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Author |
Thread Statistics | Show CCP posts - 36 post(s) |

Two step
Aperture Harmonics K162
3566
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Posted - 2013.04.09 13:29:00 -
[481] - Quote
CCP Fozzie wrote:Update on our current progress:
The Private Hangars have a usable version completed, with the key functionality working. Work is remaining on peripheral issues so the structure is not yet in a shippable state but a lot of progress has been made.
Taking your feedback so far into account, the Private Hangar currently has a storage size of 50,000 m3 per character, slightly larger than had been discussed before. We are interested in your opinions about that change.
Repackaging modules in Starbase arrays is done and shippable.
Accessing modules everywhere in the shield is done and working for inventory look, give and take actions.
The CSMA anchoring change is completed and the structure has been renamed to "Extra Large Ship Maintenance Array" for clarity.
As usual your feedback is welcomed.
Thanks for the update, that all sounds great. 50K m3 per person sounds pretty reasonable to me, especially because people can either anchor another PHA or just use a CHA. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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CCP Fozzie
C C P C C P Alliance
5178

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Posted - 2013.04.09 13:31:00 -
[482] - Quote
GeeShizzle MacCloud wrote:err 2 quick questions about the change to pos mod handling...
do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ?
if you're unable to go in due to the pos having a private pw can u still access and use the mods? (anchor / unanchor / etc..)
You must be a slight ways inside the bubble. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Caleb Ayrania
TarNec
115
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Posted - 2013.04.09 13:34:00 -
[483] - Quote
Awesome to hear things are moving forward at a, to a bitter vet, impressive speed.
I seriously think you should discuss the issue of capacity of storage in all EVE-¦s game mechanics.
As i see it its really going against the fundamental difference between EVE and other games.
If things arent moving, there is no need for limitations, except for a server/db load argument, or the issue of players being able to hoard huge amounts of assets in bunkered down locations. The latter is actually a positive thing, since if game mechanics exist to obtain knowledge of such vast resources location, then its a lot more strategically interesting. Using time sinks like in PI delay is much more valid, and these should be considered as queue-able function. So when moving things basically via npc/server-side mechanic its more like timers in anchoring and onlining. Especially if mechanics would allow almost batch like queueing a lot of the click fest would feel less frustrating. It a horrible comparison, but it would be more like farmville and still retain the balance functions.
Maybe we need to consider having a spying and thus scanning functionality specifically for hangars? That would be a rather huge game changer, and ofc some sort of countermeasures would be needed.
The potential added strategic element would however make it a valid concept to consider.
Also could you please comment on the issue of take roles towards corp.. I think its time ccp looked at this and upgraded to a bit more realist functionality.. The hangar mechanics have been fundamentally unchanged for quite a lot of years..
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Artctura
Clan Shadow Wolf Fatal Ascension
201
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Posted - 2013.04.09 13:37:00 -
[484] - Quote
CCP Fozzie wrote:GeeShizzle MacCloud wrote:err 2 quick questions about the change to pos mod handling...
do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ?
if you're unable to go in due to the pos having a private pw can u still access and use the mods? (anchor / unanchor / etc..) You must be a slight ways inside the bubble.
Is this change going to affect SMA's as well or do we still need to get on top of them? Artctura for CSM 2013 |

Hannott Thanos
Notorious Legion
541
|
Posted - 2013.04.09 13:38:00 -
[485] - Quote
CCP Fozzie wrote:GeeShizzle MacCloud wrote:err 2 quick questions about the change to pos mod handling...
do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ?
if you're unable to go in due to the pos having a private pw can u still access and use the mods? (anchor / unanchor / etc..) You must be a slight ways inside the bubble. So if we ram ourselves into the shield and quicky try to access something before we bounce back, will it work?  |

Caleb Ayrania
TarNec
115
|
Posted - 2013.04.09 13:43:00 -
[486] - Quote
How soon can we expect to test these new nice things on Sisi?
Also can parts of it be added to TQ sooner than others? I am thinking the range access thing specifically..
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GeeShizzle MacCloud
309
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Posted - 2013.04.09 13:43:00 -
[487] - Quote
CCP Fozzie wrote:GeeShizzle MacCloud wrote:err 2 quick questions about the change to pos mod handling...
do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ?
if you're unable to go in due to the pos having a private pw can u still access and use the mods? (anchor / unanchor / etc..) You must be a slight ways inside the bubble.
glad to hear it Fozzie, Team Five-0 kicking ass and taking names yet again! \o/ |
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CCP Fozzie
C C P C C P Alliance
5181

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Posted - 2013.04.09 13:44:00 -
[488] - Quote
Artctura wrote:CCP Fozzie wrote:GeeShizzle MacCloud wrote:err 2 quick questions about the change to pos mod handling...
do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ?
if you're unable to go in due to the pos having a private pw can u still access and use the mods? (anchor / unanchor / etc..) You must be a slight ways inside the bubble. Is this change going to affect SMA's as well or do we still need to get on top of them?
In the current version it does not affect range required to refit from SMAs. We are considering changing that but undecided atm. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Artctura
Clan Shadow Wolf Fatal Ascension
202
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Posted - 2013.04.09 13:48:00 -
[489] - Quote
CCP Fozzie wrote:Artctura wrote:CCP Fozzie wrote:GeeShizzle MacCloud wrote:err 2 quick questions about the change to pos mod handling...
do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ?
if you're unable to go in due to the pos having a private pw can u still access and use the mods? (anchor / unanchor / etc..) You must be a slight ways inside the bubble. Is this change going to affect SMA's as well or do we still need to get on top of them? In the current version it does not affect range required to refit from SMAs. We are considering changing that but undecided atm.
Thanks. I personally think the 3 big things that were missed (At least as far as I saw) are:
- Refitting on an SMA from anywhere within the shield.
- Allowing shield access based on standings, in addition to corp/alliance. Similar to the way fleets can be created.
- Queuing the online/offline functions. I know this one is more complex and requires some additional tweaks to prevent it from becoming overpowered, but I'd definitely like to see it.
Artctura for CSM 2013 |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
211
|
Posted - 2013.04.09 14:15:00 -
[490] - Quote
CCP Fozzie wrote:Update on our current progress:
The Private Hangars have a usable version completed, with the key functionality working. Work is remaining on peripheral issues so the structure is not yet in a shippable state but a lot of progress has been made.
Taking your feedback so far into account, the Private Hangar currently has a storage size of 50,000 m3 per character, slightly larger than had been discussed before. We are interested in your opinions about that change.
Repackaging modules in Starbase arrays is done and shippable.
Accessing modules everywhere in the shield is done and working for inventory look, give and take actions.
The CSMA anchoring change is completed and the structure has been renamed to "Extra Large Ship Maintenance Array" for clarity.
As usual your feedback is welcomed.
CCP Fozzie, for what its worth, I really like these changes and am looking forward to their eventual release. But also, don't forget the vision of the original "Flogging the dead horse" POS thread.
o7 I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
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CCP Masterplan
C C P C C P Alliance
1058

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Posted - 2013.04.09 14:46:00 -
[491] - Quote
For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening! "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
1
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Posted - 2013.04.09 14:47:00 -
[492] - Quote
Hi,
Also if that will be possible to make some modification on the laboratory.
Make one module you call master laboratory (or the name you would like). When you need more slot, you add the slave laboratory.
Advantage : When you search your laboratory you see only the master laboratory (the slave add only some slot to the master).
That will be very useful. Because now it's really a lot of individual laboratory for nothing.
PS : If some people would like more than one master. it's still possible to put 2 or three master with different right.
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Marcel Devereux
Aideron Robotics
217
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Posted - 2013.04.09 14:58:00 -
[493] - Quote
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!
Just to clarify my understanding. Canceling other members jobs will become restricted to directors only. If you have the Factory-Manager role, you will be able to still cancel your jobs. If you do not have the Factory-Manager role and you are not a director, then you will not be able to cancel any jobs, including your own.
Is this the correct interpretation? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4541
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Posted - 2013.04.09 15:07:00 -
[494] - Quote
CCP Fozzie wrote:As usual your feedback is welcomed. But not exceedingly simple yes or no questions, apparently. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
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CCP Fozzie
C C P C C P Alliance
5183

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Posted - 2013.04.09 15:22:00 -
[495] - Quote
James Amril-Kesh wrote:CCP Fozzie wrote:As usual your feedback is welcomed. But not exceedingly simple yes or no questions, apparently.
Mainly because the answer isn't yes or no. We can't make the call on subsystem swapping in carriers and other ship bays until we are further along with the process for that story. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Masterplan
C C P C C P Alliance
1061

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Posted - 2013.04.09 15:35:00 -
[496] - Quote
Marcel Devereux wrote:CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening! Just to clarify my understanding. Canceling other members jobs will become restricted to directors only. If you have the Factory-Manager role, you will be able to still cancel your jobs. If you do not have the Factory-Manager role and you are not a director, then you will not be able to cancel any jobs, including your own. Is this the correct interpretation? Correct "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Marcel Devereux
Aideron Robotics
217
|
Posted - 2013.04.09 15:37:00 -
[497] - Quote
CCP Masterplan wrote:Marcel Devereux wrote:CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening! Just to clarify my understanding. Canceling other members jobs will become restricted to directors only. If you have the Factory-Manager role, you will be able to still cancel your jobs. If you do not have the Factory-Manager role and you are not a director, then you will not be able to cancel any jobs, including your own. Is this the correct interpretation? Correct
Sounds good to me. |

Caleb Ayrania
TarNec
116
|
Posted - 2013.04.09 15:53:00 -
[498] - Quote
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!
Could it not be based on ejection access?
So if a job is started from hangars the person trying to cancel does not have rights to the job is not cancelled?
Note this ties into the solution suggested about Personal Hangars being accessible by CEO, and potentially the idea of differentiating between a truly private and a corporate private hangar.
Something along these lines would create a lot of "hack-like" solutions to current flaws and long wanted features?
With the new UI making 2 different types of personal hangars should be a lot easier then it was before? Or is the old code too borked for such workarounds?
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
125
|
Posted - 2013.04.09 16:01:00 -
[499] - Quote
CCP Fozzie wrote:As usual your feedback is welcomed. Will we be able to run jobs from inside of private hangar? Like researching BPOs, etc. |

Gilbaron
Free-Space-Ranger Nulli Secunda
833
|
Posted - 2013.04.09 16:28:00 -
[500] - Quote
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!
that's one of the biggest, but still of many things that stop people from doing large scale industry in corps.
fixing that will change something, but don't expect it to fix everything We are recruiting german-speaking PVP players, contact me :)
Malcanis - CSM 8 |

DJ P0N-3
Table Flippendeavors
185
|
Posted - 2013.04.09 16:44:00 -
[501] - Quote
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!
This is a good first step. This won't affect the ability to deliver other people's finished jobs, will it? |
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CCP Masterplan
C C P C C P Alliance
1066

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Posted - 2013.04.09 17:20:00 -
[502] - Quote
Good question. I'd imagine that delivering a finished corp job should still work for anyone with the FM role "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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ArmEagle Kusoni
Knights of Nii The 20 Minuters
9
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Posted - 2013.04.09 17:25:00 -
[503] - Quote
What about a new angle for roles/permissions;
Currently everything is controlled top (corp) - down (player). With the addition of player storage, why not introduce player controlled permissions?
I have multiple accounts/alts living in the same POS, owned by my corp. They share some ships, but mostly items (modules, loot). Currently I need my corp to give me access to a weirdly named section in a Hangar. Why not let me specify other players that can access my player storage?
Sure, that opens a huge loophole where you use a lot of alts to give you access to many times 50k storage. But perhaps you could make it so that you actually combine the storage of 'friends', but make it (exponentially) diminutively rewarding.
Roles: There are two reasons I don't have my own POS; The cost vs. defense (which is decently guaranteed now). And the ridicule that I need permission from my corp to get one (role management) and that a 'director' can take it away if they please. But the crappy role management system at the same time is limiting me in this POS, making me want to have my own. |

Ydnari
Estrale Frontiers Project Wildfire
165
|
Posted - 2013.04.09 18:15:00 -
[504] - Quote
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!
Yes. Please do exactly this. vote steve https://community.eveonline.com/community/csm/candidate?id=7933451 |

Stickyhand
Estrale Frontiers Project Wildfire
0
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Posted - 2013.04.09 18:20:00 -
[505] - Quote
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!
This one fix would make large industrial corps a reality. Please do this. It has been a blight on industrial corps since day one. Not to diminish the other changes being made but this one fix is vastly more important than all the other upcoming pos changes combined, as it makes a whole new path in eve a possibility. |

Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
41
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Posted - 2013.04.09 18:21:00 -
[506] - Quote
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!
I would support this. |

Caleb Ayrania
TarNec
116
|
Posted - 2013.04.09 18:36:00 -
[507] - Quote
CCP Masterplan wrote:Good question. I'd imagine that delivering a finished corp job should still work for anyone with the FM role
Again would it not make sense to base it on eject access.
If you do not have access to the eject location you should not be able to..
This way you also avoid potential abuse, and the person using the facility does not need to worry about cancelling without the correct rights, since he could eject to his personal hangar.
Before the question if this could be abused, not if CEO and Execs could always access all hangars, including the personal one.
This type of thinking would aslo make it easy to let corp and alliance owned slots be more freely available without hassle over who gets what access..
In future iteration the role of managing the order of a queue would be useful, but not cancelling the job. This way prioritizing internally would be easy, but without needing lots of complicated managerial work..
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Jivlain Pollard
The Red Circle Inc.
4
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Posted - 2013.04.09 19:01:00 -
[508] - Quote
CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!
That would be brilliant. If you can find a way, please make it so! |

Chris Winter
Zephyr Corp V.A.S.T.
5
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Posted - 2013.04.09 19:55:00 -
[509] - Quote
CCP Fozzie wrote:Update on our current progress: ...
The CSMA anchoring change is completed and the structure has been renamed to "Extra Large Ship Maintenance Array" for clarity.
Shouldn't this be "X-Large Ship Maintenance Array" for parity with the existing "X-Large Ship Assembly Array"? |

Tennessee Jack
Blac-x
37
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Posted - 2013.04.09 20:35:00 -
[510] - Quote
Jivlain Pollard wrote:CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening! That would be brilliant. If you can find a way, please make it so!
Oh good lord Please! |
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