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        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Gordon Fantasticpants
 
 
       | Posted - 2005.08.18 16:57:00 -
          [61] 
 Here are the thoughts on this from a noob miner. A scanner should definately be added so one can see what is going on outside before undocking. Have a station scanner that can be viewed by anyone docked. Then the redock feature/bug/whatever could be dealt with.
 
 As far as station camping goes, sieges/blockades have occured all throughout history. There is no reason to beleive they would not occur in space as well. As long as there is a way to scan what is outside, I say they add some realism to the game.
 
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        |  Hephaesteus
 
 
       | Posted - 2005.08.18 17:00:00 -
          [62] 
 This thread just goes to prove some people will whine about anything.
 
 We can dock after undocking, get over it.
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        |  Harry MacDougal
 
 
       | Posted - 2005.08.18 17:22:00 -
          [63] 
 To the people who are suggesting using local:
 
 Stations and PVP exist in more places than 0.0. Any solution to the problem has to be viable in a place like Rens, or Jita, where there are often several hundred people in system. In that case, checking local isn't going to work, there are simmply too many. However, the ship scanner idea (and I think that you need to have a player with the ship type) is a good one. It will show what's out there and allow the user to make their decision based on that
 
 The scanner only has to reach out as far as your current ship on does. That will show everybody in the vicinity that is a threat without making everything lag.
 --------------
 
 Its just a matter of semantics. You call it a drinking problem, and I call it a reality exit strategy...
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        |  Shamrock
 
 
       | Posted - 2005.08.18 17:46:00 -
          [64] 
 I wish that people would undock at 12-15km but it just doesn't line up with the physics of spawning at a jumpgate. There really is no comparison between undocking a station and jumping into a system.
 
 
 
 
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        |  Baldour Ngarr
 
 
       | Posted - 2005.08.18 17:57:00 -
          [65] 
 
  Originally by: Shamrock I wish that people would undock at 12-15km but it just doesn't line up with the physics of spawning at a jumpgate. There really is no comparison between undocking a station and jumping into a system.
 
 
 I seem to recall that, way back in the dim and distant past (ie. a couple of years ago
  ) ... when you undocked, you were spat out of the station at a hefty rate of knots .. something like a reverse tractor beam. I'd have no problem with a system like this launching you 12-15km from the station as you undocked - in fact, I'd love it, no more practising the Sticky Station Shuffle. 
 But before we get it, they've got to give us some way of looking at what ships are within 150km or so of the station. It's beyond ludicrous that we can't just look out of a window and see what's out there waiting for us.
 
 Overview to be active while in station? Seems to make sense to me, and you could then have your ships undocking at 12km to eliminate undock/dock/hahaha taunters.
 
 
 _______
 I tried strip mining, but I lost and it's cold flying around in space naked.
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        |  NAFnist
 
 
       | Posted - 2005.08.24 02:08:00 -
          [66] 
 Everyone that has experienced this must know something is not right. The fact that someone dont want to be ganked when undocking is simply not a good answer. There needs to be some sort of middleground.
 
 The way things are now, there's no risk involved when undocking. I remember the time before I knew this could be done, my heart was acctually pumping if I undocked in hostile waters.
 
 Like some said. This promotes cheap tactics and focuses camping on gates. I want more options!!
 
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        |  Noriath
 
 
       | Posted - 2005.08.24 02:11:00 -
          [67] 
 Why the heck shouldn't you be able to see what's outside of a station before you undock anyways. That just doesn't make any goddamn sense.
 
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        |  NAFnist
 
 
       | Posted - 2005.08.24 02:16:00 -
          [68] 
 Edited by: NAFnist on 24/08/2005 02:16:13
 
  Originally by: Noriath Why the heck shouldn't you be able to see what's outside of a station before you undock anyways. That just doesn't make any goddamn sense.
 
 
 I agree. I'd like to see a option like the scanner, not overview. You'd be able to see what ships are outside, but not see a flashing red to alarm you.
 
 Because looking out the window, shouldnt make you able to see the difference between a friendly crow and a hostile crow. They all look the same
  
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        |  Jaabaa Prime
 
 
       | Posted - 2005.08.24 02:25:00 -
          [69] 
 I think the issue here is not really the undock/dock tactic but the invulnerability timer.
 
 A player can fully load up the scene in space, look around and start heading back to the station before the ship can even be targeted.
 
 The best soloution IMHO would be for the client to inform the server when it has loaded the scene and then it becomes a valid target.
 
 Maybe with something like adding a 3 second delay if becoming an instant target seems to harsh.
 --
 Intergalactic Teeth Pullers
 "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
 Albert Einstein
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        |  sonofollo
 
 
       | Posted - 2005.08.24 02:57:00 -
          [70] 
 just ignore the above alt.
 
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        |  Jaabaa Prime
 
 
       | Posted - 2005.08.24 03:07:00 -
          [71] 
 
  Originally by: sonofollo just ignore the above alt.
 
 Alt
  --
 Intergalactic Teeth Pullers
 "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
 Albert Einstein
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        |  Dao 2
 
 
       | Posted - 2005.08.24 03:12:00 -
          [72] 
 Edited by: Dao 2 on 24/08/2005 03:14:00
 Edited by: Dao 2 on 24/08/2005 03:12:42
 poke out one of ur handy camera drones! ;p
 
 yeah thatd be cool and make sense to me :| actually itd be cool if i could remote control one of my camera drones and fly around with it ;p
 
 or 'hack' or jam the enemies camera drones so hes blind!
 
 t2 glasses :o
 I WANT VISION IMPLANTS!
 laser eye surgery :o
 on drones o_0_o
 woah
 drones have human eyes now :|?
 runslfh
 
 edit: missed the of in the first sentence!
 edit: OMG WTF HE H4XZORED MY DRONES WTF! BANSPLOIT!
 maybe itd be cool if u could jam/'hack' regular drones too :|
 hehe ;p go round stealing ppls t2 heavies ;pppppppp
 
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        |  sonofollo
 
 
       | Posted - 2005.08.24 03:14:00 -
          [73] 
 no the alt that started the whole thread
 
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        |  Magnum III
 
 
       | Posted - 2005.08.24 03:24:00 -
          [74] 
 This is why we should be able to walk around in the stations.
 
 If someone is hiding in the station just go in and hack and sneak your way past security systems to get the kill or be killed in the attempt.
 
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        |  theRaptor
 
 
       | Posted - 2005.08.24 03:31:00 -
          [75] 
 I wouldn't mind not being able to redock as long as complete losers couldn't sit right *in* the undocking port with a close range ship and have me half dead by the time my screen loads. When they do that you can't even fly off because of bumping.
 
 Given I am on dialup and my screen doesn't load until the undock timer is almost out, I don't undock unless the system is clear or I have someone scouting the station for me (I refuse to use alts in combat).
 
 That is not dead which can eternal lie,
 And with strange aeons even death may die.
 -- Ancient "Dirt" Religious figure.
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        |  Dao 2
 
 
       | Posted - 2005.08.24 03:33:00 -
          [76] 
 serious :|
 oh wow u must sit in the station a lot....
 
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        |  theRaptor
 
 
       | Posted - 2005.08.24 03:37:00 -
          [77] 
 
  Originally by: NAFnist Everyone that has experienced this must know something is not right. The fact that someone dont want to be ganked when undocking is simply not a good answer. There needs to be some sort of middleground.
 
 The way things are now, there's no risk involved when undocking. I remember the time before I knew this could be done, my heart was acctually pumping if I undocked in hostile waters.
 
 
 Oh sod off. There is zero risk to sit in the undocking port (preventing people from warping out) with a close range ship, because we all know that if a decent enemy shows up *you* will dock. Its just as lame as the "pirates" that sit at the 0.0 gates into empire and jump as soon as anything scarier then a shuttle shows up.
 
 Undocking is not at all like jumping and leaves you incredibly vulnerable and easy to kill. If people can't redock when in trouble they will use alts or just not undock when enemies are in system.
 
 Russian roulette is not a fun game.
 
 That is not dead which can eternal lie,
 And with strange aeons even death may die.
 -- Ancient "Dirt" Religious figure.
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        |  theRaptor
 
 
       | Posted - 2005.08.24 03:44:00 -
          [78] 
 
  Originally by: Dao 2 serious :|
 oh wow u must sit in the station a lot....
 
 
 No my enemies don't bother camping stations for hours. When I fight lamers I just play on my alt and stay logged in to waste their time.
 
 That is not dead which can eternal lie,
 And with strange aeons even death may die.
 -- Ancient "Dirt" Religious figure.
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        |  NAFnist
 
 
       | Posted - 2005.08.24 13:00:00 -
          [79] 
 
  Originally by: theRaptor 
  Originally by: NAFnist Everyone that has experienced this must know something is not right. The fact that someone dont want to be ganked when undocking is simply not a good answer. There needs to be some sort of middleground.
 
 The way things are now, there's no risk involved when undocking. I remember the time before I knew this could be done, my heart was acctually pumping if I undocked in hostile waters.
 
 
 Oh sod off. There is zero risk to sit in the undocking port (preventing people from warping out) with a close range ship, because we all know that if a decent enemy shows up *you* will dock. Its just as lame as the "pirates" that sit at the 0.0 gates into empire and jump as soon as anything scarier then a shuttle shows up.
 
 Undocking is not at all like jumping and leaves you incredibly vulnerable and easy to kill. If people can't redock when in trouble they will use alts or just not undock when enemies are in system.
 
 Russian roulette is not a fun game.
 
 
 One thing you're forgetting in your carebear ways, is the fact that is quite possible to trick a station camper to aggro an easy target, and then go kill him. Infact, usually a station camper is there to fight, so there's not much of an issue.
 
 The issue is fighting against people who dont want to fight! Granted its not supposed to be easy. But the way it is now, its impossible.
 
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        |  Joshua Calvert
 
 
       | Posted - 2005.08.24 13:20:00 -
          [80] 
 what the heck are you on about "windows"?
 
 What the heck do you think alts are for?
 
 
 LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY!
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        |  Henry Holliday
 
 
       | Posted - 2005.08.24 14:02:00 -
          [81] 
 Edited by: Henry Holliday on 24/08/2005 14:07:24
 Edited by: Henry Holliday on 24/08/2005 14:07:09
 
  Originally by: Scoundrelus In my opinion camping is wrong. Im against it and I dont do it. Its basically keeping someone from playing a game that they PAY for. So any "feature" that discourages camping is in my goodbook.
 
 
 Games that for the most part allow open ended game play are a huge plus in my book. One of the reasons I loved Shadowbane so much. If you don't like campers then you are welcome to find another game. Harsh? Sure it is but there are plenty of Carebear games out there and not enough that are as open as Eve, and even less that moreso.
 
 That being said, I do agree there needs to be a way for people to check before undocking. With all this technology I think it would be quite easy for players to see whats on the outside. Hell I bet even the International Space Station has a friggin radar setup to see the incomming Shuttle or other resupply craft and I am quite certain its hundreds if not thousands of years behind the technology that would be needed to run a Eve station.
 
 Let people see whats on the outside if the check. If they forget to check and get ganked, thats their fault for not checking. Leave the game play open!
 
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        |  mortran
 
 
       | Posted - 2005.08.24 14:14:00 -
          [82] 
 Edited by: mortran on 24/08/2005 14:15:15
 
  Sure ... why not... lets give him his "I want to kill any one who undocks with me and my 10 mates" 45 second dock ban feature.  
 ONLY IF
 
 everyone else gets a "LOOK OUT OF WINDOW" feature when in station.
 
 stops me even having to undock to have a look... and im sure i have seen windows on most of the stations in the universe
 
 seems ok to me
  
 
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        |  babyblue
 
 
       | Posted - 2005.08.24 14:20:00 -
          [83] 
 
  Originally by: Henry Holliday 
 That being said, I do agree there needs to be a way for people to check before undocking. With all this technology I think it would be quite easy for players to see whats on the outside. Hell I bet even the International Space Station has a friggin radar setup to see the incomming Shuttle or other resupply craft and I am quite certain its hundreds if not thousands of years behind the technology that would be needed to run a Eve station.
 
 Let people see whats on the outside if the check. If they forget to check and get ganked, thats their fault for not checking. Leave the game play open!
 
 
 To you and everybody else - the request for "looking at the outside" is superfluous, given that we just need to undock and then re-dock if we don't like what we see. Honestly, I don't think undocking from station should be one of the main "zones of interaction", it should be one of the "zones of safety". Please don't camp stations.
  
 
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