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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Thomas Hurt
Vasilkovsky Interstellar Goonswarm Federation
105
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Posted - 2013.03.13 16:43:00 -
[1] - Quote
Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? There was this guy called Einstein, devs, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves faster-than-light travel should take into account the causal paradoxes that would result from such technological possibilities; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).
Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no gravity because "welp, too hard to model" and everyone just sort of floated around. You can't ignore the fundamental nature of reality and expect to present your game as internally consistent... |

Micheal Dietrich
Kings Gambit Black
1226
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Posted - 2013.03.13 16:44:00 -
[2] - Quote
Another one of these threads. Hows your first year of school going? |

Thomas Hurt
Vasilkovsky Interstellar Goonswarm Federation
105
|
Posted - 2013.03.13 16:48:00 -
[3] - Quote
Micheal Dietrich wrote:Another one of these threads. Hows your first year of school going?
Fine, thank you. I'm taking Physics 101 and am already 3/4th of the way through the syllabus, so I think I'm more than qualified to comment on this. |

Benny Ohu
Chaotic Tranquility Casoff
912
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Posted - 2013.03.13 16:49:00 -
[4] - Quote
nah mate
it was newton came up with relativity |

ElQuirko
Jester Syndicate WHY so Seri0Us
1085
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Posted - 2013.03.13 16:50:00 -
[5] - Quote
Pretty sure any qualified scientist knows that everything is held together by God. CISPA - Readin' your secret corptheft mails since 2012 |

Christopher AET
Segmentum Solar Nulli Legio
348
|
Posted - 2013.03.13 16:54:00 -
[6] - Quote
Because in internet spaceships reality > balance I drain ducks of their moisture for sustenance. |

Tippia
Sunshine and Lollipops
13219
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Posted - 2013.03.13 16:55:00 -
[7] - Quote
Thomas Hurt wrote:Fine, thank you. I'm taking Physics 101 and am already 3/4th of the way through the syllabus, so I think I'm more than qualified to comment on this. Not even close. But you are in that nice and comfy Gǣoh great, now I know lots of stuffGǥ zone. Don't worry, it'll passGǪ 
GǪalso, setting aside the whole game thing, you might want to look up how relative time actually works and why it doesn't apply to the solution presented by the EVE lore.
Vote Malcanis for CSM8. |

Amber Roston
Poked
2
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Posted - 2013.03.13 16:57:00 -
[8] - Quote
lacking realism?
i agree, there should be a PC in the captains quarters that your fat avatar could use to play flash games for ISK |

Kristopher Rocancourt
Quality Assurance The Marmite Collective
76
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Posted - 2013.03.13 17:00:00 -
[9] - Quote
w.h.a.t.s w.i.t.h t.h.e p.e.r.i.o.ds. i.n b.e.t.w.e.e.n EVE?
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Alara IonStorm
4562
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Posted - 2013.03.13 17:02:00 -
[10] - Quote
Ships with tiny engines move faster then ships with bigger engines. Weapons ranges are 250km. Turrets track slower by size for no reason. If you cut power to the engines you drift to a stop. You can bank your ship. You can coat your kilometer long ship in an over 5 foot thick layer of armor that fits in a 20m3 space in your cargo hold. The bigger the ship the longer the target lock when a Battleship can fit a computer the size of a Frigate. Most ships can not obtain Apollo 11 Speeds. Their is a hard limit to the amount of mods you can fit on Destroyers up equal up too about twice that on a Frigate when the ship is 10-200 times the size. 30m Long Flimsy Space Fighters have the HP of Cruisers. Starbases / Outpost / Structures can become invincible for like a day but nothing else.
It is the lack of time dilation in fictional warp fields that bugs you...  |
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Whitehound
1190
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Posted - 2013.03.13 17:11:00 -
[11] - Quote
Thomas Hurt wrote:Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? ...
This really is a big issue to me; it would be like if Call of Duty had no gravity ... You can't ignore the fundamental nature of reality and expect to present your game as internally consistent... Sorry to read about your big issue. I hope they let you play CoD again real soon. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

De'Veldrin
East India Ore Trade The East India Co.
1164
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Posted - 2013.03.13 17:15:00 -
[12] - Quote
Thomas Hurt wrote:Micheal Dietrich wrote:Another one of these threads. Hows your first year of school going? Fine, thank you. I'm taking Physics 101 and am already 3/4th of the way through the syllabus, so I think I'm more than qualified to comment on this.
LOL. Hey, I took a year of auto shop in high school - I can build race cars! Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

Kristoffon vonDrake
Forceful Resource Acquisition Inc
32
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Posted - 2013.03.13 17:21:00 -
[13] - Quote
Imagine if the game was based on *gasp* magic how ridiculous it would be. I support the OP's initiative of aligning game physics and reality but he should start with games that are glaringly oblivious to reality and use such magic-basic shenanigans. OP, it is your moral duty to the world to register a WoW account and place this question on their forums. |

Alara IonStorm
4568
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Posted - 2013.03.13 17:29:00 -
[14] - Quote
Kristoffon vonDrake wrote:Imagine if the game was based on *gasp* magic how ridiculous it would be. I support the OP's initiative of aligning game physics and reality but he should start with games that are glaringly oblivious to reality and use such magic-basic shenanigans. OP, it is your moral duty to the world to register a WoW account and place this question on their forums. New Healer Spells.
* Tourniquet * Leeches * Hacksaw * Opium * Pray to Correct God * Leeches Type 2 |
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ISD Suvetar
ISD Community Communications Liaisons
1877

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Posted - 2013.03.13 17:29:00 -
[15] - Quote
Hi,
The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.
EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.
Now, I would like to remind people to post constructively, please! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Alara IonStorm
4568
|
Posted - 2013.03.13 17:31:00 -
[16] - Quote
ISD Suvetar wrote:Hi,
The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.
EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.
Now, I would like to remind people to post constructively, please! I think she is calling us all stupid...
I can find little counter evidence.  |

Unsuccessful At Everything
The Troll Bridge
2671
|
Posted - 2013.03.13 17:32:00 -
[17] - Quote
What part of space submarines and fluid space doesnt OP understand...
or in other words...
Posting in a 'EvE needs more physics' thread# FINDSOMETHINGELSETOCOMPLAINABOUT. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Micheal Dietrich
Kings Gambit Black
1230
|
Posted - 2013.03.13 17:32:00 -
[18] - Quote
ISD Suvetar wrote: Now, I would like to remind people to post constructively, please!
Does that mean we need to use keywords like foundation, structure, paving the way, etc.? |
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ISD Suvetar
ISD Community Communications Liaisons
1877

|
Posted - 2013.03.13 17:32:00 -
[19] - Quote
Alara IonStorm wrote:ISD Suvetar wrote:Hi,
The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.
EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.
Now, I would like to remind people to post constructively, please! I think she is calling us all stupid... I can find little counter evidence. 
wat? ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Bjron
501st Amarr
103
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Posted - 2013.03.13 17:34:00 -
[20] - Quote
I recall reading somewhere that it was stated that the engines that allow you to "warp" or w/e you want to call it, cause space to take on different aspects. More like water.
The mere presence of these engines causes "space to warp its property and become liquid like". |
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Tippia
Sunshine and Lollipops
13222
|
Posted - 2013.03.13 17:34:00 -
[21] - Quote
Alara IonStorm wrote:Kristoffon vonDrake wrote:Imagine if the game was based on *gasp* magic how ridiculous it would be. I support the OP's initiative of aligning game physics and reality but he should start with games that are glaringly oblivious to reality and use such magic-basic shenanigans. OP, it is your moral duty to the world to register a WoW account and place this question on their forums. New Healer Spells. * Tourniquet * Leeches * Hacksaw * Opium * Pray to Correct God * Leeches Type 2 To be fair, it would be much easier to balance:
For all the above: -100 HP per application. Vote Malcanis for CSM8. |

Caviar Liberta
Moira. Villore Accords
99
|
Posted - 2013.03.13 17:35:00 -
[22] - Quote
Thomas Hurt wrote:Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? There was this guy called Einstein, devs, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves faster-than-light travel should take into account the causal paradoxes that would result from such technological possibilities; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).
Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no gravity because "welp, too hard to model" and everyone just sort of floated around. You can't ignore the fundamental nature of reality and expect to present your game as internally consistent...
Use that then, according to the theory time slows as you approach the speed of light. So from an outside observer your ability to learn would also come to a crawl right? |

LOL56
Galactic Express
42
|
Posted - 2013.03.13 17:35:00 -
[23] - Quote
Warp drives don't cause you to get anywhere near the local light speed, they create a field (of totally BS space magic) that decreases the mass of the surrounding space (a 'depleted vacuum') resulting in a large negative density for the region around the ship (the 'warp tunnel'), thus raising light speed and allowing speeds of multiple AU/s without even approaching the local light speed.
The downside to to these drives is that when in standby mode (they cannot be turned off safely) the create a force akin to friction that drags the ship into a zero velocity relative to the local gravity well (usually the local star) |

Andski
GoonWaffe Goonswarm Federation
7079
|
Posted - 2013.03.13 17:38:00 -
[24] - Quote
ISD Suvetar wrote:Hi,
The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.
EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.
Now, I would like to remind people to post constructively, please!
tl;dr: "new eden is an ocean" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Bizzaro Stormy MurphDog
Homowners
40
|
Posted - 2013.03.13 17:39:00 -
[25] - Quote
Thomas Hurt wrote: I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).
You should probably re-read that chapter again, I don't think it means what you think it means.
But as I've said before, I totally think EVE should change the game (via a breakthrough in warp drive technology or something) to actually make the game operate under true physics. Constant acceleration for one, and apply all the laws of intertia.
EVE could be everyone flying around at .94c, unable to turn their ships, taking as long to slow down as they took speeding up, flying past other ships too fast to even notice (much less get a lock), and people on one side of the galaxy having completely different in-game clocks/time than people in other parts of the galaxy.
That would be so much fun. Subs would go through the roof.
|

Christopher AET
Segmentum Solar Nulli Legio
348
|
Posted - 2013.03.13 17:39:00 -
[26] - Quote
Kerbal space program......nuff said I drain ducks of their moisture for sustenance. |

Josef Djugashvilis
Acme Mining Corporation
1074
|
Posted - 2013.03.13 17:41:00 -
[27] - Quote
Thomas Hurt wrote:Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? There was this guy called Einstein, devs, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves faster-than-light travel should take into account the causal paradoxes that would result from such technological possibilities; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).
Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no gravity because "welp, too hard to model" and everyone just sort of floated around. You can't ignore the fundamental nature of reality and expect to present your game as internally consistent...
Einstein physics, are real physics
Eve Online physics, are made up for fun physics.
Deal with it. This is not a signature. |
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ISD Suvetar
ISD Community Communications Liaisons
1877

|
Posted - 2013.03.13 17:43:00 -
[28] - Quote
Andski wrote:ISD Suvetar wrote:Hi,
The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.
EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.
Now, I would like to remind people to post constructively, please! tl;dr: "new eden is an ocean"
All joking aside, that's not a bad analogy really :) ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Primary This Rifter
Imperial Academy Amarr Empire
1
|
Posted - 2013.03.13 17:46:00 -
[29] - Quote
Let us know how you plan on simulating how a ship's mass, length, and time dilation become imaginary at speeds above c. Yes, I'm an alt. Congratulations. |

iskflakes
352
|
Posted - 2013.03.13 17:47:00 -
[30] - Quote
EVE physics is not realistic as everybody else has already said. It's a shame the "fluid" nonsense doesn't make any sense either.
The most annoying thing to me is how wrecks stop moving when you kill something that was moving. The max range on guns is also fairly ridiculous. - |
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