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Posted - 2003.08.06 02:14:00 - [1]

Good series going here. Thought I would add some ideas on fuel that occurred to me as I was reading through the other posts in the thread. I see two concerns on fuel: (1) that noobs would suffer disproportionately from fuel costs; and (2) what to do with players who run out of gas. Perhaps ships could come with a space-dust cruncher or solar sail to operate as a back-up engine. When you do not have enough isk to pay for a tow, it is time to break out the ôspace oarsö and row. Laughing For small ships, like the noob frigate these basic engines might be a reasonable alternative, but still not as good as better fuel burning engines (similar to the civilian hybrid blasters for noobs that do not need ammo, but take forever to kill small things). For larger vessels, these basic engines would lengthen travel times immensely (e.g., 10 m/second thrust). The idea is that such engines should not be used as anything but a last resort for those who foolishly run out of gas without a bank account to pay for towing service. I have to admit my idea here is not nearly as well thought out as TrixxyÆs original post, but it also serves the purpose of bumping the thread along. Smile
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Gold Diggers Inc.

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Posted - 2003.08.06 02:14:00 - [2]

Good series going here. Thought I would add some ideas on fuel that occurred to me as I was reading through the other posts in the thread. I see two concerns on fuel: (1) that noobs would suffer disproportionately from fuel costs; and (2) what to do with players who run out of gas. Perhaps ships could come with a space-dust cruncher or solar sail to operate as a back-up engine. When you do not have enough isk to pay for a tow, it is time to break out the ôspace oarsö and row. Laughing For small ships, like the noob frigate these basic engines might be a reasonable alternative, but still not as good as better fuel burning engines (similar to the civilian hybrid blasters for noobs that do not need ammo, but take forever to kill small things). For larger vessels, these basic engines would lengthen travel times immensely (e.g., 10 m/second thrust). The idea is that such engines should not be used as anything but a last resort for those who foolishly run out of gas without a bank account to pay for towing service. I have to admit my idea here is not nearly as well thought out as TrixxyÆs original post, but it also serves the purpose of bumping the thread along. Smile
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Posted - 2003.08.07 23:39:00 - [3]

Hi Drusilla,

I missed the full import of your post when I was scanning through the thread the first time. It looks like your idea would be simple to implement. Smile What would you propose should happen to players who cannot cover the cost of the fuel used when they dock? Perhaps a tab for fuel debt to be deducted immediately from any income?

I do so see two disadvantages to the system you propose: (1) it is a little less realistic to have ships with infinite fuel supplies; and (2) your system appears to make fuel a station service as opposed to a commodity that players could mine and supply. Of course, realism must sometimes give way to ease of programming. Nonetheless, I do believe that one of the neat things about fuel is having it as a commodity that players can produce, trade in, and supply. I think it would be fun to have players going into business to sell fuel to stranded ships or ships far from stations. Fuel as a valuable commodity increases the opportunities for players to generate income in the game.
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Gold Diggers Inc.

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Posted - 2003.08.07 23:39:00 - [4]

Hi Drusilla,

I missed the full import of your post when I was scanning through the thread the first time. It looks like your idea would be simple to implement. Smile What would you propose should happen to players who cannot cover the cost of the fuel used when they dock? Perhaps a tab for fuel debt to be deducted immediately from any income?

I do so see two disadvantages to the system you propose: (1) it is a little less realistic to have ships with infinite fuel supplies; and (2) your system appears to make fuel a station service as opposed to a commodity that players could mine and supply. Of course, realism must sometimes give way to ease of programming. Nonetheless, I do believe that one of the neat things about fuel is having it as a commodity that players can produce, trade in, and supply. I think it would be fun to have players going into business to sell fuel to stranded ships or ships far from stations. Fuel as a valuable commodity increases the opportunities for players to generate income in the game.
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Posted - 2003.09.03 05:26:00 - [5]

About three months ago, I read excerpts from an interview with a Dev about ore supply in the Eve economy. My recollection is that the Dev said that there is a finite amount of resources in Eve, i.e., that the system was a closed one. There were indications that if you trash something or sell it back to the NPC's, then it will respawn as ore. However, ore can be drained from the fields, especially rare ores -- creating an incentive for warfare. I have not seen anything about the closed system design being scrapped. I assume it is still in effect.
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Gold Diggers Inc.

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Posted - 2003.09.03 05:26:00 - [6]

About three months ago, I read excerpts from an interview with a Dev about ore supply in the Eve economy. My recollection is that the Dev said that there is a finite amount of resources in Eve, i.e., that the system was a closed one. There were indications that if you trash something or sell it back to the NPC's, then it will respawn as ore. However, ore can be drained from the fields, especially rare ores -- creating an incentive for warfare. I have not seen anything about the closed system design being scrapped. I assume it is still in effect.
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Posted - 2003.09.03 18:09:00 - [7]

Hi Trixxy,

My memory is not the best, and it is possible that the original design for a closed system has been scrapped. There is one other tidbit of information that I recall about the system described in the interview. With the addition of new players more ore is added to the system, so it is not entirely a closed system. It would be nice to see an update from the Devs about how the system is being managed now, and of course some reply from them to this thread would also be nice.Rolling Eyes

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Gold Diggers Inc.

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Posted - 2003.09.03 18:09:00 - [8]

Hi Trixxy,

My memory is not the best, and it is possible that the original design for a closed system has been scrapped. There is one other tidbit of information that I recall about the system described in the interview. With the addition of new players more ore is added to the system, so it is not entirely a closed system. It would be nice to see an update from the Devs about how the system is being managed now, and of course some reply from them to this thread would also be nice.Rolling Eyes

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