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Thread Statistics | Show CCP posts - 2 post(s) |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
|
Posted - 2013.05.12 01:45:00 -
[1] - Quote
Maybe its just me because im so damn forgetful
But I use this feature all the time
"I forgot to change ships"
"I forgot my ammo"
"I forgot to accept the mission"
"I forgot to pick up that last thing for Dear Leader and he will beat me if I fail to return with his new X module"
"I forgot....etc...etc...."
Sorry but i really really like this feature....not sure why it has been removed on SiSi.
~Regan~ |

Alvatore DiMarco
Capricious Endeavours Ltd
99
|
Posted - 2013.05.12 01:58:00 -
[2] - Quote
Not removed. Moved. Click the "Undock" button a second time. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
|
Posted - 2013.05.12 03:03:00 -
[3] - Quote
ty I will look for it when i relog back into SiSi later - its TQ time right now :)
why a double click though? it was so nice and easy to see before
|

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
76
|
Posted - 2013.05.12 15:35:00 -
[4] - Quote
okay went on to SiSi to look at this
must say it was much easier to find before - now its almost a "hidden feature" - CCP i thought we were doing away with such things.
the undock button is way on the bottom where you undock then its natural for your cursor to float back to the middle of the screen in prep for the undock....now if i have forgotten something i have to go to the bottom to click the button again.
Hate to say it but i did not mind the the way it was....this looks like change for change's sake and makes something that was useful - less useful.
~R~ |
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CCP Sisyphus
C C P C C P Alliance
471

|
Posted - 2013.05.12 16:38:00 -
[5] - Quote
The undocking is not in a finished state.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Elder Ozzian
Frozen Dawn Inc Arctic Light
56
|
Posted - 2013.05.12 16:41:00 -
[6] - Quote
While you are at it, could you make "abort jump" between systems? =)
* I hate station games so if you really want to undock, you should be sure --> No need for abort button. I disagree! |

Rengerel en Distel
Amarr Science and Industry
1452
|
Posted - 2013.05.12 17:46:00 -
[7] - Quote
Elder Ozzian wrote:While you are at it, could you make "abort jump" between systems? =)
* I hate station games so if you really want to undock, you should be sure --> No need for abort button.
Hit stop ship, and you won't jump after coming out of warp. If you want to after hitting jump, you're a bit late.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
77
|
Posted - 2013.05.12 17:59:00 -
[8] - Quote
CCP Sisyphus wrote:The undocking is not in a finished state.
Thanks for the update - i look forward to seeing what you guys do.
Cheers
~Regan~ |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
691
|
Posted - 2013.05.12 19:48:00 -
[9] - Quote
hopefully actually having an animation and not just flashing lights |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
205
|
Posted - 2013.05.14 00:51:00 -
[10] - Quote
Warde Guildencrantz wrote:hopefully actually having an animation and not just flashing lights
This, when I saw this thread I immediately updated SiSi and I was waiting for an animation the whole time repeatedly docking and undocking to see if it was just a glitch or bug that I couldn't see an animation.
Was expecting my Slicer to zoom out of the hangar like a boss.
Anyways, CCP says it's in an early stage, so I trust that they'll make this more entertaining. |
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Mhax Arthie
65
|
Posted - 2013.05.14 09:37:00 -
[11] - Quote
Good to know that this feature is still work in progress, right now is worst than what we have now. Took me a while to notice the undocking text moved to the bottom of the screen and I was pretty sad to see that there is no Abort button. Flashing light for an undock animation is not something we can call a new feature. Also I would like to have the camera turned outside into the space and not to the station when I undock, so I can see that beautiful scan animation sliding slowly over my screen, would be awesome. Than would be pretty close to the undocking process we saw and loved in SW or BSG... your leaving the dark docking bay then your out in open space surrounded by stars... and ships with guns. |

Blod Bladelicker
Flashpoint Chaos Sexy Alliance
7
|
Posted - 2013.05.14 20:38:00 -
[12] - Quote
I noticed the change quite easily, since I was used to TQ with press undock > screen pops up to stop undock > undock and since it didn't appear i clicked a few times more, then I noticed the "undocking" thing under in my screen, mostly hidden under a window...Hopefully it will get better. |

Inna Cristiana
The Black Talons Chapter Company of Spacefarers
10
|
Posted - 2013.05.15 00:22:00 -
[13] - Quote
Warde Guildencrantz wrote:hopefully actually having an animation and not just flashing lights
Plz Plz Plz CCP. |

Droidyk
Maniacal Miners INC The Omega Industries
28
|
Posted - 2013.05.15 11:14:00 -
[14] - Quote
I think that the aborth undock thing is just good as it is now, it requires only one click to abort it and its easy to find out that maybe for abort you just click the undock button again. |
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CCP Fear
C C P C C P Alliance
140

|
Posted - 2013.05.15 11:15:00 -
[15] - Quote
Inna Cristiana wrote:Warde Guildencrantz wrote:hopefully actually having an animation and not just flashing lights Plz Plz Plz CCP.
Something flashy and crazy, yes! (read: animations are great!) |
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Rain6637
Team Evil
931
|
Posted - 2013.05.15 11:18:00 -
[16] - Quote
the abort is much more graceful than before. I like the location: the same place where my mouse was to initiate undock--which makes sense if I am changing my mind after recently initiating the undock. http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

Ruze
Next Stage Initiative Trans-Stellar Industries
252
|
Posted - 2013.05.16 00:44:00 -
[17] - Quote
CCP Fear wrote:Inna Cristiana wrote:Warde Guildencrantz wrote:hopefully actually having an animation and not just flashing lights Plz Plz Plz CCP. Something flashy and crazy, yes! (read: animations are great!)
Immersion is great. The idea of watching your ship haul itself out of station is one of those transition moments.
In the sake of immersion, though, is there a way to 'undock' from the hangar view without going to the neocron? Possibly double clicking down the tube or something? It's a small thing, but when your trying to play windowless eve, cq does a great job, but the old ship-spinning hangar is missing some functionality.
If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Smoking Blunts
ZC Industries Dark Stripes
421
|
Posted - 2013.05.16 06:11:00 -
[18] - Quote
undocking under massive tidi currently is spam the mouse button until something happens. please move abort undock back to a different place. OMG when can i get a pic here
|

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 08:29:00 -
[19] - Quote
Regan Rotineque wrote:okay went on to SiSi to look at this
must say it was much easier to find before - now its almost a "hidden feature" - CCP i thought we were doing away with such things.
the undock button is way on the bottom where you undock then its natural for your cursor to float back to the middle of the screen in prep for the undock....now if i have forgotten something i have to go to the bottom to click the button again.
Hate to say it but i did not mind the the way it was....this looks like change for change's sake and makes something that was useful - less useful.
~R~
Actually, I feel that the more experienced players will be more used to the mouse floating back to the screen whereas newer players won't be used to that. Once you remove that from the equation...it does actually make since to have the undock and abort button in the same place; however, I think a better labeling could be used. For instance when you click undock, it should display ABORT under the button so that it is easily visible. Other then that, I kinda of like having the button act as both actions, I forget things too ^.^ and to be honest I hate that little button in the middle of the screen, I usually have to hit it twice before it aborts properly. Having a larger button allows me to easily hit it once im in panic mode to stop the undock haha |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
|
Posted - 2013.05.16 14:33:00 -
[20] - Quote
please please tell us this currently MASSIVE UNDOCK button is *NOT* the finished state....oh dear for the love of all that is good, please!!!!
Can't seem to move it anywhere, and it is awful looking.
Just b/c you took away a useful interface, does not mean you need to 'fix' the replacement by making it worse... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
|

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 14:51:00 -
[21] - Quote
Agreed, place the undock button back on the bottom of the neocom BUT keep the cool animation and abort/undock label. The entire scale of it will be reduced and manageable. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
|
Posted - 2013.05.16 15:28:00 -
[22] - Quote
And what is that noise? Can i please turn it off? Or can it atleast be something even remotely related to ships or undocking?
Also, even after aborting it continues to play itself out....
Did any of you actually test this, or was it just put in and 'lets see how it goes'? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Nam Dnilb
Universal Frog
7
|
Posted - 2013.05.16 19:19:00 -
[23] - Quote
Button is too large, some of us do merge items and ships into the station services. |

Terrorfrodo
Renegade Hobbits for Mordor
451
|
Posted - 2013.05.16 20:28:00 -
[24] - Quote
I don't mind the size of the button, but I'd like to have a smaller version of it back in my side panel.
More importantly, my client crashed every time I click the undock button I filed a bug report about it. Right-clicking my ship and click undock works, for which I am glad. Didn't even know you could undock that way until now... . |

Altrue
Exploration Frontier inc
387
|
Posted - 2013.05.16 23:14:00 -
[25] - Quote
Why not keeping the button at its old place AND at the new one. Nothing wrong to have two of them, no ? G££ <= Me |

Talleria Lange
Pheonix Light Industries
4
|
Posted - 2013.05.17 02:13:00 -
[26] - Quote
I hanvent used the undock button in years. Nither have I doen the right click to undock. I have set up a KB shortcut that is fast and simple to use. CCP did a nice job coding so that the KB shortcut also works as the abort, so this change wont affect me all that much. Just wish they would put the undock button back were it was. The new location and size is intrusive as i am one of them oldtimers that still merges the ships and items |

Matthew97
Dat Tax
162
|
Posted - 2013.05.17 10:51:00 -
[27] - Quote
Nam Dnilb wrote:Button is too large, some of us do merge items and ships into the station services.
This ^
Give us the ability to resize it, move it, make it smaller - anything! Currently its just to big! Run level 4 missions? Don't want to salvage? Let us salvage for you, and then pay you for it! -áJoin our Channel: Pro Synergy
|

Droidyk
Maniacal Miners INC The Omega Industries
28
|
Posted - 2013.05.17 12:54:00 -
[28] - Quote
Panhead4411 wrote:And what is that noise? Can i please turn it off? Or can it atleast be something even remotely related to ships or undocking?
Also, even after aborting it continues to play itself out....
Did any of you actually test this, or was it just put in and 'lets see how it goes'?
I want it to play even if you abort it, cause those sounds are awesome and immersive and still wanna listen to them when I still dont want to undock. Please CCP just make it adjustable, would be weird to have those sounds go down when abort.. now it sounds realistic.
Now something totally different is the huge undocking button which seems kind too simple in design, would be better to leave it on the bottom of the neocom, was maybe cooler :P |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.17 20:21:00 -
[29] - Quote
I understand everything on SiSi is not necessarly in final form and things could change but I just wanted to express another, somewhat minor, concern of mine. However, I would like to give my feedback and express my thoughts about the Undock Button, where it should be located at, and how it should look like.
The undock button has been moved over to the left and made incredibly huge with no sign of being able to adjust the size unless you adjust the entire UI display through scaling. Even though I do consider this a minor irratation it does not change the fact that I dislike the undock button as it is now on SiSi because it is so huge, takes up too much room, is not meaningful in any way, and, it makes the look of the station environment look tacky and cheesy.
I think it would have been better to leave the button at the bottom of the neocom and educate people that if you clicked on the undock button, as it was on the neocom on SiSi, then if you click it again it aborts the undock. Also, while in the undocking process the button text would change to something like Abort Undock. The text at the bottom center of the screen also stated the ship was about to undock which frankly I like better than the undock progress bar, as it is now in TQ. In my opinion there was no need to venture from this modified undock button on the neocom to the extremly and ridicously large undock button on the station services right side window that changes colors when undocking. I much rather have that room for Guests, Station Services, and Station Corp Hanger Buttons.
Basically, what I would like is to have the finished undock button back on the bottom of the neocom bar like it previously was on SiSi a few days ago or in it's current state on TQ with the progress bar. I strongly believe the majority of people would be happy with one of theese implementations over taking up so much space on the Station Services right side window. At the very least if there is a good reason/explanation why it was moved from the neocom to the right side window then at least make it smaller so it looks cooler and doesn't take up 10% of the total window. I'd like to hear what people have to say about the current size and appearance of the undock button as it is now on SiSi effective on 5/16/13 because I just don't see why it should so ridicously huge and silly looking.
|

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.17 20:23:00 -
[30] - Quote
Alvatore DiMarco wrote:Not removed. Moved. Click the "Undock" button a second time.
Also, if you were to use a keystroke to undock then if you hit that keystroke a second time while undocking it will immediatly abort the undocking process. I thought that was very efficient and streamlined. |
|

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.17 20:27:00 -
[31] - Quote
Talleria Lange wrote:I hanvent used the undock button in years. Nither have I doen the right click to undock. I have set up a KB shortcut that is fast and simple to use. CCP did a nice job coding so that the KB shortcut also works as the abort, so this change wont affect me all that much. Just wish they would put the undock button back were it was. The new location and size is intrusive as i am one of them oldtimers that still merges the ships and items
Agreed.......100% ! |

Logan LaMort
Screaming Hayabusa
1349
|
Posted - 2013.05.17 22:53:00 -
[32] - Quote
Yeah I'd say the Undock button needs to be at 75% its current scale, as it is a little distracting with its current size.
I'm also thinking having the 'Captain's Quarters' button above it might not be the best placement, because if you accidentally click on that instead of undocking, well, some people will experience a delay and some people's computers may explode 
Have you ever considered making the 'Captain's Quarters' button its own icon like the station services buttons and the undock button? If it was similar to the undock button but with its own unique icon (exiting a pod), you could place it between the station decal panel at the top and the station services panel... far away from the undock button. |

Mohr Cowbell
Dreddit Test Alliance Please Ignore
498
|
Posted - 2013.05.17 23:56:00 -
[33] - Quote
Panhead4411 wrote:please please tell us this currently MASSIVE UNDOCK button is *NOT* the finished state....oh dear for the love of all that is good, please!!!!
Can't seem to move it anywhere, and it is awful looking.
Just b/c you took away a useful interface, does not mean you need to 'fix' the replacement by making it worse...
I like it big.
|

Octoven
Phoenix Productions Headshot Gaming
143
|
Posted - 2013.05.18 00:02:00 -
[34] - Quote
Matthew97 wrote:Nam Dnilb wrote:Button is too large, some of us do merge items and ships into the station services. This ^ Give us the ability to resize it, move it, make it smaller - anything! Currently its just to big!
I always use my merge ships and items window into station services window so for me I am losing space to see items. I would like to see them make a smaller verson of it and key that into the options item in the esc menu. At present you can choose if you want large or small station services icons, if you choose large you should also get the larger undock button; however, if you choose small you get get a smaller version of it :) |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
83
|
Posted - 2013.05.18 01:48:00 -
[35] - Quote
must try to post constructively.....
yes....must try......
umm CCP.....NO !
There was practically nothing wrong with what it did before - then it was replaced and sorta hidden.....now its a big flashy button with some sorta weird music (yes EvE has sound) ....
Please go back to the drawing board on this one.
If we don't have an undock animation ready, and I am ready to wait to get it right - please go back to the old way. It was oddly enough simply - easy to understand....did not have this big shiny red button to hit....
(drinks a beer)
yeah in this case beer did not make this any better
One other thing....if you have your inventory windows open across the bottom you do not see the messaging either.
~Regan~ |

Droidyk
Maniacal Miners INC The Omega Industries
29
|
Posted - 2013.05.18 13:32:00 -
[36] - Quote
Regan Rotineque wrote:must try to post constructively.....
yes....must try......
umm CCP.....NO !
There was practically nothing wrong with what it did before - then it was replaced and sorta hidden.....now its a big flashy button with some sorta weird music (yes EvE has sound) ....
Please go back to the drawing board on this one.
If we don't have an undock animation ready, and I am ready to wait to get it right - please go back to the old way. It was oddly enough simply - easy to understand....did not have this big shiny red button to hit....
(drinks a beer)
yeah in this case beer did not make this any better
One other thing....if you have your inventory windows open across the bottom you do not see the messaging either.
~Regan~
Weird music? Listen closely you ll hear the sounds of ship being started.. Btw it sometimes seems to me that some people actually dont realise that they are playing a sci-fi game, its not just about texts and information its also about athmosphere, art and realism of this awesome universe we are playing in. |

Lost Hamster
FREE GATES HUN Reloaded
88
|
Posted - 2013.05.18 18:34:00 -
[37] - Quote
It's big, it's on the wrong side, and it takes significant space away from my ship and item window. Along with the Captain Quarter. Some of us is merging items and ships into the station services. |

Major Templar
Dreddit Test Alliance Please Ignore
43
|
Posted - 2013.05.18 21:49:00 -
[38] - Quote
Me and a bunch of other pilots all agree CCP, the placement of the Undock button is horrible. If you use the Merge Items with Station panel then you have about an Inch of unusable space taken up by this giant ugly button. What's so wrong with the little neocom button? Not to mention the fact that it kept crashing people randomly while undocking from an NPC station. Come on CCP, don't add something worthless we didn't ask for and ignore the needed things we do. |

Ruze
Next Stage Initiative Trans-Stellar Industries
272
|
Posted - 2013.05.18 21:54:00 -
[39] - Quote
I agree with making the icon reflect the abort option. I don't agree with moving it to the other side. At least give us the capability to choose where it's at. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

bowlofmilk
Aliastra Gallente Federation
25
|
Posted - 2013.05.19 07:49:00 -
[40] - Quote
This is the one change i like 
i would prefer it to be in the old location but i like the button. |
|

Ashlar Vellum
Esquire Armaments
53
|
Posted - 2013.05.20 18:51:00 -
[41] - Quote
why this new button is so damn big. CCP your players are not completely blind, well not all of them at least and blind ones probably memorized the old place. |

Ruze
Next Stage Initiative Trans-Stellar Industries
278
|
Posted - 2013.05.20 21:29:00 -
[42] - Quote
Ashlar Vellum wrote: why this new button is so damn big. CCP your players are not completely blind, well not all of them at least and blind ones probably memorized the old place.
I have a feeling they moved it where they did for those of us who 'auto-hide' the neocron while we're in station. Creates a moment of client lag when undocking sometimes.
I have a feeling they made it as large as they did because, when the moved it, it looked awfully tiny and small over there. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

marVLs
159
|
Posted - 2013.05.26 08:50:00 -
[43] - Quote
Please change current Undock button position.
Undock and enter Captain Q should not be so close, missclick and You are fuc....up...
|

Alvatore DiMarco
Capricious Endeavours Ltd
148
|
Posted - 2013.05.26 10:57:00 -
[44] - Quote
They changed it again. I'm not altogether sure it's better now. Previously, the Undock (while enormous) was in the same half of the screen as the old undock. Now it's smaller and in the complete opposite corner. It doesn't quite feel right, at least to me. The old "new button" had a good feel to it.
On a positive note, it's easier to find the "Enter CQ/Enter Ship Hangar" now and it's very difficult to click the teal arrow rather than the yellow one by mistake. |

Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.26 12:23:00 -
[45] - Quote
hi
i don't know this is proper topic, but it is very similar
undocks buttons should be at side bar not at station sevices bar, or at leat should be at this two pleaces, or should be option to change position of them, becouse i very often have minimize station service, and now i need to make one click to undock, if it will be at station serives window, i must, re-minimize window, and this is two click, for me, now at sisi this is break. |

Mystri
33
|
Posted - 2013.05.26 12:39:00 -
[46] - Quote
The downside to feedback. |

marVLs
159
|
Posted - 2013.05.26 13:00:00 -
[47] - Quote
Jack Ogeko wrote:hi
i don't know this is proper topic, but it is very similar
undocks buttons should be at side bar not at station sevices bar, or at leat should be at this two pleaces, or should be option to change position of them, becouse i very often have minimize station service, and now i need to make one click to undock, if it will be at station serives window, i must, re-minimize window, and this is two click, for me, now at sisi this is break.
Dock/undock is a station service so it should be in station services menu, but first replacement (bottom big single button) was better, and looks better |

Demolishar
United Aggression
885
|
Posted - 2013.05.26 13:12:00 -
[48] - Quote
Please keep a "clear zone" around this button, it's an important button and must not be prone to misclicks. Having it next to CQ button sort of makes sense, but in practice is a very un-ergonomic solution. It was alright at the bottom of the station services menu.
I DEFINITELY preferred having an "abort undock" popup window though, please bring that back. |

Alvatore DiMarco
Capricious Endeavours Ltd
149
|
Posted - 2013.05.26 13:56:00 -
[49] - Quote
I simply do not understand how it's so easy for people to misclick when aiming for the big yellow "Undock" button. I guess maybe I need someone to explain it to me. |

Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.26 14:17:00 -
[50] - Quote
marVLs wrote:Jack Ogeko wrote:hi
i don't know this is proper topic, but it is very similar
undocks buttons should be at side bar not at station sevices bar, or at leat should be at this two pleaces, or should be option to change position of them, becouse i very often have minimize station service, and now i need to make one click to undock, if it will be at station serives window, i must, re-minimize window, and this is two click, for me, now at sisi this is break. Dock/undock is a station service so it should be in station services menu, but first replacement (bottom big single button) was better, and looks better
i don't care at wich interfacie it will be, now i have it at one click, and i make payment for it, if someone breake it, i put consequences at this person |
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
314
|
Posted - 2013.05.26 22:11:00 -
[51] - Quote
What part of "why is this undock button so HUGE?" did you misinterpret to "can we please have another obnoxiously large button put beside the already obnoxiously large button!"
Seriously CCP, just listen to your customers for once. Please. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Alvatore DiMarco
Capricious Endeavours Ltd
152
|
Posted - 2013.05.26 22:16:00 -
[52] - Quote
Panhead4411 wrote:What part of "why is this undock button so HUGE?" did you misinterpret to "can we please have another obnoxiously large button put beside the already obnoxiously large button!"
Seriously CCP, just listen to your customers for once. Please.
The new button is dramatically smaller than the old large button, and that new button you seem to have such angst over is in reply to people saying that the CQ button should be graphical rather than text in order to help avoid misclicks.
Personally, I preferred the original undocking button they came up with. Or at least, I preferred the original location for it at the bottom of the Station Services menu. I keep looking for the button in the bottom half of the screen and it's not there. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
175
|
Posted - 2013.05.27 15:55:00 -
[53] - Quote
marVLs wrote:Please change current Undock button position.
Undock and enter Captain Q should not be so close, missclick and You are fuc....up...
Agree! These two buttons shold be as far away from each other as possible. One buttom brings me happy PVP fun feeings when I click on it. The other makes me want to shoot a monument in rage. You should get the option to remove the rage, er um CQ button all together. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
90
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Posted - 2013.05.31 00:01:00 -
[54] - Quote
i took a look again at this as I see that i moved again and is now next to the CQ button
I am meh about the location - it does seem a bit clearer - and i see that if you select no to the CQ it now grey's it out (+1 CCP on that)
The messaging is clearer on the button "abort" when selected and it does change color a bit. So this is more acceptable that it was ....so iterations on this have produced something a bit better - still not like it was - but if its going to change this I am thinking will be clearer for newbies....who may think how do I undock?
~Regan~ |

Alvatore DiMarco
Capricious Endeavours Ltd
181
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Posted - 2013.05.31 05:51:00 -
[55] - Quote
Regan Rotineque wrote:i took a look again at this as I see that i moved again and is now next to the CQ button
I am meh about the location - it does seem a bit clearer - and i see that if you select no to the CQ it now grey's it out (+1 CCP on that)
The messaging is clearer on the button "abort" when selected and it does change color a bit. So this is more acceptable that it was ....so iterations on this have produced something a bit better - still not like it was - but if its going to change this I am thinking will be clearer for newbies....who may think how do I undock?
~Regan~
Newbies aren't going to think that. You may recall that the tutorials put a great big arrow next to the "Undock" button at the point where you're supposed to do so. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
248
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Posted - 2013.05.31 14:18:00 -
[56] - Quote
Smoking Blunts wrote:undocking under massive tidi currently is spam the mouse button until something happens. please move abort undock back to a different place.
Actually that is bad, tidi means the system will get to your command, but when you spam click you fill up the action queue with more useless stuff. Which affects the server and other players on the node.
That behavior might make you feel better by filling in the time between your final click and undock but does not actually help you undock any faster. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
94
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Posted - 2013.06.05 02:56:00 -
[57] - Quote
now that this is on TQ
sorry but i really dont like it....seems so unatural to look up towards that thing i dont want to use the CQ and undock.
Its like a whole extra movement to get to undock.
~R~
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Sarmatiko
1194
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Posted - 2013.06.06 04:01:00 -
[58] - Quote
Instead of current undocking disaster, I'd prefer old button with interactive cancel tooltip http://i.imgur.com/1QOHkkt.jpg But what can I possibly know about things that will make my gaming experience better..  -¥ |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
322
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Posted - 2013.06.06 11:44:00 -
[59] - Quote
Regan Rotineque wrote:- and i see that if you select no to the CQ it now grey's it out (+1 CCP on that)
Actually, the only way to have that greyed out is by fully disabling all "station environments", as i have yet to find a "never ever let me load the CPU/GPU melting CQ-only) option that doesn't also just put a single static picture of my ship/hanger.
Sarmatiko wrote:Instead of current undocking disaster, I'd prefer old button with interactive cancel tooltip http://i.imgur.com/1QOHkkt.jpgBut what can I possibly know about things that will make my gaming experience better.. 
You actually play the game, you should know that makes your opinion invalid as useful for CCP.
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Maria212
Tymast Industries 150th Double Tap.
1
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Posted - 2013.06.10 11:02:00 -
[60] - Quote
Rengerel en Distel wrote:Elder Ozzian wrote:While you are at it, could you make "abort jump" between systems? =)
* I hate station games so if you really want to undock, you should be sure --> No need for abort button. Hit stop ship, and you won't jump after coming out of warp. If you want to after hitting jump, you're a bit late.
If you clicked jump the gate and your ship enters warp, you can just click CTRL+SPACE (stop ship shortcut) and ship will land at gate but will not jump trough it :) |
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