| Pages: 1 2 3 4 5 [6] 7 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tarikla
Projet Aurora
6
|
Posted - 2011.10.18 12:56:00 -
[151] - Quote
Xython wrote:The Apostle wrote:Adunh Slavy wrote:There has always been a push to 0.0. So why isn't it happening? It's one thing for some to say where people "should" be. If it's not happening now, using a big stick ain't gonna make it happen either. Because highsec is too safe, profitable, and easymode, especially when you add AFK Botting to the equation. If you couldn't mine ice, or you couldn't do L4s in highsec, or what have you, there would be a natural push towards Ragequit and then Unsubbing.
FFY . If you think you can push High-sec people towards anything else by nerfing High-sec , you are wrong . Any major nerf to High-sec would just make people leave the game . |

Mendolus
Aurelius Federation
76
|
Posted - 2011.10.18 13:13:00 -
[152] - Quote
Kaethe Kollwitz wrote:1. WH nerf 2. Hi sec war nerf 3. Hi sec incursion nerf
It all points the same way, the long awaited 'push' to get players into null sec is in action.
Is it a coincidence that the CSM is primarily composed of null sec alliances at this point in time? here are extracts from a high level conversation:
"damn, we dont have enough noobs to shoot here in null sec, what should we do?" "lets convince CCP that null sec is the future of the game and encourage them to hit hi sec with the nerf bat" "hey great idea, im on it"
In all seriousness can I ask, is this REALLY the time to be doing this?
post incarna, post Aurum, post 10k average players logged in drop - this is the time to make the push is it?
For anyone out there wanting to run a sucessful MMO, start one up now, and whenever CCP do something do THE EXACT OPPOSITE! You will be millionaires in no time.
Although I am sure it's been said before, here goes: "I'm sorry, you must have missed the memo saying more than half the player driven economy in the game depends on people giving a rip about living (and dying) out in null security space." ...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
64
|
Posted - 2011.10.18 13:35:00 -
[153] - Quote
Alain Kinsella wrote:Elise, how low do you draw the line for casual?
What you describe is precisely what I would call casual: short and irregular playtime combined with substantial absence. There is no reason that precludes organizations from using casual players effectively or being able to provide them content. It's just not many people have bothered to think about it and set it up properly.
A good casual corp needs:
1) to be part of an effective organization. This means somebody somewhere is not a casual and knows what's going on etc 2) weight of numbers. lower participation per member is compensated for by just having more members 3) regular scheduled short and fun pvp. This part is key. Casual players need to know that every primetime in their tz they can hop on at x oclock and go out for a quick fun spin 4) hr organization. You need a system where people taking a break, travelling for work, etc can go dormant without being kicked for inactivity
There are already organizations that serve casuals, newbies, burnouts and so on. By designing their organization around content for the average player, instead of their own aggrandizement, they actually benefit themselves by being able to accumulate and project huge amounts of power.
I want to blame CCP for everything, but a lot of the shortcoming in this game are the fault of those players who have gone before and only see new players as idiots and prey, then they wonder why they're sitting all alone in nullsec in their 50 titan blobs without anyone to play with.
|

Kaethe Kollwitz
Adventure Lottery Corp
10
|
Posted - 2011.10.18 13:36:00 -
[154] - Quote
Mendolus wrote: Although I am sure it's been said before, here goes: "I'm sorry, you must have missed the memo saying more than half the player driven economy in the game depends on people giving a rip about living (and dying) out in null security space."
73% of all statistics are made up, and thats a fact!
It hasnt "been said before" during this thread but for the sake of completeness please expand on your point?
This has mostly been a very positive if somewhat goon heavy discussion about the apparent attempt by CCP too push players that clearly dont want to go into null, into null - and the solutions to providing a better incentive for these players to do exactly that than simply nerfing them out of the game. |

Kaethe Kollwitz
Adventure Lottery Corp
10
|
Posted - 2011.10.18 13:53:00 -
[155] - Quote
Elise DarkStar wrote: I want to blame CCP for everything, but a lot of the shortcoming in this game are the fault of those players who have gone before and only see new players as idiots and prey, then they wonder why they're sitting all alone in nullsec in their 50 titan blobs without anyone to play with.
agreed.
Throughout this conversation I have noticed that a large section of players that live in high sec are not being mentioned: vets
I think this has a bearing on what we are talking about because what you have here is a group of players that have tried everything and then reached the conclusion that high sec is the best place for them. No politics, no time-sinks, no armchair generals - no stress!
To put this into perspective:
pvp - fitting, loss and ease of combat: where can you get a good range of ships and mods at a reasonable price? high sec. Where can you find targets within an hours playtime? high sec. Where can you very quickly replace your ship and continue fighting? high sec. Your average vet doesnt want someone gouging them in null nor do they want the precious minutes they can still muster up for eve to be wasted flying 2 hours to aquire fittings.
market - turnover, range and ease of transport: where are there hundreds of people buying and selling things? high sec. Where can you buy almost anything in game? high sec. Where can you quickly move product to/from a point of sale? high sec. Why would a vet waste time mooching around null trying to market when they have an amazing one right on their doorstep?
industry - invention, research, mining, manufacturing: where can you quickly aquire components and run a lab? high sec. Where can you quickly buy BPOs and research them? high sec. Where can you mine and move your minerals to market? high sec. Where can you obtain huge amounts of materials in one place then build in a reasonable timeframe? high sec. A vet is not going to waste time doing these things somewhere where the effort required is vastly increased.
For veteran players ISK is probably not an issue. Id say the key factors for these players are fun and time: "If i log in for 2 hours on friday where can i quickly have some fun?"
hitting high with the bat might ensure that a generation of newer players move to null but a large group of existing players are going to disappear at the same time. |

Orion GUardian
51
|
Posted - 2011.10.18 14:21:00 -
[156] - Quote
Ok QUestion: Which Incursion nerf? And which WH-nerf didn't hear about REAL plans for anything like that |

Mendolus
Aurelius Federation
76
|
Posted - 2011.10.18 14:34:00 -
[157] - Quote
Kaethe Kollwitz wrote:Mendolus wrote: Although I am sure it's been said before, here goes: "I'm sorry, you must have missed the memo saying more than half the player driven economy in the game depends on people giving a rip about living (and dying) out in null security space."
73% of all statistics are made up, and thats a fact! It hasnt "been said before" during this thread but for the sake of completeness please expand on your point? This has mostly been a very positive if somewhat goon heavy discussion about the apparent attempt by CCP too push players that clearly dont want to go into null, into null - and the solutions to providing a better incentive for these players to do exactly that than simply nerfing them out of the game.
I honestly don't give a flying **** enough to bother pointing out the obvious to you.
The most ships in the game by volume alone get destroyed in null sec according to data from CCP, so make of that what you will.
I am sure you will come up with some gloriously circular logic that explains why none of this ^ matters and high security is the only space that CCP should ever once concern itself with, even after releasing three consecutive expansions that deal almost exclusively with PvE or vanity elements in the past year and a half in a PVP game.
Go on, amuse me! ...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie. |

Kaethe Kollwitz
Adventure Lottery Corp
10
|
Posted - 2011.10.18 15:04:00 -
[158] - Quote
Mendolus wrote: I honestly don't give a flying **** enough to bother pointing out the obvious to you.
okies, ill be sure to extend you the same courtesy.
|

Velvet Eva
Red Federation RvB - RED Federation
0
|
Posted - 2011.10.18 15:05:00 -
[159] - Quote
What WH nerf? |

Kaethe Kollwitz
Adventure Lottery Corp
10
|
Posted - 2011.10.18 15:09:00 -
[160] - Quote
this thread postulates on ideas that have been put out to the community at large over the last few months - specifically the class 1&2 WH nerf and the high sec incursion nerf.
I understand that "But that hasnt actually happened!" is a valid argument but these background rumblings provide good starting points for a conversation that obviously needs to be had judging from the number of 'likes' this thread has received. |

Alxea
U-208 Rote Kapelle
42
|
Posted - 2011.10.18 15:33:00 -
[161] - Quote
Kaethe Kollwitz wrote:1. WH nerf 2. Hi sec war nerf 3. Hi sec incursion nerf
It all points the same way, the long awaited 'push' to get players into null sec is in action.
Is it a coincidence that the CSM is primarily composed of null sec alliances at this point in time? here are extracts from a high level conversation:
"damn, we dont have enough noobs to shoot here in null sec, what should we do?" "lets convince CCP that null sec is the future of the game and encourage them to hit hi sec with the nerf bat" "hey great idea, im on it"
In all seriousness can I ask, is this REALLY the time to be doing this?
post incarna, post Aurum, post 10k average players logged in drop - this is the time to make the push is it?
For anyone out there wanting to run a sucessful MMO, start one up now, and whenever CCP do something do THE EXACT OPPOSITE! You will be millionaires in no time. You mad bro!?  |

Kengutsi Akira
55
|
Posted - 2011.10.19 18:12:00 -
[162] - Quote
Alxea wrote:Kaethe Kollwitz wrote:1. WH nerf 2. Hi sec war nerf 3. Hi sec incursion nerf
It all points the same way, the long awaited 'push' to get players into null sec is in action.
Is it a coincidence that the CSM is primarily composed of null sec alliances at this point in time? here are extracts from a high level conversation:
"damn, we dont have enough noobs to shoot here in null sec, what should we do?" "lets convince CCP that null sec is the future of the game and encourage them to hit hi sec with the nerf bat" "hey great idea, im on it"
In all seriousness can I ask, is this REALLY the time to be doing this?
post incarna, post Aurum, post 10k average players logged in drop - this is the time to make the push is it?
For anyone out there wanting to run a sucessful MMO, start one up now, and whenever CCP do something do THE EXACT OPPOSITE! You will be millionaires in no time. You mad bro!? 
Id say yes he mad bro
What Mittani wants, Mittani gets, Mittani help us all
|

Holy One
SniggWaffe
49
|
Posted - 2011.10.19 18:26:00 -
[163] - Quote
Quote:The great nullsec push Astride of a grave and a difficult birth ... |

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
5
|
Posted - 2011.10.19 18:39:00 -
[164] - Quote
Maybe it's about the numbers game.
How many accounts does your average player who never leaves high sec usually keep active every month? This is an honest question, I have no idea. My GUESS would be 2-3, but just having one account is workable in most cases.
Now how many active accounts does your average nullsec player maintain? Your base number is going to really be 2 at a minimum, most likely you're going to end up with an average of 3-4 per player though. I know a few people who have DOZENS of accounts active. My guess would be most people have 2-3 though, but those metagamers with 10+ accounts are REALLY going to skew the numbers if you're looking at averages.
Maybe CCP is trying to get their subscription numbers up. One way to do it is to push more people towards 0.0, because at the very least, you suddenly NEED two accounts, because frankly to live in 0.0, you really should have a carrier to do your own personal logistics with. Then maybe you decide you need a dedicated industry alt to make enough isk to buy GTCs for the rest of your EVE life. Then maybe you get a 4th account so you can have a dedicated supercap or spy account, or some other utility uses.
Other than having an alt to salvage with and/or run a logi for you in highsec, or maybe even an industry alt, what real need is there for a second account, or even more so, a third account? Sure there are things you COULD do with another account, but would they really justify paying the extra $ or getting that extra PLEX every month? Prolly not.
Besides that, IMHO, there are FAR too many people content to sit on their laurels in highsec and pretend EVE is a scifi skin for farmville. The EVE universe is a dangerous place. Deal wit it. |

SpaceSquirrels
Scordite Excavating Xenaphobe
9
|
Posted - 2011.10.19 18:42:00 -
[165] - Quote
Kattshiro wrote:High sec wars are dumb, drab, and usually fought using nothing but cheap tactics/neutral alts. They should nerf it into something far less gay.
There's always been attempted incentives to get people out to null. How is this new? Hell look at the latest winter patch dev blog. I hope they do find a way for solo'ers and small corps to find something to do out in null without needing to be apart of some huge alliance full of anal retentive neck beards with god complexes.
+1 for less gayness.
|

Cyprus Black
82nd Assault Fleet
44
|
Posted - 2011.10.19 18:50:00 -
[166] - Quote
WH nerf + Hi sec war nerf + Hi sec incursion nerf = subscription nerf.
There's a reason why most players choose not to go to null sec. Trying to force them into a play style they don't like will drive players/customers away.
I am neither fanboy nor flamer. I am logic, dispassionate and cruel. |

Reislier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.19 19:05:00 -
[167] - Quote
ItGÇÖs interesting that a playerbase where pve oriented subscribers outnumber pvp subscribers, play a game which is essentially a pvp game.
It is ironic that the game publisher primarily wants to please the pvp player first, yet the pve players are paying the bills.
That must suck. |

Lady Zarrina
Republic Military School Minmatar Republic
14
|
Posted - 2011.10.19 21:14:00 -
[168] - Quote
We do not need any nerfs in Eve right now. We need to strengthen Eve. Nerf's have rarely ever brought people to a game, and commonly make them leave.
Entice people to null sec. Make it fun. Sometimes I think the null-sec dwellers are their own worse enemy. Allocate resources to FiS |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
179
|
Posted - 2011.10.19 21:27:00 -
[169] - Quote
Reislier wrote:ItGÇÖs interesting that a playerbase where pve oriented subscribers outnumber pvp subscribers, play a game which is essentially a pvp game.
It is ironic that the game publisher primarily wants to please the pvp player first, yet the pve players are paying the bills.
That must suck. Actually it doesn't. Pubbies running endless level 4 missions in complete safety don't get media attention.
|

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
68
|
Posted - 2011.10.19 21:37:00 -
[170] - Quote
Ya, I cannot stress enough that this game would not exist if it was Hisec Online. None of you would be playing anything.
The future of the game beyong l4 missions and hisec belts is the future of the game itself. |

Kengutsi Akira
61
|
Posted - 2011.10.19 23:23:00 -
[171] - Quote
they nerfed 20% of the ppl working for the game, Im thinking they may have nerfed the future of it too What Mittani wants, Mittani gets, Mittani help us all
|

Alain Kinsella
3
|
Posted - 2011.10.20 06:38:00 -
[172] - Quote
Elise DarkStar wrote:Ya, I cannot stress enough that this game would not exist if it was Hisec Online. None of you would be playing anything.
The future of the game beyond l4 missions and hisec belts is the future of the game itself.
On the contrary, I believe Eve will survive this latest bump in the road. One person in scc-lounge last weekend made the interesting conjecture that if the game went F2P, the bots would finally be banned en masse. If that's what it takes, good.
I fear for WoD though - The words they give there give me chills, as I heard it in 2003 and 2008 with Uru / Myst Online. Look where that is now...
I've never joined or enjoyed an MMO for its content. Only for its people and community. That would endure in some form no matter what happened (in turn keeping me here), the question becomes when does it get unbearable? It took six years for Uru, not bad really. Its becoming much shorter here.
|

Jooce McNasty
Republic Military School Minmatar Republic
22
|
Posted - 2011.10.20 08:26:00 -
[173] - Quote
It's not Hi-Sec that needs a nerf it's that Null and low sec need to be made more like Hi-sec.
This game feels backwards to me. You work for a corp that does not pay you, you actually pay them with the Taxes. They expect you to be there and do work for them without giving you any of the profit.
If you want to see people move out to Null give the null alliance leaders a way to share profit. Pay players in Alliance LP or isk for joining fleets and spending time in game in fleets/getting kills. Make it rewarding to help your alliance out instead of you the individual putting up all the risk for a little reward.
If you can move some of the hi-sec features to alliance control. Make alliances feel like the empires.
Give alliances NPC's to help defend their space (not WTF PWN concord but a few ships per system depending on on the level of the system)
Give alliances the ability to setup Gate guns and station guns to help defend their space.
If you can give alliances the ability to set up their space more like empire space you are more likely to draw the players out.
Allow players to hire NPC agents out into their space and give players a reason to run lvl 4's in Null (increase isk payout but keep LP payouts the same)
Its not just CCP that needs to fix Null sec, Its the player base as well. If some of the alliances made it easier for these Hi-Sec players to come out to null then they might start to come, but as long as the alliances have mandatory CTA's and force players into a certain role you will continue to have resistance to players moving to Null.
|

Malcanis
Vanishing Point. The Initiative.
658
|
Posted - 2011.10.20 09:53:00 -
[174] - Quote
Jooce McNasty wrote: Its not just CCP that needs to fix Null sec, Its the player base as well. If some of the alliances made it easier for these Hi-Sec players to come out to null then they might start to come, but as long as the alliances have mandatory CTA's and force players into a certain role you will continue to have resistance to players moving to Null.
There are two sides to this coin. I will readily admit that there are too many (1 would be too many, but there are more than that) 0.0 alliances run by wanna-be Napoleons with delusions of adequacy. But there are also plenty who are run by reasonable people who don't roleplay fascist dictators, and even the best these will post CTAs from time to time. The plain fact is that 0.0 is highly competitive and those alliances which don't pull together in time of need will sink under the weight of competition from those who do.
The flip side of the 'Little Napoleon' complex you describe is the 'Special Snowflake' complex, whereby people (often those who have only really played in hi-sec, I'm afraid) think that they shouldn't have to adapt their playstyle at all when they're in 0.0; they reject the idea that they should contribute to the team even while they're benefitting from the results of that teamwork. They take the relative safety of alliance space for granted, but refuse to put in any work to help keep it that way or even learn how to not make it worse.
And always with the same slogan: "If you're not going to pay my sub then don't tell me how to play!"
When too many of these parasites infest a 0.0 alliance, it will invariably fall apart as soon as it's faced with even a small hostile challenge. I have seen this same story of once decent alliances rotting out this way played out over and over again in the last 5 years, both from the inside and the outside. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Fille Balle
Ballbreakers R us
6
|
Posted - 2011.10.20 12:38:00 -
[175] - Quote
Malcanis wrote: There are two sides to this coin. I will readily admit that there are too many (1 would be too many, but there are more than that) 0.0 alliances run by wanna-be Napoleons with delusions of adequacy. But there are also plenty who are run by reasonable people who don't roleplay fascist dictators, and even the best these will post CTAs from time to time. The plain fact is that 0.0 is highly competitive and those alliances which don't pull together in time of need will sink under the weight of competition from those who do.
The flip side of the 'Little Napoleon' complex you describe is the 'Special Snowflake' complex, whereby people (often those who have only really played in hi-sec, I'm afraid) think that they shouldn't have to adapt their playstyle at all when they're in 0.0; they reject the idea that they should contribute to the team even while they're benefitting from the results of that teamwork. They take the relative safety of alliance space for granted, but refuse to put in any work to help keep it that way or even learn how to not make it worse.
And always with the same slogan: "If you're not going to pay my sub then don't tell me how to play!"
When too many of these parasites infest a 0.0 alliance, it will invariably fall apart as soon as it's faced with even a small hostile challenge. I have seen this same story of once decent alliances rotting out this way played out over and over again in the last 5 years, both from the inside and the outside.
With the right words from the right leader, those parasites can easily be rallied in to fleeting up for a defence fleet. Those alliances usually fail due to a change of leadership or simply because the leaders are clueless.
Generally telling people who are off the clock: "get in your ships and start defence nao!!!one!11!! OR I'LL KICK UR BALLS OUT OF SPACE!!!" doesn't work very well. And this is usually what happens.
What works a lot better is: "hey folks, whaddaya say we fleet up and get rid o' deze 'ere scumbags dat come to takez our space ya?" Or something along those lines. The bottom line is, it's not usually one or the others fault, it's a combination. Leeading people off the clock is a lot harder than leading people on the clock. Pay someone to do something and they don't need kind words. They're paid to do as they're told. If you don't pay them...
But yes, as you've said, there are rewards. Good space, good ratting grounds, good asteroids for mining, great exploration sites to abuse. And the possibility to pvp without and sec. loss. I think the obvious thing to do is to inform those "parasites" that they are in fact getting paid.
But then again, they do usually pay taxes, so a parasite isn't a very accurate word imo. Slacker sure, but not parasite.
|

Mr Kidd
Center for Advanced Studies Gallente Federation
70
|
Posted - 2011.10.20 13:09:00 -
[176] - Quote
Elise DarkStar wrote:Famble wrote:This describes me exactly too. You really don't need to play 5 hours a night. The fact that people aren't aware of this and don't know how to find the organizations that complement their playstyle is the problem. Furthermore, getting more casuals like yourself out of hisec will have a snowball effect that will in turn make the transition easier for those who follow.
I went to a POS bash last night because I was asked to do so by my alliance head. Travel time + fleet muster & organization + actual POS bash = 5 hours. Any fleet capable of removing POS's is going to take, at a minimum, 1 - 2 hours to form.You can do it quicker with smaller fleets but then you increase your time to reinforce on the back end. There's really no way to get around that fact. Granted everyone was coming from different regions of space. But, then CCP doesn't really make small areas of space profitable or interesting enough to perpetually house large groups of people.
The problem with the game's population is the lack of casual content. Eve needs an arena environment. I don't care how complex a rat's AI becomes it's either predictable or it's annoying. It can't be anything else because there is no sense of victory over an algorithm. But, there is a sense of victory over another player. Unfortunately, the current game mechanics makes such interactions difficult to do alone or quickly. In a solo PVP situation you're more apt to be blobbed than find someone else like minded. You can literally spend hours looking for that one opportunity for a 2-5 minute fight. Why CCP doesn't see that as a serious game flaw in the sandbox environment, I'll never know. We want breast augmentations and sluttier clothing in the NeX! |

Fille Balle
Ballbreakers R us
7
|
Posted - 2011.10.20 23:36:00 -
[177] - Quote
Mr Kidd wrote:Elise DarkStar wrote:Famble wrote:This describes me exactly too. You really don't need to play 5 hours a night. The fact that people aren't aware of this and don't know how to find the organizations that complement their playstyle is the problem. Furthermore, getting more casuals like yourself out of hisec will have a snowball effect that will in turn make the transition easier for those who follow. I went to a POS bash last night because I was asked to do so by my alliance head. Travel time + fleet muster & organization + actual POS bash = 5 hours. Any fleet capable of removing POS's is going to take, at a minimum, 1 - 2 hours to form.You can do it quicker with smaller fleets but then you increase your time to reinforce on the back end. There's really no way to get around that fact. Granted everyone was coming from different regions of space. But, then CCP doesn't really make small areas of space profitable or interesting enough to perpetually house large groups of people. The problem with the game's population is the lack of casual content. Eve needs an arena environment. I don't care how complex a rat's AI becomes it's either predictable or it's annoying. It can't be anything else because there is no sense of victory over an algorithm. But, there is a sense of victory over another player. Unfortunately, the current game mechanics makes such interactions difficult to do alone or quickly. In a solo PVP situation you're more apt to be blobbed than find someone else like minded. You can literally spend hours looking for that one opportunity for a 2-5 minute fight. Why CCP doesn't see that as a serious game flaw in the sandbox environment, I'll never know.
That's a borderline wall of text, but since you've made such great points I'll let it slide.
+1 |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
75
|
Posted - 2011.10.20 23:40:00 -
[178] - Quote
Mr Kidd wrote:I went to a POS bash last night because I was asked to do so by my alliance head.
So you respond to a post saying you don't need to play five hours every night with a story about how you chose to play for 5 hours one night?
Please think before you "respond" to me in the future. Thanks.
|

Trusty Jutspezic
GoonWaffe Goonswarm Federation
14
|
Posted - 2011.10.21 00:41:00 -
[179] - Quote
Mr Kidd wrote: Any fleet capable of removing POS's is going to take, at a minimum, 1 - 2 hours to form.
A) That's what dreads are for. 2) That is WAY too long to spend forming up. I remember some of the old NC fleets taking that long, but if you can't fill a fleet up 15 minutes after jabber pings what are you doing in null?
I mostly just feel like the former nullsecers were all in terrible alliances to not bounce straight into another null alliance. People thinking that it's like working just make me sad. You pay ratting taxes, and you x up, and what Alliances are supposed to pay you in return is CONTENT. Aka Fun. Find a null alliance where you have fun, jesus it's not hard. |

cargo2000
Nepenthe Inc.
0
|
Posted - 2011.10.21 03:24:00 -
[180] - Quote
Trusty Jutspezic wrote: I mostly just feel like the former nullsecers were all in terrible alliances to not bounce straight into another null alliance. People thinking that it's like working just make me sad. You pay ratting taxes, and you x up, and what Alliances are supposed to pay you in return is CONTENT. Aka Fun. Find a null alliance where you have fun, jesus it's not hard.
Like shooting structures fun? tbh i think that is the real reason most ex null dwellers are anywhere but null.
|
| |
|
| Pages: 1 2 3 4 5 [6] 7 :: one page |
| First page | Previous page | Next page | Last page |