
5577
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Posted - 2013.03.11 00:26:00 -
[38] - Quote
Frying Doom wrote:
With that ability the whole system would just collapse and we would have exactly what we have now but favouring outpost owners instead of NPC facility users.
We are literally talking about saving a few thousand per run if the outpost owners chose to charge nothing. You seriously think that will lead to a collape of NPC station use? |

baltec1
Bat Country
5578
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Posted - 2013.03.11 10:25:00 -
[39] - Quote
Frying Doom wrote: In comparison to the expense of POS facilities?
POS need an utter rework, but thats not going to happen untill at least all the ships have been teircided. Keeping the fix as simple as possible would mean a much quicker fix for null sec industry as far as slots go. |

baltec1
Bat Country
5578
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Posted - 2013.03.11 10:43:00 -
[40] - Quote
Felicity Love wrote:Double the numbers of slots in Null... maybe even buff the slot's production speed, too.... less "red tape", fewer "middle management"... call it what you will, just frikkin' do it.
March Break, best break... ciao.
That wouldn't be enough. To give you an idea of how bad it is there are 5 systems in high sec with more slots than all of null sec combined.
Right now I would settle for 50% of highsecs number of slots and see how it goes from there. |

baltec1
Bat Country
5579
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Posted - 2013.03.11 20:34:00 -
[41] - Quote
Kane Alvo wrote:
Are you SERIOUSLY trying to lead anyone to believe that the lack of industrial players/corps in null sec is due to lack of industrial opportunities?
Tell me why I would want to spend 300 to 400 mil every 21 days doing industry in null sec when I can do it in high sec and ship it out to null markets for a fraction of the price? |

baltec1
Bat Country
5579
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Posted - 2013.03.11 20:39:00 -
[42] - Quote
Alavaria Fera wrote: You don't, that's why if you're doing it in nullsec, you're doing supercapitals.
Death to all supers. |

baltec1
Bat Country
5580
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Posted - 2013.03.12 09:33:00 -
[43] - Quote
Coal Porter wrote:"Should Null industry > High sec industry?"
No of course not. What kind of re..cursive thinker believes that industry in a war zone should be more profitable than industry in a Non-war zone?
Lockhead Martin doesn't, and they have been building stuff for the war machine for quite some time now. They must be morons who don't recognize how Risk vs Reward should work. Hummer didn't build Hummers in Bosnia, never did, never will till it becomes a peaceful place where employees can commute to work safely because it would be cost prohibitive to provide an armored hummer to each employee just so they could arrive at work alive...and no guarantee even then with land mines and all.
Boeing (bunch of ***** carebears) thinks it would be insane to build an aircraft factory in Afghanistan (null sec). Suppose a regime (SOV) change occurred in the middle of a run of Bombers ( Ok, no one is building dreads or carriers in HS :P ...insert relevant Eve product)...that would be a HUGE loss to a RL (EVE) corporation, even one that size.
There are no tank manufacturers building tanks in war zones...yet think of the shipping costs they would save with all that heavy product...the Retards!!! Oh wait...they sell their products to Military Reps in Safe Land, and the Military hauls their new shineys to the war zone themselves in C5 Galaxies (Jump Freighters) designed especially for that purpose... Just like in EVE.
Someone way way back in this thread mentioned that the Null sec industry whine is based on a false premise. "Risk should equal Reward" is insane, or everyone would be doing it, and it would not be risky.
You might want to look up Britain from 1939 to 1945 if you are going down the "this can't happen in RL" route.
Then you can tell me which empire in histroy had no industrial base. |

baltec1
Bat Country
5580
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Posted - 2013.03.12 09:45:00 -
[44] - Quote
Frying Doom wrote: One would definitely not want to mention the forts set up on the frontiers by the roman legions either.
Or their legions in general. |

baltec1
Bat Country
5590
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Posted - 2013.03.16 18:24:00 -
[45] - Quote
DarthNefarius wrote:
sorry I did mix that up/ NULL SEC should have worse logistics & industry likethe wild west for the most part had ( except for some good precious ore refining )
We have had ten years of building in 0.0.
Ten yeas ago most of this was a desert.
So, the fact that the richest powers in EVE cant even build an industry to supply their own forces with enough ammo to do ratting let alone fight a war in their own empires doesn't sound broken to you? |

baltec1
Bat Country
5590
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Posted - 2013.03.16 19:07:00 -
[46] - Quote
Tesal wrote:
"You people" aren't just asking for enough slots to build ammo, you are also asking for hi-sec industry to be nuked.
No we would be happy with simply the same slot availability as high sec. We are even willing to pay hundreds of billions in up front building costs. A level ground to compete on is enough. |

baltec1
Bat Country
5590
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Posted - 2013.03.16 20:10:00 -
[47] - Quote
Sentamon wrote:Ok, as soon as all the nullsec ore and PvE content is put into highsec. Plus I want to build and fight with Titans in highsec too. 
So you like the fact that industrialists are the only group of players that are punished for taking greater risks. |

baltec1
Bat Country
5590
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Posted - 2013.03.16 20:22:00 -
[48] - Quote
Sentamon wrote:PUNISHED!?  Are you in pain? How about all the crying blue donut children abandon nullsec and leave it for the adults to manage.
The fact you are spouting the blue donut myth shows you have no clue about null let alone null industry. |

baltec1
Bat Country
5591
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Posted - 2013.03.17 01:01:00 -
[49] - Quote
Celly Smunt wrote:posting in null vs high thread...
1st on page 51...
\o/ Doesn't count if you have to edit |

baltec1
Bat Country
5884
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Posted - 2013.04.09 19:50:00 -
[50] - Quote
Oh hey this theads back. |

baltec1
Bat Country
5898
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Posted - 2013.04.10 13:28:00 -
[51] - Quote
DrClit wrote:
Build a pos then douche. Your argument is like arguing against starving people dont eat much food anyway so why give them any to begin with.
Yes lets spend hundreds of billions a month on POS that can be attacked to get what high sec has for almost free and no risk! |

baltec1
Bat Country
5899
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Posted - 2013.04.10 14:31:00 -
[52] - Quote
Murk Paradox wrote:Without going in to playerbase #s and all that, out of curiosity.. what can NOT be built in nullsec? Don't tell me about availability, we all know slots are taken up. But I'm curious as to what that 1% non efficiency is.
If null is "supposed" to be 99% efficient, what CAN'T be built there?
If it's something inane like a t3 ship you can go to hell btw, because a t3 is not "required" to be self sufficient.
Navy items/ammo/ships is a big market as are loot items like MWD and sensor boosters. |

baltec1
Bat Country
5900
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Posted - 2013.04.10 14:38:00 -
[53] - Quote
Murk Paradox wrote:
Better prices is not relevant to autonomy though. That's the crux I think.
We dont want better prices than high sec just the ability to match them when building out in 0.0.
|

baltec1
Bat Country
5900
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Posted - 2013.04.10 14:47:00 -
[54] - Quote
Murk Paradox wrote:
Are you willing to give up sov null for that though? Meh, probably even null period come to think of it. Because it just sounds like you're wanting the baby without having the labor pains (not to be confrontational but I am calling it as I see it).
Right now it is impossible to match high sec industry out in null. |

baltec1
Bat Country
5902
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Posted - 2013.04.10 15:28:00 -
[55] - Quote
addelee wrote:Andski wrote:Murk Paradox wrote:So then null is 99% self sufficient, just not as profitable as people would like? Ahaha what no basically everything used in 0.0 is imported, it's far from 99% self-sufficient I agree. T1 stuff is normally built where we are (i.e. ammo, ships, rigs) but everything else gets imported. Building anything T2 or above becomes a chore in null as the amount of components required for manufacture are a) often not available and b) high in price therefore it becomes a neccassity to import t2 stuff due to cost alone.
Theres not enough slots in 0.0 to keep up with ammo demand in peacetime let alone when at war. |

baltec1
Bat Country
5905
|
Posted - 2013.04.10 16:57:00 -
[56] - Quote
Enough with all the steps and lift nonsence, you lot are making this way more complicated than it needs to be.
Simple fact is that 0.0 badly lacks the slots for industry and simply setting up a huge POS network to get those slots wont work because you will be undercut by people building stuff in highsec and just shipping it out for a fraction of the cost. |

baltec1
Bat Country
5905
|
Posted - 2013.04.10 17:10:00 -
[57] - Quote
Look at the date. |
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