
Humang
Sefem Velox Swift Angels Alliance
4
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Posted - 2013.05.24 18:38:00 -
[1] - Quote
Can someone clear something up for me?
Will the new "spew container" mechanics mean that if doing sites solo, will the average income be less than a current comparable site? As in if you had two equal, comparable sites: One that uses the current system, Second using the new mechanic. Will the solo player using the current system obtain a higher average reward than a solo player using the new spew container mechanics? Or do you have to be accompanied by someone else to achieve a comparable result?
If this is true, could there be a way to mitigate the loss if doing a site solo?
For example, during the hacking attempt the player can chose to hack (or maybe have to search for) other subsystems and then hack those in addition, in which has a beneficial/or negative effects to the final "pay-out" if you complete/fail the subsystem hack.
Possible subsystems could be: Environmental Control
- Good: Vent the containers atmosphere, reducing the dispersal rate (how fast items moved when released)
- Bad: Overpressure Container (The opposite of the above, increases dispersal speed)
Item Manifest Control
- Good: Access item manifest (Reduces the total number of containers spawned, but the ones left have a hight chance for something valuable)
- Bad: Bay Lockdown (Reduces the total number of containers spawned by a large degree, but does not increase value of thoes left)
Something else would to be the ability to hack a communications system or similar, and be hinted to the location other sites (like an expedition, just more vague) or possible spawning a NPC wave of a harder difficulty (distress beacon activated or something) depending if the hack is successful/failed.
Granted completing or failing to hack a subsystem would have an effect (possibly negative or make harder) over the overall hacking attempt so that it is a choice that must be taken "Do my skills allow me to take further action to increase my chances? or do I just hack the main system to get an expected payout".
Sorry if it's all be posted before, and if there is no difference to possible payout when doing sites solo, then there is no problem.
TLDR: More or less, would like a way to retain the same level of efficiently of current sites when using the new system, if said system requires 2 or more people to achieve a comparable pay-out to the one currently in use. Or at lest add more depth that to what I have been seeing so far. |