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Caleb Ayrania
TarNec
87
|
Posted - 2013.04.01 19:40:00 -
[1] - Quote
Hello MD.
I thought this would be a good time to start a thread and collecting all those ideas, and issues MD find important.
When posting here could you please appoint ideas priority and points as follow.
Priority issues 5 points
Medium Priority 3 points
Low priority 1 point.
When commenting on other peoples ideas or issues grant point the same way. I will collect the points and list them in post as votes come in.
Please try and focus on realistic ideas and fixes, and any bigger issues leave links to posts describing details, and for deeper discussions. |

Caleb Ayrania
TarNec
87
|
Posted - 2013.04.01 19:45:00 -
[2] - Quote
-Reserved-
Reset Shares feature: Vote proposal function to force buy back, at suggested price and vote enforced.
Player to player billing: With settings to automatically change standing at default.
Contracts feature granting temporary positive standing, with option for temporary access to POS and STATION etc.
Corp order highlight and corp order manipulation by members with accountant rights.
Corp and Alliance seller info visible on markets.
|

Mari Hata
That's how we roll
14
|
Posted - 2013.04.01 19:54:00 -
[3] - Quote
Low priority : Random crisis affecting NPC stations and players assets within (blaze, strike, quarantine, tax hike, theft, takeover by another NPC corp, you name you favorite wildcard). |

Varius Xeral
Galactic Trade Syndicate
684
|
Posted - 2013.04.01 21:14:00 -
[4] - Quote
Hey it's the biannual MD pie in the sky wishlist thread for stuff that will never happen.
Let's get this one stickied when you're done so we can save the next set of suckers the hassle. |

Rhivre
TarNec
29
|
Posted - 2013.04.01 21:18:00 -
[5] - Quote
Varius Xeral wrote:Hey it's the biannual MD pie in the sky wishlist thread for stuff that will never happen.
Let's get this one stickied when you're done so we can save the next set of suckers the hassle.
Bitter vet syndrome sets in earlier and earlier these days |

Two step
Aperture Harmonics K162
3498
|
Posted - 2013.04.01 21:38:00 -
[6] - Quote
Was there a list you sent to CSM7 or CSM6? If so, I didn't see it... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Jerry T Pepridge
Meta Game Analysis and Investment INC.
33
|
Posted - 2013.04.02 00:23:00 -
[7] - Quote
the only csm that mattered was the one that mittani lead, during monocle gate. and even then, they got ignored.
i guess what im saying is, what do u hope to gain from this thread? when there is an entire forum "features and ideas" that gets ignored daily. |

Kara Books
Deal with IT.
477
|
Posted - 2013.04.02 01:30:00 -
[8] - Quote
Institution of an in-game banking system + a completely different type of corporation altogether with full fledged features and all the bells and whistles we all know we want. All characters to specialize in merchanting on any and all levels, only characters in Merchant corporations will be allowed to spam any kind of sales, want to buy or contracts in public, while the rest will be limited to once every hour. (edit-forgot 2nd part) Creation of Industrial corporations, allowing members of these only to use in station services like invention, copying etc. All others will need to have a running POS with correct fitings in place and running to do the same. |

Arronicus
Shadows of Vorlon The Marmite Collective
494
|
Posted - 2013.04.02 03:00:00 -
[9] - Quote
5 pt: Nullsec industry incentives. As it stands, unless you are building supers (0.0), or capitals (lowsec), or mass producing tech 2 off a bpo (upgraded amarr stations), theres little to no reason to produce in 0.0, and this means that there is very little use for 0.0 markets, other than heavily inflated items.
(more to come) |

Thur Barbek
Republic University Minmatar Republic
98
|
Posted - 2013.04.02 05:56:00 -
[10] - Quote
high priority:
Fix pos access / corp roles so that its not give 100% access or 0% access. |
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Bad Bobby
Bring Me Sunshine
170
|
Posted - 2013.04.02 07:33:00 -
[11] - Quote
Varius Xeral wrote:Hey it's the biannual MD pie in the sky wishlist thread for stuff that will never happen. To be fair, most of the ideas that appear in threads like these are awful and should never happen.
|

Vera Algaert
Republic University Minmatar Republic
867
|
Posted - 2013.04.02 07:52:00 -
[12] - Quote
Two step wrote:Was there a list you sent to CSM7 or CSM6? If so, I didn't see it... we have a discussion on CSM candidates and feature requests at least once per year.
a non-exhaustive list of examples that came up in a quick search:
2008: http://oldforums.eveonline.com/?a=topic&threadID=766496
http://oldforums.eveonline.com/?a=topic&threadID=741708
2009: http://oldforums.eveonline.com/?a=topic&threadID=1060298
http://oldforums.eveonline.com/?a=topic&threadID=998973
2010: http://oldforums.eveonline.com/?a=topic&threadID=1402988
2011: http://oldforums.eveonline.com/?a=topic&threadID=1471649
2012: https://forums.eveonline.com/default.aspx?g=posts&m=1066066
as the requests haven't really changed in the past 5 years or so it is assumed that everyone with a passing familiarity of MD is already well aware of them.
in our experience most CSM candidates don't care about MD at all but we usually try to find one candidate who can be expected to champion our cause. In 2008 this was LaVista Vista, in 2009 it was Omber Zombie, in 2010 it was T'Amber, in 2011 it was Kalrand (who withdrew during election time), in 2012 it was T'Amber and this year it is going to be corestwo. TEST alt - don't trust. |

11 of 11
The 11th Hour
0
|
Posted - 2013.04.02 07:54:00 -
[13] - Quote
#1 - Stop the bots controlling the markets. That shuts everything down. Period.
11 of 11 |

Steve Ronuken
Fuzzwork Enterprises
1254
|
Posted - 2013.04.02 09:12:00 -
[14] - Quote
I'd say, this year, the CSM will have people on it who understand MD's issues. Maybe not agree on all of them, but not discount them.
Mynnna's a regular here. I'm at least a regular lurker. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

Premier Sovian
New Sun Ventures
0
|
Posted - 2013.04.02 09:54:00 -
[15] - Quote
I just want a better looking UI. The UI of the future is pretty darn ugly.
A choice of in game UI skins I can pick from would make me a happy bunny. |

flakeys
Arkham Innovations Paper Tiger Coalition
933
|
Posted - 2013.04.02 10:03:00 -
[16] - Quote
Vera Algaert wrote:and this year it is going to be corestwo.
Looks like i'm gonna be voting goon this year then 
We are all born ignorant, but one must work hard to remain stupid.
|

flakeys
Arkham Innovations Paper Tiger Coalition
933
|
Posted - 2013.04.02 10:04:00 -
[17] - Quote
Rhivre wrote:Varius Xeral wrote:Hey it's the biannual MD pie in the sky wishlist thread for stuff that will never happen.
Let's get this one stickied when you're done so we can save the next set of suckers the hassle. Bitter vet syndrome sets in earlier and earlier these days
Doesn't mean bitter boy isn't right though ...
We are all born ignorant, but one must work hard to remain stupid.
|

Samroski
Games Inc.
178
|
Posted - 2013.04.02 13:48:00 -
[18] - Quote
Caleb Ayrania wrote: Priority issues 5 points
Medium Priority 3 points
Low priority 1 point.
How about being able to assign -5, -3, and -1 priority to bad ideas?
Kara Books wrote: All characters to specialize in merchanting on any and all levels, only characters in Merchant corporations will be allowed to spam any kind of sales, want to buy or contracts in public, while the rest will be limited to once every hour. (edit-forgot 2nd part) Creation of Industrial corporations, allowing members of these only to use in station services like invention, copying etc. All others will need to have a running POS with correct fitings in place and running to do the same.
Somehow I do not like these ideas. They are interesting to consider, but with all due respect I'd like to assign low priority (or -3) to these ideas. Not being able to set up buy orders as an industrialist would be a big hassle, necessitating creation of a sister trade corp. Most big corps need divisions dedicated to industry, trade, PvP etc. etc., and I do not think this idea would be well received. Happiness is a warm gun, mama. |

Beckie DeLey
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
424
|
Posted - 2013.04.02 14:29:00 -
[19] - Quote
Samroski wrote: How about being able to assign -5, -3, and -1 priority to bad ideas?
But then, how would we get anyth... oh.
Oh! So... i started an industry blog at www.derbk.com/eve . Updated almost thrice a year! Also, i am prettier than Saskia. True story. But don't tell her, little princess is sensitive.
|

Varius Xeral
Galactic Trade Syndicate
686
|
Posted - 2013.04.02 14:45:00 -
[20] - Quote
Hey, at least a few people get it.
I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".
Instead it will be a bunch of internet spaceships banks and stock markets bs, that represents fundamental changes to the character of the game and a ridiculous effort to impact ratio.
I'm sorry some people live in a world where they speak (write) before they think, and then get upset when people call them on it |
|

I Was There
Nigerian Drug Manufactory co. xXPlease Pandemic Citizens Reloaded Alliance.Xx
56
|
Posted - 2013.04.02 15:58:00 -
[21] - Quote
A functional shares/stock market.
Maybe force corporations to pay out of their masters wallet every month. The corporation would have to have 100% shares to not "leak" isk. It'll make it possible for investors to buy the shares and sell them between other players, much like real shares. |

Grendell
Technologies Unlimited Superior Eve Engineering
548
|
Posted - 2013.04.02 17:59:00 -
[22] - Quote
Ever tried locking or unlocking 200+ bpos? Not to mention having to re-do it if you run into the possible bugs that have yet to be fixed for years :P
The corp management system and UI is just sad. Non intuitive, over complicated, ambiguous descriptions, etc. It needs to be be dragged out into a back alley and shot.
A complete overhaul of the corp management and voting system is needed and has been needed since 2003. I've been asking and praying for this since 2003, so I won't hold my breath.
|

mynnna
GoonWaffe Goonswarm Federation
780
|
Posted - 2013.04.02 18:04:00 -
[23] - Quote
Some of these
Grendell wrote:corp management
are better than others
Kara Books wrote:in-game banking system and specialized corps
Varius Xeral wrote:I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".
And this is a good suggestion in general. Mynnna for CSM 8 |

Bad Bobby
Bring Me Sunshine
170
|
Posted - 2013.04.02 18:18:00 -
[24] - Quote
Varius Xeral wrote:Hey, at least a few people get it.
I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".
Instead it will be a bunch of internet spaceships banks and stock markets bs, that represents fundamental changes to the character of the game and a ridiculous effort to impact ratio.
Edit: despite the best intentions of the OP. Absolutely.
As it stands, other than the things that CCP have already picked out as priorities, there is nothing in the market element of EVE that even gets close to being a priority for developer attention. Sure, if they get time I'd love for them to fix some bugs, improve some UI and iterate some undeveloped functionality... but that's pretty much the best we have to give them.
The market is still one of EVE's selling points, it's still fairly healthy (for an MMO), it's still fairly interesting and there are still many possibilities yet to be explored. By contrast there are core areas of EVE that urgently need a lot of work done on them. CCP also needs to keep a close eye on attracting new players. Adding some bells and whistles to the market would just be a distraction from what CCP needs to do.
Grendell wrote:Ever tried locking or unlocking 200+ bpos? Not to mention having to re-do it if you run into the possible bugs that have yet to be fixed for years :P The corp management system and UI is just sad. Non intuitive, over complicated, ambiguous descriptions, etc. It needs to be be dragged out into a back alley and shot. A complete overhaul of the corp management and voting system is needed and has been needed since 2003. I've been asking and praying for this since 2003, so I won't hold my breath.  I feel your pain brother!
But the answer to the first question from the vast majority of the playerbase is going to be "No". Most EVE players will never use the disaster that is a BPO lockdown, only a few more will use the back alley abortion that is the corp management interface. So, while it causes you, I and a handful of others great pain and anguish... we have to accept it as what comes from being niche players pushing niche functionality. |

Caleb Ayrania
TarNec
88
|
Posted - 2013.04.02 19:10:00 -
[25] - Quote
Varius Xeral wrote:Hey, at least a few people get it.
I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".
Instead it will be a bunch of internet spaceships banks and stock markets bs, that represents fundamental changes to the character of the game and a ridiculous effort to impact ratio.
Edit: despite the best intentions of the OP.
I intend to sort the final document to handle this issue.
The more ccp-time demanding and more complex ones will go last, the simpler more realistic ones first. So the longer and more detailed ideas are mostly inspirational and considered brainstorm material. |

Samroski
Games Inc.
178
|
Posted - 2013.04.03 05:45:00 -
[26] - Quote
I would like to have divisions in the personal wallet, like corp wallet. +5 Priority.
There could even be a skill called something like Financial Augmentation or Ledger Creation, with each level giving you an additional wallet division.
Edit: I also want regular QENs, or other periodic market analysis/info. Alternatively, CCP could give us access to more market data, and we can do it ourselves :) +3/+5 priority Happiness is a warm gun, mama. |

Caleb Ayrania
TarNec
90
|
Posted - 2013.04.03 06:21:00 -
[27] - Quote
Samroski wrote:I would like to have divisions in the personal wallet, like corp wallet. +5 Priority.
There could even be a skill called something like Financial Augmentation or Ledger Creation, with each level giving you an additional wallet division.
Edit: I also want regular QENs, or other periodic market analysis/info. Alternatively, CCP could give us access to more market data, and we can do it ourselves :) +3/+5 priority
Its a tragedy we dont get proper QEN anymore. I was promised more data mining of statistics when I was at Fan Fest back in 2009. The fact that we still dont have this 4 years later is really embarrassing. Just grant access to market data historic older than 1 week and similar full access to all other relevant data.
We really also need better ingame visualisations of data, especially the map needs more stats for datamining, and even an export function would make players able to easily create most of this type of QEN oriented material.
I def set this aspect a +5
Regarding the division wallet, I see your point, but I think it would be a lot of ccp-hours for a rather small change. I think something like this would fit into some sort of future limited corporation type functionality. An idea that has been brainstormed over a bit by a few in MD. I personally like that direction of thinking, since it would make some sort of easy nerf of npc corps. Forcing players to go solo and eventually into a corp or an alliance. A mini corp like this would ofc have wallet divisions and many of the traditional features. It would lack shares and maybe limited membership to 1 tier skill level.
|

TheSmokingHertog
TALIBAN EXPRESS
97
|
Posted - 2013.04.03 15:00:00 -
[28] - Quote
Priority issues 5 points
Medium Priority 3 points
- Make it possible to drop LOCATIONS in the destination field of a COURIER CONTRACT
- Make it possible to ship stuff by courier contract from within a container, stuff presorted on destination then does not need a movement to the general items in a station before contracting it.
- Add a regional filter setting within the orders overview tab
- Add a function in the right menu of your own order in the market overview tab that says "go to order" and auto-focus on the order in question in the orders overview tab, so you can CANCEL it on that location.
- Please show the volume of stuff in an 'Item Exchange' contract. Then I know if I have to bring my freighter or my Iteron V
Low priority 1 point.
- Make it possible to mouse-wheel up / down the # of days in the COURIER CONTRACT wizard duration field, this would make the behavior more consistent with other number fields in EVE
- Make it possible to add a description with double clicking a form field to see its history, just like in web-browsers.
- Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items.
- Make the contract wizard remember settings while opened, if I ship something public, but reconsider a few steps in the wizard, you have to re-select the stuff to be shipped.
- Make an option to set the contract button blink duration (or just extend the time) on the NEOCOM when entering the game and having new contracts developments, since now it will blink while the complete grid is loading, so you have to manually open the contract overview to check on developments.
- Make it possible to PAGE UP and DOWN in the orders overview tab.
- Please add a shift click function in the orders overview to select more as 1 order, so you can cancel several of them at the same time.
- When creating a contract, with non-empty containers, please make the YES button SHIFT clickable, so that if you ad 1 NON empty container, you can agree to add them ALL
|

RawringDragon
Eternal Dragons
0
|
Posted - 2013.04.04 00:17:00 -
[29] - Quote
A proper loan contract system.
My idea is for a system of creditor and loan contracts.
- A creditor contract is simply someome putting up a sum of isk, with interest terms and everything set, ready for someone to accept. - A loan contract is someone requesting cash, and offering interest & security terms they hope is attractive.
The trust problem. The big issue here, is that in order for the loan contract system to garner any trust and major use for large isk volumes, it needs to have strong asset-recovery abilities in the event of a confirmed default. This is probably a pie in the sky fantasy, but I think this could have the potential to be the central feature of a finance/industry themed expansion.
So, should someone with debt fail to meet their interest or loan repayment, and depending on the terms of the contract, here's some example mechanics I can think of, which could kick in until the sum is recovered:
Isk streams which go to the creditor - Most of current wallet content - NPC & Player Bounties, Rewards - Ship insurance - Portion of market, contract & trade window proceeds - Portion of isk sent to and from the player, (And corp wallet if avail, see the guarantor part below) - LP & Research points (If a suitable base value can be established)
Possible other non-isk related mechanics - Giving the SCC powers to seize assets in hangers of pilots with loan defaults.
- The "Estimated Market Value" feature already in game could possibly be used to identify valuable assets, starting with the single-most valuable stacks and assets (and their contents), and begin transferring them.
- Min-value caps would be in place so it doesn't choke the server and sieze low-volume amounts of every nut bolt and shuttle they ever had.
Guarantors/Vouches - A loan/creditor contract can have guarantors attached, which will be jointly responsible for whatever isk is outstanding (after asset recovery has taken place against the defaultee) - If the remaining defaulted isk is not made available within a time window, the above mechanics can come into effect against these people also. - Guarantors can be a corporation directly or a player, and can also have a minimum SP level enforced to discourage throwaways.
I hope that gets some ideas going. Here's some rough options I envisage the system having. Some can apply to both types of contact.
- Minimum SP level - Length of term (x months or open-ended) - Interest payment frequency and %age - Definition of default - Default recovery options
- Asset recovery? Isk streams diverted? LP&RP? Market, trade & contract revenue? Corp wallet & assets?*
- Est value of collateral desired (If the above is not enough) (Creditor can review before contract is final) - Guarantors needed & their minimum SP, In addition to or in absense of collateral.
* Note on corp ideas. If a CEO or someone with full wallet access attaches their corp to the loan (or the creditor requires it), there's nothing stopping them just leaving the corp after accepting the loan. Ideally a corp vote would need to be completed so everyone understands their corp & it's assets are responsible if the ceo/finance manager defaults, and that the ceo/directors understand the finance manager role cannot be removed from the person while their loan is in progress. If the person tries to leave the guarantor corp while the loan is active (or loses CEO status), they would be warned that this action would trigger an immediate default and asset recovery first against the person, then the corp.
PS. Sorry if this doesn't belong here :( P.P.S. My apologies if these are terrible ideas, but I have minor hopes my hour of brainspew was of some value. :( |

Caleb Ayrania
TarNec
95
|
Posted - 2013.04.04 00:39:00 -
[30] - Quote
That was a rather lengthy post RawringDragon, but interesting read..
Personally I think its over complicating things a little to make it realistic.
The Loan contract idea in itself is closely related to an EVE banking system.
I think your on to something though. I mentioned I would like mechanics for both npc and p2p loans.
Why not just integrate it into standings, bounties and kill rights?
So when you default on payment interests build, and standing is bled with the npc corp. I dont know if people have noticed but the billing already shows interests now in the wallet, so its likely ccp is already working on something like this.
When you reach -5 the full amount is transferred to a bounty. If you reach -10 a Kill right is granted to a tradable kill rights system. The debt is cleared when the kill right is sold.
This would mean that npc corps actually enforce justice regarding loans.
The same mechanic would be in place with player to player mechanic, but where aggression would need to be handled "manually". So the debt builds and you can convert any debt into a bounty or a kill contract. The Kill Contract would be different in that you could grant different payment then just isk, and limit access either standing based or an actual mutual confirmation function.
This would be simpler to implement into current mechanics I would think..
|
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mynnna
GoonWaffe Goonswarm Federation
786
|
Posted - 2013.04.04 03:27:00 -
[31] - Quote
My biggest objection to any sort of attempt to implement a loan system in-game is that it's either going to be so burdened down with rules and restrictions that no one will really want to use it, or it will have enough holes in it that it will become one heck of a scamming tool (which means no one will really want to use it.)
That applies double if we're talking about NPCs giving out loans, too. At least RawringDragon's idea is simply facilitating player to player loans. Mynnna for CSM 8 |

Caleb Ayrania
TarNec
95
|
Posted - 2013.04.04 03:50:00 -
[32] - Quote
mynnna wrote:My biggest objection to any sort of attempt to implement a loan system in-game is that it's either going to be so burdened down with rules and restrictions that no one will really want to use it, or it will have enough holes in it that it will become one heck of a scamming tool (which means no one will really want to use it.)
That applies double if we're talking about NPCs giving out loans, too. At least RawringDragon's idea is simply facilitating player to player loans.
One thing that might be really EPIC would be if a 200%+ securitized loan system was added, adjusted by standing. So npc loan contracts would demand security and base loan size on the value. Maybe limiting it to very high volume traded items, to avoid manipulation. Or just adjust the loan size further by volume traded on valuation of value of security.
This might pull out a lot of oversocked items or redistribute them.
When default the contract would be made public at the buy back value plus interest accumulated on the loan.
|

mynnna
GoonWaffe Goonswarm Federation
786
|
Posted - 2013.04.04 04:21:00 -
[33] - Quote
Caleb Ayrania wrote:Maybe limiting it to very high volume traded items, to avoid manipulation. Or just adjust the loan size further by volume traded on valuation of value of security.[/b]
This, at least, wouldn't be necessary. Every killmail I've seen from ships with bounties or that yielded an LP payout for FW has that "Pend Insurance Estimate" value that differs considerably from the actual value of the ship, and it's that value used to calculate payout. Obvious conclusion is that CCP inserted some tweaks into the payout calculation to prevent the sort of manipulation we did for FW Forex, which would be exactly what you'd do to abuse a loan system too. Mynnna for CSM 8 |

flakeys
Arkham Innovations Paper Tiger Coalition
938
|
Posted - 2013.04.04 09:00:00 -
[34] - Quote
Making loans safer ? HELL NO 
We are all born ignorant, but one must work hard to remain stupid.
|

Kirjava
Deep Core Mining Inc. Caldari State
1554
|
Posted - 2013.04.04 10:42:00 -
[35] - Quote
I would have to say the ability to trade shares like bookmarks for purposes of a trade window would be useful so as to facilitate a level of trust when dealing.
Haruhiists - Overloading Out of Pod discussions since 2007. Cardinal Kirjava - Redeclaring the Crusade in the name of the Goddess since 2012. |

Caleb Ayrania
TarNec
96
|
Posted - 2013.04.04 10:58:00 -
[36] - Quote
Kirjava wrote:I would have to say the ability to trade shares like bookmarks for purposes of a trade window would be useful so as to facilitate a level of trust when dealing.
I think you mean the detachable shares concept. Where you can actually trade them as physical items and even put them in contracts. This idea have been suggested for years, and would really help a lot of issues with use of shares.
The complication arises when you look further in functionality, but if it needed to be "injected" back into the wallet to recieve voting rights and dividends it should work.
This would also create bearer bonds in a way similar to historical variant, and thus could create a new line of alternative currencies to. ofc mininum creation cost would need to be 1 isk to avoid removing the isk monopoly.
Bearer_bond
As mentioned another important aspect to having shares work better as a feature is to have reset/forced buyback and voting on that decision.
|

MailDeadDrop
Rage and Terror Against ALL Authorities
168
|
Posted - 2013.04.04 14:09:00 -
[37] - Quote
To be honest, a few of the ideas seem less about MD and more about S&I, but perhaps Caleb means "ideas of interest to people who hang out in MD" rather than "ideas related to MD". I don't suppose it really matters either way, but I'm a bit pedantic and feel a little better getting that off my chest.
Concept: alter "reprocessing" to have many of the aspects of manufacturing (reprocessing is essentially reverse manufacturing). I hear the objections now. "Wait just a darn minute -- that's an S&I idea you hypocrite!" I agree with you to a point, but I believe it would have some significant MD-related impacts. But first, allow me to more fully flesh out my idea.
Reprocessing would no longer be an instant event. It would be an event much like manufacturing. There would be NPC reprocessing lines instituted. Those lines would have fees (ISK sink). Those lines would have queues. The fees and queues would need to be weighed against selling surplus inventory, thus possibly driving more trade (such as looted modules). Skills would be created to control the number of reprocessing jobs a character can control (skillbook ISK sink). Skills created to affect the time for a reprocessing job (another skillbook ISK sink), e.g. base reprocessing time is 25% of the BPO manufacturing time, skill reduces that by 3 points per level.
Reprocessing POS modules and reprocessing outpost upgrades might be needed. The reprocessing fees would go to the controlling corporation or alliance, similar to manufacturing lines' fees.
MDD |

Caleb Ayrania
TarNec
99
|
Posted - 2013.04.04 14:28:00 -
[38] - Quote
MailDeadDrop wrote:To be honest, a few of the ideas seem less about MD and more about S&I, but perhaps Caleb means "ideas of interest to people who hang out in MD" rather than "ideas related to MD". I don't suppose it really matters either way, but I'm a bit pedantic and feel a little better getting that off my chest.
Concept: alter "reprocessing" to have many of the aspects of manufacturing (reprocessing is essentially reverse manufacturing). I hear the objections now. "Wait just a darn minute -- that's an S&I idea you hypocrite!" I agree with you to a point, but I believe it would have some significant MD-related impacts. But first, allow me to more fully flesh out my idea.
Reprocessing would no longer be an instant event. It would be an event much like manufacturing. There would be NPC reprocessing lines instituted. Those lines would have fees (ISK sink). Those lines would have queues. The fees and queues would need to be weighed against selling surplus inventory, thus possibly driving more trade (such as looted modules). Skills would be created to control the number of reprocessing jobs a character can control (skillbook ISK sink). Skills created to affect the time for a reprocessing job (another skillbook ISK sink), e.g. base reprocessing time is 25% of the BPO manufacturing time, skill reduces that by 3 points per level.
Reprocessing POS modules and reprocessing outpost upgrades might be needed. The reprocessing fees would go to the controlling corporation or alliance, similar to manufacturing lines' fees.
MDD
I was actually discussing this with my industry expert friend, that have been doing industry for something like 10 years now.
Recycling and Refining should be integrated into what I call the POS-STATION integration scheme. So Stations would be directly depending on slots "rented" to it by players. So you would increase the stations efficiency depending on how many slots it had rented to it by players.
SLOTS would increase the speed of processing recycling and refining. So refine would have a time sink element. The volumes per minute bonus would be based on type of refinery and these would be tiered and consume fuel accordingly.
There would be no more LOSS, but a TAKE and a FEE. TAKE would be adjusted dynamic pricing, so as the refining activity at a station goes up the take goes up. FEE would be based on Standings so between slot owner and stations and between refiner and station. Speed of refining would also be modified by factors like security of system, there would litterally or RP wise be interbus moving the ORE and items from Station to POS and back again. When these got shot effeciency drop and random ORE or mineral would drop.
This way Null and low sec would become interesting when population and activity drives prices up.
In null sec SOV holder install drones/interbus and these can also be shot down in null to incapacitate.
This would be similar to random spawned convoys on principle like RATs. Around station and at the edge of POS.
The same slot rental system would be active for Research, Invention and Production.
When Operating in POS without station all the takes, fees etc of is removed. Thus granting a clear benefit and distinction between owners and renters, corp and alliance.
|

Caleb Ayrania
TarNec
99
|
Posted - 2013.04.04 14:48:00 -
[39] - Quote
We also had a little talk about PI. This started from a basic argument I would really hope Mynnna will take up with CCP.
NO Stationary entities need limited storage. Instead put the limitations on moving capacities. This is similar to the above mentioned capacity of production over time, just like moving goods in ships have a time limitation by hauler size and speeds.
This ties into a rather simple solution idea to many of the PI woes.
Make all the storages infinite except for the Launch Pad (25.000 m3)
Then let all the pipes be limited in volume moved per time. Capacity would be depending on pipeline upgrades and thus CPU / POWER and ISK sink.
When you move materials the speed of flow can be helped by using buffer methods. So you could set extractors to exctract until you have a buffer to keep things running. This would highly reduce the feeling of clicking, even though it would be fairly similar in the end.
With an optional Express movement manually activated but at isk cost.
Another optional would be using the "over heat" mechanics is a variation Over Worked Laborers. You would then ship in Slaves, Scientist, Workers, Marines etc to "buff" and remove debuffs.
The Control towers would have different modifiers fitting the race. SO Gal would have better CPU, Caldari would have Better Transportation, Amarr would have access to cheaper laborers (to remove over worked) and Minnies would have better extractors. More detail can be tweaked.
Letting storage be infinite would also mean a lot more potential for future functionality and new types of installments on planets. These would ofc fit well into the DUST visuals and its Narrative and gameplay.
|

Modulated stripminer
Republic Military School Minmatar Republic
1
|
Posted - 2013.04.04 16:51:00 -
[40] - Quote
Priority-5 Remove shares from the game and end the stupid dream of players that eve can ever have a working stockmarket. |
|

Bad Bobby
Bring Me Sunshine
178
|
Posted - 2013.04.04 17:48:00 -
[41] - Quote
Modulated stripminer wrote:end the stupid dream of players that eve can ever have a working stockmarket. EVE can have a working stockmarket and CCP don't really need to do anything to allow that to happen (although they could make it easier by providing better infrastructure).
The primary issue that prevents us having a working stockmarket is that the players have not created a great many entities that anyone would want to own shares in. It doesn't matter that the market for trading them is primitive when the item itself barely exists.
I can think of maybe a dozen currently trade-worthy shares in EVE and those are already traded perfectly well with the current infrastructure.
Maybe some better infrastructure would spur more people to build public businesses, but I personally think it's up to community members to put more work in to making this happen.
If you want it, build it. It makes a lot more sense than sitting around waiting for CCP to hand you a packaged product for your nieche gamestyle. |

Diesel Phumes
State Protectorate Caldari State
32
|
Posted - 2013.04.04 18:22:00 -
[42] - Quote
How about some of the in game corporations go public with bond offerings. This debt issuance would be used to finance the mission rewards, facilities upkeep and etc. Bond purchase and bond buyback would be available at representative corporation NPCs. The bond would be physically manifested via some type of official document-looking graphic.
I suggest manifesting the bond so that it's price cab be driven up or down in the contract exchange. The corporations would never concern themselves with the price of the bond beyond an initially set purchase and buyback price. What these corporations would concern themselves with, however, would be with monthly dividends paid out to the owners of their stock. If CCP can't track who bonds the stock for purpose of dividend imbursement, enable bond owners to claim dividends by having the bond present in their inventory when visiting the corp NPC.
The dividend amount paid would be adjusted using a comparative algorithm. The dynamic variable inputs you would use to create this algorithm extend beyond the scope of my eve knowledge, but they would certainly factor historical and present performance of some variable(s) for each corporation and also among the corporations.
Maybe the variable(s) described above could be represented by how many missions were completed, within some time period, for that corporation versus a baseline number of missions completed, within same time period, for all corporations. This would assign that corporation a percentage of game-wide missions completed. How much better (or worse) that corporation fares against this baseline percentage would determine how much better or worse that corporation's dividend would be, against a standard dividend.
Set the baseline dividend to (bond price) / (2 years / N periods) or something comparable. Make it so that NPCs are unwilling to repurchase the bonds for 2 years or whatever is used in the equation similar to one stated above.
Also ensure that the algorithm is set to make total dividend payouts no greater than zero sum gain + 12% per annum. This money, although being created from nothing, would be offset by the fact that the total purchase price of the bonds would be absent from the economy until the bond had completed.
Maybe this is a bad idea. I don't care. Bad ideas are often used as platforms for really great ideas, because they allow leaps of logic and leaps in thinking that would have never been made otherwise.
Cheers |

Caleb Ayrania
TarNec
100
|
Posted - 2013.04.05 06:37:00 -
[43] - Quote
Diesel those are not bad ideas.. Just rough ideas..
That is the only way we can collect the information needed to suggest something realistic.
In order for CCP to see why its a good idea to consider putting manhours into creating things like loan contracts and a true stockmarket, and shares features we need to have the facts and come up with a system that wont end up as a dead-end functionality.
The key word is consequences for defaulting. EVE is known to see scamming as a viable game options and I agree fully with this. So I believe we need something with enough "holes" to not make scams and defaulting impossible, but where there are methods of acting on these criminal offences.
That is why I think we need to consider corp standings and bounty and kill rights features before we look at the details in the MD features.
Also to even begin to work on these things I believe player to player billing is the most VITAL feature for MD activity.
After PLAYER BILLING we need to consider a simple ingame way to have calculations of estimated NAV (net asset value) of ALL a player or a corps assets. This would be shown as categories in a wallet feature with export option. API already have this option, since many 3rd party services can do these calls, but to make it a valid mechanic the ingame client should have a simple version of it. We can not expect players to experiment with using shares and financial reporting casually if it demands a full RL exam or experience and the equivalent to an mba.
With NAV REPORT in the game the client could easily update this number to corp information, much like you can see info on npc corps shares number etc. Thus we would have a really rough way of showing value of shares.
The next feature needed would be buyback vote SHARE RESET. So suggesting a vote to force buyback shares would give the owners an idea whether to vote for or against the action, based on looking at reported shares value.
Last would be an option to unplug shares to trade in contracts. I think this is a bit of a tough one, but there might be a mechanic work around. If corp got the equivalent of a BPO with an ID that would be transfered onto BPC then we would have a physical item to trade. So these would ofc be stackable and would need to be plugged into something equivalent to building slots. In the functions of industry it would be possible to create to equivalent of a public stock market in current client-server mechanics. Building slots can be viewed remotely, so having 3 different states to plug the shares into would work as holding, selling or buying. The visibility would be like a remote link to a contract and when you either sell or buy the stack would increase or decrease.
If we accepted something like this, that basically reused some of the existing UI and functionality we could get a working system without demanding a full team dedicated to this single feature. It would be possible to have it as a work in progress project, where players would be informed that this was a beta feature. With the inventive nature of EVE players as things progresed players would figure out work arounds and 3rd party features that would help developers integrate the needed features in fixes and small updates.
Is this an optimal solution? HELL NO, but since this feature have been shelved for 9 years, the only realistic solution is accepting a beta version. If Shares grow into a huge phenomenon it will naturally pull more developer time, but if not its a good way to not risk wasting effort.
|

Malcanis
Vanishing Point. The Initiative.
8472
|
Posted - 2013.04.05 09:27:00 -
[44] - Quote
Arronicus wrote: 3 pt: Facilitation for loans and banks in game. Would take some fleshing out, but means of having secure loans, where one party could not simply 'run off with' the goods. Including perhaps functionality for collateral, that wasn't returned till the loan was paid in full?
(more to come)
How do you get around the problem of people taking out loans on alts, transferring the ISK or assets to their main and then biomassing, selling or simply abandoning the alt?
Please vote for me for CSM8-áhere
My recommended voting list |

Malcanis
Vanishing Point. The Initiative.
8472
|
Posted - 2013.04.05 09:28:00 -
[45] - Quote
Bad Bobby wrote:Modulated stripminer wrote:end the stupid dream of players that eve can ever have a working stockmarket. EVE can have a working stockmarket and CCP don't really need to do anything to allow that to happen (although they could make it easier by providing better infrastructure). The primary issue that prevents us having a working stockmarket is that the players have not created a great many entities that anyone would want to own shares in. It doesn't matter that the market for trading them is primitive when the item itself barely exists. I can think of maybe a dozen currently trade-worthy shares in EVE and those are already traded perfectly well with the current infrastructure. Maybe some better infrastructure would spur more people to build public businesses, but I personally think it's up to community members to put more work in to making this happen. If you want it, build it. It makes a lot more sense than sitting around waiting for CCP to hand you a packaged product for your nieche gamestyle.
EVE can't have a working stockmarket until people like you can be put in prison. Please vote for me for CSM8-áhere
My recommended voting list |

Caleb Ayrania
TarNec
100
|
Posted - 2013.04.05 09:40:00 -
[46] - Quote
Malcanis wrote:Arronicus wrote: 3 pt: Facilitation for loans and banks in game. Would take some fleshing out, but means of having secure loans, where one party could not simply 'run off with' the goods. Including perhaps functionality for collateral, that wasn't returned till the loan was paid in full?
(more to come)
How do you get around the problem of people taking out loans on alts, transferring the ISK or assets to their main and then biomassing, selling or simply abandoning the alt?
As mentioned above if loans needed 200%+ assets as collateral this problem is irrelevant.
Player to player collateral loan contracts are supposed to have exactly that type of option, since scamming is promoted in EVE. If you accept a loan contract to someone with low collateral or stupid interests you should get burned..
Working as intended would be the reply!
On these contracts a warning splash would ofc be needed that players could ignore and dismiss at their own peril!
|

Caleb Ayrania
TarNec
100
|
Posted - 2013.04.05 09:45:00 -
[47] - Quote
Malcanis wrote:[
EVE can't have a working stockmarket until people like you can be put in prison. (at Bad Booby)
A consequence mechanic with bounty and killrights would be EVE equivalent to that.
Also a personal oriented Vendetta system might be useful. A bit like wardecs but on a personal level. When a Vendetta is issued the corp level is given the option to "defend" join the miniwar so to speak. So individuals could declare war on corporations and alliances without needing to spread it to own corp or alliance. This would bring new activity into war decs and kick the beehives of corporations and alliances.
|

Malcanis
Vanishing Point. The Initiative.
8472
|
Posted - 2013.04.05 09:50:00 -
[48] - Quote
Caleb Ayrania wrote:Malcanis wrote:Arronicus wrote: 3 pt: Facilitation for loans and banks in game. Would take some fleshing out, but means of having secure loans, where one party could not simply 'run off with' the goods. Including perhaps functionality for collateral, that wasn't returned till the loan was paid in full?
(more to come)
How do you get around the problem of people taking out loans on alts, transferring the ISK or assets to their main and then biomassing, selling or simply abandoning the alt? As mentioned above if loans needed 200%+ assets as collateral this problem is irrelevant. Player to player collateral loan contracts are supposed to have exactly that type of option, since scamming is promoted in EVE. If you accept a loan contract to someone with low collateral or stupid interests you should get burned.. Working as intended would be the reply! On these contracts a warning splash would ofc be needed that players could ignore and dismiss at their own peril!
Almost all items in EVE are fungible and transportable; if I need 10 billion ISK, and I have 20 billion ISk worth of such assets available (ie: not being used), why would I need a loan? Why not just liquidate 10 billion worth of assets, use the capital for whatever, then buy the items back when I have a need for them.
Conversely, if I lend you 10 billion ISK and you collateralisae them with 20 billion worth of assets, then thanks for the 10 bill instant profit bro. Feel free to put as much bounty as you like on my teller alt that never leaves stattion. Please vote for me for CSM8-áhere
My recommended voting list |

Malcanis
Vanishing Point. The Initiative.
8472
|
Posted - 2013.04.05 09:54:00 -
[49] - Quote
Caleb Ayrania wrote:Malcanis wrote:[
EVE can't have a working stockmarket until people like you can be put in prison. (at Bad Booby) A consequence mechanic with bounty and killrights would be EVE equivalent to that. Also a personal oriented Vendetta system might be useful. A bit like wardecs but on a personal level. When a Vendetta is issued the corp level is given the option to "defend" join the miniwar so to speak. So individuals could declare war on corporations and alliances without needing to spread it to own corp or alliance. This would bring new activity into war decs and kick the beehives of corporations and alliances.
What would be the qualification for declaring a "vendetta"? Can you declare one on anyone you like? If so, then it's a made-to-order griefing tool. If it's limited by game mechanics, then it runs into the alt problem. If it needs GM approval then it's very labour intensive (maybe CCP could charge 1 PLEX for the service?) Please vote for me for CSM8-áhere
My recommended voting list |

Bad Bobby
Bring Me Sunshine
179
|
Posted - 2013.04.05 09:59:00 -
[50] - Quote
Malcanis wrote:EVE can't have a working stockmarket until people like you can be put in prison. I'd like to know how you expect prison terms to help, assuming they were possible to implement. |
|

Bad Bobby
Bring Me Sunshine
179
|
Posted - 2013.04.05 10:05:00 -
[51] - Quote
Caleb Ayrania wrote:(at Bad Booby)
A consequence mechanic with bounty and killrights would be EVE equivalent to that.
Also a personal oriented Vendetta system might be useful. A bit like wardecs but on a personal level. When a Vendetta is issued the corp level is given the option to "defend" join the miniwar so to speak. So individuals could declare war on corporations and alliances without needing to spread it to own corp or alliance. This would bring new activity into war decs and kick the beehives of corporations and alliances. I'd like to point out that you can already put a bounty on me, you can already war dec me and you can already kill my main freely in any location (since I'm -10) so the issue currently isn't that those particular consequences are not available.
Personally, I think this isn't about the lack of consequences because punishing fraudsters after they have already defrauded you is akin to shutting the gate after the horse has bolted. |

Caleb Ayrania
TarNec
100
|
Posted - 2013.04.05 10:44:00 -
[52] - Quote
Malcanis wrote:Caleb Ayrania wrote:Malcanis wrote:Arronicus wrote: 3 pt: Facilitation for loans and banks in game. Would take some fleshing out, but means of having secure loans, where one party could not simply 'run off with' the goods. Including perhaps functionality for collateral, that wasn't returned till the loan was paid in full?
(more to come)
How do you get around the problem of people taking out loans on alts, transferring the ISK or assets to their main and then biomassing, selling or simply abandoning the alt? As mentioned above if loans needed 200%+ assets as collateral this problem is irrelevant. Player to player collateral loan contracts are supposed to have exactly that type of option, since scamming is promoted in EVE. If you accept a loan contract to someone with low collateral or stupid interests you should get burned.. Working as intended would be the reply! On these contracts a warning splash would ofc be needed that players could ignore and dismiss at their own peril! Almost all items in EVE are fungible and transportable; if I need 10 billion ISK, and I have 20 billion ISk worth of such assets available (ie: not being used), why would I need a loan? Why not just liquidate 10 billion worth of assets, use the capital for whatever, then buy the items back when I have a need for them. Conversely, if I lend you 10 billion ISK and you collateralisae them with 20 billion worth of assets, then thanks for the 10 bill instant profit bro. Feel free to put as much bounty as you like on my teller alt that never leaves stattion.
On loan contracts you could not get the collateral as long as client is not defaulting. I thought that part would be obvious?
Also not all assets can be sold everywhere.. especially regarding null this would be of value. Also ofc if we ever get mechanics made things like repairs time sink only and not isk sinks.
Repair should be a rental service and capacity/time to finish should be based on POS units installed into station. Pay more for more slots to speed it up.
Most of these mechanics ideas are all linked to the fact that CCP has made some aspects too much easy mode, and others way too hard.
|

Andrea Griffin
325
|
Posted - 2013.04.05 16:09:00 -
[53] - Quote
Malcanis wrote:Why not just liquidate 10 billion worth of assets, use the capital for whatever, then buy the items back when I have a need for them. This works if it's easy to liquidate assets. For me (and I imagine for a lot of people), stuff is spread out all over the place. Selling a chunk of it would take a lot of time on my part transporting it to where I could get a half decent price.
Also, I'm not sure that we need a punishment system for people like Bad Bobby. Confidence games, being able to swindle people, is part of Eve's charm. And, much like real life, the public response to someone who was conned is "You dummy, you should have known better."
By the way, anyone want to buy some shares of Titans4U? CCP Sreegs is my favorite developer. |

Alex Grison
Grison Interstellar
270
|
Posted - 2013.04.05 16:16:00 -
[54] - Quote
Category X - 500 Points - Force Recon Lockdown Category
ISK -> jellybeans conversion |

Bad Bobby
Bring Me Sunshine
183
|
Posted - 2013.04.05 18:19:00 -
[55] - Quote
5 points: CCP should sell more things for PLEX, like laptops. |

flakeys
Arkham Innovations Paper Tiger Coalition
939
|
Posted - 2013.04.05 18:43:00 -
[56] - Quote
Bad Bobby wrote:5 points: CCP should sell more things for PLEX, like laptops.
Ow yes please , and big huge tv's ... i could do with a playstation or xbox too ... 
We are all born ignorant, but one must work hard to remain stupid.
|

Caleb Ayrania
TarNec
101
|
Posted - 2013.04.05 18:44:00 -
[57] - Quote
Bad Bobby wrote:5 points: CCP should sell more things for PLEX, like laptops.
I agree. Also I would like them to use their brains a bit.. Aside from the fanboy clothing. Buy batches of cool clothes and make the models for the ingame version. Sell both get Real life rich. Virtual clothing for Aurum and real life version for PLEX. Talk about taking the middleman scam to the max, while clients like you for it..
ALL the FanFest Tshirts should exist ingame and outgame. But limited ofc..
We need real life clothing with EVE ship camouflage..
Those LEGO things need to develop further, and we need a team from WhiteWolf to design the Pen and Paper game for EVE, especially now that we have DUST Puppies too. have gamesworkshop create the DUST suit miniatures..
SELL EVERYTHING FOR PLEX..
|

Caleb Ayrania
TarNec
101
|
Posted - 2013.04.05 18:55:00 -
[58] - Quote
flakeys wrote:Bad Bobby wrote:5 points: CCP should sell more things for PLEX, like laptops. Ow yes please , and big huge tv's ... i could do with a playstation or xbox too ... 
Playstation 4 for PLEX..
That is the most epic DUST, EVE SONY EVENT EVAR!!!
Talk about free promo for all products..
Bet CCP could get a deal to not risk liquidity..
|

Kara Books
Deal with IT.
479
|
Posted - 2013.04.05 21:38:00 -
[59] - Quote
The number 1 wish of mines for CSM8 is some one with Market/industry understanding gets voted in. |

Caleb Ayrania
TarNec
102
|
Posted - 2013.04.06 07:32:00 -
[60] - Quote
Kara Books wrote:The number 1 wish of mines for CSM8 is some one with Market/industry understanding gets voted in.
We already know that Mynnna will get in, so we do have at least one with some eye on IND and MD.
|
|

Tesal
279
|
Posted - 2013.04.06 19:44:00 -
[61] - Quote
It would be nice to have CCP start giving out statistics about the game like CCP Diagoras used to. |

Caleb Ayrania
TarNec
123
|
Posted - 2013.04.10 09:30:00 -
[62] - Quote
Tesal wrote:It would be nice to have CCP start giving out statistics about the game like CCP Diagoras used to.
More datamining has been promised for quite some time.. I agree its about time we pushed for it, especially because it has so many added advantages.. General narrative, deeper understanding of market and demographics, and ofc the real life option to use EVE as a scientific simulation in writing about virtual economies.
Same is related to knowing when something entered the game or was changed.. I think a boost to wiki use would help here, just making items link to their wiki entry and let players "login" and edit from ingame client would be really a small thing with huge boost effects.
|

Diesel Phumes
State Protectorate Caldari State
32
|
Posted - 2013.04.10 12:52:00 -
[63] - Quote
Caleb Ayrania wrote:Tesal wrote:It would be nice to have CCP start giving out statistics about the game like CCP Diagoras used to. More datamining has been promised for quite some time.. I agree its about time we pushed for it, especially because it has so many added advantages.. General narrative, deeper understanding of market and demographics, and ofc the real life option to use EVE as a scientific simulation in writing about virtual economies. Same is related to knowing when something entered the game or was changed.. I think a boost to wiki use would help here, just making items link to their wiki entry and let players "login" and edit from ingame client would be really a small thing with huge boost effects.
They really should do this. We're not talking about huge man-hours for development. The most difficult part on their end would be choosing what data to display and how to display it. Maybe if we could give them some very specific suggestions on what type of data we could really use, thus knocking out 1/2 of the difficulty, they'd be more apt to get along? |

Caleb Ayrania
TarNec
123
|
Posted - 2013.04.10 13:52:00 -
[64] - Quote
Diesel Phumes wrote:Caleb Ayrania wrote:Tesal wrote:It would be nice to have CCP start giving out statistics about the game like CCP Diagoras used to. More datamining has been promised for quite some time.. I agree its about time we pushed for it, especially because it has so many added advantages.. General narrative, deeper understanding of market and demographics, and ofc the real life option to use EVE as a scientific simulation in writing about virtual economies. Same is related to knowing when something entered the game or was changed.. I think a boost to wiki use would help here, just making items link to their wiki entry and let players "login" and edit from ingame client would be really a small thing with huge boost effects. They really should do this. We're not talking about huge man-hours for development. The most difficult part on their end would be choosing what data to display and how to display it. Maybe if we could give them some very specific suggestions on what type of data we could really use, thus knocking out 1/2 of the difficulty, they'd be more apt to get along?
This may sound like gimmicky and fluff.. but I would really get them to consider creating an ipad and smartphone comaptible app, that could show ingame map and ingame market data. Adding a lot of things like current real estate prices (office rent) current number of offices in use, avg daily pilots in space, and docked. System based, and station based. etc etc..
The visuals would be very similar to being inside the client, but maybe a bit "simplified" but with added overlay based features. So you would look at the full 3d map and get the sized blobs, and be able to click them and get charts generated etc.
All the data should ofc be available from a new dedicated database, a mirror that is at least 3 days old, to not cause abuse on ingame activity directly. This db should be open to tools like gapminder and similar functions of visualizing data.
Yes I even think payment for the app would be warranted, though it should also be possible to buy with PLEX.
|

Caleb Ayrania
TarNec
136
|
Posted - 2013.04.16 12:11:00 -
[65] - Quote
Tesal wrote:It would be nice to have CCP start giving out statistics about the game like CCP Diagoras used to.
Not sure how many noticed, but there seem to be a nice template for the 3d map in use already.. Maybe it could be released for players to do something with, at least until ccp gets around doing more and better stats.
http://www.eveonline.com/universe/economy-industry/?aclan
Also related.. A new stats tool by players..
http://www.eve-census.com/
So its possible this year will take things forward..
|

Caleb Ayrania
TarNec
143
|
Posted - 2013.05.11 12:11:00 -
[66] - Quote
Would like to revive this thread.
Now that the CSM8 have had their first week officially.
Already the new members have shown nice activity in the MD. Things might be possible to get some focus on this year, if we can be a bit realistic and we can collect and present the ideas and wishes properly.
|

Adunh Slavy
761
|
Posted - 2013.05.11 12:39:00 -
[67] - Quote
When selling on market, sell to the highest bid, then the next highest, and the next, etc, regardless of the user putting in a stupid low number on a typo.
Corp roles and permissions. Time to grow up from 16 bits and have ACLs similar to a file system, with user created groups, even nested groups. (Not exactly MD, but impacts a few M&D things)
Shares/Bonds - call them whatever; An in game financial instrument we can use to create a capital market.
Contraband - The smuggler needs some help. Utilize the suspect flag, kill off customs police ability to warp jam, let the players handle it. Yeah it's hard to catch frigs in high sec, so what.
|

Malcanis
Vanishing Point. The Initiative.
9271
|
Posted - 2013.05.11 13:10:00 -
[68] - Quote
Tesal wrote:It would be nice to have CCP start giving out statistics about the game like CCP Diagoras used to.
CCP's position on this is that this kind of info should be revealed through CREST rather than ad-hoc data points.
1 Kings 12:11
|

P3po
Treasures Collectors. Mistakes Were Made.
22
|
Posted - 2013.06.13 20:16:00 -
[69] - Quote
Please, what is CREST ? I loved those kind of information, was really interesting. |

Caleb Ayrania
TarNec Invisible Exchequer
169
|
Posted - 2013.06.13 20:45:00 -
[70] - Quote
P3po wrote:Please, what is CREST ? I loved those kind of information, was really interesting.
CREST is the most recent synonym for SoonGäó.
The blanket reply to anything players ask for or to make possible.
Its basically an enhanced version of the API calls, granting access to read and even write data to and from servers..
So every time someone say wait for CREST, its basically code for ccp cant be arsed, let the players make it!
A rather epic fail response in the case of relevant needs, that demand ALL players to have easy and intuitive access to the features..
So NO Crest is not the solution to market related features. Since CCP should at the least strive to service the game to the same level as players tools. The fact that out of game sites are now way better and more useful than CCP content in these matters, with the slight exception of "live" content, is sort of embarrassing imho.
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Fox Mc'Cloud
Wixo Trading Co.
1
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Posted - 2013.06.14 11:17:00 -
[71] - Quote
this https://forums.eveonline.com/default.aspx?g=posts&t=232841
but in general increased economic tools - as has been said before, tools to help players perform a banking role in game, better corp share mechanic and a stock market, ability for corps to tax player market transactions with a decent level of detail - ie set different tax rates for different regions, etc etc |

Markus Navarro
Osmon Integrated Robotics
46
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Posted - 2013.06.16 20:56:00 -
[72] - Quote
Making research and other POS slots publically avalaible. I know it not' really MD but it would have some pretty improtant ramifications I sell drones and drones accessories. |

Zelda Wei
New Horizon Trade Exchange
227
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Posted - 2013.06.17 11:02:00 -
[73] - Quote
The cost of NPC resources like factories and labs etc should float freely like offices do. High. |

Zelda Wei
New Horizon Trade Exchange
228
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Posted - 2013.06.17 11:15:00 -
[74] - Quote
Also fix the bug that screws up the graph scaling because it including outliers. At a minimum exclude today from graph. High. |

Zelda Wei
New Horizon Trade Exchange
228
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Posted - 2013.06.17 11:37:00 -
[75] - Quote
Caleb Ayrania wrote:
As mentioned above if loans needed 200%+ assets as collateral this problem is irrelevant.
Why fix it when an auction like mechanic could be used.
Player wants loan, offers collateral 'contract'. Other players bid amount , interest rate and period. Player rejects all or accepts one, loan contract started. Interest is paid automatically, if no isk in account loan defaults and collateral lost. Player can cancel (default) and collateral lost. Simple!
Most of the suggested mechanics are overly complicated.
KISS and leverage existing mechanics and we might just get it. |
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