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LHA Tarawa
Pator Tech School Minmatar Republic
589
|
Posted - 2013.04.26 23:16:00 -
[61] - Quote
As a high sec carebear, I only have one thing to say to CCP about these changes.
GOOD JOB!
But.... the value of my minerals will fall.... 1) SO. If mineral prices fall much below the mission/mine equilibrium point, I'll go mission instead, just like I was doing when drone poo was driving down mineral prices.
2) Enough people do switch to mission running, prices will return to equilibrium.
3) 1 and 2 above, I just get bigger belts again, instead of the overmined, have to hunt for fat belts, that we have now.
4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts.
In a player driven market, prices will correct.
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Captain Tardbar
NEWB ALERT
326
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Posted - 2013.04.26 23:19:00 -
[62] - Quote
LHA Tarawa wrote:4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts.
I don't know... If I was a bean counter at CCP, I would not want people to be dropping their alts and decreasing the bottom line. Surely that would mean lower budgets to do future expansions. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
111
|
Posted - 2013.04.26 23:25:00 -
[63] - Quote
Captain Tardbar wrote:LHA Tarawa wrote:4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts. I don't know... If I was a bean counter at CCP, I would not want people to be dropping their alts and decreasing the bottom line. Surely that would mean lower budgets to do future expansions.
I think if CCP's vision for the game was one guy with a credit card problem being fed by another guy with asperger's syndrome then the majority of us would quietly back out of the room.
this may or may not be happening. freelance space bum |

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.26 23:43:00 -
[64] - Quote
ok i have been living in wh space most of the time i have been playing around 9 months or so
here is my take on wh mining and the price of ore
yes the danger to miners will increase some not much wh space is not safe and shouldn't be but the real isk in wh space is sleepers any way and the change will only bring mining in to the same range as sleepers and if i understood the blog post the sights will spawn much more making the places to mine much more making the profit from it much greater witch intern makes the risk worth it
Quote: Another major area of focus for Odyssey is the composition of the ores found asteroid belts and mining sites across low and null security space. These changes are intended to spur nullsec entities to welcome more miners into their ranks, as well as provide adequate reward for those willing to brave the gameGÇÖs most dangerous mining fields.
i think he is confuseing null with wh haha |

Arronicus
Shadows of Vorlon The Marmite Collective
567
|
Posted - 2013.04.26 23:48:00 -
[65] - Quote
LHA Tarawa wrote:As a high sec carebear, I only have one thing to say to CCP about these changes.
GOOD JOB!
But.... the value of my minerals will fall.... 1) SO. If mineral prices fall much below the mission/mine equilibrium point, I'll go mission instead, just like I was doing when drone poo was driving down mineral prices.
2) Enough people do switch to mission running, prices will return to equilibrium.
3) 1 and 2 above, I just get bigger belts again, instead of the overmined, have to hunt for fat belts, that we have now.
4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts.
In a player driven market, prices will correct.
Like you were saying;
1: Mineral supply of low ends in 0.0 increases, resulting in reduced demand from highsec. (amount of reduction is only speculation at this point 2: Low end mineral price in highsec drops, based on reduced demand 3a: Price of products produced with minerals drops accordingly 3b: Some miners shift from mining, to other direct income sources, like incursions, or missions or faction warfare 4: Reduced number of miners, means a reduction in supply of low end minerals mind in highsec 5: Reduced supply causes mineral price to rise, to a point where enough people are willing to (afk?) mine it, over missioning, to meet the demand. 6: After enough dips and rises, equilibrium is reached.
End result: A) mineral prices drop overall: Most things become cheaper, market deflation, missioners and direct isk revenues acquire more wealth for their efforts, little change for miners. B) mineral prices increase overall: Market inflation, direction isk revenues get less to play with for their time spent grinding, little change for miners. |

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.26 23:57:00 -
[66] - Quote
you didn't take into account the fact that more mining will be done in wh space to add to the market ?
wormholes seem to be the bastard child of eve no one likes to think about :) jk hahaha couldn't resist my on bad seance of humor |

Tetsuo Tsukaya
Pixel Navigators Hostile Work Environment.
13
|
Posted - 2013.04.27 02:53:00 -
[67] - Quote
I'm exited for the changes although I'm not sure mining or any other easily discoverable ISK making will ever be profitable in low sec as there are enough of us bored PVPers who will kill any helpless ratters or miners no matter how many show up. |

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.27 03:20:00 -
[68] - Quote
Tetsuo Tsukaya wrote:I'm exited for the changes although I'm not sure mining or any other easily discoverable ISK making will ever be profitable in low sec as there are enough of us bored PVPers who will kill any helpless ratters or miners no matter how many show up. if there are so many board pvpers in low why kill helpless defenseless miners why not kill others just asking before i get spamed to hell and back |

Tetsuo Tsukaya
Pixel Navigators Hostile Work Environment.
13
|
Posted - 2013.04.27 03:36:00 -
[69] - Quote
Loan--Wolf wrote:Tetsuo Tsukaya wrote:I'm exited for the changes although I'm not sure mining or any other easily discoverable ISK making will ever be profitable in low sec as there are enough of us bored PVPers who will kill any helpless ratters or miners no matter how many show up. if there are so many board pvpers in low why kill helpless defenseless miners why not kill others just asking before i get spamed to hell and back
It's not that we sit around doing nothing, it's that low sec is such that you kill every single thing you can if you have the chance. There are no instant fights, so if you're roaming looking for a fight and you see a miner in an easily discoverable location, you will kill it. In my two months of eve I've only found one miner in a belt in low sec, guess what happened to him...
Unless you can work out some kind of escort to protect you, people who are out looking for other combat fitted ships to blow up will be more than happy to take time to kill your mining skiff |

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.27 03:49:00 -
[70] - Quote
Some Rando wrote:Dave Stark wrote:no grav sites from exploration aren't being touched. grav sites from sov upgrades are being turned in to anomolies, though. Ah, thanks. So WHs should get these awesome changes in their sites. Our miners'/industrialists' first comment - "Oh, God. More Trit to throw away." At the moment they consider Trit a nuisance because it has a low value per unit of volume, so it's a pain to ship to market. Note: we do not mine anything like enough to justify having a Rorqual, and nor are we building capitals right now - for other WHers it might be a nice feature rather than 'meh'.
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Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.27 04:14:00 -
[71] - Quote
if i understood the blog grave are being removed end of storie that mean in whs to |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:28:00 -
[72] - Quote
Loan--Wolf wrote:if i understood the blog grave are being removed end of storie that mean in whs to Gravimetric cosmic signatures are being replaced by anomalies, yes. Which simply means you don't have to use probes to find them. Module activation timers are buggy. CCP please fix. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:07:00 -
[73] - Quote
Loan--Wolf wrote:you didn't take into account the fact that more mining will be done in wh space to add to the market ?
wormholes seem to be the bastard child of eve no one likes to think about :) jk hahaha couldn't resist my on bad seance of humor
How much more mining will be done in WH now that finding mining sites requires no effort? Mining used to be relatively safe since you could watch for scan probes and GTFO. Now the first thing you will know about people invading your wormhole is the Arazu decloaking and scramming your mining fleet. This applies for nullsec too: it used to be possible to mine in grav sites even when you had AFK cloakers because you knew that paying attention to D-scan would provide sufficient warning that the AFK cloaker was actually at the keyboard and actively hunting you.
Which will have the greater impact: the boosting of nullsec supply due to super-ores, or the constriction of nullsec supply due to nerfing of grav sites? Perhaps I am wrong about super-ores killing hisec mining, and null sec miners will happily mine in dangerous conditions because they are going to make building those supercapitals so much easier with local tritanium and pyerite supplies.
There are a lot of people in nullsec right now thinking that the reduction of logistics pain will be a good thing for nullsec. I happen to disagree, simply because disrupting the logistics chain is a means for inflicting pain on your enemies. By removing the requirement for a logistics chain CCP will reduce the number of ways that pain can be inflicted on other entities in nullsec.
A better option for increasing the demand for miners in nullsec is to balance ores properly, i.e.: fill in the holes present in the ubiquitous refining spreadsheet, and eliminate mineral compression while reworking refineries. Thus a nullsec entitiy can choose between hauling 40 times as many freighter loads of minerals as they currently do, or encouraging miners to operate in that entity's space. At the same time spodumain and gneiss would become not-worthless, and scordite would be worth less than high end ores.
Here are the fixes that would have filled the holes in the refining spreadsheet and led to better value mining-for-profit, all numbers refer to a single refining batch of each respective ore:
- Pyroxeres: swap 11 Nocxium for 500 Pyerite
- Omber: add 300 Mexallon
- Jaspet: swap 8 Zydrine and 259 Tritanium for 300 Isogen
- Gneiss: add 300 Nocxium
- Spodumain: swap 700 tritanium for 200 Noxcium & 400 Zydrine
Adding tritanium and pyerite to the high-ends to produce super-ores means that mining operations in nullsec are forced to deal with large quantities of tritanium and pyerite, regardless of their purpose in mining. Are nullsec miners mining for supply or profit? Since nullsec miners are targeting specific hidden belts and complaining about Spodzilla, I suspect the answer is that they are mining for profit (i.e.: ISK/hr). Thus adding low end minerals will be hampering profitable mining simply due to the need to deal with surplus low end minerals.
Removing Nocxium from low end ores means the value of Nocxium will increase, simply because you don't have 80% of the miners in the game gathering trace quantities of Nocxium in the "safety" of hisec. Adding more high end minerals to the high end ores means that nullsec miners have the choice to mine for ISK, then pay ISK to import the less valuable minerals, thus making best use of their time. Making best use of their time by mining for ISK also means nullsec miners are exposed to danger for less time.
Moving all existing system belts to anomalies would be a good idea simply because it removes the ability to bookmark the dense veldspar rocks. Moving hidden belts to anomalies, which everyone will see automatically when they jump into a system, is a mistake. Nullsec miners previously had the protection of being in grav sites which need to be probed down. Paying attention to d-scan was their way of staying alive. Now they have no chance of seeing the bad guy coming.
Another buff to hidden belts would be to automatically despawn them if they are touched and then abandoned. That is, mine some stuff out of the belt to set a "violated" flag, and have the site despawn if it is violated and there are no pilots in the pocket.
What hampers nullsec industry right now is the lack of effective manufacturing capacity and the lack of effective refining capacity. Resolving these two issues will do far more to increase the demand for miners in nullsec than "super veldspar" or "super scordite". Addressing the need for effective mining and refining capacity by encouraging nullsec denizens to deploy POSes will also address the "farms and fields" design goal, as well as addressing the "bottom up economy" design goal. A "simple" change to POS refineries would be to reduce the CPU requirement (to about 1/2 of current values), reduce the cycle time from 3 hours to 1 hour, and remove the ridiculous 75% cap on efficiency. A better change to POS refineries is to convert them to activity lines. Thus a single POS refinery might have 6 refining lines each capable of handling 20,000m3 of stuff per hour, with efficiency affected by the skill of the character starting a job.
I would like to see resource rebalancing provide incentive for more miners to move to lowsec and nullsec, rather than allowing the existing lowsec and nullsec miners to make more from the work they're already doing. Day 0 advice for new players: Day 0 Advice for New Players |

Malcanis
Vanishing Point. The Initiative.
8865
|
Posted - 2013.04.27 08:21:00 -
[74] - Quote
Mara Rinn wrote:
Adding tritanium and pyerite to the high-ends to produce super-ores means that mining operations in nullsec are forced to deal with large quantities of tritanium and pyerite, regardless of their purpose in mining. Are nullsec miners mining for supply or profit? Since nullsec miners are targeting specific hidden belts and complaining about Spodzilla, I suspect the answer is that they are mining for profit (i.e.: ISK/hr). Thus adding low end minerals will be hampering profitable mining simply due to the need to deal with surplus low end minerals.
It is every apparent that you have completely misunderstood the purpose of this change.
At the moment, due to the composition of minng anoms, there are two issues with 0.0 mining
(1) Due to the massive spodroids, the average value of the ore in a large site is horribly low, well under that of Scordite. They pay less than mining hi-sec ores in total, and that total figure is important because you have to clear the a site to get it to respawn. To fix this you need to make spod worth more, by adding something. The problem is so bad that those "for profit" miners are actually better off staying in hi-sec and mining the belts there than they were clearing sites.
(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó). That lack of local supply of low-ends* has been one of the major chokes on enabling local 0.0 industry: to build anything in 0.0, you have to import a vast bulk of trit, pyer, and often mex too.
Since it's massively easier to move the high ends to where the low ends are (and then you have all the other advantages of hi-sec industry, but let's not go into that now), this acts as a big logistical disincentive to build anything in 0.0 that can be built in hi-sec. Back in the day, there used to be a big local supply of minerals from rat loot - Sansha loot in particular used to produce incredible quantities of mid/low end minerals. I remember moving to Paragon Soul in late 2007 and finding stacks of hundreds of millions of trit on the market for 1 ISk or less, and Pyer for 4 ISk, and so on. The removal of T1 loot changed that, and now the mineral value of loot is trivial. It was a good change for the game, but CCP neglected to replace that source of low-end supply.
The ore change CCP have put foward mitigates that somewhat, since there will now be big stockpiles of trit and pyer available from those "for profit" miners. Since there will also be local supply of high ends, there will now at least be material availability for those who are looking to build ships locally
*And in fact because of the super-abundance of the ABC ores, there was a global oversupply of high-end minerals, leading to the historically very high trit prices and extremely depressed zyd/mega. CCP have now gone some way to rectifying that imbalance. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
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Malcanis
Vanishing Point. The Initiative.
8865
|
Posted - 2013.04.27 08:25:00 -
[75] - Quote
Mara Rinn wrote:
What hampers nullsec industry right now is the lack of effective manufacturing capacity and the lack of effective refining capacity. Resolving these two issues will do far more to increase the demand for miners in nullsec than "super veldspar" or "super scordite".
That's one of the things hampering nullsec industry. But even if outposts had infinity slots each and they all had base 100% refineries, it's still not worth building there unless there's an adequate local supply of low end minerals, because it's easier to move the high ends to the low ends than vice versa (and the of course all the other advantages that hi-sec industry gets, yadda yadda). There's no global slot shortage - in fact there's a global oversupply, since most hi-sec slots are left unused. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:32:00 -
[76] - Quote
Loan--Wolf wrote:if there are so many board pvpers in low why kill helpless defenseless miners why not kill others just asking before i get spamed to hell and back
Because they are bored PvPers looking for stuff to shoot. They prefer stuff that won't shoot back, or at least stuff that won't blow them up before they've blown up the stuff.
Day 0 advice for new players: Day 0 Advice for New Players |

Lors Dornick
Kallisti Industries Solar Assault Fleet
463
|
Posted - 2013.04.27 08:34:00 -
[77] - Quote
Malcanis wrote:Long but very good stuff. read it above. As someone who has spent a lot of time mining (and producing stuff) in highsec I was appalled when I moved to null.
Sure nice shiny rocks that appear to contain huge amounts of isk.
However, ores and minerals aren't isk until they're sold.
And I have to admit that I said f*ck this for a lark and went back to hisec.
I currently make a living as an indy in hisec, and watching/reading the news I understand that I'll have to adapt, and most likely drop a bit in income.
But I think it's the correct move by CCP.
Before there was no reason for me to move to null, I make more than enough where I am.
But this might actually force me to ponder profit, and might even ponder talking to people in other places who might want to work with an Indy.
And while I often play solo, I accept that EvE is an MMO, and that I'll have to make the choice to play solo with smaller profit, or bite the bullet and actually discuss cooperation with others.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:36:00 -
[78] - Quote
Malcanis wrote:There's no global slot shortage - in fact there's a global oversupply, since most hi-sec slots are left unused.
I agree. That issue can be addressed without adding super-ores to null and w-space, for example by reducing the abundance of highsec slots (and hisec stations: seriously, who needs 20 stations in one system?) and making player-built facilities more efficient than NPC provided ones.
It is much easier for players to address the surfeit of player-built infrastructure than NPC-built infrastructure.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:46:00 -
[79] - Quote
Malcanis wrote:(1) Due to the massive spodroids, the average value of the ore in a large site is horribly low, well under that of Scordite. They pay less than mining hi-sec ores in total, and that total figure is important because you have to clear the a site to get it to respawn. To fix this you need to make spod worth more, by adding something. The problem is so bad that those "for profit" miners are actually better off staying in hi-sec and mining the belts there than they were clearing sites.
Exactly, add something to spod to make it valuable, such as filling the nocxium hole in the spod refining out put. No need to pile in loads of trit which is just going to be dumped on a local market.
Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó). That lack of local supply of low-ends* has been one of the major chokes on enabling local 0.0 industry: to build anything in 0.0, you have to import a vast bulk of trit, pyer, and often mex too.
Providing bucket loads of low-ends as a side effect of mining-for-profit will not address the issue of local supply of low-ends. To get low ends to manufacturing facilities, the current method is mineral compression in high sec, jump freighter the stuff down to a refinery in the same system as the manufacturing is going to take place, refine, haul a short distance, manufacture.
Malcanis wrote:Since it's massively easier to move the high ends to where the low ends are (and then you have all the other advantages of hi-sec industry, but let's not go into that now), this acts as a big logistical disincentive to build anything in 0.0 that can be built in hi-sec.
This same constraint applies to bulk-but-not-huge supplies of trit and pyerite mined "locally". The only way that locally mined trit is going to be competitive with hisec mined, mineral compressed trit is if mineral compression is removed. Would you prefer to haul 40:1 compressed trit in one jump freighter, three jumps from hisec, or 40 freighter loads of tritanium two jumps each way in nullsec?
I do understand the logistics of nullsec manufacturing. I fear that you are viewing the situation through a rose-tinted monocle.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:51:00 -
[80] - Quote
Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals
That can be addressed by introducing large site with large veldspar, scordite etc asteroids, and having sites despawn when all ships leave grid after any rock has been popped. This would provide a really useful metric too: what is the ratio of high/med/low end sites spawned versus exhausted? I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
Day 0 advice for new players: Day 0 Advice for New Players |
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Dave Stark
2875
|
Posted - 2013.04.27 08:59:00 -
[81] - Quote
Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns. for pure isk/m3 value, no site is worth mining except for the large one, currently. nobody bothers with the xl or giant ones, and people only mine the smaller ones to increase the industry index to spawn large sites.
besides, you see a level 5 industry system on the map and you can bet your ass 4 cloakies are on their way to camp it. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:59:00 -
[82] - Quote
James Amril-Kesh wrote:Loan--Wolf wrote:if i understood the blog grave are being removed end of storie that mean in whs to Gravimetric cosmic signatures are being replaced by anomalies, yes. Which simply means you don't have to use probes to find them.
GǪ or the juicy targets mining them. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 09:00:00 -
[83] - Quote
Dave Stark wrote:Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns.
Well there you go, learn a new thing every day :)
Why do people ignore the XL/giant sites? Day 0 advice for new players: Day 0 Advice for New Players |

Dave Stark
2875
|
Posted - 2013.04.27 09:00:00 -
[84] - Quote
Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó)
i, uh, don't think i have a spreadsheet for that...
let me make one! |

Dave Stark
2875
|
Posted - 2013.04.27 09:07:00 -
[85] - Quote
Mara Rinn wrote:Dave Stark wrote:Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns. Well there you go, learn a new thing every day :) Why do people ignore the XL/giant sites?
lower isk/m3 due to higher concentration of bad ores like gneiss/spod. (and those ores can't be skipped, unless you like waiting 4 days for it to respawn) |

Dave Stark
2875
|
Posted - 2013.04.27 09:14:00 -
[86] - Quote
Dave Stark wrote:Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó) i, uh, don't think i have a spreadsheet for that... let me make one!
delivering...
currently (pre Odyssey) a large grav site contains...
~1.8m trit. ~690k pyerite ~922k mexallon ~830k isogen ~302k nocxium ~242k megacyte ~473k zydrine ~21k morphite.
context. a rokh takes just shy of 12million units of trit. 6.666.. grav sites, for enough trit to build one. in comparison it only takes 3.33k megacite to build a rokh. so you mine 0.013 grav sites (that's 1.3% of a grav site) that's 6.666 : 0.013. or something, i've not been awake long and haven't injected any narcotics in to my eyeball so the maths could be dodgy in the context department... |

Lors Dornick
Kallisti Industries Solar Assault Fleet
465
|
Posted - 2013.04.27 09:14:00 -
[87] - Quote
Dave Stark wrote:Mara Rinn wrote:Dave Stark wrote:Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns. Well there you go, learn a new thing every day :) Why do people ignore the XL/giant sites? lower isk/m3 due to higher concentration of bad ores like gneiss/spod. (and those ores can't be skipped, unless you like waiting 4 days for it to respawn) This is something one often miss when sticking to hisec.
You have to mine what you get to keep your indices up.
Including annoying amounts of spod (that pays < 50% of scordite) ...
I think few hisec miners would be willing to run their ops knowing that they are getting 50% profit ...
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Dave Stark
2875
|
Posted - 2013.04.27 09:18:00 -
[88] - Quote
comparison, post odyssey large grav site.
~28m trit. ~11m pyerite ~1.4m mex ~883k nocx ~302k iso ~242k mega ~473k zyd ~21k morphite
in short, expect a dip in trit, pyerite, and mex values. perhaps see omber and kernite rise again, as they both have a reasonable supply of iso which will stop their value falling as quickly as things like veld/scord. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
459
|
Posted - 2013.04.27 09:51:00 -
[89] - Quote
Regnag Leppod wrote:Quote:The focus of our Ore Mining changes in Odyssey is on ensuring that there are viable and valuable mining opportunities for players in all areas of New Eden. We want mining in low security space to be an activity worthy of the risks taken, and for Nullsec empires to rely on miners and industrialists, welcoming them into their ranks. Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships. I'm probably just blind, but I don't see any changes to Jaspet/Hemorphite/Hedbergite in that blog, so how exactly does all this mix up make mining in low-sec "worthy of the risks taken"? It's a good shake up, one that's been needed, but I'm not seeing the changes making any difference between 0.4 and 0.1 Jaspet, Hemorphite, and Hedbergite are fine. The problem is Pyroxeres. It makes Nocxium cheap, lowering the value of lowsec ores. Why mine in lowsec when you can get all the Nocxium you need in highsec? Malcanis for CSM 8 |

Dave Stark
2878
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Posted - 2013.04.27 09:56:00 -
[90] - Quote
Reaver Glitterstim wrote:Regnag Leppod wrote:Quote:The focus of our Ore Mining changes in Odyssey is on ensuring that there are viable and valuable mining opportunities for players in all areas of New Eden. We want mining in low security space to be an activity worthy of the risks taken, and for Nullsec empires to rely on miners and industrialists, welcoming them into their ranks. Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships. I'm probably just blind, but I don't see any changes to Jaspet/Hemorphite/Hedbergite in that blog, so how exactly does all this mix up make mining in low-sec "worthy of the risks taken"? It's a good shake up, one that's been needed, but I'm not seeing the changes making any difference between 0.4 and 0.1 Jaspet, Hemorphite, and Hedbergite are fine. The problem is Pyroxeres. It makes Nocxium cheap, lowering the value of lowsec ores. Why mine in lowsec when you can get all the Nocxium you need in highsec?
pyrox provides laughably low volumes of nocxium, and why would you mine it when mining scordite, selling trit/pyerite and buying nocxium is a more efficient method of obtaining nocxium? |
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