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Kali Vindictus
Pator Tech School Minmatar Republic
0
|
Posted - 2013.03.21 12:45:00 -
[1] - Quote
I've been a EvE addict for a few years now but I can still remember how quickly I was hooked simply on the open sandbox concept the game was based on and how new and unexplored it all appeared. To this day i'm still learning new things, most especially how quickly my shiny things tend to blow up.
But it got me thinking, since EvE is crossing the double digit mark, what was New Eden like for those who have been here since time began? Was it this vast expanse of emptiness with some rats and NPC's thrown in? What was the value of isk by comparison of today's market?
......and more interestingly, what were the forums like? |

Whitehound
1329
|
Posted - 2013.03.21 12:52:00 -
[2] - Quote
It was like Tetris.
Also, in before "everything was better".
And in before "forums had pictures". Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Destination SkillQueue
Are We There Yet
4782
|
Posted - 2013.03.21 12:54:00 -
[3] - Quote
My knowledge of the early start is second hand knowledge, so I'll leave answering that to people who actually were there. I can help with the early forums though, since they are archived. It seems like pretty much the same cesspool, but different(and familiar) topics. |

Nova Satar
Rekall Incorporated Sinewave Alliance
58
|
Posted - 2013.03.21 13:06:00 -
[4] - Quote
bigger and better.
Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.
Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable. |

Merouk Baas
601
|
Posted - 2013.03.21 13:10:00 -
[5] - Quote
It had the same number of solar systems on the map (there were no w-space systems). The empires were in the same spots, although with different leaders listed in the lore website. The UI was slightly different, but based on the same concept of the HUD circle and right-click menus. There were no capital ships; it was all up to Battleship as the biggest size.
The open beta ended with an "Armaggeddon" event, where all ships got test server prices (100 isk) and everyone went nuts in an orgy of fighting in the few hours leading to the servers closing prior to release (characters were wiped for release).
The biggest difference is that cliques and the famous people were a lot more known and in-your-face, compared to now. The pool of empire high-sec PVE-only players was smaller, so if you did something outstanding or news-worthy, you became a celebrity faster and were possibly in the immediate interaction circles to most of the playerbase. The 0.0 wars were between fewer people, but a lot closer to a lot of people.
Also, players doing news-worthy things led to some big changes which shaped the game. Someone actually tanked Concord for hours on end, killing everyone passing through the Jita-equivalent at the time - that changed Concord to be unkillable and made the guy famous. People making fortunes trading NPC goods at server start time (when the market was seeded) made CCP get rid of npc-made goods. And so on, it was basically a newer game, with a lot of possibilities for "creative gameplay" that CCP had to patch out. They were pretty cool about not banning people for having bright ideas, though. |

Lady Ayeipsia
Red Federation RvB - RED Federation
590
|
Posted - 2013.03.21 13:13:00 -
[6] - Quote
Nova Satar wrote:bigger and better.
Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.
Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable.
So you are saying a logistic nightmare for larger alliances and groups in nul is your idea of a better game? Alarm clock ops, which only dedicated players can make is a better game than one where even casual players who can contribute 3 hours during their timezone's evening hours is a better game?
I understand the desired for good fights, but a return to such days seems like making eve more pf a job for many, not a game. That risks alienating the player base and does not see like a wise idea. |

S'Way
Bitter Vets
478
|
Posted - 2013.03.21 13:16:00 -
[7] - Quote
Merouk Baas wrote:It had the same number of solar systems on the map (there were no w-space systems). Wrong. Black rise wasn't there at all - nor were the drone regions. Both got added in expansions.
It was better in some ways, worse in others. I don't miss the days of warp to zero bookmarks for every gate though.
|

Nova Satar
Rekall Incorporated Sinewave Alliance
58
|
Posted - 2013.03.21 13:17:00 -
[8] - Quote
Lady Ayeipsia wrote:Nova Satar wrote:bigger and better.
Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.
Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable. So you are saying a logistic nightmare for larger alliances and groups in nul is your idea of a better game? Alarm clock ops, which only dedicated players can make is a better game than one where even casual players who can contribute 3 hours during their timezone's evening hours is a better game? I understand the desired for good fights, but a return to such days seems like making eve more pf a job for many, not a game. That risks alienating the player base and does not see like a wise idea.
lol...
no alarm clock ops, because you didn't need every possible number you could acquire to get something done. It wasnt a logistical nightmare either, it was the way things were done and encouraged teamwork and objectives. Try to picture it without knowing about jump bridges and jump freighters. It only seems a nightmare to you because you are comparing it to modern ways.
its just one exmaple
|

Nova Satar
Rekall Incorporated Sinewave Alliance
58
|
Posted - 2013.03.21 13:18:00 -
[9] - Quote
S'Way wrote:Merouk Baas wrote:It had the same number of solar systems on the map (there were no w-space systems). Wrong. Black rise wasn't there at all - nor were the drone regions. Both got added in expansions. It was better in some ways, worse in others. I don't miss the days of warp to zero bookmarks for every gate though.
the default warp to 15km created an entirely new profession for those who went around entire regions makiing bookmarks 15km behind each gate in all directions so they could be sold to those wanting to warp to zero. Pretty awesome when you think about it, but i dont miss it  |

i-AA
State War Academy Caldari State
0
|
Posted - 2013.03.21 13:20:00 -
[10] - Quote
I played back in Revelations II and so on in every following expansion mostly on and off trial accounts, cant tell you about how it was deep in the game, but graphically and game mechanics wise it was much more simple, lots of fewer options and stuff to do.
On the opposite side I think the feeling that you had was that you were really flying in the universe, I dont know why it seems that was somewhat faded graphically speaking as of right now. Or it could be just me ^^ |

Nova Satar
Rekall Incorporated Sinewave Alliance
58
|
Posted - 2013.03.21 13:20:00 -
[11] - Quote
the domi was made of wood aswell  |

Siigari Kitawa
Push Industries Push Interstellar Network
276
|
Posted - 2013.03.21 13:33:00 -
[12] - Quote
Nova Satar wrote:the domi was made of wood aswell  http://siigarikitawa.com/index.php?id=15 :D Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Felicity Love
STARKRAFT Joint Venture Conglomerate
362
|
Posted - 2013.03.21 13:41:00 -
[13] - Quote
It was a frakking boatload of fun... and it still is... DESPITE how EVE has been repeatedly "dumbed down" and diluted by the whining of the unwashed masses. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Theron Vetrus
Black Label Mafia SCUM.
65
|
Posted - 2013.03.21 13:50:00 -
[14] - Quote
I beta tested EVE, and played very briefly in 2006 and 2008.
The biggest SNAFU I remember has already been mentioned above: you didn't used to be able to warp to zero at a gate. If you wanted to travel quickly, you needed a ton of bookmarks.
Also, someone correct me if I'm wrong, but:
Security in hi-sec was a lot less. I think you used to be able to shoot ships in hi-sec without CONCORD coming to the rescue right away. It wasn't until that ship blew up that CONCORD intervened. I seem to remember being attacked, taken into structure, and ransomed a lot more often in the old days. Take what you can, give nothing back. Psychotic Monk for CSM8 |
|

Chribba
Otherworld Enterprises Otherworld Empire
7519
|
Posted - 2013.03.21 13:54:00 -
[15] - Quote
It was... a different game... http://eve-files.com/chribba/2000.06_Orion.jpg but did evolve http://eve-files.com/chribba/2000.11_Laika_JonHallurCrowdedJumpgate.jpg into something http://eve-files.com/chribba/2002.02_Emerald_JonHallurBattleShipMiners4.jpg beautiful!
So in short, lovely.
/c
|
|

Sura Sadiva
Entropic Tactical Crew
381
|
Posted - 2013.03.21 14:05:00 -
[16] - Quote
Theron Vetrus wrote: Security in hi-sec was a lot less. I think you used to be able to shoot ships in hi-sec without CONCORD coming to the rescue right away. It wasn't until that ship blew up that CONCORD intervened. I seem to remember being attacked, taken into structure, and ransomed a lot more often in the old days.
i remember people making a point in being able to tank or destory concord ships. There were group deidicated to study and try how much they could get close to destroy a concord ship. So CCP buffed Concord, but if I remember correctly was't a buff related to concord react time was more about dps and hp, but this was around 2008.
Later I think they also buffed Concord reaction time, but I think was more recently when suicide ganking became more common. |

Gary Goat
XDC-UK
26
|
Posted - 2013.03.21 14:09:00 -
[17] - Quote
I started playing just after the first expansion was released. That expansion included interceptors and the first t2 modules.
Battleships were the biggest class of ships, no capital ships at all (including freighters). Also no tier 3 battleships. There were no battlecruisers or destoryers No warp to zero, it was 15km minimum Cruisers were considered pretty expensive, if you had a battleship you were rich. Torps did splash damage Stacking penalties didn't exist, Gankgeddons with 8 heatsinks in the low were pretty common. You could stack mwds and go really really fast. No probes or cloaks You couldn't make alliances No pos or outposts No level 4 agents No deadspace complexes
That's what I can remember off the top of my head. Basically you all have it easy these days. Back then isk was really really hard to make. Took me over a month to save up the 7m for a thorax and I was over the moon when I finally bought one and took it out for the first time. To this day the thorax is my favourite ship in game just because it was the first proper ship I was proud to own. |

monkfish2345
D'reg The Methodical Alliance
36
|
Posted - 2013.03.21 14:11:00 -
[18] - Quote
From when i started in RMR, it feels like the game has evolved fairly naturally, but the bigger change is the how we all interact. at the time the BOB vs ASCN war was in full swing and the race for the first titan was nearing it's end.(was all very cold war). but it seemed like even those of us still finding our feet in high sec had an interest in the goings on of null. and the desire was always to go and find your fortune out in 0.0.
now days it seems the complete opposite. titans being built or destroyed is all fairly minor news in the grand scheme of things. It feels almost like the playerbase has expended more than EVE really ever considered.
In my mind they were happier times. but it's hard not to appreciate alot of the good that has also been given to us. contracts, ships, gfx, wormholes, fw & incursions (to an extent).
the more i think about it, the more it fell like there were 'special' things out there. |

Velicitia
Arma Artificer
1273
|
Posted - 2013.03.21 14:11:00 -
[19] - Quote
Lady Ayeipsia wrote:Nova Satar wrote:bigger and better.
Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.
Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable. So you are saying a logistic nightmare for larger alliances and groups in nul is your idea of a better game? Alarm clock ops, which only dedicated players can make is a better game than one where even casual players who can contribute 3 hours during their timezone's evening hours is a better game? I understand the desired for good fights, but a return to such days seems like making eve more pf a job for many, not a game. That risks alienating the player base and does not see like a wise idea.
you have to remember too ... the market practically wasn't there, or at least not nearly like what we have today.
Going far enough back, you didn't have mining barges ... or T2 fittings weren't that prevalent...
so, for example, Red Federation wanted a thorax BPO to stick it to those blues ...
EVERYONE in the corp would be doing whatever they could in order to scratch together enough ISK for the BPO ... then they'd all be working to get the minerals... in frigates with T1 lasers, maybe the richer people have some meta modules, or a cruiser... the richest 1 or 2 people might even have a battleship... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

monkfish2345
D'reg The Methodical Alliance
36
|
Posted - 2013.03.21 14:21:00 -
[20] - Quote
Velicitia wrote:Lady Ayeipsia wrote:Nova Satar wrote:bigger and better.
Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.
Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable. So you are saying a logistic nightmare for larger alliances and groups in nul is your idea of a better game? Alarm clock ops, which only dedicated players can make is a better game than one where even casual players who can contribute 3 hours during their timezone's evening hours is a better game? I understand the desired for good fights, but a return to such days seems like making eve more pf a job for many, not a game. That risks alienating the player base and does not see like a wise idea. you have to remember too ... the market practically wasn't there, or at least not nearly like what we have today. Going far enough back, you didn't have mining barges ... or T2 fittings weren't that prevalent... so, for example, Red Federation wanted a thorax BPO to stick it to those blues ... EVERYONE in the corp would be doing whatever they could in order to scratch together enough ISK for the BPO ... then they'd all be working to get the minerals... in frigates with T1 lasers, maybe the richer people have some meta modules, or a cruiser... the richest 1 or 2 people might even have a battleship...
Again from my experience slightly further down the road, but consider the whole ASCN titan thing.
that first titan loss caused the collapse of the biggest alliance in game.
these days, almost every serious alliance has access to atleast 1 titan, with the biggest fielding 10 - 20 which they can replace if lost.
i wish people still had a reason to really work towards a great goal, at the beginning it was a cruiser or a bs, but the concept is the same, it brings a corp or alliance together and equally it can all be lost. |

Liafcipe9000
Smeghead Empire
1823
|
Posted - 2013.03.21 14:22:00 -
[21] - Quote
where was that "back in my day - bittervet whine thread"? |

Nova Satar
Rekall Incorporated Sinewave Alliance
58
|
Posted - 2013.03.21 14:24:00 -
[22] - Quote
monkfish2345 wrote:
Again from my experience slightly further down the road, but consider the whole ASCN titan thing.
that first titan loss caused the collapse of the biggest alliance in game.
these days, almost every serious alliance has access to atleast 1 titan, with the biggest fielding 10 - 20 which they can replace if lost.
i wish people still had a reason to really work towards a great goal, at the beginning it was a cruiser or a bs, but the concept is the same, it brings a corp or alliance together and equally it can all be lost.
and look at what killed the first Titan: http://eve-kill.net/?a=kill_detail&kll_id=1222634
If you use a single carrier in low-sec these days you would be LUCKY not to have twice that dropped onto you. |

Velicitia
Arma Artificer
1273
|
Posted - 2013.03.21 14:30:00 -
[23] - Quote
I think eve-kill is broken with the fitting (didn't cyvok DD before getting killed)?
and, at the time of the kill -- it cost a billion isk (again, eve-kill is probably confused). Most of us have more than that in our personal wallets... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
850
|
Posted - 2013.03.21 14:31:00 -
[24] - Quote
Return Nosferatu's to what they used to be. I'll play forever!
Nos' were so so awesome when they didnt actually require ur opponent to have any cap, to drain and replenish ur own ^^.
I started playing in '05. Played for a bit and got confused with tutorial, (I was 13 or so). Tried again in '06, liked it, got hooked with a corp called "Blood Inquisition" and was hooked on piracy, have been ever since, although I have to admit, warp to 15 was AWESOME for piratey gatecamps :D. Also: Every web was a 90% web :) |

monkfish2345
D'reg The Methodical Alliance
36
|
Posted - 2013.03.21 14:40:00 -
[25] - Quote
Buhhdust Princess wrote:Return Nosferatu's to what they used to be. I'll play forever!
return of the nos domi's :0 now that would be fun.
|

Nova Satar
Rekall Incorporated Sinewave Alliance
58
|
Posted - 2013.03.21 14:44:00 -
[26] - Quote
Velicitia wrote:I think eve-kill is broken with the fitting (didn't cyvok DD before getting killed)?
and, at the time of the kill -- it cost a billion isk (again, eve-kill is probably confused). Most of us have more than that in our personal wallets...
killmails sued to be sent as eve-mails so old stuff doesn't show up properly on killboards. Damage amounts and fittings and values are all wrong. The value was circa 65bil though.
|

Velicitia
Arma Artificer
1273
|
Posted - 2013.03.21 14:58:00 -
[27] - Quote
Nova Satar wrote:Velicitia wrote:I think eve-kill is broken with the fitting (didn't cyvok DD before getting killed)?
and, at the time of the kill -- it cost a billion isk (again, eve-kill is probably confused). Most of us have more than that in our personal wallets... killmails sued to be sent as eve-mails so old stuff doesn't show up properly on killboards. Damage amounts and fittings and values are all wrong. The value was circa 65bil though.
yeah, i still have a few of the old killmails around here somewhere.
Guess I should've been clearer -- the kill is impressive, but Eve-kill is unfortunately missing some key details, likely due to the killmail changes (and module changes and whatever else CCP has done in the intervening years). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

MeBiatch
Republic University Minmatar Republic
857
|
Posted - 2013.03.21 15:05:00 -
[28] - Quote
Nova Satar wrote:the domi was made of wood aswell 
i miss that domi... i was uber pissed when they made all gal ships teal...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Eight Two
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.03.21 15:51:00 -
[29] - Quote
Different, highsec was much safer and had fewer people in it because "endgame content" was perceived to be blowing up stuff in 0.0. Considering the most basic stuff - by today's standards - was fairly hard to get, that's not surprising.
Also people could live in their choosen space without having to deal with T3 farming fleets, shooting an inanimate tower for hours on end or getting hotdropped by bored randoms from the other of the universe because they can
Traveling actually meant moving slowly through at times hostile space and actively particpiating in defending your stuff rather than watching a pretty cyno animation or contracting goods to BF. You couldn't cloak through hundreds of systems, if you ran into a gatecamp you better have a bookmark or a combat ship.
A lot of things have improved in the past years, like the big fleet lagfests for instance, the UI which is our window into New Eden, etc.
In a way though, a lot of opportunities for the fabled emergent gameplay have been lost along the way or sacrificed for more diversiity in other areas or player convenience. A little bit of the old deal with it when it comes to certain areas could probably spice things up again.
Imagine what would happen if there was no warp to 0 and no cyno traveling tomorrow. |

Myrissa Kistel
Planetary Logistics
42
|
Posted - 2013.03.21 18:15:00 -
[30] - Quote
I started right before the expansion that added carriers and all the other capital ships.
The days when "Boost Amarr" was the battle cry on the forums. Don't miss the old warp to 15 at each gate and coping all those damn bookmarks. |

Nariya Kentaya
Always Negative.
452
|
Posted - 2013.03.21 18:42:00 -
[31] - Quote
Kali Vindictus wrote:I've been a EvE addict for a few years now but I can still remember how quickly I was hooked simply on the open sandbox concept the game was based on and how new and unexplored it all appeared. To this day i'm still learning new things, most especially how quickly my shiny things tend to blow up.
But it got me thinking, since EvE is crossing the double digit mark, what was New Eden like for those who have been here since time began? Was it this vast expanse of emptiness with some rats and NPC's thrown in? What was the value of isk by comparison of today's market?
......and more interestingly, what were the forums like?
I remember when i first tryed playing EVE (on an old account i just found out existed last week, as i was digging through a box and found a book of game accounts/passwords i had, and saw that i had an EVE Online account back in Janurary 2004)
brought back so many memories finding that... memories of the most difficlt but awesome game i had played, i was like 9 years old. its what not only turned me on to MMO's as my primary game-focus, but is what drove me to look for sandboxes and consistently be dissappointed they werent "sandy" enough. |

Nariya Kentaya
Always Negative.
452
|
Posted - 2013.03.21 18:45:00 -
[32] - Quote
Eight Two wrote:Different, highsec was much safer and had fewer people in it because "endgame content" was perceived to be blowing up stuff in 0.0. Considering the most basic stuff - by today's standards - was fairly hard to get, that's not surprising.
Also people could live in their choosen space without having to deal with T3 farming fleets, shooting an inanimate tower for hours on end or getting hotdropped by bored randoms from the other of the universe because they can
Traveling actually meant moving slowly through at times hostile space and actively particpiating in defending your stuff rather than watching a pretty cyno animation or contracting goods to BF. You couldn't cloak through hundreds of systems, if you ran into a gatecamp you better have a bookmark or a combat ship.
A lot of things have improved in the past years, like the big fleet lagfests for instance, the UI which is our window into New Eden, etc.
In a way though, a lot of opportunities for the fabled emergent gameplay have been lost along the way or sacrificed for more diversiity in other areas or player convenience. A little bit of the old deal with it when it comes to certain areas could probably spice things up again.
Imagine what would happen if there was no warp to 0 and no cyno traveling tomorrow. WArp to zero would never happen, because that was done as much for CCP as us, since anyone who bothered to play would have a 0km bookmark set up to get to the gates.
Killing cyno's though i would enjoy, whole reason i closed my lowsec pvp corp and moved into a wormhole alliance was because it eventually turned into me having to call friends from nullsec alliances to cyno in capitals to help defend a POS being camped by other 0.0 players, simply because they had a fleet op nearby adn thought "lol lets trash their tower", since they could just cyno in everything to reinforce it in a amtter of an hour, it wasnt even attemptable to defend. |

Takseen
University of Caille Gallente Federation
366
|
Posted - 2013.03.21 18:47:00 -
[33] - Quote
Velicitia wrote: so, for example, Red Federation wanted a thorax BPO to stick it to those blues ...
Woah, how old IS RvB? |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3745
|
Posted - 2013.03.21 18:55:00 -
[34] - Quote
Merouk Baas wrote:It had the same number of solar systems on the map (there were no w-space systems).
I believe a few areas like Ammatar and Khanid were added a few years later. The only way to get rid of a temptation is to yield to it.-á-á-á-á-á - Oscar Wilde |

Othran
Route One
458
|
Posted - 2013.03.21 18:58:00 -
[35] - Quote
Wasn't on the beta so I can only say what it was like on release.
The manual was fiction, there were no tutorials*, no agents, no Concorde, no sentry guns, no clones, no implants, nothing larger than cruiser and no market to speak of. There were rats on high-sec gates though which was always amusing 
Oh and for the first month or so you could get high-end ore in low-sec places like Jel. Then one day it all magically got transported to null 
Frankly anyone who wasn't on the beta or in a corp with beta people had no clue at all what they were doing for the first month. None whatsoever.
It was possible to tank concorde/navy/guns for a long time. That's why not dying to concorde was declared an exploit - lazy coding/balance.
Chaining 50k rats in the arse-end of null was considered the highest earning activity which didn't require a talent for trading so I guess only the figures have changed on that 
*there was some attempt to show you what things did but it crashed a lot. I never met anyone who got it to work all the way through in the first month of release.
EDIT - oh and of course there was infinite tracking, falloff and stacking. Things went pop VERY fast indeed. |

Othran
Route One
458
|
Posted - 2013.03.21 19:11:00 -
[36] - Quote
Kali Vindictus wrote:......and more interestingly, what were the forums like?
A lot more brutally modded.
I got temp bans twice IIRC for stuff that people would consider perfectly OK these days.
|

Velicitia
Arma Artificer
1275
|
Posted - 2013.03.21 19:20:00 -
[37] - Quote
Takseen wrote:Velicitia wrote: so, for example, Red Federation wanted a thorax BPO to stick it to those blues ...
Woah, how old IS RvB?
not very, IIRC -- but I was just using them because the person I was responding to was in RvB  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Kunming
Viziam Amarr Empire
78
|
Posted - 2013.03.21 20:17:00 -
[38] - Quote
From the 0.0 perspective...
In the beginning there were no conquerable stations in 0.0. Then after 3-4 months they were seeded and quickly claimed by a vast number of different organisations.
Back then there were no POS, you shot a station long enough and it switched ownership. Big groups dominated the political landscape just like today, and the concept of pet alliances or buffer zones existed as well.
Since a couple of smaller groups changing sides could tip the direction of a war there was alot of 0.0 drama going on, which I personally miss.
Alot of players complained about the ping-pong nature of sov warfare; sometimes you woke up and your stations have been taken by a small dedicated group who shot them the whole night while everyone was asleep on a different timezone. It was very annoying OFC, so something had to change. POS were already introduced as operation bases for places far away from stations, so I guess CCP took the simply solution of integrating them in sov warfare, hence one had to beat the POS infrastructure and defenses to get a shot at the station. This was an alright solution for the moment, reinforcement timers provided cover over timezones, etc.
To compensate the tedious job of shooting structures dreadnoughts were introduced. POS spamming became the standard tactic, and the whole sov system showed its big flaws.
CCP tried a number of different approaches which all ended up being gamed by the playerbase. What I consider one of the biggest errors is the introduction of the totally unnecessary super capital class, for a number of reasons including bringing conflict between dominating 0.0 entities to a halt, or creating a high entering barrier for smaller alliances wanting in on 0.0, etc etc.
Another error I consider is the incredible ability to project power over long distances in short amounts of time. In RL big empires usually crumble because it is difficult to project power, even for USA its a big deal to send a carrier task force to the middle east, etc.
So today we pretty much have the same state in 0.0 as in the beginning, except now sov warfare is beyond broken, there are these things called super caps which everyone is piling up, but is afraid to use, pvpers looking for a real fight where their piloting capabilities matter now avoid 0.0 and aim for WHs or low-sec...
|

Kye Do'lan
The Whitesands Consortium
47
|
Posted - 2013.03.21 20:25:00 -
[39] - Quote
Gary Goat wrote:I started playing just after the first expansion was released. That expansion included interceptors and the first t2 modules.
Battleships were the biggest class of ships, no capital ships at all (including freighters). Also no tier 3 battleships. There were no battlecruisers or destoryers No warp to zero, it was 15km minimum Cruisers were considered pretty expensive, if you had a battleship you were rich. Torps did splash damage Stacking penalties didn't exist, Gankgeddons with 8 heatsinks in the low were pretty common. You could stack mwds and go really really fast. No probes or cloaks You couldn't make alliances No pos or outposts No level 4 agents No deadspace complexes
You could also web torps and cruise missiles back then made it fun when camping in null. I started in june 2003
http://eveboard.com/pilot/Kye_Do%27lan |

Zeko Rena
ENCOM Industries
76
|
Posted - 2013.03.21 21:01:00 -
[40] - Quote
The days when 3000 players on at the same time was amazing, and a missile Battleships were the kind  |

Bohoba
Blue Ice Melts
41
|
Posted - 2013.03.21 21:13:00 -
[41] - Quote
click anywhere in space and warp there till your cap ran out :) I saw the EVE Grid once took me a few days to warp that far lol
4 hours to take a pos or station down Torps were the King 1 shot frigs if they were dumb enough to wait till it hit em 2 min filght time lol no caps ships ....wish that was back
inty doing 30+K with muti mwd's lol
man some things were a blast thats for sure humm |

The Greenmachine Greenmachine
Green's Bicycle Shop
7
|
Posted - 2013.03.21 21:18:00 -
[42] - Quote
Eve was the greatest when nightfreeze had control |

flakeys
Arkham Innovations Paper Tiger Coalition
918
|
Posted - 2013.03.21 21:38:00 -
[43] - Quote
Bohoba wrote:
man some things were a blast thats for sure
And so it was ........ i feel like crying now 
We are all born ignorant, but one must work hard to remain stupid.
|

Fatbear
Starwinders SCUM.
22
|
Posted - 2013.03.22 08:03:00 -
[44] - Quote
Nova Satar wrote:bigger and better.
Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.
Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable.
This ladyman speaks the truth. Some of the best fights/fleets I ever had were large freighter escort convoys, commerce raiding and supply chain interdictions. |

NightCrawler 85
Phoibe Enterprises Project Wildfire
330
|
Posted - 2013.03.22 09:10:00 -
[45] - Quote
People were more friendly just on principle. Everyone knew the local pirate (yep just one) and if he was out and active people would spread the news pretty fast. If you came across someone who were neutral in local it was a friendly wave and maybe some small chatter before you went on your way. ISK ment more, and loosing a BS was a big deal, and Yulai was the only real tradehub  Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
|

Dalmont Delantee
Dropbears with Kebabs SpaceMonkey's Alliance
118
|
Posted - 2013.03.22 09:22:00 -
[46] - Quote
Lets see in my day it was:
- Lag, Yulai, Lag, lag and a bit more lag - Low sec was generally safe, no gate camps other than M00 - Everyone was NICE, litterally everyone seemed friendly, except M00 (they were the Goons of the day as in did weird stuff) - Mining with 7 t2 lasers in a megathron - Isk was hard to come by, you really had to work for it and 50K really was a good mark up - Low population meant that the world seemed empty and you were the first person there...sadly lost - No warp to 0 so bookmarking was a serious skill, and profitable to sell - If you had a battleship you were a god!
|

ZAKURELL0 LINDA
Arkhon Industries Solarmark Coalition
1
|
Posted - 2013.03.22 09:52:00 -
[47] - Quote
Dalmont Delantee wrote: Oh I forgot
- no 24hr skill queue, so setting alarms for 3am to make sure you don't miss those precious hours of training!
+1 for the alarm. and reminded that there is no 1phone by the time, good luck :)
<-- started 2005, recently return losing the old a/c |

Pr1ncess Alia
Perkone Caldari State
284
|
Posted - 2013.03.22 10:10:00 -
[48] - Quote
no cap ships
no jump bridges
no stacking penalties
no warp to zero
for people that love the cut throat style of eve it was the best.
Need to move? You're going to have to expose your assets or start anew wherever you're going.
Need a fight? Fleet up and go look for one. Sound like today? Oh... perhaps I forgot to mention that when you engaged someone and they started losing, they couldn't magically make a trillion isk fleet appear right beside you.
The ability to move anywhere instantly and to instantly be able to project your force across space has shrunk the game in not a good way.
You think the big blue donut would exist if people knew it would be likely hour(s) before someone's allies could come bail them out of a bad situation? Or if your only response to being one-upped on a battlefield wasn't to immediately cyno your entire capital fleet onto the enemy?
Supercaps and the sov bungle.... moons that never deplete their resources... so many things have been introduced poorly that we've just swept under the carpet.
I'm definitely one of those that fondly remembers the old days.
I'd like to see sov and cap warfare get fixed with the specific intention of making massive power blocks as incredibly difficult to maintain as possible. (This is eve, we want war, not NAP fests that allow the imbedded to farm their 10trillion isk wallets into a 100trillion isk wallets. 0.0 has always been about the big money (it comes with the risk) but it's just all gone so terribly terribly wrong.)
I'd like to see travel become a bit more of a pain in the ass again and distance across space become the equalizing element it once was.
I'd like to see much, much more space. Space should grow as our populations do. So much space it can't be controlled. Something to restore the perception of the universe being massively huge and empty awaiting opportunity. I can't explain what it was like to fly through such sparsely populated regions, but it just had an ambiance I have only since seen in wormholes (and bravo to CCP for that)
oh, and did I mention no stacking mods? Yes I did, and it was stupidly OP and awesome (no, it was good they fixed that). And fitting restrictions period were lax. BS mods on frigates, or how about 3 MWDs on your tempest?
Good times. Today looking back there is much nostalgia. However I can't say enough how great CCP has evolved this game. The current state of UI improvements, the quality they've rededicated themselves towards... it's just smashing, excellent, best MMO of all time.
.....If only we could fix 0.0 and cap warfare.
|

flakeys
Arkham Innovations Paper Tiger Coalition
918
|
Posted - 2013.03.22 10:25:00 -
[49] - Quote
Dalmont Delantee wrote:Lets see in my day it was:
- Lag, Yulai, Lag, lag and a bit more lag - Low sec was generally safe, no gate camps other than M00 - Everyone was NICE, litterally everyone seemed friendly, except M00 (they were the Goons of the day as in did weird stuff) - Mining with 7 t2 lasers in a megathron- Isk was hard to come by, you really had to work for it and 50K really was a good mark up - Low population meant that the world seemed empty and you were the first person there...sadly lost - No warp to 0 so bookmarking was a serious skill, and profitable to sell - If you had a battleship you were a god!
Oh I forgot
- no 24hr skill queue, so setting alarms for 3am to make sure you don't miss those precious hours of training!
How dare you not mention the MIGHTY APOC ... the god of mining 
And indeed allmost everyone was friendly , chattered before and after killing/being killed.Offcourse people got butthurt but not as these days where people get BUTTHUUUUUUUUUURT over nothing.
My favourite was a raven fitted in meds with allmost only sensor boosters and low only ballistic controls .... you could allmost instalock and instakill anything smaller then a bs when gatecamping in null.No stacking penalty was fun :)
We are all born ignorant, but one must work hard to remain stupid.
|

Mag's
the united Negative Ten.
14585
|
Posted - 2013.03.22 10:38:00 -
[50] - Quote
flakeys wrote:Dalmont Delantee wrote:Lets see in my day it was:
- Lag, Yulai, Lag, lag and a bit more lag - Low sec was generally safe, no gate camps other than M00 - Everyone was NICE, litterally everyone seemed friendly, except M00 (they were the Goons of the day as in did weird stuff) - Mining with 7 t2 lasers in a megathron- Isk was hard to come by, you really had to work for it and 50K really was a good mark up - Low population meant that the world seemed empty and you were the first person there...sadly lost - No warp to 0 so bookmarking was a serious skill, and profitable to sell - If you had a battleship you were a god!
Oh I forgot
- no 24hr skill queue, so setting alarms for 3am to make sure you don't miss those precious hours of training! How dare you not mention the MIGHTY APOC ... the god of mining  And indeed allmost everyone was friendly , chattered before and after killing/being killed.Offcourse people got butthurt but not as these days where people get BUTTHUUUUUUUUUURT over nothing. My favourite was a raven fitted in meds with allmost only sensor boosters and low only ballistic controls .... you could allmost instalock and instakill anything smaller then a bs when gatecamping in null.No stacking penalty was fun :) Do you remember when the mega pulse Raven did the rounds?
I also use to hunt ceptors in my buzzard, as it was pre ECM nerf. (not this char) Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Winters Chill
Ministry of War Amarr Empire
98
|
Posted - 2013.03.22 10:46:00 -
[51] - Quote
Krixtal Icefluxor wrote:Merouk Baas wrote:It had the same number of solar systems on the map (there were no w-space systems). I believe a few areas like Ammatar and Khanid were added a few years later.
Nope, they were in since the game went gold.
I remember the miniature electronics exploit relating to Khanid space with NPC station trading.
Much of the old money of Eve made thier first billion that way.
Oh and sarum prime was 0.4 sec 
And there where no goons, only Mo0. |

Nova Satar
Rekall Incorporated Sinewave Alliance
63
|
Posted - 2013.03.22 10:54:00 -
[52] - Quote
less children played EVE too, it'd be interesting to see a user age graph over time if there was one. |

flakeys
Arkham Innovations Paper Tiger Coalition
919
|
Posted - 2013.03.22 10:55:00 -
[53] - Quote
Nova Satar wrote:less children played EVE too, it'd be interesting to see a user age graph over time if there was one.
Less children played mmorpgs in general back then i'd say .
We are all born ignorant, but one must work hard to remain stupid.
|

SenshiMaru
Macabre Votum Northern Coalition.
33
|
Posted - 2013.03.22 11:18:00 -
[54] - Quote
Does anyone else remember being able to bookmark missiles mid-flight? |

Gary Goat
XDC-UK
29
|
Posted - 2013.03.22 11:20:00 -
[55] - Quote
flakeys wrote:How dare you not mention the MIGHTY APOC ... the god of mining 
I think you'll find the domi with 6 t2 lasers and 15 harvester drones was the god of mining 
Damn expensive though. |

PRO CYLON
The Logs Show Nothing
2
|
Posted - 2013.03.22 12:02:00 -
[56] - Quote
Hi
When I started in 2004 ;
3000 players was the norm with a peak of 7000 on weekends
A battleship was an expensive item and it was considered a big deal if you 'lost' one.
Mining was a reasonable profession - in fact I mined for my first BS with a cruiser !
Missiles hit for full damage, regardless of target size.
15 mil skill points was considered godly.
Space seemed so big and empty .
And you could happily rat in a 0.4 undisturbed for hours on end - except for the one pirate that may stop by for a conversation.
( He would leave you alone if you where polite enough )
And finally that first 10 mil isk ( for a crusier ) was the hardest 10 mil you would ever make! |

Krax As
Silent Tears in Space
11
|
Posted - 2013.03.22 12:35:00 -
[57] - Quote
i am not a first mover but still remember minining in BS (mega with all mining lasers) and real dedicated haulers and dedicated protection... that was fun. sneaking into low / null to get the "holy grail of ores".....
trading bookmarks and / or paying hefty sums for them. and stealing them was a profession (like "i have the BM-¦s of this / that corp... want to buy ?")
pirates ransomed and let you live afterwards.
people were friendly and polite, treid to help each other out more. no null-pvp-high-carebear wars and everyone really seemed to understand that it all was intertwined and connected. that you really needed each other.
building the first battleship was such a big goal .... actually being able to fly one too.
losing stuff meant hard work to get it back.
isk was premium and having millions was a LOT of money.
not so many players had alts and multiple toons. 10k players was A LOT being online.
it all seemed so big. so endless in possibilities. and stuff like "one day i will have my own star system" was a real possibility. now its either you are a hardcore metagaming t33l pvp that looks down and talsk down to others or a whining carebear. the real nice and friendly community is almost gone. at least hard to find |

Nova Satar
Rekall Incorporated Sinewave Alliance
63
|
Posted - 2013.03.22 12:52:00 -
[58] - Quote
Krax As wrote:i am not a first mover but still remember minining in BS (mega with all mining lasers) and real dedicated haulers and dedicated protection... that was fun. sneaking into low / null to get the "holy grail of ores".....
trading bookmarks and / or paying hefty sums for them. and stealing them was a profession (like "i have the BM-¦s of this / that corp... want to buy ?")
pirates ransomed and let you live afterwards.
people were friendly and polite, treid to help each other out more. no null-pvp-high-carebear wars and everyone really seemed to understand that it all was intertwined and connected. that you really needed each other.
building the first battleship was such a big goal .... actually being able to fly one too.
losing stuff meant hard work to get it back.
isk was premium and having millions was a LOT of money.
not so many players had alts and multiple toons. 10k players was A LOT being online.
it all seemed so big. so endless in possibilities. and stuff like "one day i will have my own star system" was a real possibility. now its either you are a hardcore metagaming t33l pvp that looks down and talsk down to others or a whining carebear. the real nice and friendly community is almost gone. at least hard to find
|

John Grimm
Rendili StarDrive Yards
0
|
Posted - 2013.03.22 12:53:00 -
[59] - Quote
Wow, its been so long, remember when the caps where first introduced and the speculation that went on as to who will produce the 1st one ever, and the discussions that went on as the market showed a Titan BPO had been purchased was epic.
Building caps in Hi Sec. Making sure more than half your moons where covered by POSes so as to make sure you keep SOV. The T2 lottery and the prayers that went with that? The King that Apoc was at mining. :) Steel and Iron guard me well, or else i'm dead and doomed to Hell |

Djana Libra
The Black Ops Black Core Alliance
117
|
Posted - 2013.03.22 12:56:00 -
[60] - Quote
Lady Ayeipsia wrote:Nova Satar wrote:bigger and better.
Prime example is: If you wanted your stuff moved down to 0.0, you would form a gang, get a freighter and escort it down there. You'd fight off small raiding gangs if you could, and have to battle your way past larger ones. These days you undock, right click and jump to destination.
Which do you think makes for a better game? The answer is obvious, but EVE is too busy for fun features now, so a better game is neither achievable or profitable. So you are saying a logistic nightmare for larger alliances and groups in nul is your idea of a better game? Alarm clock ops, which only dedicated players can make is a better game than one where even casual players who can contribute 3 hours during their timezone's evening hours is a better game? I understand the desired for good fights, but a return to such days seems like making eve more pf a job for many, not a game. That risks alienating the player base and does not see like a wise idea.
Yes it was more fun, you actually had to work together to make things happen, you got to know ur corp members a lot better and it was more a trust thing to get stuff done (opening for theft, treason etc). Also maybe the alliances nowadays are just too big?? It's just how you look at it. But in general a lot of things have been made easier where the older players liked to really feel the cold and harsh space reality.
I enjoyed finally getting that battleship to use after mining a month in a cruiser. The rewards where a lot more personal gratification (if you need a BS these days you drop a carrier on rats for 30 mins)
But yeah that took time, effort, trust and patience, and the xbox/playstation generation lack those skills.. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
1053
|
Posted - 2013.03.22 13:03:00 -
[61] - Quote
In the beginning, it was much like it is right now.
The UI was so bad, it actually made people cry. Like, literally, people cried from dealing with EVE's UI. And it's pretty much the same now.
The UI text was too damn small then. It's too damn small still. And a decade wasn't enough time to allow custom fonts and sizes into the game, something most games (especially MMOs) have had as a standard feature for quite a while.
Some people enjoyed the mining, which was as mind-numbingly boring then as it is now.
In short, same old.
P.S. Oh, and the logs? Yeah, 10 years later, they still show nothing. |

Nova Satar
Rekall Incorporated Sinewave Alliance
64
|
Posted - 2013.03.22 13:05:00 -
[62] - Quote
Jame Jarl Retief wrote:In the beginning, it was much like it is right now.
The UI was so bad, it actually made people cry. Like, literally, people cried from dealing with EVE's UI. And it's pretty much the same now.
The UI text was too damn small then. It's too damn small still. And a decade wasn't enough time to allow custom fonts and sizes into the game, something most games (especially MMOs) have had as a standard feature for quite a while.
Some people enjoyed the mining, which was as mind-numbingly boring then as it is now.
In short, same old.
yet here you are
|

T'Laar Bok
79
|
Posted - 2013.03.22 13:20:00 -
[63] - Quote
BIG really BIG. You could travel far and wide for hours and not come across anyone else but when you did you'd stop and chat. I miss it Amphetimines are your friend.
http://eveboard.com/pilot/T'Laar_Bok |

Krax As
Silent Tears in Space
12
|
Posted - 2013.03.22 13:35:00 -
[64] - Quote
T'Laar Bok wrote:BIG really BIG. You could travel far and wide for hours and not come across anyone else but when you did you'd stop and chat. I miss it 
yeah. the sense of "am I the first one to see this?" is gone forever. this game has changed from a gigantic universe to explore and conquer into a small neighborhood where even the biggest fleets can reach any point with just a few jumps.
back in the days, power projection meant being able to secure your and maybe the next three systems. today it means spanning regions and more.
i am pretty sure i liked the old system more.
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