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Lord Zim
Bat Country Goonswarm Federation
329
|
Posted - 2011.12.23 12:56:00 -
[271] - Quote
And you haven't had it sink in just how stupid the idea of having certain ships excempt from local is? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
777
|
Posted - 2011.12.23 12:59:00 -
[272] - Quote
Lord Zim wrote:And you haven't had it sink in just how stupid the idea of having certain ships excempt from local is?
The difference being that there are two people arguing against the idea, yet when I look at the number of "likes" being spread around I find that the vast majority at least finds this method to at least be intriguing. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
329
|
Posted - 2011.12.23 13:02:00 -
[273] - Quote
Again, how many of those "likes" are from carebears? And how many of those "likes" are from people who just want to roam in even greater security, and salivate at the thought of all these easy kills they'll get? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
777
|
Posted - 2011.12.23 13:06:00 -
[274] - Quote
Lord Zim wrote:Again, how many of those "likes" are from carebears? And how many of those "likes" are from people who just want to roam in even greater security, and salivate at the thought of all these easy kills they'll get?
Greater security and greater risk, all rolled into one package! You'd never know if the ship you were about to jump on had a couple friends waiting for you to try exactly that.
This would, admittedly, be a bit more like wormhole PvP where surprise is an actual element of combat.
And... it doesn't break the entire wormhole PvP paradigm. That's a biggie. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
329
|
Posted - 2011.12.23 13:09:00 -
[275] - Quote
They'd be greater risks just like if everyone in a system were docked. Foo diggity.
It might not break wormholes, but it certainly breaks nullsec, in a much more severe way than probes would break WHs. |

Oddsodz
The Ministry of Ungentlemanly Warfare Stealth Wear Inc.
5
|
Posted - 2011.12.23 15:24:00 -
[276] - Quote
The OP post on paper works for me. But should be limited to Null. When in High and Low Sec. All players should be viewable in "Local". But if you are cloaked in Null and wormhole space. Then you lose access to see who is in the "Local" and vice versa. I Like it a lot. Means The guys that are sitting in a system AFKing are of no thread at all as they are away are really away from the keyboard. But them that are out looking for targets will have to work to find somebody instead of just looking at the "Local" channel. |

Marduk Nibiru
Physical Chaos Skunk Works.
11
|
Posted - 2011.12.24 23:55:00 -
[277] - Quote
Sarina Berghil wrote:I think it sounds fun, and balanced, and simple. And unlike a lot of game mechanics it actually sounds logic, which is just an added bonus.
I can imagine some submarine slang to evolve from a mechanic like this:
- Going active - turning off cloak to see who is in local. - Going passive, silent running - turning on the cloak, losing some speed and awareness in the process. - One ping - quickly uncloack and decloack to get a quick reading.
Is there any way to add the number 42 to this?
The submarine metaphor seems more reasonable than this proposal. Although a sub might go silent and can't be seen...they can still hear everything around them. It would make more sense to have the cloaker able to see local but not visa-versa.
This actually more directly addresses the "problem" of afk cloakers. An afk cloaker stays afk in system specifically because he can be seen in local. If they could not then there'd be nothing gained by remaining logged in. This causes one of two things, a permanent DOS attack to the system or people getting used to them being there and then running into the suprise butt sex scenario.
Really though, I don't understand why people keep complaining about cloakers and try to fix them. Well, I sort of understand....you want to mine in peace. I don't support the reason though. Bombers are actually really easy to pop if you're not being dumb already. They don't really need a nerf. Really this thread seems like another one of the OMG AFK CLOAKER MUST DIE!!! that it complains about.
I would support a more comprehensive change to local that didn't target a specific class of vessel for no good reason, but can't get behind this. |

Marduk Nibiru
Physical Chaos Skunk Works.
11
|
Posted - 2011.12.25 00:11:00 -
[278] - Quote
Ingvar Angst wrote:Lord Zim wrote:Again, how many of those "likes" are from carebears? And how many of those "likes" are from people who just want to roam in even greater security, and salivate at the thought of all these easy kills they'll get? Greater security and greater risk, all rolled into one package! You'd never know if the ship you were about to jump on had a couple friends waiting for you to try exactly that.
99.99% of the time I could be sure that they were unaware of me. Someone MAY have seen me enter the system 5 hours ago, but they'd not hear a peep from me since. Just like I do now, only now chances are they think I've left. Especially if I go nowhere near anything at first....just like now.
The difference being that while now they know I'm around at least in "spirit". With your proposal they do not. Thus most of the time, if I see someone out there mining or ratting they probably have no idea I'm there. I'm not going to be popping out of cloak to check local either. It's going to be bomb, torps, and either you pop or I run.
Your proposed change would actually be a benefit to the AFK cloaker except that they loose the DOS aspect. On the other hand, done right you could DOS a system you'd left hours ago because nobody knows if you did or not.
What bothers me about the idea isn't the bomber aspect, I could make use of the mechanic. What bothers me is the impact it would have on scouting. I believe it would be a detriment to roams, which would pretty much kill 0.0 as that's the only mildly interesting thing to do out there....besides bombing dipshits who rat with neuts in local. |

Arbiter Reformed
Saiph Industries SRS.
8
|
Posted - 2011.12.25 04:18:00 -
[279] - Quote
+1 |

Drichter
Private Productions DOMINION.
0
|
Posted - 2011.12.25 13:25:00 -
[280] - Quote
Cloaker: "Nullsec is meant to having risks. Risk-free-anything for anyone is bad, like lvl 4 missions in highsec. Being in nullsec means risk of being killed at anytime." /cloaks up again and leaves for work
^ this ... in every thread about cloaking. |

Santiago Fahahrri
Galactic Geographic
0
|
Posted - 2011.12.25 17:02:00 -
[281] - Quote
Local is broken.
Cloaking is not. |

Jenshae Chiroptera
294
|
Posted - 2011.12.25 17:29:00 -
[282] - Quote
I would like to be able to drop a light multi-spectrum bomb that has different affects at different distances and does no damage.
Cloaker is:
- Far away - slight glimmer visually.
- Within 50 km - pops onto overview for 1.5 seconds so you can Show Info on them.
- Really close 0 -10 km - they are de-cloaked.
Penalties, types of ships that can use this, I haven't given it much thought yet.
@OP - why do you think there are so many threads that you kept having to reply to? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
788
|
Posted - 2011.12.25 19:04:00 -
[283] - Quote
Jenshae Chiroptera wrote:
@OP - why do you think there are so many threads that you kept having to reply to?
I felt I needed something... better... than what the people whining about afk cloaked vessels were considering simply due to the fact that they were breaking wormholes with their cloak-breaking ideas, and didn't seem to care.
Someone has to care. Six months in the hole... it changes a man. |

Heisenburg Certainty
State War Academy Caldari State
0
|
Posted - 2011.12.25 20:19:00 -
[284] - Quote
hmm so you put a recon in a -1.0 home system and cloak up at 5 am when no ones on, later that day when faction and t2 battleships are out you uncloak and point and get a 1 bil kill w.o them ever knowing your there...yea thats the answer...wtf is wrong with ppl PVE must be balanced in this game or whats the points of having factions bs's out? yea its mostly a pvp game but seriously remove cloaks form local? this only makes the afk cloak problem 10x worse, grow the **** up and realize giveing cloaky griefers the most power in the game isnt the answer, people that take nullsec space should be able to defend their system, not have all PVE activity shut down by one newb recon pilot who may or may not be afk, especially with the switch to truesec where you can no longer just upgrade 4-5 systems in a row with sancs
edit* cause cloaks to consume fuel slowly if you really want to fix cloaking, would end afk cloaking and sitting in a botters sytem for long enough would cause them to run out..."they'll just script to refuel at a ss can" wel lthen make cans scanable(idk if they are) an kill the botters can...would give a defense to botters and afk cloaks in one swoop |

Lord Zim
Bat Country Goonswarm Federation
341
|
Posted - 2011.12.25 20:33:00 -
[285] - Quote
Careful, you might break wormholes, and those are sacred. Can't have that. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
163
|
Posted - 2011.12.25 23:52:00 -
[286] - Quote
balance is being able to camp a wormhole with enough carriers and dreads knowing I'm safe due to mass limitations and perma-cyno jam, you being able to detect a cloaked guy in your hulk inside a c3 is not.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
789
|
Posted - 2011.12.26 00:10:00 -
[287] - Quote
Heisenburg Certainty wrote:hmm so you put a recon in a -1.0 home system and cloak up at 5 am when no ones on, later that day when faction and t2 battleships are out you uncloak and point and get a 1 bil kill w.o them ever knowing your there...yea thats the answer...wtf is wrong with ppl PVE must be balanced in this game or whats the points of having factions bs's out? yea its mostly a pvp game but seriously remove cloaks form local? this only makes the afk cloak problem 10x worse, grow the **** up and realize giveing cloaky griefers the most power in the game isnt the answer, people that take nullsec space should be able to defend their system, not have all PVE activity shut down by one newb recon pilot who may or may not be afk, especially with the switch to truesec where you can no longer just upgrade 4-5 systems in a row with sancs
edit* cause cloaks to consume fuel slowly if you really want to fix cloaking, would end afk cloaking and sitting in a botters sytem for long enough would cause them to run out..."they'll just script to refuel at a ss can" wel lthen make cans scanable(idk if they are) an kill the botters can...would give a defense to botters and afk cloaks in one swoop
So... you actually think that there's a problem with someone planning for hours in advance to get a kill?
Fuel for cloaks means you break wormhole intel. It can take days or weeks of being cloaked up observing a system without being detected. Fuel would completely break that. Six months in the hole... it changes a man. |

Grarr Dexx
Snuff Box
8
|
Posted - 2011.12.26 00:36:00 -
[288] - Quote
Cloaks are just fine. He can't target you, you can't target him, I don't see what is wrong? The cloaker has to sacrifice a slot for a debatable advantage. |

Heisenburg Certainty
State War Academy Caldari State
1
|
Posted - 2011.12.26 04:19:00 -
[289] - Quote
Ingvar Angst wrote:Heisenburg Certainty wrote:hmm so you put a recon in a -1.0 home system and cloak up at 5 am when no ones on, later that day when faction and t2 battleships are out you uncloak and point and get a 1 bil kill w.o them ever knowing your there...yea thats the answer...wtf is wrong with ppl PVE must be balanced in this game or whats the points of having factions bs's out? yea its mostly a pvp game but seriously remove cloaks form local? this only makes the afk cloak problem 10x worse, grow the **** up and realize giveing cloaky griefers the most power in the game isnt the answer, people that take nullsec space should be able to defend their system, not have all PVE activity shut down by one newb recon pilot who may or may not be afk, especially with the switch to truesec where you can no longer just upgrade 4-5 systems in a row with sancs
edit* cause cloaks to consume fuel slowly if you really want to fix cloaking, would end afk cloaking and sitting in a botters sytem for long enough would cause them to run out..."they'll just script to refuel at a ss can" wel lthen make cans scanable(idk if they are) an kill the botters can...would give a defense to botters and afk cloaks in one swoop So... you actually think that there's a problem with someone planning for hours in advance to get a kill? Fuel for cloaks means you break wormhole intel. It can take days or weeks of being cloaked up observing a system without being detected. Fuel would completely break that.
WTF theres a huge problem with a ****** recon pilot being able to point a faction or t2 bs pretty much anytime they wanted, you can already spike local 10 sec scan and warp and be in there sanc within 20-30 secs of appearing on local what more do you want? are you seriously proposing ur ****** recon should be able to go in system cloak, doesnt even have to be late at night if they jump in and disappear from local who knows if they're still in system or not, and then wait till a faction bs is out and unlcoak in they're system SURPRISE ive been here all along...yeahhh right get ******* real pve must be balanced or wtf is the point of null sec it will become a desolate place with only indy pilots and blob warfare for r64 moons and all pve will be incursions and lvl4s and you cloaky griefers will barely have targets |

Grarr Dexx
Snuff Box
9
|
Posted - 2011.12.26 09:02:00 -
[290] - Quote
And there's only one kind of person responsible for that sort of risk averse behaviour: you. |

Luh Windan
S T R A T C O M
35
|
Posted - 2011.12.26 09:42:00 -
[291] - Quote
so as someone that sometimes flies cloaky boats I can't really see what the problem is.
Yes I can sneak around intel gathering but you are compromising your options in so many ways by having the cloak that if I am actually doing anything - even PvE in wormholes- I'd usually rather rely on actively moving between safes and being alert than giving up the slot or using a sub-par ship.
These 'ooh someone had cloak in local so I couldn't play' comments sound like the carebear miners "ooh there are bad people spoiling our game". The miners are better because even though people can shoot them they only moan and still play. |

Heisenburg Certainty
State War Academy Caldari State
1
|
Posted - 2011.12.26 10:14:00 -
[292] - Quote
lol yes t2 bs and faction bs pilots that stay docked with a cloaky in system are responsible for that "risk adverse behavior" you guys are scrubs, you say the dozen more skilled people an afk cloak keeps docked are being "carebears" and "risk adverse" while you cloak up invulnerable and make a cup of tea or go to work, risk multiplied by value is known as equity, its a common concept in professional gambling, if you make nullsec less worthwhile and valueable overall then players that pve will start leaving for lvl 4s and incursions and null sec will become desolate, null sec should have the best pve as it should be an incentive to hold that space, and get the real carebears out of high sec and into systems where this is actual risk, aka more targets for you. The dozen pilots docked due to an afk cloaky are NOT responsible for that risk adverse behavior, the game mechanics made it the logical descision and all null sec alliancies policy on ratting with an afk in system reflects this. 1 afk cloaking in system makes it the logical choice to stay docked, counter fleets can be tried but its still not worth having faction or t2 bs's out due to hotdrops. Remove local or disconnecting from local only makes this 10x worse and unless the null sec pve rewards were upped along with it would be a terrible choice and would discourage play by the many to favor the cloaky griefer few. I'm not saying a ship shouldn't be able to be cloaked in your system, or they're should be "cloak probes" like some scrubs, but a slowly burning fuel would prevent faggotry afk cloaking while preserving the real use of the cloak |

Lord Zim
Bat Country Goonswarm Federation
341
|
Posted - 2011.12.26 11:27:00 -
[293] - Quote
Ingvar Angst wrote:Heisenburg Certainty wrote:hmm so you put a recon in a -1.0 home system and cloak up at 5 am when no ones on, later that day when faction and t2 battleships are out you uncloak and point and get a 1 bil kill w.o them ever knowing your there...yea thats the answer...wtf is wrong with ppl PVE must be balanced in this game or whats the points of having factions bs's out? yea its mostly a pvp game but seriously remove cloaks form local? this only makes the afk cloak problem 10x worse, grow the **** up and realize giveing cloaky griefers the most power in the game isnt the answer, people that take nullsec space should be able to defend their system, not have all PVE activity shut down by one newb recon pilot who may or may not be afk, especially with the switch to truesec where you can no longer just upgrade 4-5 systems in a row with sancs
edit* cause cloaks to consume fuel slowly if you really want to fix cloaking, would end afk cloaking and sitting in a botters sytem for long enough would cause them to run out..."they'll just script to refuel at a ss can" wel lthen make cans scanable(idk if they are) an kill the botters can...would give a defense to botters and afk cloaks in one swoop So... you actually think that there's a problem with someone planning for hours in advance to get a kill? Fuel for cloaks means you break wormhole intel. It can take days or weeks of being cloaked up observing a system without being detected. Fuel would completely break that. See what I mean? Nevermind what happens to nullsec with his changes, but the instant there's a single change to his precious, precious wormholes, and it's just a bad idea. |

Valei Khurelem
House Khurelem
28
|
Posted - 2011.12.26 12:28:00 -
[294] - Quote
Santiago Fahahrri wrote:Local is broken.
Cloaking is not.
This post pretty much makes the whole 14 or so pages in this thread completely redundant.
Everyone knows what the problem is, there are just a few bunch of whiners who don't want their exploits fixed. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
791
|
Posted - 2011.12.26 15:00:00 -
[295] - Quote
Lord Zim wrote:Ingvar Angst wrote:Heisenburg Certainty wrote:hmm so you put a recon in a -1.0 home system and cloak up at 5 am when no ones on, later that day when faction and t2 battleships are out you uncloak and point and get a 1 bil kill w.o them ever knowing your there...yea thats the answer...wtf is wrong with ppl PVE must be balanced in this game or whats the points of having factions bs's out? yea its mostly a pvp game but seriously remove cloaks form local? this only makes the afk cloak problem 10x worse, grow the **** up and realize giveing cloaky griefers the most power in the game isnt the answer, people that take nullsec space should be able to defend their system, not have all PVE activity shut down by one newb recon pilot who may or may not be afk, especially with the switch to truesec where you can no longer just upgrade 4-5 systems in a row with sancs
edit* cause cloaks to consume fuel slowly if you really want to fix cloaking, would end afk cloaking and sitting in a botters sytem for long enough would cause them to run out..."they'll just script to refuel at a ss can" wel lthen make cans scanable(idk if they are) an kill the botters can...would give a defense to botters and afk cloaks in one swoop So... you actually think that there's a problem with someone planning for hours in advance to get a kill? Fuel for cloaks means you break wormhole intel. It can take days or weeks of being cloaked up observing a system without being detected. Fuel would completely break that. See what I mean? Nevermind what happens to nullsec with his changes, but the instant there's a single change to his precious, precious wormholes, and it's just a bad idea.
The difference, however, is that I'm trying to preserve the dangerous aspects wormholes and even null sec are supposed to have. You're trying to create Hello Kitty Space Adventure. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
341
|
Posted - 2011.12.26 18:11:00 -
[296] - Quote
Ingvar Angst wrote:The difference, however, is that I'm trying to preserve the dangerous aspects wormholes and even null sec are supposed to have. You're trying to create Hello Kitty Space Adventure. So we're running around in "hello kitty space adventure" now, are we? |

Mag's
the united Negative Ten.
3357
|
Posted - 2011.12.27 09:31:00 -
[297] - Quote
Heisenburg Certainty wrote:later that day when faction and t2 battleships are out Heisenburg Certainty wrote: a faction or t2 bs pretty much anytime they wanted Why don't you rat in PvP fit ships instead? Or don't you think you should have to reduce the risk and feel it's your god given right to farm at maximum ISK per hour?
Ingvar Angst wrote:Lord Zim wrote:See what I mean? Nevermind what happens to nullsec with his changes, but the instant there's a single change to his precious, precious wormholes, and it's just a bad idea. The difference, however, is that I'm trying to preserve the dangerous aspects wormholes and even null sec are supposed to have. You're trying to create Hello Kitty Space Adventure. Mate you're wasting your time. Just re-read his posts, you'll understand. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Lord Zim
Bat Country Goonswarm Federation
343
|
Posted - 2011.12.27 12:21:00 -
[298] - Quote
Mag's wrote:Heisenburg Certainty wrote:later that day when faction and t2 battleships are out Heisenburg Certainty wrote: a faction or t2 bs pretty much anytime they wanted Why don't you rat in PvP fit ships instead? Or don't you think you should have to reduce the risk and feel it's your god given right to farm at maximum ISK per hour? Do you have any numbers on how much that'd affect the ISK/hour rate, and how much time they'd spend regaining the lost isk when they've lost a ship to a gang? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
795
|
Posted - 2011.12.27 13:54:00 -
[299] - Quote
Lord Zim wrote:Mag's wrote:Heisenburg Certainty wrote:later that day when faction and t2 battleships are out Heisenburg Certainty wrote: a faction or t2 bs pretty much anytime they wanted Why don't you rat in PvP fit ships instead? Or don't you think you should have to reduce the risk and feel it's your god given right to farm at maximum ISK per hour? Do you have any numbers on how much that'd affect the ISK/hour rate, and how much time they'd spend regaining the lost isk when they've lost a ship to a gang?
So, in a nutshell, you want null space to be as safe as it can in order to maximize the ISK/hr potential. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
343
|
Posted - 2011.12.27 14:10:00 -
[300] - Quote
Ingvar Angst wrote:So, in a nutshell, you want null space to be as safe as it can in order to maximize the ISK/hr potential. Nope. Safe enough (with some vigilence) that people will actually bother living there. Nice strawman, though. |
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