Monitor this thread via RSS [?]
 
Author Thread Statistics | Show CCP posts - 0 post(s)
Evee
Evee

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.07.30 11:40:00 - [1]

Orrin, I do believe that the point of Trixy's post has missed you.

Money is in plentiful supply, It doesn't grow on trees but it certainly is available to anyone who wishes to sit with there mining lasers pointing at a rock for some time. or those that loot the spawning pirates in the belts.

Your point about the NPC controled stations being money sinks is valid. But as soon as player stations start appearing then money paid for the services will be kept within the player base.

For a player driven economy to work there needs to first be a reason to provide services / goods. with the absence of a false NPC demand - perishable items and a cost to travel is one way of ensuring that. Love it or hate it - it's what this game NEEDS to ensure a free flowing and progresive economy.
Evee
Evee
Gallente
Aliastra

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.07.30 11:40:00 - [2]

Orrin, I do believe that the point of Trixy's post has missed you.

Money is in plentiful supply, It doesn't grow on trees but it certainly is available to anyone who wishes to sit with there mining lasers pointing at a rock for some time. or those that loot the spawning pirates in the belts.

Your point about the NPC controled stations being money sinks is valid. But as soon as player stations start appearing then money paid for the services will be kept within the player base.

For a player driven economy to work there needs to first be a reason to provide services / goods. with the absence of a false NPC demand - perishable items and a cost to travel is one way of ensuring that. Love it or hate it - it's what this game NEEDS to ensure a free flowing and progresive economy.
Evee
Evee

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.08.05 11:07:00 - [3]

Having ships use fuel is a great idea. but I believe it should be taken even further.
Imagine these game rules :

* Spacecraft can be fitted with different engines.
* Different engines require different fuels.
* Different fuels have different properties that effect engine performance.
* Ships could be equiped with fuel generators/collectors.

With these basic rules a whole myriad of gameplay options will open up. Imagine you have a basic rocket thruster mk1 engine fitted to you craft. It requires a duel mix of oxygen and standard rocket fuel. just before setting of on your mining trek you decide to fill up your oxygen tanks and fuel tank with the cheapest grade rocket fuel available brand x. It's rough stuff. Your engine doesn't have a good burn rate and has a high pollution output. this effects the speed of your vessel. You don't mind though as you only need to get close enough to the asteroids to start up your miners and you can switch the engines off for the day.

2 hours into your mining you read that oxygen levels are low, not being fitted with a air-recylcer you decide to head back belch black fumes from your tail pipes.

Not wanting to attract the attention of the local authorites for failing emissions you decide to refuel with a high octane perforamnce fuel, Brand oxy8. after replenishing your oxygen tanks you head back out to the fields. this time the plume of smoke has been replace by a long blue flame that is pushing your craft along with additional force.

Engines would be standard issue with the craft that you buy, but could later be replaced with other suited engine units. (Small, medium, large engine bays) that offer improvements over the standard unit.

Not all engine have to be combustion engines, There are loads of other types that could be thought up - Just watch a startrek epsisode shoud give some idea. but the basic idea is that what ever matter is chucked out the back helps push the vessel forwards. So an engine can kick out anything from magnetically charged particles to accelerated electrons.

Types of fuel could be electricity collected from solar sails, Standard fuels, plasma cores..

There just needs to be more variance and choice to make this game feel like a real place.

And if you ship does run out of fuel in space then you should have paid more attention to the autopilot warnings. Just hope you remembered to pack your intergalactic AA card Wink
Evee
Evee
Gallente
Aliastra

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.08.05 11:07:00 - [4]

Having ships use fuel is a great idea. but I believe it should be taken even further.
Imagine these game rules :

* Spacecraft can be fitted with different engines.
* Different engines require different fuels.
* Different fuels have different properties that effect engine performance.
* Ships could be equiped with fuel generators/collectors.

With these basic rules a whole myriad of gameplay options will open up. Imagine you have a basic rocket thruster mk1 engine fitted to you craft. It requires a duel mix of oxygen and standard rocket fuel. just before setting of on your mining trek you decide to fill up your oxygen tanks and fuel tank with the cheapest grade rocket fuel available brand x. It's rough stuff. Your engine doesn't have a good burn rate and has a high pollution output. this effects the speed of your vessel. You don't mind though as you only need to get close enough to the asteroids to start up your miners and you can switch the engines off for the day.

2 hours into your mining you read that oxygen levels are low, not being fitted with a air-recylcer you decide to head back belch black fumes from your tail pipes.

Not wanting to attract the attention of the local authorites for failing emissions you decide to refuel with a high octane perforamnce fuel, Brand oxy8. after replenishing your oxygen tanks you head back out to the fields. this time the plume of smoke has been replace by a long blue flame that is pushing your craft along with additional force.

Engines would be standard issue with the craft that you buy, but could later be replaced with other suited engine units. (Small, medium, large engine bays) that offer improvements over the standard unit.

Not all engine have to be combustion engines, There are loads of other types that could be thought up - Just watch a startrek epsisode shoud give some idea. but the basic idea is that what ever matter is chucked out the back helps push the vessel forwards. So an engine can kick out anything from magnetically charged particles to accelerated electrons.

Types of fuel could be electricity collected from solar sails, Standard fuels, plasma cores..

There just needs to be more variance and choice to make this game feel like a real place.

And if you ship does run out of fuel in space then you should have paid more attention to the autopilot warnings. Just hope you remembered to pack your intergalactic AA card Wink
   
 
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,05s, ref 20250919/0045
EVE-Online™ and Eve imagery © CCP.

COPYRIGHT NOTICE
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.