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Ingvar Angst
Nasty Pope Holding Corp Talocan United
772
|
Posted - 2011.12.21 22:58:00 -
[211] - Quote
Cearain wrote:
Cloaks are not currently a problem.
In this we are in total agreement. 
Interesting that the people that live outside wormholes can jump on this idea with claims of causing problems yet they refuse to acknowledge that their cloak-breaking ideas cause problems regarding wormholes. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
323
|
Posted - 2011.12.21 23:07:00 -
[212] - Quote
What problems haven't been addressed? |

YuuKnow
Tribal Liberation Force Minmatar Republic
16
|
Posted - 2011.12.22 02:12:00 -
[213] - Quote
Did you just revive a month old thread?
This idea would lead to abuse unless those cloaked ships could be detected somehow. Image a large 1000 ship invasion fleet that moves next to a warring Alliance's home system and cloaks .
They will not show on local. They cannot be detected. They cannot be countered They can sit as long as they want with a constant threat to the other alliance's sovereignty with no way to even know if they are still there.
Would make Alliance space unprotectable. This would make a means to detect cloak ships *MORE* necessary, not less. |

Kasperow
Avitus Lugus
0
|
Posted - 2011.12.22 10:51:00 -
[214] - Quote
Ingvar Angst wrote:Satav wrote:hmm,
I like it.
Except for the cyno-delay. No one would be able bring in caps/supers efficiently anymore. But good idea on the disappearing from local.
+1
Hence the exception for Black Ops however. They need the love. What about Covert-Ops? I can get behind this whole method for fixing cloaks, but maybe let Covert Ops Cloaking Devices stay in local? Would make sense considering their spying-purpose, but considering their low ISK-value they're already abused. Black-Ops definitely need some advantage, considering how overlooked they seem to be. |

Tippia
Sunshine and Lollipops
2137
|
Posted - 2011.12.22 11:21:00 -
[215] - Quote
YuuKnow wrote:They will not show on local. They cannot be detected. They cannot be countered They can sit as long as they want with a constant threat to the other alliance's sovereignty with no way to even know if they are still there. They will not show on local, per the request of the AFK-cloak-whiners. They can still very easily be detected. They are ridiculously easy to counter since they'll either be in very weak ships or they'll be in ships that auto-nerfs themselves and make them far easier to defeat.
GǪand no, they can't sit as long as they like without anyone knowing they're there. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lord Zim
Bat Country Goonswarm Federation
323
|
Posted - 2011.12.22 11:31:00 -
[216] - Quote
Tippia wrote:They will not show on local, per the request of the AFK-cloak-whiners. You mean per request of the afk cloakers who don't like the suggestions that have them either be detectable somehow, or that they need to do something to maintain their cloak.
Tippia wrote:They can still very easily be detected. Really? I thought you wanted them to be completely undetectable and invisible.
Tippia wrote:They are ridiculously easy to counter since they'll either be in very weak ships or they'll be in ships that auto-nerfs themselves and make them far easier to defeat. To counter something, you'll have to know where and when it'll appear.
Tippia wrote:GǪand no, they can't sit as long as they like without anyone knowing they're there. Why not? Got ants in your pants or something? |

Cearain
Imperial Outlaws
100
|
Posted - 2011.12.22 12:02:00 -
[217] - Quote
Frontier internet 877-462-8188
Ingvar Angst wrote:Cearain wrote: Your proposal is giving people less intel. By giving people less intel it dumbs the game down. That is because with no intel there is no information to consider or weigh when you make choices.
Dumbs it down? Really? Look at wormhole space. More dangerous than null dreamt of being, yet hardly "dumbed down". It would simply require intel gathering to be an active endeavor when cloaked. You'd have to go around and see what's to be seen, watch what needs watching. It would be easier still than wormholes, yet more challenging. Not everyone considers that a bad thing.
DonGÇÖt mistake tedium for challenge. Sitting around all day with a scanner trying to find the perfect kill ala wh pvp is tedious not necessarily challenging.
But yep when you give people less information to use in their gaming analysis you dumb it down. I explained why in my earlier post. You didnGÇÖt really question that specific analysis so I wonGÇÖt repeat it.
There are good reasons why the amount of pvp in whs is anemic compared to low and null sec. You and I disagree about the impact of no local. But It is the reason I donGÇÖt pvp there. IGÇÖm sure IGÇÖm not alone.
If there was a local I would certainly jump in wormholes looking for some pvp GÇô especially if one happened to be in system I was in.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 12:21:00 -
[218] - Quote
Cearain wrote:Frontier internet 877-462-8188 Ingvar Angst wrote:Cearain wrote: Your proposal is giving people less intel. By giving people less intel it dumbs the game down. That is because with no intel there is no information to consider or weigh when you make choices.
Dumbs it down? Really? Look at wormhole space. More dangerous than null dreamt of being, yet hardly "dumbed down". It would simply require intel gathering to be an active endeavor when cloaked. You'd have to go around and see what's to be seen, watch what needs watching. It would be easier still than wormholes, yet more challenging. Not everyone considers that a bad thing. DonGÇÖt mistake tedium for challenge. Sitting around all day with a scanner trying to find the perfect kill ala wh pvp is tedious not necessarily challenging. But yep when you give people less information to use in their gaming analysis you dumb it down. I explained why in my earlier post. You didnGÇÖt really question that specific analysis so I wonGÇÖt repeat it. There are good reasons why the amount of pvp in whs is anemic compared to low and null sec. You and I disagree about the impact of no local. But It is the reason I donGÇÖt pvp there. IGÇÖm sure IGÇÖm not alone. If there was a local I would certainly jump in wormholes looking for some pvp GÇô especially if one happened to be in system I was in.
Well, we definitely have a different take on what it means to "dumb it down". My opinion is that giving all the intel away at a glance, without doing anything to actively gather it, is a more "dumbed down" method than requiring active gathering of intel, at least for cloaked vessels. But heck... these forums would be pretty dry if everyone agreed on everything.
Local in wormholes would suck. There'd be no adventure left if that were the case. Wormhole PvP would be ruined. OPs would be nearly impossible to plan and completely impossible to plan covertly, people would be scrambling to their pos the first sign of someone unknown showing up, carebears with no business being in wormholes would be in there and start complaining about "afk cloaking"... ugh. That would kill the game for me.
Are you really so disillusioned about wormhole PvP that you think it's "sitting around looking for the perfect kill"? Not that I've seen or heard, at least in our alliance. We have groups that sontaneously form up and begin to scan out holes to dive in and see if there are any targets of opportunity in there. If not, they scan the static(s) to that hole and keep on diving. It's a very active thing, hunting in the dark trying to see before you're seen. Kind of a wolf pack mentality, you know? Anyone sitting around waiting for PvP to come to them would likely become bored and consider it tedious... can agree with that. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 12:24:00 -
[219] - Quote
Kasperow wrote:Ingvar Angst wrote:Satav wrote:hmm,
I like it.
Except for the cyno-delay. No one would be able bring in caps/supers efficiently anymore. But good idea on the disappearing from local.
+1
Hence the exception for Black Ops however. They need the love. What about Covert-Ops? I can get behind this whole method for fixing cloaks, but maybe let Covert Ops Cloaking Devices stay in local? Would make sense considering their spying-purpose, but considering their low ISK-value they're already abused. Black-Ops definitely need some advantage, considering how overlooked they seem to be.
It wouldn't make sense for the more advanced cloaks to stay in local while the prototypes disappear in my opinion. Besides, all that would do is have the afk cloaking types do so in covops. Six months in the hole... it changes a man. |

Tippia
Sunshine and Lollipops
2137
|
Posted - 2011.12.22 13:15:00 -
[220] - Quote
Lord Zim wrote:You mean per request of the afk cloakers No, I mean per the request of AFK-cloak-whiners. They're the ones who feel that people not doing anything is a problem, and disconnecting cloakers from local solves that problems completely.
GǪbut that's assuming that we actually believe said whiners when they make such laughable claims, and don't suspect that they're hiding behind such a complete non-issue in order to try to push for something that skews the balance even further in their own direction. If they are indeed seeing AFK cloakers as a problem, then they wouldn't have any issues with IA's solution. The problem is, of course (and as their continued whinging shows) that the actual problem isn't the one they prefer to (falsely) claim it isGǪ
Quote:Really? I thought you wanted them to be completely undetectable and invisible. That's because you don't like to read what I actually write and prefer to draw up immensely idiotic straw men.
Quote:To counter something, you'll have to know where and when it'll appear. No, you don't. Because the game already provides the tools to detect such a force. The problem is that AFK-cloak-whiners are cluless n00bs who don't understand any of the game mechanics they're dealing with (which also explains why they can't identify the actual problem, nor generate proposals that don't break the game in hilarious new ways). Their ignorance is not a mechanics or balancing problem. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 13:22:00 -
[221] - Quote
Tippia wrote:No, I mean per the request of AFK-cloak-whiners. They're the ones who feel that people not doing anything is a problem, and disconnecting cloakers from local solves that problems completely. Disconnecting cloakers from local solves that "problem", yes, and creates a bigger one.
Tippia wrote:Quote:Really? I thought you wanted them to be completely undetectable and invisible. That's because you don't like to read what I actually write and prefer to draw up immensely idiotic straw men. So what's wrong with having effort-based counters to cloakers, then?
Tippia wrote:Quote:To counter something, you'll have to know where and when it'll appear. No, you don't. Oh really? What's the alternative, have tons of people on guard duty 23.5/7?
|

Tippia
Sunshine and Lollipops
2137
|
Posted - 2011.12.22 13:27:00 -
[222] - Quote
Lord Zim wrote:Disconnecting cloakers from local solves that "problem", yes, and creates a bigger one. Not really, no. It creates problems for people who are require perfect intel to even begin to make informed decisions, but they should have more problems than they're already having, so that just generates proper balance.
Quote:So what's wrong with having effort-based counters to cloakers, then? Nothing. That's why they already exist and why cloaks come with then built in.
Quote:Oh really? What's the alternative, have tons of people on guard duty 23.5/7? The alternative is to be prepared, to be observant, and have the counters at the ready. Knowing where and when something will appear is not required in order to counter something (in fact, if you know that, you don't even need a counter GÇö and that's the whole problem here). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 13:28:00 -
[223] - Quote
Lord Zim wrote:Tippia wrote:Quote:Really? I thought you wanted them to be completely undetectable and invisible. That's because you don't like to read what I actually write and prefer to draw up immensely idiotic straw men. So what's wrong with having effort-based counters to cloakers, then?
You're breaking wormholes. Come up with something that doesn't break wormholes, nor that tips the balance too heavily towards the "safer" side and I'm willing to listen.
Remember, this thread started as a counter to ideas that were breaking wormholes. I'm not emotionally attached to it and am quite fine with the status quo. But... given the choice between breaking wormholes or not, I'll emphatically choose this. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 13:33:00 -
[224] - Quote
Why is the idea of running silent but teethless/vulnerable "breaking wormholes"? You'd use that during the intel gathering phase, or during the buildup of forces before a fight. You'd go out of that mode right before engaging. vOv |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 13:36:00 -
[225] - Quote
Lord Zim wrote:Why is the idea of running silent but teethless/vulnerable "breaking wormholes"? You'd use that during the intel gathering phase, or during the buildup of forces before a fight. You'd go out of that mode right before engaging. vOv
OK, you have no idea what you're talking about. This is now confirmed.
Take a cloaked Tengu, for example. What mods would have to be offlined in order for it to gather intel covertly with no choice of detection? How long would it take, in space, to online those mods? 10 minutes? 20?
You're being unrealistic. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 13:42:00 -
[226] - Quote
Ingvar Angst wrote:OK, you have no idea what you're talking about. This is now confirmed. Like you seem to have any clue whatsoever as to how your changes will **** over nullsec?
Ingvar Angst wrote:Take a cloaked Tengu, for example. What mods would have to be offlined in order for it to gather intel covertly with no choice of detection? How long would it take, in space, to online those mods? 10 minutes? 20?
You're being unrealistic. Funny. Last videos I've seen of actual proper WH warfare (as opposed to just cheap ganks) involved carriers and bhaalgorns etc. No cloaky ships in the actual attack, I've no idea what they used to actually scan out the wormholes. Presumably some cloaky ship which isn't expected to run into any form of combat. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
774
|
Posted - 2011.12.22 13:51:00 -
[227] - Quote
Lord Zim wrote:Ingvar Angst wrote:Take a cloaked Tengu, for example. What mods would have to be offlined in order for it to gather intel covertly with no choice of detection? How long would it take, in space, to online those mods? 10 minutes? 20?
You're being unrealistic. Funny. Last videos I've seen of actual proper WH warfare (as opposed to just cheap ganks) involved carriers and bhaalgorns etc. No cloaky ships in the actual attack, I've no idea what they used to actually scan out the wormholes. Presumably some cloaky ship which isn't expected to run into any form of combat.
Last real major WH warfare I was involved in had a large number of T3s with a few caps in support. That was a major op, well over 100 people involved. Smaller roams for PvP will use Covops equipped T3s, for example, running around hunting. Simpler things like hole control you may want to go with cloaky T3 that can scan and still have the teeth to take down ships trying to make an exit. Being undetected may draw enemies into trying to make a break for it, giving you the chance to decloak and pod them to empire, helping preserve the loot to be gained from an op.
Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 13:57:00 -
[228] - Quote
If they're hunting, chances are they'll be using probes, which can be seen on scans. If you're looking at 100+, the time for subtlety is over. If you're looking at hole control, all you're looking at is increasing the haul.
And for this, you're proposing something that'll **** over nullsec. That's balanced. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
774
|
Posted - 2011.12.22 14:08:00 -
[229] - Quote
Lord Zim wrote:If they're hunting, chances are they'll be using probes, which can be seen on scans. If you're looking at 100+, the time for subtlety is over. If you're looking at hole control, all you're looking at is increasing the haul.
And for this, you're proposing something that'll **** over nullsec. That's balanced.
Probes?
Really?
Probes are the absolute last thing used when hunting. I'll go into a hole and locate every pilot at a pos or Sleeper site, have the pos's bookmarked, have the corp and alliance info for everyone in there and determine if there's someone off at an anom before a single probe leaves the ship. Probes are used to find the ships that can't be found without scanning only... and if it's determined the system is sleeping probes find the next hole in the chain.
You really need to learn something about wormholes before you go proposing to break them. Like I stated many times, I'm only proposing this as an alternative that doesn't break wormholes and doesn't nerf null sec into being an even safer place than it already it. I'm quite satisfied with the status quo... things don't need to be changed. Six months in the hole... it changes a man. |

Ya Huei
Imperial Collective
43
|
Posted - 2011.12.22 14:25:00 -
[230] - Quote
I like this,
status quo is fine with me also, just dont break my wormhole.
and ye.. u generally don't want to throw probes out for people to see when u are trying to kill them :)
|

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 14:29:00 -
[231] - Quote
Ingvar Angst wrote:doesn't nerf null sec into being an even safer place than it already it. Pity your suggestion nerfs it hard instead of even vaguely trying to maintain some semblance of balance. |

Cearain
Imperial Outlaws
100
|
Posted - 2011.12.22 14:37:00 -
[232] - Quote
Ingvar Angst wrote:
Local in wormholes would suck. There'd be no adventure left if that were the case. Wormhole PvP would be ruined. OPs would be nearly impossible to plan and completely impossible to plan covertly, people would be scrambling to their pos the first sign of someone unknown showing up, carebears with no business being in wormholes would be in there and start complaining about "afk cloaking"... ugh. That would kill the game for me..
Maybe then again, maybe wormholes would have 50% of the pvp that low sec has instead of 1/3 the pvp they currently have.
Ingvar Angst wrote: Are you really so disillusioned about wormhole PvP that you think it's "sitting around looking for the perfect kill"? Not that I've seen or heard, at least in our alliance. We have groups that sontaneously form up and begin to scan out holes to dive in and see if there are any targets of opportunity in there. If not, they scan the static(s) to that hole and keep on diving. It's a very active thing, hunting in the dark trying to see before you're seen. Kind of a wolf pack mentality, you know? Anyone sitting around waiting for PvP to come to them would likely become bored and consider it tedious... can agree with that.
The killmails I see in wormholes are almost all just ganks. But I admit what I see is anecdotal. However what I see of killmails tends to support that the gank to gf ratio in wh is much higher than in low sec.
Moreover when I look at killboards of those who pvp in wormholes I find fewer kills than for those who pvp in null sec and low sec. I think people in wormholes think they are getting plenty of pvp but their notion of how much pvp is GÇ£plentyGÇ¥ is very different from those in low sec and null sec. We, of course, *do* know that there is very little pvp per character in wh compared to low sec and null sec.
I can say if ccp makes changes so it takes 3xs longer to find a fight in low sec I will unsub. They need to make pvp easier to find not harder.
On the gank versus gf ration - It would be interesting to see how many solo fights there are in wh compared to low sec where both sides have a point fit. (that is not just ganking a pve ship or industrial) I would bet there are many more in low sec than wormholes. But if I were to find there are more per character in wormholes I would admit I am mistaken.
I admit that may not be the perfect statistic to use. But I think it would be a decent indicator. Moreover it might actually be something we could get.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
775
|
Posted - 2011.12.22 14:50:00 -
[233] - Quote
Lord Zim wrote:Ingvar Angst wrote:doesn't nerf null sec into being an even safer place than it already it. Pity your suggestion nerfs it hard instead of even vaguely trying to maintain some semblance of balance.
Making it a little more challenging is the opposite of a nerf. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 14:52:00 -
[234] - Quote
Ingvar Angst wrote:Lord Zim wrote:Ingvar Angst wrote:doesn't nerf null sec into being an even safer place than it already it. Pity your suggestion nerfs it hard instead of even vaguely trying to maintain some semblance of balance. Making it a little more challenging is the opposite of a nerf. Making it better is the opposite of a nerf. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
775
|
Posted - 2011.12.22 15:04:00 -
[235] - Quote
Lord Zim wrote:Ingvar Angst wrote:Lord Zim wrote:Ingvar Angst wrote:doesn't nerf null sec into being an even safer place than it already it. Pity your suggestion nerfs it hard instead of even vaguely trying to maintain some semblance of balance. Making it a little more challenging is the opposite of a nerf. Making it better is the opposite of a nerf.
"Better" is an opinion. What's better for you isn't better for others. For example, to me, nerfing wormholes, i.e. making them easier for anyone and everyone to live in more safely, does not make them better. It makes them worse by removing the frontier wilderness aspect they have. Dangerous space should remain dangerous space. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 15:19:00 -
[236] - Quote
So let's see where this has gone. You got tired of the AFK cloak whine threads, so you made this thread where you basically killed living in nullsec. When someone tries to make it less of a suckfest to live with, it's a nerf to wormhole space and is suddenly not worth having. And when I try to make your suckfest of an idea worthwhile in both environments, I'm suddenly some sort of botter.
And now we're arguing the meaning of the word "nerf". |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
775
|
Posted - 2011.12.22 15:26:00 -
[237] - Quote
Lord Zim wrote:So let's see where this has gone. You got tired of the AFK cloak whine threads, so you made this thread where you basically killed living in nullsec. When someone tries to make it less of a suckfest to live with, it's a nerf to wormhole space and is suddenly not worth having. And when I try to make your suckfest of an idea worthwhile in both environments, I'm suddenly some sort of botter.
And now we're arguing the meaning of the word "nerf".
Of course... your sudden claim of this killing living in nullsec is offset by a vast majority of people that disagree and like the idea... and ideas that break cloaking are demonstrably nerfs to wormholes with valid reasons given... and yes, your ideas would support botters (whether or not you bot, or your corp or alliance is neither here nor there).
Nerf: To weaken or make less dangerous. Taken from the "Nerf" brand name, which makes sports equipment toys out of a soft foam (e.g., the Nerf football is soft foam rather than the hard leather of a real football). Used frequently in the context of computer game balance changes.
Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 15:32:00 -
[238] - Quote
How many of these that like this idea of yours are carebears, and how many are ~elite roam PVP~ guys?
And how, exactly, do you propose to call your idea anything but a nerf to living in nullsec? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
775
|
Posted - 2011.12.22 15:47:00 -
[239] - Quote
Lord Zim wrote:How many of these that like this idea of yours are carebears, and how many are ~elite roam PVP~ guys?
And how, exactly, do you propose to call your idea anything but a nerf to living in nullsec?
It adds a little danger to nullsec, that's why it's not a nerf to living there. (Yes, I admit it adds danger.) However, one way to consider it a benefit is the lack of afk cloaked vessels people will have to deal with. The majority of these are low-skilled alts who's sole purpose is to go into these systems, cloak up and... well, nothing. If afk cloaking is no longer possible, these alts will be out of a job. Will people send their mains into null instead to scare you or will they simply stop bothering? Who can say... probably some of both. Another benefit will be using the exact same tools you say will make it more dangerous (ok, we both say that, sorry...) to your advantage. If you're cloaked, they won't know you're there either. The hunted can become the hunters by staging traps for anyone looking for an easy kill.
Of course, the comic in me first thought "Instead of calling it a nerf to living, call it a buff to dying." Of course... it doesn't have to be you that's the one dying if you do it right. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
324
|
Posted - 2011.12.22 15:54:00 -
[240] - Quote
And by "adds a little danger" you mean "makes it much more of a grind to keep a system even half as safe", then sure, it "adds a little danger". It's a one-sided buff to cloaked gangs, and you know it. |
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