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SUNchaser
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Posted - 2003.07.30 16:22:00 -
[1]
In the next patch I think you should eliminate the availibility of clones for players that have exceeded a specified negative security rating so that when they die that character will die also. It would add realism to the game.
Having been killed recently for the first time I realized that posting a bounty would be pretty ineffective because they could just get a friend of theirs to kill them, collect the bounty and then split the isk. Another scam.
I think player pirates add to the game but at this point see it as a low risk occupation. If one chooses to live on the dark side then certain benifits of civilized life should be withheld from them. Cloning being a major benifit.
If cloning was not availible then Player Pirates would be forced to RETRAIN a new character each time they are killed and thus be imposed a TIME penalty as well as the existing finacial penalty for choosing such an occupation. This is more closely with the process in the real world and provide a player value for posting bounties on these player pirates. I believe the EVE would be a much better game if CCP incorporated this aspect of the real world into out gaming universe.
As it is now the power Player Pirates wield is still disproportionate to what a majority of players in the game are able to wield without being forced to play the game the way THEY want to play it.
Why do they get to dictate??? Today its only because they are protected by the system. Take that away and the playing field becomes much more even and in the long run nore enjoyable for all.
Fellow gamers SPEAK UP! WE NEED THIS CHANGE!
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trap
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Posted - 2003.07.30 16:23:00 -
[2]
Yea because so many people would keep playing this game if that was implemented.
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[ 2003.11.20 05:35:28 ] Jade Constantine > looks like you blasted the crap out of a load of our ships again |

Wytch Doktor
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Posted - 2003.07.30 16:27:00 -
[3]
I am sick of hearng that whine. I do not have the most mondo juiced rig in the world, and I have CTD twice since i started playing like 6 weeks ago.
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Endyl
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Posted - 2003.07.30 16:44:00 -
[4]
Completely unrealist.
At the edge of trolling.
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Setec
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Posted - 2003.07.30 17:14:00 -
[5]
Edited by: Setec on 30/07/2003 17:20:58 Edited by: Setec on 30/07/2003 17:13:59 Shut up you goddamn carebear twit. You know NOTHING.
I'm sick of writing long polite responses to the zillions of retarded knowitall miners who think pirating is too easy and they need to nerf us even more.
Player piracy is BY FAR the highest risk occupation in Eve. Nothing even comes close to comparing, except for player bounty hunting which doesn't even really exist as an occupation at the moment. Mining, trading, and NPC-hunting are all vastly, vastly, incomparably easier and lower-risk than pirating. The reason you disagree is that you know nothing about player pirating and you are a stupid person.
You're making groundless speculation and you damn well know it. You wouldn't last half a week as a pirate. Go back to your goddamn asteroids and stop pretending your opinions deserve to be heard. ___________________________________________
Space Invaders website: http://www.si-corp.net |

eriq
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Posted - 2003.07.30 17:23:00 -
[6]
the answer to pks is not so rash as that.
the key is there must be consequences for pk actions. right now there isn't any way to force a pk to fight on any terms if they don't want to, so they can camp wherever they choose and run whenever they choose. no consequences.
the problem is instituting a system for reducing the ability for pk's to run without imbalancing the game by making it impossible for anyone to avoid pks. it's a very delicate balance, i don't know if the next patch will be a step in the right direction or the wrong one but it sounds interesting.
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Ellyris
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Posted - 2003.07.30 17:28:00 -
[7]
Hopefully the upcoming changes that will block them running will add a bit of genuine risk to their plight (not just for the newbie pirates who haven't learned the escape routes) ... but for realism the penalties for offences should increase with the number of offences ... kill 1 player in a month because of a feud, no biggie ... kill 30 players in a day out of boredom, get gunned down by multiple police battleships for mass-murder.
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Qual
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Posted - 2003.07.30 17:44:00 -
[8]
I have said this before. WHat they need to do is implement it the way they first intended. Whenever you die you loose a set % of ALL your skill points. For a low grade clone this might be 25% for a high grade as low as perhaps 3 or 4 %. But it would ensure that death was something to be avoided. By ALL players.
Head of Xanadu Elite Ships Department |

Klydor
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Posted - 2003.07.30 17:48:00 -
[9]
I agree with the % loss of skill points.
OR
clones get more expensive the more you die. Like insurance would be more expensive the more you crash your car. (prob not the best idea though)
OR
Clones are not allowed for pirates in civvy space. They have to buy them from the underworld traders out on the edge of space.
With either an increase in cost, or cheaper clones but a chance that the clone is substandard and will lose more skill points on death.
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Glowing Star
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Posted - 2003.07.30 18:47:00 -
[10]
clones should at least cost the normal cost + the amount the pirate was bountied for so that they cant make money from the bounty on them...
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Morkt Drakt
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Posted - 2003.07.30 18:53:00 -
[11]
Setec - I believe your other rep was clear enough and succinct enough for 99% of the people:
"Yea because so many people would keep playing this game if that was implemented."
no more really need be said.
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Archain
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Posted - 2003.07.30 19:01:00 -
[12]
Quote: Yea because so many people would keep playing this game if that was implemented.
Nicely stated
Space Invaders Movie Library - [SPVD]
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Lithorus
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Posted - 2003.07.30 20:44:00 -
[13]
I like tha idea, it reminds me of Lineage where there is a good/bad system much like the sec rating. If you're chaotic/bad you have the chance of loosing items when you gets killed, but if you're lawfull/good above a certain level you have no risk of loosing items, although you will still loose exp.
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Synapse Archae
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Posted - 2003.07.30 21:40:00 -
[14]
I think its perfect as it is. Outside the high sec systems pirates can do whatever the hell they want, and they should, and its your ass on the line not theirs if you go out there. Thats just perfect.
The two things this setup needs, and what makes it seem unbalanced IN THE MINERS favour, is that there is ont reason to go to low sec space unless you are seeking pirates, or mining really rare ore, in which case you can deal with it already. Otherwise the money is fine in high sec space. The two things which will balance this setup in my opinion are:
1) Bounty Hunting tools, so players can hunt pirates and having a high bounty actually becomes somethign to worry about.
2) Actual bonuses in low sec space like stations that will buy items at better prices, and items for sale that are rare, and agent missions that give good payouts. That will give pirates something worth hunting.
--------------------------------------------- [/IMG]http://millerfam.org/eve/synapse_logo.jpg[/IMG] Everyone deserves a chance to live. My job is to make sure they get it. |

Drutort
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Posted - 2003.07.30 22:26:00 -
[15]
no simple the pirates should get agents that have blackmarket and they can offer them places to get close that is in NONE empire space or very very low sec zones....
i dont care if they have clones but there life should not be the same of the good ppl 
you want to be a bad guy well so be it... but you should be able to walk in and by insurance and a clone as a good person.
make faction/standings be a factor too, if maybe pirates get good standing with some other corp and that npc corp has clones well they can go and get the clones etc...
more work for hte pirates but hey thats what they have to pay for b eing bad  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Vicky
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Posted - 2003.07.31 02:02:00 -
[16]
Quote: clones should at least cost the normal cost + the amount the pirate was bountied for so that they cant make money from the bounty on them...
yes yes this would be a very good solution to the problem
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colla tidet
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Posted - 2003.07.31 02:29:00 -
[17]
all the silly LITTLE problems would be solved with the flicking of the switch. turn on the standings. even if the other aspects(trade, blackmarket, content) of the game are not ready let the gates, stations, ccp, and navy do the work (in other words throw some s - - t in the game). "Let us have faith that right makes right, and in that faith let us to the end dare to do our duty as we understand it."
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Nirvy
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Posted - 2003.07.31 11:55:00 -
[18]
Leave the Pirates be, it adds excitement to the game.
Learn to use the map to show Poddings and ship kills. If you can afford to lose a ship, dont go to space where you could possibly lose it.
I lost 2 cruisers to Mo0 and one to the Gang, and i can definitely say im a lot smarter about where i fly, what i equip and learnt when to get the hell outta there.
Sure some are ********s..but so are people in life ;) i mean..cmon there are how many 1.0 systems for you to safely go about your buisness in.
I would be more worried about those silly alliances that claim whole regions as their own and kill anyone entering them..im still struggling to see how these corps are different to pirates ;) Mercenary | The Azath |

drunkenmaster
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Posted - 2003.07.31 11:58:00 -
[19]
Oh my god.
Some more risk? yeah, sure, heap it on.
nothing better than practically losing everything in your account, bar the isk, just because you CTD'd in the wrong place.
The only solution I found is a *global* one. ie. not one that specifically targets a group of players who make you life difficult...
make a stock clone only restore 94% of your points, and have a skill that will bump this up 1% per level, but keeping it below 100%. There must be some loss.
Podding atm ain't ****. After I lost a ship last night, I ran off in my pod, only to wonder why, and self-destructed at the gate, to get back to my clone station.
I'd rather lose my pod than anything out of my low slots.
with the 99% cap, this would no longer be the case, and holding someone's pod at ransom would actually be worth some money....
If I lost 1% of my skill points, it would take around 24 hours to get it back to where I was.
That is punishment enough for some. (on top of the ship loss, ofc)
But it has to apply to *EVERYONE*. None of this weak-ass 'put more restrictions on the pirates, whiny, no-good, yadda yadda'.
It's getting a little long in the tooth. And because it's never the truely clever players that make these daft ideas up, you cannot guarantee that any level of bluntness/clarity will get through to ones that do. .
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Nirvy
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Posted - 2003.07.31 12:10:00 -
[20]
Edited by: Nirvy on 31/07/2003 12:11:43 Not a bad idea Drunken.
Maybe it would be better just to lose one random level of any skill when you get podded.
This means for the Uber players it could take a week to recover, but for the n00bs it could be a few hours. And Yea it has to apply to everyone. I mean it says on the frikken box you can be a pirate :P not play as "bubba" in the local jail bending over for some soap! Mercenary | The Azath |

Von Thoma
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Posted - 2003.07.31 12:41:00 -
[21]
Edited by: Von Thoma on 31/07/2003 12:50:45 I agree fully with that of the last writer ... Yes if you are going to deal with fighting it should have some risk ...
AND IT SHOULDN'T BE POSSIBLE TO COVER IT WITH ISK ...
For Mega Corps. and PK Money is nothing they have so much they didn't even care.
So I would prefer some sort like :
THE BIGGER YOUR SHIP IS THE MORE % you should loose ... say because of the huge explosion and that the last transmission to the clonestation about your ACTUAL stats and attributes have been disturbed until you DOCK to the next Spacestation with your RESCUE POD, where the update could be done. All ships have Transmission Devices to send your DATA of your Skillpoints to the Cloning Station (if the Clone is too small, you even loss of course more, but at least the minimum value), except RESCUE PODS. So it counts always, which ship you EJECT LAST,CHANGED FROM or EXPLODED WITH, when you are killed in your POD.
YOU have been in an IBIS loose 1% ( + 1% if you have more than 1 000 000 SP ... the transmission computer is too slow to handle that amount of data) YOU have been in a SHUTTLE loose 1% ( + 1% if you have more than 1 000 000 SP ... the transmission computer is too slow to handle that amount of data) YOU have been in a FRIGATE loose 2% YOU have been in a INDI loose 3% YOU have been in a CRUISER loose 4% YOU have been in a BATTLESHIP loose 6% YOU have been in a TITAN loose 8% and so on ...
So be careful in your big ship, but it was always fun to blast this small ships ...
And this shouldn't be able to be changed with money or skill ...
So if you get killed too often in your Battleship, you have to learn it again to fly with it :-) ... go back to school
No really now PK and killing others is without risk, you could loose only money, but this money you already have collected yourself 10x before you have to replace maybe yours ship.
And yes also the bounty makes now more sense, I think people will than not allow that a friend kill them even in an IBIS ...
CCP should test which values are the best, but I think it should be changed to this ... atm it is boring and makes no sense apart of money ...
BUT OF COURSE FOR ALL PLAYERS !!!
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drunkenmaster
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Posted - 2003.07.31 12:42:00 -
[22]
Edited by: drunkenmaster on 31/07/2003 12:45:17
Quote: Edited by: Nirvy on 31/07/2003 12:11:43 Not a bad idea Drunken.
Maybe it would be better just to lose one random level of any skill when you get podded.
This means for the Uber players it could take a week to recover, but for the n00bs it could be a few hours. And Yea it has to apply to everyone. I mean it says on the frikken box you can be a pirate :P not play as "bubba" in the local jail bending over for some soap!
a 1% loss would do exactly that. I (1.8m SP) would lose 18k SP (18-20 hours) while a 300k SP newbie will only lose 3k (2-4 hours).
still, my main point is that ideas like this should apply to all, not just the pirates/PK'ers.
Also, in regards to the guy above me - 8% is far, far too much. At my level that's over a week of training.
And as far as the bounties go, I'm not aware of anyone who would have themselves podded just for a couple of million. You can earn that in a couple of hours doing just about anything (as long as you do it well). .
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Koinski
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Posted - 2003.07.31 14:09:00 -
[23]
From a RP point of view its perfectly acceptable that there are ways of pirates to have their clones. After IIRC there was even some background story about the shady side of clone manufacturing. As for insurance, the most reasonable implementation would be making it more expensive for those who die more. But it would have to be a permanent insurance, not weekly, or else make a cheaper fee. From an insurance company perspective, there is no diference between a soldier or a pirate. They are both high risk clients.
It bothers me more that high sec rating pirates dont get a security hit by killing in 0.0. If Concord issues an e-mail reporting the killing then they should act accordigly in regards to the pilot sec rating.
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Blivius
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Posted - 2003.07.31 17:56:00 -
[24]
Setec,
You need to lighten up on all the miner bashing. The original poster nowhere said he was a miner.
I think his idea is stupid as hell as well, but for some reason you have to spew all this carebear miner hate and insult all the miners in the game. Gettin old dude.
And since you like name calling, how about I call you a RedTrammyGankingNoSkillGimp.

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SUNchaser
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Posted - 2003.07.31 19:19:00 -
[25]
Edited by: SUNchaser on 31/07/2003 19:22:33 Black market clones for pirates could work as long as the price was high enough. But there has to be a penalty for rejecting civlized behavior and currently there is none for Player Killers.
In real society those who operate under their own set of criminal rules, when caught pay a time cost by imprisonment. Losing skills would equate to that same time penalty. And I do understand that the only real people against this idea would be those that SUPPORT player killers.
This game isn't totally about killing other players and if something isn't done to put their power in check they will ruin the game. I was just attacked in a 1.0 system by a PK with a -9.7 sec rating. Retailiation I imagine for posting this idea.
Changes were susposed to have been made a couple of patches ago to prevent them from bringing their lawless behavior to any area of the game they choose. Well it isn't working and something needs to be done to allow those who want to do something other than KILL play this game.
Im sure there are always gonna be the losers that enjoy killing unsuspecting players. When players of equal strength come calling PK run like the yellow cowards they truely are. All this crap about HOW tough they have it is pure immature BS. They are can't figure out the game so they just gang up and try and ruin someone else's fun to get their jollies.
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Crepiscule
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Posted - 2003.07.31 21:39:00 -
[26]
SUNChaser, I think I can speak for most pirates, pkers whatever label you wish to call us and say. Blow it out your porthole! 
I'm so friggin sick of these posts by people who have absolutely no clue on the difficulties on having low sec status and trying to pirate for a living.
If anything needs to change, it's these 1 million dollar 9 jump trade routes. Either that our send them and their cargo out into non empire space where there is some risk.
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Fusco T
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Posted - 2003.07.31 22:22:00 -
[27]
Actually only lazy pirates have it hard. Those that pirate and keep their sec rating up are just fine.
Setec tried other aspects of eve for like a week then went off pirating and now is the ULTIMATE authority on everything. Interestingly enough he complains of the same thing he bashes.
He tried trading and mining early on when very little Pking was going on. Now as a pirate he simply refuses to acknowledge that being pirate bait is equally as dangerous and bounty hunting is soooo dangerous just about nobody does it.
In this game you will lose stuff to bugs or not having used some sort of precaution. If you are smart and know when to run you will survive 99% of your encounters pirate or victim no matter.
Pirates that think pirating is dangerous work simply do not follow their own advice of being carfeul, using local chat etc...
Bugs happen to everyone so that is no arguement.
The clone cost needs to be implemented so that bounties can't be scammed. Before you even respond setec, crep it has to be implemented because the POTENTIAL for scam exists not because YOU think pirates wouldn't use the scam.
BTW Don't let setec get to you, he is so dilluded in self righteous egocentricity that he actaully has no actual ability to see from others viewpoints so gets mad when people don't agree with him.
As for auto skill loss when you die no matter what. I'd be the first to leave the game. I use eve as an escape from the tedium of RL. To force tedium of re-equipping AND re-learning every time would make me go play something else.
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Jim Raynor
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Posted - 2003.07.31 22:32:00 -
[28]
Uh.. let's see, when you die in Eve you lose your..
a) Ship b) Equipment c) Clone
Add it up, you can easily lose over 100 million ISK from one death, and now you want to add MORE PENALTIES TO DYING?
Why not just make Eve format your PC when you die? Just for the final kick in your ass. ------
ROBBLE ROBBLE |

Fusco T
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Posted - 2003.07.31 22:48:00 -
[29]
LOL Raynor you know that's next right? Damn I laughed hard at that last sentance.
Dude where's my OS.
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ga'ia
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Posted - 2003.08.01 00:44:00 -
[30]
Yea...dieing is really...harsh o_0. Good for me that i havnt even lost a ship since retail then . __________________________________________________________ |
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