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DTM2752
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Posted - 2005.08.23 12:56:00 -
[1]
Does anyone have a setup to hold an XL Shield Booster II and a shield amp indefinately with hardeners? My tank is great but man I just can't hold it long enough to handle some encounters for level 4 agent missions. I don't care if it takes level 5 eng. skills or what just curious whos pulling it off out there! 
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Vilserx
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Posted - 2005.08.23 13:08:00 -
[2]
Originally by: DTM2752 Does anyone have a setup to hold an XL Shield Booster II and a shield amp indefinately with hardeners? My tank is great but man I just can't hold it long enough to handle some encounters for level 4 agent missions. I don't care if it takes level 5 eng. skills or what just curious whos pulling it off out there! 
You just can't really. XL Shield Booster drains LOADS of cap in a short cycle time and the Raven has neither the cap or the recharge rate to keep it going forever. ---------------------------
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DTM2752
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Posted - 2005.08.23 13:11:00 -
[3]
I heard from another raven pilot he can. However it involves cap power relays and that wasn't my first choice for the way to do it.
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Robotek Hybrid
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Posted - 2005.08.23 13:13:00 -
[4]
Edited by: Robotek Hybrid on 23/08/2005 13:14:05 another amp should help dunno what else you use but I fight guristas so for example 2 shield amps xl t2 booster 2 kinetik hardeners and 1 thermal hardener. It lasts a while. --------------------------------------------
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Vilserx
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Posted - 2005.08.23 13:15:00 -
[5]
Originally by: DTM2752 I heard from another raven pilot he can. However it involves cap power relays and that wasn't my first choice for the way to do it.
Don't see the point of that really. That means your tank will likely fail anyway as you're not getting as much regen from your booster as before. ---------------------------
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DTM2752
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Posted - 2005.08.23 13:16:00 -
[6]
Originally by: Vilserx
Originally by: DTM2752 I heard from another raven pilot he can. However it involves cap power relays and that wasn't my first choice for the way to do it.
Don't see the point of that really. That means your tank will likely fail anyway as you're not getting as much regen from your booster as before.
Exactly, thats why I'm not doing it.
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Dark Shikari
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Posted - 2005.08.23 13:17:00 -
[7]
I'm guessing you can do it with 5 PDU2s, 5/5 cap skills, no amp, 2 hardeners, and 3 cap recharger IIs... but that would be silly.
The only way to have both an effective and infinite tank on a raven is to use a Gistii XL booster (any type works--A, B, C, or X). -- Proud member of the [23].
Selling Capital Cargo Bays and Kernite Mining Crystal IIs, cheaper than anyone else. |

DTM2752
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Posted - 2005.08.23 13:21:00 -
[8]
Originally by: Dark Shikari I'm guessing you can do it with 5 PDU2s, 5/5 cap skills, no amp, 2 hardeners, and 3 cap recharger IIs... but that would be silly.
The only way to have both an effective and infinite tank on a raven is to use a Gistii XL booster (any type works--A, B, C, or X).
Any idea where I can find that as a drop so I don't have to spend a billion isk?
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Bleakheart
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Posted - 2005.08.23 13:22:00 -
[9]
Originally by: DTM2752 Does anyone have a setup to hold an XL Shield Booster II and a shield amp indefinately with hardeners? My tank is great but man I just can't hold it long enough to handle some encounters for level 4 agent missions. I don't care if it takes level 5 eng. skills or what just curious whos pulling it off out there! 
Can only tell you what someone else told me, take those XL Boosters off auto and use them manually, harden as necessary of course.
Quote: To bring Type-D Attenuation Signal Augmentation online requires 15.2 cpu units, but only 15.2 of the 734.4 units that your computer produces are still available.
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Muad 'dib
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Posted - 2005.08.23 13:28:00 -
[10]
Originally by: Bleakheart
Can only tell you what someone else told me, take those XL Boosters off auto and use them manually, harden as necessary of course.
I used to do this before the shield compensation skill, i could tank large spawns for ever keeping the shield at 50% or so playin on the passive shield recharge, that was with 5x pdu + X-large SB + amp + hardeners. no cap recharger IIs needed .
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DTM2752
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Posted - 2005.08.23 13:31:00 -
[11]
Originally by: Muad 'dib
Originally by: Bleakheart
Can only tell you what someone else told me, take those XL Boosters off auto and use them manually, harden as necessary of course.
I used to do this before the shield compensation skill, i could tank large spawns for ever keeping the shield at 50% or so playin on the passive shield recharge, that was with 5x pdu + X-large SB + amp + hardeners. no cap recharger IIs needed .
Yes, I've found that to be more effective as well. When I first started I would start boosting on manual every now and then to keep myself at 100% but then I realized I wasn't letting my shields innate ability to recharge do its job.
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babylonstew
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Posted - 2005.08.23 13:33:00 -
[12]
you can run an XL booster forever with 4 hardners and a boost amp, trouble is, it needs a support apoc with 2 large energy transfers runnign full time, tried it on a mission,once, was a bit too rfestrictive tho so we dropped it
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Eyeshadow
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Posted - 2005.08.23 13:47:00 -
[13]
stick a large injector on with 800 charges. If ur cap starts to die just bang 1 or 2 charges and u back in business. Might need to drop a nos for it though but it will keep u alive longer than a single hvy nos will
My Latest Vid: Linky |

DTM2752
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Posted - 2005.08.23 13:51:00 -
[14]
Originally by: Eyeshadow stick a large injector on with 800 charges. If ur cap starts to die just bang 1 or 2 charges and u back in business. Might need to drop a nos for it though but it will keep u alive longer than a single hvy nos will
I've never used an injector yet but I think I might give that a try. How bad does it effect your missile carrying capability if you pop some of those charges in your cargo hold?
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Mallik Hendrake
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Posted - 2005.08.23 13:59:00 -
[15]
Use a Gistii c-type large booster, a good amp, 4 hardeners 3 pds II, 2 bcu, and solid cap skills/shield comp.
you'll tank well enough to handle any l4 mission and nearly indefinite if not indefinite. My dg large booster held up to all gurista l4 missions pre-patch and ran nearly indefinitely with this setup, and a gist c-type is a lot more efficient.
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DTM2752
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Posted - 2005.08.23 14:13:00 -
[16]
Originally by: Mallik Hendrake Use a Gistii c-type large booster, a good amp, 4 hardeners 3 pds II, 2 bcu, and solid cap skills/shield comp.
you'll tank well enough to handle any l4 mission and nearly indefinite if not indefinite. My dg large booster held up to all gurista l4 missions pre-patch and ran nearly indefinitely with this setup, and a gist c-type is a lot more efficient.
Thats an interesting setup Mallik, I may check that out thanks.
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Kinsy
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Posted - 2005.08.23 14:18:00 -
[17]
Originally by: DTM2752
Originally by: Eyeshadow stick a large injector on with 800 charges. If ur cap starts to die just bang 1 or 2 charges and u back in business. Might need to drop a nos for it though but it will keep u alive longer than a single hvy nos will
I've never used an injector yet but I think I might give that a try. How bad does it effect your missile carrying capability if you pop some of those charges in your cargo hold?
Badly.
I use one on my Scorp setups, getting 5 800 charges and some cruise in there is tough.
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j0sephine
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Posted - 2005.08.23 14:33:00 -
[18]
"I've never used an injector yet but I think I might give that a try. How bad does it effect your missile carrying capability if you pop some of those charges in your cargo hold?"
Injectors are pretty much one-time deal, the charges are huge.
You can have 4 charges pre-loaded in the heavy injector, each extra charge in the hold takes 80m3 (equivalent of ~130 torpedoes or ~265 cruise missiles)
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DTM2752
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Posted - 2005.08.23 14:42:00 -
[19]
Originally by: j0sephine "I've never used an injector yet but I think I might give that a try. How bad does it effect your missile carrying capability if you pop some of those charges in your cargo hold?"
Injectors are pretty much one-time deal, the charges are huge.
You can have 4 charges pre-loaded in the heavy injector, each extra charge in the hold takes 80m3 (equivalent of ~130 torpedoes or ~265 cruise missiles)
Holy Crap! I doubt I'll be going with that method then.
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X'Alor
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Posted - 2005.08.23 15:48:00 -
[20]
to do it solo and have a good tank is very very very very hard and very very very expensive even with max skills. I'd probably be fair in saying not possible solo to run non stop indefinitely. no possible way and have a valid tank.
Things that help much.
Must use 5PDU 2's(each one increases shield HP as well as recharge rates) the increase hitpoints is very very valuable.
Must have energy and shield management to 5
Must have shield compenstation atleast 4
Two amps helps considerably on your cap Efficency. Way worth it. More eficient cap use = longer tankability and more activations plus more HP per activation.
And the one thing that really really really helps but your not gonna like the answer, spend a half billion on atleast the low grade crystal implant set.
Don't use Nosferatu on NPC as they run dry and cost you cap to activate nos on an empty NPC.
BUT(prolly only use this for missions and NPC's)
if you got a partner (Specifically apoc partner), have him setup his apoc with uber recharge rate. He can still fit a semi tank, we're talking 3 cap recharger 2's in mids and atleast 3 cap relays in lows.
Fit two large named nosferatu on your raven, best possible.
at start of battle, lock your apoc buddy and get ready to nos him. that way he can use full gun loadout and not have to equip transfer arrays. You also can fit full launcher load out. Start to nos him after battle has started. his recharge rate should handle your two nos, all his guns, and one large armor repairer no problem. it did for us anyways.
that is about the closest/only way we found unilimited shield boosting capability and valid tank, you must nos to do it but nosing NPC's is crap.
My Basic raven setup
either cruise launchers + 2 large guns or 6 seige XL T2 booster/2 hardeners/2 amps/cap recharger 2 5 PDU 2's
That setup with max skills allows me to get atleast 25 activations before my cap is completely drained in battle. 5 second XL T2 activation = 125 seconds before capped = 2 minutes worth of auto repeat 900+ hitpoints repaired every 5 seconds with basic high lvl skills no implants. And if you do battle for two minutes and are going to cap out ..... after two minutes you should have killed enough to be able to have your shield at full capacity after having it auto repeat for two minutes. with decent recharge rate you should have some more activations in you as they try to wittle down your 8k full shield
By rights you don't need indefinite sustainability and to do so you have to sacrifice something elsewhere(no matter if it's tank or damage output but you have to sacrifice something), you just need enough to survive what your killing.
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Eyeshadow
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Posted - 2005.08.23 16:10:00 -
[21]
Originally by: X'Alor Don't use Nosferatu on NPC as they run dry and cost you cap to activate nos on an empty NPC
that is not true in the slightest. NOS have no activation cost at all on anything at all. NOS work fine against NPCs, as long as u cycle targets regularly as they have fairly weak cap and no recharge what so ever
My Latest Vid: Linky |

Stepping Razor
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Posted - 2005.08.23 17:01:00 -
[22]
Originally by: Eyeshadow stick a large injector on with 800 charges. If ur cap starts to die just bang 1 or 2 charges and u back in business. Might need to drop a nos for it though but it will keep u alive longer than a single hvy nos will
This is actually a good move. If we're talking PvP, you'll still have enough room for enough ammo to last a couple fights. Injectors will save you butt more often than you'd think in PvP. Even 2 nos won't feed you enough to run that XL constantly
Re. cap relays, OMG. Do the math. Yes you can run that thing full time with 5 cap relays, but the effective is so much reduced I doubt you're getting more cap per second than a L tech II, at twice the fitting price and with the loss of grid 5 PDUs gives you.
If we're talking level four missions, you don't put more than 1 or 2 800 charges in your hold, and have 4 in the pipe. This will get you through 2 bad situations, or 1 REALLY bad situation. Then you dock, pick up more and do your next mission.
For missions I've never liked an XL booster. I like a large tech II, an amp and 4 hardeners. Or substitute the amp for a 5th hardener on Amarr missions. 5 PDU IIsin the low slots. If you aren't using cap relays, you get nice cap/second and you can run it a LONG time with good skills. A really severe spawn will overcome your repair ability over a minute or two, but if you can't take down their big damage dealers in a minute or two you have a problem.
Razor
Originally by: Bonaventure Phaidon CCP is the best at at least three things: 1. Really, really fun gameplay 2. Good forum presence 3. Inventing new and exciting ways to bring about in-game catacly
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Dryxonedes Sae
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Posted - 2005.08.23 18:05:00 -
[23]
If your missioning, and have a buddy along, use a spare high slot, or 2 if you have them, for medium cap relays, set both ships up for tanking as per normal. As your plugging through, if the current tanker is running dry, just throw on the relays for a while, use the caps from both ships to support 1 tank, you should be able to run constant like this, or if you can't take out a threat before both caps die then you have serious issues.
Like has been said though, you need serious isk's of gear to be able to do it, i threw the numbers through the ship fitter as though i had lvl 5 in all related skills, and with a T2 XL + amp, you can't do it (atleast assuming i got everything right)
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El Principe
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Posted - 2005.08.23 19:40:00 -
[24]
Hmmm... its been a very long time since i flew a full mission setup Raven.. ganka-raven 4tw!
but from what i remember of my cap/efficiency calculations...
with all cap skills maxed. i was only short something like 3-5 cap/sec from being able to run a CL5 indefinatly. now. factor in that TII XL's have a 5 sec, not 4 sec cycle time (therefore more cap efficent, even if they still provide same boost/sec), and add in the shield compensation skill, and you're set. you shouldnt have ANY trouble running a TII XL indefo with: 5x PDU II's XL TII, 2xHard, AMP, 2x Cap Charger II's and you dont even need NOS with this one.
but, I'll repeat, its pretty skill intesive, Lv5 in both cap skills = 1M SP (i think [rank3, and rank1if not mistaken]).. and you'll want Shield Compensation at atleast lv4. lv5 might not even be neccesary..
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Kelgen Thann
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Posted - 2005.08.23 20:11:00 -
[25]
NPCing all you need is a large tech 2 booster, a boost amp, 4 hardners, 2 Nos (alternating targets) and 3 PDU2's and 2 BCM's
This works swell. I fight rats that do EM and Thermal damage. It holds easily.
Use Drones for Frigs and Cruisers or a wingman in a cruiser that wants the bounty split.
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DTM2752
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Posted - 2005.08.23 20:22:00 -
[26]
Originally by: El Principe Hmmm... its been a very long time since i flew a full mission setup Raven.. ganka-raven 4tw!
but from what i remember of my cap/efficiency calculations...
with all cap skills maxed. i was only short something like 3-5 cap/sec from being able to run a CL5 indefinatly. now. factor in that TII XL's have a 5 sec, not 4 sec cycle time (therefore more cap efficent, even if they still provide same boost/sec), and add in the shield compensation skill, and you're set. you shouldnt have ANY trouble running a TII XL indefo with: 5x PDU II's XL TII, 2xHard, AMP, 2x Cap Charger II's and you dont even need NOS with this one.
but, I'll repeat, its pretty skill intesive, Lv5 in both cap skills = 1M SP (i think [rank3, and rank1if not mistaken]).. and you'll want Shield Compensation at atleast lv4. lv5 might not even be neccesary..
Now that is very interesting. 
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Dr Tetrahydrocannabinol
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Posted - 2005.08.23 20:36:00 -
[27]
why does no one use extenders? --------------------------------------------- "Taking one for the team one ship at a time."
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Randay
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Posted - 2005.08.23 20:53:00 -
[28]
officer pdus will do it. good luck with that though.
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Sable Terrick
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Posted - 2005.08.23 21:23:00 -
[29]
As for why no one uses extenders...ya just dont have the spot for it....let alone the CPU. and unlike an armor plate...a shield extender only does 1.5k+your shield management bonus....in return ya lose like 1/7th or so of your abailable cpu...which on a raven you flat out cant afford unless your gonna pass on something else. In all honesty...the suggestion about the Xl 2,2X hardners,2 Cap Rech 2's,Amp,5 PDU 2's,and 2 heavy nos with 6 cruise or seige launchers should work quite well tbh.you could probably switch out one of the cap rech's for a third hardner depending on what you fight,or another amp. And while im not saying its impossible...its damn unlikely to be able to run a Raven tank indefinately....and all things considered you dont need to run it indefinately unless your mining with it. So what you should do is figure out how long it takes you to kill all the things that you will be facing...and find away to make your shield last just 30 seconds longer then that
I know its just a game but i really wonder how many of these mouthy F*cks would have the stones to say that sort of thing in real life. |

Bracius
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Posted - 2005.08.23 22:05:00 -
[30]
Edited by: Bracius on 23/08/2005 22:04:56 um, extenders t2 give 2.1k hp... i don't exactly know how does that multiply by pduIIs but... i've seen sick numbers on raven shield.
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