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James Amril-Kesh
4S Corporation RAZOR Alliance
4649
|
Posted - 2013.04.22 15:33:00 -
[31] - Quote
Kagura Nikon wrote:Bes mission boats are not the ones that can tank longer.. But the ones that can kill faster the mission rats. Now apoc became WAY faster.
People are being really shortsighted. Lot sof people still think they need to keep the repairer turned on all time. You DONT. How did Apoc become faster? It's not getting any more damage. All it's getting is more tracking. If anything it's slower because you have to dedicate more modules to cap just to be able to keep your guns running. You'll probably end up fitting less heat sinks.
No, you don't have to keep your repairer running all the time. You do have to keep your guns running, and you can't even do that without several cap mods. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Fredfredbug4
Eve Defence Force Tribal Band
735
|
Posted - 2013.04.22 15:34:00 -
[32] - Quote
Amarr will be fine, if not better than it was already. Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |

Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
6
|
Posted - 2013.04.22 15:46:00 -
[33] - Quote
Darwins Hammer wrote:I decided to train up an Amarrian character and it was all going well for me until i heard about the changes to the Amarrian battleships in the next expansion. I have low skills and i was always told that the Geddon and the Abaddon where not great for low skilled characters as you ran out of cap very quickly and had major repping problems.
The Apocalyse was there as a great stand in as it had a bonus to cap which was very forgiving to low SP characters and allowed you to do level 4 missions.
But now that the cap bonus is being removed the Apoc will be as cap dependant as the Abaddon.
What options are there for a low skilled player who wants to train Amarr or will they be handicapped verses other races regarding battleships.
Thanks for your input
Wait for changes. Fit a vampire Armageddon. The capacitor injections from uber ranged vampires should keep your lasers, optional prop mod and armor reps running without issue.
Unless the mechanics to NPC cap warfare has changed.
Hope that helps
Smash |

James Amril-Kesh
4S Corporation RAZOR Alliance
4649
|
Posted - 2013.04.22 15:51:00 -
[34] - Quote
Fredfredbug4 wrote:Amarr will be fine, if not better than it was already. Heh, that's cute that you actually think that. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
290
|
Posted - 2013.04.22 16:02:00 -
[35] - Quote
Talk to people and fleet up. If you put an Augoror 50 km behind back you'll have all the cap you need and way more rep than you can come up with alone. Now you can get closer to the rats and fit more damage mods. Maybe not twice as fast, but a lot more fun having someone to talk to and working in a team.
In the mean time run level 3's or go to nullsec and rat there. Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|

George Wilkes Hill
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.22 16:04:00 -
[36] - Quote
So you saw the thread on BS changes in features and ideas? Well just below it is a thread detailing changes to large energy turrets. https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unread |

Anabella Rella
Gradient Electus Matari
651
|
Posted - 2013.04.22 16:13:00 -
[37] - Quote
My question would be why the heck are you trying to run L4 missions with low skills? If you just rush to get into that BS without the supporting skills to use it well you're not doing yourself any favors. You'll end up either taking forever to complete those missions (thus wasting potential isk per time spent) or, will lose ships.
My advice would be to slow down, get the supporting skills trained and in the meantime use a BC to run L3s. Better to fly a lower ship class well than rush straight to a badly fitted BS. What you want is irrelevant, what you've chosen is at hand. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
880
|
Posted - 2013.04.22 16:18:00 -
[38] - Quote
ive always thought lasers were ****** for lvl 4s
if you must use lasers, then a cap booster and some rigs that reduce laser cap use would be a good way to go.
I dont think i can imagine using a armor tank and lasers without one anyway!
also: new geddon is going to be the new domi when it comes to being a jack of all trades.
450+ dps to 55km with no fittings slots used means you have so so many options in terms of tank and damage. http://img299.imageshack.us/img299/4375/mynewsig2.jpg
Cosmic signature detected. . . . |

James Amril-Kesh
4S Corporation RAZOR Alliance
4651
|
Posted - 2013.04.22 16:33:00 -
[39] - Quote
George Wilkes Hill wrote: It's not enough. Module activation timers are buggy. CCP please fix. |

Aralieus
Shadowbane Syndicate
101
|
Posted - 2013.04.22 17:00:00 -
[40] - Quote
So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Oderint Dum Metuant |

Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.22 17:10:00 -
[41] - Quote
Define low SP because I have around 7.9 million and I can only do 3's to a slightly satisfactory level.
Oh yeah, it's because the ship/fitting I'm flying only benefits from around 2 million of those skill points. Maybe 3-4 if I don't only include the ship/missiles/shield tanking skills.
That low SP excuse. Here by talk start if go able? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 17:14:00 -
[42] - Quote
Aralieus wrote:So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Are you talking to me? I sure hope not. Module activation timers are buggy. CCP please fix. |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
12
|
Posted - 2013.04.22 17:28:00 -
[43] - Quote
You don't need to be cap stable to succesfully run missions and even be eficient, as many people have stated before kill fast is better than be cap stable.
Listen the advices about training support skills, they will make the diference when flying any ship of any race and faction.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 17:31:00 -
[44] - Quote
We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable. Module activation timers are buggy. CCP please fix. |

Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.22 17:35:00 -
[45] - Quote
James Amril-Kesh wrote:We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable.
I'm pretty sure my Oracle is cap stable if I turn off the MWD and Armour repper. Here by talk start if go able? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 17:36:00 -
[46] - Quote
Daimon Kaiera wrote:James Amril-Kesh wrote:We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable. I'm pretty sure my Oracle is cap stable if I turn off the MWD and Armour repper. The Oracle is overpowered. I was talking about battleships. I specifically based my number there on the Abaddon.
The Apocalypse gets 6 minutes, but that's still not enough. This is only the guns, here. Module activation timers are buggy. CCP please fix. |

Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.22 17:38:00 -
[47] - Quote
James Amril-Kesh wrote:Daimon Kaiera wrote:James Amril-Kesh wrote:We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable. I'm pretty sure my Oracle is cap stable if I turn off the MWD and Armour repper. The Oracle is overpowered. I was talking about battleships. I specifically based my number there on the Abaddon.
I sold my Abaddon. Never used it. I'll stick to BCs and possibly Strategic Cruisers thank you. Here by talk start if go able? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 17:38:00 -
[48] - Quote
Thanks for making my point. Module activation timers are buggy. CCP please fix. |

Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.22 17:40:00 -
[49] - Quote
James Amril-Kesh wrote:Thanks for making my point.
At least I only went as far as Amarr Battleships III. Here by talk start if go able? |

Ager Agemo
Imperial Collective
269
|
Posted - 2013.04.22 17:47:00 -
[50] - Quote
James Amril-Kesh wrote:Kagura Nikon wrote:Bes mission boats are not the ones that can tank longer.. But the ones that can kill faster the mission rats. Now apoc became WAY faster.
People are being really shortsighted. Lot sof people still think they need to keep the repairer turned on all time. You DONT. How did Apoc become faster? It's not getting any more damage. All it's getting is more tracking. If anything it's slower because you have to dedicate more modules to cap just to be able to keep your guns running. You'll probably end up fitting less heat sinks. No, you don't have to keep your repairer running all the time. You do have to keep your guns running, and you can't even do that without several cap mods.
if you don't fly amarr ships then that's why you don't understand, having a better tracking will allow you to hit for more damage npcs of any size thus killing stuff faster, is that simple. |

Murk Paradox
Red Tsunami Moon Warriors
314
|
Posted - 2013.04.22 17:57:00 -
[51] - Quote
Darwins Hammer wrote:I decided to train up an Amarrian character and it was all going well for me until i heard about the changes to the Amarrian battleships in the next expansion. I have low skills and i was always told that the Geddon and the Abaddon where not great for low skilled characters as you ran out of cap very quickly and had major repping problems.
The Apocalyse was there as a great stand in as it had a bonus to cap which was very forgiving to low SP characters and allowed you to do level 4 missions.
But now that the cap bonus is being removed the Apoc will be as cap dependant as the Abaddon.
What options are there for a low skilled player who wants to train Amarr or will they be handicapped verses other races regarding battleships.
Thanks for your input
Considering that the changes are due in what, 2 months? I would definitely be suggesting you get your Engineering up to 5, especially if you are looking to be flying battleships as opposed to tanking up a BC which would be a bit more forgiving in your cap needs. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 18:00:00 -
[52] - Quote
Ager Agemo wrote:if you don't fly amarr ships then that's why you don't understand, having a better tracking will allow you to hit for more damage npcs of any size thus killing stuff faster, is that simple. I understand how tracking works, thank you. I also understand how instead of fitting multiple tracking computers as before people will instead make up for the loss of the cap bonus by fitting more cap rechargers.
A tracking scripted TC gets you 30% tracking bonus. Many Amarr mission runners would fit two of them, which gets you ~56% tracking bonus. Now that the bonus to energy turret cap use is gone many mission runners are going to drop the TCs for cap rechargers and take the 37.5% bonus. Module activation timers are buggy. CCP please fix. |

Aralieus
Shadowbane Syndicate
101
|
Posted - 2013.04.22 18:13:00 -
[53] - Quote
James Amril-Kesh wrote:Aralieus wrote:So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Are you talking to me? I sure hope not.
I was talking about the OP and anybody else that's gets confused about a ship that doesn't perform well and instead of looking at their skill sheet says the ship is just broke, do you fit in that category? Oderint Dum Metuant |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 18:15:00 -
[54] - Quote
Aralieus wrote:James Amril-Kesh wrote:Aralieus wrote:So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Are you talking to me? I sure hope not. I was talking about the OP and anybody else that's gets confused about a ship that doesn't perform well and instead of looking at their skill sheet says the ship is just broke, do you fit in that category? No, because I'm basing my evaluations of the ships on how they perform with all skills at level 5. So that answers my question. Module activation timers are buggy. CCP please fix. |

Aralieus
Shadowbane Syndicate
101
|
Posted - 2013.04.22 18:22:00 -
[55] - Quote
James Amril-Kesh wrote:Aralieus wrote:James Amril-Kesh wrote:Aralieus wrote:So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Are you talking to me? I sure hope not. I was talking about the OP and anybody else that's gets confused about a ship that doesn't perform well and instead of looking at their skill sheet says the ship is just broke, do you fit in that category? No, because I'm basing my evaluations of the ships on how they perform with all skills at level 5. So that answers my question.
I'm not sure what your point its here but like before fit a cap booster on Amarr ships, problem solved. Cap stability is extremely over-rated and it's usually coming from low skilled characters who don't even need to be in a BS. Remember your tank is in your high slots. Oderint Dum Metuant |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 18:24:00 -
[56] - Quote
You mean the high slots that deplete your cap in 6 minutes? And you're seriously saying that they should fit a cap booster when those run out in less than ten minutes as well? Module activation timers are buggy. CCP please fix. |

Vaju Enki
Secular Wisdom
582
|
Posted - 2013.04.22 18:26:00 -
[57] - Quote
What the hell is a mission boat lol |

Murk Paradox
Red Tsunami Moon Warriors
314
|
Posted - 2013.04.22 18:30:00 -
[58] - Quote
James Amril-Kesh wrote:You mean the high slots that deplete your cap in 6 minutes? And you're seriously saying that they should fit a cap booster when those run out in less than ten minutes as well?
6 minutes is plenty enough captime left for doing a L4 mission. Especially with a cap recharger and/or cap booster not to mention CCC rigs.
Even at 3 minutes you MIGHT need to warp out to replenish cap/repair if low sp.
My navy omen has 1m 50sec of cap and it does L4, and I only just broke 12m sp personally.
Support skills are very very important for larger ships. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Aralieus
Shadowbane Syndicate
101
|
Posted - 2013.04.22 19:05:00 -
[59] - Quote
James Amril-Kesh wrote:You mean the high slots that deplete your cap in 6 minutes? And you're seriously saying that they should fit a cap booster when those run out in less than ten minutes as well?
Thats exactly what I'm saying, by fitting one you free up module slots and rig slots. Oderint Dum Metuant |

baltec1
Bat Country
6038
|
Posted - 2013.04.22 19:13:00 -
[60] - Quote
James Amril-Kesh wrote:You mean the high slots that deplete your cap in 6 minutes? And you're seriously saying that they should fit a cap booster when those run out in less than ten minutes as well?
My old nightmare ran with less.
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