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Shereza
Center for Advanced Studies Gallente Federation
75
|
Posted - 2013.05.14 01:57:00 -
[31] - Quote
If you're going to possibly use two orcas on large-scale mining ops you might consider putting the armor and shield resistance gang mods and a large remote shield booster on one and laser yield with a pair of large remote boosters on the second. If all of your mining ships are running fairly standardized builds and you synchronize when their ice harvesters start you can time your hauler orca's movements so that you can pop in and out of the station/whatever in time to restart the gang mod and keep the bonuses intact.
This gives you dual EHP bonuses that are always on, a mining yield bonus that should, with proper timing, never be down when needed, and the remote rep capacity to handle three ships under attack. If you really want something for loot/salvage/tractoring then put a noctis in your ship bay and one of your pilots can swap out for it as needed. |

Bertrand Butler
Cras es Noster
7
|
Posted - 2013.05.14 08:19:00 -
[32] - Quote
Thanks for the feedback...C:
Regarding the use of EFCs and freighters, we will have to see whether those can be used by the corp. I am going to try and test all methods (an itty is cheap to test, we already have another Orca and we also have freighter pilots) before deciding on which fits the doctrine we want.
Quote:If you're going to possibly use two orcas on large-scale mining ops you might consider putting the armor and shield resistance gang mods and a large remote shield booster on one and laser yield with a pair of large remote boosters on the second. If all of your mining ships are running fairly standardized builds and you synchronize when their ice harvesters start you can time your hauler orca's movements so that you can pop in and out of the station/whatever in time to restart the gang mod and keep the bonuses intact.
This gives you dual EHP bonuses that are always on, a mining yield bonus that should, with proper timing, never be down when needed, and the remote rep capacity to handle three ships under attack. If you really want something for loot/salvage/tractoring then put a noctis in your ship bay and one of your pilots can swap out for it as needed.
I dont think there is much merit in using an armor link, since all ships would be shield tanked. The noctis is a good idea to use as a tractoring ship if the number of miners involved is big enough to warrant more tractor beams. Regarding remote shield transporters, I do not think they can help a lot in this scenario for 3 reasons.
1. The amount of time you have to respond to a suicide gank is not enough to make LSTs worth it. By the time the Orca targets the afflicted ship and starts boosting (about 12s with lvl V skills and immediate response times), the ship would be probably dead. 2. The afflicted ship would have to be very close to the Orca (under 9km with lvl V skills), thus endangering the fleet vs SB attacks. 3. Since we are willing to use heavily tanked ships, the need of additional catas to pop one makes suicide ganking impractical. Thus, having logi support is superfluous, especially when it takes the place of more useful mods like links or tractors on the FC Orca.
hope that helps, cheers...C: |

Vera Denjuros
Desertus Caterva
7
|
Posted - 2013.05.14 17:44:00 -
[33] - Quote
Bertrand Butler wrote:Thanks for the feedback...C: Regarding the use of EFCs and freighters, we will have to see whether those can be used by the corp. I am going to try and test all methods (an itty is cheap to test, we already have another Orca and we also have freighter pilots) before deciding on which fits the doctrine we want. Quote:If you're going to possibly use two orcas on large-scale mining ops you might consider putting the armor and shield resistance gang mods and a large remote shield booster on one and laser yield with a pair of large remote boosters on the second. If all of your mining ships are running fairly standardized builds and you synchronize when their ice harvesters start you can time your hauler orca's movements so that you can pop in and out of the station/whatever in time to restart the gang mod and keep the bonuses intact.
This gives you dual EHP bonuses that are always on, a mining yield bonus that should, with proper timing, never be down when needed, and the remote rep capacity to handle three ships under attack. If you really want something for loot/salvage/tractoring then put a noctis in your ship bay and one of your pilots can swap out for it as needed. I dont think there is much merit in using an armor link, since all ships would be shield tanked. The noctis is a good idea to use as a tractoring ship if the number of miners involved is big enough to warrant more tractor beams. Regarding remote shield transporters, I do not think they can help a lot in this scenario for 3 reasons. 1. The amount of time you have to respond to a suicide gank is not enough to make LSTs worth it. By the time the Orca targets the afflicted ship and starts boosting (about 12s with lvl V skills and immediate response times), the ship would be probably dead. 2. The afflicted ship would have to be very close to the Orca (under 9km with lvl V skills), thus endangering the fleet vs SB attacks. 3. Since we are willing to use heavily tanked ships, the need of additional catas to pop one makes suicide ganking impractical. Thus, having logi support is superfluous, especially when it takes the place of more useful mods like links or tractors on the FC Orca. hope that helps, cheers...C:
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Shereza
Center for Advanced Studies Gallente Federation
75
|
Posted - 2013.05.15 11:23:00 -
[34] - Quote
Bertrand Butler wrote:I dont think there is much merit in using an armor link, since all ships would be shield tanked.
Every last bit of EHP counts.
Bertrand Butler wrote:1. The amount of time you have to respond to a suicide gank is not enough to make LSTs worth it. By the time the Orca targets the afflicted ship and starts boosting (about 12s with lvl V skills and immediate response times), the ship would be probably dead.
The only time that matters is if/when the gankers hit you between ore deposits, and then it only matters for the orca packing a pair of shield reppers. I recall mention of a "wasted" survey scanner on an orca fitting. You could, in that scenario, swap it out for a sensor booster and get the lock time down to 7 seconds which will help for those situations where the mobile orca just got into the belt, hostiles just jumped in, and you want to get "your" ships locked up for repping in case you get pestered.
Bertrand Butler wrote:2. The afflicted ship would have to be very close to the Orca (under 9km with lvl V skills), thus endangering the fleet vs SB attacks.
Honestly, while that's a valid consideration I don't see that it's really a major consideration in the grand scheme of things. SB ganks are inherently wasteful, and unless they're doing it purely for s***s and giggles you'd have to present a very juicy target to warrant the wastage if your ships are otherwise well-tanked. In the event that they are doing it for S&G then they're going to do it regardless of whether you're clustered or not, and at that point all arguments for/against clustering for remote repping or not pretty much go straight out the window.
Bertrand Butler wrote:3. Since we are willing to use heavily tanked ships, the need of additional catas to pop one makes suicide ganking impractical. Thus, having logi support is superfluous, especially when it takes the place of more useful mods like links or tractors on the FC Orca.
Of course if everyone's in LST range tractors can be a tad superfluous too. ;-) |

Carniflex
StarHunt Intrepid Crossing
81
|
Posted - 2013.05.15 12:30:00 -
[35] - Quote
Under that kind of setup I would use Skiffs for a start, drop off stuff into Orca nand then haul from Orca with freighter or deep space transport depending on the number of miners. If its more than 10 miners you want freighter.
A skiff with 10 mn AB does 600 m/s (need powergrid rig). Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Bertrand Butler
Cras es Noster
7
|
Posted - 2013.05.15 13:50:00 -
[36] - Quote
Thanks for the feedback guys..
Indeed, the plan is to use Skiffs for the job. I dont think that a prop mod will be used on them, you will need to sacrifice tank or yield for it.
Quote:Every last bit of EHP counts.
Well yes, but it would be rather superfluous for a shield tanked ship that can already withstand 14 T2 catas. The Skiffs we plan to use have 122k EHP (cold) against AM ammo, an armor link would push that to...124k. If going for 3 links, it would be vastly more efficient to use the MLFE or the HCE over an armor link. ;) |

Screenlag
Aperture Harmonics K162
40
|
Posted - 2013.05.15 14:19:00 -
[37] - Quote
get rid of the useless mining ganglink and get a shield harmonizing instead if you're worried about tanking. Another 18% resistances |

Bertrand Butler
Cras es Noster
8
|
Posted - 2013.05.16 00:31:00 -
[38] - Quote
Screenlag wrote:get rid of the useless mining ganglink and get a shield harmonizing instead if you're worried about tanking. Another 18% resistances
Read the thread, we already have one.
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coolzero
The Replicators Orchestrated Alliance
68
|
Posted - 2013.05.16 09:59:00 -
[39] - Quote
maby use a skiff like this
[Skiff, Skiff MaxYield 1.2] Ice Harvester Upgrade II Ice Harvester Upgrade II
Adaptive Invulnerability Field II Medium F-S9 Regolith Shield Induction Thermic Dissipation Amplifier II EM Ward Amplifier II Medium F-S9 Regolith Shield Induction
Ice Harvester II
Medium Ice Harvester Accelerator I Medium Core Defense Field Extender I
Hammerhead II x5
83k EHP with full orca boost(shield hamonizer II)
still very gank proof with max ice yield) |

Bertrand Butler
Cras es Noster
8
|
Posted - 2013.05.16 10:25:00 -
[40] - Quote
Thanks for the feedback. The loadout you posted has half the tank of the Skiff setup we are going to use. As I have said, max yield is not the issue for this fleet.
Also, a thing that if find all the time in HS mining ships when ganking them. Most of the miners try to close the em hole of their ships, but that does nothing against suicide ganking. Plugging the hole makes sense when mining in LS/null or if mining under a wardec. Remember that ganking ships use predominantly blasters due to their isk/DPS ratio, so the damage you want to resist against is thermal and kinetic.
Hope that helps, cheers...C: |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
166
|
Posted - 2013.05.16 21:29:00 -
[41] - Quote
Bertrand Butler wrote:Thanks for the feedback. The loadout you posted has half the tank of the Skiff setup we are going to use. As I have said, max yield is not the issue for this fleet.
Also, a thing that if find all the time in HS mining ships when ganking them. Most of the miners try to close the em hole of their ships, but that does nothing against suicide ganking. Plugging the hole makes sense when mining in LS/null or if mining under a wardec. Remember that ganking ships use predominantly blasters due to their isk/DPS ratio, so the damage you want to resist against is thermal and kinetic.
Hope that helps, cheers...C:
The thrasher use to be the ganking ship of choice before the blaster change. The coercer can also do the job if you leave a gaping EM hole. With the static nature of ice miners the gankers have the time to warp in a mule barge, do some scanning looking for the soft targets, and feed intel to the rest of the group. This is how they differentiate between tanked and easy kill macks.
Regardless you're probably going to be left alone because skiffs suck to gank, and there are enough untanked macks for the gankers to chew up. But for any hulk or mack pilots who run across this thread don't leave a giant em hole, experienced gankers can and will just switch to em damage to power through your shields. |

Bertrand Butler
Cras es Noster
8
|
Posted - 2013.05.17 02:45:00 -
[42] - Quote
Thanks for the feedback.
The difference in DPS between a T1 ganking thrasher and a cata is about 150, or 100 if you use a coercer. The difference in ships needed for a tanked mackinaw against blasters is ~0.8 ship if you try and take advantage of the EM hole. But gankers tend to not do that, mainly due to the fact that they have hybrid support skills and doctrines trained.
There are very good reasons why we use blasters against exhumers. And one of them is that miners use a couple of BC recommended fits that try to plug the EM hole for omni tanking in LS/null...by far the most hilarious though, is the 4 civilian ssb one that many copy/paste from this...XD |

coolzero
The Replicators Orchestrated Alliance
68
|
Posted - 2013.05.17 12:23:00 -
[43] - Quote
Bertrand Butler wrote:Thanks for the feedback. The difference in DPS between a T1 ganking thrasher and a cata is about 150, or 100 if you use a coercer. The difference in ships needed for a tanked mackinaw against blasters is ~0.8 ship if you try and take advantage of the EM hole. But gankers tend to not do that, mainly due to the fact that they have hybrid support skills and doctrines trained. There are very good reasons why we use blasters against exhumers. And one of them is that miners use a couple of BC recommended fits that try to plug the EM hole for omni tanking in LS/null...by far the most hilarious though, is the 4 civilian ssb one that many copy/paste from this...XD
you dont fit for EM hole in ls/null(well maby ls) if you get to you there your pretty much dead, you fit for rat tanking so EHP does not really matter much there, EHP counts in HS for the alpha strike and there you dont need to maximum you can get just enough to make it not worth the troubles for them(and if they want you dead...they will)
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