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Thread Statistics | Show CCP posts - 51 post(s) |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.23 16:46:00 -
[1] - Quote
hopefully the market will be back up as well, just did a central angel survey site with a friend. I'm in a tengu with just an ordinary site running fit (read t2 stuff) but with a t1 codebreaker/analyzer.
for hacking i'm at 90/30(i think the second number is). I'm hoping to toss a couple rigs to help the number out a bit more. Blew up one container from failing 3 times and failed another twice before finishing it.
Just a couple things i noticed/it seemed like:
1) the cans that poped out seemed to always be on the far side from where i was when i successfully hacked the can. maybe it was just chance as i only got through 2 cans before downtime this morning. will try it again but not sure if this was a planned thing. It also might have been because all the cans were stacked (was a known issue for null sites)?
2) i would much rather use a smaller but quicker ship as they would be MUCH better at getting to the cans before they disappear. as of now i get ~2-4 cans while my friend in a gnosis was able to pick up more than I was simply because he could change direction and get to the cans faster than the tengu could.
I was a bit skeptical when i first heard about this whole set-up but the hacking mini-game was actually pretty interesting although i'm still unclear on what else i could put on my ship to help hack other than the hacking module and the rigs? other than that something should be done about the speed of the cans. if i had a friend in something like a crane or bustard there's no way they'd get more than 1-2 cans and with the interface parts being part of the loot table for the cans i will defiantly have some sort of transport ship out there with me.
if i could suggest anything it would be something like a modifier to a transport ship that allows it to target and tractor the spew cans. you still can only get a couple because of the target time + tractor time but at best you can tractor a couple of them while sitting directly in the path of a few more so it still matches a small, quick ship that is limited in what it can grab from cargo-hold size. |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.23 17:44:00 -
[2] - Quote
just doing a Ruined Angel Monument site in -0.3 space and all the containers are still stacked ontop of each other. now there is a cloud around them though that is the epicenter of lag |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.23 17:57:00 -
[3] - Quote
they did change the hacking minigame. seems the info is always in the bottom right corner now. along with they added in some new things and changed the values you get for your hacking thing. pre patch i was 90/30ish now i'm 80/20 and getting my a@@ handed to me lol
edit: i will note that i switched my rigs to a memtic algorithm bank and a emission scope sharpener both t1 |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.23 18:47:00 -
[4] - Quote
no difference in stats for mini-game between a tengu and a heron. using same rigs/modules and the heron is suppose to give a "+10 virus strength to relic and data analyzers" |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.23 19:49:00 -
[5] - Quote
Krak0rz wrote:Currently while running some radar/mag sites, I will equip multiple analyzer/hacker modules to help speed things up on the tougher cans.
How is this going to work with the new system? Will equipping more than one hacking module give us better virus strength? Are these modules going to be changed to limit one per ship like DCUs?
i put on two also but isn't giving me any more on the hacking sites, i'm still only getting 90/20 for hacking sites and 80/20 for the other sites (my arch. skill is 3 and my hacking is 4) |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.24 08:18:00 -
[6] - Quote
Rob Crowley wrote:I ran a couple lowsec Data and Relic sites, couldn't see much difference tbh. Still haven't seen a single site in k-space where the cans weren't on top of each other. Minigame seems the same except the little graphic update, descriptions of Firewall and Antivirus still the wrong way round. AV Suppressors still too difficult, 2 of them basically mean game over. I'm not sure if there were less spew cans today, didn't really feel like it. I had no lag problems today, but overall loot was still pretty horrible. And there was still surprise contraband in my cargo. Wasilah wrote:along with they added in some new things and changed the values you get for your hacking thing. pre patch i was 90/30ish now i'm 80/20 and getting my a@@ handed to me lol As far as I can tell there was no rebalance of the minigame or stats at all, just the descriptions of nodes were moved to the corner. Quote:any chance we could get some kind of stat on the fitting window to tell us where we are at for the hacking/analyzing stats? atm i'm just trying things out and jumping to a site to see what the values are then failing and going back to try something else. That information is available at the same place it was before for the old system, in the attributes of the analyzer module. Where else would it be? Quote:no difference in stats for mini-game between a tengu and a heron. using same rigs/modules and the heron is suppose to give a "+10 virus strength to relic and data analyzers" Heron does still get +10 on strength, I tested it with a Heron. Saheed Cha'chris'ra wrote:After a failed Hacking Attempt i was attacked by one Serpentis Frigate. But Soundwave mentioned earlier today that this wouldn't happen anymore. No, he mentioned that it won't be in today's update, but it's in development.
stupid site removed all my editing, will fix it later. |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.24 08:23:00 -
[7] - Quote
CCP Bayesian wrote:Thanks will pass this along as a defect to the relevant people.
while your at it poke them to get those rigs switched over also
just to add this in, took a screen shot of my hacking screen. this is in my tengu
tengu hacking |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.24 20:20:00 -
[8] - Quote
just wanted to update, the heron does add 10 to virus str so that part is working ok.
with that said i just wanna say really guys?
needless to say, i did not win that one.
edit: if you look in the centerish there is a utility there, i noticed that even though it's "hidden" because of the restoration node if you try and click on it all the restoration nodes will heal. |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.24 21:14:00 -
[9] - Quote
can we PLEASE for the love of god remove the mechanic that makes the site despawn if you leave it?!?!?!?!?!?!
had a cruiser spawn after a failed hacking attempt. I couldn't kill it in my heron and it couldn't kill me but rather than just tanking it i went to refit my ship for more dps and missed out on 80% of the site because it despawned. |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.24 21:47:00 -
[10] - Quote
Terrorfrodo wrote:Funny, I was in the same situation today and expected the site to be gone when I came back with another ship, but it was still there. The previously spawned rat was gone, but not the containers.
Maybe you had already done all the containers in the site except one? Could be the site despawns when every container has been tinkered with and then everyone leaves the grid. Which wouldn't be so terrible.
sadly it was the second fail attempt. first rat was a frig and the second one (that i was having issues killing) was a cruiser. I would get it to about half shields and it would just rep back up.
Also wanted to add that it seems the value's that the "heal" utilities seems to be a lot lower than it was before the patch yesterday. They are almost no help at all now where as before they would actually allow you to keep going past the 2 firewalls you can fight now. |
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Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.25 13:16:00 -
[11] - Quote
omg people can we stop with the posts saying get rid of the can spew? they are going to put it in, get over it. offer some idea on how to make it better/more manageable rather than just crying about it. It's not so hard to get a decent number of cans solo unless your working with a stick for a hand and you control your ship by smashing your face into the keyboard/mouse.
That said, i do wish there was some benefit to opening the whole hacking map. I do it anyways just because i like the map and like seeing everything each map has (when i manage to beat everything) but it'd be even better if completing the map made the cans move valuable or something. Something like the % of the map you open raises the avg value of the cans that come out, values being base of what they are now (poop in my opinion) to what this guy/gal said:
blink alt wrote:However, there were also occasions where I got several 'dickish' puzzles in a site and it ended up taking 20-25 minutes to do and the reward ended up being less than five million isk. Then I have also had the sites that took 13 minutes and ended up being 40-50 million. Quite honestly that is what has always annoyed me about professional sites, the loot variance. Spending 10-20 minutes on a site to get next to nothing is very discouraging and then having to pray for a 40-50 million site to hope for a decent average payout to make the time spent 'worthwhile' is not very appealing. I would much prefer a higher floor value per site, say 15 million, and a lower ceiling say 30 million instead of this 0-50 range I have experienced thus far.
then you can either do the sites quick for a little less payout but smash through a ton of sites or take a little extra time in each one for a much better payout but more risk of being caught sitting in a site. |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.25 14:13:00 -
[12] - Quote
Johan Toralen wrote:Have you even read any thread regarding the loot spew? Ther's a ton of good ideas floating around for improvements. And don't tell us not to complain about a feature that we genuinely dislike. We are all paying customers (or contribute greatly to CCP's income stream via plexing multiple accounts). It's our good right to voice our opinion. Not to mention that we do unpaid QA work for CCP. A paid QA would be considered useless and fired if he thinks everthing is great and doesn't criticize.
ok let me spell this out for you because you apparently didn't understand the implied context. I was talking about the people in this thread specifically. We all know there are lots of posts saying they don't like it and giving ideas on what can replace it. I assumed it was clear that i wasn't talking about those posts. do i need to go and quote the plenty of people that make a post saying "CCP is are douches, get rid of mechanic because i don't like new and different things!!!" ?
I'm sure you think every opinion in this thread is great and needed to be made right?....
anyway this is off topic, just getting tired of reading the 1,000,000,000th person posting "blaarrggg i r hate spew!!!!11!!one! " when they clearly have tried it once or twice if at all.
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Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.25 16:09:00 -
[13] - Quote
Quote:One more thing. I'm not a mod, but I still want to take a moment and say:
If all you're going to do is flame about other peoples' feedback and how you're tired of reading it, stop doing it in this thread. If you want to rage and howl and make fun of people that badly, do it in General Discussion.
The rest of us are trying to be at least somewhat productive here and all you seem to be contributing, if it can be considered a contribution at all, is noise.
i will let this slide because i know you would have to had read several pages past to see all the input I have been giving but all those posts get drowned out by the type of posts i was originally talking about, whether or not you wanna pretend this thread isn't filled with idiotic posts. speaking of which...
Quote:Seriously though, who thought loot scattering around was a good idea? Who was THAT guy? It's so stupid....
Is there an explanation anywhere as to why this even takes place?
this is exactly what i am talking about. the dev's answered this around page 10ish i think it was. they want something new that can encourage people to work with others. and before you go on to complain about how it won't encourage people to work together i would go back and look at just the dev responses in this thread, it will give you an idea of what they are aiming for. |
Wasilah
Big Diggers Trifectas Syndicate
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Posted - 2013.05.25 17:45:00 -
[14] - Quote
Mara Rinn wrote:Don't take a dev's word for it: go and find out just how much fun it is to be the extra person(s) in a hacking site waiting for your friend to probe something down, then waiting for your friend to hack the container, then madly scrambling to collect spew containers.
So before you refer people to the devs statements about how this mechanic is intended to encourage cooperative play, go and play it cooperatively with your friends and see what your opinion of the mechanic is like after you've been your friends helper.
and go read my posts about it. i've done it both solo and with a friend in a gnosis. I didn't ever say i agreed with the idea or that i like it, just it is what it is and they've made it clear the can spew is going to stay although the specifics of the can spew might change (number of cans, speed of cans etc.).
we both went into it knowing there wouldn't be much for the second person to do so we planned accordingly. i would call him in once i was about to win/lose the hacking game. they don't have to just sit there staring at the screen, twirling their thumbs waiting for you to finish the mini-game, it's not like it's a shock when the game will end afterall...
there's a thousand ways you can make it more exciting for someone helping you do the sites, them sitting there watching you float in space has to be the absolutely most boring and least involved way you could do it.
- have them put a probe launcher on and go scan ahead while you hack the sites, it's not like you can't hold the mini-game while they run a jump or two back to you for the cans or to kill the cruiser that spawned.
- if they can't probe out sites have them run the belts, that takes almost as much thought as sitting there staring at you and adds a little extra isk in their pocket with almost no added risk.
shall i spell out more ways they can keep busy cause i have plenty. they call eve a sandbox for a reason, and it's not to only look for the cat turds hidden in the sand. |
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