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AnimeHeretic
Veksengo Industries Elemental Tide
0
|
Posted - 2013.04.26 19:39:00 -
[1] - Quote
Im not much of a miner. But what exactly am I seeing here?
http://community.eveonline.com/news/dev-blogs/resource-companion-blog
It's looks to me like they're adding huge amounts of trit and pyreite to all the high end ore.
Someone explain how this will affect ore prices. |

Akrasjel Lanate
Naquatech Conglomerate
1109
|
Posted - 2013.04.26 19:41:00 -
[2] - Quote
From what i see the point of it is to make them produce stuff in null, and the lack of trit/scord was the "problem".  |

Mynutor
Myn Mining
18
|
Posted - 2013.04.26 19:46:00 -
[3] - Quote
Prices will go down. I guess by at least 50% for Trit and pyer. Maybe even much more.
Overall mineral prices will go down, prices drop, isk devalues, Plex prices go up.
Come winter expension, every 0 sec alliance starts to build gates, mineral prices go up, plex prices normalise again. |

Makoto Priano
Priano Trans-Stellar State Services
298
|
Posted - 2013.04.26 19:47:00 -
[4] - Quote
Guess CCP agreed that low-end mining was too profitable. |

Abrazzar
Vardaugas Family
1450
|
Posted - 2013.04.26 19:53:00 -
[5] - Quote
Time to buy Zydrine and Megacyte. Mining Overhaul Nothing changed since 2008. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
107
|
Posted - 2013.04.26 19:55:00 -
[6] - Quote
that's a buff and a half! freelance space bum |

De'Veldrin
East India Ore Trade The East India Co.
1360
|
Posted - 2013.04.26 19:56:00 -
[7] - Quote
Mynutor wrote:
Come winter expension, every 0 sec alliance starts to build gates,
Build what gates? Stargates? Dafuq is this? Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

De'Veldrin
East India Ore Trade The East India Co.
1360
|
Posted - 2013.04.26 19:56:00 -
[8] - Quote
Akrasjel Lanate wrote:From what i see the point of it is to make them produce stuff in null, and the lack of trit/scord was the "problem". 
They're also adding slots to the outpost upgrades to increase manufacturing bandwidth in null.
Not nearly enough, but hey, it's something. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

Castor Narcissus
Catarse
9
|
Posted - 2013.04.26 19:57:00 -
[9] - Quote
Makoto Priano wrote:Guess CCP agreed that low-end mining was too profitable.
CCP could stick minable sleeper hulls in low sec and still no one would mine it. Reason is you don't earn enough to pay for an escort and even a skiff doesn't have enough EHP to tank anything above a cruiser to call for help.
|

Unsuccessful At Everything
The Troll Bridge
3335
|
Posted - 2013.04.26 20:01:00 -
[10] - Quote
Hmmm... trit and py will fall through the floor! Eve will be in a recession! Panic! Flee! Horde ALL the ISK! Grab your ventures and secure your measly stockpile! ALL the PLEX will be worthless!!!!!!!!!!!!!
In short, the main bullet point to take away from this is that Eve is dying, and this will kill it faster. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
|

Dave Stark
2866
|
Posted - 2013.04.26 20:02:00 -
[11] - Quote
at current prices, all null sec ores will be worth at least 8 isk/m3 more than the highest high sec ores. that's the minimum difference.
the average value of a large null sec mining anom will be roughly 24.4% higher than that of scordite. (before rorqual bonuses)
null sec mining is worth doing, once more. assuming prices don't change. any price changes will be making low ends worth less and widening that 8isk gap due to the increased supply of low end minerals. |

Octoven
Phoenix Productions Headshot Gaming
78
|
Posted - 2013.04.26 20:11:00 -
[12] - Quote
At current prices Spodumain is worth 106.55 isk/m3 which is the most worthless garbage of all the ores. With the new release stats and using current mineral prices Spodumain is worth 243 isk/m3 an enormous and much needed change. |

Octoven
Phoenix Productions Headshot Gaming
78
|
Posted - 2013.04.26 20:12:00 -
[13] - Quote
De'Veldrin wrote:Mynutor wrote:
Come winter expension, every 0 sec alliance starts to build gates,
Build what gates? Stargates? Dafuq is this?
Yes EVE Colonization will feature the ability for sov holders to build stargates. |

DarthNefarius
Minmatar Heavy Industries
936
|
Posted - 2013.04.26 20:27:00 -
[14] - Quote
Skeln Thargensen wrote:that's a buff and a half!
THE ABC'S HAVE BECOME SUPERVELD'S & SUPER SCORDS!!!  An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
436
|
Posted - 2013.04.26 20:30:00 -
[15] - Quote
DarthNefarius wrote:Skeln Thargensen wrote:that's a buff and a half! THE ABC'S HAVE BECOME SUPERVELD'S & SUPER SCORDS!!! 
And they are adding more factory slots to player built outposts.
|

Kurfin
Kippers and Jam Developments
54
|
Posted - 2013.04.26 20:38:00 -
[16] - Quote
It all depends on how much industry moves out to null as a result. I guess it will greatly reduce the low ends being shipped out of high for capitals, but I'm not sure what percentage of high sec minerals end up in caps. Only time will tell how many null alliances bother to make their subcaps out in null, rather than ship in from high, as a result of these changes.
I can't see much trit and pyrite being shipped into high sec from null, a freighter full of the stuff isn't going to be worth enough for them to bother. |

Kali Omega
Immortalis Inc. Shadow Cartel
133
|
Posted - 2013.04.26 20:39:00 -
[17] - Quote
Octoven wrote:De'Veldrin wrote:Mynutor wrote:
Come winter expension, every 0 sec alliance starts to build gates,
Build what gates? Stargates? Dafuq is this? Yes EVE Colonization will feature the ability for sov holders to build stargates.
Could you link or cut paste the article on this...cant view most of the eve news on work computer. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3284
|
Posted - 2013.04.26 20:42:00 -
[18] - Quote
Hisec miners can kiss their income goodbye, and Spod will return to being the least valuable ore in the game (adding 10k of something worth 0 ISK means you are reducing the value of that ore).
Good job, CCP. I though you were past the sledge-hammer-instead-of-a-scalpel approach to rebalancing?
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3284
|
Posted - 2013.04.26 20:44:00 -
[19] - Quote
Kali Omega wrote:Could you link or cut paste the article on this...cant view most of the eve news on work computer.
No article yet, this was CCP Seagull's closing comments during the EVE Keynote: basically that you will be able to build and destroy critical infrastructure such as star gates. Expect to hear a lot more about this over the next six months as people get over the rush of Odyssey :)
Day 0 advice for new players: Day 0 Advice for New Players |

Dave Stark
2868
|
Posted - 2013.04.26 20:49:00 -
[20] - Quote
Mara Rinn wrote:Hisec miners can kiss their income goodbye, and Spod will return to being the least valuable ore in the game (adding 10k of something worth 0 ISK means you are reducing the value of that ore).
Good job, CCP. I though you were past the sledge-hammer-instead-of-a-scalpel approach to rebalancing?
10,000 trit from veldspar. 333m3 of ore 10,000 trit from spod. 4000m3 of ore.
trit obtained from 4000m3 of veldspar, 120,000
you're getting 12x the trit, from veldspar than you do spod.
also even at current prices, spod is already ahead of veldspar and a fall in trit prices only widens the gap due to spod's other mineral content. |
|

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
108
|
Posted - 2013.04.26 20:49:00 -
[21] - Quote
DarthNefarius wrote:Skeln Thargensen wrote:that's a buff and a half! THE ABC'S HAVE BECOME SUPERVELD'S & SUPER SCORDS!!! 
yeah but that's not necessarily going to kill high sec mining. if there was an expansion of null production on the same order then that probably would kill the trit and pyerite ores. I expect demand will fall a bit and kernite and omber will be the new kings but production in highsec wants ore in highsec. freelance space bum |

Some Rando
University of Caille Gallente Federation
836
|
Posted - 2013.04.26 20:50:00 -
[22] - Quote
Mara Rinn wrote:Hisec miners can kiss their income goodbye This can only be a good thing. CCP has no sense of humour. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3285
|
Posted - 2013.04.26 20:52:00 -
[23] - Quote
Some Rando wrote:This can only be a good thing.
Can't run a company with no income. Day 0 advice for new players: Day 0 Advice for New Players |

Dave Stark
2868
|
Posted - 2013.04.26 20:53:00 -
[24] - Quote
Mara Rinn wrote:Some Rando wrote:This can only be a good thing. Can't run a company with no income.
can't tax mining, who cares what their income is. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
108
|
Posted - 2013.04.26 20:54:00 -
[25] - Quote
Hey will this effect wh space? it's technically 0.0 right? freelance space bum |

Some Rando
University of Caille Gallente Federation
836
|
Posted - 2013.04.26 20:55:00 -
[26] - Quote
Skeln Thargensen wrote:Hey will this effect wh space? it's technically 0.0 right? It's the ore types themselves, so grav sites... oh wait...
E: Aren't grav sites being redone? If not, WHs should see this change. CCP has no sense of humour. |

DarthNefarius
Minmatar Heavy Industries
936
|
Posted - 2013.04.26 21:00:00 -
[27] - Quote
Mynutor wrote:Prices will go down. I guess by at least 50% for Trit and pyer. Maybe even much more.
Overall mineral prices will go down, prices drop, isk devalues, Plex prices go up.
Come winter expension, every 0 sec alliance starts to build gates, mineral prices go up, plex prices normalise again.
I expect an immediate huge drop in veld/scord with speculation forcing their prices down ~50% cuasing a greater shortage for the intro of Odyssy's tieracide changes paradox sure but peeps will probably dump thier surplus now like crazy  An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Dave Stark
2869
|
Posted - 2013.04.26 21:02:00 -
[28] - Quote
Some Rando wrote:Skeln Thargensen wrote:Hey will this effect wh space? it's technically 0.0 right? It's the ore types themselves, so grav sites... oh wait... E: Aren't grav sites being redone? If not, WHs should see this change.
no grav sites from exploration aren't being touched. grav sites from sov upgrades are being turned in to anomolies, though. |

Tarryn Nightstorm
Hellstar Towing and Recovery
748
|
Posted - 2013.04.26 21:07:00 -
[29] - Quote
MINE ALL THE THINGS!!!!111oneoneeleven! Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Some Rando
University of Caille Gallente Federation
836
|
Posted - 2013.04.26 21:08:00 -
[30] - Quote
Dave Stark wrote:no grav sites from exploration aren't being touched. grav sites from sov upgrades are being turned in to anomolies, though. Ah, thanks. So WHs should get these awesome changes in their sites. CCP has no sense of humour. |
|

Arronicus
Shadows of Vorlon The Marmite Collective
564
|
Posted - 2013.04.26 21:09:00 -
[31] - Quote
DarthNefarius wrote:Skeln Thargensen wrote:that's a buff and a half! THE ABC'S HAVE BECOME SUPERVELD'S & SUPER SCORDS!!! 
SPODUMAIN has become superveld. 71000 trit per refine, compared to only 10k on arkonor, and 38k on crokite. |

Kangaax
I ain't got me ground legs yet
0
|
Posted - 2013.04.26 21:12:00 -
[32] - Quote
Yey losing covetors in wh space is worth it again |

Prekaz
The Gentlemen's Corporation
68
|
Posted - 2013.04.26 21:13:00 -
[33] - Quote
Dave Stark wrote:Some Rando wrote:Skeln Thargensen wrote:Hey will this effect wh space? it's technically 0.0 right? It's the ore types themselves, so grav sites... oh wait... E: Aren't grav sites being redone? If not, WHs should see this change. no grav sites from exploration aren't being touched. grav sites from sov upgrades are being turned in to anomolies, though.
Where are you getting that?
Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.
Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming. |

Abrazzar
Vardaugas Family
1450
|
Posted - 2013.04.26 21:15:00 -
[34] - Quote
This looks like a sledge hammer balancing. Mining Overhaul Nothing changed since 2008. |

DKE Milio
Freedom For Fantasy The Unthinkables
0
|
Posted - 2013.04.26 21:18:00 -
[35] - Quote
Dave Stark wrote:Mara Rinn wrote:Hisec miners can kiss their income goodbye, and Spod will return to being the least valuable ore in the game (adding 10k of something worth 0 ISK means you are reducing the value of that ore).
Good job, CCP. I though you were past the sledge-hammer-instead-of-a-scalpel approach to rebalancing?
10,000 trit from veldspar. 333m3 of ore 10,000 trit from spod. 4000m3 of ore. trit obtained from 4000m3 of veldspar, 120,000 you're getting 12x the trit, from veldspar than you do spod. also even at current prices, spod is already ahead of veldspar and a fall in trit prices only widens the gap due to spod's other mineral content.
This is not correct: One batch of Spod (4,000 m3) refines into 71,000 trit >> /4,000 = 17.75 trit per m3 One batch of Veld (33.3 m3) refines into 1,000 trit >> / 33.3 = 30.03 trit per m3
Conclusion: Veldspar holds 1.69x more trit (30.03/17.75). Since Spodumain is easier to mine (larger rocks) this will give a large (and much needed) buff to nullsec mining. |

Dave Stark
2871
|
Posted - 2013.04.26 21:19:00 -
[36] - Quote
Prekaz wrote:Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming.
the first sentence
Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. grav sites are grav sites sov upgrades are hidden belts. hidden belts are just accessed in the same way grav sites are, currently. |

Felicity Love
STARKRAFT Joint Venture Conglomerate
526
|
Posted - 2013.04.26 21:19:00 -
[37] - Quote
All depends if folks get out and mine or not.
Of course, this might encourage some/more Null alliances to bring in "contractors" to mine for them -- might help shape up some real development in Null.
Or not. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Regnag Leppod
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.26 21:20:00 -
[38] - Quote
Quote:The focus of our Ore Mining changes in Odyssey is on ensuring that there are viable and valuable mining opportunities for players in all areas of New Eden. We want mining in low security space to be an activity worthy of the risks taken, and for Nullsec empires to rely on miners and industrialists, welcoming them into their ranks. Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships.
I'm probably just blind, but I don't see any changes to Jaspet/Hemorphite/Hedbergite in that blog, so how exactly does all this mix up make mining in low-sec "worthy of the risks taken"?
It's a good shake up, one that's been needed, but I'm not seeing the changes making any difference between 0.4 and 0.1 |

5n4keyes
Sacred Templars Unclaimed.
58
|
Posted - 2013.04.26 21:22:00 -
[39] - Quote
The bottleneck will simply move to Mex and Nocx, which tbh are the harder things to get when doing large building due to compression not being so great for these.
Tho, the change of making the sites from sigs to anoms, thus making them scanable with the onboard scanner, is probably going to be a much bigger change to mining than the ores themselves! |

Prekaz
The Gentlemen's Corporation
68
|
Posted - 2013.04.26 21:23:00 -
[40] - Quote
Dave Stark wrote:Prekaz wrote:Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming. the first sentence Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. grav sites are grav sites sov upgrades are hidden belts. hidden belts are just accessed in the same way grav sites are, currently.
Yeah, you're seriously confused. Hidden belts and grav sites are pretty clearly the same thing in that paragraph.
You would have to be daft to think that they're going to put in new ice belts (as anoms), convert upgrade-spawned sites to anoms, and leave exploration gravimetric sites as grav sigs, with the only indication being an extremely arbitrary bit of semantics. |
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3288
|
Posted - 2013.04.26 21:25:00 -
[41] - Quote
And then there's replacing grav sites which require exploration, as in time spent with probes out advertising that you're looking for something or someone, with anomalies which only require pressing a button (assuming you don't have the system scanner locked on perma-scan) then selecting warp-to.
This isn't just dumbing down the game, this is screwing over miners with ill-concieved poorly thought through changes.
Turn up to the Resource Rebalancing table to watch this balding middle aged guy go apoplectic with rage over his rocks being violated.
YOU TOUCHED MY ROCKS IN A VERY NOT NICE WAY!
Day 0 advice for new players: Day 0 Advice for New Players |

Dave Stark
2871
|
Posted - 2013.04.26 21:26:00 -
[42] - Quote
DKE Milio wrote:Dave Stark wrote:Mara Rinn wrote:Hisec miners can kiss their income goodbye, and Spod will return to being the least valuable ore in the game (adding 10k of something worth 0 ISK means you are reducing the value of that ore).
Good job, CCP. I though you were past the sledge-hammer-instead-of-a-scalpel approach to rebalancing?
10,000 trit from veldspar. 333m3 of ore 10,000 trit from spod. 4000m3 of ore. trit obtained from 4000m3 of veldspar, 120,000 you're getting 12x the trit, from veldspar than you do spod. also even at current prices, spod is already ahead of veldspar and a fall in trit prices only widens the gap due to spod's other mineral content. This is not correct: One batch of Spod (4,000 m3) refines into 71,000 trit >> /4,000 = 17.75 trit per m3 One batch of Veld (33.3 m3) refines into 1,000 trit >> / 33.3 = 30.03 trit per m3 Conclusion: Veldspar holds 1.69x more trit (30.03/17.75). Since Spodumain is easier to mine (larger rocks) this will give a large (and much needed) buff to nullsec mining.
did i bodge my maths again?
trit is 4000m3 / 33.3m3 ~ 120 batches. 120 batches * 1000 trit per batch. 120k trit.
4000m3 is 1 batch of scord. that's 71000 trit.
why the hell did i put 10k trit from 1 spod refine? i'm being a mong tonight. trying to update so many spreadsheets at once. |

Nathalie LaPorte
Republic University Minmatar Republic
131
|
Posted - 2013.04.26 21:26:00 -
[43] - Quote
Regnag Leppod wrote:Quote:The focus of our Ore Mining changes in Odyssey is on ensuring that there are viable and valuable mining opportunities for players in all areas of New Eden. We want mining in low security space to be an activity worthy of the risks taken, and for Nullsec empires to rely on miners and industrialists, welcoming them into their ranks. Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships. I'm probably just blind, but I don't see any changes to Jaspet/Hemorphite/Hedbergite in that blog, so how exactly does all this mix up make mining in low-sec "worthy of the risks taken"? It's a good shake up, one that's been needed, but I'm not seeing the changes making any difference between 0.4 and 0.1
High sec ores will see a large drop in value, so low sec ores will be worth proportionately more than highsec than they were before. Low sec ice mining should be more worth doing as well, low sec ice is worth more than highsec ice, highsec ice becoming scarce means that low sec ice mining will become more worth doing after the change, and the double-speed ice harvesters will be a straight boost to lowsec ice mining, instead of a compensation for decreased availability like in highsec.
|

Prekaz
The Gentlemen's Corporation
68
|
Posted - 2013.04.26 21:28:00 -
[44] - Quote
Mara Rinn wrote:And then there's replacing grav sites which require exploration, as in time spent with probes out advertising that you're looking for something or someone, with anomalies which only require pressing a button (assuming you don't have the system scanner locked on perma-scan) then selecting warp-to.
This isn't just dumbing down the game, this is screwing over miners with ill-concieved poorly thought through changes.
Turn up to the Resource Rebalancing table to watch this balding middle aged guy go apoplectic with rage over his rocks being violated.
YOU TOUCHED MY ROCKS IN A VERY NOT NICE WAY!
The part you don't like is actually the very best part of all. |

Dave Stark
2871
|
Posted - 2013.04.26 21:28:00 -
[45] - Quote
Prekaz wrote:Dave Stark wrote:Prekaz wrote:Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming. the first sentence Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. grav sites are grav sites sov upgrades are hidden belts. hidden belts are just accessed in the same way grav sites are, currently. Yeah, you're seriously confused. Hidden belts and grav sites are pretty clearly the same thing in that paragraph. You would have to be daft to think that they're going to put in new ice belts (as anoms), convert upgrade-spawned sites to anoms, and leave exploration gravimetric sites as grav sigs, with the only indication being an extremely arbitrary bit of semantics that are functionally synonymous. It quite clearly says, "We are phasing out the Gravimetric signature category." They're going away.
no, you are right. if you read the following sentence it's even more clear "for all ore sites". my mistake. |

Chris Winter
Zephyr Corp V.A.S.T.
11
|
Posted - 2013.04.26 21:39:00 -
[46] - Quote
This basically kills mining in wormholes.
Right now, mining in WHs is only barely safe by virtue of your opponents needing to get probes out to find you, and an experienced prober can still find you with the probes only being visible on dscan for less than 30 seconds. But that still gives the victim--I mean, miner--a small chance to spot the probes and GTFO before it's too late.
With grav sites being anoms, you have only a few seconds' window to spot the attacker (if their incoming wh is within dscan range, the short period between wh cloak and true cloak), or no window at all.
The rest of the changes look good, but mining in WHs will become significantly more dangerous in Odyssey. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3288
|
Posted - 2013.04.26 21:41:00 -
[47] - Quote
Prekaz wrote:The part you don't like is actually the very best part of all.
Only if you're the AFK cloaker looking for a mining fleet to drop a black ops raiding fleet on top of. This change will reduce the attractiveness of mining in nullsec. Who knows, maybe hisec won't be dead after all.
Odyssey will be a great time to get my covert ops alts out to null.
Day 0 advice for new players: Day 0 Advice for New Players |

Zifrian
Licentia Ex Vereor Black Core Alliance
903
|
Posted - 2013.04.26 21:43:00 -
[48] - Quote
Here's what it looks like using today's Jita prices: http://imageshack.us/a/img132/6756/neworenumbers426prices.jpg Maximze your Industry Potential! - Get EVE Isk per Hour! |

Dave Stark
2871
|
Posted - 2013.04.26 21:46:00 -
[49] - Quote
hulk aligns and warps in just under 18 seconds. other exhumers, faster.
can you enter a system, scan it, warp to the anom, and tackle/light cyno within 18 seconds? |

Rengerel en Distel
Amarr Science and Industry
1384
|
Posted - 2013.04.26 21:47:00 -
[50] - Quote
Dave Stark wrote:hulk aligns and warps in just under 18 seconds. other exhumers, faster.
can you enter a system, scan it, warp to the anom, and tackle/light cyno within 18 seconds?
Since the scan seems to happen on session change, i'd guess yes, depending on the distance.
edit: in WHs, the miner wouldn't have any indication you're even there, unless the WH you enter is within dscan range. With the increase in shiptoasting, the Report timer needs to be shortened.
|
|

Zifrian
Licentia Ex Vereor Black Core Alliance
903
|
Posted - 2013.04.26 21:50:00 -
[51] - Quote
Chris Winter wrote:This basically kills mining in wormholes.
Right now, mining in WHs is only barely safe by virtue of your opponents needing to get probes out to find you, and an experienced prober can still find you with the probes only being visible on dscan for less than 30 seconds. But that still gives the victim--I mean, miner--a small chance to spot the probes and GTFO before it's too late.
With grav sites being anoms, you have only a few seconds' window to spot the attacker (if their incoming wh is within dscan range, the short period between wh cloak and true cloak), or no window at all.
The rest of the changes look good, but mining in WHs will become significantly more dangerous in Odyssey. I personally don't like that change. Why remove grav sites from scanning? Yeah, it makes it easier but it seems like a baby/bathwater change. Maybe just wh's since scanning is such an integral part of them? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Dave Stark
2871
|
Posted - 2013.04.26 21:51:00 -
[52] - Quote
Rengerel en Distel wrote:Dave Stark wrote:hulk aligns and warps in just under 18 seconds. other exhumers, faster.
can you enter a system, scan it, warp to the anom, and tackle/light cyno within 18 seconds? Since the scan seems to happen on session change, i'd guess yes, depending on the distance. edit: in WHs, the miner wouldn't have any indication you're even there, unless the WH you enter is within dscan range.
really i thought you had to click a button like d-scan? no matter.
and yes, this is going to be an issue in wormholes since there's no local to alert you of their entrance to the system. you're basically going to get ******. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3288
|
Posted - 2013.04.26 21:57:00 -
[53] - Quote
Dave Stark wrote:can you enter a system, scan it, warp to the anom, and tackle/light cyno within 18 seconds?
If I'm AFK cloaked in the system, chances are I'm already sitting in the anomaly when the mining fleet arrives.
Heck, if I'm flying an Arazu there's not even any need to cyno anyone else in. Just warp scram, deploy drones, have at thee!
Day 0 advice for new players: Day 0 Advice for New Players |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
108
|
Posted - 2013.04.26 22:06:00 -
[54] - Quote
yeah, if you google for blogs on stealth bomber solo wh piracy that's exactly what they do, prescan all the signatures and camp. freelance space bum |

Dave Stark
2872
|
Posted - 2013.04.26 22:09:00 -
[55] - Quote
now just think.
off grid boosting is removed.
here, you might need some tissues... |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3288
|
Posted - 2013.04.26 22:18:00 -
[56] - Quote
Dave Stark wrote:now just think.
off grid boosting is removed.
here, you might need some tissues...
Pity there's no mention of moving the mining foreman link bonus from the industrial core to the rorqual hull.
Day 0 advice for new players: Day 0 Advice for New Players |

violator2k5
RogueRaiders
9
|
Posted - 2013.04.26 22:26:00 -
[57] - Quote
you guys are all posting #'s but what if they change the amount of ore required per refine?
that's what im curious about tbh is the amount of ore per refine going to stay the same or be changed. |

Dave Stark
2872
|
Posted - 2013.04.26 22:26:00 -
[58] - Quote
violator2k5 wrote:you guys are all posting #'s but what if they change the amount of ore required per refine?
that's what im curious about tbh is the amount of ore per refine going to stay the same or be changed.
i assume, as it's not in the numbers blog, that it's not changing. |

violator2k5
RogueRaiders
9
|
Posted - 2013.04.26 22:39:00 -
[59] - Quote
Dave Stark wrote:i assume, as it's not in the numbers blog, that it's not changing.
yea but when do they add everything to the publics eye, there's always something stealthed into the game from time to time |

Dave Stark
2872
|
Posted - 2013.04.26 22:44:00 -
[60] - Quote
violator2k5 wrote:Dave Stark wrote:i assume, as it's not in the numbers blog, that it's not changing. yea but when do they add everything to the publics eye, there's always something stealthed into the game from time to time
well it's pretty pointless giving us new mineral batch refining numbers, if they're changing batch sizes as it'd mean nothing so they'd have wasted their time giving us the numbers... |
|

LHA Tarawa
Pator Tech School Minmatar Republic
589
|
Posted - 2013.04.26 23:16:00 -
[61] - Quote
As a high sec carebear, I only have one thing to say to CCP about these changes.
GOOD JOB!
But.... the value of my minerals will fall.... 1) SO. If mineral prices fall much below the mission/mine equilibrium point, I'll go mission instead, just like I was doing when drone poo was driving down mineral prices.
2) Enough people do switch to mission running, prices will return to equilibrium.
3) 1 and 2 above, I just get bigger belts again, instead of the overmined, have to hunt for fat belts, that we have now.
4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts.
In a player driven market, prices will correct.
|

Captain Tardbar
NEWB ALERT
326
|
Posted - 2013.04.26 23:19:00 -
[62] - Quote
LHA Tarawa wrote:4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts.
I don't know... If I was a bean counter at CCP, I would not want people to be dropping their alts and decreasing the bottom line. Surely that would mean lower budgets to do future expansions. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
111
|
Posted - 2013.04.26 23:25:00 -
[63] - Quote
Captain Tardbar wrote:LHA Tarawa wrote:4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts. I don't know... If I was a bean counter at CCP, I would not want people to be dropping their alts and decreasing the bottom line. Surely that would mean lower budgets to do future expansions.
I think if CCP's vision for the game was one guy with a credit card problem being fed by another guy with asperger's syndrome then the majority of us would quietly back out of the room.
this may or may not be happening. freelance space bum |

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.26 23:43:00 -
[64] - Quote
ok i have been living in wh space most of the time i have been playing around 9 months or so
here is my take on wh mining and the price of ore
yes the danger to miners will increase some not much wh space is not safe and shouldn't be but the real isk in wh space is sleepers any way and the change will only bring mining in to the same range as sleepers and if i understood the blog post the sights will spawn much more making the places to mine much more making the profit from it much greater witch intern makes the risk worth it
Quote: Another major area of focus for Odyssey is the composition of the ores found asteroid belts and mining sites across low and null security space. These changes are intended to spur nullsec entities to welcome more miners into their ranks, as well as provide adequate reward for those willing to brave the gameGÇÖs most dangerous mining fields.
i think he is confuseing null with wh haha |

Arronicus
Shadows of Vorlon The Marmite Collective
567
|
Posted - 2013.04.26 23:48:00 -
[65] - Quote
LHA Tarawa wrote:As a high sec carebear, I only have one thing to say to CCP about these changes.
GOOD JOB!
But.... the value of my minerals will fall.... 1) SO. If mineral prices fall much below the mission/mine equilibrium point, I'll go mission instead, just like I was doing when drone poo was driving down mineral prices.
2) Enough people do switch to mission running, prices will return to equilibrium.
3) 1 and 2 above, I just get bigger belts again, instead of the overmined, have to hunt for fat belts, that we have now.
4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts.
In a player driven market, prices will correct.
Like you were saying;
1: Mineral supply of low ends in 0.0 increases, resulting in reduced demand from highsec. (amount of reduction is only speculation at this point 2: Low end mineral price in highsec drops, based on reduced demand 3a: Price of products produced with minerals drops accordingly 3b: Some miners shift from mining, to other direct income sources, like incursions, or missions or faction warfare 4: Reduced number of miners, means a reduction in supply of low end minerals mind in highsec 5: Reduced supply causes mineral price to rise, to a point where enough people are willing to (afk?) mine it, over missioning, to meet the demand. 6: After enough dips and rises, equilibrium is reached.
End result: A) mineral prices drop overall: Most things become cheaper, market deflation, missioners and direct isk revenues acquire more wealth for their efforts, little change for miners. B) mineral prices increase overall: Market inflation, direction isk revenues get less to play with for their time spent grinding, little change for miners. |

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.26 23:57:00 -
[66] - Quote
you didn't take into account the fact that more mining will be done in wh space to add to the market ?
wormholes seem to be the bastard child of eve no one likes to think about :) jk hahaha couldn't resist my on bad seance of humor |

Tetsuo Tsukaya
Pixel Navigators Hostile Work Environment.
13
|
Posted - 2013.04.27 02:53:00 -
[67] - Quote
I'm exited for the changes although I'm not sure mining or any other easily discoverable ISK making will ever be profitable in low sec as there are enough of us bored PVPers who will kill any helpless ratters or miners no matter how many show up. |

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.27 03:20:00 -
[68] - Quote
Tetsuo Tsukaya wrote:I'm exited for the changes although I'm not sure mining or any other easily discoverable ISK making will ever be profitable in low sec as there are enough of us bored PVPers who will kill any helpless ratters or miners no matter how many show up. if there are so many board pvpers in low why kill helpless defenseless miners why not kill others just asking before i get spamed to hell and back |

Tetsuo Tsukaya
Pixel Navigators Hostile Work Environment.
13
|
Posted - 2013.04.27 03:36:00 -
[69] - Quote
Loan--Wolf wrote:Tetsuo Tsukaya wrote:I'm exited for the changes although I'm not sure mining or any other easily discoverable ISK making will ever be profitable in low sec as there are enough of us bored PVPers who will kill any helpless ratters or miners no matter how many show up. if there are so many board pvpers in low why kill helpless defenseless miners why not kill others just asking before i get spamed to hell and back
It's not that we sit around doing nothing, it's that low sec is such that you kill every single thing you can if you have the chance. There are no instant fights, so if you're roaming looking for a fight and you see a miner in an easily discoverable location, you will kill it. In my two months of eve I've only found one miner in a belt in low sec, guess what happened to him...
Unless you can work out some kind of escort to protect you, people who are out looking for other combat fitted ships to blow up will be more than happy to take time to kill your mining skiff |

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.27 03:49:00 -
[70] - Quote
Some Rando wrote:Dave Stark wrote:no grav sites from exploration aren't being touched. grav sites from sov upgrades are being turned in to anomolies, though. Ah, thanks. So WHs should get these awesome changes in their sites. Our miners'/industrialists' first comment - "Oh, God. More Trit to throw away." At the moment they consider Trit a nuisance because it has a low value per unit of volume, so it's a pain to ship to market. Note: we do not mine anything like enough to justify having a Rorqual, and nor are we building capitals right now - for other WHers it might be a nice feature rather than 'meh'.
|
|

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.27 04:14:00 -
[71] - Quote
if i understood the blog grave are being removed end of storie that mean in whs to |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:28:00 -
[72] - Quote
Loan--Wolf wrote:if i understood the blog grave are being removed end of storie that mean in whs to Gravimetric cosmic signatures are being replaced by anomalies, yes. Which simply means you don't have to use probes to find them. Module activation timers are buggy. CCP please fix. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:07:00 -
[73] - Quote
Loan--Wolf wrote:you didn't take into account the fact that more mining will be done in wh space to add to the market ?
wormholes seem to be the bastard child of eve no one likes to think about :) jk hahaha couldn't resist my on bad seance of humor
How much more mining will be done in WH now that finding mining sites requires no effort? Mining used to be relatively safe since you could watch for scan probes and GTFO. Now the first thing you will know about people invading your wormhole is the Arazu decloaking and scramming your mining fleet. This applies for nullsec too: it used to be possible to mine in grav sites even when you had AFK cloakers because you knew that paying attention to D-scan would provide sufficient warning that the AFK cloaker was actually at the keyboard and actively hunting you.
Which will have the greater impact: the boosting of nullsec supply due to super-ores, or the constriction of nullsec supply due to nerfing of grav sites? Perhaps I am wrong about super-ores killing hisec mining, and null sec miners will happily mine in dangerous conditions because they are going to make building those supercapitals so much easier with local tritanium and pyerite supplies.
There are a lot of people in nullsec right now thinking that the reduction of logistics pain will be a good thing for nullsec. I happen to disagree, simply because disrupting the logistics chain is a means for inflicting pain on your enemies. By removing the requirement for a logistics chain CCP will reduce the number of ways that pain can be inflicted on other entities in nullsec.
A better option for increasing the demand for miners in nullsec is to balance ores properly, i.e.: fill in the holes present in the ubiquitous refining spreadsheet, and eliminate mineral compression while reworking refineries. Thus a nullsec entitiy can choose between hauling 40 times as many freighter loads of minerals as they currently do, or encouraging miners to operate in that entity's space. At the same time spodumain and gneiss would become not-worthless, and scordite would be worth less than high end ores.
Here are the fixes that would have filled the holes in the refining spreadsheet and led to better value mining-for-profit, all numbers refer to a single refining batch of each respective ore:
- Pyroxeres: swap 11 Nocxium for 500 Pyerite
- Omber: add 300 Mexallon
- Jaspet: swap 8 Zydrine and 259 Tritanium for 300 Isogen
- Gneiss: add 300 Nocxium
- Spodumain: swap 700 tritanium for 200 Noxcium & 400 Zydrine
Adding tritanium and pyerite to the high-ends to produce super-ores means that mining operations in nullsec are forced to deal with large quantities of tritanium and pyerite, regardless of their purpose in mining. Are nullsec miners mining for supply or profit? Since nullsec miners are targeting specific hidden belts and complaining about Spodzilla, I suspect the answer is that they are mining for profit (i.e.: ISK/hr). Thus adding low end minerals will be hampering profitable mining simply due to the need to deal with surplus low end minerals.
Removing Nocxium from low end ores means the value of Nocxium will increase, simply because you don't have 80% of the miners in the game gathering trace quantities of Nocxium in the "safety" of hisec. Adding more high end minerals to the high end ores means that nullsec miners have the choice to mine for ISK, then pay ISK to import the less valuable minerals, thus making best use of their time. Making best use of their time by mining for ISK also means nullsec miners are exposed to danger for less time.
Moving all existing system belts to anomalies would be a good idea simply because it removes the ability to bookmark the dense veldspar rocks. Moving hidden belts to anomalies, which everyone will see automatically when they jump into a system, is a mistake. Nullsec miners previously had the protection of being in grav sites which need to be probed down. Paying attention to d-scan was their way of staying alive. Now they have no chance of seeing the bad guy coming.
Another buff to hidden belts would be to automatically despawn them if they are touched and then abandoned. That is, mine some stuff out of the belt to set a "violated" flag, and have the site despawn if it is violated and there are no pilots in the pocket.
What hampers nullsec industry right now is the lack of effective manufacturing capacity and the lack of effective refining capacity. Resolving these two issues will do far more to increase the demand for miners in nullsec than "super veldspar" or "super scordite". Addressing the need for effective mining and refining capacity by encouraging nullsec denizens to deploy POSes will also address the "farms and fields" design goal, as well as addressing the "bottom up economy" design goal. A "simple" change to POS refineries would be to reduce the CPU requirement (to about 1/2 of current values), reduce the cycle time from 3 hours to 1 hour, and remove the ridiculous 75% cap on efficiency. A better change to POS refineries is to convert them to activity lines. Thus a single POS refinery might have 6 refining lines each capable of handling 20,000m3 of stuff per hour, with efficiency affected by the skill of the character starting a job.
I would like to see resource rebalancing provide incentive for more miners to move to lowsec and nullsec, rather than allowing the existing lowsec and nullsec miners to make more from the work they're already doing. Day 0 advice for new players: Day 0 Advice for New Players |

Malcanis
Vanishing Point. The Initiative.
8865
|
Posted - 2013.04.27 08:21:00 -
[74] - Quote
Mara Rinn wrote:
Adding tritanium and pyerite to the high-ends to produce super-ores means that mining operations in nullsec are forced to deal with large quantities of tritanium and pyerite, regardless of their purpose in mining. Are nullsec miners mining for supply or profit? Since nullsec miners are targeting specific hidden belts and complaining about Spodzilla, I suspect the answer is that they are mining for profit (i.e.: ISK/hr). Thus adding low end minerals will be hampering profitable mining simply due to the need to deal with surplus low end minerals.
It is every apparent that you have completely misunderstood the purpose of this change.
At the moment, due to the composition of minng anoms, there are two issues with 0.0 mining
(1) Due to the massive spodroids, the average value of the ore in a large site is horribly low, well under that of Scordite. They pay less than mining hi-sec ores in total, and that total figure is important because you have to clear the a site to get it to respawn. To fix this you need to make spod worth more, by adding something. The problem is so bad that those "for profit" miners are actually better off staying in hi-sec and mining the belts there than they were clearing sites.
(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó). That lack of local supply of low-ends* has been one of the major chokes on enabling local 0.0 industry: to build anything in 0.0, you have to import a vast bulk of trit, pyer, and often mex too.
Since it's massively easier to move the high ends to where the low ends are (and then you have all the other advantages of hi-sec industry, but let's not go into that now), this acts as a big logistical disincentive to build anything in 0.0 that can be built in hi-sec. Back in the day, there used to be a big local supply of minerals from rat loot - Sansha loot in particular used to produce incredible quantities of mid/low end minerals. I remember moving to Paragon Soul in late 2007 and finding stacks of hundreds of millions of trit on the market for 1 ISk or less, and Pyer for 4 ISk, and so on. The removal of T1 loot changed that, and now the mineral value of loot is trivial. It was a good change for the game, but CCP neglected to replace that source of low-end supply.
The ore change CCP have put foward mitigates that somewhat, since there will now be big stockpiles of trit and pyer available from those "for profit" miners. Since there will also be local supply of high ends, there will now at least be material availability for those who are looking to build ships locally
*And in fact because of the super-abundance of the ABC ores, there was a global oversupply of high-end minerals, leading to the historically very high trit prices and extremely depressed zyd/mega. CCP have now gone some way to rectifying that imbalance. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Malcanis
Vanishing Point. The Initiative.
8865
|
Posted - 2013.04.27 08:25:00 -
[75] - Quote
Mara Rinn wrote:
What hampers nullsec industry right now is the lack of effective manufacturing capacity and the lack of effective refining capacity. Resolving these two issues will do far more to increase the demand for miners in nullsec than "super veldspar" or "super scordite".
That's one of the things hampering nullsec industry. But even if outposts had infinity slots each and they all had base 100% refineries, it's still not worth building there unless there's an adequate local supply of low end minerals, because it's easier to move the high ends to the low ends than vice versa (and the of course all the other advantages that hi-sec industry gets, yadda yadda). There's no global slot shortage - in fact there's a global oversupply, since most hi-sec slots are left unused. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:32:00 -
[76] - Quote
Loan--Wolf wrote:if there are so many board pvpers in low why kill helpless defenseless miners why not kill others just asking before i get spamed to hell and back
Because they are bored PvPers looking for stuff to shoot. They prefer stuff that won't shoot back, or at least stuff that won't blow them up before they've blown up the stuff.
Day 0 advice for new players: Day 0 Advice for New Players |

Lors Dornick
Kallisti Industries Solar Assault Fleet
463
|
Posted - 2013.04.27 08:34:00 -
[77] - Quote
Malcanis wrote:Long but very good stuff. read it above. As someone who has spent a lot of time mining (and producing stuff) in highsec I was appalled when I moved to null.
Sure nice shiny rocks that appear to contain huge amounts of isk.
However, ores and minerals aren't isk until they're sold.
And I have to admit that I said f*ck this for a lark and went back to hisec.
I currently make a living as an indy in hisec, and watching/reading the news I understand that I'll have to adapt, and most likely drop a bit in income.
But I think it's the correct move by CCP.
Before there was no reason for me to move to null, I make more than enough where I am.
But this might actually force me to ponder profit, and might even ponder talking to people in other places who might want to work with an Indy.
And while I often play solo, I accept that EvE is an MMO, and that I'll have to make the choice to play solo with smaller profit, or bite the bullet and actually discuss cooperation with others.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:36:00 -
[78] - Quote
Malcanis wrote:There's no global slot shortage - in fact there's a global oversupply, since most hi-sec slots are left unused.
I agree. That issue can be addressed without adding super-ores to null and w-space, for example by reducing the abundance of highsec slots (and hisec stations: seriously, who needs 20 stations in one system?) and making player-built facilities more efficient than NPC provided ones.
It is much easier for players to address the surfeit of player-built infrastructure than NPC-built infrastructure.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:46:00 -
[79] - Quote
Malcanis wrote:(1) Due to the massive spodroids, the average value of the ore in a large site is horribly low, well under that of Scordite. They pay less than mining hi-sec ores in total, and that total figure is important because you have to clear the a site to get it to respawn. To fix this you need to make spod worth more, by adding something. The problem is so bad that those "for profit" miners are actually better off staying in hi-sec and mining the belts there than they were clearing sites.
Exactly, add something to spod to make it valuable, such as filling the nocxium hole in the spod refining out put. No need to pile in loads of trit which is just going to be dumped on a local market.
Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó). That lack of local supply of low-ends* has been one of the major chokes on enabling local 0.0 industry: to build anything in 0.0, you have to import a vast bulk of trit, pyer, and often mex too.
Providing bucket loads of low-ends as a side effect of mining-for-profit will not address the issue of local supply of low-ends. To get low ends to manufacturing facilities, the current method is mineral compression in high sec, jump freighter the stuff down to a refinery in the same system as the manufacturing is going to take place, refine, haul a short distance, manufacture.
Malcanis wrote:Since it's massively easier to move the high ends to where the low ends are (and then you have all the other advantages of hi-sec industry, but let's not go into that now), this acts as a big logistical disincentive to build anything in 0.0 that can be built in hi-sec.
This same constraint applies to bulk-but-not-huge supplies of trit and pyerite mined "locally". The only way that locally mined trit is going to be competitive with hisec mined, mineral compressed trit is if mineral compression is removed. Would you prefer to haul 40:1 compressed trit in one jump freighter, three jumps from hisec, or 40 freighter loads of tritanium two jumps each way in nullsec?
I do understand the logistics of nullsec manufacturing. I fear that you are viewing the situation through a rose-tinted monocle.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:51:00 -
[80] - Quote
Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals
That can be addressed by introducing large site with large veldspar, scordite etc asteroids, and having sites despawn when all ships leave grid after any rock has been popped. This would provide a really useful metric too: what is the ratio of high/med/low end sites spawned versus exhausted? I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
Day 0 advice for new players: Day 0 Advice for New Players |
|

Dave Stark
2875
|
Posted - 2013.04.27 08:59:00 -
[81] - Quote
Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns. for pure isk/m3 value, no site is worth mining except for the large one, currently. nobody bothers with the xl or giant ones, and people only mine the smaller ones to increase the industry index to spawn large sites.
besides, you see a level 5 industry system on the map and you can bet your ass 4 cloakies are on their way to camp it. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 08:59:00 -
[82] - Quote
James Amril-Kesh wrote:Loan--Wolf wrote:if i understood the blog grave are being removed end of storie that mean in whs to Gravimetric cosmic signatures are being replaced by anomalies, yes. Which simply means you don't have to use probes to find them.
GǪ or the juicy targets mining them. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 09:00:00 -
[83] - Quote
Dave Stark wrote:Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns.
Well there you go, learn a new thing every day :)
Why do people ignore the XL/giant sites? Day 0 advice for new players: Day 0 Advice for New Players |

Dave Stark
2875
|
Posted - 2013.04.27 09:00:00 -
[84] - Quote
Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó)
i, uh, don't think i have a spreadsheet for that...
let me make one! |

Dave Stark
2875
|
Posted - 2013.04.27 09:07:00 -
[85] - Quote
Mara Rinn wrote:Dave Stark wrote:Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns. Well there you go, learn a new thing every day :) Why do people ignore the XL/giant sites?
lower isk/m3 due to higher concentration of bad ores like gneiss/spod. (and those ores can't be skipped, unless you like waiting 4 days for it to respawn) |

Dave Stark
2875
|
Posted - 2013.04.27 09:14:00 -
[86] - Quote
Dave Stark wrote:Malcanis wrote:(2) The large sites are hideously undersupplied with low-end minerals, by a factor of something insane, about 200:1 or something ridiculous like that (Dave Stark, help me out here! *shines the StarkSignalGäó) i, uh, don't think i have a spreadsheet for that... let me make one!
delivering...
currently (pre Odyssey) a large grav site contains...
~1.8m trit. ~690k pyerite ~922k mexallon ~830k isogen ~302k nocxium ~242k megacyte ~473k zydrine ~21k morphite.
context. a rokh takes just shy of 12million units of trit. 6.666.. grav sites, for enough trit to build one. in comparison it only takes 3.33k megacite to build a rokh. so you mine 0.013 grav sites (that's 1.3% of a grav site) that's 6.666 : 0.013. or something, i've not been awake long and haven't injected any narcotics in to my eyeball so the maths could be dodgy in the context department... |

Lors Dornick
Kallisti Industries Solar Assault Fleet
465
|
Posted - 2013.04.27 09:14:00 -
[87] - Quote
Dave Stark wrote:Mara Rinn wrote:Dave Stark wrote:Mara Rinn wrote:I would expect miners to go out of their way to despawn low end sites to encourage more high end sites.
that's not how it works. when you exhaust a site, an identical one spawns. Well there you go, learn a new thing every day :) Why do people ignore the XL/giant sites? lower isk/m3 due to higher concentration of bad ores like gneiss/spod. (and those ores can't be skipped, unless you like waiting 4 days for it to respawn) This is something one often miss when sticking to hisec.
You have to mine what you get to keep your indices up.
Including annoying amounts of spod (that pays < 50% of scordite) ...
I think few hisec miners would be willing to run their ops knowing that they are getting 50% profit ...
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Dave Stark
2875
|
Posted - 2013.04.27 09:18:00 -
[88] - Quote
comparison, post odyssey large grav site.
~28m trit. ~11m pyerite ~1.4m mex ~883k nocx ~302k iso ~242k mega ~473k zyd ~21k morphite
in short, expect a dip in trit, pyerite, and mex values. perhaps see omber and kernite rise again, as they both have a reasonable supply of iso which will stop their value falling as quickly as things like veld/scord. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
459
|
Posted - 2013.04.27 09:51:00 -
[89] - Quote
Regnag Leppod wrote:Quote:The focus of our Ore Mining changes in Odyssey is on ensuring that there are viable and valuable mining opportunities for players in all areas of New Eden. We want mining in low security space to be an activity worthy of the risks taken, and for Nullsec empires to rely on miners and industrialists, welcoming them into their ranks. Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships. I'm probably just blind, but I don't see any changes to Jaspet/Hemorphite/Hedbergite in that blog, so how exactly does all this mix up make mining in low-sec "worthy of the risks taken"? It's a good shake up, one that's been needed, but I'm not seeing the changes making any difference between 0.4 and 0.1 Jaspet, Hemorphite, and Hedbergite are fine. The problem is Pyroxeres. It makes Nocxium cheap, lowering the value of lowsec ores. Why mine in lowsec when you can get all the Nocxium you need in highsec? Malcanis for CSM 8 |

Dave Stark
2878
|
Posted - 2013.04.27 09:56:00 -
[90] - Quote
Reaver Glitterstim wrote:Regnag Leppod wrote:Quote:The focus of our Ore Mining changes in Odyssey is on ensuring that there are viable and valuable mining opportunities for players in all areas of New Eden. We want mining in low security space to be an activity worthy of the risks taken, and for Nullsec empires to rely on miners and industrialists, welcoming them into their ranks. Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships. I'm probably just blind, but I don't see any changes to Jaspet/Hemorphite/Hedbergite in that blog, so how exactly does all this mix up make mining in low-sec "worthy of the risks taken"? It's a good shake up, one that's been needed, but I'm not seeing the changes making any difference between 0.4 and 0.1 Jaspet, Hemorphite, and Hedbergite are fine. The problem is Pyroxeres. It makes Nocxium cheap, lowering the value of lowsec ores. Why mine in lowsec when you can get all the Nocxium you need in highsec?
pyrox provides laughably low volumes of nocxium, and why would you mine it when mining scordite, selling trit/pyerite and buying nocxium is a more efficient method of obtaining nocxium? |
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Reaver Glitterstim
Dromedaworks inc Tribal Band
460
|
Posted - 2013.04.27 09:59:00 -
[91] - Quote
Dave Stark wrote:pyrox provides laughably low volumes of nocxium 40% of what Hemorphite provides is not laughably low. Malcanis for CSM 8 |

Dave Stark
2879
|
Posted - 2013.04.27 10:12:00 -
[92] - Quote
Reaver Glitterstim wrote:Dave Stark wrote:pyrox provides laughably low volumes of nocxium 40% of what Hemorphite provides is not laughably low.
of the 6 nocxium giving ores, pyrox is 5th. it's hardly a "good" source of nocxium. |

Ana Fox
Center for Advanced Studies Gallente Federation
60
|
Posted - 2013.04.27 10:22:00 -
[93] - Quote
It looks like good change for game it self ,but will see how it will affect CCP income.
If big alt fleets in high sec cant make enough to plex all those accounts,there will not be need for them anymore.So average pilots per hour will drop in high sec,and imo on server too.
Now will CCP like that ,we will see.It will be lot more interesting if nothing.Group Ice mining will be more popular imo ,you will need to compete.
But again what will CCP do if they see their income drop if fleet made from multi accounts start to go to hibernation.
I like changes,all that is new is good and will give new flavor,lets see how this will develop. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
460
|
Posted - 2013.04.27 10:24:00 -
[94] - Quote
Dave Stark wrote:of the 6 nocxium giving ores, pyrox is 5th. it's hardly a "good" source of nocxium. How it ranks in a lineup is an unnecessary point; what matters is how much it gives. And for a highsec ore, it gives too much. I guarantee you that more than half of the nocxium that comes from mining comes from Pyroxeres. That's because the vast majority of mining takes place in highsec. Malcanis for CSM 8 |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
321
|
Posted - 2013.04.27 10:25:00 -
[95] - Quote
I used to live in lowsec and shoot over into high when the urge to mine took me. Now I'm in Providence and it just hasn't been worth flying / jumping out to mine for 30 or 40 minutes.
I don't think this is going to upset the markets that much. Hardcore nullsec miners are mining anyway, often in highsec. They will now come back and mine in null and produce more, but it is also worth noting that those miners will no longer be mining / selling in highsec, so competition there will go down a bit.
As for casual miners like me; we don't mine that much and rocks being worth more are not going to change that. It will be a welcome diversion and along with the increase in indi slots will let me build a few hulls for myself. Hulls that for the most part take more minerals than they used to.
I bet the price of tritanium doesn't deviate far from its year long averages. Maybe the steady increase we have seen starts to taper off. Slavery is self choosen, only the unclaimed are not free.
...Book of Reclaiming: Hall of the Goat
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Dave Stark
2879
|
Posted - 2013.04.27 10:28:00 -
[96] - Quote
Reaver Glitterstim wrote:Dave Stark wrote:of the 6 nocxium giving ores, pyrox is 5th. it's hardly a "good" source of nocxium. How it ranks in a lineup is an unnecessary point; what matters is how much it gives. And for a highsec ore, it gives too much. I guarantee you that more than half of the nocxium that comes from mining comes from Pyroxeres. That's because the vast majority of mining takes place in highsec.
therefore it's volume mined, and nothing to do with % yield. which means how much it gives is also irrelevant. |

Dave Stark
2879
|
Posted - 2013.04.27 10:30:00 -
[97] - Quote
Corey Fumimasa wrote:I bet the price of tritanium doesn't deviate far from its year long averages. Maybe the steady increase we have seen starts to taper off.
considering the last 12 months has been constant tiericide speculation and fallout from loot changes, those averages don't mean a great deal. |

Garresh
Native Freshfood Minmatar Republic
128
|
Posted - 2013.04.27 10:42:00 -
[98] - Quote
Tetsuo Tsukaya wrote:Loan--Wolf wrote:Tetsuo Tsukaya wrote:I'm exited for the changes although I'm not sure mining or any other easily discoverable ISK making will ever be profitable in low sec as there are enough of us bored PVPers who will kill any helpless ratters or miners no matter how many show up. if there are so many board pvpers in low why kill helpless defenseless miners why not kill others just asking before i get spamed to hell and back It's not that we sit around doing nothing, it's that low sec is such that you kill every single thing you can if you have the chance. There are no instant fights, so if you're roaming looking for a fight and you see a miner in an easily discoverable location, you will kill it. In my two months of eve I've only found one miner in a belt in low sec, guess what happened to him... Unless you can work out some kind of escort to protect you, people who are out looking for other combat fitted ships to blow up will be more than happy to take time to kill your mining skiff
Honestly, not really. It's painfully easy to evade gankers in lowsec. Just gotta pick the right regions, use d-scan, and use your intel to pick the right spot. It's not hard, especially with the Venture. This Space Intentionally Left Blank |

Dave Stark
2879
|
Posted - 2013.04.27 10:43:00 -
[99] - Quote
Garresh wrote:especially with the Venture.
and this is the whole problem with low sec mining. if you can't do it in a barge or exhumer it's not worth doing. |

Abrazzar
Vardaugas Family
1459
|
Posted - 2013.04.27 10:53:00 -
[100] - Quote
Dave Stark wrote:Garresh wrote:especially with the Venture. and this is the whole problem with low sec mining. if you can't do it in a barge or exhumer it's not worth doing. Exactly. I rather spend my time scanning for low-sec ores in high-sec gravimetric sites. Sovereignty and Population Moulds and water for the sandbox. |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3291
|
Posted - 2013.04.27 13:51:00 -
[101] - Quote
Dave Stark wrote:lower isk/m3 due to higher concentration of bad ores like gneiss/spod. (and those ores can't be skipped, unless you like waiting 4 days for it to respawn)
Which is what I base my reasoning on, when suggsting that Gneiss and Spod be rebalanced by adding high ends rather than low ends. Tritanium and Pyerite are far worse ISK/m3 than Nocxium and Zydrine. Thus while mineral compression exists, hauling of bulky refined minerals in null sec is going to be competing with jump freighter loads of 40:1 compressed minerals from Jita. One freighter load from Jita, or forty loads from two systems over?
I wouldn't want to be the poor ******* spending an entire evening schlepping a freighter around null.
Day 0 advice for new players: Day 0 Advice for New Players |

Dave Stark
2882
|
Posted - 2013.04.27 13:59:00 -
[102] - Quote
Mara Rinn wrote:Dave Stark wrote:lower isk/m3 due to higher concentration of bad ores like gneiss/spod. (and those ores can't be skipped, unless you like waiting 4 days for it to respawn) Which is what I base my reasoning on, when suggsting that Gneiss and Spod be rebalanced by adding high ends rather than low ends. Tritanium and Pyerite are far worse ISK/m3 than Nocxium and Zydrine. Thus while mineral compression exists, hauling of bulky refined minerals in null sec is going to be competing with jump freighter loads of 40:1 compressed minerals from Jita. One freighter load from Jita, or forty loads from two systems over? I wouldn't want to be the poor ******* spending an entire evening schlepping a freighter around null.
but more high ends wouldn't increase the isk/m3 of thsoe ores, it'd just lower the isk/m3 of abc ores. high ends aren't the bottleneck. adding high ends would just make the problem worse. |

Regnag Leppod
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.27 14:40:00 -
[103] - Quote
Would removing Nocx from high-sec really make a difference beyond making a lot of miners upset?
Jaspet has quite a bit of Nocx compared to Pyrox, but people aren't exactly flocking to low-sec to mine Jaspet, even with the added bonus of the zydrine.
I'm very interested to see what happens anyway. Re-subbed to be in game when it all starts to change. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3292
|
Posted - 2013.04.27 15:12:00 -
[104] - Quote
Reaver Glitterstim wrote:Mara Rinn wrote:
- Pyroxeres: swap 11 Nocxium for 500 Pyerite
- Omber: add 300 Mexallon
- Jaspet: swap 8 Zydrine and 259 Tritanium for 300 Isogen
I agree with this. But maybe leave a tiny bit of Nocxium in the Pyroxeres, else you make a lot of people mad.
I would prefer hisec people to be mad and lowsec/w-space/nullsec people to be rich. There is already Hedbergite, Hemorphite and Jaspet in hisec through grav sites. At least, assuming CCP don't just go wholesale removing grav sites altogether. Leaving any nocxium in pyroxeres devalues nocxium throughout the economy.
My view of the economical progression is that hisec is the resource poor zone, with everywhere else being resource rich. After all, being empire space all the mining corporations have supposedly stripped the place clean. If you want to make the big bucks, head to lowsec, w-space and nullsec where there are still valuable resources to exploit.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3292
|
Posted - 2013.04.27 15:13:00 -
[105] - Quote
Regnag Leppod wrote:Jaspet has quite a bit of Nocx compared to Pyrox, but people aren't exactly flocking to low-sec to mine Jaspet, even with the added bonus of the zydrine.
This is because of the balance of ores in Jaspet making it an unattractive ore. Even in Hedbergite/Hemorphite/Jaspet sites in hisec, people will leave the Jaspet behind because it's worth less than Veldspar/Scordite.
Day 0 advice for new players: Day 0 Advice for New Players |

MeBiatch
Republic University Minmatar Republic
933
|
Posted - 2013.04.27 15:13:00 -
[106] - Quote
Unsuccessful At Everything wrote:Hmmm... trit and py will fall through the floor! Eve will be in a recession! Panic! Flee! Horde ALL the ISK! Grab your ventures and secure your measly stockpile! ALL the PLEX will be worthless!!!!!!!!!!!!!
In short, the main bullet point to take away from this is that Eve is dying, and this will kill it faster.
deflation is not recession...
i think prices will go down to pre- drone poo nerf. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Dave Stark
2883
|
Posted - 2013.04.27 15:15:00 -
[107] - Quote
MeBiatch wrote:Unsuccessful At Everything wrote:Hmmm... trit and py will fall through the floor! Eve will be in a recession! Panic! Flee! Horde ALL the ISK! Grab your ventures and secure your measly stockpile! ALL the PLEX will be worthless!!!!!!!!!!!!!
In short, the main bullet point to take away from this is that Eve is dying, and this will kill it faster. deflation is not recession... i think prices will go down to pre- drone poo nerf.
between the small amount of minerals added, and the low volume mined in null sec. we're not going to ever see pre-drone poop removal prices.
i'd be surprised if trit goes below 4-4.5 isk. not saying it can't, i'll just be surprised if it does. |

MeBiatch
Republic University Minmatar Republic
933
|
Posted - 2013.04.27 15:25:00 -
[108] - Quote
Kurfin wrote:It all depends on how much industry moves out to null as a result. I guess it will greatly reduce the low ends being shipped out of high for capitals, but I'm not sure what percentage of high sec minerals end up in caps. Only time will tell how many null alliances bother to make their subcaps out in null, rather than ship in from high, as a result of these changes.
I can't see much trit and pyrite being shipped into high sec from null, a freighter full of the stuff isn't going to be worth enough for them to bother.
i am not an indy guy by far... but why would you reprocess the stuff in null if you intend on selling it in high sec?
would you not compress it in an rorq and then transport it to high sec then reprocess the stuff? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
933
|
Posted - 2013.04.27 15:26:00 -
[109] - Quote
Dave Stark wrote:MeBiatch wrote:Unsuccessful At Everything wrote:Hmmm... trit and py will fall through the floor! Eve will be in a recession! Panic! Flee! Horde ALL the ISK! Grab your ventures and secure your measly stockpile! ALL the PLEX will be worthless!!!!!!!!!!!!!
In short, the main bullet point to take away from this is that Eve is dying, and this will kill it faster. deflation is not recession... i think prices will go down to pre- drone poo nerf. between the small amount of minerals added, and the low volume mined in null sec. we're not going to ever see pre-drone poop removal prices. i'd be surprised if trit goes below 4-4.5 isk. not saying it can't, i'll just be surprised if it does.
man i remeber when trit was 2 isk and a domi cost me 55 million... i miss those days... ffs 150 mill for a bs is like 07 all over again... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

LHA Tarawa
Pator Tech School Minmatar Republic
591
|
Posted - 2013.04.27 15:33:00 -
[110] - Quote
MeBiatch wrote:Unsuccessful At Everything wrote:Hmmm... trit and py will fall through the floor! Eve will be in a recession! Panic! Flee! Horde ALL the ISK! Grab your ventures and secure your measly stockpile! ALL the PLEX will be worthless!!!!!!!!!!!!!
In short, the main bullet point to take away from this is that Eve is dying, and this will kill it faster. deflation is not recession... i think prices will go down to pre- drone poo nerf.
I disagree. You have to look at what was causing the depressed prices with drone poo. There was a way to create minerals that was faster than mining.
50 million an isk an hour mission bounties. 50 million ISK worth of minerals an hour drone poo. 25 million ISK an hour mining.
You couldn't get an equilibrium between mission bounties and mining yield, because there was another option for mineral injection. If mining produced half the minerals of drone poo, then mining was locked into half the profitability of missioning becuase the eualibrium established by people deciding the most profitable activity was between missioning for bounties or killing drones for minerals.
Now, with drone poo gone, as mineral prices drop below mission bounty equilibrium, people will park the exhumers and break out the mission boats... supply and demand will pull mineral prices back up to equilibrium.
And, NO... adding more trit and pyr is not going to make null mining more profitable than high. More likely, the need to get trit and pyr will cause more croc and bist mining to occur... driving down the price of the high ends that will become the shist... the byproduct of what you are really after.
All this change does it make it so that construction in null is not bottle necked by how many freighter loads of trit you can get in.
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Murk Paradox
Red Tsunami Moon Warriors
325
|
Posted - 2013.04.27 17:42:00 -
[111] - Quote
Captain Tardbar wrote:LHA Tarawa wrote:4) Since a lot of miners use PLEX to fund lots of alts, and the decision to use these alts is largely based on number of hours of mining to buy a PLEX, IF mining profitability drops, either PLEX price will drop (meaning the same number of hour for me to fund my accounts) or miners will drop alts until mineral prices return to a more reasonable number of hours of mining to fund their accounts. I don't know... If I was a bean counter at CCP, I would not want people to be dropping their alts and decreasing the bottom line. Surely that would mean lower budgets to do future expansions.
Marketing and Development are 2 separate departments with 2 different foci.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
325
|
Posted - 2013.04.27 17:46:00 -
[112] - Quote
I wonder how this will affect the # of belts in a system versus the rats that are killed and provide that other form of income.
Not to mention ratting for ratters. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2205
|
Posted - 2013.04.27 17:53:00 -
[113] - Quote
LHA Tarawa wrote:MeBiatch wrote:Unsuccessful At Everything wrote:Hmmm... trit and py will fall through the floor! Eve will be in a recession! Panic! Flee! Horde ALL the ISK! Grab your ventures and secure your measly stockpile! ALL the PLEX will be worthless!!!!!!!!!!!!!
In short, the main bullet point to take away from this is that Eve is dying, and this will kill it faster. deflation is not recession... i think prices will go down to pre- drone poo nerf. I disagree. You have to look at what was causing the depressed prices with drone poo. There was a way to create minerals that was faster than mining. 50 million an isk an hour mission bounties. 50 million ISK worth of minerals an hour drone poo. 25 million ISK an hour mining. You couldn't get an equilibrium between mission bounties and mining yield, because there was another option for mineral injection. If mining produced half the minerals of drone poo, then mining was locked into half the profitability of missioning becuase the eualibrium established by people deciding the most profitable activity was between missioning for bounties or killing drones for minerals. Now, with drone poo gone, as mineral prices drop below mission bounty equilibrium, people will park the exhumers and break out the mission boats... supply and demand will pull mineral prices back up to equilibrium. And, NO... adding more trit and pyr is not going to make null mining more profitable than high. More likely, the need to get trit and pyr will cause more croc and bist mining to occur... driving down the price of the high ends that will become the shist... the byproduct of what you are really after. All this change does it make it so that construction in null is not bottle necked by how many freighter loads of trit you can get in. Post with your main.
Harvesting drone poo wasn't faster than mining. It augmented mining. Unless you're implying that no mining occurred in Eve during the entire period of the Drone Regions' mineral superiority.
I've been repeatedly beaten over the head with the fact that there are more than enough minerals in Eve to supply the demand. You take a lot of pride here in pointing out that one method of acquisition was "faster" than the other - almost to the point of implying the other did not even occur. However, there have always been enough miners and minerals in Eve to supply the need. They simply wouldn't, preferring to mine for the prior Lowest Common Denominator: Ice products.
If high-sec publords who had been LCD mining ice for the past six months had mined tritanium and pyerite occasionally instead, maybe CCP wouldn't have felt the need to take most of their toys away and give them to the people who would actually use them - null. So high-sec's backup plans (Veld and Scord) have been downgraded to not much of a plan at all, and miners have nobody to blame except themselves for it.
Seems about right to me. Nice job, CCP! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
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