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Thread Statistics | Show CCP posts - 1 post(s) |

Lamirev
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Posted - 2005.09.10 18:32:00 -
[1]
Like the title says , i would like to see for new players like me to have the chance to buy second hand ships . Like cars u can buy second hand .... a ship after alot of milage should loose some values ... and make it affordable for new players to buy a second hand ship instead of a new one. This could be extended to ship equipment too.
That would open up also a new trade the " Junk dealer " and also a new isk sink . Anyways just a thought .
Discuss 
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RedClaws
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Posted - 2005.09.10 18:35:00 -
[2]
well what would you propose the ship would lose? If its as good as a normal ship it should have the same value.
Btw a bit offtopic : whats with this "discuss" thing? i've seen it a lot and more ofthen then not it makes me not want to post.
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Tekka
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Posted - 2005.09.10 18:35:00 -
[3]
Most frigs new players are able to afford after an hour or 2 of playing
Fine tbh
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Lamirev
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Posted - 2005.09.10 18:46:00 -
[4]
Edited by: Lamirev on 10/09/2005 18:47:55
Originally by: RedClaws well what would you propose the ship would lose? If its as good as a normal ship it should have the same value.
Btw a bit offtopic : whats with this "discuss" thing? i've seen it a lot and more ofthen then not it makes me not want to post.
So you saying if i buy a new golf build in 2005 ... its same good as a golf bought in 1995 ? ......... What i want to see that say the hull of the ship or it's armor would decrease or the speed of the ship or maybe even one high mid or low slot might not be able anymore to be used .
So these ships would have less value to sell . But new players wich just started or maybe older " stingshy" players say oh well lest buy that second hand Apoc with one less low slot for 60 mill instead of 110 mill.
Hope i explained it better for you to follow . Older players in this game have enough money allrdy ... but younger players would still be able to afford these ships even so with a handicap.
cheers
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Jennai
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Posted - 2005.09.10 18:48:00 -
[5]
tutorial agents give you plenty of money to buy a frigate, skills, etc.
ship costs are determined by mineral prices. often they're only pulling a 5-10% profit margin, and if they sell any cheaper then people could profit by buying them and reprocessing, or if it's really cheap, insuring it and self-destructing.
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Sam Comco
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Posted - 2005.09.10 18:50:00 -
[6]
I was wondering the same question yesterday, actually. Course you just know everybody will scream bloody hell if you introduce item decay to make "second hand" items a possiblity 
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Lamirev
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Posted - 2005.09.10 18:51:00 -
[7]
Originally by: Jennai tutorial agents give you plenty of money to buy a frigate, skills, etc.
ship costs are determined by mineral prices. often they're only pulling a 5-10% profit margin, and if they sell any cheaper then people could profit by buying them and reprocessing, or if it's really cheap, insuring it and self-destructing.
A second hand ship would obviously not have the same minerals reprocessed then a new one !!!! So no profit for the players wich think that could be an easy money making thingy.
Btw it would also add to diversity i mentioned in combat especially in p v p and also in equipment of the ship if you handicaped not to fly a brand new ship .
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Danton Marcellus
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Posted - 2005.09.10 18:52:00 -
[8]
Tech I ships are readily available on the market.
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Khatred
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Posted - 2005.09.10 18:53:00 -
[9]
How about Burger King and McDonalds order buttons within Eve? Discuss
The narrow minded and selfish people posting on EO forums made me bitter |

Lady Lorna
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Posted - 2005.09.10 18:54:00 -
[10]
Edited by: Lady Lorna on 10/09/2005 18:56:48 An interesting concept but how would the ship degrade?
I know you mentioned the loss of a slot but what I mean is... will it degrade over time? Or will it degrade through damage?
The problem would be is that if a ship has a gradual degrade then the whole price of ships would fall causing problems on market.
I Think the system is fine as it is. If you buy a ship, you're paying the price for a ship that will stay constant. Also you have to earn and work hard for good ships but it's not hard once you kmow what you're doing.
However it wuold add an extra element of realism but there are other thigns to sort out first before this is even considered.
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Lamirev
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Posted - 2005.09.10 18:54:00 -
[11]
Originally by: Sam Comco I was wondering the same question yesterday, actually. Course you just know everybody will scream bloody hell if you introduce item decay to make "second hand" items a possiblity 
Item decay could be i think a good idea , with the restriction if the item was used , i would suggest.
Say for example i find a nice named railgun , but i never equip it or use it on a ship ... would obviously stay new . But if i use it say for 50-100 hours that railgun might be not shooting anymore so accurate or not so fast , because its used .
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The Dark
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Posted - 2005.09.10 18:59:00 -
[12]

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HippoKing
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Posted - 2005.09.10 19:01:00 -
[13]
personally, i don't like the idea. at the moment, i can make money by doing less profitable things which are relatively safe, and not losing anything (like lvl3 missions). if this was bought it, the degradation of items would make staying alive less valued.
at the moment, dieing screws over my profits. so i've learned to avoid it. i don't want simply age to screw over my profits, or to make ships less good after a time. i really dnt wanna have to buy a new raven every month to keep its tank up to lvl4s.
besides, it would make the market a ***** to organise, and even more of a ***** for noobs to understand
(use of noob in this post is not offensive, it is simply being used to describe new players who don't understand the game)
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Lamirev
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Posted - 2005.09.10 19:01:00 -
[14]
Originally by: Lady Lorna An interesting concept but how would the ship degrade?
I know you mentioned the loss of a slot but what I mean is... will it degrade over time? Or will it degrade through damage?
The problem would be is that if a ship has a gradual degrade tehn teh whole price of ships would fall causing problems on market.
I Think teh system is fine as it is. If you buy a ship you're paying the price for a ship that will stay constant. Also you have to earn ans work hard for good ships but it's not hard once you kow what your'er doing.
However it wuold add an extra element of realism but there are other thigns to sort out first before this is even considered.
I think there could be factors like dmg aswell as usage over time . It would benefit for both new and old players . new players .
It would be a good isk sink .. Example you have a new BS ... and you use it say for x-amount of hours ... there would be a chance that the ship looses on value . So if the ship looses on value this player could consider now to sell the ship and buy himself a new ship or keep on using a slightly less effective ship.
Anyways ... thx for the discussion so far .
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Sam Comco
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Posted - 2005.09.10 19:05:00 -
[15]
Item decay = not fun but Item decay = good for the economy
A delicate decision. If they ever did add such a system I would wish for a way to bring it back up to good-as-new. For example you wouldn't want to buy a brand new battleship because your engine drive is a lil' flakey. Just swap that out. Course that would prolly be a buttload to program. There are better things to work on with that time, IMO.
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Fortior
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Posted - 2005.09.10 19:11:00 -
[16]
I'd say the initial premise is good. But actually implementing it would be quite a hassle and would require some serious recoding and making every single module and ship have a 'degradeable' attribute, much like crystals have now. It's just too much work for such a limited idea, however useful it might be.
Besides, as prev. posters have said before. T1 frigs and other ships are readily available and don't take too long to afford despite n00b-status 
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Jennai
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Posted - 2005.09.10 19:13:00 -
[17]
Originally by: Sam Comco Item decay = not fun but Item decay = good for the economy
the sudden introduction of item decay would have serious effects on the economy. named modules would drop as everyone switches to T1 because they're cheaper to replace when they start going bad, and mineral costs would skyrocket as everyone is buying new ships and kit all the time and the old ones don't recycle to full mineral value.
it would also cause an enormous database load since the server would have to track every individual module on every ship.
and 0.0 would have even more logistical problems, it's hard enough to replace lost ships there as it is.
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Lamirev
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Posted - 2005.09.10 19:16:00 -
[18]
Originally by: Jennai
Originally by: Sam Comco Item decay = not fun but Item decay = good for the economy
the sudden introduction of item decay would have serious effects on the economy. named modules would drop as everyone switches to T1 because they're cheaper to replace when they start going bad, and mineral costs would skyrocket as everyone is buying new ships and kit all the time and the old ones don't recycle to full mineral value.
it would also cause an enormous database load since the server would have to track every individual module on every ship.
and 0.0 would have even more logistical problems, it's hard enough to replace lost ships there as it is.
Would actually be easier to replace lost ships because you could buy a second hand ship 
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Jennai
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Posted - 2005.09.10 19:20:00 -
[19]
Originally by: Lamirev
Originally by: Jennai
Originally by: Sam Comco Item decay = not fun but Item decay = good for the economy
the sudden introduction of item decay would have serious effects on the economy. named modules would drop as everyone switches to T1 because they're cheaper to replace when they start going bad, and mineral costs would skyrocket as everyone is buying new ships and kit all the time and the old ones don't recycle to full mineral value.
it would also cause an enormous database load since the server would have to track every individual module on every ship.
and 0.0 would have even more logistical problems, it's hard enough to replace lost ships there as it is.
Would actually be easier to replace lost ships because you could buy a second hand ship 
why would anyone voluntarily buy a gimped piece of junk unless they were so poor they couldn't afford a proper ship? there are a lot of very rich people and they would have much more of an effect on the economy than the people buying their used crap.
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Joshua Foiritain
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Posted - 2005.09.10 19:30:00 -
[20]
Originally by: Lamirev
Originally by: Sam Comco I was wondering the same question yesterday, actually. Course you just know everybody will scream bloody hell if you introduce item decay to make "second hand" items a possiblity 
Item decay could be i think a good idea , with the restriction if the item was used , i would suggest.
Say for example i find a nice named railgun , but i never equip it or use it on a ship ... would obviously stay new . But if i use it say for 50-100 hours that railgun might be not shooting anymore so accurate or not so fast , because its used .
World of Evecraft?  ------------------
[Coreli Corporation Mainframe] |
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Gamer4liff
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Posted - 2005.09.10 19:37:00 -
[21]
minmataur ships are close enough to second-hand ships anyway.
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Tenacha Khan
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Posted - 2005.09.10 20:08:00 -
[22]
do people sell ships they have used?
I dont even believe there are many second hand ships out there
so id much perfer the devs to put their minds to something that is more used than the odd person selling their bs
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Na'Axin
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Posted - 2005.09.10 20:09:00 -
[23]
Originally by: Joshua Foiritain
Originally by: Lamirev
Originally by: Sam Comco I was wondering the same question yesterday, actually. Course you just know everybody will scream bloody hell if you introduce item decay to make "second hand" items a possiblity 
Item decay could be i think a good idea , with the restriction if the item was used , i would suggest.
Say for example i find a nice named railgun , but i never equip it or use it on a ship ... would obviously stay new . But if i use it say for 50-100 hours that railgun might be not shooting anymore so accurate or not so fast , because its used .
World of Evecraft? 
sounds like it.... only thing we're missing now are warlocks summoning our dreads to hostile POS's
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Tenacha Khan
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Posted - 2005.09.10 20:12:00 -
[24]
now i read ur post properly, nah i dont like it, it would just put up the demand on new ships while old ships would be in plenty of supply.
just putting isk from combat pilots pockets into industrialists pockets.
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Sarleena
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Posted - 2005.09.10 20:31:00 -
[25]
Originally by: Na'Axin
Originally by: Joshua Foiritain
Originally by: Lamirev
Originally by: Sam Comco I was wondering the same question yesterday, actually. Course you just know everybody will scream bloody hell if you introduce item decay to make "second hand" items a possiblity 
Item decay could be i think a good idea , with the restriction if the item was used , i would suggest.
Say for example i find a nice named railgun , but i never equip it or use it on a ship ... would obviously stay new . But if i use it say for 50-100 hours that railgun might be not shooting anymore so accurate or not so fast , because its used .
World of Evecraft? 
sounds like it.... only thing we're missing now are warlocks summoning our dreads to hostile POS's
*imagines a ship type named the warlock, capable of generating cynosural fields while cloaked*
Item decay would not be great, but it could be done not too badly. Ex. Engines lose .01% of max velocity per hour of flight time, turret reloading time increases by a similar amount per reload, etc. The damage shouldn't actually destroy the module, just decrease its effectiveness over time.
Then to counteract it, you add in POS Ship Overhaul Facilities and Module Overhaul Facilities. Make them kind of like factories, only no BP needed, just stick the module or ship in, and let it work on it for an amount of time dependant on the module or ship, and it comes out fully repaired. Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, champagne in one hand, strawberries in the oth |

mirel yirrin
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Posted - 2005.09.10 20:32:00 -
[26]
Originally by: Lamirev Like the title says , i would like to see for new players like me to have the chance to buy second hand ships . Like cars u can buy second hand .... a ship after alot of milage should loose some values ... and make it affordable for new players to buy a second hand ship instead of a new one. This could be extended to ship equipment too.
That would open up also a new trade the " Junk dealer " and also a new isk sink . Anyways just a thought .
Discuss 
I think I like this IDea.... --------------------------------- I love Eris Discordia! She is teh sexo4
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Van Cleef
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Posted - 2005.09.10 20:50:00 -
[27]
There is enough load on the servers without having it make millions of calculations of item decay.
As it was said, Tech I ships are barebones, the games focus will soon be on Tech II only. ------------------------------------------------ Serve the State Join Channel CAINCOM |

Hakera
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Posted - 2005.09.10 20:52:00 -
[28]
atm afaik all ships are identical, having unique ships means unique db entry for each which is a fundamental big change/addition to eve. Possibly kali material methinks
Dumbledore - Eve-I.com |

Sumica
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Posted - 2005.09.10 22:28:00 -
[29]
This is the future, with all the high tech repair systems every thing is fixed like new.
Besides do you realy want to hear abought some ships 21milion point inspection?
Your not stupid just misinformed Ö
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Aitrus
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Posted - 2005.09.11 01:09:00 -
[30]
Originally by: RedClaws
Btw a bit offtopic : whats with this "discuss" thing? i've seen it a lot and more ofthen then not it makes me not want to post.
I first saw it on the WoW forums. I think it's because the players there don't realize that a discussion forum is for discussing topics, and they need to be reminded every thread to discuss it.
Annoys the heck outta me too.
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