
chatgris
Quantum Cats Syndicate Samurai Pizza Cats
524
|
Posted - 2013.05.23 23:57:00 -
[2] - Quote
CCP Fozzie wrote:So I do honestly welcome people's cool ideas about what form gang links could take. Don't limit yourself to small changes to the status quo, because it turns out with this system small changes aren't necessarily any faster to implement than off the wall changes.
First off, I think the current system of "be in fleet, activate module, entire subhierarchy gets bonus" to be boring. Apart from that, once ganglinks are brought on grid, it will result in the larger force that is able to keep the ganglink ship perma-repped even more powerful vs the skirmish force than they already are.
I think that ganglinks should be a targeted module - you lock someone and activate the module on them, giving them a bonus like an RSB or Tracking Link. This means that whoever is in the bonus ship is reacting to who is taking damage, or who is trying to burn in for that fast point. It becomes a coordinated activity requiring focus, and not just something someone throws an alt into.
So, to compare. Lets say you are running a standard armor gang with logi, Instead of the booster just activating the modules and orbiting an anchor (assuming on grid boosting was required), for maximum effectiveness the booster might want to use a few cycle and capacitor boosts on some logi pilots (making sure to boost the pilots that are not currently jammed), and the resist boost on the player in their fleet that is currently being primaried.
Yes, I am aware what I am suggesting greatly reduces the number of pilots that can receive boosts from a single player - however, battlecruisers might start "chaining up" for example speed boosts in pairs, actually giving use to the BC link bonus within the fleet.
If you think that my suggestion has nerfed boosting too hard, command ships could possibly have a resistance to damps and ecm, in the form of a role bonus or greatly increased lock range/sensor strength. Command ships could be reworked to include multiple utility high slots, and lots of high slots (8?) encouraging more dispersion of links, instead of just "hey guys I have my alt logging in to the fleet that's going to do nothing so we can boost everyone" |