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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

MeBiatch
Republic University Minmatar Republic
978
|
Posted - 2013.05.14 22:47:00 -
[1] - Quote
still to expensive... i have to spend 31 million isk when i loose a 2 million isk frig...
not cool...
pretty please make clones build able and allow the market to dictate cost. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
978
|
Posted - 2013.05.14 22:59:00 -
[2] - Quote
i would make clone bpo's
they take PI stuff to make
tie in Dust where Biomass centers can be fought over (the technium for clone construction)
allow me to install muliple clones in a station... (i want a new body for every day of the week)
also allow me to transport clones in industrial ships (you have to do tiericide for industrials why not make one a special clone vat ship) would make for some epic kill mails where someone could loose like 20 full snake clones...
then allow un-used clones to be bought and sold on the market.
you can reprocess old clones to get the materials to make new ones ( a new mini profession from collecting dead pod pilots)
i would allow there to be a dynamic market before removing clones from the medical bay all together. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
978
|
Posted - 2013.05.14 23:02:00 -
[3] - Quote
Abrazzar wrote:If we remove clones as an ISK sink, what will replace it?
i dunno... perhaps pvp...
think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
980
|
Posted - 2013.05.14 23:08:00 -
[4] - Quote
chatgris wrote:MeBiatch wrote:Abrazzar wrote:If we remove clones as an ISK sink, what will replace it? i dunno... perhaps pvp... think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again... While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.
right tell that to my tech II ships... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
980
|
Posted - 2013.05.14 23:14:00 -
[5] - Quote
Roime wrote:MeBiatch wrote:chatgris wrote:MeBiatch wrote:Abrazzar wrote:If we remove clones as an ISK sink, what will replace it? i dunno... perhaps pvp... think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again... While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance. right tell that to my tech II ships... Ok, MeBiatches tech II ships listen up- you are not an ISK sink. Sorry if this hurt your ego, however if you feel the need to sink some ISK, you can send it to me and I'll promise to sink it appropriately and promptly.
you know i read that sentence 5 times and i still have no clue what you are talking about... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
982
|
Posted - 2013.05.14 23:17:00 -
[6] - Quote
if you are not going to make clones player made and have a dynamic market for them...
then the only other idea is james from razor...
pretty much you have one standard cost to insure your clone for 3 weeks... you can die as many times as you want and not loose sp as long as you are insured...
tbh i would much prefer player made clones but if not james idea is the only reasonable one. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
982
|
Posted - 2013.05.14 23:29:00 -
[7] - Quote
Charlie Jacobson wrote:
No, sorry. Isk sinks remove isk from the game. PvP is a mineral sink. But even a low insurance payout is an isk faucet because it creates isk out of thin air. The isk you spend on buying ships go to other players, so apart from the broker's fee and sales tax, it is not removed from the game.
ah the difference between macro and micro economics...
on a personal (micro) level i dont have the isk anymore so its a sink in my pocket but on a marco level that isk went to someone else so its not gone... perspective is a btich.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
983
|
Posted - 2013.05.14 23:36:00 -
[8] - Quote
from rise on reddit about isk sinks...
Quote:This was something that WAS a concern in the past. However, recent skill book price adjustments more than made up for any damage we could do here in terms of ISK sink, so we can do whatever we want! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
983
|
Posted - 2013.05.14 23:42:00 -
[9] - Quote
Marlona Sky wrote:CCP Rise -
- Is there any ideas within CCP what would entail a perfect clone system?
- Is having clone upgrades function as an ISK sink critical?
- If so can the sink be moved to another aspect of the game?
here is just a thought... very basic...
ships have crews... crews need money to live and buy feedos...
so why not have some sort of cost based system that requires payment for the ships crews to keep the ship active over a certain amount of time...
if you dont pay your crews they could mutiny and kick you from your ship...
that way you would have the isk sink people are complaining about... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
998
|
Posted - 2013.05.16 14:28:00 -
[10] - Quote
Skia Aumer wrote:And it's natural for most people to be inclined to less risky behavior. Good luck with your 30% experiment, but as long as you can see from the comments here - they always find some new excuse to stay docked: implants for example.
yeah well you have a JC with a clean clone. cant say the same about sp...
fingers crossed they go for the player made clones thang... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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MeBiatch
Republic University Minmatar Republic
998
|
Posted - 2013.05.16 15:00:00 -
[11] - Quote
CCP Rise wrote:A small comment on EVE philosophy from me related to some of the conversation in here:
No one here at CCP wants to reduce consequences in EVE as a whole.
The fact that your actions have real consequences is obviously one of the most central parts of EVE design, and I promise that we don't want to move away from that as an over all design philosophy. The thing we are looking at with clones, is that currently the consequences are attached to something arbitrary (account age) which is potentially causing people to actually engage in less risky behavior overall.
There's a lot of directions the clone system COULD go, and I can't say anything specific about that right now. The important thing here is that we A: don't want to make a style of game-play, which we like, inaccessible via an arbitrary tax, and B: generally, consequences aren't going anywhere, so don't worry.
yay! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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