|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Galmas
United System's Commonwealth R.E.P.O.
96
|
Posted - 2013.05.17 08:50:00 -
[1] - Quote
Please, can we have a switch to disable the automatic scan on entering system. Pretty pointless to have all that scanning going on when i just have to travel 20 jumps to some random destination. (or i could just question the wasted server time if you need a technical reason.) |

Galmas
United System's Commonwealth R.E.P.O.
96
|
Posted - 2013.05.17 08:53:00 -
[2] - Quote
once i open the radial menu behind the scanner window button my mouse gets very laggy. feels like half a second delay between the mouse pointer in the client and the mouse on the pad, while it prolly is way less. please fix.
edit: and i cant move the mouse above the horizontal centerline of the screen once that radial menu is open |

Galmas
United System's Commonwealth R.E.P.O.
96
|
Posted - 2013.05.21 09:22:00 -
[3] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.
I have a couple of updates for you all:
Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.
We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.
This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update.
The fact that you show the anomalies in the scanner window now after the sweet but not the signatures sounds a bit inconsistent. Why not add the signatures too. I mean if you want to achieve a more attractive starting point for exploration it would just be logical to show the sigs as well. Just for the sake of knowing that there is something worth dropping probes for.
Also, as stated already several times: We need a switch to turn the whole sensor overlay sweep off as well as a button to run it once. Ideally in the scanner window. Hovering through the radial menu might look cool but is tedious when you want to check systems you pass. |

Galmas
United System's Commonwealth R.E.P.O.
96
|
Posted - 2013.05.21 09:27:00 -
[4] - Quote
Van Kuzco wrote:CCP Fozzie wrote:Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.
I have a couple of updates for you all:
Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.
We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.
This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update. If the discovery scanner autorepeats and instantly relays new signatures people in wormholes will just be spinning their camera around 23/7. Please put in some sort of delay (for the scanner or the signatures) so wormhole residents aren't adversely affected. This is a huge hit to the time honored tradition of rolling statics to find PVP.
I totally agree, there should be a delay, large enough to honor folks who hit their scan probe scan button all the time to catch new sigs spawning asap. Maybe like a minute of delay for the continuous overlay sensor scan thingy. If there is no delay it will significantly reduce chances for non-consensual pvp in w-space and k-space systems linked to w-space. |

Galmas
United System's Commonwealth R.E.P.O.
96
|
Posted - 2013.05.21 09:31:00 -
[5] - Quote
MainDrain wrote:I sense much rage above.
From my point of view, as someone that spends a great deal of time in grav sites im actually for this portion of the change (and the ice changes) Its a bit tedious to have to undock in a probe ship, find the site, dock up and change into my barge and then go out again.
If there was any slight change to this proposal, i would prefer it if only certain sites would appear for people in certain ships. I.e. Mining Barges and Exhumers would be able to detect grav sites as anoms, however other ships would still have to probe for them.
For the person complaining about wormholes in particular. Just because a new wormhole appears people are not going to run and safe up immediately, they will continue running their sites, changing the way they appear is not going to make running the sites any safer. You will have to continue to actively dscan for ships, nothing has changed there. The ability to sneak into a wormhole in a cloaky ship and get kills on unsuspecting people will not change.
I don't agree at all. I found that folks living in w-space became very very careful when new stuff spawns and tend to pos up and log off everything but a covert ops scanner. |
|
|
|