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Darwins Hammer
Republic Military School Minmatar Republic
92
|
Posted - 2013.04.22 09:14:00 -
[1] - Quote
I decided to train up an Amarrian character and it was all going well for me until i heard about the changes to the Amarrian battleships in the next expansion. I have low skills and i was always told that the Geddon and the Abaddon where not great for low skilled characters as you ran out of cap very quickly and had major repping problems.
The Apocalyse was there as a great stand in as it had a bonus to cap which was very forgiving to low SP characters and allowed you to do level 4 missions.
But now that the cap bonus is being removed the Apoc will be as cap dependant as the Abaddon.
What options are there for a low skilled player who wants to train Amarr or will they be handicapped verses other races regarding battleships.
Thanks for your input |

Obsidian Dagger
Nitrus Nine
94
|
Posted - 2013.04.22 09:20:00 -
[2] - Quote
Battlecruisers? I dunno, feck, just train your cap support skills a bit. Or maybe try something other than missions? 'Low Skillpoints' seems to be a catchall excuse for people, but it's not one I subscribe to.
Roll an alt with cap transfer ability? Bring a friend? Level 4's were originally designed to be group activities, not solo ISK making fountains. While I'm certainly no advocate of moving 4's to lowsec (because 3's are a pain in the butt), but I am in favour of making them more difficult, and this is a step in the right direction. |

Feligast
GoonWaffe Goonswarm Federation
1321
|
Posted - 2013.04.22 09:23:00 -
[3] - Quote
cap boosters |

Xearal
Black Thorne Corporation Black Thorne Alliance
561
|
Posted - 2013.04.22 09:24:00 -
[4] - Quote
Use their droneboat?
|

Anunzi
High House Of Shadows Tribal Band
109
|
Posted - 2013.04.22 09:39:00 -
[5] - Quote
Feligast wrote:cap boosters
+1
Im curious as to what else you would put in mids slots, in a boat that is only ever going to do missions.
"On we fly, on wings of thunder, never more to sheath our swords" |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
693
|
Posted - 2013.04.22 09:41:00 -
[6] - Quote
HAM Legion. Oh god. |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
144
|
Posted - 2013.04.22 09:42:00 -
[7] - Quote
Darwins Hammer wrote:I decided to train up an Amarrian character and it was all going well for me until i heard about the changes to the Amarrian battleships in the next expansion. I have low skills and i was always told that the Geddon and the Abaddon where not great for low skilled characters as you ran out of cap very quickly and had major repping problems.
The Apocalyse was there as a great stand in as it had a bonus to cap which was very forgiving to low SP characters and allowed you to do level 4 missions.
But now that the cap bonus is being removed the Apoc will be as cap dependant as the Abaddon.
What options are there for a low skilled player who wants to train Amarr or will they be handicapped verses other races regarding battleships.
Thanks for your input
cross train for drones and projectile turrets or missiles (cruise) so that when the new hotness Armageddon hits your body will be ready for it. Probably better to train up projectiles if you have already invested in gunnery though those cruise missile changes may mean you should look at the more stalwart Drake or Raven. |
|

ISD Gallifreyan
ISD Community Communications Liaisons
97

|
Posted - 2013.04.22 09:45:00 -
[8] - Quote
Your question is subjective. I love my Abbadon! Not because she is the most effective isk maker, but because she gives me chills when I fly her. I love watching her eight heavy beam lasers in unison as they melt the reactors of my blood raider enemies reactor cores.
Fly what you like. There is no one WIN ship. ISD Gallifreyan Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Jake Warbird
Republic Military School Minmatar Republic
2416
|
Posted - 2013.04.22 09:45:00 -
[9] - Quote
Riot Girl wrote:HAM Legion. Bacon.. the solution to everything. |

Darwins Hammer
Republic Military School Minmatar Republic
92
|
Posted - 2013.04.22 09:49:00 -
[10] - Quote
ISD Gallifreyan wrote:Your question is subjective. I love my Abbadon! Not because she is the most effective isk maker, but because she gives me chills when I fly her. I love watching her eight heavy beam lasers in unison as they melt my blood raider enemies reactor cores.
Fly what you like. There is no one WIN ship.
You completely missed the tone of this question. Please read again |

Job Valador
Super Moose Defence Force
24
|
Posted - 2013.04.22 09:52:00 -
[11] - Quote
It is not going to be as bad as some make it out too be. after all laser turret cap use will be lowered. Also stay with the apoc and learn micro jump drive. Works very well to avoid damage and not have too use your reps as you will always be out of the range of any rat in new eden. [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |

Nevyn Auscent
Broke Sauce
225
|
Posted - 2013.04.22 10:19:00 -
[12] - Quote
It is actually going to be as bad as people make it out. Because Lasers had such crippling cap they were virtually unusable on a PvE boat without a cap bonus. The 'Cap buff' doesn't change that much at all, they still use magnitudes more than anything else, for similar damage. (& take more PG by a major amount also) Cap Boosters simply do not work for PvE boats when you need longer term cap stability.
That said... it is still worth training for Amarr. If you can struggle through the lower skills, and get to the top end, the boats become useable, the Paladin is going to improve, as is the Nightmare. And the Paladin/Nightmare are the top end Laser mission ships. You might not 'need' them for lvl 4 missions, but the Nightmare especially gets you into incursion fleets & will breeze through lvl 4's when fitted well. |

pussnheels
The Fiction Factory
1143
|
Posted - 2013.04.22 10:44:00 -
[13] - Quote
Darwins Hammer wrote:I decided to train up an Amarrian character and it was all going well for me until i heard about the changes to the Amarrian battleships in the next expansion. I have low skills and i was always told that the Geddon and the Abaddon where not great for low skilled characters as you ran out of cap very quickly and had major repping problems.
The Apocalyse was there as a great stand in as it had a bonus to cap which was very forgiving to low SP characters and allowed you to do level 4 missions.
But now that the cap bonus is being removed the Apoc will be as cap dependant as the Abaddon.
What options are there for a low skilled player who wants to train Amarr or will they be handicapped verses other races regarding battleships.
Thanks for your input what on earth are you talking about ?? no mission boats any more ??? Amarr ships will still be great for missions except the armageddon , but something that goes with all amarr battle ships They only starts to shine when you got good to perfect skills in ALL the support skills so start training those engineering and mechanic skills asap I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

octahexx Charante
Morior Invictus. The Retirement Club
77
|
Posted - 2013.04.22 10:52:00 -
[14] - Quote
whatever you do dont train missiles like someone said,when you skill gunnery skills you buff all types of turrets and crosstraining is minimal to swap what type is best,with missiles your stuck with the sp in a contained tree that doesnt benefit anything else.
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
245
|
Posted - 2013.04.22 10:52:00 -
[15] - Quote
Cap stability is overrated. I've been doing missions with 1 min cap duration for years. I'm not sure yet whether my favorite Amarr battleship is the Apocalypse or Armageddon now, but both perform admirably, Geddon thanks to drones, selectable damage and newly buffed Cruises, while Apoc is like an oversized Omen, only better - it has blaster-like tracking with Pulses <3
EDIT: side note - slot by slot, Cruise Missiles are by far the most damaging weapon system now. Combined with fully selectable damage, they make one hell of an alternative to artillery as a capless weapon, particularly in situations where instant alpha isn't necessary. You'll need to skill up a completely new set of support skills, true, but then that'll help you with Khanid ships and the Legion too and I have this strange hunch that we're about to see a lot more missile ships in pvp now as well. |

Ammzi
Infinite Covenant Tribal Band
1337
|
Posted - 2013.04.22 11:41:00 -
[16] - Quote
You know they are reducing the cap usage of large lasers at the same time, right?  quote CCP Spitfire
"Hello Im Blue,"
|

Anunzi
High House Of Shadows Tribal Band
110
|
Posted - 2013.04.22 11:53:00 -
[17] - Quote
Ammzi wrote:You know they are reducing the cap usage of large lasers at the same time, right? 
Comon bro, that would involve actually reading patch notes  "On we fly, on wings of thunder, never more to sheath our swords" |

Barrogh Habalu
Imperial Shipment Amarr Empire
442
|
Posted - 2013.04.22 12:00:00 -
[18] - Quote
Abaddon was my first lvl4 boat. At first I got Apoc but I didn't use it as it's so damn fugly to my taste (no, really). It was fine. Slow, but what would you expect from low-skilled pilot rushing a BS?
That's entry level. Speaking of advanced Amarr mission runners, it was always mostly Nightmare and Paladin, and we don't know what will happen to them... |

Mac Tir
State War Academy Caldari State
81
|
Posted - 2013.04.22 13:08:00 -
[19] - Quote
octahexx Charante wrote:whatever you do dont train missiles like someone said,when you skill gunnery skills you buff all types of turrets and crosstraining is minimal to swap what type is best,with missiles your stuck with the sp in a contained tree that doesnt benefit anything else.
...and when you train missile skills you buff all missiles.
|

Obsidian Dagger
Nitrus Nine
96
|
Posted - 2013.04.22 13:23:00 -
[20] - Quote
Mac Tir wrote:octahexx Charante wrote:whatever you do dont train missiles like someone said,when you skill gunnery skills you buff all types of turrets and crosstraining is minimal to swap what type is best,with missiles your stuck with the sp in a contained tree that doesnt benefit anything else.
...and when you train missile skills you buff all missiles.
Crosstrain everything. I did and now I can steal fly nearly everything! |

Tauranon
Weeesearch
154
|
Posted - 2013.04.22 13:23:00 -
[21] - Quote
Nevyn Auscent wrote:It is actually going to be as bad as people make it out. Because Lasers had such crippling cap they were virtually unusable on a PvE boat without a cap bonus. The 'Cap buff' doesn't change that much at all, they still use magnitudes more than anything else, for similar damage. (& take more PG by a major amount also) Cap Boosters simply do not work for PvE boats when you need longer term cap stability.
You don't have to stick 150m3 of ammo in an amarr ship. I can't possibly see how you run out of cap boosters, even if you do have to run the booster a few extra cycles to cover a net cap deficit, than I do in a neutral without repping 5 gun domi.
Cap stability is a bad idea that costs you applied dps, and is a self perpetuating problem, because losing all your mids to a rack of cap rechargers means that you lack the ability to counter fit damps or jams and thus get stuck having to tank that dps instead of blowing it away, and since time is money, sitting there tanking stuff instead of blowing it away, eventually will cost you the whole ship you imagined you saved with cap stability.
Edit : I made a prophecy for something different for running L4 missions, and that is perfectly fine running on a cap booster, can't imagine it without omnis! |

Markku Laaksonen
EVE University Ivy League
123
|
Posted - 2013.04.22 13:44:00 -
[22] - Quote
I could be totally wrong here, so let me know.
It seems the Myrmidon is flown with projectile turrets because of two reason. The hull has no turret bonus, and the turrets use no cap. The pilot focuses on drones and uses capless, unbonused turrets for a bit of extra DPS and managing aggro.
The first thing I thought when the Armageddon changes were posted was that pilots would do the same with this. I don't fly the Myrmidon, or the old/new Armageddon, but couldn't you throw projectiles/launchers on it, use rat specific ammo, Warriors/Hobs depending on Angels/Everyone, rat specific tank, and then call it good?
Edit: Also incoming cruise damage buff. So maybe lean to missiles over projectiles? Just a thought. |

De'Veldrin
East India Ore Trade The East India Co.
1284
|
Posted - 2013.04.22 13:45:00 -
[23] - Quote
Obsidian Dagger wrote:Mac Tir wrote:octahexx Charante wrote:whatever you do dont train missiles like someone said,when you skill gunnery skills you buff all types of turrets and crosstraining is minimal to swap what type is best,with missiles your stuck with the sp in a contained tree that doesnt benefit anything else.
...and when you train missile skills you buff all missiles. Crosstrain everything. I did and now I can steal fly nearly everything!
Not to mention it makes you nerf proof. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

Masuka Taredi
Imperial Academy Amarr Empire
7
|
Posted - 2013.04.22 14:12:00 -
[24] - Quote
pussnheels wrote:Darwins Hammer wrote:I decided to train up an Amarrian character and it was all going well for me until i heard about the changes to the Amarrian battleships in the next expansion. I have low skills and i was always told that the Geddon and the Abaddon where not great for low skilled characters as you ran out of cap very quickly and had major repping problems.
The Apocalyse was there as a great stand in as it had a bonus to cap which was very forgiving to low SP characters and allowed you to do level 4 missions.
But now that the cap bonus is being removed the Apoc will be as cap dependant as the Abaddon.
What options are there for a low skilled player who wants to train Amarr or will they be handicapped verses other races regarding battleships.
Thanks for your input what on earth are you talking about ?? no mission boats any more ??? Amarr ships will still be great for missions except the armageddon , but something that goes with all amarr battle ships They only starts to shine when you got good to perfect skills in ALL the support skills so start training those engineering and mechanic skills asap
Agreed. You need to work on your support skills if you want to get the best out of bigger ships especially. Failing that lvl 3s are easily soloable in decently fitted t1 battlecruisers. More than enough income whilst skills train for lvl 4s. |

fukier
925
|
Posted - 2013.04.22 14:34:00 -
[25] - Quote
Xearal wrote:Use their droneboat?
this At the end of the game both the pawn and the Queen go in the same box. |

Ranger 1
Ranger Corp
4025
|
Posted - 2013.04.22 14:41:00 -
[26] - Quote
If you want to complain about the proposed changes, just come right out and do it next time.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kagura Nikon
Mentally Assured Destruction Whores in space
172
|
Posted - 2013.04.22 14:43:00 -
[27] - Quote
Bes mission boats are not the ones that can tank longer.. But the ones that can kill faster the mission rats. Now apoc became WAY faster.
People are being really shortsighted. Lot sof people still think they need to keep the repairer turned on all time. You DONT. |

Random Majere
Epsilon Lyr Nulli Secunda
66
|
Posted - 2013.04.22 15:04:00 -
[28] - Quote
In large fleet fight situations, how much EHP will the "new" abbadon have compared to the Maelstrom? |

Katran Luftschreck
Royal Ammatar Engineering Corps Interstellar Online Network
1435
|
Posted - 2013.04.22 15:13:00 -
[29] - Quote
ISD Gallifreyan wrote:Fly what you like. There is no one WIN ship.
*cough* tengu *cough*
Q: Just how bad were missiles and drones nerfed?-á A: They're adding them to Amarr ships now. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4649
|
Posted - 2013.04.22 15:31:00 -
[30] - Quote
Riot Girl wrote:HAM Legion. Because the HAM Tengu isn't infinitely better. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

James Amril-Kesh
4S Corporation RAZOR Alliance
4649
|
Posted - 2013.04.22 15:33:00 -
[31] - Quote
Kagura Nikon wrote:Bes mission boats are not the ones that can tank longer.. But the ones that can kill faster the mission rats. Now apoc became WAY faster.
People are being really shortsighted. Lot sof people still think they need to keep the repairer turned on all time. You DONT. How did Apoc become faster? It's not getting any more damage. All it's getting is more tracking. If anything it's slower because you have to dedicate more modules to cap just to be able to keep your guns running. You'll probably end up fitting less heat sinks.
No, you don't have to keep your repairer running all the time. You do have to keep your guns running, and you can't even do that without several cap mods. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Fredfredbug4
Eve Defence Force Tribal Band
735
|
Posted - 2013.04.22 15:34:00 -
[32] - Quote
Amarr will be fine, if not better than it was already. Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |

Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
6
|
Posted - 2013.04.22 15:46:00 -
[33] - Quote
Darwins Hammer wrote:I decided to train up an Amarrian character and it was all going well for me until i heard about the changes to the Amarrian battleships in the next expansion. I have low skills and i was always told that the Geddon and the Abaddon where not great for low skilled characters as you ran out of cap very quickly and had major repping problems.
The Apocalyse was there as a great stand in as it had a bonus to cap which was very forgiving to low SP characters and allowed you to do level 4 missions.
But now that the cap bonus is being removed the Apoc will be as cap dependant as the Abaddon.
What options are there for a low skilled player who wants to train Amarr or will they be handicapped verses other races regarding battleships.
Thanks for your input
Wait for changes. Fit a vampire Armageddon. The capacitor injections from uber ranged vampires should keep your lasers, optional prop mod and armor reps running without issue.
Unless the mechanics to NPC cap warfare has changed.
Hope that helps
Smash |

James Amril-Kesh
4S Corporation RAZOR Alliance
4649
|
Posted - 2013.04.22 15:51:00 -
[34] - Quote
Fredfredbug4 wrote:Amarr will be fine, if not better than it was already. Heh, that's cute that you actually think that. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
290
|
Posted - 2013.04.22 16:02:00 -
[35] - Quote
Talk to people and fleet up. If you put an Augoror 50 km behind back you'll have all the cap you need and way more rep than you can come up with alone. Now you can get closer to the rats and fit more damage mods. Maybe not twice as fast, but a lot more fun having someone to talk to and working in a team.
In the mean time run level 3's or go to nullsec and rat there. Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
|

George Wilkes Hill
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.22 16:04:00 -
[36] - Quote
So you saw the thread on BS changes in features and ideas? Well just below it is a thread detailing changes to large energy turrets. https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unread |

Anabella Rella
Gradient Electus Matari
651
|
Posted - 2013.04.22 16:13:00 -
[37] - Quote
My question would be why the heck are you trying to run L4 missions with low skills? If you just rush to get into that BS without the supporting skills to use it well you're not doing yourself any favors. You'll end up either taking forever to complete those missions (thus wasting potential isk per time spent) or, will lose ships.
My advice would be to slow down, get the supporting skills trained and in the meantime use a BC to run L3s. Better to fly a lower ship class well than rush straight to a badly fitted BS. What you want is irrelevant, what you've chosen is at hand. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
880
|
Posted - 2013.04.22 16:18:00 -
[38] - Quote
ive always thought lasers were ****** for lvl 4s
if you must use lasers, then a cap booster and some rigs that reduce laser cap use would be a good way to go.
I dont think i can imagine using a armor tank and lasers without one anyway!
also: new geddon is going to be the new domi when it comes to being a jack of all trades.
450+ dps to 55km with no fittings slots used means you have so so many options in terms of tank and damage. http://img299.imageshack.us/img299/4375/mynewsig2.jpg
Cosmic signature detected. . . . |

James Amril-Kesh
4S Corporation RAZOR Alliance
4651
|
Posted - 2013.04.22 16:33:00 -
[39] - Quote
George Wilkes Hill wrote: It's not enough. Module activation timers are buggy. CCP please fix. |

Aralieus
Shadowbane Syndicate
101
|
Posted - 2013.04.22 17:00:00 -
[40] - Quote
So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Oderint Dum Metuant |

Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.22 17:10:00 -
[41] - Quote
Define low SP because I have around 7.9 million and I can only do 3's to a slightly satisfactory level.
Oh yeah, it's because the ship/fitting I'm flying only benefits from around 2 million of those skill points. Maybe 3-4 if I don't only include the ship/missiles/shield tanking skills.
That low SP excuse. Here by talk start if go able? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 17:14:00 -
[42] - Quote
Aralieus wrote:So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Are you talking to me? I sure hope not. Module activation timers are buggy. CCP please fix. |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
12
|
Posted - 2013.04.22 17:28:00 -
[43] - Quote
You don't need to be cap stable to succesfully run missions and even be eficient, as many people have stated before kill fast is better than be cap stable.
Listen the advices about training support skills, they will make the diference when flying any ship of any race and faction.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 17:31:00 -
[44] - Quote
We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable. Module activation timers are buggy. CCP please fix. |

Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.22 17:35:00 -
[45] - Quote
James Amril-Kesh wrote:We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable.
I'm pretty sure my Oracle is cap stable if I turn off the MWD and Armour repper. Here by talk start if go able? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 17:36:00 -
[46] - Quote
Daimon Kaiera wrote:James Amril-Kesh wrote:We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable. I'm pretty sure my Oracle is cap stable if I turn off the MWD and Armour repper. The Oracle is overpowered. I was talking about battleships. I specifically based my number there on the Abaddon.
The Apocalypse gets 6 minutes, but that's still not enough. This is only the guns, here. Module activation timers are buggy. CCP please fix. |

Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.22 17:38:00 -
[47] - Quote
James Amril-Kesh wrote:Daimon Kaiera wrote:James Amril-Kesh wrote:We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable. I'm pretty sure my Oracle is cap stable if I turn off the MWD and Armour repper. The Oracle is overpowered. I was talking about battleships. I specifically based my number there on the Abaddon.
I sold my Abaddon. Never used it. I'll stick to BCs and possibly Strategic Cruisers thank you. Here by talk start if go able? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 17:38:00 -
[48] - Quote
Thanks for making my point. Module activation timers are buggy. CCP please fix. |

Daimon Kaiera
Kraken.
232
|
Posted - 2013.04.22 17:40:00 -
[49] - Quote
James Amril-Kesh wrote:Thanks for making my point.
At least I only went as far as Amarr Battleships III. Here by talk start if go able? |

Ager Agemo
Imperial Collective
269
|
Posted - 2013.04.22 17:47:00 -
[50] - Quote
James Amril-Kesh wrote:Kagura Nikon wrote:Bes mission boats are not the ones that can tank longer.. But the ones that can kill faster the mission rats. Now apoc became WAY faster.
People are being really shortsighted. Lot sof people still think they need to keep the repairer turned on all time. You DONT. How did Apoc become faster? It's not getting any more damage. All it's getting is more tracking. If anything it's slower because you have to dedicate more modules to cap just to be able to keep your guns running. You'll probably end up fitting less heat sinks. No, you don't have to keep your repairer running all the time. You do have to keep your guns running, and you can't even do that without several cap mods.
if you don't fly amarr ships then that's why you don't understand, having a better tracking will allow you to hit for more damage npcs of any size thus killing stuff faster, is that simple. |

Murk Paradox
Red Tsunami Moon Warriors
314
|
Posted - 2013.04.22 17:57:00 -
[51] - Quote
Darwins Hammer wrote:I decided to train up an Amarrian character and it was all going well for me until i heard about the changes to the Amarrian battleships in the next expansion. I have low skills and i was always told that the Geddon and the Abaddon where not great for low skilled characters as you ran out of cap very quickly and had major repping problems.
The Apocalyse was there as a great stand in as it had a bonus to cap which was very forgiving to low SP characters and allowed you to do level 4 missions.
But now that the cap bonus is being removed the Apoc will be as cap dependant as the Abaddon.
What options are there for a low skilled player who wants to train Amarr or will they be handicapped verses other races regarding battleships.
Thanks for your input
Considering that the changes are due in what, 2 months? I would definitely be suggesting you get your Engineering up to 5, especially if you are looking to be flying battleships as opposed to tanking up a BC which would be a bit more forgiving in your cap needs. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 18:00:00 -
[52] - Quote
Ager Agemo wrote:if you don't fly amarr ships then that's why you don't understand, having a better tracking will allow you to hit for more damage npcs of any size thus killing stuff faster, is that simple. I understand how tracking works, thank you. I also understand how instead of fitting multiple tracking computers as before people will instead make up for the loss of the cap bonus by fitting more cap rechargers.
A tracking scripted TC gets you 30% tracking bonus. Many Amarr mission runners would fit two of them, which gets you ~56% tracking bonus. Now that the bonus to energy turret cap use is gone many mission runners are going to drop the TCs for cap rechargers and take the 37.5% bonus. Module activation timers are buggy. CCP please fix. |

Aralieus
Shadowbane Syndicate
101
|
Posted - 2013.04.22 18:13:00 -
[53] - Quote
James Amril-Kesh wrote:Aralieus wrote:So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Are you talking to me? I sure hope not.
I was talking about the OP and anybody else that's gets confused about a ship that doesn't perform well and instead of looking at their skill sheet says the ship is just broke, do you fit in that category? Oderint Dum Metuant |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 18:15:00 -
[54] - Quote
Aralieus wrote:James Amril-Kesh wrote:Aralieus wrote:So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Are you talking to me? I sure hope not. I was talking about the OP and anybody else that's gets confused about a ship that doesn't perform well and instead of looking at their skill sheet says the ship is just broke, do you fit in that category? No, because I'm basing my evaluations of the ships on how they perform with all skills at level 5. So that answers my question. Module activation timers are buggy. CCP please fix. |

Aralieus
Shadowbane Syndicate
101
|
Posted - 2013.04.22 18:22:00 -
[55] - Quote
James Amril-Kesh wrote:Aralieus wrote:James Amril-Kesh wrote:Aralieus wrote:So your saying a ship your not skilled to fly isnt going to perform well? Imagine that...here is a piece of advice, stfu. Thats Skill The F#$@ Up Are you talking to me? I sure hope not. I was talking about the OP and anybody else that's gets confused about a ship that doesn't perform well and instead of looking at their skill sheet says the ship is just broke, do you fit in that category? No, because I'm basing my evaluations of the ships on how they perform with all skills at level 5. So that answers my question.
I'm not sure what your point its here but like before fit a cap booster on Amarr ships, problem solved. Cap stability is extremely over-rated and it's usually coming from low skilled characters who don't even need to be in a BS. Remember your tank is in your high slots. Oderint Dum Metuant |

James Amril-Kesh
4S Corporation RAZOR Alliance
4652
|
Posted - 2013.04.22 18:24:00 -
[56] - Quote
You mean the high slots that deplete your cap in 6 minutes? And you're seriously saying that they should fit a cap booster when those run out in less than ten minutes as well? Module activation timers are buggy. CCP please fix. |

Vaju Enki
Secular Wisdom
582
|
Posted - 2013.04.22 18:26:00 -
[57] - Quote
What the hell is a mission boat lol |

Murk Paradox
Red Tsunami Moon Warriors
314
|
Posted - 2013.04.22 18:30:00 -
[58] - Quote
James Amril-Kesh wrote:You mean the high slots that deplete your cap in 6 minutes? And you're seriously saying that they should fit a cap booster when those run out in less than ten minutes as well?
6 minutes is plenty enough captime left for doing a L4 mission. Especially with a cap recharger and/or cap booster not to mention CCC rigs.
Even at 3 minutes you MIGHT need to warp out to replenish cap/repair if low sp.
My navy omen has 1m 50sec of cap and it does L4, and I only just broke 12m sp personally.
Support skills are very very important for larger ships. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Aralieus
Shadowbane Syndicate
101
|
Posted - 2013.04.22 19:05:00 -
[59] - Quote
James Amril-Kesh wrote:You mean the high slots that deplete your cap in 6 minutes? And you're seriously saying that they should fit a cap booster when those run out in less than ten minutes as well?
Thats exactly what I'm saying, by fitting one you free up module slots and rig slots. Oderint Dum Metuant |

baltec1
Bat Country
6038
|
Posted - 2013.04.22 19:13:00 -
[60] - Quote
James Amril-Kesh wrote:You mean the high slots that deplete your cap in 6 minutes? And you're seriously saying that they should fit a cap booster when those run out in less than ten minutes as well?
My old nightmare ran with less.
|

Regolis
Imperial Academy Amarr Empire
29
|
Posted - 2013.04.22 19:35:00 -
[61] - Quote
I did quite a bit of testing on Duality with the current Amarr changes. If you don't have max fitting skills and max cap skills ... Train Gallente for PVE. Yes it's that bad .. The Armageddon comes out ahead if you use Sentry IIs. Other than that it's pretty bad for lower skill people. The Apoc requires a minimum of 5 slots for cap (3 CCCs and 2 Cap recharger IIs) with max skills and it's not "cap stable" The Abby has ALWAYS been cap horrible. I honestly recommend any other race if you plan to do alot of PVE mission running or until you max your fitting and cap skills.
For more information you'll need to wade through the Features and Ideas section. Data has been posted in both the Amarr and Large Energy Turret Oddyssey threads. |

Annie Anomie
Shadows Of The Federation Drunk 'n' Disorderly
41
|
Posted - 2013.04.22 20:01:00 -
[62] - Quote
What. |

Ave Kathrina
My Ass Is On Fire
44
|
Posted - 2013.04.22 22:09:00 -
[63] - Quote
ISD Gallifreyan wrote:Your question is subjective. I love my Abbadon! Not because she is the most effective isk maker, but because she gives me chills when I fly her. I love watching her eight heavy beam lasers in unison as they melt my blood raider enemies reactor cores.
Fly what you like. There is no one WIN ship.
"Hi, I'm too much of a scrub it fly a Nightmare" I've done some really stupid **** in this game. |

baltec1
Bat Country
6040
|
Posted - 2013.04.22 22:21:00 -
[64] - Quote
Regolis wrote:I did quite a bit of testing on Duality with the current Amarr changes. If you don't have max fitting skills and max cap skills ... Train Gallente for PVE. Yes it's that bad .. The Armageddon comes out ahead if you use Sentry IIs. Other than that it's pretty bad for lower skill people. The Apoc requires a minimum of 5 slots for cap (3 CCCs and 2 Cap recharger IIs) with max skills and it's not "cap stable" The Abby has ALWAYS been cap horrible. I honestly recommend any other race if you plan to do alot of PVE mission running or until you max your fitting and cap skills.
For more information you'll need to wade through the Features and Ideas section. Data has been posted in both the Amarr Battleship and Large Energy Turret Oddyssey threads.
Sup faceless alt.
Level 4s and battleships are not ment for low skilled people. That said being cap stable is not needed to run these things and gal ships are not exactly cap sippers. |

Jack Miton
Aperture Harmonics K162
1671
|
Posted - 2013.04.22 22:31:00 -
[65] - Quote
They only good amarr mission boats were always the nightmare and the navy geddon. they havent changed wither of those. |

Tank Talbot
Imperial Academy Amarr Empire
31
|
Posted - 2013.04.22 23:46:00 -
[66] - Quote
As a new player skilling up to do L4 mission running for income in order to support PVP and PLEX, I am curious if any of you have tried out the Paladin with the coming large laser changes on the test server? I thought Marauder class ships were supposed to be the best all in one mission runnning ships you could aspire to?
As an aside, since I doubt it will prove a good mission runnner, I am also curious if anyone has tried out the Oraclw with the upcoming changes to large lasers? |

Regolis
Imperial Academy Amarr Empire
29
|
Posted - 2013.04.23 00:43:00 -
[67] - Quote
Paladin is ok ... grid is way too small. Oracle is fine if you stay out of 50k range and just snipe (which you can't always do) Nightmare as others have said is pretty much the mission runner. Primarily because armor tanking is completely craptastic versus shields in PVE |

Daimon Kaiera
Kraken.
234
|
Posted - 2013.04.23 07:53:00 -
[68] - Quote
James Amril-Kesh wrote:Daimon Kaiera wrote:James Amril-Kesh wrote:We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable. I'm pretty sure my Oracle is cap stable if I turn off the MWD and Armour repper. The Oracle is overpowered. I was talking about battleships. I specifically based my number there on the Abaddon. The Apocalypse gets 6 minutes, but that's still not enough. This is only the guns, here.
I had completely forgotton that I fit two cap recharger II's in my mid slots.
Oops. (I get about 3.5 minutes without them.)
http://img38.imageshack.us/img38/2843/fitting.png
Here by talk start if go able? |

MrDiao
SUNDERING Goonswarm Federation
15
|
Posted - 2013.04.23 10:47:00 -
[69] - Quote
Laser mission ships? Then you are bounded to few mission corporations or null spaces due to the limited damage type of laser.
It's a good sign that CCP managed to stop the laser fans from spreading the myth of "laser mission ship" that traps newbies in. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4663
|
Posted - 2013.04.23 12:33:00 -
[70] - Quote
CCP doesn't actually seem to care about the feedback they're getting in the LET thread or the Amarr BS thread. They haven't replied there in over a week.
Hopefully that's indicative of some serious changes being considered, but I know that viewpoint is probably far too optimistic for reality. Module activation timers are buggy. CCP please fix. |

Murk Paradox
Red Tsunami Moon Warriors
314
|
Posted - 2013.04.23 13:29:00 -
[71] - Quote
I'm surprised by the need for cap stability in this thread truth be told. It's not like you need to run a mwd and/or repper fulltime anyways.
Missions are cruise mode, don't really need to scramble fulltime anyways. And if you are cap starved that bad using a bs for L4s, then your isk per hour is going to be better in a faction cruiser or bc doing L3s anyways. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4665
|
Posted - 2013.04.23 13:46:00 -
[72] - Quote
"Cap stability isn't important" isn't the same as "cap doesn't matter at all." I myself like to champion the fact that if you know how to manage cap, you can go pretty far with less. The problem is you can't even do that here because your guns alone deplete your cap in 5-6 minutes. Sure you can put more cap rechargers, etc. on but it still leaves you with less cap than you would have had otherwise. Less cap to run an armor repper or two. Less cap for a prop mod to help you close range. Less staying power. Less security. Much less margin of error. And not for any significant gains. Module activation timers are buggy. CCP please fix. |

Pepper Mind
The Scope Gallente Federation
33
|
Posted - 2013.04.23 14:18:00 -
[73] - Quote
Daimon Kaiera wrote:James Amril-Kesh wrote:Daimon Kaiera wrote:James Amril-Kesh wrote:We're not asking for cap stability. We're asking to be able to fire our guns for a reasonable amount of time. 4 minutes is not reasonable. I'm pretty sure my Oracle is cap stable if I turn off the MWD and Armour repper. The Oracle is overpowered. I was talking about battleships. I specifically based my number there on the Abaddon. The Apocalypse gets 6 minutes, but that's still not enough. This is only the guns, here. I had completely forgotton that I fit two cap recharger II's in my mid slots. Oops. (I get about 3.5 minutes without them.) http://img38.imageshack.us/img38/2843/fitting.png
Can you tell me something more about your ships name? |

Caviar Liberta
Moira. Villore Accords
109
|
Posted - 2013.04.23 14:45:00 -
[74] - Quote
pussnheels wrote:--->support skills<--- so start training those engineering and mechanic skills asap This... With my support skills trained up I fly a pretty mean Naga. |

Murk Paradox
Red Tsunami Moon Warriors
318
|
Posted - 2013.04.23 16:31:00 -
[75] - Quote
James Amril-Kesh wrote:"Cap stability isn't important" isn't the same as "cap doesn't matter at all." I myself like to champion the fact that if you know how to manage cap, you can go pretty far with less. The problem is you can't even do that here because your guns alone deplete your cap in 5-6 minutes. Sure you can put more cap rechargers, etc. on but it still leaves you with less cap than you would have had otherwise. Less cap to run an armor repper or two. Less cap for a prop mod to help you close range. Less staying power. Less security. Much less margin of error. And not for any significant gains.
Yea but using your fitting tool, if you have 5-6min worth of cap that should be more than enough. If you need to run your repper or prop with guns fulltime, you shouldn't really be doing L4s solo to begin with, and that isn't the fault of the ship. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
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