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Author |
Thread Statistics | Show CCP posts - 36 post(s) |
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CCP Fozzie
C C P C C P Alliance
5745
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Posted - 2013.05.08 18:18:00 -
[571] - Quote
Latest Update:
Private Hangers in the 50k size are completed and will be on SISI when it comes up today available for testing. The arrows for placing structures in starbases now scale with your zoom level so that they should never be too small to use. This is also on SISI. The features I listed previously as completed (with the exception of the X-large Ship Maintinance Bay change which I missed putting in this specific build) are on SISI ready for testing. We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best. At this point is is looking less likely that we will be able to get the T3 subsystem swapping into the first Odyssey release. Team Superfriends may or may not be able to have the feature polished in time for Odyssey 1.0, we'll keep you updated as new information becomes available. We unfortunately will not be able to get Private SMAs into the initial Odyssey release. It is still something we want to do, possibly in a point release. Let us know what you think about the implementation of the completed features on SISI and we'll be continuing to work hard to fit everything we can into the expansion. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Liner Xiandra
Sparks Inc Zero Hour Alliance
187
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Posted - 2013.05.08 18:22:00 -
[572] - Quote
CCP Fozzie wrote:Latest Update:
We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best.
GÖÑ |
Two step
Aperture Harmonics K162
3710
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Posted - 2013.05.08 18:26:00 -
[573] - Quote
Awesome, glad to hear that most of the stuff made it. Private SMAs in a point release would make many people very happy... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Unforgiven Storm
Eternity INC. Goonswarm Federation
358
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Posted - 2013.05.08 18:33:00 -
[574] - Quote
Allow us to get stuff in and out of silos without the need to offline the silos PLEASE Test 1, 2, 3... |
Sala Cameron
North Eastern Swat Pandemic Legion
88
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Posted - 2013.05.08 18:43:00 -
[575] - Quote
CCP Fozzie wrote:
The arrows for placing structures in starbases now scale with your zoom level so that they should never be too small to use. This is also on SISI.
I APPROVE |
Urban Trucker
Pator Tech School Minmatar Republic
6
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Posted - 2013.05.08 20:17:00 -
[576] - Quote
CCP Fozzie wrote:Latest Update:
We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best. We unfortunately will not be able to get Private SMAs into the initial Odyssey release. It is still something we want to do, possibly in a point release.
Those... and life will be Much Much better (this is a quality of life concern, which should be looked at more indepth (and quickly). |
Dheeradj Nurgle
Hoover Inc. Test Alliance Please Ignore
366
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Posted - 2013.05.08 20:33:00 -
[577] - Quote
Did we ever express our undying love for you? |
xttz
GoonWaffe Goonswarm Federation
43
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Posted - 2013.05.08 23:28:00 -
[578] - Quote
CCP Fozzie wrote:Latest Update:
The arrows for placing structures in starbases now scale with your zoom level so that they should never be too small to use. This is also on SISI.
It might be a minor point, but the arrows for huge modules like the CSAA and XLSMA are bigger than the screen now... |
Soko99
Repercussus RAZOR Alliance
32
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Posted - 2013.05.09 13:58:00 -
[579] - Quote
Unforgiven Storm wrote:Allow us to get stuff in and out of silos without the need to offline the silos PLEASE
^^^ This.. It would help a lot with security since you no longer would need to give people Starbase Management roles just so they can use the reaction arrays. |
Silvonus
Future Corps Sleeper Social Club
44
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Posted - 2013.05.09 15:48:00 -
[580] - Quote
- Please seed the "Personal Hangar Array" and the "Extra Large Ship Maintenance Array". Can't test them if we can't buy them.
- The handles for the CSMA (and so I would suspect eh XLSMA) are ridiculously huge.
- Accessing Items in CHA or the POS stick itself works from anywhere inside POS shield, well done!
- If outside shield and trying to access CHA, pop up gives old message ("must be within 3km of CHA")
- If you open a CHA tab and move outside the forcefield, you cannot move anything in or out of it, but you can see actions that other people take (moving items in and out).
- Not sure if it is intended or not, but you cannot refit or board or store a ship from anywhere inside the forcefield and must still be within 3km of a SMA.
- You can view contents of SMA from anywhere in shield, so when you try to open the SMA and board a ship, you no longer auto-approach to get in range
- Repackaging works. I have not tested with large volumes yet, but it seems to be all good.
- Cannot repackage ships. Not sure if intended or not.
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Prinzessin Leia
Nefarious. Disavowed.
18
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Posted - 2013.05.10 07:48:00 -
[581] - Quote
CCP Fozzie wrote:Latest Update:
At this point is is looking less likely that we will be able to get the T3 subsystem swapping into the first Odyssey release. Team Superfriends may or may not be able to have the feature polished in time for Odyssey 1.0, we'll keep you updated as new information becomes available.
Let us know what you think about the implementation of the completed features on SISI and we'll be continuing to work hard to fit everything we can into the expansion.
Noooooooooooooooooooooooooooooooooooooo.
You stated that Subsystem swapping is done by adding the Subsystems to the Allowed-to-fit list on CHA-¦s. I had to laugh so hard as I-¦ve seen this statement on Fanfest and now it-¦ll maybe not on Odyssey? Really?! Add something to a list?!
I-¦ve said to my corp that I-¦ll bring in ma Loki as soon as I can swap Subsystems. ATM I would have to bring 3 multi-billion-worth Lokis to get what I need just because I-¦ve to refit these ******* things that were realeased in the WH expansion years ago and stilll not working as intended...
Shame on you once more! |
Max Goldwing
Homeworld Republic The East India Co.
9
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Posted - 2013.05.10 09:18:00 -
[582] - Quote
Prinzessin Leia wrote:You stated that Subsystem swapping is done by adding the Subsystems to the Allowed-to-fit list on CHA-¦s. I had to laugh so hard as I-¦ve seen this statement on Fanfest and now it-¦ll maybe not on Odyssey? Really?! Add something to a list?! Its probaly a bit more complex than addinig to a list, since you cant remove a subsystem to get a empty slot where you can place a new subsystem, they have to be replaced and any incompatible modules+the old system have to be returned to somewhere (maybe cargo hold, but would require enough free space for the subsystem). |
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CCP Fozzie
C C P C C P Alliance
5775
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Posted - 2013.05.10 11:49:00 -
[583] - Quote
xttz wrote: It might be a minor point, but the arrows for huge modules like the CSAA and XLSMA are bigger than the screen now...
Yup that's a bug that should be fixed soon.
Prinzessin Leia wrote: Noooooooooooooooooooooooooooooooooooooo.
You stated that Subsystem swapping is done by adding the Subsystems to the Allowed-to-fit list on CHA-¦s. I had to laugh so hard as I-¦ve seen this statement on Fanfest and now it-¦ll maybe not on Odyssey? Really?! Add something to a list?!
I-¦ve said to my corp that I-¦ll bring in ma Loki as soon as I can swap Subsystems. ATM I would have to bring 3 multi-billion-worth Lokis to get what I need just because I-¦ve to refit these ******* things that were realeased in the WH expansion years ago and stilll not working as intended...
Shame on you once more!
I said adding the subsystems to that list was ONE of the things that would be needed. Allowing the actual subsystems to be swapped in the hanger itself is much more complicated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4931
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Posted - 2013.05.10 12:49:00 -
[584] - Quote
Max Goldwing wrote:Prinzessin Leia wrote:You stated that Subsystem swapping is done by adding the Subsystems to the Allowed-to-fit list on CHA-¦s. I had to laugh so hard as I-¦ve seen this statement on Fanfest and now it-¦ll maybe not on Odyssey? Really?! Add something to a list?! Its probaly a bit more complex than addinig to a list, since you cant remove a subsystem to get a empty slot where you can place a new subsystem, You can, but that involves using the fitting manager to fit your T3 using a subsystem that you don't have. E.g. if I want to remove the electronics subsystem, I simply have to load and autofit a saved fitting that includes an electronics subsystem that I don't have with me. |
xttz
GoonWaffe Goonswarm Federation
62
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Posted - 2013.05.11 14:58:00 -
[585] - Quote
I know it's too late for this release, but I'm gonna try and sneak in some ideas for a later Odyssey patch...
Can we get a review of Starbase weapons please? Specifically:
a) Starbase Defense Management is very much a relic of 2007. The UI forces you to control/drop one module at a time (which often takes longer than the enemy needs to run away), and there's no grouping of similar modules. Plus you need at least 15 modules to be effective in a fight which means 3-4 characters with the right roles + skills in the right place at the right time. Being able to group up weapons then control 1 group per level of the skill would be a step in the right direction.
b) Starbase weapons have never been reviewed in line with ship balancing changes. Most still do levels of damage on par with ship hitpoints in 2005. Ewar mods take the best part of a minute to lock many subcaps, during which time the target has easily moved out of range or off-grid. And the less said about Hybrid or Missile weapons the better...
c) We could really use something that acts as a threat to supercaps. Starbases used to tear up unprepared dreads and carriers, now they just get swept by fighter-bombers in under a minute. Bring back scary neuts or give us a counter to supercarrier tides.
Pretty please :) |
LoanWolf Tivianne
Ace's And 8's
16
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Posted - 2013.05.12 00:55:00 -
[586] - Quote
i know its like probably way to late to add this but may be it can be considered for later i post here because its rel vent to poses i have been keeping up with the other post on ice and ore and i know that roquals wont be touched any time soon but i was thinking a solution to the problem may be a pos mod to compress the ore and ice you could make it a skill like the roqu to use may be have to have the same skills to fly the roqu just a thought but would make it realy nice to not have to spend 3 bill on a going to be fireworks display yea my spelling sucks so do you go back to work school teacher your not wanted here |
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CCP Fozzie
C C P C C P Alliance
5821
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Posted - 2013.05.13 10:33:00 -
[587] - Quote
xttz wrote:I know it's too late for this release, but I'm gonna try and sneak in some ideas for a later Odyssey patch...
Can we get a review of Starbase weapons please? Specifically:
a) Starbase Defense Management is very much a relic of 2007. The UI forces you to control/drop one module at a time (which often takes longer than the enemy needs to run away), and there's no grouping of similar modules. Plus you need at least 15 modules to be effective in a fight which means 3-4 characters with the right roles + skills in the right place at the right time. Being able to group up weapons then control 1 group per level of the skill would be a step in the right direction.
b) Starbase weapons have never been reviewed in line with ship balancing changes. Most still do levels of damage on par with ship hitpoints in 2005. Ewar mods take the best part of a minute to lock many subcaps, during which time the target has easily moved out of range or off-grid. And the less said about Hybrid or Missile weapons the better...
c) We could really use something that acts as a threat to supercaps. Starbases used to tear up unprepared dreads and carriers, now they just get swept by fighter-bombers in under a minute. Bring back scary neuts or give us a counter to supercarrier tides.
Pretty please :)
Considering the cursing I've been hearing from across the room from Veritas whenever his code somehow intersects with starbase weapons, things like grouping may be a fairly involved process. However changes to the attributes of the weapons would be a much smaller project and might be something we can get in as a change to the current system in a later patch. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Soko99
Repercussus RAZOR Alliance
33
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Posted - 2013.05.13 12:32:00 -
[588] - Quote
Sorry if the question is a repost.. Reading through the last 30 pages I may have missed it, and in all honesty I did skip a few..
As far as the new personal hangar arrays for the POS. How will the security officer role affect them? Ie. Will they be able to see and take from a person's hold as per normal station hangars?
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Ydnari
Estrale Frontiers Project Wildfire
188
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Posted - 2013.05.13 13:59:00 -
[589] - Quote
CCP Fozzie wrote:Latest Update:
We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best. To be clear does this change apply to all corp jobs as previously posted, not just those in Starbases? I'm much more concerned about the corp jobs in NPC stations - I want to be able to let junior members build their own frigates using locked-down corp BPOs without being able to cancel bigger corp jobs (and that's been a common user story in the threads about this over the years).
The solution you posted earlier about only Directors being able to cancel any corp job that wasn't started by them - whether it's in a POS or NPC station or wherever - looked perfect.
You've got me a bit worried now that it specifically mentions Starbases; I'm really hoping it includes Starbases but is not limited to Starbases.
Also: please please please do implement it -- |
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CCP Fozzie
C C P C C P Alliance
5828
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Posted - 2013.05.13 14:29:00 -
[590] - Quote
Ydnari wrote:CCP Fozzie wrote:Latest Update:
We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best. To be clear does this change apply to all corp jobs as previously posted, not just those in Starbases? I'm much more concerned about the corp jobs in NPC stations - I want to be able to let junior members build their own frigates using locked-down corp BPOs without being able to cancel bigger corp jobs (and that's been a common user story in the threads about this over the years). The solution you posted earlier about only Directors being able to cancel any corp job that wasn't started by them - whether it's in a POS or NPC station or wherever - looked perfect. You've got me a bit worried now that it specifically mentions Starbases; I'm really hoping it includes Starbases but is not limited to Starbases. Also: please please please do implement it
I believe that the implementation that Masterplan is investigating would equally affect all jobs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5828
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Posted - 2013.05.13 14:29:00 -
[591] - Quote
Soko99 wrote:Sorry if the question is a repost.. Reading through the last 30 pages I may have missed it, and in all honesty I did skip a few..
As far as the new personal hangar arrays for the POS. How will the security officer role affect them? Ie. Will they be able to see and take from a person's hold as per normal station hangars?
Nobody will be able to take from another character's personal hanger. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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EvilweaselSA
GoonWaffe Goonswarm Federation
744
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Posted - 2013.05.13 15:12:00 -
[592] - Quote
CCP Fozzie wrote:Soko99 wrote:Sorry if the question is a repost.. Reading through the last 30 pages I may have missed it, and in all honesty I did skip a few..
As far as the new personal hangar arrays for the POS. How will the security officer role affect them? Ie. Will they be able to see and take from a person's hold as per normal station hangars?
Nobody will be able to take from another character's personal hanger. What about see? |
xttz
GoonWaffe Goonswarm Federation
67
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Posted - 2013.05.13 15:22:00 -
[593] - Quote
EvilweaselSA wrote:CCP Fozzie wrote:Soko99 wrote:Sorry if the question is a repost.. Reading through the last 30 pages I may have missed it, and in all honesty I did skip a few..
As far as the new personal hangar arrays for the POS. How will the security officer role affect them? Ie. Will they be able to see and take from a person's hold as per normal station hangars?
Nobody will be able to take from another character's personal hanger. What about see?
I can see into your hangar right now... wish I didn't |
Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
5
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Posted - 2013.05.13 19:09:00 -
[594] - Quote
We really need that personal ship maintenance array. In whatever shape and/or form, it needs to show up ASAP. |
Onyx Asablot
Legion Of Patriots Invictus Void
8
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Posted - 2013.05.13 19:47:00 -
[595] - Quote
Sorry if this was answered but what was the intent behind the 50K amount of space on the private hangar array? Essentially why not more space. That does seem limited from observation but I will check it out on SISI. Also will there be simular intent when designing and implementing the private ship maintenance array?
Legion of Patriots CEO http://lop.eve-kill.net http://wiki.eveonline.com/en/wiki/Educational_organizations#Legion_Of_Patriots |
Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
5
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Posted - 2013.05.13 20:47:00 -
[596] - Quote
It was the middle ground. Unless you have ore or PI, 50000 seemed about right.
Nothing is stopping you from anchoring 2 of them.
But yea, secure private sma storage = happy eve community. |
Silvonus
Future Corps Sleeper Social Club
48
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Posted - 2013.05.14 09:18:00 -
[597] - Quote
CCP Fozzie wrote: Private Hangers in the 50k size are completed and will be on SISI when it comes up today available for testing. Current Personal Hangar storage size on Singularity is 1,400,000m3. You might need to adjust some numbers. |
SamuraiJack
Tritanium Industries and Technology Tribal Band
48
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Posted - 2013.05.14 12:29:00 -
[598] - Quote
CCP Fozzie wrote:Ydnari wrote:CCP Fozzie wrote:Latest Update:
We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best. To be clear does this change apply to all corp jobs as previously posted, not just those in Starbases? I'm much more concerned about the corp jobs in NPC stations - I want to be able to let junior members build their own frigates using locked-down corp BPOs without being able to cancel bigger corp jobs (and that's been a common user story in the threads about this over the years). The solution you posted earlier about only Directors being able to cancel any corp job that wasn't started by them - whether it's in a POS or NPC station or wherever - looked perfect. You've got me a bit worried now that it specifically mentions Starbases; I'm really hoping it includes Starbases but is not limited to Starbases. Also: please please please do implement it I believe that the implementation that Masterplan is investigating would equally affect all jobs.
Fozzie... i <3 you so much right now. FINALLY these changes arrive. This means personal pos's will be allowable in corps building T2/supers without fear of some newbie idiot (or a spy) trashing months of work. SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack |
Alacrity Fitzhoughs
1
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Posted - 2013.05.14 14:32:00 -
[599] - Quote
Silvonus wrote:CCP Fozzie wrote: Private Hangers in the 50k size are completed and will be on SISI when it comes up today available for testing. Current Personal Hangar storage size on Singularity is 1,400,000m3. You might need to adjust some numbers.
That is what I am seeing also. Bug? |
Loan--Wolf
Ace's And 8's
8
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Posted - 2013.05.14 22:33:00 -
[600] - Quote
so much for the sandbox idea |
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