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Gealla
Capital Storm. Bloodbound.
1
|
Posted - 2011.10.18 01:50:00 -
[121] - Quote
Weaselior wrote: it's not that we have no enemies, it's that there is no one left to fight we haven't been fighting forever, it's just not new
bob had their boredom fixed that by a plucky alliance full of newbies that burst onto the scene and systematically evicerated everyone between scalding pass and delve
Yes I remember that, goons were hell fun back then, we followed their exploits against the opressive mega alliance with much joy 
Now sadly, they seem to have replaced said alliance....... oh well that's progress I suppose....
Unforunately when one alliance gets too big it depletes the opportunities for the rest of the game population, which as someone said above, causes all the kids to huddle in one small corner of the sandpit. |

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 01:54:00 -
[122] - Quote
Elise DarkStar wrote:There are some very good points being made here, and I just want to make it abundantly clear that I (and I assume others who are arguing similar points) are in no way, shape or form talking about forcing everyone to become peons in massive nullsec alliances. Far from it. If anything, huge nullsec alliances are more of a hindrance than a help.
However, there is this very tangible barrier that everyone who has left the hisec belt or lvl 4 mission hub had to cross, and I guarantee the the vast majority of us have absolutely zero regreats about doing so as it opens an entire new world of gameplay that is not available in any other game out there, no exaggeration. We want to help other people cross that barrier because we know how hard it can be, we know you'll almost assuredly appreciate it, and finally because then we get to play the game with you as friends, allies, enemies, whatever. It's not even a matter of leaving hisec so much as it's getting out of those gd belts and mission hubs and interacting with other players on a substantial level.
Tell me the options you have. We are currently, including about 20 silent allies in other corps, like 30 players. Now tell me what chances would we have in 0-Sec except renting or kissing Miss Tani arses. Or how we would have more fun there than in wormholes, low sec, high sec?
We do interact very vividly in our TS and chats. We already have fun and enjoy the game. So... What's so wrong about it? It's not like we cannot fly stealth ships and have no idea what 0.0 space looks like? |

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 01:58:00 -
[123] - Quote
Gealla wrote:Weaselior wrote: it's not that we have no enemies, it's that there is no one left to fight we haven't been fighting forever, it's just not new
bob had their boredom fixed that by a plucky alliance full of newbies that burst onto the scene and systematically evicerated everyone between scalding pass and delve
 Yes I remember that, goons were hell fun back then, we followed their exploits against the opressive mega alliance with much joy  Now sadly, they seem to have replaced said alliance....... oh well that's progress I suppose.... Unforunately when one alliance gets too big it depletes the opportunities for the rest of the game population, which as someone said above, causes all the kids to huddle in one small corner of the sandpit.
I remember that, too. I cheered for the Goons, because they were a fresh element. Creative, disruptive and anti-establishment. Establishment being BoB at the time.
Now the Goons are the Establishment. Probably more boring than being rebels. And their ranks swell with "easy ISK" guys. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
61
|
Posted - 2011.10.18 02:00:00 -
[124] - Quote
Aidan Brooder wrote:Tell me the options you have. We are currently, including about 20 silent allies in other corps, like 30 players. Now tell me what chances would we have in 0-Sec except renting or kissing Miss Tani arses. Or how we would have more fun there than in wormholes, low sec, high sec?
We do interact very vividly in our TS and chats. We already have fun and enjoy the game. So... What's so wrong about it? It's not like we cannot fly stealth ships and have no idea what 0.0 space looks like?
Well then youre obviously not part of the group I am clearly and unequivocally referring to in the post you just responded to, are you?
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
154
|
Posted - 2011.10.18 02:00:00 -
[125] - Quote
Weaselior wrote:Mara Rinn wrote:The JB nerf didn't go far enough. We need mineral compression and stargates nerfed too: mass limits per jump/hour, with upgrades possible through Stargate Reinforcement Units. That will give you small targets worth fighting over, especially since the pain of logistics will reinvigorate T1 manufacturing and kill Jita.
no it won't, it'll mean nobody lives in nullsec. people may control parts, but they'll live in torrinos and just travel out to control tech moons. why live in vfk when 0.0 has everything that much harder? if nobody lives in vfk, what's the point of fighting over it?
If logistics everywhere is harder (not just null sec, dear neck beard Weaselior), how will you just travel out from Torrinos to defend your tech moons? If nobody lives in null sec, where are the ships coming from to attack your infrastructure?
|

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 02:10:00 -
[126] - Quote
Elise DarkStar wrote:Aidan Brooder wrote:Tell me the options you have. We are currently, including about 20 silent allies in other corps, like 30 players. Now tell me what chances would we have in 0-Sec except renting or kissing Miss Tani arses. Or how we would have more fun there than in wormholes, low sec, high sec?
We do interact very vividly in our TS and chats. We already have fun and enjoy the game. So... What's so wrong about it? It's not like we cannot fly stealth ships and have no idea what 0.0 space looks like? Well then youre obviously not part of the group I am clearly and unequivocally referring to in the post you just responded to, are you?
I think I made it clear in prior posts that we do not hug to High Sec all the time... And, no. I don't want to be part of your group, but if you can spell out UNEQUIVOCALLY backwards without stuttering on TS, I will award you a medal. ;)
|

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
61
|
Posted - 2011.10.18 02:14:00 -
[127] - Quote
Aidan Brooder wrote:I think I made it clear in prior posts that we do not hug to High Sec all the time... And, no. I don't want to be part of your group, but if you can spell out UNEQUIVOCALLY backwards without stuttering on TS, I will award you a medal. ;)
You do realize you're not even responding to what you're quoting, right?
I'll give you one more chance to read back on the line of conversation to see if you can pick it up, and if not, then I'm just going to ignore you.
Good luck. |

Adunh Slavy
Ammatar Trade Syndicate
26
|
Posted - 2011.10.18 02:15:00 -
[128] - Quote
The Apostle wrote:Adunh Slavy wrote:There has always been a push to 0.0. So why isn't it happening? It's one thing for some to say where people "should" be. If it's not happening now, using a big stick ain't gonna make it happen either.
I agree. The idea of changing Risk/Reward is barking up the wrong tree. Where they need to look is the fun/effort balance. I've ideas on that, but not gonna spam any one with it. :) |

The Apostle
The Black Priests
471
|
Posted - 2011.10.18 02:15:00 -
[129] - Quote
Skunk Gracklaw wrote:The Apostle wrote:It IS a sandbox as long as you play it MY way. Common theme 'round here. This is rich coming from the guy who wants CCP to break the sandbox and make highsec miners completely safe. That's only partially correct and nor is it for the reasons you think.
My ideal is that PvP be restricted in highsec because( imho) it would provide incentive for the conflicts to move into more remote areas - i.e. lowsec/WH's and 0.0 instead of being safely ensconced in highsec with easy supply and convenience.
Protecting miners etc. is such a non-issue because most of the isk generation in highsec is already done in relative safety. A few skirmishes here and there does not affect the economy at all. Even Hulkageddon at its height only made small movements in a limited number of commodities.
Even "the ice show" being run has only had an impact on a very narrow range of commodities and would need to be run for a long, long time to be any kind of serious impact. Suicide ganking has to be so prolonged and so effective to impact the economy that it simply can't happen.
So ditching the acceptance of highsec ganking (less cheap targets) in the search for better alternatives to promote PvP (more likely targets elsewhere).
It's all ass about. People are pushing to move the Carebears out - they ain't going anywhere (or they'll quit). I'm suggesting we look at ways to get the "PvP'ers" out - with the right incentive.
They already "have a pair" as it were and are MORE LIKELY to respond to changes than CCP trying to move relcalcitrant carebears.
If there's even less reasons for PvP'ers to stay in highsec and more reason to move out, that's a good thing right? Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
|

Weaselior
BUTTECORP INC Goonswarm Federation
885
|
Posted - 2011.10.18 02:19:00 -
[130] - Quote
Mara Rinn wrote:Weaselior wrote:Mara Rinn wrote:The JB nerf didn't go far enough. We need mineral compression and stargates nerfed too: mass limits per jump/hour, with upgrades possible through Stargate Reinforcement Units. That will give you small targets worth fighting over, especially since the pain of logistics will reinvigorate T1 manufacturing and kill Jita.
no it won't, it'll mean nobody lives in nullsec. people may control parts, but they'll live in torrinos and just travel out to control tech moons. why live in vfk when 0.0 has everything that much harder? if nobody lives in vfk, what's the point of fighting over it? If logistics everywhere is harder (not just null sec, dear neck beard Weaselior), how will you just travel out from Torrinos to defend your tech moons? If nobody lives in null sec, where are the ships coming from to attack your infrastructure? they're coming from other empire entrances. seriously this is the most ******** idea ever never post again |

Weaselior
BUTTECORP INC Goonswarm Federation
885
|
Posted - 2011.10.18 02:20:00 -
[131] - Quote
if you make it so you can't stock torrinos, a highsec non-island system eve is completely dead not just 0.0 |

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 02:22:00 -
[132] - Quote
Elise DarkStar wrote:Aidan Brooder wrote:I think I made it clear in prior posts that we do not hug to High Sec all the time... And, no. I don't want to be part of your group, but if you can spell out UNEQUIVOCALLY backwards without stuttering on TS, I will award you a medal. ;)
You do realize you're not even responding to what you're quoting, right? I'll give you one more chance to read back on the line of conversation to see if you can pick it up, and if not, then I'm just going to ignore you. Good luck.
This is what I was quoting: There are some very good points being made here, and I just want to make it abundantly clear that I (and I assume others who are arguing similar points) are in no way, shape or form talking about forcing everyone to become peons in massive nullsec alliances. Far from it. If anything, huge nullsec alliances are more of a hindrance than a help.
However, there is this very tangible barrier that everyone who has left the hisec belt or lvl 4 mission hub had to cross, and I guarantee the the vast majority of us have absolutely zero regreats about doing so as it opens an entire new world of gameplay that is not available in any other game out there, no exaggeration. We want to help other people cross that barrier because we know how hard it can be, we know you'll almost assuredly appreciate it, and finally because then we get to play the game with you as friends, allies, enemies, whatever. It's not even a matter of leaving hisec so much as it's getting out of those gd belts and mission hubs and interacting with other players on a substantial level.
Now reducing this to logical statements, it reads like this: - You do not want to force anyone to be in a large 0-sec alliance - It is hard but rewarding to leave High Sec behind - You want to free people from High Sec to join you in 0-Sec or wherever (you did not clarify)
So I agree that High Sec alone can be boring. Now, please, Master of Rhetorics, educate me in me wrong-quoting you. Otherwise I'll just ignore you, ok? |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
61
|
Posted - 2011.10.18 02:26:00 -
[133] - Quote
Aidan Brooder wrote:Now reducing this to logical statements, it reads like this: - You do not want to force anyone to be in a large 0-sec alliance - It is hard but rewarding to leave High Sec behind - You want to free people from High Sec to join you in 0-Sec or wherever (you did not clarify)
So I agree that High Sec alone can be boring. Now, please, Master of Rhetorics, educate me in me wrong-quoting you. Otherwise I'll just ignore you, ok?
Yeah, and you failed. Please return when you can properly follow a chain of conversation.
|

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 02:26:00 -
[134] - Quote
Oh, yes... And you want people to interact. Which I said in a prior post we do quite a lot. ;) |

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 02:28:00 -
[135] - Quote
No... Perhaps I will when you argue in a way simple man like me can understand. |

Holy One
SniggWaffe
39
|
Posted - 2011.10.18 02:36:00 -
[136] - Quote
The biggest single issue most people face when determining if life in null sec is for them is - where the **** do I live? Assuming you are not enamoured of the 'blob', that means most of null is a closed shop to you. As you name is not 'Dan' so you're not coming in.
More dockable structures/stations/lifestyle options in null would bring people out of their shells.
Unless sov and/or null is radically overhauled, I have no desire to reside there. It is (imho) a far more depressing and futile escapade than a hundred thousand high sec mission runners ever were .. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
61
|
Posted - 2011.10.18 02:50:00 -
[137] - Quote
There really is little reason to deal with sov except supercapital construction. Every security class besides wormholes needs some reason to claim it in some degree and defend/maintain/upgrade/interact/idk with that space. Weasilor is right that "more money" or "less money" is less than half the problem. There needs to be increasing rewards for coordination and competition as you and your organization transition from hisec to lowsec to nullsec. I can see glimpses of ideas, which is what CCP did with Dominion: just lay the groundwork. Unfortunately they have never followed up with the fundamental game mechanics that reward coordinating and competing over space. I can't say I blame them, as it is obviously not easy, but it's also the core of the gd game, and they need to figure it out above all else.
...or just turn it into WHs online. I could live with that. |

Xython
Merch Industrial Goonswarm Federation
179
|
Posted - 2011.10.18 02:52:00 -
[138] - Quote
The Apostle wrote:Adunh Slavy wrote:There has always been a push to 0.0. So why isn't it happening? It's one thing for some to say where people "should" be. If it's not happening now, using a big stick ain't gonna make it happen either.
Because highsec is too safe, profitable, and easymode, especially when you add AFK Botting to the equation. If you couldn't mine ice, or you couldn't do L4s in highsec, or what have you, there would be a natural push towards lowsec and then nullsec.
Unfortunately lowsec is vastly underused, and NPC-nullsec, where all these mission runners et all are supposed to go, is filled with people who take a perverse pleasure in ensuring people don't do missions in nullsec. (Yes, aware of the irony of a Goon saying this, thank you.)
Not to mention all of nullsec's missions and whatnot are pirate missions. Kinda a pain in the ass to do those when it's ruining you for marriage. Er, highsec.
The answer is clear, a revamp of the mission and anomaly system. I'd love to probe down a signature and discover it's a Amarr missionary caravan that's broken down, and needs me to go rescue some kidnapped priests in a nearby system, or what have you. It's just not there yet. Hopefully someday soon -- but it's not on the cards for Winter, unfortunately. |

Kattshiro
Deep Core Mining Inc. Caldari State
2
|
Posted - 2011.10.18 03:05:00 -
[139] - Quote
High sec wars are dumb, drab, and usually fought using nothing but cheap tactics/neutral alts. They should nerf it into something far less gay.
There's always been attempted incentives to get people out to null. How is this new? Hell look at the latest winter patch dev blog. I hope they do find a way for solo'ers and small corps to find something to do out in null without needing to be apart of some huge alliance full of anal retentive neck beards with god complexes. |

The Apostle
The Black Priests
472
|
Posted - 2011.10.18 03:05:00 -
[140] - Quote
Xython wrote: I'd love to probe down a signature and discover it's a Amarr missionary caravan that's broken down, and needs me to go rescue some kidnapped priests in a nearby system
+1. You care. You really do.
Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
|

Headerman
Quovis Shadow of xXDEATHXx
233
|
Posted - 2011.10.18 03:23:00 -
[141] - Quote
Well i for one really like the drone lands. Lots and lots of minerals everywhere... it's just a shame the space is just shoved in the corner out of sight. [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Kengutsi Akira
48
|
Posted - 2011.10.18 05:02:00 -
[142] - Quote
Weaselior wrote:
I don't disagree with any of this: part of the whole 0.0 takeover of the CSM was because 0.0 has stagnated and become unfun.
well you all "DCF" have something to do with that dont you lol looks kinda like youre breaking your own game now. What Mittani wants, Mittani gets, Mittani help us all
|

Kengutsi Akira
48
|
Posted - 2011.10.18 05:04:00 -
[143] - Quote
Mara Rinn wrote:Weaselior wrote:Sure. But level 4s make the required 0.0 isk generation for it to be worth it much, much higher. Nullsec ratting in a failfit drake: 60M ISK/hr. No agents. No warping to station. No LP-to-ISK-conversion. Just ratting in belts until intel reports reds inbound, then either warp to POS or join the counter-attack. Level 4s in hisec: 60M ISK/hr if you're cherry-picking and have a bunch of agents to pick from, and managing LP to ISK conversion, and flying a T2+faction fit mission boat. Quote:But mining ice, you're easily ganked, and make much less money. The right answer to make isk in highsec is always, always, "run level 4s". Only if you're looking at ways to make ISK while active at the keyboard. Read the Making ISK guide for more ideas of how to make ISK while not sitting at the keyboard. Of course all this focus on ISK income makes it sound like the reason people don't go out to null sec to become mindless drones in someone else's empire, is that the individual income out in null is a deciding factor. There are many other factors in play here: the aversion to loss (which can be overcome with encouragement), the perception of being required to log in on demand, the perception of being required to follow orders, the perception of having no opportunity to explore the possibilities of null sec individually. In fact, many people think that moving out to null sec is one step short of a gaol sentence. The problem is not null sec, it's not game mechanics, it's not ISK income potential for lazy super cap pilots. The problem with null sec is the people who live there, who seem to view hisec as a vast untapped supply of warm bodies, even when they themselves are running a few enthusiastically ratting alts in hisec to make up the risk-free ISK to buy the extra super caps to fund their super cap blob habit.
an plus, I keep hearing over and over and over "theres more to EVE than making ISK." Yes I keep SEEING over and over and over "ISK/hour etc"
What Mittani wants, Mittani gets, Mittani help us all
|

EVE Stig
Imperial Academy Amarr Empire
22
|
Posted - 2011.10.18 05:14:00 -
[144] - Quote
Kengutsi Akira wrote:Tarikla wrote:Skunk Gracklaw wrote:Psychophantic wrote:Weaselior wrote:level4s have been a huge mistake and need to go
highsec incursions might be a problem  Oh hai thar goon. Him being a goon doesn't make him wrong. Level 4 missions and incursions provide way too much isk for the risk involved. OR you could say 0.0 is not providing enough ISK for the risk it involve . If you nerf HS , 0.0 dwellers would still cry at least a bit , and HS dwellers would just (rage)quit . Everyone would be sad panda . If you buff 0.0 , 0.0 dwellers would be happ(y)(ier) and HS dwellers would just keep going as usual . Everyone would be happy family . But those kind of posts do not suprise me . After all , you are GOONS , you want to DESTROY OUR GAME , right ? see its funny, all they really need to do to make 0.0 better is BOOST the amount of money you can get by going there HOWEVER - CCP chose to NERF the things that were doing this - Sanctums When 0.0 started making too much money, CCP nerfed their ability to make it... Seems to me they DONT want 0.0 players making more than high sec players. No matter how much the 0.0 players scream about it, CCP's past actions show where they sit
This But its funny there seems to be one particular corp trying to fight the goon fight here lol CCP showed you already - they dont want you making more in 0.0 than ppl can make in high. Go qq elsewhere
"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
155
|
Posted - 2011.10.18 05:28:00 -
[145] - Quote
Kengutsi Akira wrote:an plus, I keep hearing over and over and over "theres more to EVE than making ISK." Yes I keep SEEING over and over and over "ISK/hour etc"
The "ISK/hr" discussions are usually from people who want to minimise the amount of time it takes to raise the ISK it takes to fund their PvP, without simply buying a PLEX and converting that to ISK.
The two discussions are not mutually exclusive. There is more to EVE than making ISK, but making ISK is important since you need the ISK to buy the ships you take into combat to (ideally) make other people lose their ships.
|

Alain Kinsella
2
|
Posted - 2011.10.18 05:45:00 -
[146] - Quote
Elise, how low do you draw the line for casual? My work hours and responsibilities combine to make it only possible to be dependably online with a day or more notice (same goes for meetings at work actually, I work overnight). Otherwise it can be 1-2 hours a night, or not online at all up to 3-4 weeks (last time that happened was the last round of blizzards, was a good opportunity to get Logi V).
Null is not an issue for me, I've been there, liked it but my very erratic times did not work out with the groups I dealt with (including the current group I'm with). Combat is not an issue either, I've been on roams and know enough sense not to be a major burden to a killboard. In fact I'm very interested in Low, and if CCP implemented a way to sell something like a 'letter of mark' (kill any < 0 sec status in Low without penalty for a while) I'd be all over that.
As for Null, perhaps it should be re-implemented like Travian, where Sov would be re-set everywhere regularly (would first need to undo a 'few' recent changes of course). Or something akin to the WH effects at the constellation/region level; For example, give Providence region a boost to Industry (reduced mining time, reduced production/invention/reaction time) but reduce/remove sec status gains/bounties from all rats (an Officer spawn would still be possible).
The important thing is to generate a change to Null that could encourage groups of disparate people to band in 'pick up fleets,' like what is seen in Incursions today in High. So far the only thing that's done that (recently) is the defense of Chribba's Sov.
|

Zey Nadar
Aliastra Gallente Federation
9
|
Posted - 2011.10.18 07:01:00 -
[147] - Quote
Kaethe Kollwitz wrote: Malcanis "bro" there have been a few null nerfs this is true. Perhaps I am wrong, maybe the aim is to push people out of game altogether?
Sounds more likely. I mean this is CCP we are talking about. They have been directionless for a while now, and directionless nerfs will certainly achieve just driving people off altogether.
I dont disagree with 'pushing to 0.0' as such, but it achieves nothing (if not even lower player numbers) unless they ALSO address sov mechanics, supercaps and actually somehow allow 'smallholding'. CCP must understand that they cant just fix everything with nerfs. They must give something back. Nerfing something and then taking a year to give the replacement will result in very angry people.
ps. My sub runs out tomorrow. Have a good one. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
163
|
Posted - 2011.10.18 12:04:00 -
[148] - Quote
Aidan Brooder wrote:Ingvar Angst wrote:Lharanai wrote: All said, thanks, its not 0.0 vs High Sec, its hardcore vs casual, whatever you do one faction will be unhappy
What CCP needs to do is figure out how to make a "grass is greener" scenario, realizing that removing the grass from high sec is cheating. Thing is... your carebear types won't be going to null simply because they prefer safer space. It's who they are, and if you make changes to the game that push them too far outside their comfort zones they're more likely to stop playing than they are to go where they're not comfortable, and not happy at being forced to move. So here's the real problem... to get more people into null space you actually need to make is safer. However, if you make it safer, you're effectively killing null space. It's an unenviable task. However, taking things away from high sec/ wormholes, etc. will not push people into null. It'll just push them to other games. You do not need to make null sec safer and definitely not all people in High Sec are sissies afraid to lose some ships or all of them. Most stand up and start anew. Those who leave because they lose ships I'd agree are playing the wrong game. I think you should get rid of that idea of cowardly carebears in HS and leet PVPers in 0.0. It is wrong. How about you re-read the earlier post I made here where I tried to explain (again)? It is a wall of text, I admit it, but perhaps it makes you understand.
I'm definitely not endorsing the idea of making null sec safer, not in the least. I'm simply stating that that's what it would realistically take to get more people moving there. Unfortunately it would damage null, but hey, there'd be more people. After all, not everyone has the mentality to play a game where the risk can be so great... those tend to be the folks in high sec.
I simply don't think it's possible to push people into null that don't wish to live there. Nerfing the rest of the game won't do it... it'll simply push people away altogether. Null's meant to be endgame-ish content, but look at other MMOs with defined endgame content... even there not everyone does it. Not everyone wishes or is able to fully put in the time/effort/dedication to do so. It's simply how and who people are. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
163
|
Posted - 2011.10.18 12:05:00 -
[149] - Quote
Aidan Brooder wrote:I remember that, too. I cheered for the Goons, because they were a fresh element. Creative, disruptive and anti-establishment. Establishment being BoB at the time.
Now the Goons are the Establishment. Probably more boring than being rebels. And their ranks swell with "easy ISK" guys.
Meet the new boss, same as the old boss. Six months in the hole... it changes a man. |

Deopheel Dalonne
Dalonne Smelting and Fabrication
23
|
Posted - 2011.10.18 12:30:00 -
[150] - Quote
Highsec people (noobs & carbears) will move to highsec if they feel there are people there they can trust.
But, as so many people take care to remind us lest we forget, EvE is all about scamming and betrayal ... Oops!
Ergo, Nullsec will always be empty and Highsec full. |
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