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Weaselior
BUTTECORP INC Goonswarm Federation
873
|
Posted - 2011.10.18 00:28:00 -
[91] - Quote
Kengutsi Akira wrote:Weaselior wrote: because goonswarm was a disruptive force wait arent you part of DRF who are doing the complete opposite of this in 0.0 now? lol
the DCF (not the DRF) is explicitly intended to show just how bad 0.0 has gotten. fighting isn't fun, there's no point, why do it? EVE would be a lot more fun if a new disruptive alliance could exist, but right now it can't and CCP needs to realize that |

Gealla
Capital Storm. Bloodbound.
0
|
Posted - 2011.10.18 00:29:00 -
[92] - Quote
Aidan Brooder wrote: You do not need to make null sec safer and definitely not all people in High Sec are sissies afraid to lose some ships or all of them. Most stand up and start anew. Those who leave because they lose ships I'd agree are playing the wrong game.
I think you should get rid of that idea of cowardly carebears in HS and leet PVPers in 0.0. It is wrong. How about you re-read the earlier post I made here where I tried to explain (again)? It is a wall of text, I admit it, but perhaps it makes you understand.
This ^^
In a game loudly touted as the worlds most premiere sandbox MMO, to have one group of players telling another that they need to play a certain way is probably the most ironic thing of all.
The bottom line is, it's those that see themselves as hardcore players, trying to bully the casuals into playing their way
Oh well, when all the casuals leave for something else, it can be renamed to Douchebag Online, and the 5800 remaining hardcore players can trash talk each other in local anywhere they want. |

Weaselior
BUTTECORP INC Goonswarm Federation
873
|
Posted - 2011.10.18 00:35:00 -
[93] - Quote
The Apostle wrote: They nerfed Sanctums in 0.0, the cloakies moved in to deny the good systems and I ended up flying around chaining up belts all day to make a living! You can only do that for so long.
When I ran out of coin, I went BACK to highsec BECAUSE it was too fn hard to make iskies in 0.0. Now get this. In highsec I came back with the ability to put up my own towers, I can research, manufacture, do missions, go mining or do some lowsec/WH roams for gigglez.. I got choices - and lots of them.
And from that you might well say that highsec is just too good and easy.
However, I do NOT want to go back to 0.0 because there's no point. I'm subserviant to a GrandLord, I cannot have assets/moons of my own and MY income was knocked out with Sanctum nerfs etc.
And for the Average Joe in 0.0, they only got mining and ratting. Every other income potential is already "distributed". (Ironically, to provide the funds for SRF when you lose ships protecting the assets that funds the SRF...)
Seriously, I for one am getting really pissed off being told what I SHOULD be doing in "this sandbox".
And it always comes back to same ol' reason, wtf for?
I don't disagree with any of this: part of the whole 0.0 takeover of the CSM was because 0.0 has stagnated and become unfun. you should be rewarded for trying to survive in 0.0, get a risk premium to deal with the fact that people are trying to murder you everywhere, and for there to be content that makes it fun to be in 0.0. The problem is CCP's bad decisions have removed the ability of new alliances to make it in 0.0, and have removed the point of striving for it. Highsec people wanting to carve their own empire out of 0.0 so they can do something cooler than in highsec, or just make more money, adds to the game. The problem is that's steadily declined. There's not a reward for being in 0.0 to make the challenge more fun. |

Weaselior
BUTTECORP INC Goonswarm Federation
873
|
Posted - 2011.10.18 00:36:00 -
[94] - Quote
Gealla wrote:Aidan Brooder wrote: You do not need to make null sec safer and definitely not all people in High Sec are sissies afraid to lose some ships or all of them. Most stand up and start anew. Those who leave because they lose ships I'd agree are playing the wrong game.
I think you should get rid of that idea of cowardly carebears in HS and leet PVPers in 0.0. It is wrong. How about you re-read the earlier post I made here where I tried to explain (again)? It is a wall of text, I admit it, but perhaps it makes you understand.
This ^^ In a game loudly touted as the worlds most premiere sandbox MMO, to have one group of players telling another that they need to play a certain way is probably the most ironic thing of all. The bottom line is, it's those that see themselves as hardcore players, trying to bully the casuals into playing their way Oh well, when all the casuals leave for something else, it can be renamed to Douchebag Online, and the 5800 remaining hardcore players can trash talk each other in local anywhere they want.
bullying is the best part of the game, unironically |

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 00:41:00 -
[95] - Quote
Weaselior wrote:Tarikla wrote:Skunk Gracklaw wrote:Psychophantic wrote:Weaselior wrote:level4s have been a huge mistake and need to go
highsec incursions might be a problem  Oh hai thar goon. Him being a goon doesn't make him wrong. Level 4 missions and incursions provide way too much isk for the risk involved. OR you could say 0.0 is not providing enough ISK for the risk it involve . Sure. But level 4s make the required 0.0 isk generation for it to be worth it much, much higher. That has potential inflation problems. It also doesn't fix level 4s being so out of whack with every other highsec profession. Level 4s aren't just a problem because of the amount of isk they make relative to 0.0. They make too much isk compared to every other highsec profession. I mean it takes more training to use a mack than a t2 raven (I think, or they're roughly equivalent). But mining ice, you're easily ganked, and make much less money. The right answer to make isk in highsec is always, always, "run level 4s". If you boost 0.0 to a level where it should be to attract new people compared to empire l4s, it's just got to be stupendously higher than if you nerf l4s (leaving level threes, so missioning is still a viable highsec profession, just not the best by far).
I think there should be other reasons to go to 0.0 than just ISK returns. 0.0 should have features that are exclusive in a way beyond ISK. That will attract people to perhaps go there, once there is no BlueBall anymore. At the moment there is no reason at all. The map was much more varied once.
As for Ice Mining vs Level 4s... I do both and I think I get approximately the same amount of ISK/hour if I refine and sell wisely. Scanned large fields being the target not the belts... More fun also, needs the corp and some protectors, not solo-AFK mining. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
153
|
Posted - 2011.10.18 00:48:00 -
[96] - Quote
Weaselior wrote:Sure. But level 4s make the required 0.0 isk generation for it to be worth it much, much higher.
Nullsec ratting in a failfit drake: 60M ISK/hr. No agents. No warping to station. No LP-to-ISK-conversion. Just ratting in belts until intel reports reds inbound, then either warp to POS or join the counter-attack.
Level 4s in hisec: 60M ISK/hr if you're cherry-picking and have a bunch of agents to pick from, and managing LP to ISK conversion, and flying a T2+faction fit mission boat.
Quote:But mining ice, you're easily ganked, and make much less money. The right answer to make isk in highsec is always, always, "run level 4s".
Only if you're looking at ways to make ISK while active at the keyboard. Read the Making ISK guide for more ideas of how to make ISK while not sitting at the keyboard.
Of course all this focus on ISK income makes it sound like the reason people don't go out to null sec to become mindless drones in someone else's empire, is that the individual income out in null is a deciding factor. There are many other factors in play here: the aversion to loss (which can be overcome with encouragement), the perception of being required to log in on demand, the perception of being required to follow orders, the perception of having no opportunity to explore the possibilities of null sec individually.
In fact, many people think that moving out to null sec is one step short of a gaol sentence.
The problem is not null sec, it's not game mechanics, it's not ISK income potential for lazy super cap pilots.
The problem with null sec is the people who live there, who seem to view hisec as a vast untapped supply of warm bodies, even when they themselves are running a few enthusiastically ratting alts in hisec to make up the risk-free ISK to buy the extra super caps to fund their super cap blob habit.
|

Psychophantic
77
|
Posted - 2011.10.18 00:49:00 -
[97] - Quote
Weaselior wrote: If you boost 0.0 to a level where it should be to attract new people compared to empire l4s, it's just got to be stupendously higher than if you nerf l4s (leaving level threes, so missioning is still a viable highsec profession, just not the best by far).
I read that you want more hi-sec miners to gank. |

Weaselior
BUTTECORP INC Goonswarm Federation
873
|
Posted - 2011.10.18 00:52:00 -
[98] - Quote
Aidan Brooder wrote:
I think there should be other reasons to go to 0.0 than just ISK returns. 0.0 should have features that are exclusive in a way beyond ISK. That will attract people to perhaps go there, once there is no BlueBall anymore. At the moment there is no reason at all. The map was much more varied once.
As for Ice Mining vs Level 4s... I do both and I think I get approximately the same amount of ISK/hour if I refine and sell wisely. Scanned large fields being the target not the belts... More fun also, needs the corp and some protectors, not solo-AFK mining.
Of course, 0.0 should be more fun for a lot more than just making money. But more rewarding is important: everything you do in 0.0 is harder. There needs to be some feeling that effort is getting you something for it to be fun, instead of a chore. And a "gold rush" mentality is a lot of fun - it just needs to be something diffuse and taxable (like ratting) so while the corporation and alliance benefit and there's an organizational incentive, it's largely generated by individuals making their own money rather than point sources like tech moons or static plexes that don't give the line member anything.
Line members of goonswarm were pretty ******* excited when we conquered better ratting territory way back when. That's sort of what they were going after with the sanctum nerf, but were heavy-handed and lazy (nerfing something is easier than generating new content) and basically just wrecked things. Nobody fights over better sanctum space. |

Weaselior
BUTTECORP INC Goonswarm Federation
873
|
Posted - 2011.10.18 00:57:00 -
[99] - Quote
Psychophantic wrote:Weaselior wrote: If you boost 0.0 to a level where it should be to attract new people compared to empire l4s, it's just got to be stupendously higher than if you nerf l4s (leaving level threes, so missioning is still a viable highsec profession, just not the best by far).
I read that you want more hi-sec miners to gank.
god I love ganking people in highsec forever and ever the only times I've really played this game compulsively logged in, instead of from jabber, has been ganking people in highsec
it's really the most fun you can have in eve I recommend it to everyone
sadly, it's not possible to do that sort of thing in 0.0 anymore, so even if I wanted a challenge it'd just be annoying and pointless trying to gank people in 0.0 |

Weaselior
BUTTECORP INC Goonswarm Federation
877
|
Posted - 2011.10.18 01:02:00 -
[100] - Quote
plus when it gets down to it, if you're playing eve just for pve you really are playing the wrong game: mining, ratting, missioning, plexing, these are all ******* terrible pve. they're unimaginably bad: you really should be playing a different game if that's what you want to do. eve's two unique features are it's real-loss nature, and it's amazingly complex economy. If what you're doing in eve doesn't involve one of those two, you're playing a game that is completely outclassed by most of the competition. EvE is about building sandcastles and knocking them over: playing it for any other reason is stupid. Not stupid in the sense that people who enjoy those things are stupid, but that playing eve is such a terrible way to scratch that itch. this isn't insulting (except to whoever developed those parts of eve) but they're just terrible. Play WOW or some other game that's a cooperative PvE mmo, or play a single-player game. You'll have a lot more fun. |

Biomass This
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.18 01:05:00 -
[101] - Quote
maybe all we need is smoething called myspace. not to be confused with the web stuff.
jsut like somehwre i can call home and bild as a small player without having to get beaten up by the big players all day...
i get the reward risk ideels, just dont see why i can't get staretd in space and have risk only if i try to expand to big. |

Weaselior
BUTTECORP INC Goonswarm Federation
877
|
Posted - 2011.10.18 01:06:00 -
[102] - Quote
Mara Rinn wrote:Only if you're looking at ways to make ISK while active at the keyboard. Read the Making ISK guide for more ideas of how to make ISK while not sitting at the keyboard.
i am fantastically eve rich and I rarely do much of anything, I simply use the fact I know more about this game than more than 99% of the eve population to profit buying and selling things around patch time
however, this is not something I can tell new 0.0 players to do |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
61
|
Posted - 2011.10.18 01:10:00 -
[103] - Quote
Gealla wrote:In a game loudly touted as the worlds most premiere sandbox MMO, to have one group of players telling another that they need to play a certain way is probably the most ironic thing of all.
Did you really just reference the "sandbox" to defend people who only interact with developed content and shun the very player driven content that actually makes the game a "sandbox"?
Well done.
|

The Apostle
The Black Priests
469
|
Posted - 2011.10.18 01:14:00 -
[104] - Quote
Elise DarkStar wrote:Gealla wrote:In a game loudly touted as the worlds most premiere sandbox MMO, to have one group of players telling another that they need to play a certain way is probably the most ironic thing of all. Did you really just reference the "sandbox" to defend people who only interact with developed content and shun the very player driven content that actually makes the game a "sandbox"? Well done. Nah, poster is right.
It IS a sandbox as long as you play it MY way. Common theme 'round here. Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
154
|
Posted - 2011.10.18 01:23:00 -
[105] - Quote
Weaselior wrote:plus when it gets down to it, if you're playing eve just for pve you really are playing the wrong game: mining, ratting, missioning, plexing, these are all ******* terrible pve.
Which reminds me: if you want people to move out to null sec, don't invite them out to null sec and then mug them the moment they jump into EC-P8R.
"OMG, we can't do industry in null sec. Need farms and fields to burn!"
"OMG, hisec industrialist carebears won't come out to nullsec to be burned? Why?"
"OMG, easier to haul stuff from Jita rather than buy it locally! WHY IS NULLSEC MARKET SO BAD?"
Nullsec: full of terribad clueless alliances since 2003.
The JB nerf didn't go far enough. We need mineral compression and stargates nerfed too: mass limits per jump/hour, with upgrades possible through Stargate Reinforcement Units. That will give you small targets worth fighting over, especially since the pain of logistics will reinvigorate T1 manufacturing and kill Jita.
|

Weaselior
BUTTECORP INC Goonswarm Federation
877
|
Posted - 2011.10.18 01:24:00 -
[106] - Quote
The Apostle wrote:Elise DarkStar wrote:Gealla wrote:In a game loudly touted as the worlds most premiere sandbox MMO, to have one group of players telling another that they need to play a certain way is probably the most ironic thing of all. Did you really just reference the "sandbox" to defend people who only interact with developed content and shun the very player driven content that actually makes the game a "sandbox"? Well done. Nah, poster is right. It IS a sandbox as long as you play it MY way. Common theme 'round here.
well, there's two reasons for this
first, as I mentioned, part of the sandbox is mostly cat pee
second, the most fun thing you can do in the sandbox is make a sand throne and lord it over the peasants in the sandbox, and for that, someone's got to be a sand peasant. |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
61
|
Posted - 2011.10.18 01:25:00 -
[107] - Quote
The Apostle wrote:Nah, poster is right.
It IS a sandbox as long as you play it MY way. Common theme 'round here.
That's a **** poor understanding of what makes Eve a "sandbox" game. By that logic, warcraft is also a "sandbox" game, which completely neuters your own argument.
The key point about "transitioning" is that it takes prodding, help, incentive structures, and all manner of other **** to get people to actually stop playing "warcraft in space" (and an absolutely terrible version of that), and get them to a point where even they will admit they are having far more fun.
Nobody cares about the guy who will never under any circumstances try anything beyond what he is spoonfed; seriously, those people are absolute non-issues. We care about the massive percentage of people who are attracted to the game for its player driven content, yet somehow fall through the cracks because CCP as designers and we as a community fail to provide the proper environment. |

Weaselior
BUTTECORP INC Goonswarm Federation
877
|
Posted - 2011.10.18 01:26:00 -
[108] - Quote
Mara Rinn wrote:The JB nerf didn't go far enough. We need mineral compression and stargates nerfed too: mass limits per jump/hour, with upgrades possible through Stargate Reinforcement Units. That will give you small targets worth fighting over, especially since the pain of logistics will reinvigorate T1 manufacturing and kill Jita.
no it won't, it'll mean nobody lives in nullsec. people may control parts, but they'll live in torrinos and just travel out to control tech moons. why live in vfk when 0.0 has everything that much harder? if nobody lives in vfk, what's the point of fighting over it? |

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 01:27:00 -
[109] - Quote
Weaselior wrote:plus when it gets down to it, if you're playing eve just for pve you really are playing the wrong game: mining, ratting, missioning, plexing, these are all ******* terrible pve. they're unimaginably bad: you really should be playing a different game if that's what you want to do. eve's two unique features are it's real-loss nature, and it's amazingly complex economy. If what you're doing in eve doesn't involve one of those two, you're playing a game that is completely outclassed by most of the competition. EvE is about building sandcastles and knocking them over: playing it for any other reason is stupid. Not stupid in the sense that people who enjoy those things are stupid, but that playing eve is such a terrible way to scratch that itch. this isn't insulting (except to whoever developed those parts of eve) but they're just terrible. Play WOW or some other game that's a cooperative PvE mmo, or play a single-player game. You'll have a lot more fun.
Strangely I even agree with you in some points... again. It almost physically hurts to agree with a Goon.
I agree that what makes EVE great is the paranoia and the constant fear of real loss and the amazingly complex economy.
Now, mining, ratting, plexing are all the fuel of said economy AND the PVP. Shiva/Diva thingie... Can't destroy without someone building and some people like building/creating more, but will never be safe from those like destroying things. I like both.
So do most of my friends.
What you guys don't realize sometimes is you don't have to be a Goon or 0.0 dweller to get that feeling. While I'm almost grateful you pull your Ice Miner stunt there, as it helps me to make our noobs more aware of what EVE is. |

Teamosil
Good Time Family Band Solution
8
|
Posted - 2011.10.18 01:27:00 -
[110] - Quote
There are three types of players that play eve- ones that prefer playing solo, ones that prefer being in small corps and ones that prefer being in bigger corps. Any realistic plan to draw people out of hi sec needs to work for all three types of player. You can't just strongarm everybody into joining one of this handful of huge 0.0 alliances. Lots of people just don't think that sounds fun at all. They'll stay in hi sec or quit if that's the only real choice for progression. The people that are inclined to join those kinds of corps are already out in 0.0 anyways.
The people who are kind of stuck in hi sec are people who want to play solo or in a small corp. They aren't going to be heading out to 0.0 any time soon. The mechanics there slant the game so severely in favor of the big corps there that they can't really make a go of it there. For them, the most realistic options outside hi sec are low sec and wormholes. If you really want to get people out of hi sec, you need to be thinking about how to make those zones more viable. I get that 0.0 is probably getting pretty dull. I have no objection to buffing it a bit and giving them some new content and fixes. But the core problem is people wholing up in hi sec and buffing 0.0 doesn't address that issue really. |

Gealla
Capital Storm. Bloodbound.
1
|
Posted - 2011.10.18 01:27:00 -
[111] - Quote
Weaselior wrote:The Apostle wrote:Elise DarkStar wrote:Gealla wrote:In a game loudly touted as the worlds most premiere sandbox MMO, to have one group of players telling another that they need to play a certain way is probably the most ironic thing of all. Did you really just reference the "sandbox" to defend people who only interact with developed content and shun the very player driven content that actually makes the game a "sandbox"? Well done. Nah, poster is right. It IS a sandbox as long as you play it MY way. Common theme 'round here. well, there's two reasons for this first, as I mentioned, part of the sandbox is mostly cat pee second, the most fun thing you can do in the sandbox is make a sand throne and lord it over the peasants in the sandbox, and for that, someone's got to be a sand peasant.
Lmao, this also is very very true..
But unless you throw the peasants a bone occasionally, they get bored with the sandbox and go play in the park instead, leaving you king of an empty pit...
There's very few bones left in this game tbh |

Weaselior
BUTTECORP INC Goonswarm Federation
877
|
Posted - 2011.10.18 01:30:00 -
[112] - Quote
Gealla wrote: Lmao, this also is very very true..
But unless you throw the peasants a bone occasionally, they get bored with the sandbox and go play in the park instead, leaving you king of an empty pit...
There's very few bones left in this game tbh
yes, I agree. there's nobody left to lord over in 0.0 because nobody wants to live there, so it's just the same jaded old vets.
so, we come lord it over ice belts, cause what else are we gonna do. |

Thomas Orca
Intaki Armaments Tactical Narcotics Team
7
|
Posted - 2011.10.18 01:31:00 -
[113] - Quote
Weaselior wrote:Gealla wrote: Lmao, this also is very very true..
But unless you throw the peasants a bone occasionally, they get bored with the sandbox and go play in the park instead, leaving you king of an empty pit...
There's very few bones left in this game tbh
yes, I agree. there's nobody left to lord over in 0.0 because nobody wants to live there, so it's just the same jaded old vets. so, we come lord it over ice belts, cause what else are we gonna do.
Take more ****** unneeded regions for ***** and giggles? |

Aidan Brooder
Dynasphere Ltd.
53
|
Posted - 2011.10.18 01:34:00 -
[114] - Quote
Weaselior wrote:Gealla wrote: Lmao, this also is very very true..
But unless you throw the peasants a bone occasionally, they get bored with the sandbox and go play in the park instead, leaving you king of an empty pit...
There's very few bones left in this game tbh
yes, I agree. there's nobody left to lord over in 0.0 because nobody wants to live there, so it's just the same jaded old vets. so, we come lord it over ice belts, cause what else are we gonna do.
*Dingelidong*
"Oh, look! The Iceman arrived! Two cubes of Straziatella, one strawberry and one chocolate, pls..."
|

Skunk Gracklaw
GoonWaffe Goonswarm Federation
132
|
Posted - 2011.10.18 01:34:00 -
[115] - Quote
The Apostle wrote:It IS a sandbox as long as you play it MY way. Common theme 'round here. This is rich coming from the guy who wants CCP to break the sandbox and make highsec miners completely safe.
|

Adelphie
Paradox Collective
4
|
Posted - 2011.10.18 01:35:00 -
[116] - Quote
CCP does not need to change things radically, they just need to make the different areas of the sandbox unique enough to make sure that all the kiddies don't huddle in one corner.
I don't buy all the crap that highsec is full of carebears who only want safe space. WH space is the perfect example of this.
In the sleeper loot CCP introduced a new feature which is unique and profiable enough to entice people out of empire through creativity and genuine advancement in the game. Wormhole space is arguably the most dangerous space in the game, yet industrials, miners, pvers and pvpers alike have been lured to take a risk because of the unique gameplay, high reward and ease of access. The risk of WH space is rarely a factor for people.
High Sec isn't full of risk averse people - it's full of sensible people who balance risk, reward and gameplay.
It's Nullsec that's full of sadomasachists like me...
|

Gealla
Capital Storm. Bloodbound.
1
|
Posted - 2011.10.18 01:40:00 -
[117] - Quote
Weaselior wrote: yes, I agree. there's nobody left to lord over in 0.0 because nobody wants to live there, so it's just the same jaded old vets.
so, we come lord it over ice belts, cause what else are we gonna do.
Heh I remember BoB having the same issue some years ago... a total standings reset seemed to fix that and hilarity ensued 
|

Weaselior
BUTTECORP INC Goonswarm Federation
878
|
Posted - 2011.10.18 01:42:00 -
[118] - Quote
Gealla wrote:Weaselior wrote: yes, I agree. there's nobody left to lord over in 0.0 because nobody wants to live there, so it's just the same jaded old vets.
so, we come lord it over ice belts, cause what else are we gonna do.
Heh I remember BoB having the same issue some years ago... a total standings reset seemed to fix that and hilarity ensued 
it's not that we have no enemies, it's that there is no one left to fight we haven't been fighting forever, it's just not new
bob had their boredom fixed that by a plucky alliance full of newbies that burst onto the scene and systematically evicerated everyone between scalding pass and delve |

Elise DarkStar
DarkCorp Capital Group DarkCorp Imperium
61
|
Posted - 2011.10.18 01:44:00 -
[119] - Quote
There are some very good points be made here, and I just want to make it abundantly clear that I (and I assume others who are arguing similar points) are in no way, shape or form talking about forcing everyone to become peons in massive nullsec alliances. Far from it. If anything, huge nullsec alliances are more of a hindrance than a help.
However, there is this very tangible barrier that everyone who has left the hisec belt or lvl 4 mission hub had to cross, and I guarantee the the vast majority of us have absolutely zero regreats about doing so as it opens an entire new world of gameplay that is not available in any other game out there, no exaggeration. We want to help other people cross that barrier because we know how hard it can be, we know you'll almost assuredly appreciate it, and finally because then we get to play the game with you as friends, allies, enemies, whatever. It's not even a matter of leaving hisec so much as it's getting out of those gd belts and mission hubs and interacting with other players on a substantial level. |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
132
|
Posted - 2011.10.18 01:48:00 -
[120] - Quote
Weaselior wrote:it's not that we have no enemies, it's that there is no one left to fight we haven't been fighting forever, it's just not new Get Mittens to reset Test and that problem is solved.
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