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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
667
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Posted - 2013.05.10 22:43:00 -
[61] - Quote
There should be similar ships in all sizes, exploration/science vessels with enough versatility and power to function for combat in a pinch but geared towards being able to solo/duo exploration content.
Hopefully this ship is just the first step to meet CCP's claim to want to make Eve into a place where players can get that childish gleam of amazement back in their eyes as they (re)discover the world in earnest. |
Anyura
Ministry of War Amarr Empire
39
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Posted - 2013.05.10 22:51:00 -
[62] - Quote
This free ship is utterly terrible and I want my money back right now, goddamn it. |
IIshira
School of Applied Knowledge Caldari State
114
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Posted - 2013.05.10 23:00:00 -
[63] - Quote
For all the skill it takes to fly and how much CCP charged me it should be uber powerful! Give me back my money and all the skill points I wasted learning to fly it back NOW! |
Ireland VonVicious
Vicious Trading Company
125
|
Posted - 2013.05.11 00:27:00 -
[64] - Quote
For us gurista pilots this is a a god send.
The few people who have invested large amounts of SP in shields/missiles/drones finally got a battle cruiser we can use.
If fitted well this thing is amazing. If anything it's over powered not under powered.
If you have yet to figure out how to fit this thing properly that's on you. |
Innabiggahurry
Royal Amarr Institute Amarr Empire
5
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Posted - 2013.05.11 04:26:00 -
[65] - Quote
Mavnas wrote:Yes, pretty amazing how the guy with all 5s in all racial cruisers and BC 5 would fail to notice this. Oh, wait...
What I have always wanted is a ship that could passive shield tank and shoot lasers, sadly the gnosis doesn't do an adequate job of passive shield tanking without a few SPRs. Needless to say that doesn't work so well with shooting lasers. What you've always wanted? Someone who has all 5s? Man, you're crazy. I cannot believe you even posted this. |
Felicity Love
STARKRAFT Joint Venture Conglomerate
608
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Posted - 2013.05.11 23:35:00 -
[66] - Quote
This is a great ship but I hope CCP will make the BPC version slightly and noticeably weaker -- sort of a "reverse engineered" version that our non-Jovian technology can build.
If this is truly supposed to be a Jovian ship, then I would like to see some distinction made between the hulls given out and the hulls that pilots can build -- because we're not supposed to have that level of technical ability, or so the "fluff" always says.
Proud Beta Tester for "Bumping Uglies for Dummies" |
Garresh
Opposite of Low
171
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Posted - 2013.05.12 02:06:00 -
[67] - Quote
It's not Jovian. It's already a reverse engineered Jovian ship. That's the "weak" version. lol.
I rather like the theory that it's the Jovian rookie ship, though. This Space Intentionally Left Blank |
Verity Sovereign
Pator Tech School Minmatar Republic
421
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Posted - 2013.05.13 10:56:00 -
[68] - Quote
IIshira wrote:For all the skill it takes to fly and how much CCP charged me it should be uber powerful! Give me back my money and all the skill points I wasted learning to fly it back NOW!
Ok, if you give your Gnosis (or Gnosii) to me, I will refund all the SP and ISK you spent to buy/build the ship, and train for it.
Shall I make the contract, or do you wish to make it? If I make it, I need to know how many of this ship you posses. |
Mick Arthir
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.05.27 12:25:00 -
[69] - Quote
Did anyone notice that repairs on the Gnosis are for free? Yes, I have needed them...noob myself. That must be a bug, right? |
Jojo Jackson
Dead Red Eye
182
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Posted - 2013.05.27 16:11:00 -
[70] - Quote
You do notice, that the Gnosis is better then the Prophesy?
low slots: 7 <-> 7 med slots: 7 <-> 4 high slots: 6 <-> 5 weapons: 5 with bonus <-> 4 drones: 50m-¦ bonused <-> 75m-¦ bonused (5 med v 3 heavy)
shield: 5000 <-> 3000 armor: 5000 <-> 5500 (with resi bonus)
Over all you get a tiny bit less tank with MUCH more flexibility (4 slots more) and MUCH more DPS (7,5 laser|hybrid|missile|projektil <-> 4 laser) which is not depending on one weapon system.
[Gnosis, nice level 3 runner] 3*Tracking Enhancer II 3*Gyrostabilizer II
10MN Microwarpdrive II 2*Adaptive Invulnerability Field II Large Shield Extender II Medium Shield Booster II Shield Boost Amplifier II
5*425mm AutoCannon II, EMP M [empty high slot]
3*Medium Core Defense Field Extender I
Hammerhead II x5 Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
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Skelee VI
Wraithguard. BricK sQuAD.
25
|
Posted - 2013.05.27 19:35:00 -
[71] - Quote
Dont like your gnosis, contract it to me! |
Tsukino Stareine
EVE University Ivy League
240
|
Posted - 2013.05.27 21:23:00 -
[72] - Quote
Jojo Jackson wrote:You do notice, that the Gnosis is better then the Prophesy?
low slots: 7 <-> 7 med slots: 7 <-> 4 high slots: 6 <-> 5 weapons: 5 with bonus <-> 4 drones: 50m-¦ bonused <-> 75m-¦ bonused (5 med v 3 heavy)
shield: 5000 <-> 3000 armor: 5000 <-> 5500 (with resi bonus)
Over all you get a tiny bit less tank with MUCH more flexibility (4 slots more) and MUCH more DPS (7,5 laser|hybrid|missile|projektil <-> 4 laser) which is not depending on one weapon system.
[Gnosis, nice level 3 runner] 3*Tracking Enhancer II 3*Gyrostabilizer II
10MN Microwarpdrive II 2*Adaptive Invulnerability Field II Large Shield Extender II Medium Shield Booster II Shield Boost Amplifier II
5*425mm AutoCannon II, EMP M [empty high slot]
3*Medium Core Defense Field Extender I
Hammerhead II x5
1. You don't compare 3 heavies with 5 mediums. Since we're doing theoretical EFT fits you will use 2 heavies 2 mediums and a light on the prophecy.
2. Prophecy does not (should not) use laz0rs. They are unbonused and projectiles are much easier to fit and dont use cap.
3. Who cares about the shield amount on prophecy when it's an armour tanked ship.
4. Why on earth are you using an LSE on an active tank setup.
5. Why on earth are you using core extender rigs on an active tank setup
6. Prophecy does more damage and tanks more.
7. You're right about versatility though. |
Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.05.27 23:04:00 -
[73] - Quote
Damn forum eat my text AGAIN :(. Stupid draft-****.
My Gnosis setup was a quick'n'dirty setup. Just replace the shield-extender stuff with active-stuff. (second amp, core def rigs).
2/2/1 drone setups are terror-craft setups! They are not practical in reality.
If you use compareble setups (3 damage mods) Prophecy LOSES. Less DPS with less def at the same time.
If you use defens only Prophecy has far more def, right. But not even half the DPS. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
Kazumi Kouvo
8's Crazy Eightz 8's Fade 2 Black
0
|
Posted - 2013.05.27 23:27:00 -
[74] - Quote
Not enough cap for Lasers? My alt has lasers, a DCU, and a Medium repper and it's cap stable. Not enough CPU? My alt also has lasers, a HAM, armor mods, and Cap rechargers.
Gnosis fit
Damage Control Unit II Prototype Energized Adaptive Membrane I Medium Armor Repairer II Dark Blood Adaptive Nano Plating 2x Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Large Shield Extender II
Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Prototype 'Arbalest' Heavy Assault Missile Launcher @ Scourge Heavy Assault Missile
Medium Anti-EM Pump I Medium Anti-Thermic Pump I Medium Anti-Kinetic Pump I
Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
Cap stable at 2.5% 577.1 DPS I'm a 12 year old and I play EVE. So what? I know how to fly and fit a ship just as well as the rest of you can. Caldarian true and proud, ally of the Amarr Empire, and listed in Amarr/Caldari FW.
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Tsukino Stareine
EVE University Ivy League
240
|
Posted - 2013.05.27 23:37:00 -
[75] - Quote
Kazumi Kouvo wrote:Not enough cap for Lasers? My alt has lasers, a DCU, and a Medium repper and it's cap stable. Not enough CPU? My alt also has lasers, a HAM, armor mods, and Cap rechargers.
Gnosis fit
Damage Control Unit II Prototype Energized Adaptive Membrane I Medium Armor Repairer II Dark Blood Adaptive Nano Plating 2x Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Large Shield Extender II
Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Prototype 'Arbalest' Heavy Assault Missile Launcher @ Scourge Heavy Assault Missile
Medium Anti-EM Pump I Medium Anti-Thermic Pump I Medium Anti-Kinetic Pump I
Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
Cap stable at 2.5% 577.1 DPS
what on earth is that for exactly? |
Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.05.27 23:51:00 -
[76] - Quote
[Gnosis, Laser Level 3 Mission] Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Microwarpdrive II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Gistum C-Type Medium Shield Booster
Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M [empty high slot]
Medium Processor Overclocking Unit I Medium Semiconductor Memory Cell I Medium Semiconductor Memory Cell I
Hammerhead II x5
Nice too. 683 DPS, 201 boost, cap for all active 1m47s. 655 DPS with scorch, 29+8.2 laser range. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
Kazumi Kouvo
8's Crazy Eightz 8's Fade 2 Black
0
|
Posted - 2013.05.28 00:03:00 -
[77] - Quote
Tsukino Stareine wrote:[quote=Kazumi Kouvo]Not enough cap for Lasers? My alt has lasers, a DCU, and a Medium repper and it's cap stable. Not enough CPU? My alt also has lasers, a HAM, armor mods, and Cap rechargers.
Gnosis fit
Damage Control Unit II Prototype Energized Adaptive Membrane I Medium Armor Repairer II Dark Blood Adaptive Nano Plating 2x Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Large Shield Extender II
Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Prototype 'Arbalest' Heavy Assault Missile Launcher @ Scourge Heavy Assault Missile
Medium Anti-EM Pump I Medium Anti-Thermic Pump I Medium Anti-Kinetic Pump I
Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
Cap stable at 2.5% 577.1 DPS
what on earth is that for exactly?
Level 2/3s/Ratting. I'm a 12 year old and I play EVE. So what? I know how to fly and fit a ship just as well as the rest of you can. Caldarian true and proud, ally of the Amarr Empire, and listed in Amarr/Caldari FW.
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Tsukino Stareine
EVE University Ivy League
240
|
Posted - 2013.05.28 00:08:00 -
[78] - Quote
Kazumi Kouvo wrote:Tsukino Stareine wrote:[quote=Kazumi Kouvo]Not enough cap for Lasers? My alt has lasers, a DCU, and a Medium repper and it's cap stable. Not enough CPU? My alt also has lasers, a HAM, armor mods, and Cap rechargers.
Gnosis fit
Damage Control Unit II Prototype Energized Adaptive Membrane I Medium Armor Repairer II Dark Blood Adaptive Nano Plating 2x Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Large Shield Extender II
Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Heavy Pulse Laser II @ Conflagration Prototype 'Arbalest' Heavy Assault Missile Launcher @ Scourge Heavy Assault Missile
Medium Anti-EM Pump I Medium Anti-Thermic Pump I Medium Anti-Kinetic Pump I
Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
Cap stable at 2.5% 577.1 DPS what on earth is that for exactly? Level 2/3s/Ratting.
So you fly around at 150m/s to attempt to get within 12km of things then realise you cant hit frigates with heavy pulses at that range and then all your hammerheads die while trying to kill them and then you have to warp out and get more?
Sounds awesome. |
Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.05.28 11:14:00 -
[79] - Quote
Tsukino Stareine wrote: Your fits are terrible for pve. Short range means you will burn yourself out of cap getting to each rat with mwd on almost full time and medium drones being shot up all the time unless you only deploy them onto things you're already next to...
If you didn't notice the Gnosis has enough drone bay for one set of med and on set of light. I thought people understand it even if I don't put the 5 light in the drone bay ... my fault *g*. And the range is absolut fine. Most level 3 missions don't need anythink above 30km anyway. And if you didn't read it .. I named it LEVEL 3 FIT! Cap is no problem even if you activate the MWD frequently. Fly some amarr ships and you will learn how to manage your cap ;).
Tsukino Stareine wrote: This is a real fit:
[Gnosis, test] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
10MN Afterburner II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Dread Guristas Large Shield Booster Republic Fleet Shield Boost Amplifier Omnidirectional Tracking Link II
720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M [empty high slot]
Medium Core Defense Capacitor Safeguard I Medium Projectile Locus Coordinator I Medium Projectile Ambit Extension I
Garde II x2 Hobgoblin II x5
22+42 range with the 290 burst tank means everything is safe and easy. Totals 497 DPS at 21km and around 450 at 37km garde range. Furthest feasible engagement range is around 45km but best to be within 40 for optimal damage.
Now reason why artillery: this fit doesnt work with any other weapon type since the active shield fit means very little cpu left for weapons.
Realy? This is a terrible slow setup for Level 3 missions. And even for ratting it's terrible slow. 4 gyros + 2 TE might look cool in EFT, ingame 3+3 is MUCH better and faster! 720mm do have a cool alpha .. but wast of cycle time if you alpha a 500 hp frig for 3000 *g*. And as soon as they are at 10km or less you don't hit them anymore.
Short: - most level 3 mission don't need range above 30km which you can reach with Autocanons - high alpha against level 3 ships is massive overkill - sentrys ?? against what ?? I know only 1 level 3 storryline where you fight against battleships - Faction booster + boost amp ... this two mods cost more then the hole ship. As long as you don't realy know what you do => FAIL as you will be ganged within hours ;)
If you attack other with "Your fits are terrible for pve." you should at last try to bring some real fits and no troll stuff. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
Tsukino Stareine
EVE University Ivy League
241
|
Posted - 2013.05.28 12:35:00 -
[80] - Quote
Jojo Jackson wrote:Tsukino Stareine wrote: Your fits are terrible for pve. Short range means you will burn yourself out of cap getting to each rat with mwd on almost full time and medium drones being shot up all the time unless you only deploy them onto things you're already next to...
If you didn't notice the Gnosis has enough drone bay for one set of med and on set of light. I thought people understand it even if I don't put the 5 light in the drone bay ... my fault *g*. And the range is absolut fine. Most level 3 missions don't need anythink above 30km anyway. And if you didn't read it .. I named it LEVEL 3 FIT! Cap is no problem even if you activate the MWD frequently. Fly some amarr ships and you will learn how to manage your cap ;). Tsukino Stareine wrote: This is a real fit:
[Gnosis, test] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
10MN Afterburner II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Dread Guristas Large Shield Booster Republic Fleet Shield Boost Amplifier Omnidirectional Tracking Link II
720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M [empty high slot]
Medium Core Defense Capacitor Safeguard I Medium Projectile Locus Coordinator I Medium Projectile Ambit Extension I
Garde II x2 Hobgoblin II x5
22+42 range with the 290 burst tank means everything is safe and easy. Totals 497 DPS at 21km and around 450 at 37km garde range. Furthest feasible engagement range is around 45km but best to be within 40 for optimal damage.
Now reason why artillery: this fit doesnt work with any other weapon type since the active shield fit means very little cpu left for weapons.
Realy? This is a terrible slow setup for Level 3 missions. And even for ratting it's terrible slow. 4 gyros + 2 TE might look cool in EFT, ingame 3+3 is MUCH better and faster! 720mm do have a cool alpha .. but wast of cycle time if you alpha a 500 hp frig for 3000 *g*. And as soon as they are at 10km or less you don't hit them anymore. Short: - most level 3 mission don't need range above 30km which you can reach with Autocanons - high alpha against level 3 ships is massive overkill - sentrys ?? against what ?? I know only 1 level 3 storryline where you fight against battleships - Faction booster + boost amp ... this two mods cost more then the hole ship. As long as you don't realy know what you do => FAIL as you will be ganged within hours ;) If you attack other with "Your fits are terrible for pve." you should at last try to bring some real fits and no troll stuff.
It just sounds like you don't know how to pve effectively...
TE will be nerfed in about a week, 3rd TE after nerf will give so little it won't be worth it. Currently 3rd TE is questionable already and is only used on VERY high falloff ships like the mach.
Learn to separate your guns, sure it's easy just to group them up and blap things but it's far from optimal when using high alpha weapon systems like artillery and missiles.
At 10km or less you use drones, I thought that was a given.
Most level 3 missions that are worth doing like extravaganza and vengeance have spawns regularly over 50km away and in the case of angel extra 2nd and last room there are some even 70km+ away. 30km is also in deep falloff for autocannons meaning you do less than half of your "EFT DPS" at that range. Artillery will hit for almost full damage at 30km.
Sentries aren't only used against battleships, you stick a bouncers out they will shoot out to 60km+ and can easily pop small things on approach.
Faction booster costs 20m and you can happily downgrade the amp to a meta and it will drop your tank down to 278 and if you REALLY want to be cheap you can use a meta booster as well which takes tank down to 205. Seeing as this is a unique ship and is pretty resistant against ganking, I don't see why you shouldnt fit at least a faction booster on it. |
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Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.05.28 12:58:00 -
[81] - Quote
Tsukino Stareine wrote: It just sounds like you don't know how to pve effectively...
TE will be nerfed in about a week, 3rd TE after nerf will give so little it won't be worth it. Currently 3rd TE is questionable already and is only used on VERY high falloff ships like the mach.
Learn to separate your guns, sure it's easy just to group them up and blap things but it's far from optimal when using high alpha weapon systems like artillery and missiles.
At 10km or less you use drones, I thought that was a given.
Most level 3 missions that are worth doing like extravaganza and vengeance have spawns regularly over 50km away and in the case of angel extra 2nd and last room there are some even 70km+ away. 30km is also in deep falloff for autocannons meaning you do less than half of your "EFT DPS" at that range. Artillery will hit for almost full damage at 30km.
Sentries aren't only used against battleships, you stick a bouncers out they will shoot out to 60km+ and can easily pop small things on approach.
Faction booster costs 20m and you can happily downgrade the amp to a meta and it will drop your tank down to 278 and if you REALLY want to be cheap you can use a meta booster as well which takes tank down to 205. Seeing as this is a unique ship and is pretty resistant against ganking, I don't see why you shouldnt fit at least a faction booster on it.
I do know how to be effectiv, that's why I know your setup is nice in EFT but sucks when used in space ;).
The bonus you get from a 4th Gyro isn't enough to wast the slot it uses. 16 DPS more with EMP loaded? Rofl! Better go with a Drone Damage or Signal Amp to lock faster. It will speed your PvE much more then creepy 16 DPS from 4 Gyros! Lock time will be an important factor if you ungroup your Artis and insta pop a lot of small ships in a very shot time!
TE isn't all about range, tracking speed is the second factor which will not be touched next patch! And better tracking >>>> 4th gyro too if you use 720mm. Effective applied damage v EFT raw damage you know? Even 650mm provide a faster ingame killspeed for level 3 then your setup. Better tracking, faster cycle time, nearly the same DPS (251 v 276 with your setup and standart EMP), same falloff, tiny bit less optimal.
You are right, there are some high bounty missions where you might want more range. But to be honest, most times you get this creepy little missions which are close range with mostly frigats.
Artis are nice for lazy guys (the one who normaly fly Drakes). Slow killspeed, NO MOVEMENT. Autocanons are for real pilots who know each and every mission while sleeping ;). And Amarr pilots know how to handle cap. No need to have EFT-cap for more then 1 minute *g*. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
Tsukino Stareine
EVE University Ivy League
241
|
Posted - 2013.05.28 13:07:00 -
[82] - Quote
Jojo Jackson wrote:Tsukino Stareine wrote: It just sounds like you don't know how to pve effectively...
TE will be nerfed in about a week, 3rd TE after nerf will give so little it won't be worth it. Currently 3rd TE is questionable already and is only used on VERY high falloff ships like the mach.
Learn to separate your guns, sure it's easy just to group them up and blap things but it's far from optimal when using high alpha weapon systems like artillery and missiles.
At 10km or less you use drones, I thought that was a given.
Most level 3 missions that are worth doing like extravaganza and vengeance have spawns regularly over 50km away and in the case of angel extra 2nd and last room there are some even 70km+ away. 30km is also in deep falloff for autocannons meaning you do less than half of your "EFT DPS" at that range. Artillery will hit for almost full damage at 30km.
Sentries aren't only used against battleships, you stick a bouncers out they will shoot out to 60km+ and can easily pop small things on approach.
Faction booster costs 20m and you can happily downgrade the amp to a meta and it will drop your tank down to 278 and if you REALLY want to be cheap you can use a meta booster as well which takes tank down to 205. Seeing as this is a unique ship and is pretty resistant against ganking, I don't see why you shouldnt fit at least a faction booster on it.
I do know how to be effectiv, that's why I know your setup is nice in EFT but sucks when used in space ;). The bonus you get from a 4th Gyro isn't enough to wast the slot it uses. 16 DPS more with EMP loaded? Rofl! Better go with a Drone Damage or Signal Amp to lock faster. It will speed your PvE much more then creepy 16 DPS from 4 Gyros! Lock time will be an important factor if you ungroup your Artis and insta pop a lot of small ships in a very shot time! TE isn't all about range, tracking speed is the second factor which will not be touched next patch! And better tracking >>>> 4th gyro too if you use 720mm. Effective applied damage v EFT raw damage you know? Even 650mm provide a faster ingame killspeed for level 3 then your setup. Better tracking, faster cycle time, nearly the same DPS (251 v 276 with your setup and standart EMP), same falloff, tiny bit less optimal. You are right, there are some high bounty missions where you might want more range. But to be honest, most times you get this creepy little missions which are close range with mostly frigats. Artis are nice for lazy guys (the one who normaly fly Drakes). Slow killspeed, NO MOVEMENT. Autocanons are for real pilots who know each and every mission while sleeping ;). And Amarr pilots know how to handle cap. No need to have EFT-cap for more then 1 minute *g*.
Tracking isnt an issue for artillery if you know how to fly your ship which you clearly don't since you assume you sit still with artillery.
The gyro isn't for DPS, it's for cycle time... 1.5 seconds is a substantial amount of time for artillery. 3rd TE however is completely redundant. I found this out by actually FLYING things that have these fits, not EFT warrioring heavy pulses.
Autocannons are for boats with falloff bonuses or noobs who dont understand falloff.
Also never said anything about cap =\, why even bring that up for an active shield fit? |
Bea Love
IX Legio Hispana Aquila Fidelas Constans
1
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Posted - 2013.05.28 13:21:00 -
[83] - Quote
The Gnosis is an awesome explo ship if you cant fly T3s. Also it hast got an frigate like align time. u can travel with mwd and a nice tank setup through gatecamps/back to gate quickly. I like the ship and its a really awesome ship for beginners wich cant fly cruisers/bc. Well please stop expecting that ccp would drop and overpowered ship to all players. I believe its one of the best free ship gifts ccp made :)
align time... yeah! |
Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.05.28 14:25:00 -
[84] - Quote
Tsukino Stareine wrote:The gyro isn't for DPS, it's for cycle time... 1.5 seconds is a substantial amount of time for artillery. 3rd TE however is completely redundant. I found this out by actually FLYING things that have these fits, not EFT warrioring heavy pulses. Doesn't look like you flow them. And if you did it, you just used Drake-lazy-style. Warp in, throw drones out, shot. Movement only to reach the next warpgate. And you call me EFT warrior? ROFL :).
Go on with your 4th gyro and slow cycle times. I do some real money inbetween ;).
Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
Tsukino Stareine
EVE University Ivy League
241
|
Posted - 2013.05.28 14:56:00 -
[85] - Quote
real money in level 3s?
lol |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
758
|
Posted - 2013.05.28 16:14:00 -
[86] - Quote
Alara IonStorm wrote:The Gnosis is not a bad Battlecruiser. It's buffer tank is pretty standard, example with the common DCU and buffer rigs for 1 LSE and 2 Invulns EHP is 56k or 1 1600 and 2 EANM's EHP is 70k which is pretty average for a BC and that is across the board with no resist weakness which is a unique feature. Her DPS is not bad either with 5 bonused turrets and 5 bonused drones up to mediums with an extra set of lights for Frigs, not great but okay with a full choice of main weapons. Good cap, normal BC speed with Cruiser align time and Scan Res which is unique and welcome. Armor tanked she has a lot of EWAR space, Shield tanked she has a lot of Dmg / Nano room. Great fitting for her slot layout that leaves a lot of room to play around with armor or shield. It has plenty of good quality.
All together the Gnosis's omni ability is unique but her stats make her an average Battlecruiser and those two other Battlecruiser you listed are worse than the Gnosis in certain other area's, which is a common type of criticism, pick one area where a ship is better than use it as an example of why another is bad ignoring everything else. Gnosis isn't terrible, just average, it would not be likely to see much more use than any other if it wasn't so expensive but it would see average use.
That is the only problem with the Gnosis, she is short on numbers and high on cost, that is why I hope she is introduced into full Battlecruiser production, a paint job can be used to keep the current collectors items.
650 DPS -/+ on a shield fitted HAM BC with MWD/point and 57k EHP (one of mines) and a good speed agility is rather above the average BC pvp fitted with a dmg application range rather standard, so yes I think this ship is simply awesome.
*removed inappropriate ASCII art signature* - CCP Eterne |
Untanas Volmyr
Running with Knives Nexus Fleet
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Posted - 2013.05.28 18:39:00 -
[87] - Quote
I finally unlocked level 3 missions around the time I got my gnosis. I've done lots of research on tweaking its effectiveness. Level 3 missions are a breeze. And im still a long way off from perfecting it. Awesome ship from a nooby perspective. |
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