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Author |
Thread Statistics | Show CCP posts - 36 post(s) |
James Amril-Kesh
4S Corporation RAZOR Alliance
4518
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Posted - 2013.04.04 20:14:00 -
[391] - Quote
James Amril-Kesh wrote:Will the subsystem fitting change apply to ship-based SMAs such as on carriers, titans, etc. or only on POS SMAs?
Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Eliniale
co-operative resource extraction
144
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Posted - 2013.04.04 20:33:00 -
[392] - Quote
I'm happy you finally decided to commit to fixing this issue.
However I'll be holding you to this one, so no returning to the 'we're-not-going-to-do-it-since-we're-not-sure'- stage. As that was ******* annoying. System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread |
Tonto Auri
Vhero' Multipurpose Corp
53
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Posted - 2013.04.04 20:41:00 -
[393] - Quote
Eliniale wrote:I'm happy you finally decided to commit to fixing this issue.
However I'll be holding you to this one, so no returning to the 'we're-not-going-to-do-it-since-we're-not-sure'- stage. As that was ******* annoying. Sorry, what fixes exactly you're seeing here? |
drummergirl
Azule Dragoons Sspectre
2
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Posted - 2013.04.05 06:15:00 -
[394] - Quote
When is CCP going to bring capital-class ships back to high-sec in EVE? I've heard stories of huge mining operations being run from Rorqual platforms that just make my mouth water, and frankly, I don't see the point in keeping them out. The benefits of going to low/null/neg-sec aren't going to change. You have to go to this sort of space in order to mine your "ABC" ores to get the rarer minerals for production of just about anything. Forcing carebear pilots like myself to take on increased risk and danger in those areas of space just to use a bigger/better ship to mine the same ores that we would in high-sec is pointless! If you want to keep the PVPers from invading high-sec with capital-class vessels so as to "muscle out" smaller corporations/alliances, a modified version the CONCORD security system which restricts pilots with low ratings from entering certain areas or all of high-sec, already in place, could be used. If a pilot's Kill/Death ratio is high, then they can't bring their capital into high-sec. Also, you could restrict pilots from using capital-class weapons or weapons fitted to capital-class ships against other capsuleers in high-sec. That way, PVE gets a big boost, especially in the Incursion area, and miners are able to use their Rorquals in high-sec without incurring the increased risks of being subjected to PVP pilots. All carebears are happy, and with the increased supply of ore/minerals, thus ships and modules, on the market, prices will inevitably drop, which I don't think any PVPer would mind at all. |
kosswomen Mckay
Fight Club Outfit
19
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Posted - 2013.04.05 06:35:00 -
[395] - Quote
I am so disappointed in this blog and thread. You are talking about pretty minor changes to an old section of code, OK it will benefit the game but seriously this is really just tweeking the game.
How many devs and other staff does Eve have working for it? I know they are not all just doing POS but seriously the above tweek is enough work for 1 person. What the hell is everyone else doing?
If you had written - You will now be able to dock in your POS and get out your ship and walk into the corp offices and bar for a drink then that would be something worth writing about.
Seriously "development" on Eve is like watch paint dry. I have been playing Eve on and off since beta and am constantly frustrated at the lack of development. I hate how these "expansion" are promoted like they are game changing major expansions, they are not - they just tweeking the game.
When oh when are we going to see some real development like this exploring wreaks idea and when oh when is that locked door going to open?!
I want to walk in my POS not have it tweeked.
Come on devs pull your fingers out or hire more staff! |
Caleb Ayrania
TarNec
100
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Posted - 2013.04.05 07:06:00 -
[396] - Quote
kosswomen Mckay wrote:I am so disappointed in this blog and thread. You are talking about pretty minor changes to an old section of code, OK it will benefit the game but seriously this is really just tweeking the game.
How many devs and other staff does Eve have working for it? I know they are not all just doing POS but seriously the above tweek is enough work for 1 person. What the hell is everyone else doing?
If you had written - You will now be able to dock in your POS and get out your ship and walk into the corp offices and bar for a drink then that would be something worth writing about.
Seriously "development" on Eve is like watch paint dry. I have been playing Eve on and off since beta and am constantly frustrated at the lack of development. I hate how these "expansion" are promoted like they are game changing major expansions, they are not - they just tweeking the game.
When oh when are we going to see some real development like this exploring wreaks idea and when oh when is that locked door going to open?!
I want to walk in my POS not have it tweeked.
Come on devs pull your fingers out or hire more staff!
I share this sentiment though not as harshly.
I think what CCP need to do is stop being afraid of player outcry. Some fixes and added complexity or depth will not be received well by a habit engrained playerbase. Any big new change will cause a lot of raging, and to some extend the CSM is potentially hindering big changes when representing this rage. We are lucky that some really visionary players have had access to CSM and been open to shaking the boat a lot.
We have 3 problems atm that ccp seem to not want to comment on. The Blue Donut, The Hi-Freq Trading, and The WH Cricket Wars. Any attempt to resolve these things will make those benefiting from them rage. The question is can and will ccp tank that rage and just bloody fix it. Scarcity and competition is really something CCP have been afraid to take to the next level, its been like dragging a mule. The SLOT problem on stations have only been partially resolved and the same with office rental. Please lets get some big changes SOON, instead of these small tweaks and work arounds.
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Raneru
Euphoria Released Verge of Collapse
56
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Posted - 2013.04.05 09:41:00 -
[397] - Quote
Caleb Ayrania wrote:
I share this sentiment though not as harshly.
I also share the views of the above. I was hoping for something along the lines of the ability to design our own deadspace cities complete with dockable stations, pleasure hubs, acceleration gates, etc.
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Frying Doom
2164
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Posted - 2013.04.05 10:29:00 -
[398] - Quote
One little thing I would like to see as well, well one of several is a distance counter showing how far out a gun, ecm, ect.. is from the tower when you are anchoring, just to make it easier.
Also just a little marker in the manage screen to show what percentage of full a guns ammo is. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |
Caleb Ayrania
TarNec
100
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Posted - 2013.04.05 10:55:00 -
[399] - Quote
Raneru wrote:Caleb Ayrania wrote:
I share this sentiment though not as harshly.
I also share the views of the above. I was hoping for something along the lines of the ability to design our own deadspace cities complete with dockable stations, pleasure hubs, acceleration gates, etc.
Something like this is what I am trying to ask WH space dwellers over here.
Phase Space Concept
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Michael Harari
Genos Occidere HYDRA RELOADED
544
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Posted - 2013.04.05 11:39:00 -
[400] - Quote
How about allowing the SMA to repair damaged modules? |
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Chi'Nane T'Kal
Interminatus Aeterna Anima
55
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Posted - 2013.04.05 12:32:00 -
[401] - Quote
Michael Harari wrote:How about allowing the SMA to repair damaged modules?
Using which resource?
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CCP Fozzie
C C P C C P Alliance
5109
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Posted - 2013.04.05 13:25:00 -
[402] - Quote
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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DJ P0N-3
Table Flippendeavors
179
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Posted - 2013.04.05 13:30:00 -
[403] - Quote
Caleb Ayrania wrote:Raneru wrote:I also share the views of the above. I was hoping for something along the lines of the ability to design our own deadspace cities complete with dockable stations, pleasure hubs, acceleration gates, etc.
Something like this is what I am trying to ask WH space dwellers over here. Phase Space Concept
If you are trying to drum up support for your terrible wormhole stabilizer idea without anyone from w-space noticing, you picked the worst possible devblog comments thread for that. |
DJ P0N-3
Table Flippendeavors
179
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Posted - 2013.04.05 13:32:00 -
[404] - Quote
CCP Fozzie wrote:Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.
Mother of god. Keep that idea on your radar. I need that in my life. |
fukier
868
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Posted - 2013.04.05 13:48:00 -
[405] - Quote
CCP Fozzie wrote:Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.
man dont you guys just love nanite paste! i mean its like duct tape it can fix just about anything...
At the end of the game both the pawn and the Queen go in the same box. |
Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
53
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Posted - 2013.04.05 13:56:00 -
[406] - Quote
CCP Fozzie wrote:Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.
As long as this doesn't spike the price of nanite paste.
I would think either an alternate new consumable or just have a the repair module be loaded with minerals and use up a portion of them to do the repair. |
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CCP Fozzie
C C P C C P Alliance
5111
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Posted - 2013.04.05 14:01:00 -
[407] - Quote
fukier wrote:CCP Fozzie wrote:Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey. man dont you guys just love nanite paste! i mean its like duct tape it can fix just about anything...
I'd propose we re-name it omnigel if our lawyers would let me. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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fukier
869
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Posted - 2013.04.05 14:12:00 -
[408] - Quote
CCP Fozzie wrote:fukier wrote:CCP Fozzie wrote:Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey. man dont you guys just love nanite paste! i mean its like duct tape it can fix just about anything... I'd propose we re-name it omnigel if our lawyers would let me.
might be a copy right issue if you did
http://images.edumart.com/large/AM/HU_12208.jpg
lol At the end of the game both the pawn and the Queen go in the same box. |
Liberty Tribal
University of Caille Gallente Federation
0
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Posted - 2013.04.05 14:53:00 -
[409] - Quote
At this point I feel starebase should keep being worked on with nothing big changes to the game. Keep adding as much changes to make them fill a role! Other big topic, we should have the whole system redone! Why? Can't we make something new out of the redone work, maybe with ships which can just float in ship and we can add on too it to make it one big ship as we add on too it over time. But it comes with risks to build and shoot able like a star base with timers. Hell even give it a jump drive!
I would love to see something like home world days!
P>S. What happen to the idea we can place POS any were in system >? |
Roime
Shiva Furnace
2423
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Posted - 2013.04.05 15:02:00 -
[410] - Quote
Caleb Ayrania wrote:We have 3 problems atm that ccp seem to not want to comment on. The Blue Donut, The Hi-Freq Trading, and The WH Cricket Wars.
Possibly because nobody but you knows what you mean with those terms, and even if they managed to guess, they wouldn't see them as issues.
Cricket Wars? :D
-á- All I really wanted was to build a castle among the stars - |
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Caleb Ayrania
TarNec
100
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Posted - 2013.04.05 15:06:00 -
[411] - Quote
Roime wrote:Caleb Ayrania wrote:We have 3 problems atm that ccp seem to not want to comment on. The Blue Donut, The Hi-Freq Trading, and The WH Cricket Wars.
Possibly because nobody but you knows what you mean with those terms, and even if they managed to guess, they wouldn't see them as issues. Cricket Wars? :D
Apologies.. I misspelled Krikkit. Krikkit Wars refers to this..
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Deornoth Drake
Agony Unleashed Agony Empire
21
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Posted - 2013.04.05 15:11:00 -
[412] - Quote
CCP Fozzie wrote:Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey. How about repair structures similar to POS guns? |
Pelea Ming
Prostitutes Are Always Wlling
32
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Posted - 2013.04.05 15:15:00 -
[413] - Quote
Frying Doom wrote:One little thing I would like to see as well, well one of several is a distance counter showing how far out a gun, ecm, ect.. is from the tower when you are anchoring, just to make it easier.
Also just a little marker in the manage screen to show what percentage of full a guns ammo is. I rather like these suggestions :) |
Midori Amiiko
Garoun Investment Bank Gallente Federation
36
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Posted - 2013.04.05 15:17:00 -
[414] - Quote
Expectation management is difficult in oneself--I commend your attempts to manage the expectations of others.
I like how the new storage facilities keep people from stealing stuff, but not from destroying it outright by unanchoring the module. That was a sincere sentiment. I know at times that they are indistinguishable from sarcasm. |
Pelea Ming
Prostitutes Are Always Wlling
32
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Posted - 2013.04.05 15:17:00 -
[415] - Quote
CCP Fozzie wrote: I'd propose we re-name it omnigel if our lawyers would let me.
lmao, and I'd be right up there with you about that! |
Pelea Ming
Prostitutes Are Always Wlling
32
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Posted - 2013.04.05 15:20:00 -
[416] - Quote
Roime wrote:Caleb Ayrania wrote:We have 3 problems atm that ccp seem to not want to comment on. The Blue Donut, The Hi-Freq Trading, and The WH Cricket Wars.
Possibly because nobody but you knows what you mean with those terms, and even if they managed to guess, they wouldn't see them as issues. Cricket Wars? :D For Shame! Go back to your Hitchhikers Guide to the Galaxy!
P.S. the Cricket Wars would be ******* hilarious if done in eve! |
Liberty Tribal
University of Caille Gallente Federation
0
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Posted - 2013.04.05 15:44:00 -
[417] - Quote
We don't need nano past! Can we just get higher repair bonus on the carriers... just for repairing the star-bases... stations... |
Caleb Ayrania
TarNec
100
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Posted - 2013.04.05 15:47:00 -
[418] - Quote
Deornoth Drake wrote:CCP Fozzie wrote:Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey. How about repair structures similar to POS guns?
Repair mechanics could use an overhaul..
POS should have a repair module, that can repair remotely. The same module should be linked to Station repair function, and it should all be time based. So you got effective capacity repair per minute based on type of slot and how many slots you rented.
In empire it would be price based and POS owner would rent the slot to the station. In null the price could be set to price based on alliance, corp or public levels. A standing based modifier would be in effect in empire(npc) and price would go up according to how active a station is used, like office rental fees.
Similar POS slot rental should be used on all functions, invention, research, copy and production.. So effectively players take over ALL of these aspects. Exception would be 0.9 and 1.0 sec systems which would maybe have NPC POS that was super effective and gave the same number of slots as we have now. ALL other systems would only have player slots.
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Pelea Ming
Prostitutes Are Always Wlling
34
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Posted - 2013.04.05 15:51:00 -
[419] - Quote
Caleb Ayrania wrote:Deornoth Drake wrote:CCP Fozzie wrote:Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey. How about repair structures similar to POS guns? Repair mechanics could use an overhaul.. POS should have a repair module, that can repair remotely. The same module should be linked to Station repair function, and it should all be time based. So you got effective capacity repair per minute based on type of slot and how many slots you rented. In empire it would be price based and POS owner would rent the slot to the station. In null the price could be set to price based on alliance, corp or public levels. A standing based modifier would be in effect in empire(npc) and price would go up according to how active a station is used, like office rental fees. Similar POS slot rental should be used on all functions, invention, research, copy and production.. So effectively players take over ALL of these aspects. Exception would be 0.9 and 1.0 sec systems which would maybe have NPC POS that was super effective and gave the same number of slots as we have now. ALL other systems would only have player slots. You evil, greedy bastard :P I love it! |
Caleb Ayrania
TarNec
100
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Posted - 2013.04.05 15:58:00 -
[420] - Quote
Pelea Ming wrote: You evil, greedy bastard :P I love it!
There are more details in other posts.. I am trying to collect them all into a full suggestion with all the details.
POS PI AND STATIONS
PDH Concept
Lobby thread for MD an Industrialist
Please share any thoughts and ideas.
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