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Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 11:21:00 -
[61] - Quote
Lord Zim wrote:Emu Meo wrote:Again, your narrow mindedly focusing on a individual point which can easily be fixed. You know if one high value moon makes 2x the resource as the currently highest value moon there is right now, then one high value moon = two current moon and resources are the same. :) And what would the impact be on reactions? Keep in mind that currently one moonminer spits out 100 units per hour, and that's exactly the number which is consumed per cycle during reactions.
At a complete stretch of the imagination, then perhaps low value moons can only output 50 units per hour as opposed to the highest quality which could output 200.
So you take 6 current moons which produce 100 per hour, make two of them high quality producing 200 per hour, and four low quality producing 50 per hour. The overall output is the same. Perhaps bump up the ratio a little further to take account of the extra downtime when moons need to be scanned, and the overall output can be easily tweaked to match current levels. |

Lord Zim
2308
|
Posted - 2013.04.02 11:25:00 -
[62] - Quote
So low value moons would be untenable or absolute **** for reaction, driving up prices, whereas high quality moons would require a restructure of the reaction farm which would, at the very least, increase the workload. And then we would add the fact that every 160k moon has to be rescanned every x months, every POS torn down and put up on new moons, downtime inbetween, etc etc etc. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Ace Uoweme
Republic Military School Minmatar Republic
35
|
Posted - 2013.04.02 11:35:00 -
[63] - Quote
Malcanis wrote:You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance.
It's still passive COLLECTION. Just like research points with R+D agents.
Exactly the same.
You're not there like a miner mining it.
And managing a POS isn't like grinding the standings to get a level 4 agent, too. Managing a POS is adding fuel once a week; any blueprints (which can be done at a corp office); maybe defending it if attacked. Moon goo is essentially harvested passively (100 units) per harvester; and automatically stored in its silo; where its fed into whatever reactor or other processing source. Players aren't standing there to do any of that stuff 24/7. At most it's switching blueprints; diverting any of that moon goo to switch the blueprint; and onlining it again (but that's not happening with the Tech, it's set to be a 24/7 passively collected and made product).
When folks say it's a passive income, it is. I wish I could automatically mine and refine. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

DrClit
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.02 11:55:00 -
[64] - Quote
Ace Uoweme wrote:Anthar Thebess wrote:For example to all things that require technetium to make - create alternative reaction that will require something as common as vandanium. Or remove Technetium from the materials needed all together. When a product is used to the point of disrupting a game to the ships have to be redesigned due to it (as it disrupted the very material market), that would've been a much easier solution. There's w-a-y too many comfort zones here, when markets to minerals are never steady.
The problem with this is by removing a bottleneck you create a new one somewhere else in the chain. |

DrClit
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.02 12:19:00 -
[65] - Quote
Ace Uoweme wrote:Malcanis wrote:You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance. It's still passive COLLECTION. Just like research points with R+D agents. Exactly the same. You're not there like a miner mining it. And managing a POS isn't like grinding the standings to get a level 4 agent, too. Managing a POS is adding fuel once a week; any blueprints (which can be done at a corp office); maybe defending it if attacked. Moon goo is essentially harvested passively (100 units) per harvester; and automatically stored in its silo; where its fed into whatever reactor or other processing source. Players aren't standing there to do any of that stuff 24/7. At most it's switching blueprints; diverting any of that moon goo to switch the blueprint; and onlining it again (but that's not happening with the Tech, it's set to be a 24/7 passively collected and made product). When folks say it's a passive income, it is. I wish I could automatically mine and refine.
You are forgetting the many hours sat at the machine playing 0.01 games with the bots to make your reaction profit effective. You are forgetting the many hours of hauling material to your system through many danagerous unknowns You are forgetting the many hours of waiting for fuel to be created so you can move it to your poses (which can take a long time) You are forgetting all of the decisions being made as to how to move products The many conversations you have to create understanding with people so you can move safely through space Come to think that in a pos there can be as little as 400m+ on show to everyone at all time Null sec is a completely different agenda since there are intel channels and there is back up and you are a target but not all POS moon mining / reacting is as easy as sticking it on a moon and waiting to get paid.
Whilst the act of moon mining can be seen to be passive the actual maintenance and management that can take hours up to days to complete makes this just as much an active source of income and passive. But so to are all other forms of making isk. |

Kara Khanate
Capsuleer Outfitters
0
|
Posted - 2013.04.02 15:56:00 -
[66] - Quote
I haven't moon mined in a while now, so the scanning logistics snuck past me. I still think that something along these lines could occur based on the comments from CCP discussing the need for miners to get out of their rut and explore more.
A possible solution to the scanning logistics is the introduction of a system scan; either through POS module, Sov Upgrade, or onboard scanner, that allows you to scan the whole systems moons in one shot. The result would be a total quantity of each type of goo available in the system, maybe even going as far as to say which planet the resource orbits (i.e. Planet V has a Tech moon).
Another filler for the downtime between locating new moons is the hopeful introduction of the ring mining first introduced at last years Fanfest. This could create a slow trickle of various moon goos that could fill in temporary voids between POS relocations. |

Emu Meo
Brutor Tribe Minmatar Republic
97
|
Posted - 2013.04.02 16:10:00 -
[67] - Quote
Kara Khanate wrote: A possible solution to the scanning logistics is the introduction of a system scan; either through POS module, Sov Upgrade, or onboard scanner, that allows you to scan the whole systems moons in one shot. The result would be a total quantity of each type of goo available in the system, maybe even going as far as to say which planet the resource orbits (i.e. Planet V has a Tech moon)
Yep, I was thinking perhaps something like this also. Perhaps they could utilise the remote sensing skill to actually be useful and by having it effect moon scanning. |

LHA Tarawa
Pator Tech School Minmatar Republic
543
|
Posted - 2013.04.02 17:02:00 -
[68] - Quote
Ace Uoweme wrote:Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process. 
Removing the need/reason for us industrialists to have 4+ accounts.
If CCP wants to see subscription rates plummet, then they should change mining from a tedious affair that encouranges people to run many accounts, to some quick, in, grab, out, race/fight.
The only question for me, if CCP makes a change like this is, unsub 3 of my 4 accounts, or all 4?
|

Lord Zim
2310
|
Posted - 2013.04.02 19:53:00 -
[69] - Quote
It's so good to see people who have obviously never ran a reaction farm tell us how things should work, as if POSes just magically pop up by themselves and empty themselves etc. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Jenn aSide
STK Scientific Initiative Mercenaries
1543
|
Posted - 2013.04.02 19:57:00 -
[70] - Quote
RubyPorto wrote:SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk doing your taxes with their pen DOING THIEIR TAXES WITH YOUR BLOOD then giving yourself a rectal exam about it. FYP.
FYFYP
|

SmilingVagrant
GoonWaffe Goonswarm Federation
1497
|
Posted - 2013.04.02 22:18:00 -
[71] - Quote
Emu Meo wrote:SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it. Kind of like how suicide ganking is like shooting an old lady in the street and robbing her purse then?
The difference being watching things blow up is entertaining. Watching an asteroid get smaller over the course of six hours is not. |

Lord Zim
2313
|
Posted - 2013.04.02 22:25:00 -
[72] - Quote
And suicide ganking has, more often than not, proper feedback in the form of tears, whereas the asteroid ... disappears, and leaves you with a ton of crap which has to be hauled to a station, refined, then hauled to another station for manufacturing (or to jita for sale vOv). Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3103
|
Posted - 2013.04.02 22:50:00 -
[73] - Quote
Ace Uoweme wrote:RubyPorto wrote:Also notice what happened to the largest Tech holding Bloc in the game in your "historical link". You're very selective in reading...
You seem to have no understanding of the actual events that that mediocre summary claims to represent.
And, last I checked, the NC held more Tech moons than the CFC does now.
So, what happened to the largest Tech holding bloc in the game? Curbstomped by a non-Tech holder. (I literally was there.)
And Tech prices now are far lower now than they were at the height of the NC*, so there's that.
*Primarily because of PT Alchemy. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Georgina Parmala
Science and Trade Institute Caldari State
45
|
Posted - 2013.04.03 01:06:00 -
[74] - Quote
Rez Valintine wrote:RubyPorto wrote:
What is 75,000 ISK/unit times 100 Units?
Is it: a) 7.5 million ISK or b) some other number?
umm, b? You got the answer right! POS fuel alone will knock it down to just over 7. Then there are transportation costs, sov bills and whatnot i can't be bothered to try to calculate.
Here's something I am willing to take a stab at though.
Malcanis wrote:You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked. So a single mack has to spend just over 17 hours per day mining to match the income. What does it take for the moon to match the effort in man hours?
A 500 man 2-hour CTA will have an opportunity cost of 1,000 man hours. This means that if the moon is threatened at a rate of once every 58 days causing such a CTA, the income and effort will match that of shooting rocks in high sec (plus the effort of running the POS, moving the stuff, selling it etc). Assuming the defense fleet has no losses that is. If it does, you make less and increase the effort by having to rebuild/haul something. At that point, you might as well go mine veld in high as a "corp op".
Doubling the size of the fleet, means having to show up and defend it at a rate of once every 4 months for two hours to break even.
Another comparison: I have three characters (just one account worth) doing PI. I passively make 2.75 mil an hour "for free with no effort". And I only have the relevant skills to level 4 on all three characters. I would venture the management effort and logistics are comparable. Three accounts would surpass the moon income. Two with perfect skills and a more efficient setup, than what I can be bothered to maintain. The system I am in can probably support up to 8-10 accounts doing so, or ~4 Tech moons worth. I would also wager the number of systems like this far exceeds 500.
We're talking about moon income in the neighborhood of 5.4 bil a month on an alliance level. My tiny insignificant corp makes half that just off the PI taxes.
So how's about an easier way to balance something like this? Good moons, bad planets. Good plantes, bad moons. Suddenly you have relatively balanced resource potential region to region, without something as ludicrous as the suggestion in the OP. Is it a conflict driver? That depends. Do you want to haul in POS fuel? Or take some systems with bad moons, but fuel producing planets? Or maybe a trade deal with your neighbor is in order? |

Ace Uoweme
Republic Military School Minmatar Republic
37
|
Posted - 2013.04.03 01:16:00 -
[75] - Quote
RubyPorto wrote:You seem to have no understanding of the actual events that that mediocre summary claims to represent.
So you're saying to the world Evelopedia is lying? EvE has it on it's link bar, so would believe it's official even.
So official site and history, and you're claiming it's all lies?
/popcorn "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3106
|
Posted - 2013.04.03 02:04:00 -
[76] - Quote
Ace Uoweme wrote:RubyPorto wrote:You seem to have no understanding of the actual events that that mediocre summary claims to represent. So you're saying to the world Evelopedia is lying? EvE has it on it's link bar, so would believe it's official even. So official site and history, and you're claiming it's all lies? /popcorn
It's written by volunteers that may not have taken any part in the events that they are writing about.
Even if we ignore the fact that EVElopedia often has wrong or misleading information about objectively measurable game mechanics, they may not be operating with enough information to write a good history book, and they are constrained by their format to writing a summary that leaves lots of things out.
It's like saying: "Here's what I read on the intro section of the WWII Wikipedia page, and that's all there is to know on the subject."
And again, the group that held the most Tech moons ever (at least since the R64 Nerf/Tech buff when Tech started mattering) was the NC. They got their **** kicked in by the DRF which did not own any Tech moons until they took them from the NC.
The CFC owns fewer Tech moons and earns less income per Tech moon than the Northern Coalition did. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ace Uoweme
Republic Military School Minmatar Republic
37
|
Posted - 2013.04.03 03:00:00 -
[77] - Quote
RubyPorto wrote:It's written by volunteers
And not one Goon among them?
Now that's hard to believe. Just look at the CSM election. If it's not a Goon itself, it's who's aligned and/or paid off.
But you can't have one "volunteer" to work on a wiki?
Ever heard of a dude called Scienceapologist? Read up about him, then understand how and why I don't believe it. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3107
|
Posted - 2013.04.03 04:40:00 -
[78] - Quote
Sure. When you start demonstrating that you read and understand posts before responding to them. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Elysium Foxx
Republic Military School Minmatar Republic
26
|
Posted - 2013.04.03 04:59:00 -
[79] - Quote
I would find it rather amusing if ccp relocated some/all high val moons, and after doing so, they implemented a system where you are unable to mine the moon unless your alliance was affiliated with a the DUST corp that held control over the planet that moon orbits.
Huh! Dust becomes relevant - Wtf! But, but...... |

Lord Zim
2315
|
Posted - 2013.04.03 07:38:00 -
[80] - Quote
I would find it rather amusing when people started whining like mad because nobody plays dust, and the price on anything moongoo-related shot through the roof. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 13:34:00 -
[81] - Quote
DrClit wrote:Ace Uoweme wrote:Malcanis wrote:You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance. It's still passive COLLECTION. Just like research points with R+D agents. Exactly the same. You're not there like a miner mining it. And managing a POS isn't like grinding the standings to get a level 4 agent, too. Managing a POS is adding fuel once a week; any blueprints (which can be done at a corp office); maybe defending it if attacked. Moon goo is essentially harvested passively (100 units) per harvester; and automatically stored in its silo; where its fed into whatever reactor or other processing source. Players aren't standing there to do any of that stuff 24/7. At most it's switching blueprints; diverting any of that moon goo to switch the blueprint; and onlining it again (but that's not happening with the Tech, it's set to be a 24/7 passively collected and made product). When folks say it's a passive income, it is. I wish I could automatically mine and refine. You are forgetting the many hours sat at the machine playing 0.01 games with the bots to make your reaction profit effective. You are forgetting the many hours of hauling material to your system through many danagerous unknowns You are forgetting the many hours of waiting for fuel to be created so you can move it to your poses (which can take a long time) You are forgetting all of the decisions being made as to how to move products The many conversations you have to create understanding with people so you can move safely through space Come to think that in a pos there can be as little as 400m+ on show to everyone at all time Null sec is a completely different agenda since there are intel channels and there is back up and you are a target but not all POS moon mining / reacting is as easy as sticking it on a moon and waiting to get paid. Whilst the act of moon mining can be seen to be passive the actual maintenance and management that can take hours up to days to complete makes this just as much an active source of income and passive. But so to are all other forms of making isk.
You are forgetting that what you list is a player mechanic not game mechanic. Profit is a decision and a matter of effort, not CCP's realm of how things work. You don't need to sell the items at the time of passively harvesting them. You CAN stock pile them and worry about moving them in bulk, or have specific buy orders already in place, and let a marketeer have the chore of playing the bot battler.
Hell, you can maybe, I dunno, have an arrangement, for the same of that product.... if you are the one in charge of harvesting it, transporting, and selling it. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 13:44:00 -
[82] - Quote
Georgina Parmala wrote:Rez Valintine wrote:RubyPorto wrote:
What is 75,000 ISK/unit times 100 Units?
Is it: a) 7.5 million ISK or b) some other number?
umm, b? You got the answer right! POS fuel alone will knock it down to just over 7. Then there are transportation costs, sov bills and whatnot i can't be bothered to try to calculate. Here's something I am willing to take a stab at though. Malcanis wrote:You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked. So a single mack has to spend just over 17 hours per day mining to match the income. What does it take for the moon to match the effort in man hours? A 500 man 2-hour CTA will have an opportunity cost of 1,000 man hours. This means that if the moon is threatened at a rate of once every 58 days causing such a CTA, the income and effort will match that of shooting rocks in high sec (plus the effort of running the POS, moving the stuff, selling it etc). Assuming the defense fleet has no losses that is. If it does, you make less and increase the effort by having to rebuild/haul something. At that point, you might as well go mine veld in high as a "corp op". Doubling the size of the fleet, means having to show up and defend it at a rate of once every 4 months for two hours to break even. Another comparison: I have three characters (just one account worth) doing PI. I passively make 2.75 mil an hour "for free with no effort". And I only have the relevant skills to level 4 on all three characters. I would venture the management effort and logistics are comparable. Three accounts would surpass the moon income. Two with perfect skills and a more efficient setup, than what I can be bothered to maintain. The system I am in can probably support up to 8-10 accounts doing so, or ~4 Tech moons worth. I would also wager the number of systems like this far exceeds 500. We're talking about moon income in the neighborhood of 5.4 bil a month on an alliance level. My tiny insignificant corp makes half that just off the PI taxes. So how's about an easier way to balance something like this? Good moons, bad planets. Good plantes, bad moons. Suddenly you have relatively balanced resource potential region to region, without something as ludicrous as the suggestion in the OP. Is it a conflict driver? That depends. Do you want to haul in POS fuel? Or take some systems with bad moons, but fuel producing planets? Or maybe a trade deal with your neighbor is in order? So you are saying you HAVE to have 500 man CTA's in order to run a pos? OR are you talking about the social agenda of making sure you make a profit.. you know.. SECURITY, which you need to do in order to hold sov anyways...
Nothing to do with the actual moon mining process.
Just like you don't HAVE to pay the 10mil permit to mine, or HAVE to have an orca to get bonuses to your afk/ATK mining. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 13:48:00 -
[83] - Quote
You know, if moongoo is such a worthless commodity and doesn't really drive any conflict, let's just make it worthless.
All the people in charge of handling it are saying it's worthless, everyone who doesn't involve it aren't going to be involved, all it does is allow forum posts to get locked and spammed.
Just remove the crap.
Make it worthless. Not involved.
1 cry from anyone with a stockpile can be shown to be a liar then. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Lord Zim
2316
|
Posted - 2013.04.03 14:13:00 -
[84] - Quote
You know, I like how people keep trying to treat moongoo differently from PI extraction, manufacturing, copying and invention, considering all of them are mostly AFK activities.
Moongoo requires a POS, fuel, emptying of silos (or in the case of direct reaction, topping up of input silos and emptying of full output silos), and a defense fleet (where ships die) if it's a valuable moon. PI requires you press a button every 4 hours to once every week, manufacturing lets you press a button once every 30 days if you like, likewise with BP copying and invention. All of them require some sort of input at some point in the process.
But it's only moongoo that people ***** about being "AFK". vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 15:05:00 -
[85] - Quote
Lord Zim wrote:You know, I like how people keep trying to treat moongoo differently from PI extraction, manufacturing, copying and invention, considering all of them are mostly AFK activities.
Moongoo requires a POS, fuel, emptying of silos (or in the case of direct reaction, topping up of input silos and emptying of full output silos), and a defense fleet (where ships die) if it's a valuable moon. PI requires you press a button every 4 hours to once every week, manufacturing lets you press a button once every 30 days if you like, likewise with BP copying and invention. All of them require some sort of input at some point in the process.
But it's only moongoo that people ***** about being "AFK". vOv
I'd be far more excited if any 1 of my PI installations brought anywhere near 7mil an hour. I would gladly shut up at that point.
As it is, with 3 in lowsec and 1 in highsec I am maybe making 38mil every 3 days(at its very best).
Hurray for passive income! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Lord Zim
2316
|
Posted - 2013.04.03 15:07:00 -
[86] - Quote
Does your PI require defense fleets? Does it require fuel? Does it require anything other than you pressing a button every now and again?
No? Well shucks, no monster payout for you then. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

WTFAMILOOKINGAT
Horizon Research Group
26
|
Posted - 2013.04.03 15:08:00 -
[87] - Quote
Haha ninja mining to bring down empires, that's rich. I swear once you think you've seen it all these forums come back with something like that. Quite a day-brightener if nothing else. |

Krax As
Silent Tears in Space
15
|
Posted - 2013.04.03 15:12:00 -
[88] - Quote
from personal experience I can safely say PI is not passive. Yeah the extractors keep working and the factories produce while I am not at the PC, but I have to do a hell lot of hauling and clicking and such with three toons to make my fuels.
There is NO passive income in the game. All activities need player actions to set up and maintain. Some require more, some require less. But they all need attention sooner or later.
It is not technetium that is the problem, it it the inability of CCP and the eve players to cope with so large entities in the game that it they can become cartels in a given market.
losses in eve are "real". losing a ship might not be an ISK sink for the game, but it sure is a loss for the players. And as long as it appeals more to have higher chances on winning by simply joining the larger forces instead of fighting them, it will stay that way.
with the current pvp and game and sov mechanics, it takes
a: a gigantic, very dedicated force of people to get and hold sov (because structure grinding is sooo boring)
and
b: another very large force to effectively fight and be a threat to another large force.
eve in its current state offers no chance, no strategy or tactic to effectively fight a gueriila war. there are no significant supply lanes to attack, no factories to sabotage, no way to injure opponents to slow the enemy down, no way to fight a war of burned ground and make the systems under attack effectively worthless thus uniteresting to invade.
or to put ist simpler: the game and CCP and the rest of the player base was just not prepared and ready for groups of people more dedicated and determined them themselves. and these groups didnt form in the game, but came from the outside.
i dont know what is more disturbing: the fact that people whine about the goons and the other large nulsec entities or the fact that CCP almost openly admit that these people have such a drastic effect not only on the events in game, but the very game itself.
|

Krax As
Silent Tears in Space
15
|
Posted - 2013.04.03 15:21:00 -
[89] - Quote
and no matter how the resource distribution will be changed:
those much better organized entities will
a: understand the consequences faster b: be much faster to react to them c: adapt and mold the eve-universe to get the most benefit out of those changes.
people cry out to CCP to "make those bad cartels go away" instead of thinking
"geeze, how did this happen ? how can we react ? what needs to be done?"
and then freakin do it. but not by posting stupid stuff and complaining. if you are not willing to put in immense hours of work , talking, planning, trying out and failing and going back the drawing board you should stop talking about unthroning anyone....
its a sandbox. and some have built quiet a few very very large castles. so either you accept that and play with whats left in the sandbox or leave it and play with something else.
my advice would be to gang up with all the other ones that are just a jealous about those gigantig castles and just stomp them down. but that would require maybe some talking to real people and forming some kind of bond. and all that ina casual game after work. sorry, I know I couldn-¦t do that.... and it seems to me like not many in this game can or it would have been done already.
|

Emu Meo
Brutor Tribe Minmatar Republic
98
|
Posted - 2013.04.03 16:05:00 -
[90] - Quote
Krax As wrote:and no matter how the resource distribution will be changed:
those much better organized entities will
a: understand the consequences faster b: be much faster to react to them c: adapt and mold the eve-universe to get the most benefit out of those changes.
people cry out to CCP to "make those bad cartels go away" instead of thinking
"geeze, how did this happen ? how can we react ? what needs to be done?"
and then freakin do it. but not by posting stupid stuff and complaining. if you are not willing to put in immense hours of work , talking, planning, trying out and failing and going back the drawing board you should stop talking about unthroning anyone....
its a sandbox. and some have built quiet a few very very large castles. so either you accept that and play with whats left in the sandbox or leave it and play with something else.
my advice would be to gang up with all the other ones that are just a jealous about those gigantig castles and just stomp them down. but that would require maybe some talking to real people and forming some kind of bond. and all that ina casual game after work. sorry, I know I couldn-¦t do that.... and it seems to me like not many in this game can or it would have been done already.
To put it simply game mechanics should be fun and encourage interesting gameplay. Right now moon mining is quite boring even for the large null sec alliances who hold them.
Also eve is not a limitless sandbox as you seem to imply, as the name suggests you are playing within a sand"box", designed by CCP to encourage fun and emergent gameplay. |
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