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Drake Doon
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Posted - 2005.08.14 22:13:00 -
[1]
I placed a hangar array and didn't online it and didn't see any change in the attributes when I did online it...other than the pretty lights and crane worked.
And offline, I can store material in it
So, what's the reason for onlining a hangar if you can use it without having to spend the 100,000 MW?
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James Lyrus
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Posted - 2005.08.14 22:19:00 -
[2]
Originally by: Drake Doon I placed a hangar array and didn't online it and didn't see any change in the attributes when I did online it...other than the pretty lights and crane worked.
And offline, I can store material in it
So, what's the reason for onlining a hangar if you can use it without having to spend the 100,000 MW?
Because otherwise you're exploiting a bug, and doing so knowingly and therefore can be banned?
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pshepherd
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Posted - 2005.08.14 22:19:00 -
[3]
'apparently' a corp hanger which is only anchored 'might' lose stuff. But tbh its never happened to me and i've used multiple corp hangers.
just keep it offline, and reep the fuel rewards
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ReaperOfSly
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Posted - 2005.08.14 22:43:00 -
[4]
If you leave it offline, you're going to lose all your stuff when CCP finally fix the bug. In fact, just to punish the evildoers, they will probably do it without warning. --------------------------------------------
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Drake Doon
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Posted - 2005.08.14 23:16:00 -
[5]
Crap...me an my big mouth.
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Tenashi
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Posted - 2005.08.14 23:52:00 -
[6]
implemented bug and passes QA during testing so it isn`t even a bug
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Cannedbeef
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Posted - 2005.08.15 03:20:00 -
[7]
then how do you run twin reactors? as is is now you have to use caldari...
Harvester -\ Silo --- Reactor1
Reactor 1--\ Silo --\ Silo --\ Silo ---- Reactor 2 -- Silo
1 Harvester: 500 cpu 5 Silos: 2500 cpu Reactors 4500 cpu
works out to 7500 cpu even. Cant fit any EW or anything. corp hangar array MUST be offline.
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Cannedbeef
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Posted - 2005.08.15 03:21:00 -
[8]
Purportedly it isnt a bug either, it was only meant to be online so it could link to factories and refineries, but they changed how POS's worked a long time ago. Why would a giant can need power and processing power? :-P
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James Lyrus
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Posted - 2005.08.15 10:05:00 -
[9]
Originally by: Drake Doon Edited by: Drake Doon on 14/08/2005 23:26:42 Edited by: Drake Doon on 14/08/2005 23:26:13 Crap...me and my big mouth.
Oh James, if my plan was to knowingly take advantage of this ęBUG,Ę think I'd have come here to air this very question?
Anyway, thanks for the info.
Agreed. However, having asked the question, and having an answer, if you _now_ did it then you'd be doing so :)
I've heard lots of thingies that say it's not a bug, for various reasons - from GSCs use no power, to the onlining was intended for factory outputs, and a few others.
At the end of the day though, how many other POS modules function offline?
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Wild Rho
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Posted - 2005.08.16 02:51:00 -
[10]
Can we get confirmation from somone if this really is a bug or a feature as it does sorta make sense that the hanger arrays don't really need power or cpu to run as its basically a giant shed.
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James Lyrus
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Posted - 2005.08.16 08:10:00 -
[11]
Originally by: Wild Rho Can we get confirmation from somone if this really is a bug or a feature as it does sorta make sense that the hanger arrays don't really need power or cpu to run as its basically a giant shed.
But that'd beg the question of 'why does it actually use power and CPU'. :)
I've put in a 'question' when I have a response, I'll summarize.
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PrankMaster
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Posted - 2005.08.16 20:45:00 -
[12]
Originally by: ReaperOfSly If you leave it offline, you're going to lose all your stuff when CCP finally fix the bug. In fact, just to punish the evildoers, they will probably do it without warning.
Mwoah, it looks like CCP doesn't mind fixing this 'bug', so it wouldn's make them look cool if they would throw away everyone's stuff after leaving this this way for such a long time. In fact, I think the bug is that they accidentally put in cpu/power requirements on the hangars [:lol: |
Loirin Engelk
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Posted - 2005.08.16 21:08:00 -
[13]
A proposition: Why not make it so that when the hangar is online you can move stuff from POS pieces even when they are far away (more than 1500m). That way POS owners wouldn't have to cram everything within a small cube of space and get stuck on it everytime they warp a bit too far...alternatively wouldn't have to travel for km to get things loaded or unloaded.
just a thought.
Quote: Always forgive your enemies; nothing annoys them so much.
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Sobeseki Pawi
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Posted - 2005.08.16 21:31:00 -
[14]
Originally by: Cannedbeef then how do you run twin reactors? as is is now you have to use caldari...
Harvester -\ Silo --- Reactor1
Reactor 1--\ Silo --\ Silo --\ Silo ---- Reactor 2 -- Silo
1 Harvester: 500 cpu 5 Silos: 2500 cpu Reactors 4500 cpu
works out to 7500 cpu even. Cant fit any EW or anything. corp hangar array MUST be offline.
Use less silos?
~Sobe
Looking for a combat corp? |
Cannedbeef
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Posted - 2005.08.16 23:04:00 -
[15]
Sobe -- how?
Every single silo is for input or output, not a single silo you can do away with.
Nanotransistors is a four part reaction.
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James Lyrus
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Posted - 2005.08.17 08:27:00 -
[16]
Originally by: Cannedbeef Sobe -- how?
Every single silo is for input or output, not a single silo you can do away with.
Nanotransistors is a four part reaction.
You can use coupling arrays...
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Bobby Wilson
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Posted - 2005.08.17 19:45:00 -
[17]
1. Coupling arrays can now be filled and emptied just like tiny silos. Dunno when they changed this, but it's a nice thing especially to folks with Amarr towers.
2. Corp hangar arrays most logical fix would be that they either have no fitting requirements (as noted they're a big can) or if CCP wants to keep the requirements have them hold all the stuff when offline, but have a 30 minute onlining time and require them to be fully online to add or remove things from them.
BW
Originally by: Mistress D'Malice POS outputs where fine...its the fuel that needed the help.
Originally by: Nyxus A Vagabond or Deimos is like a rabid wolverine and the web is your arm holding it away f |
James Lyrus
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Posted - 2005.08.17 22:28:00 -
[18]
I got a response. It's a bug, and it's due for fixing in an an upcoming patch.
Interpret that how you will.
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Bedrock
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Posted - 2005.08.17 23:22:00 -
[19]
Way to go people. This topic was brought up to god damn often and now they are going to fix it... yay.... ----------------------------------------------
[apparent-dreams.com] |
James Lyrus
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Posted - 2005.08.18 09:05:00 -
[20]
Originally by: Bedrock Way to go people. This topic was brought up to god damn often and now they are going to fix it... yay....
If it's a bug, exploiting it is cheating. Regardless of whether those 'in charge' are aware of it's existance or not.
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ArchenTheGreat
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Posted - 2005.08.18 09:17:00 -
[21]
Originally by: James Lyrus
If it's a bug, exploiting it is cheating. Regardless of whether those 'in charge' are aware of it's existance or not.
Below is an answer I got after petitioning this problem:
Thank you for reporting this to us. Whether this is a known issue, I don't know, but I will report it to the developers none the less. A bug report from you, a player that experienced this first hand, may help as well and would surely be appreciated: http://bugs.eve-online.com/newbugreport.asp
I don't think keeping it offline is considered to be an exploit as such but as you say, you may lose some items to it and if that happens, we will not be able to assist you.
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James Lyrus
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Posted - 2005.08.18 10:57:00 -
[22]
Don't think you're allowed to post GM commentry on the forums. Recommend you summarize.
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Calean
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Posted - 2005.08.18 11:13:00 -
[23]
Originally by: James Lyrus
Originally by: Bedrock Way to go people. This topic was brought up to god damn often and now they are going to fix it... yay....
If it's a bug, exploiting it is cheating. Regardless of whether those 'in charge' are aware of it's existance or not.
If it's a bug it should have been fixed way back when starbase structures were first introduced, it has been there for so long now that many people rely on the fact that you can use them offline so their POS setups hang together, especially for those using amarr towers.
Time to start anchoring secure containers. The fun never ends with a POS.
Calean
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Resin Kadir
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Posted - 2005.08.18 13:24:00 -
[24]
Edited by: Resin Kadir on 18/08/2005 13:27:15 That kind of nerfs(had to edit) me off actually. A corp array should HAVE to be onlined to put anything in or take anything out thus requiring fuel. I've seen too many people take advantage of this and jsut stack arrays in thier POS to store ores and stuff and ships. Why does a ship maintenance array have to be online to refit mods and store ships? Worse, why doesn't your cap recharge automatically around a ship maintenance array like when docking at a station. Takes hours to refit a BS at a corp maintenance array.
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Cannedbeef
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Posted - 2005.08.18 17:39:00 -
[25]
Originally by: James Lyrus
Originally by: Cannedbeef Sobe -- how?
Every single silo is for input or output, not a single silo you can do away with.
Nanotransistors is a four part reaction.
You can use coupling arrays...
James, my boy, if I use coupling arrays, It hen have to empty the nanotransistors EVERY THREE HOURS or it overflows. I like to sleep, go outside, have a life... I cant be at my POS every 3 hours for that. On the other end of the spectrum, its a 15 hour gap. I sleep, I work, I cant be at the POS every 14 hours just to top off a coupling array.
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James Lyrus
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Posted - 2005.08.19 08:13:00 -
[26]
Edited by: James Lyrus on 19/08/2005 08:18:23
Originally by: Cannedbeef
Originally by: James Lyrus
Originally by: Cannedbeef Sobe -- how?
Every single silo is for input or output, not a single silo you can do away with.
Nanotransistors is a four part reaction.
You can use coupling arrays...
James, my boy, if I use coupling arrays, It hen have to empty the nanotransistors EVERY THREE HOURS or it overflows. I like to sleep, go outside, have a life... I cant be at my POS every 3 hours for that. On the other end of the spectrum, its a 15 hour gap. I sleep, I work, I cant be at the POS every 14 hours just to top off a coupling array.
14 hours to reload? Why not just chain 2 couplers then? That's 310 CPU, and 28 hours :). Throw in an alt parked at the station to reload, and you've a workable solution.
I'm not saying it's a _good_ idea, but if you will try and run a simple and a complex at the same tower, then surely extra effort is to be expected.
(Incidentally, this is what you _have_ to do if you're trying to run a simple reaction at a medium amarrian tower)
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Just Smith
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Posted - 2005.08.20 00:03:00 -
[27]
it's fixed in the next patch
Corporate Hangar Arrays must be anchored and online to add and store anything inside.
with a few other small bugs fixed
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Sfynx
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Posted - 2005.08.20 00:11:00 -
[28]
Edited by: Sfynx on 20/08/2005 00:15:53 Edited by: Sfynx on 20/08/2005 00:11:09
Originally by: Just Smith it's fixed in the next patch
Corporate Hangar Arrays must be anchored and online to add and store anything inside.
with a few other small bugs fixed
Yeah, I just read it :( This even nerfs Starbase access control even more if that is not fixed in this patch as well, because now you also need Config Starbase Equipment for switching to another hangar to put ore in (for example the hauler of a mining op).
Edit: and I doubt a lot of POSes can have a lot of them online at the same time... Everyone has started to depend on this 'bug' really, it has been in for too long. Why not lower the cpu/grid requirements a bit, because it is only a big box floating in space with maybe a small computer detemining who has access |
James Lyrus
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Posted - 2005.08.20 00:36:00 -
[29]
Originally by: Sfynx Edited by: Sfynx on 20/08/2005 00:15:53 Edited by: Sfynx on 20/08/2005 00:11:09
Originally by: Just Smith it's fixed in the next patch
Corporate Hangar Arrays must be anchored and online to add and store anything inside.
with a few other small bugs fixed
Yeah, I just read it :( This even nerfs Starbase access control even more if that is not fixed in this patch as well, because now you also need Config Starbase Equipment for switching to another hangar to put ore in (for example the hauler of a mining op).
Edit: and I doubt a lot of POSes can have a lot of them online at the same time... Everyone has started to depend on this 'bug' really, it has been in for too long. Why not lower the cpu/grid requirements a bit, because it is only a big box floating in space with maybe a small computer detemining who has access
... Everyone's been cheating for a long time now, you can't stop them from doing that surely? ...
Fah, yeah, it makes life vaguely less convenient for those that decided to abuse the fact that hangar arrays worked offline. If that's critical to your operations, well, it was going to happen sooner or later.
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Cannedbeef
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Posted - 2005.08.20 04:50:00 -
[30]
Edited by: Cannedbeef on 20/08/2005 04:50:33 Vaguelly less convenient?
I enjoy having a life. This makes me pick between a POS or it.
Think im going to switch to a system of Iteron V's parked inside the forcefield, all it does is make things harder and more annoying for NO reason.
Im not servicing my ******* POS every <28 hours. Allready have to empty Nanotransistors every <52, and that sucks. **** off CCP.
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