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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
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Posted - 2013.05.12 01:45:00 -
[1] - Quote
Maybe its just me because im so damn forgetful
But I use this feature all the time
"I forgot to change ships"
"I forgot my ammo"
"I forgot to accept the mission"
"I forgot to pick up that last thing for Dear Leader and he will beat me if I fail to return with his new X module"
"I forgot....etc...etc...."
Sorry but i really really like this feature....not sure why it has been removed on SiSi.
~Regan~ |

Alvatore DiMarco
Capricious Endeavours Ltd
99
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Posted - 2013.05.12 01:58:00 -
[2] - Quote
Not removed. Moved. Click the "Undock" button a second time. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
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Posted - 2013.05.12 03:03:00 -
[3] - Quote
ty I will look for it when i relog back into SiSi later - its TQ time right now :)
why a double click though? it was so nice and easy to see before
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Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
76
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Posted - 2013.05.12 15:35:00 -
[4] - Quote
okay went on to SiSi to look at this
must say it was much easier to find before - now its almost a "hidden feature" - CCP i thought we were doing away with such things.
the undock button is way on the bottom where you undock then its natural for your cursor to float back to the middle of the screen in prep for the undock....now if i have forgotten something i have to go to the bottom to click the button again.
Hate to say it but i did not mind the the way it was....this looks like change for change's sake and makes something that was useful - less useful.
~R~ |
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CCP Sisyphus
C C P C C P Alliance
471

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Posted - 2013.05.12 16:38:00 -
[5] - Quote
The undocking is not in a finished state.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Elder Ozzian
Frozen Dawn Inc Arctic Light
56
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Posted - 2013.05.12 16:41:00 -
[6] - Quote
While you are at it, could you make "abort jump" between systems? =)
* I hate station games so if you really want to undock, you should be sure --> No need for abort button. I disagree! |

Rengerel en Distel
Amarr Science and Industry
1452
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Posted - 2013.05.12 17:46:00 -
[7] - Quote
Elder Ozzian wrote:While you are at it, could you make "abort jump" between systems? =)
* I hate station games so if you really want to undock, you should be sure --> No need for abort button.
Hit stop ship, and you won't jump after coming out of warp. If you want to after hitting jump, you're a bit late.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
77
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Posted - 2013.05.12 17:59:00 -
[8] - Quote
CCP Sisyphus wrote:The undocking is not in a finished state.
Thanks for the update - i look forward to seeing what you guys do.
Cheers
~Regan~ |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
691
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Posted - 2013.05.12 19:48:00 -
[9] - Quote
hopefully actually having an animation and not just flashing lights |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
205
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Posted - 2013.05.14 00:51:00 -
[10] - Quote
Warde Guildencrantz wrote:hopefully actually having an animation and not just flashing lights
This, when I saw this thread I immediately updated SiSi and I was waiting for an animation the whole time repeatedly docking and undocking to see if it was just a glitch or bug that I couldn't see an animation.
Was expecting my Slicer to zoom out of the hangar like a boss.
Anyways, CCP says it's in an early stage, so I trust that they'll make this more entertaining. |
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Mhax Arthie
65
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Posted - 2013.05.14 09:37:00 -
[11] - Quote
Good to know that this feature is still work in progress, right now is worst than what we have now. Took me a while to notice the undocking text moved to the bottom of the screen and I was pretty sad to see that there is no Abort button. Flashing light for an undock animation is not something we can call a new feature. Also I would like to have the camera turned outside into the space and not to the station when I undock, so I can see that beautiful scan animation sliding slowly over my screen, would be awesome. Than would be pretty close to the undocking process we saw and loved in SW or BSG... your leaving the dark docking bay then your out in open space surrounded by stars... and ships with guns. |

Blod Bladelicker
Flashpoint Chaos Sexy Alliance
7
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Posted - 2013.05.14 20:38:00 -
[12] - Quote
I noticed the change quite easily, since I was used to TQ with press undock > screen pops up to stop undock > undock and since it didn't appear i clicked a few times more, then I noticed the "undocking" thing under in my screen, mostly hidden under a window...Hopefully it will get better. |

Inna Cristiana
The Black Talons Chapter Company of Spacefarers
10
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Posted - 2013.05.15 00:22:00 -
[13] - Quote
Warde Guildencrantz wrote:hopefully actually having an animation and not just flashing lights
Plz Plz Plz CCP. |

Droidyk
Maniacal Miners INC The Omega Industries
28
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Posted - 2013.05.15 11:14:00 -
[14] - Quote
I think that the aborth undock thing is just good as it is now, it requires only one click to abort it and its easy to find out that maybe for abort you just click the undock button again. |
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CCP Fear
C C P C C P Alliance
140

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Posted - 2013.05.15 11:15:00 -
[15] - Quote
Inna Cristiana wrote:Warde Guildencrantz wrote:hopefully actually having an animation and not just flashing lights Plz Plz Plz CCP.
Something flashy and crazy, yes! (read: animations are great!) |
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Rain6637
Team Evil
931
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Posted - 2013.05.15 11:18:00 -
[16] - Quote
the abort is much more graceful than before. I like the location: the same place where my mouse was to initiate undock--which makes sense if I am changing my mind after recently initiating the undock. http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

Ruze
Next Stage Initiative Trans-Stellar Industries
252
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Posted - 2013.05.16 00:44:00 -
[17] - Quote
CCP Fear wrote:Inna Cristiana wrote:Warde Guildencrantz wrote:hopefully actually having an animation and not just flashing lights Plz Plz Plz CCP. Something flashy and crazy, yes! (read: animations are great!)
Immersion is great. The idea of watching your ship haul itself out of station is one of those transition moments.
In the sake of immersion, though, is there a way to 'undock' from the hangar view without going to the neocron? Possibly double clicking down the tube or something? It's a small thing, but when your trying to play windowless eve, cq does a great job, but the old ship-spinning hangar is missing some functionality.
If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Smoking Blunts
ZC Industries Dark Stripes
421
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Posted - 2013.05.16 06:11:00 -
[18] - Quote
undocking under massive tidi currently is spam the mouse button until something happens. please move abort undock back to a different place. OMG when can i get a pic here
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Octoven
Phoenix Productions Headshot Gaming
128
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Posted - 2013.05.16 08:29:00 -
[19] - Quote
Regan Rotineque wrote:okay went on to SiSi to look at this
must say it was much easier to find before - now its almost a "hidden feature" - CCP i thought we were doing away with such things.
the undock button is way on the bottom where you undock then its natural for your cursor to float back to the middle of the screen in prep for the undock....now if i have forgotten something i have to go to the bottom to click the button again.
Hate to say it but i did not mind the the way it was....this looks like change for change's sake and makes something that was useful - less useful.
~R~
Actually, I feel that the more experienced players will be more used to the mouse floating back to the screen whereas newer players won't be used to that. Once you remove that from the equation...it does actually make since to have the undock and abort button in the same place; however, I think a better labeling could be used. For instance when you click undock, it should display ABORT under the button so that it is easily visible. Other then that, I kinda of like having the button act as both actions, I forget things too ^.^ and to be honest I hate that little button in the middle of the screen, I usually have to hit it twice before it aborts properly. Having a larger button allows me to easily hit it once im in panic mode to stop the undock haha |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
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Posted - 2013.05.16 14:33:00 -
[20] - Quote
please please tell us this currently MASSIVE UNDOCK button is *NOT* the finished state....oh dear for the love of all that is good, please!!!!
Can't seem to move it anywhere, and it is awful looking.
Just b/c you took away a useful interface, does not mean you need to 'fix' the replacement by making it worse... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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Octoven
Phoenix Productions Headshot Gaming
128
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Posted - 2013.05.16 14:51:00 -
[21] - Quote
Agreed, place the undock button back on the bottom of the neocom BUT keep the cool animation and abort/undock label. The entire scale of it will be reduced and manageable. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
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Posted - 2013.05.16 15:28:00 -
[22] - Quote
And what is that noise? Can i please turn it off? Or can it atleast be something even remotely related to ships or undocking?
Also, even after aborting it continues to play itself out....
Did any of you actually test this, or was it just put in and 'lets see how it goes'? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Nam Dnilb
Universal Frog
7
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Posted - 2013.05.16 19:19:00 -
[23] - Quote
Button is too large, some of us do merge items and ships into the station services. |

Terrorfrodo
Renegade Hobbits for Mordor
451
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Posted - 2013.05.16 20:28:00 -
[24] - Quote
I don't mind the size of the button, but I'd like to have a smaller version of it back in my side panel.
More importantly, my client crashed every time I click the undock button I filed a bug report about it. Right-clicking my ship and click undock works, for which I am glad. Didn't even know you could undock that way until now... . |

Altrue
Exploration Frontier inc
387
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Posted - 2013.05.16 23:14:00 -
[25] - Quote
Why not keeping the button at its old place AND at the new one. Nothing wrong to have two of them, no ? G££ <= Me |

Talleria Lange
Pheonix Light Industries
4
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Posted - 2013.05.17 02:13:00 -
[26] - Quote
I hanvent used the undock button in years. Nither have I doen the right click to undock. I have set up a KB shortcut that is fast and simple to use. CCP did a nice job coding so that the KB shortcut also works as the abort, so this change wont affect me all that much. Just wish they would put the undock button back were it was. The new location and size is intrusive as i am one of them oldtimers that still merges the ships and items |

Matthew97
Dat Tax
162
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Posted - 2013.05.17 10:51:00 -
[27] - Quote
Nam Dnilb wrote:Button is too large, some of us do merge items and ships into the station services.
This ^
Give us the ability to resize it, move it, make it smaller - anything! Currently its just to big! Run level 4 missions? Don't want to salvage? Let us salvage for you, and then pay you for it! -áJoin our Channel: Pro Synergy
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Droidyk
Maniacal Miners INC The Omega Industries
28
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Posted - 2013.05.17 12:54:00 -
[28] - Quote
Panhead4411 wrote:And what is that noise? Can i please turn it off? Or can it atleast be something even remotely related to ships or undocking?
Also, even after aborting it continues to play itself out....
Did any of you actually test this, or was it just put in and 'lets see how it goes'?
I want it to play even if you abort it, cause those sounds are awesome and immersive and still wanna listen to them when I still dont want to undock. Please CCP just make it adjustable, would be weird to have those sounds go down when abort.. now it sounds realistic.
Now something totally different is the huge undocking button which seems kind too simple in design, would be better to leave it on the bottom of the neocom, was maybe cooler :P |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
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Posted - 2013.05.17 20:21:00 -
[29] - Quote
I understand everything on SiSi is not necessarly in final form and things could change but I just wanted to express another, somewhat minor, concern of mine. However, I would like to give my feedback and express my thoughts about the Undock Button, where it should be located at, and how it should look like.
The undock button has been moved over to the left and made incredibly huge with no sign of being able to adjust the size unless you adjust the entire UI display through scaling. Even though I do consider this a minor irratation it does not change the fact that I dislike the undock button as it is now on SiSi because it is so huge, takes up too much room, is not meaningful in any way, and, it makes the look of the station environment look tacky and cheesy.
I think it would have been better to leave the button at the bottom of the neocom and educate people that if you clicked on the undock button, as it was on the neocom on SiSi, then if you click it again it aborts the undock. Also, while in the undocking process the button text would change to something like Abort Undock. The text at the bottom center of the screen also stated the ship was about to undock which frankly I like better than the undock progress bar, as it is now in TQ. In my opinion there was no need to venture from this modified undock button on the neocom to the extremly and ridicously large undock button on the station services right side window that changes colors when undocking. I much rather have that room for Guests, Station Services, and Station Corp Hanger Buttons.
Basically, what I would like is to have the finished undock button back on the bottom of the neocom bar like it previously was on SiSi a few days ago or in it's current state on TQ with the progress bar. I strongly believe the majority of people would be happy with one of theese implementations over taking up so much space on the Station Services right side window. At the very least if there is a good reason/explanation why it was moved from the neocom to the right side window then at least make it smaller so it looks cooler and doesn't take up 10% of the total window. I'd like to hear what people have to say about the current size and appearance of the undock button as it is now on SiSi effective on 5/16/13 because I just don't see why it should so ridicously huge and silly looking.
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Chloe Celeste
Entrepreneur Associates of Eve and Company
39
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Posted - 2013.05.17 20:23:00 -
[30] - Quote
Alvatore DiMarco wrote:Not removed. Moved. Click the "Undock" button a second time.
Also, if you were to use a keystroke to undock then if you hit that keystroke a second time while undocking it will immediatly abort the undocking process. I thought that was very efficient and streamlined. |
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