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Bloodpetal
Mimidae Risk Solutions
72
|
Posted - 2011.10.15 23:20:00 -
[1] - Quote
I was really looking forward to the idea of hostile warfare on Lava Planets, Water Planets, etc.
Can a DUST community rep speak to the development of that kind of warfare? It seems strange that the only installations that would be contestable would be on Temperate worlds of some kind.
Personally, I could really imagine hitting a water skiff going across an ocean planet to hit an installation from the deployment zone. Or flying over a Lava planet with fire crackling in a deployment aircraft with various different challenges faced on those installations and planets?
Watching this video, it indicates that most warfare will happen on Temperate planets.
http://www.youtube.com/watch?v=RBDxkYsJKjg&feature=player_embedded
So, if you want a "Safe" installation for PI, you just set it up on an inhospitable world or will there be other ways to stop competition on hostile planets?
Thanks  NOSTRO AURUM NON EST AURUM VULGI |

Lors Dornick
Kallisti Industries
9
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Posted - 2011.10.16 00:11:00 -
[2] - Quote
And it didn't occur to you that the ads they have been doing might represent a _sample_ of what they think/hope the final game will contain?
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Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
31
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Posted - 2011.10.16 01:40:00 -
[3] - Quote
Surely CCP would not release Dust with out all the planet types being complete. They would never make it so every single planet has a Terran landscape form the Dusties prospective...
That would be like all the stations in EVE only having Minmitar Captains' Quarters.... O wait... |

Nemesis Factor
Deep Core Mining Inc. Caldari State
11
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Posted - 2011.10.16 01:52:00 -
[4] - Quote
I'm sure they will have combat on every planet. Even planets where ground warfare would be impractical (gas giants, water planets) they could have all indoor maps. And they plan on making this a long-standing MMO, so they could add vehicle-only maps as well. aircraft, submarines, tanks, etc.
There are always ways around it. |

Karn Dulake
Souls Must Be Trampled The.Alliance
39
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Posted - 2011.10.16 01:53:00 -
[5] - Quote
Jesus wept. The guy that first came up with EVE must cry himself to sleep everynight. Give them a chance its not even released yet |
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CCP Shadow
C C P C C P Alliance
6

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Posted - 2011.10.17 02:07:00 -
[6] - Quote
At launch, DUST's 514's combat won't let you blast holes in faces and then toss the bodies of your enemies into lava pits or have vehicles used on water surfaces, as you mentioned, though this doesn't necessarily mean it won't/couldn't happen one day. DUST isn't something we're shipping and then done with and moving on to some sequel, like many other console shooters out there -- it'll keep evolving over time. CCP Shadow DUST 514 Community Manager |
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Nova Fox
Novafox Shipyards
71
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Posted - 2011.10.17 02:18:00 -
[7] - Quote
Dude...
Expansions...
Plan for them... |

Written Word
Dreddit Test Alliance Please Ignore
44
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Posted - 2011.10.17 04:01:00 -
[8] - Quote
Nova Fox wrote:Dude...
Expansions...
Plan for them...
I cannot wait to get surface gun ships and sink boats.
Or how about fighting on gas worlds between facility to facility. While attempted to brave the weather and falling down.
I am pretty sure all CCP will actually plan out is how to make sure everybody's pay to win gold guns go obsolete every month. |

Adunh Slavy
Ammatar Trade Syndicate
25
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Posted - 2011.10.17 05:31:00 -
[9] - Quote
Gas planet ground troops ... brought to you by the same people that came up with government intelligence |

mkint
147
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Posted - 2011.10.17 05:35:00 -
[10] - Quote
All this dust talk and the defense of "iterationGäó". CCP let their 1 functioning MMO go fallow for 2 whole years. What makes you think they can keep up with this upcoming abandonware? |

Nova Fox
Novafox Shipyards
71
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Posted - 2011.10.17 05:39:00 -
[11] - Quote
Adunh Slavy wrote:Gas planet ground troops ... brought to you by the same people that came up with government intelligence
Jet packs and fighters and like i said they'd be hopping between infastructures as well, though it be cool if it was nothing but aircraft. |

Nova Fox
Novafox Shipyards
71
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Posted - 2011.10.17 05:42:00 -
[12] - Quote
mkint wrote:All this dust talk and the defense of "iterationGäó". CCP let their 1 functioning MMO go fallow for 2 whole years. What makes you think they can keep up with this upcoming abandonware?
PS3 players have been complaining for a game to satisfy, and this is on thier wish list of satisfaction. |

Hershman
G-Weezy
2
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Posted - 2011.10.17 06:13:00 -
[13] - Quote
I'm more interested in whether or not my high-sec colonies are in jeopardy. |

Bloodpetal
Mimidae Risk Solutions
75
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Posted - 2011.10.17 06:27:00 -
[14] - Quote
Nova Fox wrote:Dude...
Expansions...
Plan for them...
I cannot wait to get surface gun ships and sink boats.
Or how about fighting on gas worlds between facility to facility. While attempted to brave the weather and falling down.
These kinds of ideas, imho are the ideas that will make Dust even more unique and outstanding as a FPS. All other FPS' today are the same iteration of materials.
But an FPS that take the scientific ideas and challenges of warfare on hostile planets is what can make Dust really shine, truly.
Games that take the "Zero-G" idea are an example of this, but not the same idea that we're referring to here. Hostile planets are a staple of sci-fi stories and the ability to face the technical challenges of un-familiar landscape would be some of the freshest experiences that could grace the FPS genre.
Think about it sooner than later 
I guess my only concern then is that lava or similar planets would be totally safe from any kind of attack, and that seems impractical. The only items that NEED to be manufactured on Temperate planets are the advanced factories, of which are the POS sub-components for the most part. POS fuels and similar can be easily manufactured on safe planets away from DUST interaction. POS component prices are very low and most likely hardly will be affected by the DUST interaction as it stands. I find it, personally, unlikely/difficult to grasp on how and why Dust pilots will be hired to interrupt the POS manufacturing element of opposing rivals, given you even know who they are and where they have their planets setup. Tools for espionage/identification of your enemies manufacturing facilities (amongst 100's of people?) on a planet would be curious, but falling short of the idea of "your shot will change the universe" concept.
I guess we'll have to see what's in store for Planetary Interaction to make this really a big deal for Dust/EVE players on the scale being promoted. NOSTRO AURUM NON EST AURUM VULGI |

Nova Fox
Novafox Shipyards
71
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Posted - 2011.10.17 06:32:00 -
[15] - Quote
Hershman wrote:I'm more interested in whether or not my high-sec colonies are in jeopardy.
They shouldnt be.
Low sec colonies also wouldnt be as well as theyll be the 'npc' fest.
0.0 are the only colonies that should be 'at risk' |

Nova Fox
Novafox Shipyards
71
|
Posted - 2011.10.17 06:33:00 -
[16] - Quote
Bloodpetal wrote:Nova Fox wrote:Dude...
Expansions...
Plan for them...
I cannot wait to get surface gun ships and sink boats.
Or how about fighting on gas worlds between facility to facility. While attempted to brave the weather and falling down. These kinds of ideas, imho are the ideas that will make Dust even more unique and outstanding as a FPS. All other FPS' today are the same iteration of materials. But an FPS that take the ideas and challenges of warfare on hostile planets is what can make Dust really shine, truly. Games that take the "Zero-G" idea are an example of this, but not the same idea that we're referring to here. Hostile planets are a staple of sci-fi stories and the ability to face the technical challenges of un-familiar landscape would be some of the freshest experiences that could grace the FPS genre. Think about it sooner than later 
I shudder to think about fighting on a lava planet. or a plasma planet... At least with a gas planet you can excusingly get away with pure air warfare there so it be a fighter pilots dream battlefield.
While on oceanic worlds all naval battles would be awsome with some boarding action. |

Bloodpetal
Mimidae Risk Solutions
75
|
Posted - 2011.10.17 06:37:00 -
[17] - Quote
Nova Fox wrote:Hershman wrote:I'm more interested in whether or not my high-sec colonies are in jeopardy. They shouldnt be. Low sec colonies also wouldnt be as well as theyll be the 'npc' fest. 0.0 are the only colonies that should be 'at risk'
I'd be very surprised if your high sec colonies could not be attacked. They say that the dangers and risk reward for Dust will reflect through the current risk-reward profiles of High/Low/Null sec areas... but that's for Dust players. It means that there will be warfare in high sec, ultimately. How High Sec warfare will be less "risky" for the average Dust player I can't say.
The only thing I can imagine that is obvious is the movement of the "Mobile Command Platform" MUST move through EVE space. So on some level the Dust ships will have some basic EVE space ship interface to move around EVE. My question is, can you blow one of these ships up as they go through null sec? And is that the dangers they are referring to alone? Or do they mean further risk/reward profiles for Dust players.
NOSTRO AURUM NON EST AURUM VULGI |

Guy Grand
Center for Advanced Studies Gallente Federation
15
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Posted - 2011.10.17 06:40:00 -
[18] - Quote
Hershman wrote:I'm more interested in whether or not my high-sec colonies are in jeopardy.
Well think of it like this. The bunnies are going to need some sort of generic villain to fight so they aren't waiting around for some pod pilot to get larcenous and/or murderous. Sansha and his mass kidnappings make for a good Saturday morning villain. You may find that your PI is safe from the Dust in High sec, but not safe when there is an incursion.
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Malcanis
Vanishing Point. The Initiative.
612
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Posted - 2011.10.17 06:40:00 -
[19] - Quote
CCP Shadow wrote:At launch, DUST's 514's combat won't let you blast holes in faces and then toss the bodies of your enemies into lava pits or have vehicles used on water surfaces, as you mentioned, though this doesn't necessarily mean it won't/couldn't happen one day. DUST isn't something we're shipping and then done with and moving on to some sequel, like many other console shooters out there -- it'll keep iterating over time.
Quote upgraded with the approved CCP terminology. Please try to use the correct lexis in your future communications.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
612
|
Posted - 2011.10.17 06:40:00 -
[20] - Quote
Guy Grand wrote:Hershman wrote:I'm more interested in whether or not my high-sec colonies are in jeopardy. Well think of it like this. The bunnies are going to need some sort of generic villain to fight so they aren't waiting around for some pod pilot to get larcenous and/or murderous. Sansha and his mass kidnappings make for a good Saturday morning villain. You may find that your PI is safe from the Dust in High sec, but not safe when there is an incursion.
The hints were that the empire factions would provide the baseline PvE Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Nova Fox
Novafox Shipyards
71
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Posted - 2011.10.17 06:43:00 -
[21] - Quote
Bloodpetal wrote:Nova Fox wrote:Hershman wrote:I'm more interested in whether or not my high-sec colonies are in jeopardy. They shouldnt be. Low sec colonies also wouldnt be as well as theyll be the 'npc' fest. 0.0 are the only colonies that should be 'at risk' I'd be very surprised if your high sec colonies could not be attacked. They say that the dangers and risk reward for Dust will reflect through the current risk-reward profiles of High/Low/Null sec areas... but that's for Dust players. It means that there will be warfare in high sec, ultimately. How High Sec warfare will be less "risky" for the average Dust player I can't say. The only thing I can imagine that is obvious is the movement of the "Mobile Command Platform" MUST move through EVE space. So on some level the Dust ships will have some basic EVE space ship interface to move around EVE. My question is, can you blow one of these ships up as they go through null sec? And is that the dangers they are referring to alone? Or do they mean further risk/reward profiles for Dust players.
Barges are always there or going to be like the custom offices are. Eve players cannot interfer where dust players can deploy and vice versa without having to jump games or afflence though the other game, however over the PI area is where they screw each other over. Luckily Isk that goes into eve never comes back out so Dust mercs cant possibly hire eve online players to do thier bidding, however we eve players can transfer isk to them and to them its worth alot more so they can definelty use our money to good use.
Dust players will need planets to access resources to build thier tanks guns ammo armor and strike craft and support craft well at least better ones. Eve players will need them for PI resources and infrastrucutre PI is going to provide eve (example though not sure if true, local gets removed, having a router on the planet restores local. Dust mercs take it over you lose local channel.)
I wonder if betting pools would start when two merc teams go at it over a single planet. |

Baneken
The New Knighthood Apocalypse Now.
10
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Posted - 2011.10.17 07:12:00 -
[22] - Quote
Actually on latest build (before they took it down) has orbital platform that has to be hauled to the planets orbit for building a customs office. So in the future orbital custom offices can be destroyed in null sec in high sec you get concorded and I bet you have to move stuff to planet though customs office/orbital ships that can be shot down to prevent you from getting equipment on the surface.
I agree on that for all this to be viable you would need PI to be massively improved or otherwise EVE side is giving a rats ass for the planets as far as conquering goes because planet side mats are that easy to make in high sec or other planets if necessary.
If planets get tied to sov/building ships/ etc. bombing the planets gets a lot more interesting on EVE side. To make it interesting for EVE it has to hurt the alliance that happens to own that sov. or dust will be meaningless for most of us.
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pussnheels
Vintage heavy industries
108
|
Posted - 2011.10.17 07:31:00 -
[23] - Quote
watching that interview and some of the other vid on there about dust made me wonder if i should borrow the PS from the kids and play the game when it comes out
very interesting concepts i am beginning to like it I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Ciar Meara
Virtus Vindice
157
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Posted - 2011.10.17 07:32:00 -
[24] - Quote
Hershman wrote:I'm more interested in whether or not my high-sec colonies are in jeopardy.
Just as everything else in EVE, nothing should be safe, your colonies should be in peril. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Botleten
GoonWaffe Goonswarm Federation
90
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Posted - 2011.10.17 07:33:00 -
[25] - Quote
CCP Shadow wrote:At launch, DUST's 514's combat won't let you blast holes in faces and then toss the bodies of your enemies into lava pits or have vehicles used on water surfaces, as you mentioned, though this doesn't necessarily mean it won't/couldn't happen one day. DUST isn't something we're shipping and then done with and moving on to some sequel, like many other console shooters out there -- it'll keep evolving over time.
If I could blast holes in the faces of my enemies then toss their carcasses into lava pits, I would TOTALLY buy a playstation 3 just to play dust. |

FlamesOfHeaven
Sarif Digital Augmentation Research
3
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Posted - 2011.10.17 08:11:00 -
[26] - Quote
Null sec for null sov warfare and high/ low sec DUST warfare as part of the Faction Warfare for Eve. Dynamic empire sov?
There, two problems solved at once :P |

Ciar Meara
Virtus Vindice
157
|
Posted - 2011.10.17 08:21:00 -
[27] - Quote
CCP Shadow wrote:At launch, DUST's 514's combat won't let you blast holes in faces and then toss the bodies of your enemies into lava pits or have vehicles used on water surfaces, as you mentioned, though this doesn't necessarily mean it won't/couldn't happen one day. DUST isn't something we're shipping and then done with and moving on to some sequel, like many other console shooters out there -- it'll keep evolving over time.
That is a shame since it is clearly alluded to in the latest chronicle and artwork on the dust514 site. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Hershman
G-Weezy
2
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Posted - 2011.10.17 10:00:00 -
[28] - Quote
High-sec planets must be protected by Concord. |

Reeno Coleman
61
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Posted - 2011.10.17 10:17:00 -
[29] - Quote
CCP Shadow wrote:At launch, DUST's 514's combat won't let you blast holes in faces and then toss the bodies of your enemies into lava pits or have vehicles used on water surfaces, as you mentioned, though this doesn't necessarily mean it won't/couldn't happen one day. DUST isn't something we're shipping and then done with and moving on to some sequel, like many other console shooters out there -- it'll keep evolving over time.
Translation CCP => English: "No" |

Cailais
Nasty Pope Holding Corp Talocan United
47
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Posted - 2011.10.17 10:37:00 -
[30] - Quote
CCP Shadow wrote:At launch, DUST's 514's combat won't let you blast holes in faces and then toss the bodies of your enemies into lava pits or have vehicles used on water surfaces, as you mentioned, though this doesn't necessarily mean it won't/couldn't happen one day. DUST isn't something we're shipping and then done with and moving on to some sequel, like many other things we've done....oh wai.....
CCP Games - exporting the 'Soon(tm)' to a console near you soon!
C.
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