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Kara Khanate
Capsuleer Outfitters
0
|
Posted - 2013.04.02 01:01:00 -
[1] - Quote
I don't think that the "Resource Redistribution" mentioned for Odyssey is completely designed to promote exploration. I do have some ideas on what it could involve.
Moon Mining
I think that the real intent for this change are the Tech moons, which I don't believe is an issue but rather a strategic monopoly. For Resource Redistribution of moon mining, I think the worst change (for players) is to add a max quantity available in each moon. Each DT, all moon goo types that were depleted the previous day are redistributed amongst all mine-able moons. This would require corporations to scout out new supplies of moon goo every time they deplete a moon. This could make the most valuable moons worthless overnight, and worthless moons valuable.
Ore/Ice Mining
I think the real intent for this change is botting. The worst change is to remove static belts and make players scan down each belt. I think the best way to do this is to create a similar system as Sov Mining. Each constellation has X number of ore and Y number of ice belts. When one of these belts are depleted, a new one spawns somewhere in the constellation. With a mixed high and low sec constellation, this could cause all ore to be located in low sec. I also think that ice asteroids should be reduced significantly. The Industry career agent would need to be changed, remove some of the repetitive missions with exploration missions. |

Ace Uoweme
Republic Military School Minmatar Republic
34
|
Posted - 2013.04.02 01:18:00 -
[2] - Quote
The problem EvE has is an old mindset of mat distribution.
I don't like mats in one area with NPCs spawning around to harass you. It's so scripted. The PvP element is also so scripted.
What's fun is having opportunities to ninja mine, though. Best mining experience I had isn't in some gang, it's sneaking into null and getting the mats and getting them back (oh, yeah I'm getting max refining, ABC ores are too bulky to bring back in some crushed can Venture).
Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process.
 "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Galan Amarias
Kantian Principle
5
|
Posted - 2013.04.02 02:18:00 -
[3] - Quote
What is it with you and ninja mining? There is a mining frig thing, use it. I get getting into people's space and messing with them, but what the stuff, mining? Then what run it all the way back to high sec? |

Ace Uoweme
Republic Military School Minmatar Republic
34
|
Posted - 2013.04.02 02:23:00 -
[4] - Quote
Galan Amarias wrote:What is it with you and ninja mining? There is a mining frig thing, use it. I get getting into people's space and messing with them, but what the stuff, mining? Then what run it all the way back to high sec?
Scared?
It's a lot more fun flying into controlled territory stealing precious resources, than being some rabbit waiting to be ganked.
Imagine the tears of getting away with moon goo.......
And yes, in a ship so nimble to make it all possible.
I refer you to the tale of David vs Goliath.  "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3090
|
Posted - 2013.04.02 02:57:00 -
[5] - Quote
Kara Khanate wrote:I don't think that the "Resource Redistribution" mentioned for Odyssey is completely designed to promote exploration. I do have some ideas on what it could involve.
Moon Mining
I think that the real intent for this change are the Tech moons, which I don't believe is an issue but rather a strategic monopoly. For Resource Redistribution of moon mining, I think the worst change (for players) is to add a max quantity available in each moon. Each DT, all moon goo types that were depleted the previous day are redistributed amongst all mine-able moons. This would require corporations to scout out new supplies of moon goo every time they deplete a moon. This could make the most valuable moons worthless overnight, and worthless moons valuable.
1. How many systems of Moons have you scanned?
2. There are ~500 Tech Moons* and ~265,000 mineable moons* in EVE. Assuming 30s per moon (incredibly conservative), and that everyone scanning moons shares information perfectly so there's no overlap(Haha), that's 2200 man hours of horrible work being inflicted on the playerbase every [period of time] (you chose: Day. You monster.).
3. Most small entities would not want a Tech moon popping up under their POS. They know it will get taken from them by a bigger entity well before the Tech output covers the value of the POS (if they even notice). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ace Uoweme
Republic Military School Minmatar Republic
34
|
Posted - 2013.04.02 03:17:00 -
[6] - Quote
RubyPorto wrote:3. Most small entities would not want a Tech moon popping up under their POS. They know it will get taken from them by a bigger entity well before the Tech output covers the value of the POS (if they even notice).
Ninja mining to the rescue!
Instead of being rabbits waiting on the Elmer Fudds to show up (yes, that's what I see the James+ as); instead of powerblocs the color of blue (that would make Krispy Kreme envious of the size of their market); enterprising industrialists having some fun right in the hive...literally.
Either the hive gets use to a parasite relationship, or they can be ousted by a much larger...ah...swarm nibbling them inside out. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

SmilingVagrant
GoonWaffe Goonswarm Federation
1488
|
Posted - 2013.04.02 03:21:00 -
[7] - Quote
I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3090
|
Posted - 2013.04.02 03:35:00 -
[8] - Quote
SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk doing your taxes with their pen then giving yourself a hug about it.
FYP. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ace Uoweme
Republic Military School Minmatar Republic
34
|
Posted - 2013.04.02 03:42:00 -
[9] - Quote
SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it.
Now listen carefully, Grasshopper: swarms come in all sorts of variety. There's your type of swarm of kids without a clue. There's swarms that fight like killer bees; and there's swarms of blowflies that lay eggs and eat their hosts inside out.
Ninja mining is the latter.
Blob meet the ultimate blob eater.
 "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3090
|
Posted - 2013.04.02 03:44:00 -
[10] - Quote
Ace Uoweme wrote:SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it. Now listen carefully, Grasshopper: swarms come in all sorts of variety. There's your type of swarm of kids without a clue. There's swarms that fight like killer bees; and there's swarms of blowflies that lay eggs and eat their hosts inside out. Ninja mining is the latter. Blob meet the ultimate blob eater. 
Yes, steal from the unlimited font of ore available from Industry sites. That'll show them.
By the way, a more effective way to harass people in Nullsec would be to sneak in and take assets from them that have... well... actual value. Like ratting ships. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Arronicus
Shadows of Vorlon The Marmite Collective
494
|
Posted - 2013.04.02 03:47:00 -
[11] - Quote
Kara Khanate wrote:I. This could make the most valuable moons worthless overnight, and worthless moons valuable.
Not really, no. Technetium is as massively valuable as it is, because it is chokepoint resource. It is used in all production, but is available in small quantities. Unless through your resource refreshing, you drastically increased the amount of rarer moongoo resources present, you would only further greatly exacerbate the problem. |

Andski
GoonWaffe Goonswarm Federation
7259
|
Posted - 2013.04.02 03:56:00 -
[12] - Quote
RubyPorto wrote:~265,000 mineable moons * in EVE.
SELECT COUNT(*) FROM mapDenormalize WHERE typeid = 14 AND ROUND(security,1) < 0.4 AND regionID < 10000070 AND regionID != 10000019 AND regionID != 10000017 AND regionID != 10000019; +----------+ | COUNT(*) | +----------+ | 166609 | +----------+ 1 row in set (0.44 sec)
That's 166,609 moons in systems below 0.4 sec (not 0.4 and below, since you can't mine moons in 0.4) that aren't wormholes or Jove regions. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Ace Uoweme
Republic Military School Minmatar Republic
34
|
Posted - 2013.04.02 04:22:00 -
[13] - Quote
RubyPorto wrote:Yes, steal from the unlimited font of ore available from Industry sites. That'll show them.
I'm talking about all out resource warfare.
One little parasite at a time about 10000001x a day.
Nibbling on ore by one swarm. Moon goo swarm on another. Exploration swarm on gas harvests.
There's no Orkin in space and three things that will always survive: roaches, ants and flies.
RubyPorto wrote:By the way, a more effective way to harass people in Nullsec would be to sneak in and take assets from them that have... well... actual value. Like ratting ships.
You can get rats anywhere, but moon goo/ABC ore/choice gas clouds are in null.
You know that as well.
If you can get your sister corps to mine the high-sec ore wholesale, well enterprising indys can launch their own...swarms.
And as you can personally understand, it adds up quick.
I used to argue with the WoW devs about their philosophy of switching comfort zones regularly, but I can truly see it's value in EvE. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
12
|
Posted - 2013.04.02 04:39:00 -
[14] - Quote
Take all you want, the real valuable stuff are in the sites and good luck getting in to those without being instagibbed on warpin. |

Ace Uoweme
Republic Military School Minmatar Republic
35
|
Posted - 2013.04.02 04:54:00 -
[15] - Quote
Steve Spooner wrote:Take all you want, the real valuable stuff are in the sites and good luck getting in to those without being instagibbed on warpin.
This is the problem: you think XYZ is what indys just all want. If you're a ship builder you need mats that doesn't exist in high-sec (or even low-sec). High volume producers just buy the mats, but those who are being more self-sufficient and isk conscious, need small batches for their own supply.
And there's many more of them than high volume producers. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3093
|
Posted - 2013.04.02 05:32:00 -
[16] - Quote
Ace Uoweme wrote:I'm talking about all out resource warfare.
One little parasite at a time about 10000001x a day.
Nibbling on ore by one swarm. Moon goo swarm on another. Exploration swarm on gas harvests.
There's no Orkin in space and three things that will always survive: roaches, ants and flies.
No, what you're doing is demonstrating that you have no knowledge of the game mechanics you're discussing.
Quick quiz: What do you think happens to a Sov-Upgrade Grave Site when the Ore in it is Exhausted: a) Respawns Immediately b) Respawns the next day c) Never respawns
Quote:You can get rats anywhere, but moon goo/ABC ore/choice gas clouds are in null.
You know that as well.
If you can get your sister corps to mine the high-sec ore wholesale, well enterprising indys can launch their own...swarms.
And as you can personally understand, it adds up quick.
I used to argue with the WoW devs about their philosophy of switching comfort zones regularly, but I can truly see it's value in EvE.
Ratting ships. As in the ships they use to rat. Why spend 20 hours [max, Rorq boosted Hulk] "removing" 1b ISK worth of Ark (which the system owner isn't likely interested in, and if they are will respawn as soon as they finish mining out the site) when you can spend 5 minutes (plus some time hunting) removing a ratting Vindicator (worth at least 1.5b) from them?
Again, nothing's stopping you from being an effective thorn in the side of the people you dislike (aside from your inane insistance that ninja mining is "annoying" or "effective" or "worth doing ever," of course). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3093
|
Posted - 2013.04.02 05:33:00 -
[17] - Quote
Ace Uoweme wrote:Steve Spooner wrote:Take all you want, the real valuable stuff are in the sites and good luck getting in to those without being instagibbed on warpin. This is the problem: you think XYZ is what indys just all want. If you're a ship builder you need mats that doesn't exist in high-sec (or even low-sec). High volume producers just buy the mats, but those who are being more self-sufficient and isk conscious, need small batches for their own supply. And there's many more of them than high volume producers.
.... and no surprise, you're one of the "Minerals I mine are free" crowd. Explains so much. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hannah Flex
laissez-faire economics
287
|
Posted - 2013.04.02 06:04:00 -
[18] - Quote
Kara Khanate wrote:Each DT, all moon goo types that were depleted the previous day are redistributed amongst all mine-able moons
This would be like hiding your level 4 agent amongst all possible station locations and telling you to LOL go find it after each DT
|

Arronicus
Shadows of Vorlon The Marmite Collective
496
|
Posted - 2013.04.02 06:21:00 -
[19] - Quote
Hannah Flex wrote:Kara Khanate wrote:Each DT, all moon goo types that were depleted the previous day are redistributed amongst all mine-able moons This would be like hiding your level 4 agent amongst all possible station locations and telling you to LOL go find it after each DT
Except it would be faster to dock up in all the stations in each system and check, in an entire constellation, than it would be to probe the moons in many single 0.0 systems. |

Rez Valintine
Thunderwaffe Goonswarm Federation
8
|
Posted - 2013.04.02 06:21:00 -
[20] - Quote
So wait, let me get the straight Ace...
You want to jump 20+ jumps from your trade hub, cruise through low sec while evading "pirates", jump through to null and cross your fingers that there isn't a bubble and a camp on the other side, go all super sneaking in somone's SOV - all this just so you can mine?
Ninja mine? Really? While I will give you a B- for creative thinking, I do not think that your idea would work out so well, nor would it be a whole lot of fun.
Not to mention, you still have to haul ass back to Kanasa, Dorothy..
What you going to do, slap a miner on a blockade runner and go to town on some roids? |

Malcanis
Vanishing Point. The Initiative.
8400
|
Posted - 2013.04.02 06:24:00 -
[21] - Quote
Ace Uoweme wrote:The problem EvE has is an old mindset of mat distribution. I don't like mats in one area with NPCs spawning around to harass you. It's so scripted. The PvP element is also so scripted. What's fun is having opportunities to ninja mine, though. Best mining experience I had isn't in some gang, it's sneaking into null and getting the mats and getting them back (oh, yeah I'm getting max refining, ABC ores are too bulky to bring back in some crushed can Venture). Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process. 
You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |

Whitehound
1433
|
Posted - 2013.04.02 06:25:00 -
[22] - Quote
SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it. I cannot believe that you judge trespassing and theft based on what is stolen. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4497
|
Posted - 2013.04.02 06:26:00 -
[23] - Quote
ASTEROID DEPLETED. Take that, goons! Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

DarthNefarius
Minmatar Heavy Industries
803
|
Posted - 2013.04.02 06:28:00 -
[24] - Quote
Malcanis wrote:Ace Uoweme wrote:The problem EvE has is an old mindset of mat distribution. I don't like mats in one area with NPCs spawning around to harass you. It's so scripted. The PvP element is also so scripted. What's fun is having opportunities to ninja mine, though. Best mining experience I had isn't in some gang, it's sneaking into null and getting the mats and getting them back (oh, yeah I'm getting max refining, ABC ores are too bulky to bring back in some crushed can Venture). Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process.  You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.
And that MACK cannot make it 24x7 unlike the POS, at most 23.5x7; if it tried CCP would be flagging it as a probable BOT Ripard Teg-á for CSM 8 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an ex-goon? |

Ace Uoweme
Republic Military School Minmatar Republic
35
|
Posted - 2013.04.02 06:34:00 -
[25] - Quote
Malcanis wrote: You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.
http://wiki.eveonline.com/en/wiki/Technetium
Malcanis, how independent are you again? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3094
|
Posted - 2013.04.02 07:23:00 -
[26] - Quote
DarthNefarius wrote:And that MACK cannot make it 24x7 unlike the POS, at most 23.5x7; if it tried CCP would be flagging it as a probable BOT
Nobody can ever have more than 500 Tech Moons. Ever.
There are sure as hell more than 500 Mackinaws mining at any given time. And you can create more at will (4 Mackinaws Multiboxing, which is trivial to control will earn more in 5 hours than a Tech moon earns in a day). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3094
|
Posted - 2013.04.02 07:24:00 -
[27] - Quote
Ace Uoweme wrote:Malcanis wrote: You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.
http://wiki.eveonline.com/en/wiki/TechnetiumMalcanis, how independent are you again?
100 units per hour. 24 hours a day. Look up market price for yourself and do the math. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ace Uoweme
Republic Military School Minmatar Republic
35
|
Posted - 2013.04.02 07:52:00 -
[28] - Quote
RubyPorto wrote: 100 units per hour. 24 hours a day. Look up market price for yourself and do the math.
Scroll down and read some...ah...history. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3094
|
Posted - 2013.04.02 07:57:00 -
[29] - Quote
Ace Uoweme wrote:RubyPorto wrote: 100 units per hour. 24 hours a day. Look up market price for yourself and do the math.
Scroll down and read some...ah...history.
What is 75,000 ISK/unit times 100 Units?
Is it: a) 7.5 million ISK or b) some other number?
Also notice what happened to the largest Tech holding Bloc in the game in your "historical link". This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Mallak Azaria
GoonWaffe Goonswarm Federation
2821
|
Posted - 2013.04.02 09:06:00 -
[30] - Quote
DarthNefarius wrote:
And that MACK cannot make it 24x7 unlike the POS, at most 23.5x7; if it tried CCP would be flagging it as a probable BOT
A single nullsec ratter can make a Tech moons yearly income in 2 months playing 8 hours a day. Tech moons, while still great, aren't nearly as great as they were a year ago. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Lord Zim
2308
|
Posted - 2013.04.02 09:11:00 -
[31] - Quote
Kara Khanate wrote:I think that the real intent for this change are the Tech moons, which I don't believe is an issue but rather a strategic monopoly. For Resource Redistribution of moon mining, I think the worst change (for players) is to add a max quantity available in each moon. Each DT, all moon goo types that were depleted the previous day are redistributed amongst all mine-able moons. This would require corporations to scout out new supplies of moon goo every time they deplete a moon. This could make the most valuable moons worthless overnight, and worthless moons valuable. Rescanning every moon every day, you say? Biomass yourself, I say. And take this idea with you to the biomass generator. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Rez Valintine
Thunderwaffe Goonswarm Federation
8
|
Posted - 2013.04.02 09:17:00 -
[32] - Quote
RubyPorto wrote:
What is 75,000 ISK/unit times 100 Units?
Is it: a) 7.5 million ISK or b) some other number?
umm, b? |

Miilla
Hulkageddon Orphanage
430
|
Posted - 2013.04.02 09:20:00 -
[33] - Quote
Eve needs to be more dynamic, not static. Redistribution is not enough, it has to be unique dependant on time. |

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 09:54:00 -
[34] - Quote
CCP has already said they do not like passive incomes, so sorry but don't expect the tech moon gravy train to be going on forever.
Personally I would like to see something sort of similar to PI mechanics, were resources are depleted on a planet dependent on how it is mined, and gradually over time resources may appear on other planets.
Ace Uoweme wrote:Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process. 
Do you really think little you in your mining frigate is going to shake up a null sec alliance by mining a grain of their ore? From your posting it is evident that you have no understanding of how eve works. |

Lord Zim
2308
|
Posted - 2013.04.02 09:57:00 -
[35] - Quote
Emu Meo wrote:CCP has already said they do not like passive incomes, so sorry but don't expect the tech moon gravy train to be going on forever. Who said it would?
And even if they don't remove moonmining, replacing it with a ****-poor excuse for a mechanic which causes people to commit in-game suicide due to burnout isn't the answer. That mechanic would, in case you're wondering, be "moon mineral depletion", regardless of the timeframe of said depletion. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 09:59:00 -
[36] - Quote
SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it.
Kind of like how suicide ganking is like shooting an old lady in the street and robbing her purse then? |

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 10:02:00 -
[37] - Quote
Lord Zim wrote:That mechanic would, in case you're wondering, be "moon mineral depletion", regardless of the timeframe of said depletion.
How exactly would that cause you to commit suicide? You seem to take moon mining far too seriously.
I dont see how moon minerals depleting over a month, or even a few months, would be a bad thing at all. And you have failed to explain why in your previous posts too.
|

Lord Zim
2308
|
Posted - 2013.04.02 10:04:00 -
[38] - Quote
Emu Meo wrote:How exactly would that cause you to commit suicide? You seem to take moon mining far too seriously.
I dont see how moon minerals depleting over a month, or even a few months, would be a bad thing at all. And you have failed to explain why in your previous posts too. Scan a region. Now scan a region again. And again. And again. Then move POSes and/or setup reactions again. And again. And again.
Then wonder if it wouldn't be easier to just biomass your character and play a game which sucks less. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 10:13:00 -
[39] - Quote
Lord Zim wrote:Emu Meo wrote:How exactly would that cause you to commit suicide? You seem to take moon mining far too seriously.
I dont see how moon minerals depleting over a month, or even a few months, would be a bad thing at all. And you have failed to explain why in your previous posts too. Scan a region. Now scan a region again. And again. And again. Then move POSes and/or setup reactions again. And again. And again. Then wonder if it wouldn't be easier to just biomass your character and play a game which sucks less.
You would have a few months gap in between so it wouldn't constant. Maybe even go for a year gap. The whole idea would be that the same null sec alliances wouldn't constantly have the monopoly on the tech moons. They would actually have to work to find the moons now and again, making it possible for small alliances to capture them too.
Perhaps you could have different variations of moons also. So you could have pretty static ones which will hold their resources for a year plus before they are depleted. Obviously these would be held by the big null sec alliances and would be fought over hard. Then you could have moons which begin to deplete over a month or two and then respawn somewhere else more suitable for the smaller alliances and those larger ones which choose to actively seek them out.
That would even create a new profession ^ Moon scanning. I'm sure players would pay handsomely for the location of a valuable moon. |

Ace Uoweme
Republic Military School Minmatar Republic
35
|
Posted - 2013.04.02 10:19:00 -
[40] - Quote
RubyPorto wrote:Also notice what happened to the largest Tech holding Bloc in the game in your "historical link".
You're very selective in reading...
Quote: Goonswarm and Goonswarm affiliates (Goonswarm awarding Tech moons to alliances as an incentive for performance). Under the fiscal control of these new, more market savvy owners, Technetium drove higher prices than ever.
Like downplaying the real history.
Making a profit isn't the "sin", it's the results...
Quote: After the combined forces of OTEC (CFC, Pandemic Legion and NCDOT) collectively repelled a strike into PL Tech holdings by Against ALL Authorities and assorted southern forces with relative ease, it was decided that Hulkageddon (an event centered around the suicide ganking of Hulks) would go from a prize-based annual event organized by an assortment of suicide gank-loving volunteers to a permanent state of affairs with salaried rewards sorted by programs parsing through automatically generated killmail data. The motives for this were twofold: 1) the heavy amount of Technetium needed to build Hulks meant increased Hulk 'turnover' would send Tech prices through the roof and 2) the sheer infamy from doing such a thing.
So we learn who helped create the mess, then tried to exploit from the mess, and the result...
Quote: By making the act of sucide ganking mining ships directly profitable with no coordination needed, Highsec space became an open hunting ground as hundreds of unaffiliated highsec pirates roamed the belts and jumpgates in disposable, high-damage ships looking for any mining vessel to put in their crosshairs. 'Hulkageddon Infinity', funded by Technetium profits, was by far the largest and most devastating event of its kind in New Eden history, as galactic mineral output as a whole took a massive drop as miners were simply too scared to mine.
In YC 113, in response to-increasing demand for Technetium-based products, manufacturers began mass producing starbase nuclear fusion reactors capable of synthesizing Technetium out of large amounts of Cobalt and Platinum. Normally ORE listened to loud demands of miners and answered by heavily revamping their line of mining ships, including the Procurer, Retriever, Skiff and Mackinaw to the effect of greatly increasing their durability. Just some of countless changes made to New Eden as a result of a once cheap and valueless element.
...I remember that "Hunkageddon" back in 2010...
Way too many fingers in too many pies (a Standard Oil and just as arrogant).
The Goons deserve every suspicion of causing more trouble, and a break up just as thorough as BoB suffered.
BTW, I suggest for you to read Herman Melville's "White Jacket" as well. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Malcanis
Vanishing Point. The Initiative.
8400
|
Posted - 2013.04.02 10:21:00 -
[41] - Quote
Lord Zim wrote:Emu Meo wrote:CCP has already said they do not like passive incomes, so sorry but don't expect the tech moon gravy train to be going on forever. Who said it would? And even if they don't remove moonmining, replacing it with a ****-poor excuse for a mechanic which causes people to commit in-game suicide due to burnout isn't the answer. That mechanic would, in case you're wondering, be "moon mineral depletion", regardless of the timeframe of said depletion.
You know what would be just as awesome as moon mining depletion? If hi-sec agents had a set quantity of missions to give out every day, and once they'd handed them out, they moved to another NPC corp and based into another system and randomised their agent level.
And because after all, a hi-sec agent can produce vastly more wealth than a tech moon, I suggest that the mission cap be set proportionately low. Does 6 sound about right? Maybe 10, although i'm worried that allowing so much wealth to be produced from an invulnerable resource is too generous. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |

Lord Zim
2308
|
Posted - 2013.04.02 10:22:00 -
[42] - Quote
Emu Meo wrote:You would have a few months gap in between so it wouldn't constant. Maybe even go for a year gap. The whole idea would be that the same null sec alliances wouldn't constantly have the monopoly on the tech moons. They would actually have to work to find the moons now and again, making it possible for small alliances to capture them too. And what happens during the time in between when say all the tech moons have shifted place in the universe, to when they've been found and started exploited?
Oh, right, resource scarcity. I'm sure that'll make things so much better!
Emu Meo wrote:Perhaps you could have different variations of moons also. So you could have pretty static ones which will hold their resources for a year plus before they are depleted. Obviously these would be held by the big null sec alliances and would be fought over hard. Then you could have moons which begin to deplete over a month or two and then respawn somewhere else more suitable for the smaller alliances and those larger ones which choose to actively seek them out. I'm going to just go out on a limb and assume that these "big null sec alliances" won't "hold these moons" when they're on the other side of the universe, since well, they'd be on the other side of the universe.
Emu Meo wrote:That would even create a new profession ^ Moon scanning. I'm sure players would pay handsomely for the location of a valuable moon. We already have that. It still sucks, it still doesn't take care of the people who are doing reactions, and it still doesn't solve anything except maybe the problem of "how can we make moongoo even harder to get for my production line". Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Lord Zim
2308
|
Posted - 2013.04.02 10:24:00 -
[43] - Quote
Ace Uoweme wrote:The Goons deserve every suspicion of causing more trouble, and a break up just as thorough as BoB suffered. VFK is => thaddaway. Bring your hisec pubbies and do what needs to be done. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 10:33:00 -
[44] - Quote
Malcanis wrote: And because after all, a hi-sec agent can produce vastly more wealth than a tech moon, I suggest that the mission cap be set proportionately low. Does 6 sound about right? Maybe 10, although i'm worried that allowing so much wealth to be produced from an invulnerable resource is too generous.
There is a big difference between mission running and moon mining. For one moon mining is a passive income once set up which runs 24 hours a day, so in fact you can moon mine and mission run at the same time if you wish. And although there is some trouble in defending the moon, this really isn't a problem at all for large null sec alliances.
One thing I would suggest with mission running though to shake things up a bit would be to move all level 4s to low sec, although I doubt that will ever happen.
|

Malcanis
Vanishing Point. The Initiative.
8400
|
Posted - 2013.04.02 10:36:00 -
[45] - Quote
Emu Meo wrote:Malcanis wrote: And because after all, a hi-sec agent can produce vastly more wealth than a tech moon, I suggest that the mission cap be set proportionately low. Does 6 sound about right? Maybe 10, although i'm worried that allowing so much wealth to be produced from an invulnerable resource is too generous.
There is a big difference between mission running and moon mining. For one moon mining is a passive income once set up which runs 24 hours a day...
You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance.
R&D agents can't be reinforced by hostiles either. Reffed moonpos produce nothing.
Still, you make a valid point. Let's raise the cap to 12. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 10:40:00 -
[46] - Quote
Lord Zim wrote:Oh, right, resource scarcity. I'm sure that'll make things so much better!
Nope, because the resource distribution would gradual as I said, ie a planet would not suddenly go from having no resources to being a tech moon in one downtime. As one moon begins to fade another would gradually begin to generate resources over the same time period. You know, like how resources generally work in real life.
Lord ZimEmu Meo wrote:Perhaps you could have different variations of moons also. So you could have pretty static ones which will hold their resources for a year plus before they are depleted. Obviously these would be held by the big null sec alliances and would be fought over hard. Then you could have moons which begin to deplete over a month or two and then respawn somewhere else more suitable for the smaller alliances and those larger ones which choose to actively seek them out. I'm going to just go out on a limb and assume that these "big null sec alliances" won't "hold these moons" when they're on the other side of the universe, since well, they'd be [i wrote:on the other side of the universe[/i].
Even better, perhaps one benefit of this change would be null sec alliances would actually have to you know, move occasionaly. :) Also I don't expect large alliances will bother moving across the other side for a moon that will only generate resources for a month or so, but perhaps if they find one that will last a year + then it will be worth a little more effort.
Lord Zim wrote:We already have that. It still sucks, it still doesn't take care of the people who are doing reactions, and it still doesn't solve anything except maybe the problem of "how can we make moongoo even harder to get for my production line".
I think you are over worrying things. Many of the issues you raised can easily be balanced out by relatively small tweaks to the system. The main concept to have in mine though is to move moon resources from static to a more dynamic resource. |

Lord Zim
2308
|
Posted - 2013.04.02 10:42:00 -
[47] - Quote
Emu Meo wrote:Nope, because the resource distribution would gradual as I said, ie a planet would not suddenly go from having no resources to being a tech moon in one downtime. Oh, so we would have to scan the same moon multiple times during its current goo-cycle, to see what was going up and what was going down? Excellent, that'll make things so much better.
How many moons are there in <0.4 again? Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

DrClit
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.02 10:44:00 -
[48] - Quote
If you take a look at the real world everything has a limit.
I agree that a lot of people play with an "old Mindset" to the game - they've got used to the way he system is.
Unforunately when something can be farmed thats when the sheep move and then it becomes difficult to get the so called "sandbox" moving again.
I am nor for or against resource redistribution there are plenty of pro's and cons for and against the idea. What i would like to see CCP do more of (and this is something i've often spoke about in my posts) is for them to think out of the box a lot more.
Eve used to be about allowing players to create their own gaming style and i think in the 7 years i have been playing this game it has lost a lot of that due tot he constant and consistent nerf bat.
Take for instance the way technetium has become a cartel, an option that I can see as relieving some of the dependancies on the alliances that are lucky enough to hold one or may be more of these moons would be to look at other ways of producing the advanced material. notice i said advanced material this is your fulleride, nanotransistors, phenolic composits etc. The thing with human beings is we like to constantly improve ourselves and do things quicker and better and cheaper. Unfortunately i think we are at a point in eve where the so called "player driven content" is saturated. My opinion is if CCP concentrated on creating new gaming sttyles allowing for new player driven content (and in new i mean not replacing the current system) this would close the doors to stagnation one which we see in null sec and moon mining (not to be confused with moon reacting). |

Anthar Thebess
REPUBLIKA ORLA C0VEN
88
|
Posted - 2013.04.02 10:45:00 -
[49] - Quote
They don't have to change moon mineral location, but simply add alternative reactions/bpo for certain components that will do the same thing. For example to all things that require technetium to make - create alternative reaction that will require something as common as vandanium.
Still for me the best option from my perspective - not remove moon mining ( why - because you cannot remove a part of industry that all eve depends on ) but to simply add some additional extra rocks to asteroid belts in nullsec. Refining them you can get moon minerals.
|

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 10:45:00 -
[50] - Quote
Lord Zim wrote:Emu Meo wrote:Nope, because the resource distribution would gradual as I said, ie a planet would not suddenly go from having no resources to being a tech moon in one downtime. Oh, so we would have to scan the same moon multiple times during its current goo-cycle, to see what was going up and what was going down? Excellent, that'll make things so much better. How many moons are there in <0.4 again?
The way I envisage it would be that moons would have a feature similar to that of wormhole. Ie once you have scanned them down then you can get an update by simply clicking show info. But these are really minor details that CCP could easily iron out. |

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 10:54:00 -
[51] - Quote
Malcanis wrote: You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance.
R&D agents can't be reinforced by hostiles either. Reffed moonpos produce nothing.
Still, you make a valid point. Let's raise the cap to 12.
I'm not against a cap on missions. I think moving level 4s down into low sec would solve most of the issues with mission running though.
|

Lord Zim
2308
|
Posted - 2013.04.02 10:55:00 -
[52] - Quote
Emu Meo wrote:The way I envisage it would be that moons would have a feature similar to that of wormhole. Ie once you have scanned them down then you can get an update by simply clicking show info. But these are really minor details that CCP could easily iron out. So we're going to scan a few hundred thousand moons every x months to a year, and everyone doing reaction has to move their POS around as the mineral moves around, and no matter how much you handwave it away, it will cause a higher resource scarcity than we're seeing already, with the ensuing high prices. Only it won't just be for things like tech, it'll be for everything down to and including the least valuable moongoo there is.
Anthar Thebess wrote:They don't have to change moon mineral location, but simply add alternative reactions/bpo for certain components that will do the same thing. For example to all things that require technetium to make - create alternative reaction that will require something as common as vandanium. I think there's this ... uhm, what's it called again?
Oh yeah, alchemy. That's its name. Alchemy. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Malcanis
Vanishing Point. The Initiative.
8407
|
Posted - 2013.04.02 10:57:00 -
[53] - Quote
Lord Zim wrote:Emu Meo wrote:Nope, because the resource distribution would gradual as I said, ie a planet would not suddenly go from having no resources to being a tech moon in one downtime. Oh, so we would have to scan the same moon multiple times during its current goo-cycle, to see what was going up and what was going down? Excellent, that'll make things so much better. How many moons are there in <0.4 again?
I believe it's a little over 160,000. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |

Malcanis
Vanishing Point. The Initiative.
8407
|
Posted - 2013.04.02 11:02:00 -
[54] - Quote
Emu Meo wrote:Malcanis wrote: You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance.
R&D agents can't be reinforced by hostiles either. Reffed moonpos produce nothing.
Still, you make a valid point. Let's raise the cap to 12.
I'm not against a cap on missions. I think moving level 4s down into low sec would solve most of the issues with mission running though.
Of course we'll also have to remove the agent finder, because forcing people to check every NPC station in empire to find where the agent they have standings with has gone to is just good gameplay.
It's only a shame that there aren't even more empire stations, because only having a few thousand to work through is pretty small beer compared to the 160k+ moons that moon miners would get to check, but I suppose there ought to be some advantages to being in 0.0. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 11:07:00 -
[55] - Quote
Lord Zim wrote: So we're going to scan a few hundred thousand moons every x months to a year, and everyone doing reaction has to move their POS around as the mineral moves around, and no matter how much you handwave it away, it will cause a higher resource scarcity than we're seeing already, with the ensuing high prices. Only it won't just be for things like tech, it'll be for everything down to and including the least valuable moongoo there is.
Again, your narrow mindedly focusing on a individual point which can easily be fixed. You know if one high value moon makes 2x the resource as the currently highest value moon there is right now, then one high value moon = two current moon and resources are the same. :)
So these things can obviousluy be easily be balanced out
|

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 11:10:00 -
[56] - Quote
Malcanis wrote:Emu Meo wrote:Malcanis wrote: You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance.
R&D agents can't be reinforced by hostiles either. Reffed moonpos produce nothing.
Still, you make a valid point. Let's raise the cap to 12.
I'm not against a cap on missions. I think moving level 4s down into low sec would solve most of the issues with mission running though. Of course we'll also have to remove the agent finder, because forcing people to check every NPC station in empire to find where the agent they have standings with has gone to is just good gameplay. It's only a shame that there aren't even more empire stations, because only having a few thousand to work through is pretty small beer compared to the 160k+ moons that moon miners would get to check, but I suppose there ought to be some advantages to being in 0.0.
Yes I agree, and by the same r3tarded logic we should also make all wormhole and exploration sites appear on the game map also, as you know, it is good game mechanics according to you.
Really, I hope your not going to be this dense if elected as CSM or I have little hope. I actually agree with some of your ideas on high sec, but you seem to have a complete deficit in logic when addressing any ideas which aren't your own. |

Ace Uoweme
Republic Military School Minmatar Republic
35
|
Posted - 2013.04.02 11:10:00 -
[57] - Quote
Lord Zim wrote:Ace Uoweme wrote:The Goons deserve every suspicion of causing more trouble, and a break up just as thorough as BoB suffered. VFK is => thaddaway. Bring your hisec pubbies and do what needs to be done.
Bring my "hisec pubbies"? Speak English. Most of us don't speak "hive speak". 
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Benny Ohu
Chaotic Tranquility Casoff
959
|
Posted - 2013.04.02 11:11:00 -
[58] - Quote
Emu Meo wrote:Lord Zim wrote: So we're going to scan a few hundred thousand moons every x months to a year, and everyone doing reaction has to move their POS around as the mineral moves around, and no matter how much you handwave it away, it will cause a higher resource scarcity than we're seeing already, with the ensuing high prices. Only it won't just be for things like tech, it'll be for everything down to and including the least valuable moongoo there is.
Again, your narrow mindedly focusing on a individual point which can easily be fixed. You know if one high value moon makes 2x the resource as the currently highest value moon there is right now, then one high value moon = two current moon and resources are the same. :) So these things can obviousluy be easily be balanced out my idea is that all moon minerals are removed and replaced with a single mineral, slurrytium, which balances moons perfectly |

Lord Zim
2308
|
Posted - 2013.04.02 11:13:00 -
[59] - Quote
Emu Meo wrote:Again, your narrow mindedly focusing on a individual point which can easily be fixed. You know if one high value moon makes 2x the resource as the currently highest value moon there is right now, then one high value moon = two current moon and resources are the same. :) And what would the impact be on reactions? Keep in mind that currently one moonminer spits out 100 units per hour, and that's exactly the number which is consumed per cycle during reactions.
Benny Ohu wrote:my idea is that all moon minerals are removed and replaced with a single mineral, slurrytium, which balances moons perfectly Unobtanium. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Ace Uoweme
Republic Military School Minmatar Republic
35
|
Posted - 2013.04.02 11:18:00 -
[60] - Quote
Anthar Thebess wrote:For example to all things that require technetium to make - create alternative reaction that will require something as common as vandanium.
Or remove Technetium from the materials needed all together.
When a product is used to the point of disrupting a game to the ships have to be redesigned due to it (as it disrupted the very material market), that would've been a much easier solution.
There's w-a-y too many comfort zones here, when markets to minerals are never steady. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Emu Meo
Brutor Tribe Minmatar Republic
94
|
Posted - 2013.04.02 11:21:00 -
[61] - Quote
Lord Zim wrote:Emu Meo wrote:Again, your narrow mindedly focusing on a individual point which can easily be fixed. You know if one high value moon makes 2x the resource as the currently highest value moon there is right now, then one high value moon = two current moon and resources are the same. :) And what would the impact be on reactions? Keep in mind that currently one moonminer spits out 100 units per hour, and that's exactly the number which is consumed per cycle during reactions.
At a complete stretch of the imagination, then perhaps low value moons can only output 50 units per hour as opposed to the highest quality which could output 200.
So you take 6 current moons which produce 100 per hour, make two of them high quality producing 200 per hour, and four low quality producing 50 per hour. The overall output is the same. Perhaps bump up the ratio a little further to take account of the extra downtime when moons need to be scanned, and the overall output can be easily tweaked to match current levels. |

Lord Zim
2308
|
Posted - 2013.04.02 11:25:00 -
[62] - Quote
So low value moons would be untenable or absolute **** for reaction, driving up prices, whereas high quality moons would require a restructure of the reaction farm which would, at the very least, increase the workload. And then we would add the fact that every 160k moon has to be rescanned every x months, every POS torn down and put up on new moons, downtime inbetween, etc etc etc. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Ace Uoweme
Republic Military School Minmatar Republic
35
|
Posted - 2013.04.02 11:35:00 -
[63] - Quote
Malcanis wrote:You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance.
It's still passive COLLECTION. Just like research points with R+D agents.
Exactly the same.
You're not there like a miner mining it.
And managing a POS isn't like grinding the standings to get a level 4 agent, too. Managing a POS is adding fuel once a week; any blueprints (which can be done at a corp office); maybe defending it if attacked. Moon goo is essentially harvested passively (100 units) per harvester; and automatically stored in its silo; where its fed into whatever reactor or other processing source. Players aren't standing there to do any of that stuff 24/7. At most it's switching blueprints; diverting any of that moon goo to switch the blueprint; and onlining it again (but that's not happening with the Tech, it's set to be a 24/7 passively collected and made product).
When folks say it's a passive income, it is. I wish I could automatically mine and refine. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

DrClit
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.02 11:55:00 -
[64] - Quote
Ace Uoweme wrote:Anthar Thebess wrote:For example to all things that require technetium to make - create alternative reaction that will require something as common as vandanium. Or remove Technetium from the materials needed all together. When a product is used to the point of disrupting a game to the ships have to be redesigned due to it (as it disrupted the very material market), that would've been a much easier solution. There's w-a-y too many comfort zones here, when markets to minerals are never steady.
The problem with this is by removing a bottleneck you create a new one somewhere else in the chain. |

DrClit
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.02 12:19:00 -
[65] - Quote
Ace Uoweme wrote:Malcanis wrote:You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance. It's still passive COLLECTION. Just like research points with R+D agents. Exactly the same. You're not there like a miner mining it. And managing a POS isn't like grinding the standings to get a level 4 agent, too. Managing a POS is adding fuel once a week; any blueprints (which can be done at a corp office); maybe defending it if attacked. Moon goo is essentially harvested passively (100 units) per harvester; and automatically stored in its silo; where its fed into whatever reactor or other processing source. Players aren't standing there to do any of that stuff 24/7. At most it's switching blueprints; diverting any of that moon goo to switch the blueprint; and onlining it again (but that's not happening with the Tech, it's set to be a 24/7 passively collected and made product). When folks say it's a passive income, it is. I wish I could automatically mine and refine.
You are forgetting the many hours sat at the machine playing 0.01 games with the bots to make your reaction profit effective. You are forgetting the many hours of hauling material to your system through many danagerous unknowns You are forgetting the many hours of waiting for fuel to be created so you can move it to your poses (which can take a long time) You are forgetting all of the decisions being made as to how to move products The many conversations you have to create understanding with people so you can move safely through space Come to think that in a pos there can be as little as 400m+ on show to everyone at all time Null sec is a completely different agenda since there are intel channels and there is back up and you are a target but not all POS moon mining / reacting is as easy as sticking it on a moon and waiting to get paid.
Whilst the act of moon mining can be seen to be passive the actual maintenance and management that can take hours up to days to complete makes this just as much an active source of income and passive. But so to are all other forms of making isk. |

Kara Khanate
Capsuleer Outfitters
0
|
Posted - 2013.04.02 15:56:00 -
[66] - Quote
I haven't moon mined in a while now, so the scanning logistics snuck past me. I still think that something along these lines could occur based on the comments from CCP discussing the need for miners to get out of their rut and explore more.
A possible solution to the scanning logistics is the introduction of a system scan; either through POS module, Sov Upgrade, or onboard scanner, that allows you to scan the whole systems moons in one shot. The result would be a total quantity of each type of goo available in the system, maybe even going as far as to say which planet the resource orbits (i.e. Planet V has a Tech moon).
Another filler for the downtime between locating new moons is the hopeful introduction of the ring mining first introduced at last years Fanfest. This could create a slow trickle of various moon goos that could fill in temporary voids between POS relocations. |

Emu Meo
Brutor Tribe Minmatar Republic
97
|
Posted - 2013.04.02 16:10:00 -
[67] - Quote
Kara Khanate wrote: A possible solution to the scanning logistics is the introduction of a system scan; either through POS module, Sov Upgrade, or onboard scanner, that allows you to scan the whole systems moons in one shot. The result would be a total quantity of each type of goo available in the system, maybe even going as far as to say which planet the resource orbits (i.e. Planet V has a Tech moon)
Yep, I was thinking perhaps something like this also. Perhaps they could utilise the remote sensing skill to actually be useful and by having it effect moon scanning. |

LHA Tarawa
Pator Tech School Minmatar Republic
543
|
Posted - 2013.04.02 17:02:00 -
[68] - Quote
Ace Uoweme wrote:Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process. 
Removing the need/reason for us industrialists to have 4+ accounts.
If CCP wants to see subscription rates plummet, then they should change mining from a tedious affair that encouranges people to run many accounts, to some quick, in, grab, out, race/fight.
The only question for me, if CCP makes a change like this is, unsub 3 of my 4 accounts, or all 4?
|

Lord Zim
2310
|
Posted - 2013.04.02 19:53:00 -
[69] - Quote
It's so good to see people who have obviously never ran a reaction farm tell us how things should work, as if POSes just magically pop up by themselves and empty themselves etc. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Jenn aSide
STK Scientific Initiative Mercenaries
1543
|
Posted - 2013.04.02 19:57:00 -
[70] - Quote
RubyPorto wrote:SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk doing your taxes with their pen DOING THIEIR TAXES WITH YOUR BLOOD then giving yourself a rectal exam about it. FYP.
FYFYP
|

SmilingVagrant
GoonWaffe Goonswarm Federation
1497
|
Posted - 2013.04.02 22:18:00 -
[71] - Quote
Emu Meo wrote:SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it. Kind of like how suicide ganking is like shooting an old lady in the street and robbing her purse then?
The difference being watching things blow up is entertaining. Watching an asteroid get smaller over the course of six hours is not. |

Lord Zim
2313
|
Posted - 2013.04.02 22:25:00 -
[72] - Quote
And suicide ganking has, more often than not, proper feedback in the form of tears, whereas the asteroid ... disappears, and leaves you with a ton of crap which has to be hauled to a station, refined, then hauled to another station for manufacturing (or to jita for sale vOv). Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3103
|
Posted - 2013.04.02 22:50:00 -
[73] - Quote
Ace Uoweme wrote:RubyPorto wrote:Also notice what happened to the largest Tech holding Bloc in the game in your "historical link". You're very selective in reading...
You seem to have no understanding of the actual events that that mediocre summary claims to represent.
And, last I checked, the NC held more Tech moons than the CFC does now.
So, what happened to the largest Tech holding bloc in the game? Curbstomped by a non-Tech holder. (I literally was there.)
And Tech prices now are far lower now than they were at the height of the NC*, so there's that.
*Primarily because of PT Alchemy. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Georgina Parmala
Science and Trade Institute Caldari State
45
|
Posted - 2013.04.03 01:06:00 -
[74] - Quote
Rez Valintine wrote:RubyPorto wrote:
What is 75,000 ISK/unit times 100 Units?
Is it: a) 7.5 million ISK or b) some other number?
umm, b? You got the answer right! POS fuel alone will knock it down to just over 7. Then there are transportation costs, sov bills and whatnot i can't be bothered to try to calculate.
Here's something I am willing to take a stab at though.
Malcanis wrote:You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked. So a single mack has to spend just over 17 hours per day mining to match the income. What does it take for the moon to match the effort in man hours?
A 500 man 2-hour CTA will have an opportunity cost of 1,000 man hours. This means that if the moon is threatened at a rate of once every 58 days causing such a CTA, the income and effort will match that of shooting rocks in high sec (plus the effort of running the POS, moving the stuff, selling it etc). Assuming the defense fleet has no losses that is. If it does, you make less and increase the effort by having to rebuild/haul something. At that point, you might as well go mine veld in high as a "corp op".
Doubling the size of the fleet, means having to show up and defend it at a rate of once every 4 months for two hours to break even.
Another comparison: I have three characters (just one account worth) doing PI. I passively make 2.75 mil an hour "for free with no effort". And I only have the relevant skills to level 4 on all three characters. I would venture the management effort and logistics are comparable. Three accounts would surpass the moon income. Two with perfect skills and a more efficient setup, than what I can be bothered to maintain. The system I am in can probably support up to 8-10 accounts doing so, or ~4 Tech moons worth. I would also wager the number of systems like this far exceeds 500.
We're talking about moon income in the neighborhood of 5.4 bil a month on an alliance level. My tiny insignificant corp makes half that just off the PI taxes.
So how's about an easier way to balance something like this? Good moons, bad planets. Good plantes, bad moons. Suddenly you have relatively balanced resource potential region to region, without something as ludicrous as the suggestion in the OP. Is it a conflict driver? That depends. Do you want to haul in POS fuel? Or take some systems with bad moons, but fuel producing planets? Or maybe a trade deal with your neighbor is in order? |

Ace Uoweme
Republic Military School Minmatar Republic
37
|
Posted - 2013.04.03 01:16:00 -
[75] - Quote
RubyPorto wrote:You seem to have no understanding of the actual events that that mediocre summary claims to represent.
So you're saying to the world Evelopedia is lying? EvE has it on it's link bar, so would believe it's official even.
So official site and history, and you're claiming it's all lies?
/popcorn "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3106
|
Posted - 2013.04.03 02:04:00 -
[76] - Quote
Ace Uoweme wrote:RubyPorto wrote:You seem to have no understanding of the actual events that that mediocre summary claims to represent. So you're saying to the world Evelopedia is lying? EvE has it on it's link bar, so would believe it's official even. So official site and history, and you're claiming it's all lies? /popcorn
It's written by volunteers that may not have taken any part in the events that they are writing about.
Even if we ignore the fact that EVElopedia often has wrong or misleading information about objectively measurable game mechanics, they may not be operating with enough information to write a good history book, and they are constrained by their format to writing a summary that leaves lots of things out.
It's like saying: "Here's what I read on the intro section of the WWII Wikipedia page, and that's all there is to know on the subject."
And again, the group that held the most Tech moons ever (at least since the R64 Nerf/Tech buff when Tech started mattering) was the NC. They got their **** kicked in by the DRF which did not own any Tech moons until they took them from the NC.
The CFC owns fewer Tech moons and earns less income per Tech moon than the Northern Coalition did. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ace Uoweme
Republic Military School Minmatar Republic
37
|
Posted - 2013.04.03 03:00:00 -
[77] - Quote
RubyPorto wrote:It's written by volunteers
And not one Goon among them?
Now that's hard to believe. Just look at the CSM election. If it's not a Goon itself, it's who's aligned and/or paid off.
But you can't have one "volunteer" to work on a wiki?
Ever heard of a dude called Scienceapologist? Read up about him, then understand how and why I don't believe it. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3107
|
Posted - 2013.04.03 04:40:00 -
[78] - Quote
Sure. When you start demonstrating that you read and understand posts before responding to them. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Elysium Foxx
Republic Military School Minmatar Republic
26
|
Posted - 2013.04.03 04:59:00 -
[79] - Quote
I would find it rather amusing if ccp relocated some/all high val moons, and after doing so, they implemented a system where you are unable to mine the moon unless your alliance was affiliated with a the DUST corp that held control over the planet that moon orbits.
Huh! Dust becomes relevant - Wtf! But, but...... |

Lord Zim
2315
|
Posted - 2013.04.03 07:38:00 -
[80] - Quote
I would find it rather amusing when people started whining like mad because nobody plays dust, and the price on anything moongoo-related shot through the roof. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 13:34:00 -
[81] - Quote
DrClit wrote:Ace Uoweme wrote:Malcanis wrote:You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance. It's still passive COLLECTION. Just like research points with R+D agents. Exactly the same. You're not there like a miner mining it. And managing a POS isn't like grinding the standings to get a level 4 agent, too. Managing a POS is adding fuel once a week; any blueprints (which can be done at a corp office); maybe defending it if attacked. Moon goo is essentially harvested passively (100 units) per harvester; and automatically stored in its silo; where its fed into whatever reactor or other processing source. Players aren't standing there to do any of that stuff 24/7. At most it's switching blueprints; diverting any of that moon goo to switch the blueprint; and onlining it again (but that's not happening with the Tech, it's set to be a 24/7 passively collected and made product). When folks say it's a passive income, it is. I wish I could automatically mine and refine. You are forgetting the many hours sat at the machine playing 0.01 games with the bots to make your reaction profit effective. You are forgetting the many hours of hauling material to your system through many danagerous unknowns You are forgetting the many hours of waiting for fuel to be created so you can move it to your poses (which can take a long time) You are forgetting all of the decisions being made as to how to move products The many conversations you have to create understanding with people so you can move safely through space Come to think that in a pos there can be as little as 400m+ on show to everyone at all time Null sec is a completely different agenda since there are intel channels and there is back up and you are a target but not all POS moon mining / reacting is as easy as sticking it on a moon and waiting to get paid. Whilst the act of moon mining can be seen to be passive the actual maintenance and management that can take hours up to days to complete makes this just as much an active source of income and passive. But so to are all other forms of making isk.
You are forgetting that what you list is a player mechanic not game mechanic. Profit is a decision and a matter of effort, not CCP's realm of how things work. You don't need to sell the items at the time of passively harvesting them. You CAN stock pile them and worry about moving them in bulk, or have specific buy orders already in place, and let a marketeer have the chore of playing the bot battler.
Hell, you can maybe, I dunno, have an arrangement, for the same of that product.... if you are the one in charge of harvesting it, transporting, and selling it. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 13:44:00 -
[82] - Quote
Georgina Parmala wrote:Rez Valintine wrote:RubyPorto wrote:
What is 75,000 ISK/unit times 100 Units?
Is it: a) 7.5 million ISK or b) some other number?
umm, b? You got the answer right! POS fuel alone will knock it down to just over 7. Then there are transportation costs, sov bills and whatnot i can't be bothered to try to calculate. Here's something I am willing to take a stab at though. Malcanis wrote:You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked. So a single mack has to spend just over 17 hours per day mining to match the income. What does it take for the moon to match the effort in man hours? A 500 man 2-hour CTA will have an opportunity cost of 1,000 man hours. This means that if the moon is threatened at a rate of once every 58 days causing such a CTA, the income and effort will match that of shooting rocks in high sec (plus the effort of running the POS, moving the stuff, selling it etc). Assuming the defense fleet has no losses that is. If it does, you make less and increase the effort by having to rebuild/haul something. At that point, you might as well go mine veld in high as a "corp op". Doubling the size of the fleet, means having to show up and defend it at a rate of once every 4 months for two hours to break even. Another comparison: I have three characters (just one account worth) doing PI. I passively make 2.75 mil an hour "for free with no effort". And I only have the relevant skills to level 4 on all three characters. I would venture the management effort and logistics are comparable. Three accounts would surpass the moon income. Two with perfect skills and a more efficient setup, than what I can be bothered to maintain. The system I am in can probably support up to 8-10 accounts doing so, or ~4 Tech moons worth. I would also wager the number of systems like this far exceeds 500. We're talking about moon income in the neighborhood of 5.4 bil a month on an alliance level. My tiny insignificant corp makes half that just off the PI taxes. So how's about an easier way to balance something like this? Good moons, bad planets. Good plantes, bad moons. Suddenly you have relatively balanced resource potential region to region, without something as ludicrous as the suggestion in the OP. Is it a conflict driver? That depends. Do you want to haul in POS fuel? Or take some systems with bad moons, but fuel producing planets? Or maybe a trade deal with your neighbor is in order? So you are saying you HAVE to have 500 man CTA's in order to run a pos? OR are you talking about the social agenda of making sure you make a profit.. you know.. SECURITY, which you need to do in order to hold sov anyways...
Nothing to do with the actual moon mining process.
Just like you don't HAVE to pay the 10mil permit to mine, or HAVE to have an orca to get bonuses to your afk/ATK mining. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 13:48:00 -
[83] - Quote
You know, if moongoo is such a worthless commodity and doesn't really drive any conflict, let's just make it worthless.
All the people in charge of handling it are saying it's worthless, everyone who doesn't involve it aren't going to be involved, all it does is allow forum posts to get locked and spammed.
Just remove the crap.
Make it worthless. Not involved.
1 cry from anyone with a stockpile can be shown to be a liar then. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Lord Zim
2316
|
Posted - 2013.04.03 14:13:00 -
[84] - Quote
You know, I like how people keep trying to treat moongoo differently from PI extraction, manufacturing, copying and invention, considering all of them are mostly AFK activities.
Moongoo requires a POS, fuel, emptying of silos (or in the case of direct reaction, topping up of input silos and emptying of full output silos), and a defense fleet (where ships die) if it's a valuable moon. PI requires you press a button every 4 hours to once every week, manufacturing lets you press a button once every 30 days if you like, likewise with BP copying and invention. All of them require some sort of input at some point in the process.
But it's only moongoo that people ***** about being "AFK". vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 15:05:00 -
[85] - Quote
Lord Zim wrote:You know, I like how people keep trying to treat moongoo differently from PI extraction, manufacturing, copying and invention, considering all of them are mostly AFK activities.
Moongoo requires a POS, fuel, emptying of silos (or in the case of direct reaction, topping up of input silos and emptying of full output silos), and a defense fleet (where ships die) if it's a valuable moon. PI requires you press a button every 4 hours to once every week, manufacturing lets you press a button once every 30 days if you like, likewise with BP copying and invention. All of them require some sort of input at some point in the process.
But it's only moongoo that people ***** about being "AFK". vOv
I'd be far more excited if any 1 of my PI installations brought anywhere near 7mil an hour. I would gladly shut up at that point.
As it is, with 3 in lowsec and 1 in highsec I am maybe making 38mil every 3 days(at its very best).
Hurray for passive income! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Lord Zim
2316
|
Posted - 2013.04.03 15:07:00 -
[86] - Quote
Does your PI require defense fleets? Does it require fuel? Does it require anything other than you pressing a button every now and again?
No? Well shucks, no monster payout for you then. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

WTFAMILOOKINGAT
Horizon Research Group
26
|
Posted - 2013.04.03 15:08:00 -
[87] - Quote
Haha ninja mining to bring down empires, that's rich. I swear once you think you've seen it all these forums come back with something like that. Quite a day-brightener if nothing else. |

Krax As
Silent Tears in Space
15
|
Posted - 2013.04.03 15:12:00 -
[88] - Quote
from personal experience I can safely say PI is not passive. Yeah the extractors keep working and the factories produce while I am not at the PC, but I have to do a hell lot of hauling and clicking and such with three toons to make my fuels.
There is NO passive income in the game. All activities need player actions to set up and maintain. Some require more, some require less. But they all need attention sooner or later.
It is not technetium that is the problem, it it the inability of CCP and the eve players to cope with so large entities in the game that it they can become cartels in a given market.
losses in eve are "real". losing a ship might not be an ISK sink for the game, but it sure is a loss for the players. And as long as it appeals more to have higher chances on winning by simply joining the larger forces instead of fighting them, it will stay that way.
with the current pvp and game and sov mechanics, it takes
a: a gigantic, very dedicated force of people to get and hold sov (because structure grinding is sooo boring)
and
b: another very large force to effectively fight and be a threat to another large force.
eve in its current state offers no chance, no strategy or tactic to effectively fight a gueriila war. there are no significant supply lanes to attack, no factories to sabotage, no way to injure opponents to slow the enemy down, no way to fight a war of burned ground and make the systems under attack effectively worthless thus uniteresting to invade.
or to put ist simpler: the game and CCP and the rest of the player base was just not prepared and ready for groups of people more dedicated and determined them themselves. and these groups didnt form in the game, but came from the outside.
i dont know what is more disturbing: the fact that people whine about the goons and the other large nulsec entities or the fact that CCP almost openly admit that these people have such a drastic effect not only on the events in game, but the very game itself.
|

Krax As
Silent Tears in Space
15
|
Posted - 2013.04.03 15:21:00 -
[89] - Quote
and no matter how the resource distribution will be changed:
those much better organized entities will
a: understand the consequences faster b: be much faster to react to them c: adapt and mold the eve-universe to get the most benefit out of those changes.
people cry out to CCP to "make those bad cartels go away" instead of thinking
"geeze, how did this happen ? how can we react ? what needs to be done?"
and then freakin do it. but not by posting stupid stuff and complaining. if you are not willing to put in immense hours of work , talking, planning, trying out and failing and going back the drawing board you should stop talking about unthroning anyone....
its a sandbox. and some have built quiet a few very very large castles. so either you accept that and play with whats left in the sandbox or leave it and play with something else.
my advice would be to gang up with all the other ones that are just a jealous about those gigantig castles and just stomp them down. but that would require maybe some talking to real people and forming some kind of bond. and all that ina casual game after work. sorry, I know I couldn-¦t do that.... and it seems to me like not many in this game can or it would have been done already.
|

Emu Meo
Brutor Tribe Minmatar Republic
98
|
Posted - 2013.04.03 16:05:00 -
[90] - Quote
Krax As wrote:and no matter how the resource distribution will be changed:
those much better organized entities will
a: understand the consequences faster b: be much faster to react to them c: adapt and mold the eve-universe to get the most benefit out of those changes.
people cry out to CCP to "make those bad cartels go away" instead of thinking
"geeze, how did this happen ? how can we react ? what needs to be done?"
and then freakin do it. but not by posting stupid stuff and complaining. if you are not willing to put in immense hours of work , talking, planning, trying out and failing and going back the drawing board you should stop talking about unthroning anyone....
its a sandbox. and some have built quiet a few very very large castles. so either you accept that and play with whats left in the sandbox or leave it and play with something else.
my advice would be to gang up with all the other ones that are just a jealous about those gigantig castles and just stomp them down. but that would require maybe some talking to real people and forming some kind of bond. and all that ina casual game after work. sorry, I know I couldn-¦t do that.... and it seems to me like not many in this game can or it would have been done already.
To put it simply game mechanics should be fun and encourage interesting gameplay. Right now moon mining is quite boring even for the large null sec alliances who hold them.
Also eve is not a limitless sandbox as you seem to imply, as the name suggests you are playing within a sand"box", designed by CCP to encourage fun and emergent gameplay. |

Lord Zim
2317
|
Posted - 2013.04.03 16:14:00 -
[91] - Quote
Emu Meo wrote:To put it simply game mechanics should be fun and encourage interesting gameplay. Wakeupcall: you're talking about EVE here. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Krax As
Silent Tears in Space
15
|
Posted - 2013.04.03 16:22:00 -
[92] - Quote
Emu Meo wrote:
To put it simply game mechanics should be fun and encourage interesting gameplay. Right now moon mining is quite boring even for the large null sec alliances who hold them.
Also eve is not a limitless sandbox as you seem to imply, as the name suggests you are playing within a sand"box", designed by CCP to encourage fun and emergent gameplay.
i never implied it .. the boundaries are quiet large and easily reached. the look at the sov map and the way sov is reached / held clearly shows it.
in fact as the average toon in the game gets older and older and the amount of alt subs increases (I dont belive the actual player base as per human beings grows as much as we would like it to do) the sandbox gets smaller and smaller.
and for a newbie player I bet it feels like all shovels are taken and the whole lot is already divided up...
|

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 17:11:00 -
[93] - Quote
Lord Zim wrote:Does your PI require defense fleets? Does it require fuel? Does it require anything other than you pressing a button every now and again?
No? Well shucks, no monster payout for you then.
Guess that means using it to compare is poor judgement then.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Lord Zim
2318
|
Posted - 2013.04.03 17:18:00 -
[94] - Quote
Murk Paradox wrote:Guess that means using it to compare is poor judgement then. It's still just as much "passive income" as moongoo is. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 17:24:00 -
[95] - Quote
Lord Zim wrote:Murk Paradox wrote:Guess that means using it to compare is poor judgement then. It's still just as much "passive income" as moongoo is. vOv
On a much much smaller scale, sure.
L1 missions are just as active as L4 missions too, in regards to active income streams. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3112
|
Posted - 2013.04.03 17:31:00 -
[96] - Quote
Murk Paradox wrote:You know, if moongoo is such a worthless commodity and doesn't really drive any conflict, let's just make it worthless.
All the people in charge of handling it are saying it's worthless, everyone who doesn't involve it aren't going to be involved, all it does is allow forum posts to get locked and spammed.
And, as seems to be the case whenever you claim people are saying something, nobody is saying that it's worthless.
We are just saying that it is Not True that "nobody can compete with Tech Income." And we've demonstrated (repeatedly), exactly how one person (or a group of people) can (and have) compete[d] with Tech Income. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 17:49:00 -
[97] - Quote
RubyPorto wrote:Murk Paradox wrote:You know, if moongoo is such a broken commodity and doesn't really drive any conflict, let's just make it worthless.
All the people in charge of handling it are saying it's broken, everyone who doesn't involve it aren't going to be involved, all it does is allow forum posts to get locked and spammed. And, as seems to be the case whenever you claim people are saying something, nobody is saying that it's worthless.We are just saying that it is Not True that "nobody can compete with Tech Income." And we've demonstrated (repeatedly), exactly how one person (or a group of people) can (and have) compete[d] with Tech Income.
Rephrased.
And no, you haven't demonstrated. You've used instances that don't compare to say they don't compare, but compete, which they don't, because they are different.
Income stream is income stream right?
First you used ice mining and 500 mackinaws as comparison to the # of tech moons. then you used the people who own set # of tech moons, then you used different levels of rates (Tippia did as well) to convalute such an idea back and forth to make it illegible.
Then claimed to have proven it? You've wrecked any sort of order out of the situation. You didn't prove or demonstrate anything to show how it could be compared or competed with (you keep saying you aren't trying to compare but in essence that needs to be done) , but used an entire seperate formula to come to the same number.
That's like saying you can scam 1 person out of 5bil at one time logging in once per month and that would be competitive to moon mining.
There's has even been seperate arguments to use fleets and defenses and cta's and man hours to show different variables that do not apply to ice mining, because if they were, the figures would be way different.
You even used stocks and bonds as an argument!
They aren't competitive or comparable either! They are 2 very seperate and different ways to make money. One matures over time, the other is using a variable market to change prices based on what someone is willing to pay for them (most tech moon holders I don't think even want to sell the moongoo based on the use of production).
Apples and oranges might both be fruits, but they aren't the same by a long shot.
You can't even state a simple sentence of explanation without using variables to try to prove a point. --> "And we've demonstrated (repeatedly), exactly how one person (or a group of people) can (and have) compete[d] with Tech Income." "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3115
|
Posted - 2013.04.03 18:25:00 -
[98] - Quote
Nobody's saying that it wasn't broken, so what's your point?
Now there's Alchemy.
Murk Paradox wrote:Rephrased.
And no, you haven't demonstrated. You've used instances that don't compare to say they don't compare, but compete, which they don't, because they are different.
Income stream is income stream right?
First you used ice mining and 500 mackinaws as comparison to the # of tech moons. then you used the people who own set # of tech moons, then you used different levels of rates (Tippia did as well) to convalute such an idea back and forth to make it illegible.
Then claimed to have proven it? You've wrecked any sort of order out of the situation. You didn't prove or demonstrate anything to show how it could be compared or competed with (you keep saying you aren't trying to compare but in essence that needs to be done) , but used an entire seperate formula to come to the same number.
If you can reliably make more than 5b per month doing any activity, you can, individually, compete with the income from a Tech moon (which no individual can successfully hold). If your group of 10,000 (parity with GSF) can reliably make more than 250m/month doing any activity, you can compete with the sum total income from all Tech moons in the game.
That's all I've been saying. Ice mining was just an example of how trivial it is to compete with the income from a Tech moon. And to point out that there's a fixed number of Tech moons (under 500), so 500 Mackinaws mining Ice will produce more income than the sum total income of all Tech moons for the time that they are mining.
Quote:That's like saying you can scam 1 person out of 5bil at one time logging in once per month and that would be competitive to moon mining. Nope.
Quote:There's has even been seperate arguments to use fleets and defenses and cta's and man hours to show different variables that do not apply to ice mining, because if they were, the figures would be way different.
You even used stocks and bonds as an argument!
They aren't competitive or comparable either! They are 2 very seperate and different ways to make money. One matures over time, the other is using a variable market to change prices based on what someone is willing to pay for them (most tech moon holders I don't think even want to sell the moongoo based on the use of production).
And yet, though they're not directly comparable, stocks and bonds are competitive income sources.
Quote:You can't even state a simple sentence of explanation without using variables to try to prove a point. --> "And we've demonstrated (repeatedly), exactly how one person (or a group of people) can (and have) compete[d] with Tech Income."
Mine Ice 24/7 or Run missions for 5 hrs a day, or run ~5 reaction POSes, or run Incursions for an hour and a half a day.
All ways for an individual to compete with the income from a Tech moon.
A comparable group of people to the owners of Tech moons has it even easier. 25hrs of Ice mining/month per person, or 5hrs of Missions per month, or 2 and a half hours of Incursions per month. And that's to match the sum total income of All Tech moons in the game. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Georgina Parmala
Science and Trade Institute Caldari State
46
|
Posted - 2013.04.03 18:25:00 -
[99] - Quote
Murk Paradox wrote: So you are saying you HAVE to have 500 man CTA's in order to run a pos? OR are you talking about the social agenda of making sure you make a profit.. you know.. SECURITY, which you need to do in order to hold sov anyways...
Nothing to do with the actual moon mining process.
Just like you don't HAVE to pay the 10mil permit to mine, or HAVE to have an orca to get bonuses to your afk/ATK mining.
Security. It's very much a part of the mining process. A reinforced or dead POS is not going to be doing any moon mining. Just like it's a part of my free passive PI income. It's "free" and "passive" as long as I have system control, my POCO's stay up and I don't get blown up tending to it - with no local. Just like an ATK miner is not going to be doing any untanked exhumer max yield mining in a belt ,surrounded by barge wrecks with a dozen pirates in the system.
It's up to others to create the risk and workload. If no one in the sand box is trying to stomp your castle it will stand, no matter how shoddy your construction is.
What if everyone who has ever posted complaining about moongoons, suddenly got together for a monthly event to try to reinforce a moon mining pos. They don't even need to actually reinforce it. Just create enough of a threat to force a defense fleet to form and GTFO.
Would that make moons: A) free passive income B) a conflict driver C) something that needs to be removed from the game, because no one has the balls for B resulting in A
Murk Paradox wrote: I'd be far more excited if any 1 of my PI installations brought anywhere near 7mil an hour. I would gladly shut up at that point.
As it is, with 3 in lowsec and 1 in highsec I am maybe making 38mil every 3 days(at its very best).
Hurray for passive income!
Two problems with your logic here.
First, you claim you make approximately 527,777 isk an hour. Fair enough. I make ~2,500,000 - 2,700,000 an hour making P2 POS fuel components. I could do better if I was not so lazy about it. Both in finishing training and the maintenance of it. This leads me to conclude that one or more of the following are true: A) You are using poor planets, or these planets are overpopulated by others already B) Your skills are very low C) Your setup is inefficient D) Your choice of product is poor
It's fairly obvious that at least B is true. You have 4 planets. This means you have Interplanetary consolidation at 3. Which leads me to believe all your PI skills are around 3, meaning you probably don't even have advanced planetology injected.
Which leads into the other logic problem You are comparing a single character (not even an account, just one character) with 1 week worth of training. To the income generated by a rare, alliance asset held though the efforts of hundreds of individuals. It only takes 13 people doing what you're doing to match a Tech Moon. Can 13 people take and hold one? Does your corp have at least 12 other characters making similar PI income?
How much effort is put into a Tech Moon is up to other players, not CCP. That's at the heart of the idea of a "conflict driver". |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 18:36:00 -
[100] - Quote
Georgina Parmala wrote:Murk Paradox wrote: So you are saying you HAVE to have 500 man CTA's in order to run a pos? OR are you talking about the social agenda of making sure you make a profit.. you know.. SECURITY, which you need to do in order to hold sov anyways...
Nothing to do with the actual moon mining process.
Just like you don't HAVE to pay the 10mil permit to mine, or HAVE to have an orca to get bonuses to your afk/ATK mining.
Security. It's very much a part of the mining process. A reinforced or dead POS is not going to be doing any moon mining. Just like it's a part of my free passive PI income. It's "free" and "passive" as long as I have system control, my POCO's stay up and I don't get blown up tending to it - with no local. Just like an ATK miner is not going to be doing any untanked exhumer max yield mining in a belt ,surrounded by barge wrecks with a dozen pirates in the system. It's up to others to create the risk and workload. If no one in the sand box is trying to stomp your castle it will stand, no matter how shoddy your construction is. What if everyone who has ever posted complaining about moongoons, suddenly got together for a monthly event to try to reinforce a moon mining pos. They don't even need to actually reinforce it. Just create enough of a threat to force a defense fleet to form and GTFO. Would that make moons: A) free passive income B) a conflict driver C) something that needs to be removed from the game, because no one has the balls for B resulting in A Murk Paradox wrote: I'd be far more excited if any 1 of my PI installations brought anywhere near 7mil an hour. I would gladly shut up at that point.
As it is, with 3 in lowsec and 1 in highsec I am maybe making 38mil every 3 days(at its very best).
Hurray for passive income!
Two problems with your logic here. First, you claim you make approximately 527,777 isk an hour. Fair enough. I make ~2,500,000 - 2,700,000 an hour making P2 POS fuel components. I could do better if I was not so lazy about it. Both in finishing training and the maintenance of it. This leads me to conclude that one or more of the following are true: A) You are using poor planets, or these planets are overpopulated by others already B) Your skills are very low C) Your setup is inefficient D) Your choice of product is poor It's fairly obvious that at least B is true. You have 4 planets. This means you have Interplanetary consolidation at 3. Which leads me to believe all your PI skills are around 3, meaning you probably don't even have advanced planetology injected. Which leads into the other logic problem You are comparing a single character (not even an account, just one character) with 1 week worth of training. To the income generated by a rare, alliance asset held though the efforts of hundreds of individuals. It only takes 13 people doing what you're doing to match a Tech Moon. Can 13 people take and hold one? Does your corp have at least 12 other characters making similar PI income? How much effort is put into a Tech Moon is up to other players, not CCP. That's at the heart of the idea of a "conflict driver".
Kind of all of them since I prefer active incomes over passive. But that's not the point. That's a social aspect on my part, not a mechanic. Same with your reference to security. I too am lazy with the PI since that was an experiment into something that could alleviate my time during wardecs. Your comparison of having to use the examples of 1 person versus an alliance needed is spot on btw! And has been my point. They are not comparable because the level of activity is so great and filled with variables, they do not belong in the same comparison!
The need to keep your areas protected is in poor planning/poor choices, not a requirement to run it. If that was the case, I don't think Goons could keep more than 5 moons total based on the member roster/man hours needed for all those CTA's you claim are "required" for moon mining. Let alone their campaigns or other endeavors.
And Ruby, plenty of people, especially from Goons, have said and resaid and repeated again, that they have clamored about how broken moongoo was.
How can stocks and bonds be competitive incomes if they can be cumulative? There is no only choose one scenario involving them. Therefore they are not competitive. They can be on the "same team" as to not NEED to "compete" at all.
That's almost saying the offense competes with the defense of a sports team. They are both needed to win the game, but use different methods to attain that same goal. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
299
|
Posted - 2013.04.03 18:50:00 -
[101] - Quote
Moon mining is passive.
Ore/ice mining is active.
Both are done with different parameters and different rates as to not be competitive nor comparable.
Period.
1 person cannot control a moongoo pos by your claim, and you would need many people to mine ice at a certain rate in order to have the equal amount of moongoo value.
1 is needed to click a button every few minutes a few times per hour, whereas one needs to be clicked 1 every what, week? But do not require any sort of login at any other time, and even works during downtime.
Is also in limited amount versus not limited amount.
Is rumored to be a "conflict" driver (heh).
Yet are compared? or used to compete with wallets?
Is this a stealth nerf highsec thread by a nullsec entity?
What exactly are you clamoring for? What changes are you proposing? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Felicity Love
STARKRAFT Joint Venture Conglomerate
407
|
Posted - 2013.04.03 19:05:00 -
[102] - Quote
Ice belts will be set to deplete, if not removed outright and the "ice" redistributed as scannable sites.
The same with asteroid belts. No such thing in Wormholes, where you have to scan down Grav sites, so the mechanic is already in widespread use.
Hence the big deal about scanning also being revamped for the same Expansion.
CCP has nerfed ice belts before, so it's not like it's as much of a sacred cow as some folks like to think.
Or maybe "superveld" is all we'll get... and won't that just be so nifty as to warrant an Expansion. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Bizzaro Stormy MurphDog
Homowners
63
|
Posted - 2013.04.03 19:48:00 -
[103] - Quote
Malcanis wrote:Lord Zim wrote:Emu Meo wrote:CCP has already said they do not like passive incomes, so sorry but don't expect the tech moon gravy train to be going on forever. Who said it would? And even if they don't remove moonmining, replacing it with a ****-poor excuse for a mechanic which causes people to commit in-game suicide due to burnout isn't the answer. That mechanic would, in case you're wondering, be "moon mineral depletion", regardless of the timeframe of said depletion. You know what would be just as awesome as moon mining depletion? If hi-sec agents had a set quantity of missions to give out every day, and once they'd handed them out, they moved to another NPC corp and based into another system and randomised their agent level. And because after all, a hi-sec agent can produce vastly more wealth than a tech moon, I suggest that the mission cap be set proportionately low. Does 6 sound about right? Maybe 10, although i'm worried that allowing so much wealth to be produced from an invulnerable resource is too generous.
That's definitely one way to look at it - nerf a portion of the game that people actually interact with on a regular basis to bring it down to what you consider average moon goo profit levels.
Or, we could go the other way with it, and compare moon goo to something that actually makes sense - PI. Let's just make it so PI pulls in about 7 million isk/hour, like moon goo! That'll make moon goo largely useless, and generate a lot more bottom-up revenue!
Stop with the full ****** analogies, the forums are dumb enough as it is. |

Davenchi
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.04.03 20:06:00 -
[104] - Quote
Malcanis wrote:Ace Uoweme wrote:The problem EvE has is an old mindset of mat distribution. I don't like mats in one area with NPCs spawning around to harass you. It's so scripted. The PvP element is also so scripted. What's fun is having opportunities to ninja mine, though. Best mining experience I had isn't in some gang, it's sneaking into null and getting the mats and getting them back (oh, yeah I'm getting max refining, ABC ores are too bulky to bring back in some crushed can Venture). Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process.  You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.
Seriously? You seem to be the one with the wrong assumption. You want to compare mining with a Mack to moon mining? YouGÇÖre going to sit at your screen and mine 23/7? No I donGÇÖt think so. I canGÇÖt believe your trying to even compare apples to onions. |

Emu Meo
Brutor Tribe Minmatar Republic
98
|
Posted - 2013.04.03 20:20:00 -
[105] - Quote
Bizzaro Stormy MurphDog wrote:Malcanis wrote:Lord Zim wrote:Emu Meo wrote:CCP has already said they do not like passive incomes, so sorry but don't expect the tech moon gravy train to be going on forever. Who said it would? And even if they don't remove moonmining, replacing it with a ****-poor excuse for a mechanic which causes people to commit in-game suicide due to burnout isn't the answer. That mechanic would, in case you're wondering, be "moon mineral depletion", regardless of the timeframe of said depletion. You know what would be just as awesome as moon mining depletion? If hi-sec agents had a set quantity of missions to give out every day, and once they'd handed them out, they moved to another NPC corp and based into another system and randomised their agent level. And because after all, a hi-sec agent can produce vastly more wealth than a tech moon, I suggest that the mission cap be set proportionately low. Does 6 sound about right? Maybe 10, although i'm worried that allowing so much wealth to be produced from an invulnerable resource is too generous. That's definitely one way to look at it - nerf a portion of the game that people actually interact with on a regular basis to bring it down to what you consider average moon goo profit levels. Or, we could go the other way with it, and compare moon goo to something that actually makes sense - PI. Let's just make it so PI pulls in about 7 million isk/hour, like moon goo! That'll make moon goo largely useless, and generate a lot more bottom-up revenue! Stop with the full ****** analogies, the forums are dumb enough as it is.
Yes, kind of depressing that that is the calibre of CSM candidates which we have. |

Emu Meo
Brutor Tribe Minmatar Republic
98
|
Posted - 2013.04.03 20:29:00 -
[106] - Quote
The thread is missing the real point here in my opinion. Yes it is possible to compete with moon goo income, the issue is, is moon mining in its current form conducive to interesting a fun gameplay?
In my opinion, and also I believe CCPs opinion, it is not. It encourages a static and defensive behaviour with null entities unwilling to fight. So in essence, I think CCP will overhaul things as they clearly say they want null sec to become vibrant again as the clear opinion is that it has stagnated.
Arguing against tech moon changes is like trying to argue against the tide coming in. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3117
|
Posted - 2013.04.03 20:29:00 -
[107] - Quote
Bizzaro Stormy MurphDog wrote:That's definitely one way to look at it - nerf a portion of the game that people actually interact with on a regular basis to bring it down to what you consider average moon goo profit levels.
Or, we could go the other way with it, and compare moon goo to something that actually makes sense - PI. Let's just make it so PI pulls in about 7 million isk/hour, like moon goo! That'll make moon goo largely useless, and generate a lot more bottom-up revenue!
Stop with the full ****** analogies, the forums are dumb enough as it is.
How many systems have you scanned for moon goo?
Having moongoo redistribute among the 160,000 mineable moons would be akin to having l4 agents be randomly redistributed among all stations with no agent finder.
It's a pretty apt analogy.
He's not suggesting that CCP do either. He's just pointing out the scale on which redistribution schemes for moongoo are ****. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Emu Meo
Brutor Tribe Minmatar Republic
98
|
Posted - 2013.04.03 20:33:00 -
[108] - Quote
Here is another anology - Tech moons in their current form is akin to having all wormhole and exploration signaures static and fixed in space never respawning. Ie once you've scanned them down, you never need to scan them down again.
Part of the interesting behaviour of wormholes and exploration sites are their dynamic behaviour.
You can make these analogies comparing apples to onions as the previous poster said, usually they are not of much use though. |

forestwho
Foonfleet Investment Banking
44
|
Posted - 2013.04.03 20:34:00 -
[109] - Quote
Pl just took a region to rent out for income so yeah Tech gets nerfed and probaly that region gets a omg wtf buff |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3117
|
Posted - 2013.04.03 20:34:00 -
[110] - Quote
Emu Meo wrote:The thread is missing the real point here in my opinion. Yes it is possible to compete with moon goo income, the issue is, is moon mining in its current form conducive to interesting a fun gameplay?
In my opinion, and also I believe CCPs opinion, it is not. It encourages a static and defensive behaviour with null entities unwilling to fight. So in essence, I think CCP will overhaul things as they clearly say they want null sec to become vibrant again as the clear opinion is that it has stagnated.
Arguing against tech moon changes is like trying to argue against the tide coming in.
1. Nobody's arguing against Tech changes*. Just against bad ones.
2. Tech is not the reason for stagnation (If it were, why isn't the NC still around?). And (as evidenced by the recent Sov changes in the East) the so-called "static" nullsec isn't very.
*I have my personal favorite suggestion: roll back the blueprint changes introduced with the R64 nerf, let R64s be the income moons (because they're distributed all over the map), and fix Sov. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Lord Zim
2319
|
Posted - 2013.04.03 21:40:00 -
[111] - Quote
Bizzaro Stormy MurphDog wrote:Or, we could go the other way with it, and compare moon goo to something that actually makes sense - PI. Let's just make it so PI pulls in about 7 million isk/hour, like moon goo! That'll make moon goo largely useless, and generate a lot more bottom-up revenue! PI can scale up to that level of income, yes. Per person, no, but then again, neither does tech moon give a single person 7m/hour income for very long, considering the fact that it would be taken away from that person the instant someone with a bigger fleet found out about it.
And when you compare how much one tech moon has to be spread out to cover that defense fleet (manpower-wise and with how many ships is lost to defend it, etc), that figure goes down dramatically. But for some reason, people never seem to want to think about that bit. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Lord Zim
2319
|
Posted - 2013.04.03 21:41:00 -
[112] - Quote
Emu Meo wrote:Yes, kind of depressing that that is the calibre of CSM candidates which we have. What's depressing is that you're incapable of seeing that that post was a tongue-in-cheek post. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Lord Zim
2319
|
Posted - 2013.04.03 21:46:00 -
[113] - Quote
Emu Meo wrote:Here is another anology - Tech moons in their current form is akin to having all wormhole and exploration signaures static and fixed in space never respawning. Ie once you've scanned them down, you never need to scan them down again.
Part of the interesting behaviour of wormholes and exploration sites are their dynamic behaviour.
You can make these analogies comparing apples to onions as the previous poster said, usually they are not of much use though. And interestingly enough, comparing "tech moons" to wormholes and exploration signatures is also comparing apples to oranges, because wormholes and exploration signatures don't need you to spend hours anchoring a POS and setting up a reaction farm to take proper advantage of a wormhole or an exploration signature, whereas to take advantage of any moongoo, the least amount of effort you have to do is haul in and anchor a POS with a miner and a silo, and to do a proper job of it you need to react that as well.
And I'm going to bet on you not having spent any time, at all, with the POS interface in this fashion. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

snake pies
Dreddit Test Alliance Please Ignore
86
|
Posted - 2013.04.03 22:25:00 -
[114] - Quote
no one fights for "the best space" anymore, just money moons |

Galan Amarias
Kantian Principle
7
|
Posted - 2013.04.03 22:49:00 -
[115] - Quote
Ace Uoweme wrote:Galan Amarias wrote:What is it with you and ninja mining? There is a mining frig thing, use it. I get getting into people's space and messing with them, but what the stuff, mining? Then what run it all the way back to high sec? Scared? It's a lot more fun flying into controlled territory stealing precious resources, than being some rabbit waiting to be ganked. Imagine the tears of getting away with moon goo.......And yes, in a ship so nimble to make it all possible. I refer you to the tale of David vs Goliath. 
Why in EVE would I be scared of ninja miners? Best case they visciously make my ships cheaper, well best case I get to blow some up, but after that cheap ships.
I just don't see the fun of mining. |

Ginger Barbarella
Caldari Provisions Caldari State
1238
|
Posted - 2013.04.03 22:56:00 -
[116] - Quote
Ace Uoweme wrote:SmilingVagrant wrote:I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it. Now listen carefully, Grasshopper: swarms come in all sorts of variety. There's your type of swarm of kids without a clue. There's swarms that fight like killer bees; and there's swarms of blowflies that lay eggs that eat their hosts inside out. Ninja mining is the latter. Blob meet the ultimate blob eater. 
A blob of one. I'm not entirely sure you really get it.
But go ahead and keep mining your 5k worth of ore from someone's Sov-held space if you want. Big accomplishment there. "Blow it all on Quafe and strippers." --- Sorlac |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
3121
|
Posted - 2013.04.03 23:43:00 -
[117] - Quote
Lord Zim wrote:Emu Meo wrote:Here is another anology - Tech moons in their current form is akin to having all wormhole and exploration signaures static and fixed in space never respawning. Ie once you've scanned them down, you never need to scan them down again.
Part of the interesting behaviour of wormholes and exploration sites are their dynamic behaviour.
You can make these analogies comparing apples to onions as the previous poster said, usually they are not of much use though. And interestingly enough, comparing "tech moons" to wormholes and exploration signatures is also comparing apples to oranges, because wormholes and exploration signatures don't need you to spend hours anchoring a POS and setting up a reaction farm to take proper advantage of a wormhole or an exploration signature, whereas to take advantage of any moongoo, the least amount of effort you have to do is haul in and anchor a POS with a miner and a silo, and to do a proper job of it you need to react that as well. And I'm going to bet on you not having spent any time, at all, with the POS interface in this fashion.
Also the sites being made static would be paying out a heck of a lot more than a Tech moon, and there are a lot more of them. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ace Uoweme
Republic Military School Minmatar Republic
46
|
Posted - 2013.04.04 00:45:00 -
[118] - Quote
Ginger Barbarella wrote:A blob of one. I'm not entirely sure you really get it.
You do, but don't want to admit it.
Real innovative and emergent gameplay is countering the obstacles in the way.
How's the Burn Jita 2013 going to play out?
I can see Goons suiciding themselves to drive up some fake kills to make it look successful. But it's not innovative or emergent gameplay.
Goons can't admit they're yesterday's news.
It's more fun when Horde dragged Shandris Feathermoon into Org to wipe the city (healers, FTW)... http://www.youtube.com/watch?v=lFuBmkVvUTQ
At least that was new and did actually wipe Org.
They did it for ***** and grins. You don't need to own an universe and try to own the market to have real fun!
Shhh...but don't tell the hivemind that...shhh "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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