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Coen DeTormentor
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Posted - 2005.09.07 21:25:00 -
[1]
Now that we have been living without the highways for some time - how does everyone else feel about them not being there anymore? Personally I hate it because it's a pain to move stuff from one side of the universe to the other ...
- Do you hate it because of 625 jumps to your favorite station? - Do you love it because you now have plenty of targets to gank in your favorite .4 system?
Flame on 
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Sochin
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Posted - 2005.09.07 21:27:00 -
[2]
I literally haven't been out of 0.0 since it happened, so I don't think I have an opinion. I do know I really hate traveling though, so I assume I dislike the change. 
Nemo me impune lacessit
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Tharrn
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Posted - 2005.09.07 21:27:00 -
[3]
Your suggestions are rather biased, aren't they? :P
I like the changes as we finally have proper borders again. The Empires were feeling like one big entity with the highways, which was plainly wrong.
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Jennai
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Posted - 2005.09.07 21:29:00 -
[4]
I don't travel much so I don't really mind the increase in travel times, but I do like that there's more big market systems than just Yulai.
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Rufus Roughneck
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Posted - 2005.09.07 21:30:00 -
[5]
I love it, most people are too lazy to look hard at the new map, which has alloowed me to control the complete market on a certain good across the 5 main agetn whoring regions of eve.
On an alt.
With three hours of work per week.
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Danton Marcellus
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Posted - 2005.09.07 21:48:00 -
[6]
Love it, they should remove more shortcuts.
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jbob2000
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Posted - 2005.09.07 21:57:00 -
[7]
I dont really like it. It's just creating alot more places for pirates to hang out and is making life extremely tough for the non-pvp type. This is creating an even larger demand for instant bookmarks, sadly.
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Fat Willy
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Posted - 2005.09.07 22:06:00 -
[8]
For those of us regularly hauling stuff across regions its a pain. Back to the days of long journeys on autopilot, whilst reading a book. *yawn*
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Gierling
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Posted - 2005.09.07 22:08:00 -
[9]
It sucks
You should be able to jump from any gate to any gate.
There should be reasons to go to some systems other then "They were placed here to make it take longer to get from point A to B"
Bastards we are lest Bastards we become. |

Sera Jiasalan
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Posted - 2005.09.07 22:13:00 -
[10]
Its kinda - huh.
Withholding judgement on it still.
Pain in the tuckas to get certain skillbooks and blueprints hauled to where they can be used, and every time the corp 'grows' a little, it facilitates another one of these trips, costing 60+ jumps sometimes, not counting detours around bright red cherryspots on the map. But thankfully only have to do this once a week or so.
Other times it doesn't really affect us much at all, since the corp for the most part is still growing, skilling up, gathering its earliest resources - keeping us homebodies (1 vet and 2 complete eve newbies).
I like the seperation of markets, the making of eve 'BIG' and certain out of the way pockets a little more important - though these 'pockets' are becoming much more visited than they used to be, making backwaters in some areas feel more crowded than before, and what were once cheap station fees are slowly creeping up ... I guess giving some balance to the insane costs of living at primary nexus points, who's prices have dropped a tiny bit.
Its been months, but I don't think things, including the 'markets' have really settled yet. Corps seem to -still- be moving their primary offices around us even now as they scout out better homes, and write off/close distant secondary offices left right and sideways.
Student of the Void |
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Sirial Soulfly
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Posted - 2005.09.07 22:15:00 -
[11]
/me secretly wishes for elite (old game from way back) like travel.
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Knukalz
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Posted - 2005.09.07 22:16:00 -
[12]
Hate it.
Imagine going back to the old days before motorways were invented but taking your car with you. Loads of places to go, just a pain in the ass to get to them.
Kinda got rid of some of the community within empire. And I know a lot of empire based PVP corps disbanded after it.
I should like it tho, but i don't. It's good to have empires seperated with dangerous gank spots between, but its a pain in the ass for getting around.
But then, in Eve, race doesn't mean that much these days, most people train skills based on the least nerfed weaponary, or train several. If race did mean more, then seperating out the empires might mean more. AS it is its just a bit of hassle for me, nothing more.
Makes sense for the cold war story line i guess tho - but i aint really one for storylines and role play. That crap just reminds me of those geeky **** that used to be into all that D&D **** back at skool!
I'll shut up now, starting to ramble!
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Lilan Kahn
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Posted - 2005.09.07 22:30:00 -
[13]
i love it
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Vydek Daamth
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Posted - 2005.09.07 22:57:00 -
[14]
I want them to make the max warp speed 1 AU again. Increase the amount of capacitor that warping uses. And increase the distsances between gates.
I need more time with my Gallente harlots. Its paid per trip and not billed on time spent.
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Molten Platypii
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Posted - 2005.09.07 23:18:00 -
[15]
Originally by: Vydek Daamth I want them to make the max warp speed 1 AU again. Increase the amount of capacitor that warping uses. And increase the distsances between gates.
I need more time with my Gallente harlots. Its paid per trip and not billed on time spent.
Don't forget getting rid of escrow. If there is one thing that makes eve small it's a global marketing system.
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Oz Draconis
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Posted - 2005.09.07 23:31:00 -
[16]
Hate it! |

Cummilla
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Posted - 2005.09.07 23:36:00 -
[17]
i dont get it. I travel from Tash to orvolle and the difference between shortest distance and safest route is only 4 or 5 jumps or less. Where are these massive spikes in numbers of jumps required??? between where and where?
Although admittedly I only travel in empire occassionally.
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Torquemanda Corteaz
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Posted - 2005.09.07 23:40:00 -
[18]
its made travelling to gallente space from caldari a nightmare but other than that, ive gotten used to it
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Gamer4liff
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Posted - 2005.09.07 23:49:00 -
[19]
Hate it, it had no point and that "regionilasation" junk they used to sell it didnt change anything at all other than consolodateing everyone in caldari space.
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Nero Scuro
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Posted - 2005.09.07 23:56:00 -
[20]
I love it. Regional markets are excellent, and now when I'm roaming around it really feels like everywhere is alive and more unique.
Also, you can't travel from one side of empire to the other in 10 minutes. I'm sure there are people who equate fun = more ISK and therefore hate the change, but those people have no vision. _________
I'm going to kill you in the face! |
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Nathan Grey
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Posted - 2005.09.08 01:45:00 -
[21]
It's much more "interesting" with the highways gone. Getting from Jita to Rens or Amarr is now about 12-15 jumps, and another 5 each way tops to get to a "favorite station". It's irritating, but pile on some nanos and a MWD on a frig and deal with the distence, I figure. If you don't want to go through the heavily camped areas, use "select safer courses" instead of "select shorter courses" on the autopilot and add another 10 jumps through Sinq Liason.
Going through those low sec systems is definitely more exciting. Exciting in that my Vigil got shot at from 160km by a Tempest, and a pair of HACs broke my shields in two volleys before my Prowler got to the gate. MWD and actual shields 4tw.
i'm dealing with not having highways. I really think that highway gates should be put back in, but only for shuttles -- suddenly moving your pilot is easy, but inter-regional cargo transport is still an issue for anything larger than your fist.
In the meantime, it killed Yulai, made Jita/Niya, Rens, and Ourselant the hotspots, and made regional markets more regional as the less hardcore pilots stick to their local areas. I agree with above, that the markets still haven't fully settled down yet, but I think we're going to see a lot fewer POSes in the near future as regional markets get flooded and bases close down. You can't compete as readily now that markets have been de-globalized. But that means that ships become a commodity in and of themselves, as pilots want T2 frigs delivered, and both T2 cruisers and indys require a qualified pilot to move them (or a freighter) some distence. You know that thread in Market Discussions about a Prowler price war? It'll happen for other ships too, in other regions.
For the record, Amarr space looks dead. Markets are rather quiet and the populace makes more of a visible glow than a blinding splotch across the map.
Back to the point, though. I've gotten used to longer trips between Amarr and Caldari space, seen the markets differentiate a bit, and gotten shot at moving between the hot spots. It's more interesting and exciting -- take it or leave it.
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Rak'Kabal Kain
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Posted - 2005.09.08 01:54:00 -
[22]
Edited by: Rak''Kabal Kain on 08/09/2005 01:55:09 imo each of the 4 empires should be totally surrounded by 0.4 and below this would help trade by letting people monopolize an area of space and make life more interesting for pirates who are no longer stranded in a 0.3 deep in empire
this will also be the next step to faction wars like a Amarr vs Matar conflict |

Dakath
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Posted - 2005.09.08 01:57:00 -
[23]
Edited by: Dakath on 08/09/2005 01:57:12
It's a real time-waster. I'm not sure why travel is so slow in this game breaking the highway system has made it worse.
This is not an improvement. Everyone just moved to Jita from Yulai so it didn't even solve server lag.
1000 baby bunnies were slow-roasted alive to create this signature line.
We Hate Bunny |

Noriath
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Posted - 2005.09.08 02:00:00 -
[24]
Highways were never the big issue IMO, but instas. It sucks that some highway from allied empires were removed. Like the route from Yulai into deep Minmatar space, why the heck would they remove that? No direct conection between Amarr and CAldari space? In a war that would totally screw them...
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Magnum VII
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Posted - 2005.09.08 02:08:00 -
[25]
Love it, the game is more tactical like it should be.
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Ben Derindar
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Posted - 2005.09.08 04:50:00 -
[26]
Being primarily a resident of 0.0, the Empire highway changes were never going to affect me that much, and since my alt has made me instas for the new routes, it's affected me even less. *shrug*
The added 0.0 chokepoints and travel routes are nice, though.
/Ben
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sonofollo
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Posted - 2005.09.08 06:59:00 -
[27]
markets in low sec are starting to look alive with a little help from those of us more into manufacturing etc. Minerals can be a bit hard to come by but the local complex fixes that.
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Netto
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Posted - 2005.09.08 07:12:00 -
[28]
Eh, if I need to travel around empire, I do it when I'm watching a movie, doing laundry, going to the store, something I can afk and do. It just means I'm afk longer. I spend 90% of my time in 0.0 anyway so I don't really care. I'm just NOT looking forward to the day they change insta's to some lame module dependant system. Bleh. With bubbles and some sense, insta's aren't an issue in 0.0 IMO, but they allow fleets to be moved relatively quickly to do things like suprise strikes and other such stuff. I like that :D.
Netto
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Fillmeup
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Posted - 2005.09.08 10:41:00 -
[29]
I think if the game had more players ... then it would be fantastic. All it has done for me though is increase my general travel times (when in empire) and decrease my enjoyment of the game.
If you have time to play for many hours on end, then it probably doesn't matter much. If your a pirate, then it is probably the best thing that happened. If you can only play 1-2 hours per day, then it's just annoying.
Just my 2 isk worth.
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Houdini
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Posted - 2005.09.08 10:55:00 -
[30]
It is interesting how many people are moaning about increased travel time. I love it because it is easy to make money from it. I want to buy stuff. I check regional market. I see supply is low and prices are high. I jump in a shuttle and check out other regions. I find find supply at low prices. I buy a hauler and drag as much as I can back to the original region. I make lots of money and save other people the trip.
More and more people are doing this, and regionalisation is really starting to develop. Increasingly manufacturing corps are moving branches to these areas to monopolise on the supply holes.
I guess there are some people who moan and some people who act. Those who moan only serve to self-perpetuate their own displeasure.
Carpe Diem!
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Tythendar
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Posted - 2005.09.08 11:35:00 -
[31]
I like it. The markets have spread out and theres more opportunities for players in that sense. Im not a pvp type and id say its helped me in some ways. yes the travel times are longer but that also means more people wanting more local suppliers of minerals near me. All in all good id say.
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Borzoi
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Posted - 2005.09.08 11:51:00 -
[32]
Love it. ...
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FireFoxx80
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Posted - 2005.09.08 11:58:00 -
[33]
Undecided still, I moved north after the patch and so haven't really had much dealings with empire. Though I did have problems moving my stuff from Arwa to Jita, as someone said, it's an extra 10 jumps if you want to play it safe. I have noticed though that I don't even consider visiting Amarr/Gallente/Minmatar space anymore, which is a little sad. Sure, space is a lot bigger, but players still concentrate around the same old systems.
One thing I do not like though, is the new gank squads that have cropped up in these shorter spaces. I've got no problem with someone wanting to shoot at me, just when they are 250km off of the gate and safespot/log as soon as I go after them, takes the sporting element out of it.
Possibly one of the 23 # ex: P-TMC | USAC |

Nero Scuro
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Posted - 2005.09.08 12:00:00 -
[34]
The travel times are NOT longer because you no longer have to go all the way to Yulai if you want to sell/buy something, even if Yulai is half way across the map from you. Now you can sell where you are.
The braindead just yet have to realise that it isn't needed, expected or sensible to keep running from one side of the map to the other for no good reason. _________
I'm going to kill you in the face! |

Drexciyian
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Posted - 2005.09.08 12:16:00 -
[35]
Originally by: jbob2000 I dont really like it. It's just creating alot more places for pirates to hang out and is making life extremely tough for the non-pvp type. This is creating an even larger demand for instant bookmarks, sadly.
Translate: us mercs have to work now instead of camping yulai 23/7
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Drexciyian
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Posted - 2005.09.08 12:22:00 -
[36]
The people who hate it are the lazy ones who most likely never left yulai before :(
The change is nice, would be nice if people used their brains and stop hanging in caladari space and move to other places, develope the local markets, MAKE MONEY OFF THE STUFF U SELL RATHER THAN BLOODY SEEING IT FOR 1ISK MORE THAN BUILD COST.
Can you tell im annoyed? the highways made people lazy and should never have been in there in the first place, it destroyed the t2 market where its impossible to make a sensible profit from modules cos everyone had to sell in yulai and constantly under cut each other.
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Fillmeup
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Posted - 2005.09.08 13:21:00 -
[37]
Originally by: Drexciyian The people who hate it are the lazy ones who most likely never left yulai before :(
The change is nice, would be nice if people used their brains and stop hanging in caladari space and move to other places, develope the local markets, MAKE MONEY OFF THE STUFF U SELL RATHER THAN BLOODY SEEING IT FOR 1ISK MORE THAN BUILD COST.
Can you tell im annoyed? the highways made people lazy and should never have been in there in the first place, it destroyed the t2 market where its impossible to make a sensible profit from modules cos everyone had to sell in yulai and constantly under cut each other.

Sorry, but I take offense to this. I still think my point is valid. I think the change is beneficial in many ways, but disadvantages us with a life after Eve and cannot play the game for much more than an hour or two per day. (especially when DT happens in the middle of your prime play-time). It's not a lot of fun logging on, doing a trip afk through empire, log off. And no, I'm not an empire hugger, I spend 95% of my time in 0.0.
There are legitimate reasons to not be overly happy with this change. Just appreciate that others have a different point of view/circumstance to you. I do however like the regionalisation of the markets that have inadvertantly reduced competition.
And, tbh, I don't think T2 prices are sensisble at all. Perhaps you just have the wrong BPO? 
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Lansfear
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Posted - 2005.09.08 13:30:00 -
[38]
Like I said near two years ago.
The Highways will burn. And they did.
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Matthew Johnson
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Posted - 2005.09.08 13:40:00 -
[39]
<3 
+++ Trade...good for you, good for me +++ |

Sorja
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Posted - 2005.09.08 13:55:00 -
[40]
Hate it, waste of time.
I understand it can improve some industrialists' game experience, but it should be at the expense of others.
Kill mails |
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Kleintje Pils
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Posted - 2005.09.08 13:56:00 -
[41]
Originally by: Torquemanda Corteaz its made travelling to gallente space from caldari a nightmare but other than that, ive gotten used to it
Same here..
noticed more pvp-gate campers after the highway-collapse
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Drexciyian
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Posted - 2005.09.08 14:46:00 -
[42]
Originally by: Fillmeup
Originally by: Drexciyian The people who hate it are the lazy ones who most likely never left yulai before :(
The change is nice, would be nice if people used their brains and stop hanging in caladari space and move to other places, develope the local markets, MAKE MONEY OFF THE STUFF U SELL RATHER THAN BLOODY SEEING IT FOR 1ISK MORE THAN BUILD COST.
Can you tell im annoyed? the highways made people lazy and should never have been in there in the first place, it destroyed the t2 market where its impossible to make a sensible profit from modules cos everyone had to sell in yulai and constantly under cut each other.

Sorry, but I take offense to this. I still think my point is valid. I think the change is beneficial in many ways, but disadvantages us with a life after Eve and cannot play the game for much more than an hour or two per day. (especially when DT happens in the middle of your prime play-time). It's not a lot of fun logging on, doing a trip afk through empire, log off. And no, I'm not an empire hugger, I spend 95% of my time in 0.0.
There are legitimate reasons to not be overly happy with this change. Just appreciate that others have a different point of view/circumstance to you. I do however like the regionalisation of the markets that have inadvertantly reduced competition.
And, tbh, I don't think T2 prices are sensisble at all. Perhaps you just have the wrong BPO? 
Only reason you have to travel is cos theres no local market... u just need people to wake up and start selling clos to your 0.0 entry
re: t2, large armour rep 2 is a perfect example of whatever random newbs got that bpo drove the price down into the ground, sure its great for me when i buy them but if i had one of those bpo id be ****ed as i should be making a killing off them.
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Dianabolic
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Posted - 2005.09.08 15:00:00 -
[43]
Originally by: Sorja Hate it, waste of time.
I understand it can improve some industrialists' game experience, but it should be at the expense of others.
Everything is at the expense of someone.
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Tsual
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Posted - 2005.09.08 15:15:00 -
[44]
Personally love it as traveling now is more like traveling and I got to see a lot more of eve. (among htem are some fantastic sights) --------------------------------------
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Harry Voyager
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Posted - 2005.09.08 15:37:00 -
[45]
Well, producers now have to work harder for less real income, and manufacturers have smaller, less wealthy markets for their goods.
Mineral prices have been in a slow decline, while refined goods, such as Battleships, have been dropping in price, but at a slower rate.
Basically, by fragmenting demand manufacturers have to produce everything in poor profit small run production, meaning factories spend more time standing empty, and that they can't afford to pay as well for the raw materials. The net effect is a recession.
More travel intensive items, such as Tech II seems to have been harder hit. While NAGA's ship prices don't apear to have changed, the delivery times have, and dramatically. Right now the Ishtar has a 110.8 day waiting list, and the Zealot has a 145.8 day wait to own one.
For me personally, it has limited my game. I find that I am now, pretty much restricted to a small area near Pator space, if I want to play in a reasonable amount of time. That, coupled with 0.4-0.1 space becoming so pirate infested, there's just very little reason for me to play anymore. Maybe one day when I have oodles of time I'll come back and be active again, but I'm just not seeing that happen any time soon.
Harry Voyager
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Avon
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Posted - 2005.09.08 15:47:00 -
[46]
Originally by: Harry Voyager Well, producers now have to work harder for less real income, and manufacturers have smaller, less wealthy markets for their goods.
Mineral prices have been in a slow decline, while refined goods, such as Battleships, have been dropping in price, but at a slower rate.
Hang on...
Minerals are droping in price faster than manufactured goods are? In that case, surely people building and selling are making a bigger margin? ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |

Skarsnik
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Posted - 2005.09.08 16:48:00 -
[47]
Originally by: sonofollo markets in low sec are starting to look alive with a little help from those of us more into manufacturing etc. Minerals can be a bit hard to come by but the local complex fixes that.
I couldn't agree more.. We were working in a very quiet region beofore the highways were removed. Now it regularly sees many a traveller coming through and saying hello..
All good for business, for those willing to risk low and 0.0 security space. ------------------------------------------------- Statement of the Obvious
Contrary to Popular belief - it is NOT possible to walk on water.
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BlueSmok
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Posted - 2005.09.08 17:41:00 -
[48]
Yeah the local markets have really picked up, kudos to the local producers in each region who've kicked up their production. The only downside I've seen is that a lot of corps that were multi-regional are slowly grinding down and being pulled apart.
And Skarsnik it is possible to walk on water ( ice skaters do all the time ) Also like to add it's possible to breath underwater.. though try breathing water and you might regret it :) *Holds a cup of water over his head and takes a breath* * Laws to suppress tend to strengthen what they would prohibit. This is the fine point on which all the legal professions of history have based their job security. Bene Gesserit Coda |

Weirda
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Posted - 2005.09.08 17:50:00 -
[49]
Originally by: Nero Scuro I love it. Regional markets are excellent, and now when I'm roaming around it really feels like everywhere is alive and more unique.
weirda didn't get it at first - but love it now... (Actually initial refer to it as EvE Online: Time-Sink EditionÖ) 
now though realizing that any small corp can begin to claim marketshare on certain comoddities since yulai isn't just a couple jump away. weirda forsee that the 'fringe' region will begin to flourish as more ppl realize that local corps are seeding those market with goods and they don't have to go to Rens, Amarr, etc to get what they want. 
it will take time - but this definatley help break up multi-region monopolies, and in the end it will allow smaller corps and individuals to compete on market in much greater way. 
in the end it is all good.  -- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |

Soren
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Posted - 2005.09.08 18:08:00 -
[50]
ba da da da da, I'm lovin' it _________________________________________________________
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Harry Voyager
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Posted - 2005.09.08 18:30:00 -
[51]
Originally by: Avon
Originally by: Harry Voyager Well, producers now have to work harder for less real income, and manufacturers have smaller, less wealthy markets for their goods.
Mineral prices have been in a slow decline, while refined goods, such as Battleships, have been dropping in price, but at a slower rate.
Hang on...
Minerals are droping in price faster than manufactured goods are? In that case, surely people building and selling are making a bigger margin?
But the volumes have dropped significantly.
It's like this, if you were selling 80 flapjacks a week at $0.10 profit each, and now you're only selling 40 flapjacks a week at $0.15 profit each, you've lost profit, even if you're selling at a high margin: $8 a week has dropped to only $6 a week, even with the 50% increase in margin.
When combined with the drop in raw material demand, both parties end up losing out.
That is basic economics.
Harry Voyager
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Jiggy
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Posted - 2005.09.08 18:37:00 -
[52]
It's not right the way it is.
They went half-way to removing all highways, and REALLY segregating regions, then stopped.
It's now at an annoying stage, there's too many jumps to jump casually, but not enough to force you to set up operations in a specific area and never leave it.(If that makes any sense.)
Remove all highways, or re-instate the one's already removed.
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Maya Rkell
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Posted - 2005.09.09 01:43:00 -
[53]
Edited by: Maya Rkell on 09/09/2005 01:45:23 It's pointless. I afk travel more. That's IT.
It has CONCENTRATED the only meaningful markets to a smaller number of systems...the markets arround the edges of Empire have suffered, badly. Yes, traders are making SOME of that back up, but only some. NPC supply is a significant factor for things like amo in some areas again.
And Drexciyian, the point is that you CAN'T sell a large amount of stuff in more than 1 place. The market system simply does not allow it...you don't have enough orders even WITH the new skills. The mechanics work against you.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Liu Kaskakka
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Posted - 2005.09.09 02:13:00 -
[54]
Well, a bit of both. I think they should have first removed insta-jumps and then looked at the highways and travel times.
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Wrayeth
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Posted - 2005.09.09 04:13:00 -
[55]
Personally, I'm enjoying it - prices for just about everything have finally dropped to something reasonable, meaning I don't have to saw off my arm every time I need more gyrostabilizer II's and my leg when I need tech 2 siege launchers. -Wrayeth
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Tyrrax Thorrk
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Posted - 2005.09.09 04:32:00 -
[56]
I wish they'd add 0.0 sec space between empires.
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Wrayeth
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Posted - 2005.09.09 04:35:00 -
[57]
Originally by: Tyrrax Thorrk I wish they'd add 0.0 sec space between empires.
All the carebears would quit the game...  -Wrayeth
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Jaabaa Prime
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Posted - 2005.09.09 06:26:00 -
[58]
Love it.
At release they didn't exist at all, going from 1 region to the next was a real journey.
Then in July 2003 they were intoduced and getting from from one region to the next was only a few jumps, EVE became very small very fast.
Then in April 2004 the highways were decentralised and they crys were loud, it added 2-3 jumps to their inter-regional runs.
Now the "insta region" jumps have been removed to an extent, alternative routes added, more ways to get around choke points, and once again the crys are loud.
Can you even imagine freighters with the original highways ? Or even the decentralised ones ?
I think anything that makes you plan and think about where you are going and what you are doing is good. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Coen DeTormentor
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Posted - 2005.09.09 11:03:00 -
[59]
So far we have 58 replies. Some people have multiple replies - so I tried to stay away from adding them twice - I might not have been successful at that. The opinions summarized doesn't have to be valid - it's just what players claim. The definition of "loving it" goes from "better now" to "great!" The definition of "hating it" goes from "not what I expected" to "pointless" and "hating it"
49% / 22 ppl "loves it" 25% / 11 ppl "hates it" 26% / 12 ppl is somewhat undecided, or unclear in their replies. 45 replies counted.
Some of the "loving it" reasons: - Proper borders between 0 and empire again - More markets opening up, even markets in lowsec comes to life - Space feels bigger, more alive - More lowsec gates makes it more exciting - A more tactical challenging game now - Easier to make money in trade now - Seeing more of eve while travelling - Some prices have started dropping, minerals and ships
Some of the "hating it" reasons: - Hate travelling - More places that pirates can hang about - A pain for haulers to move stuff about - A realtime waster - Travelling linear from gate to gate is pointless - A step backwards regarding evolution in travel - More snipe-ganking squads around now - Market concentration of a few meaningful markets
Some of the undecided stuff: - It's not the highways, it's the instas - doesn't matter, travelling while watching telly / making babies
Most used "love it" reason: - Markets getting better, more markets, better trade/pricing
Most used "hate it" reason: - Travel is a pain
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Ithildin
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Posted - 2005.09.09 11:16:00 -
[60]
I do not really love it, but I do like it. I see it for what it truely is: necessary.
1. There's lag, lots of it, that isn't really there anymore. I played during Gemini and you do NOT want that Yulai back. 2. It expanded the market areas from Yulai, and only Yulai, to several regions. I find myself once again moving around to find better prices, a thing I didn't do since back in Gemini/Castor when I was looking for implants (implant outlet was race-based with f.ex. Gallente giving only +3 Intelligence and Sisters of EVE giving a random +3) 3. While the highways might've been reduced, there's still a trip from Amarr - Caldari - Gallente that is a highway. It's not used too much because there's SHORTCUTS. Shortcuts are good. Also, some central Caldari systems are not near this "highway"
The only bad thing about it is that people don't congregate in central systems as much anymore, and that means it's now slightly harder to find targets.
Oh, and regarding this change making the perimeter markets suffer... I wasn't aware there ever was any such markets. I was only aware that everyone always went to Yulai to buy stuff, cause it was always cheaper there and it had everything. Including horrible lag and annoying people.
P.S. Does anyone ever travel to sla... Minmatar space?  --
I'm in to murder, arson, and pillaging. I differe from a soldier in nothing but name and allegience. |
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Nafri
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Posted - 2005.09.09 11:16:00 -
[61]
Originally by: Wrayeth
Originally by: Tyrrax Thorrk I wish they'd add 0.0 sec space between empires.
All the carebears would quit the game... 
no, but then finally there is something like really departed empires. People would have to risk many to get special things
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |

MaiLina KaTar
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Posted - 2005.09.09 11:24:00 -
[62]
Edited by: MaiLina KaTar on 09/09/2005 11:26:16 I hate it!!11one!!
If I want to buy Gallente stuff cheap I have to go to Gallente space now! WTF is up with that?!
They did a half assed job on some of the highways though. For example when you go from Essence to Tash Murkon there's two routes. One with a .4 system, the other 100% safe, while the safe route is only 1 jump longer than the unsafe one.
Mai's Idealog |

Ankanos
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Posted - 2005.09.09 11:31:00 -
[63]
Originally by: Avon Edited by: Avon on 09/09/2005 11:12:34 I think you can break it down more simply than that.
Those who 'love it' want the best game. Those who 'hate it' want the easiest game.
No-one likes long travel times, BUT some people realise that it is actually good for the basic structure of the game, whilst others can not see beyond their own noses. Ironically, it is the general dislike of extended travel that makes the changes good.
Amen to that.
-ank --- |

Nero Scuro
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Posted - 2005.09.09 11:42:00 -
[64]
Originally by: Avon Edited by: Avon on 09/09/2005 11:12:34 I think you can break it down more simply than that.
Those who 'love it' want the best game. Those who 'hate it' want the easiest game.
No-one likes long travel times, BUT some people realise that it is actually good for the basic structure of the game, whilst others can not see beyond their own noses. Ironically, it is the general dislike of extended travel that makes the changes good.
Exactimundo.
'Hate it' people seem to believe that everyone supporting the change is either a pirate, or loves long, pointless travelling.
The fact is, travelling is there for a reason. Otherwise, we'd just have a 'teleport to...' button that lets us go anywhere. If you don't have much time to play EVE, then don't spend all of it travelling.
I see lots of people saying "zomg i hvae to go 457 jumps every tmie i logg on!!111one" without ONE SINGLE ONE OF THEM giving a reason as to WHY they feel compelled to move such distances. _________
I'm going to kill you in the face! |

Alerce
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Posted - 2005.09.09 12:03:00 -
[65]
Edited by: Alerce on 09/09/2005 12:04:20 Oh man, the highways dont spread out manufacturers and markets.
THERE IS STILL NO GOOD MARKET ANYWHERE near amarr/khanid kingdom/kor-azor.
Why is the market and manufacturers not spread out? Simple reason, it seems most people have research agents near caldari space. They got their bpo's and all there. They dont need to travel, they sell anyway. Almost all tech 2 bpo's are small monopolies. A monopolist doesnt need to travel to find a new market, he can just stay at home.
We need a system, that forces BPO researchers to spread out around the system map. Right now, they all sitting in caldari really. Why would they go somewhere else? Better market price? Get real, they will sell anyway, because of the monopoly system. BPO's should rely on quality and not on quantity. But now they hand only a few bpo's out and then the owners if they play it right, dont even have to make BPC, but just make some products and they are set and can become rich. There is no stimulation to improve the quality of the bpo's if you are one of the only owners, there is no stimulation to conquer a bigger part of the market, because, if you keep supply small, you get way more.
The current bpo lottery system and research bpo system is FAILING hardcore. And if they dont change it fast, the economy will never get a real economy.
We need a production system, with race factories. If you want to build certain equipment, you can only make it effective in the correct race factory. If you do it somewhere else, you should receive a big penalty, because its not the correct type of factory.
Bottom line: get rid of MONOPOLIES!!!!
Higways gone: only makes it tougher for the normal player to move his ships around, to visit his friends and just causes loads of extra DEAD time in game. If the reason was fixing the economy, then they should have fixed the REAL things that causes the NO-spreading out. But they just ignored the real reasons.
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Gamer4liff
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Posted - 2005.09.09 12:08:00 -
[66]
Originally by: Avon
Those who 'love it' want a realistic experiance. Those who 'hate it' want to actually play a game.
fixed.
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Gamer4liff
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Posted - 2005.09.09 12:08:00 -
[67]
Edited by: Gamer4liff on 09/09/2005 12:08:28 *double post*
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Maya Rkell
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Posted - 2005.09.09 12:58:00 -
[68]
Originally by: Avon Edited by: Avon on 09/09/2005 11:12:34 I think you can break it down more simply than that.
Those who 'love it' want the best game. Those who 'hate it' want the easiest game.
Wtong way round. The selfish and the short sighted who can't see the overall changes are the ones supporting it.
"Most used "love it" reason: - Markets getting better, more markets, better trade/pricing"
Bull****.
It's NOT. I've CHECKED. The market is considerably more centralised to a very few (3) locations, and the border regions have significantly less material for less than NPC supply than before.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Dannyy
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Posted - 2005.09.09 13:29:00 -
[69]
Originally by: Maya Rkell
Originally by: Avon Edited by: Avon on 09/09/2005 11:12:34 I think you can break it down more simply than that.
Those who 'love it' want the best game. Those who 'hate it' want the easiest game.
Wtong way round. The selfish and the short sighted who can't see the overall changes are the ones supporting it.
"Most used "love it" reason: - Markets getting better, more markets, better trade/pricing"
Bull****.
It's NOT. I've CHECKED. The market is considerably more centralised to a very few (3) locations, and the border regions have significantly less material for less than NPC supply than before.
Sorry, that is nonsense Maya.
I have an alt that I use now to make quite high (500%) profits on certain types of high demanded yet non-substitutional modules. I buy them in the regions where the supply is largest and sell them where demand is highest. this involves bringing them from one market area to others.
The market is not centralised to three locations at all Maya. I have 5 23/7 selling points in high sec empire alone, and many points where i come to buy and sell occasionally. And yet I cover not even half of the locations I could sell at easily to further increase profit.
Currently, I cover northern and central Caldari space, eastern and western Gallente space, Minmatar space and northern and southern Amarr space ALL the time. For me, that means I'm active in no less then 7 individual market areas. All of those are large and very active markets, all of them have supplies of nearly all you could need and at competitive prices for their region.
Yes, you sometimes have to travel further now to get stuff that your local market ran out of. Big Friggin Deal, exactly that is what enables me to have an actual trading career going on that is profitable enough to warrant covering all of empire with a remote order network.
Also, I tend to buy alot in border regions. For example, I buy some things in Delve, Stain and Curse occasionally. I can tell you from experience that the empire systems close to there are quite well supplied, not less then before the highway changes at all.
You know why that is Maya ? Because supplies there come from corporations that make their play in 0.0 instead of in empire. They base around the edges of empire and seed the markets quite well.
Sure, prices on some things rise because of the suppliers being spread out more. But you know what that does right ? It makes room for more suppliers. For all tech1 items in Eve, the supplier pond is bottomless. All we need is mroe of them with half a brain instead of people thinking as limited as you do.
Maybe you shouldn't only come to the Jita area Maya. I've seen you buy goods of several of my chars there against prices that are double what you could get them for in other places.
Is it the fact that you don't feel like taking time off from losing your AF's and inties to actually do some market work that makes you cry for the convenience of having one spot to buy it all ? It seems so, since you pay so much.
Have you thoguht about it that maybe the reason the new markets havent filled properly yet is due to a shortange of people like me ? Or a shortage of people seeing the profit to be made by producing nowadays ? ******************************************************** Gilded Goose Brokerage Essence - Sinq Liason - Genesys - Everyshore - The Citadel - The Forge - Lonetrek - Domain - Tash Murkon - Khanid |

Maya Rkell
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Posted - 2005.09.09 22:08:00 -
[70]
Edited by: Maya Rkell on 09/09/2005 22:08:14 Dannyy,
There are less goods avaliable in outer Empire regions, in terms of numbers. Many prices for things like amo are rising to effectively NPC price at the edge of Empire.
I don't believe 0.0 has been looked at, admitedly.
Yes, individuals can and do profit. But as you say, there simply are not enough people like you because you cannot sell 100 items at 5 locations anymore. And I know people who used to sell WELL over 100 items at multiple locations pre market-nerf. x2+ travel has killed the other ones off. And every buy order means one less sell order.
And *personally*, I'm rich. I'll happily pay over the odds for common stuff on occasion for speed. But that's part of the marketplace too, of course :) (And yes, I lost ships. But I also kill. This is how things go...)
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
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TauTut
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Posted - 2005.09.09 22:45:00 -
[71]
Life without Highways > j00  -TT
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Arwen Atreides
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Posted - 2005.09.09 23:43:00 -
[72]
has made very little difference to me
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Paladine Tor
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Posted - 2005.09.10 00:06:00 -
[73]
It has made my eve experience more interesting because I have actually started to look at the map, and I had never even considered trading as a way of making money.
-- Visit channel 'The Summit' for fun in-character (RP) discussion. |

Atar
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Posted - 2005.09.10 00:19:00 -
[74]
Hate it, that's why I don't play any more, those of us that don't play 8 hours a day and only a couple, never get anything done when travel takes an hour plus.
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Jane Vladmir
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Posted - 2005.09.10 01:04:00 -
[75]
Originally by: jbob2000 I dont really like it. It's just creating alot more places for pirates to hang out and is making life extremely tough for the non-pvp type. This is creating an even larger demand for instant bookmarks, sadly.
Life surely is easy for the pirates.
Originally by: Gierling It sucks
You should be able to jump from any gate to any gate.
There should be reasons to go to some systems other then "They were placed here to make it take longer to get from point A to B"
Yeah, remove stargates and make super-markets in all systems plz.
Originally by: Tyrrax Thorrk I wish they'd add 0.0 sec space between empires.
/Signed
Originally by: Atar Hate it, that's why I don't play any more, those of us that don't play 8 hours a day and only a couple, never get anything done when travel takes an hour plus.
Don't travel so much if you can't afford the time.
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McBane
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Posted - 2005.09.10 10:40:00 -
[76]
I love and hate it.
I kinda get why they did it (apart from server load!). ItĘs good to fragment the market place and spread people around a bit and it has indeed opened up some good trade opportunities ū and pirate opportunities. ItĘs given a little bit of meaning and purpose to having the empires, but here I think that empires like Minmatar and Gallente being good allies would surely have secured quick and safe trades routes, while Minmatar and Amarr for example would be keen to distance themselves ū perhaps with some 0.0 in between that would give some meaning to the actual empire relationships and the trade flow between them.
But I do understand why many people hate it. It has meant more travelling and meant you cannot always buy what you need without travelling some distance. Travel time has always been my pet hate in Eve ū partly because I am a bit lazy and partly because not having much online time I hate spending it all just travelling around ū itĘs like doing admin work! Lazy people will just have to adjust, but for those who are limited on online time I can see it being a real issue. _______________________________________________ Top 10 things I hate in these forums. *snip* -Oi mod |

Joshua Calvert
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Posted - 2005.09.10 11:05:00 -
[77]
I'm with Avon.
I like what it does for THE game but hate what it does for MY game. Travel times now take up a good chunk of my play time but I can't really complain because it has made the game somehow more fulfilling.
For example, I bet there are a lot of producers who are making a killing on previously unused constellation/regional markets.
Ayeilla > Yes, Lineage 2 has the most unhelpful Gm's and tech support around
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Nero Scuro
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Posted - 2005.09.10 11:36:00 -
[78]
Originally by: Atar Hate it, that's why I don't play any more, those of us that don't play 8 hours a day and only a couple, never get anything done when travel takes an hour plus.
Any reasons as to why you travel so much? I DO play almost 8 hours a day, and I don't usually travel more than 10 jumps.
And I suppose it's unfair that since you play(ed) so little and could never afford a Dread CCP should give you one? I suppose everything in the game should be reduced to the lowest common denominator - the stupidest person who plays for the least amount of time should be able to acheive what everyone else can, otherwise it isn't FAIR?
Pff... _________
I'm going to kill you in the face! |

Gretchen Dawntreader
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Posted - 2005.09.10 11:59:00 -
[79]
bottleneck low security systems + critical agents in those systems + perpetual gate campers = no fun for people who haven't spent 2 years skilling millions of skillpoints in combat improvement, and can't afford to risk losing a ship that might represent most of the moneymaking they have done so far in the game.
The new players who are most vulnerable to gate campers are the people you would hopefully be trying to encourage, since without new players, eventually EVE will be shut down. (Well all games end, but you would want to forestall that as long as possible, presumably.)
Now if you are one of the grinning skulls who enjoy shooting noobs all day, then this is great stuff. I note that over 3 pages of this thread, most of the folks with menacing-sounding corp names and sig lines are pretty much happy with the changes.
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Maya Rkell
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Posted - 2005.09.10 13:05:00 -
[80]
Originally by: Joshua Calvert For example, I bet there are a lot of producers who are making a killing on previously unused constellation/regional markets.
Except there's not. Because to do that, they'd need more sell order slots, and it's a huge risk moving away from the central hubs.
The limited order slots are the break on the economy, and for something like this, a VERY significant one.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
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Danton Marcellus
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Posted - 2005.09.10 13:12:00 -
[81]
Who ever said we were in Yulai to begin with?
Assumptions is the mother of all Maya Rkell posts.
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Nicoli Voldkif
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Posted - 2005.09.10 14:53:00 -
[82]
Personnally I hate the loss of highway jumps. I generally pay more per item now then before. Why? because I don't have the play time to travel 30min to a hour to check out a single different kingdom/empires space to see whether or not it has a cheaper price. I stick on the border between The Citadel and Forge Region. Why? because my agents are nearby and it gives me the ability to check another region without traveling for 30min to a hour one way. I used to really like the ability to check out other regions faster pre-patch to find better prices on goods(by the way for those of you who never bothered to check Yulai was rarely the cheapest for me!).
So now I pay more for goods and try and see less of eve since almost never travel more than 3-4 jumps anymore as I rarely save enough money to warrant wasting an hour or 2 trying to find the best region with the best price on a item. Sure this has benefitted some people-(mostly gank-pirates and the few people who have the time to do massive movements between systems. Also i have completely lost contact with several friends because neither of us really want to spend the massive time jumping between systems to play together . well thats my $.02 |

Maya Rkell
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Posted - 2005.09.10 15:18:00 -
[83]
Edited by: Maya Rkell on 10/09/2005 15:32:23 Edited by: Maya Rkell on 10/09/2005 15:31:58
Originally by: Danton Marcellus Who ever said we were in Yulai to begin with?
Assumptions is the mother of all Maya Rkell posts.
I said central hubS (note the plural). Not Yulai. I'm perfectly aware of Eve economic realities.
<Starship Troopers>And at least I have a mother. You were born by binary fission, like all amoeba.</Starship Troopers>
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Tobiaz
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Posted - 2005.09.10 16:30:00 -
[84]
I can still travel between all empires without ever having to cross 0.4 r lower. 
Who cares if the distances are a bit bigger if you can still safely autopilot all the way?
The empires need to be separated by unsecure space so we get to see some diversity between them.
Maybe even do something about those sentries so pirates can do their job more dynamically in frigates and don't have to rely on stagnant BS camps to get the job done, which harms both sides.
We're the rats eating your pie! |

Derron Bel
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Posted - 2005.09.10 20:27:00 -
[85]
0.0 between empires would be tremendously dumb. Why should someone suffer no sec loss for killing Empire traffic? -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Fillmeup
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Posted - 2005.09.11 03:47:00 -
[86]
Originally by: Nero Scuro
Originally by: Atar Hate it, that's why I don't play any more, those of us that don't play 8 hours a day and only a couple, never get anything done when travel takes an hour plus.
Any reasons as to why you travel so much? I DO play almost 8 hours a day, and I don't usually travel more than 10 jumps.
And I suppose it's unfair that since you play(ed) so little and could never afford a Dread CCP should give you one? I suppose everything in the game should be reduced to the lowest common denominator - the stupidest person who plays for the least amount of time should be able to acheive what everyone else can, otherwise it isn't FAIR?
Pff...
/begin lesson
I can see your obviously having a lot of trouble with undertsanding other points of view and play styles.
Reality is some of us have much less online time than you do with your '8hrs a day'. I can understand why this doesn't bother you. Why do you have such trouble grasping such a simple concept? The changes have benefitted almost all aspects of eve, but they have still affected those with shorter amounts of play time negatively.
EVE is unfortunately the type of game created to service those people with loads of play-time, and due to this change negatively affects those who can't due to the following reasons:
1/ Timezone - ask east-coast Aussies where DT hits (currently 9pm). Those who have a work life are hit the most cause we can't play until 4am to get the same play time as you and still be able to work. 2/ Other real-life reasons that preclude people from loggin on for a significant part of their day. (kids / families / poor internet connects etc etc)
I really don't see the need to berate someone who has an issue with it. Most of the plus's listed above are genuine, but discounting a truly valid reason just shows your ineptitude. Your example just reinforces this.
/end lesson
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Dao 2
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Posted - 2005.09.11 05:01:00 -
[87]
i hate it.
i think theyre some nice changes, like either going through low-sec or increasing ur travel times. maybe seperating the empires, but the travel times are ridiclous!
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Cilppiz
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Posted - 2005.09.11 10:35:00 -
[88]
Edited by: Cilppiz on 11/09/2005 10:37:00 I like it the way it is now, In my cases usually I have to choose either a shorter route trough systems that are known to be camped alot or then 20+ jumps safe route... And like mentioned markets seems to be more intersting now
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