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Lord Kronox
State War Academy Caldari State
0
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Posted - 2013.03.14 02:09:00 -
[91] - Quote
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iskflakes
355
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Posted - 2013.03.14 02:23:00 -
[92] - Quote
ISD Suvetar wrote:To follow this idea them, what would stop them from using some kind of message pattern ?
If you think about TCP/IP packets, a header describes the message, but it's done in situ and, crucially, its done at the same speed as the packet.
In a quantum entangled system, perhaps you'd send a message specific to your pair that could be recognised in its own state or inverted; You'd then follow with a checksum that proves the polarity of the opposite pair, so if you get 01010101 you know that the other one is in a clockwise state, and 10101010 is anti-clockwise.
Holy ... did we just invent TCP/QP ? (Quantum protocol)
This would work if at the transmitting end you could choose the state of your entangled particle to be 1 or 0, but the problem is you can't do that. When an entangled state is created the spin of the particle is random, which means the other member of the entangled pair also has random spin -- so no fancy checksumming or parity system will work. The only decision you get to make is when to measure the state (and whether or not you measured it is not something the other person can determine without first sending their results for comparison).
Here's a math analogy: Think of two people sitting in different galaxies, both with random number generators with the same seed. One of the two generators has a random pattern ("the message") XORed with its output. Both people can both generate random numbers whenever they want, but can't examine the state of the generator or otherwise communicate. Is it possible for one of the two people to determine the message? Clearly it's not possible unless you can compare the output of the two generators -- which means sending the output of one of them slower than light, and this defeats the whole purpose of your messaging system. - |

Lord Kronox
State War Academy Caldari State
0
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Posted - 2013.03.14 02:24:00 -
[93] - Quote
Katran Luftschreck wrote:ISD Suvetar wrote:The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars. ... and Species 8472. ISD Suvetar wrote:EVE would be far too complicated if it simulated true relativistic and newtonian physics, Says you. Do we look like DUST bunnies? ISD Suvetar wrote:and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does. Right., it can't be done. (Oh and the last pic is of a ship going directly from space into planetary atmosphere. Indy game, cost less to make that what CCP spends on pizza in a year.)
Oh really? You are comparing EvE to Evochron Mercenary?
Just a guess here.... but do 50,000 plus people play Evochron Mercenary at the same time on ONE SERVER?
The ISD has it 100% right... EvE is made like it is so 50,000 live internet connections can exists on the same server.... don't like the "sacrifices" in "realism" that have to be made to play a space MMO this large... go play a different space MMO that is this large..... Oh wait, that's right... there ISN'T another one....
Nuff said...... |
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ISD Suvetar
ISD Community Communications Liaisons
1883

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Posted - 2013.03.14 02:53:00 -
[94] - Quote
iskflakes wrote:
This would work if at the transmitting end you could choose the state of your entangled particle to be 1 or 0, but the problem is you can't do that. When an entangled state is created the spin of the particle is random, which means the other member of the entangled pair also has random spin -- so no fancy checksumming or parity system will work. The only decision you get to make is when to measure the state (and whether or not you measured it is not something the other person can determine without first sending their results for comparison).
Here's a math analogy: Think of two people sitting in different galaxies, both with random number generators with the same seed. One of the two generators has a random pattern ("the message") XORed with its output. Both people can both generate random numbers whenever they want, but can't examine the state of the generator or otherwise communicate. Is it possible for one of the two people to determine the message? Clearly it's not possible unless you can compare the output of the two generators -- which means sending the output of one of them slower than light, and this defeats the whole purpose of your messaging system.
I see what you're getting at; I guess it would depend what happens to your pair after you first entangle them and then induce a change in one's state too. After all, there is a point where they can communicate at sublight speed, and that's when they're made and tangled.
This, of course, relies on us inventing a system that allows us to induce and read a change, without breaking the existing entangled state; which I'm led to believe is also very hard at the moment.
Hmm food for thought, it's a fascinating topic!
More on this tomorrow I think, it's very very late here :) ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Andski
GoonWaffe Goonswarm Federation
7080
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Posted - 2013.03.14 03:11:00 -
[95] - Quote
let me just send Dr. Kaku a buddy invite ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Mr Kidd
Center for Advanced Studies Gallente Federation
1050
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Posted - 2013.03.14 03:37:00 -
[96] - Quote
Thomas Hurt wrote:Does anyone else find it extremely odd that this game uses laws of physics...
I stopped right there and for good reason. Eve uses no laws of physics grounded in reality, outdated or not.
HTFU!...for the children! |

Sabriz Adoudel
Resurgent Threat
97
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Posted - 2013.03.14 04:16:00 -
[97] - Quote
iskflakes wrote:ISD Suvetar wrote:But, regarding the other point - I know I'm being a pedant, but it depends what you define as being information? After-all, the experiments prove that we know the state of one of the pairs ... and if we can't actually extract the specific (although i'd bet we'd just be saying that any of one rotation is 1, and any of the other is 0) we have the information that the pair was changed by effecting the first.
If we didn't know that, we wouldn't know that the experiments work! You're right -- I should be more specific (I'm a massive pedant too!). Clearly QUANTUM information is transferred between the pair, but crucially CAUSAL classical information is never transferred faster than the speed of light. The reason for this: Measure one particle's state and you gain some information, but until you know what the state of the other particle was measured to be your information is useless. The only way to find out what the state of the other particle was is to have the information about its state transmitted classically.. slower than light. The tl;dr is as before, entanglement can't be used to send useful (causal) information faster than the speed of light (as far as our current understand goes).
This.
Other things can travel faster than c without transmitting information too. Example: Consider an observer surrounded by a massive sphere 3 light seconds away from them. They point a laser at the wall and spin it. The 'dot' on the wall moves much faster than c but transmits no information.
The other thing is - once two events occur outside of each other's light cones (i.e. light from one hasn't reached the other), relativity tells us that we cannot discern which of them happened first or if they were simultanous. What is 'instantaneous communication' to one observer is 'non-instant FTL communication' to another and 'sending a message backward in time' to an observer in a different reference frame. (I'm actually playing upon this in a fictional writing project at the moment)
Of course this assumes that relativity is correct. It is a theory after all (albeit one that has been very effective in making predictions including some very counterintuitive ones)
Again, however - let's suspend disbelief in the interest of game design. Instant communication makes the game more entertaining than it otherwise would be. '... you cannot reason with the mining bots, you cannot negotiate with them, you can only bring them judgement in the form of Navy Antimatter, turn their Mackinaws to salvage and dust, smartbomb their pods, and burn their Mining Link implants with sweet incense...'- The Gospel according to St James 315 |

Pantiy
Corporate Scum Test Friends Please Ignore
10
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Posted - 2013.03.14 04:26:00 -
[98] - Quote
Benny Ohu wrote:nah mate
it was newton came up with relativity
He is a goon we know they aren't very intelligent. |

Pantiy
Corporate Scum Test Friends Please Ignore
10
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Posted - 2013.03.14 04:27:00 -
[99] - Quote
BTW this just in he is right. I just warped via a jump bridge, and when I came out of warp I had Titan 5 trained. |

Andski
GoonWaffe Goonswarm Federation
7080
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Posted - 2013.03.14 05:33:00 -
[100] - Quote
Pantiy wrote:Benny Ohu wrote:nah mate
it was newton came up with relativity He is a goon we know they aren't very intelligent.
"we're pets of pets, grrr goons" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
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Jacob Holland
Weyland-Vulcan Industries
129
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Posted - 2013.03.14 08:50:00 -
[101] - Quote
Thomas Hurt wrote:I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary). Relativity means that you always train at the same rate - it's other people who train faster due to lower gravity or slower due to high velocity. |

Debora Tsung
The Investment Bankers Guild
68
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Posted - 2013.03.14 09:01:00 -
[102] - Quote
ElQuirko wrote:Pretty sure any qualified scientist knows that everything is held together by God.
preachers and overzealous religous preschool teachers do not count as qualified scientists. There's nothing a million chinese guys can't do cheaper. |

Debora Tsung
The Investment Bankers Guild
68
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Posted - 2013.03.14 09:11:00 -
[103] - Quote
Katran Luftschreck wrote:Right., it can't be done. (Oh and the last pic is of a ship going directly from space into planetary atmosphere. Indy game, cost less to make that what CCP spends on pizza in a year.)
But... weren't those all single player games? I wonder how they'd perform with 2000 active people on the same node. There's nothing a million chinese guys can't do cheaper. |

Debora Tsung
The Investment Bankers Guild
69
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Posted - 2013.03.14 09:35:00 -
[104] - Quote
Sabriz Adoudel wrote:Surely one of the biggest atrocities against relativistic physics in this game is the instant communication.
I can be in a station 10AU (80 light minutes) from an asteroid belt and get instant intel from the belt that there's three untanked Hulks there from a scout and assemble a fleet to obliterate them well before the message should have even travelled 1AU.
Only if You presume that communication happens via radio waves, which indeed move at the speed of light.
but as far as I understand it capsuleers use something akin to quantum entanglement for communication. There's nothing a million chinese guys can't do cheaper. |

Arronicus
Vintas Industries Mistakes Were Made.
344
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Posted - 2013.03.14 09:43:00 -
[105] - Quote
Alara IonStorm wrote: Weapons ranges are 250km at most usually much less including light speed lasers. .
To be fair, this isn't true. Railguns, cruise missiles I believe, and some others can push almost or more than 400km. Raven, rigs, cruise missiles: 394.9 KM Eagle, 250mm rails, spike, 4 tracking comps, 276km max range Rokh, 425mm rails, spike, 2 tracking comps, rigs, 413km Max range Apocalypse, Tachyons, Aurora, Rigs, 2 tracking comps, 347km max range
So no, weapon ranges are not 250km at most, TARGETING ranges caps out at 249km. |

Debora Tsung
The Investment Bankers Guild
69
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Posted - 2013.03.14 10:05:00 -
[106] - Quote
Arronicus wrote:So no, weapon ranges are not 250km at most, TARGETING ranges caps out at 249km.
It's still lame. I want to equip cruise missiles with warp drives and shoot them across the system.
Those imaginary ships we're supposed to commandeer are nothing less than technological marvels and we can't even get accurate firing solutions at not even more than a mere quarter of a kilometre.
With what shuch ships should be able to do 250km actually should be considered ultra close quarters brawling range.
The range of capital ship class weapon systems should be measured in AU, not some pansy little kilometres.
and that's almost the only thing that's bugging me in EVE.
The other thing would be that, anything bigger than a Battlecruiser is shooting stuff at other stuff that would be considered at least a city buster in our days, and still they're really really tiny... torpedoes for example have a size of 0.1m^3 it's small enough to fit into my hand, make 'em as big as real torpedoes and the can destroy stars or have a flight time long enough to be shot into adjacent solar systems?
And yet the launch bays for them are as big as my house. o_O
What did they build into those launchers? A shopping mall? can't be an ammo depot since all the ammo is in my cargo hold and the 20 rounds that fit into my torp launcher could also be stored on the desk of my first mate Joe Anybody who's name I don't even know because he's not a capsuleer and will be forgotten once I vent the atmosphere to dry clean my ships interior. There's nothing a million chinese guys can't do cheaper. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1112
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Posted - 2013.03.14 10:22:00 -
[107] - Quote
Lord Kronox wrote:Just a guess here.... but do 50,000 plus people play Evochron Mercenary at the same time on ONE SERVER?
I believe the record number of people in one 200km chunk of space is around 2000, actually.
EvE is a series of interconnected instances. A very impressive method, mind you, but it's still very, very instanced.
"Nothing is particularly hard if you divide it into small jobs" - Henry Ford
EvE is like prison.-á It's a place when bad people go to learn how to become even worse people. |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
30
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Posted - 2013.03.14 10:28:00 -
[108] - Quote
to quote futurama
Cubert J. Farnsworth: I understand how the engines work now. It came to me in a dream. The engines don't move the ship at all. The ship stays where it is, and the engines move the universe around it. Bender: That's a complete load! Cubert J. Farnsworth: Nothing's a complete load! Not if you can imagine it. That's what being a scientist is all about
nuff said 
real gamers only need one toon-á |

Andski
GoonWaffe Goonswarm Federation
7080
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Posted - 2013.03.14 10:43:00 -
[109] - Quote
Katran Luftschreck wrote:Lord Kronox wrote:Just a guess here.... but do 50,000 plus people play Evochron Mercenary at the same time on ONE SERVER? I believe the record number of people in one 200km chunk of space is around 2000, actually. EvE is a series of interconnected instances. A very impressive method, mind you, but it's still very, very instanced. "Nothing is particularly hard if you divide it into small jobs" - Henry Ford
I know what you're getting at and all but that isn't instancing. EVE doesn't have instancing the way other MMOs do, not even close. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Benny Ohu
Chaotic Tranquility Casoff
918
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Posted - 2013.03.14 11:13:00 -
[110] - Quote
Andski wrote:Pantiy wrote:He is a goon we know they aren't very intelligent. wait you're agreeing with a troll reply and you think newton came up with relativity 'lol' He was a clever dude and he did  |
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ChromeStriker
The Riot Formation Unclaimed.
507
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Posted - 2013.03.14 11:21:00 -
[111] - Quote
Warp drives create friction to real space, hence fluid dynamics.
Faster than light speed and time paradoxes are all relative. No change in time has happened for you, so skill training for example wouldn't change. Warp drives change the fabric of space as we know it, either by folding or changing its "density" to gain relative faster than light travel.
 - Nulla Curas |

baltec1
Bat Country
5584
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Posted - 2013.03.14 11:27:00 -
[112] - Quote
Benny Ohu wrote:Andski wrote:Pantiy wrote:He is a goon we know they aren't very intelligent. wait you're agreeing with a troll reply and you think newton came up with relativity 'lol' He was a clever dude and he did 
Wait what?
Also space is a liquid. |

Jensaro Koraka
Serenity Prime Kraken.
67
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Posted - 2013.03.14 11:27:00 -
[113] - Quote
Thomas Hurt wrote:Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? There was this guy called Einstein, devs, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves faster-than-light travel should take into account the causal paradoxes that would result from such technological possibilities; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).
Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no gravity because "welp, too hard to model" and everyone just sort of floated around. You can't ignore the fundamental nature of reality and expect to present your game as internally consistent... According to Einstein FTL travel is impossible. If we were going to follow real physics you'd have to spend decades traveling anywhere because warp wouldn't exist.
Andski wrote:Katran Luftschreck wrote:Lord Kronox wrote:Just a guess here.... but do 50,000 plus people play Evochron Mercenary at the same time on ONE SERVER? I believe the record number of people in one 200km chunk of space is around 2000, actually. EvE is a series of interconnected instances. A very impressive method, mind you, but it's still very, very instanced. "Nothing is particularly hard if you divide it into small jobs" - Henry Ford I know what you're getting at and all but that isn't instancing. EVE doesn't have instancing the way other MMOs do, not even close. Yeah. Eve isn't instanced. It just has loading screens. Big difference. Instancing in an MMO means splitting the same area into multiple copies. Like for example if there was more than one Jita and you and your friend could both be at the 4-4 undock without being able to see each other because you're in different Jitas. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |

Alara IonStorm
4592
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Posted - 2013.03.14 11:50:00 -
[114] - Quote
Debora Tsung wrote: It's still lame. I want to equip cruise missiles with warp drives and shoot them across the system.
Inter-Planetary Ballistic Missiles. Someone links a target lock and you fire from anywhere in the system. Inter-System Ballistic Missiles with Jump Drives, they don't even need a launcher, the Size of an Armageddon.
Terribly unbalanced though...
 |

Debora Tsung
The Investment Bankers Guild
69
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Posted - 2013.03.14 12:00:00 -
[115] - Quote
Alara IonStorm wrote:Debora Tsung wrote: It's still lame. I want to equip cruise missiles with warp drives and shoot them across the system.
Inter-Planetary Ballistic Missiles. Someone links a target lock and you fire from anywhere in the system. Inter-System Ballistic Missiles with Jump Drives, they don't even need a launcher, the Size of an Armageddon. Terribly unbalanced though... 
Still would be fun  There's nothing a million chinese guys can't do cheaper. |

Andski
GoonWaffe Goonswarm Federation
7080
|
Posted - 2013.03.14 13:49:00 -
[116] - Quote
i have the theory of everything sitting in my sock drawer and i tested it experimentally using two mirrors and a cat, it has not failed experimentally
submitting it is too :effort: though ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
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ISD Suvetar
ISD Community Communications Liaisons
1891

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Posted - 2013.03.14 15:53:00 -
[117] - Quote
baltec1 wrote:Benny Ohu wrote:Andski wrote:Pantiy wrote:He is a goon we know they aren't very intelligent. wait you're agreeing with a troll reply and you think newton came up with relativity 'lol' He was a clever dude and he did  Wait what? Also space is a liquid.
It's true, I read that Newtonian Relativity can be summed up in the pithy statement: "The laws of physics (mechanics) are the same for any observer moving at constant speed."
Quite profound :) ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Komen
Capital Enrichment Services Existential Anxiety
176
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Posted - 2013.03.14 16:34:00 -
[118] - Quote
ISD Suvetar wrote:baltec1 wrote:Benny Ohu wrote:Andski wrote:Pantiy wrote:He is a goon we know they aren't very intelligent. wait you're agreeing with a troll reply and you think newton came up with relativity 'lol' He was a clever dude and he did  Wait what? Also space is a liquid. It's true, I read that Newtonian Relativity can be summed up in the pithy statement: "The laws of physics (mechanics) are the same for any observer moving at constant speed." Quite profound :)
Because forums. |

LHA Tarawa
Pator Tech School Minmatar Republic
523
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Posted - 2013.03.14 16:37:00 -
[119] - Quote
Thomas Hurt wrote:Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old?
If you think EVE uses Newtonian physics, then you have no clue about Newtonian physics.
Perhaps by "over 100" you actually mean "over 400". |

Bagrat Skalski
Poseidaon
172
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Posted - 2013.03.14 17:36:00 -
[120] - Quote
LHA Tarawa wrote:Perhaps by "over 100" you actually mean "over 400".
It should be over 9000!
(But seriously, laws of physics are much more older than that, people just could not comprehend them until lately). New CQ prototype |
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