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Paw Sandberg
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Posted - 2005.10.18 01:16:00 -
[1]
like the subject says gate camping are on the rise as is the I ganked you cause I can
this is extremely frustrating to many of us (I like low sec empire space but the way things are becoming 0.0 are safer than .1-.4)
I dont have a solution I hope some of you do
no I will not move out of 0.1-.4 systems and no I wont quit eve and yeah I will cont to live with this its just frustrating and no I am not against PvP or against pirates (that attack for ranson/loot)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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GigaIndy
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Posted - 2005.10.18 01:22:00 -
[2]
Yeah, Ganking does seem to be going up recently, I love a good fight, but somone snipping my occator from 100k is not only annoying, but its pointless.
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Kyle Caldrel
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Posted - 2005.10.18 01:25:00 -
[3]
Originally by: GigaIndy Yeah, Ganking does seem to be going up recently, I love a good fight, but somone snipping my occator from 100k is not only annoying, but its pointless.
If i saw you in low sec i would shoot you too.
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Kayla Feyth
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Posted - 2005.10.18 01:28:00 -
[4]
Originally by: Kyle Caldrel
Originally by: GigaIndy Yeah, Ganking does seem to be going up recently, I love a good fight, but somone snipping my occator from 100k is not only annoying, but its pointless.
If i saw you in low sec i would shoot you too.
Shoot me and you will die
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Slink Grinsdikild
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Posted - 2005.10.18 01:28:00 -
[5]
Why bother with gate camping when you can live in the frontiers of space.
;)
____ "Determination moves mountains, and there is no determination greater than that of a Grudgebearer." - Old Matari Proverb |

Paw Sandberg
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Posted - 2005.10.18 01:29:00 -
[6]
honestly irt would not be so bad if
a. there was a point/reason
b. my damn clone did not cost 17 MILL now (I dont use implants anymore for this reason)
C. if they did it because they got something out of killing me in a hauller outnumbering me either 2 BS to a EMPTY hauller (last week when I got podded) or like today 1 HAC,1 HAF and 1 BS against my EMPTY hauller
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Face Lifter
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Posted - 2005.10.18 02:04:00 -
[7]
Part of the problem is that gate snipers have very little to fear. It's virtually impossible to catch them, unless they make mistake. If some players decide to team up against a couple gate snipers, the most they'll accomplish is making those snipers fly to ss for a while, till the other player gang leaves. Then they are back in business
I have pushed solutions for this type of problem in many threads. Add fear - and you add accountability. Gate sniping - no fear
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charlieb
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Posted - 2005.10.18 02:18:00 -
[8]
Stealth ship + a friend bringing firepower = death to long range gate campers. Think about it. 2 guys can get plenty of kills using this tactic. My corp has proven it many times.
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Face Lifter
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Posted - 2005.10.18 02:22:00 -
[9]
Originally by: charlieb Stealth ship + a friend bringing firepower = death to long range gate campers. Think about it. 2 guys can get plenty of kills using this tactic. My corp has proven it many times.
And I proved it wrong many times. Several times I was the sniper, with enemy ships warping on top of me, obviously with help of a cloaker. I entered warp before they finished locking me.
Several times I tried to catch a sniper, by warping to a gang member in covert ops. The sniper warped off before I finished locking him
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Deja Thoris
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Posted - 2005.10.18 02:37:00 -
[10]
Originally by: Face Lifter
Originally by: charlieb Stealth ship + a friend bringing firepower = death to long range gate campers. Think about it. 2 guys can get plenty of kills using this tactic. My corp has proven it many times.
And I proved it wrong many times. Several times I was the sniper, with enemy ships warping on top of me, obviously with help of a cloaker. I entered warp before they finished locking me.
Several times I tried to catch a sniper, by warping to a gang member in covert ops. The sniper warped off before I finished locking him
You proved nothing.
You are an alt and sit in station all day. How did you do these things?
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Spy4Hire
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Posted - 2005.10.18 03:07:00 -
[11]
Originally by: charlieb Stealth ship + a friend bringing firepower = death to long range gate campers. Think about it. 2 guys can get plenty of kills using this tactic. My corp has proven it many times.
Your friend warps in on your cloaked ship, slaps on 3 scramblers at 5km, and the sniper still gets away.
Campers have stopped relying on gank setups in low (since all they target are small ships & haulers, no need for gank kit) and just fit 5 or more WCS. They're always aligned for their SS and ready to run.
Or you get the odd close range gankabomber that sits 5100m from a gate and cycles their SB every time something jumps in. Instant decloak if the poor sucker is in SB range, and only another BS can take the immediate damage long enough to try targeting... whereupon the camper warps to their aligned SS.
CCP has no intention of limiting gate ganking - I've offered very logical in game ways to do so and reasons behind them, as well as instas, but no can do.
THey also won't do anything against empty escrow scammers (it's not a bug or exploit, they say).
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Sorja
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Posted - 2005.10.18 03:14:00 -
[12]
Solution?
Quite simple: 0.0 and 1.0 without anything in between.
Exodus my foot 
Kill mails |

Face Lifter
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Posted - 2005.10.18 03:48:00 -
[13]
Quote: You proved nothing.
You are an alt and sit in station all day. How did you do these things?
Ah, this is just a forum alt, of course it doesn't leave the station, I play with my main char. If you don't believe me and the sniper/covert ops. Try it yourself. You get in a ship, go to a gate at 100km, when you exit warp, align for ss. Then have a friend in covert ops get near you, and another friend warp to covert ops. See if you can warp away before your friend locks you, assuming you start warp only after you saw that a new ship appeared near you. I think you'll find that you warp away before your friend ever finishes lock.
Originally by: Sorja Solution?
Quite simple: 0.0 and 1.0 without anything in between.
Exodus my foot 
And why is that a solution? I mean, it's a thought in the right direction. The reason behind such suggestions is to add fear to gate snipers. There are many ways of creating more things to fear for gate snipers, any of them would be right. A real fear, that comes from knowledge that there is not just remote, but a good chance of them getting caught if they just sit there for hours sniping everything that comes thru. To create more balanced gameplay, where one tactic, such as gate sniping, isn't greatly superior to other tactics, such as catching gate snipers.
Just because it is possible to catch a gate sniper doesn't make the situation fair. Gate snipers have much bigger advantages and thus are overpowered, need to be balanced at least a little
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WolfGang H
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Posted - 2005.10.18 04:14:00 -
[14]
I couldnt agree more. --- I claim Basgerin. |

Shamis Orzoz
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Posted - 2005.10.18 04:16:00 -
[15]
Edited by: Shamis Orzoz on 18/10/2005 04:17:27 The solution is to get a clue...
In case you havn't noticed, it is quite easy to blow people up while they are trying to tank sentries...because a) they aren't doing that much dmg because they are tanking, and b) they can't tank you and sentry guns at the same time.
Snipers are even more vulnerable, 1 covert ops and 1 hac == dead snipers.
So quit all the damn whining and go blow something up ffs, jeebus. And if you hate PvP, then go pick flowers...I hear that's what they do in wow when they aren't engaged in risk free PvP...
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Face Lifter
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Posted - 2005.10.18 04:23:00 -
[16]
Originally by: Shamis Orzoz Snipers are even more vulnerable, 1 covert ops and 1 hac == dead snipers.
I thought people from your corp were a little smarter about such basic things.
To all the noobs that think the same as that guy, please, run some tests. If not in battle conditions, then with your friends. The test is simple beyond reason:
1) You warp to a sniper bm 2) You align for ss 3) A covert ops gets on your position 4) Other ships warp on top of you using covert ops 5) You try to warp out.
?) Do you succeed in getting away? this experiment will give the answer!
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Shamis Orzoz
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Posted - 2005.10.18 04:26:00 -
[17]
Originally by: Face Lifter
Originally by: Shamis Orzoz Snipers are even more vulnerable, 1 covert ops and 1 hac == dead snipers.
I thought people from your corp were a little smarter about such basic things.
To all the noobs that think the same as that guy, please, run some tests. If not in battle conditions, then with your friends. The test is simple beyond reason:
1) You warp to a sniper bm 2) You align for ss 3) A covert ops gets on your position 4) Other ships warp on top of you using covert ops 5) You try to warp out.
?) Do you succeed in getting away? this experiment will give the answer!
nub
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Drew Peacock
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Posted - 2005.10.18 04:31:00 -
[18]
Originally by: Shamis Orzoz
Originally by: Face Lifter
Originally by: Shamis Orzoz Snipers are even more vulnerable, 1 covert ops and 1 hac == dead snipers.
I thought people from your corp were a little smarter about such basic things.
To all the noobs that think the same as that guy, please, run some tests. If not in battle conditions, then with your friends. The test is simple beyond reason:
1) You warp to a sniper bm 2) You align for ss 3) A covert ops gets on your position 4) Other ships warp on top of you using covert ops 5) You try to warp out.
?) Do you succeed in getting away? this experiment will give the answer!
nub
Quote: Be respectful of others at all times. The purpose of the forum is to provide a platform for the exchange of ideas. Occasionally, there will be conflicts that arise when people voice opinions. Be courteous when disagreeing with others. It is possible to disagree without being insulting.
Guess it is not Sniggs way to follow any rules.
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Face Lifter
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Posted - 2005.10.18 04:32:00 -
[19]
I'm a nub cause I don't get owned by gangs with covert ops
and you are leet cause when you snipe you easily get owned by gangs with covert ops?
ha
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Shamis Orzoz
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Posted - 2005.10.18 04:33:00 -
[20]
It is impossible for a battleship to always stay aligned. Think about that for some time, and the answer might present itselft.
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Face Lifter
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Posted - 2005.10.18 04:39:00 -
[21]
Edited by: Face Lifter on 18/10/2005 04:41:49
Originally by: Shamis Orzoz It is impossible for a battleship to always stay aligned. Think about that for some time, and the answer might present itselft.
Yes, I know. But the time it takes for battleship to align is much less than the time it takes for covert ops to get aligned on the battleship. And even if that was done instantly, the time it takes for covert ops to give "warp to me" signal to his gang, which is already aligned and starts warping, by the time their ships are out of warp and able to lock things, the sniper bs has achieved full alignment.
Another point: Aligned bs will get out of his optimal range eventually, tho for snipers it is pretty flexible, they can maintain alignment for a long time. When they do get out of optimal range, they have 2 choices:
A) Select a different object/ss to align to, a new path that will maintain optimal range. The time it takes to change this is relatively quick and most of the time, can be done before enemy gang finishes getting out of warp
B) Warp out to ss, warp back in to a different sniper position. A safer solution, just requires having more than 1 sniper bm
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Shamis Orzoz
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Posted - 2005.10.18 04:44:00 -
[22]
Edited by: Shamis Orzoz on 18/10/2005 04:44:48 I'll admit its not easy, if the guy really knows what he's doing and never gets careless, or takes any chances. But every sniper will get ganked eventually...
By the way, where do you snipe?
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j0sephine
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Posted - 2005.10.18 04:47:00 -
[23]
"It is impossible for a battleship to always stay aligned. Think about that for some time, and the answer might present itselft."
Ship stays aligned as long as it's moving. Doesn't have to be moving at top speed.
At 0.1-0.3 m/sec takes hour to move 1 km.
Just need bit of precision with that left-click...
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Molly Muir
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Posted - 2005.10.18 04:57:00 -
[24]
(newb alt) So what happens if a freighter lands directly in front of and bumps that battleship?
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Joe
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Posted - 2005.10.18 05:01:00 -
[25]
Edited by: Joe on 18/10/2005 05:02:53 spelt objective wrong
I dont understand the term 'Needless ganking'.
Shuttles carrying bpo's...newbie ships full of mega and zyd.. The killbpards have dozens of examples of these, proving every ship has the potential to make a pk rich..
I seriously cant beleive this post however:
Originally by: prime target Yeah, Ganking does seem to be going up recently, I love a good fight, but somone snipping my occator from 100k is not only annoying, but its pointless.
An Occator? piontless Ganking?? theres 2 reasons to use an occator; you want 6x warpcore stabs to transport something valuable thru low sec, or you want 6x low slots to get max cargo from your high end expanders. What makes you think you aren't going to be a prime target in low sec systems flying these?
Paw, you really need to step back and look at you own post in an objective way:
Originally by: Paw Sandberg honestly it would not be so bad if a. there was a point/reason b. my damn clone did not cost 17 MILL now (I dont use implants anymore for this reason) C. if they did it because they got something out of killing me in a hauller outnumbering me either 2 BS to a EMPTY hauller (last week when I got podded) or like today 1 HAC,1 HAF and 1 BS against my EMPTY hauller
A. you may have loot. B. Your clone is of no interset to a pk (and your implants dont apear on killmail, or the killboards, so i doubt pk's care about them either) C. You may have loot.
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Nomen Nescio
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Posted - 2005.10.18 05:04:00 -
[26]
The problem is not killing the sniper or escaping a vengance from covertops. The problem with all this ... issue is that small, low hp ships get blown up in a volley before they can do a thing, some ppl get in the egg even before they load the grid in a client. And this is a problem (or exploit) of 2 game systems: gun tracking and target lock. Bs guns are not supposed to track that good and bs are not supposed to lock that fast. But having alt in a scorp who boosts you and your bs becomes a friking destorer with 150km range and insta lock - due all respect its sick, it has nothign to do with pvp at all.
On the other hand, I have to admit that "low sec" by itself is actually promotes ganking and piracy, because all "carebear" folks always hope for some protection and in fact all protection in low sec is aiding the "bad folks". Timer is ab****ely useless and broken system, sentry guns only protect gate campers and security status hit holds carebear ppl from taking preventive measures against "pirates".
High sec and 0.0 should be the way, low sec is totaly useless as it is. Or if BY THE DAMN GAME DESIGN, low sec gates are SUPPOSED to be safe, make them safe. Even maller can gank a hauler in a short range, absorbing sentry hits, and alt (alts are worst idea even after covert ops bombers)on a hauler will pick up a loot.
How is this pvp? yeah right, and Ginger Magician should be best fighter in eve.
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Reprisa
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Posted - 2005.10.18 05:09:00 -
[27]
Edited by: Reprisa on 18/10/2005 05:10:47 Meh. Anyone fires at me, they're in for a worlf of hurt. Needless ganking is understandable though. They made their character for one purpose: to kill. If it doesnt kill...well...whats the bloody point?
~~~Famous for no particular reason~~~ |

shwarzkauph
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Posted - 2005.10.18 05:35:00 -
[28]
Gankers are the same as common criminals. Souless, callous, and have no concious. I wish you all the worst.
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Grimwalius d'Antan
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Posted - 2005.10.18 05:51:00 -
[29]
There is always a reason for everything that happens in Eve, no decision is random. And no, it has nothing to do with how some people were bullied in school and needs to pick on others, it is just that ultraganks are the only potentially profitable way to pirate in Eve. As romantic as it would be to see pirates halt a ship, scan it's cargo and demand it to be ejected, it ain't ever gonna happen as long as there are those silly sentrys shredding everything but the fattest tanks. Until something changes in the game mechanics, you will be ganked forever. Pirates will never leave low sec empire, unless game mechanics are changed (god forbid). Pirates will never stop ganking, unless game mechanics is changed in favor of proper and non-destructive robbery.
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Admiral S3
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Posted - 2005.10.18 06:18:00 -
[30]
Hmm not that I care overly much about this topic, but unfortunatly I have to side with the campers on this.
They are after kills, maybe loot will be there, maybe not, but they are after kills.
It is unfortunate that this peticular practice is allowed, but the game allows for it, and realistically those in low security space are taking the chance knowing full well what could occur.
A simple fix however would be random Concord patrol routes through low security space. This would increase security in these sectors, adding some level of fear to gate campers as there is a slim chance Concord may at any moment show up on a patrol.
This would still allow for gate camping, and allow for a modicrum of security measures to be taken, thus allowing those just moining or moving through low security space a bit of possible relief.
Another alternative would be empire navy patrols through those systems.
Barring that, bring a few freinds with you, and do what ya can to keep the campers at bay.
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