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Sobeseki Pawi
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Posted - 2005.10.24 01:03:00 -
[31]
Originally by: Nafri
Originally by: Idara
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Errr....you'd rather be playing with the original launch client? 
then I would pwn with my tempest 
What tempest?
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Aneskha
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Posted - 2005.10.24 09:17:00 -
[32]
I see a lot of shiny new toys coming for pvpers, and some for miners, but I'm a little disappointed by the lack of usefull new hardware for npc hunters.
So, to resume, we have: -Interditors, usefull for pvp, useless for pve -Cloaking EW cruisers. What will they do, that a covert ops frigate can't already do? If they're only add a cynosural field bonus, they will be useless for 99% of the population. useless for pve. -command battlecruisers: not enough info on these to see how they'll be used. -Fleet command battlecruisers: usefull for pvp, useless for pve. - T2 battleships: moved back so far away that they become sort of an abstraction, like "maybe one day, if you're still there"... - Tier3 battleships, Tier2 batlecruisers: same things. - T2 ammos and NPC changes: about the only things in the coming expansion that will change something for me.
I was expecting at least one new class of ships that would be worth flying for pve purposes :/
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Laocoon
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Posted - 2005.10.24 10:05:00 -
[33]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 23:39:37 I want the Caldari one. It looks so butch. First time in a long time the design of a Caldari ship has appealed to me.
Don't be cruel.... any link pleeeeeeease? aaanyone?!?!?  ---------------
Originally by: Oveur Jesus Christ. The Freighter ate the Stargate god and the Dreadnought didn't!
[quo |

Nafri
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Posted - 2005.10.24 10:07:00 -
[34]
Originally by: Sobeseki Pawi
Originally by: Nafri
Originally by: Idara
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Errr....you'd rather be playing with the original launch client? 
then I would pwn with my tempest 
What tempest?
I have bought mine in a store, version was with tempest  --------------------------------------------------------------------------------
Put your panties on your head! |

Khaldorn Murino
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Posted - 2005.10.24 10:14:00 -
[35]
Im quite agreed with the man on this point. I want to take a carrier to Amarr and disgorge rapid death to slavers.
Plus.
It would be cool.
Plus.
It would be very useful by the sounds of it. -
Just a simple warrior.
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Sarmaul
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Posted - 2005.10.24 10:14:00 -
[36]
Originally by: KilROCK
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 23:39:37 I want the Caldari one. It looks so butch. First time in a long time the design of a Caldari ship has appealed to me.
You mind linking to the image of it? I didn't see how it looks
then buy E-ON like the rest of us
Originally by: Chowdown We camp a lot
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Denrace
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Posted - 2005.10.24 11:08:00 -
[37]
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Then leave 
Can i have your stuff? ____________________________________________
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Derron Bel
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Posted - 2005.10.24 11:08:00 -
[38]
what IS known:
-Carriers will not have any sort of turrets. Fighter drones will be their only combat units.
-There are currently 2 kinds of carriers. Carriers, which apparently just have fighters and will cost in the range of Dreadnoughts, and Motherships, which reportedly also have ship maintenance arrays, enhanced logistics capabilities, and presumably will also have cloning chambers with project rebirth.
-Titans will be like ubar carriers with superweapons and wormhole generators and fun stuff and things.
there would be no point to a jumpgate-capable carrier because noone would use anything else. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

hired goon
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Posted - 2005.10.24 11:08:00 -
[39]
I have a link to pics of carriers I scanned. But I'm not going to post them! 
For those of you that care, the Tier 3 caldari BS will be a rail platform. Booo.
Personally I can't wait for the Tier 3 Amarr bs! Going to do some sweet mining in that baby, oh yeah. -omg-
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Helmut 314
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Posted - 2005.10.24 12:49:00 -
[40]
The carrier is such a cool concept. If they are priced right, say around the 1 billion isk mark, they will be used a lot in PvP. The dreadnaughts are a tad expensive to use in fleet battles.... ___________________________________
Trying is the first step of failure - Homer J Simpson |

Antic
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Posted - 2005.10.24 12:51:00 -
[41]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 23:39:37 I want the Caldari one. It looks so butch. First time in a long time the design of a Caldari ship has appealed to me.
where can we see pictures or concepts on these?
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Istvaan Shogaatsu
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Posted - 2005.10.24 14:19:00 -
[42]
Edited by: Istvaan Shogaatsu on 24/10/2005 14:19:24
Quote: there would be no point to a jumpgate-capable carrier because noone would use anything else.
I hafta disagree. There'd be pretty big differences between the two:
STRIKE CARRIER
- Can use Jumpgates - Can use Jump Drives (perhaps at lower efficiency than SC/Dread) - Can use Rebirth - Cannot use maintenance arrays - Much weaker defensively - Lower ship and drone capacity (can launch inty wings at best, maybe a HAC or two, defends itself modestly, once wings go down it has to leave) - Emphasis on mobility
SUPERCARRIER
- Cannot use Jumpgates (too big) - Can use Jump Drives - Can use Rebirth - Can use maintenance arrays - Tough cookie defensively - Huge capacity for ships and drones (craps out a small fleet, with full rearm and repair ability, and defends itself very well with tons of drones) - Emphasis on stabbing faces
If you're in 0.0 there's no reason whatsoever to use the Strike Carrier because a few interceptors will pin it down long enough for it to get beat to death. Supercarrier on the other hand can conceiveably fend off a small group of hostile battleships by itself.
Dig?
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Haniblecter Teg
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Posted - 2005.10.24 15:33:00 -
[43]
Edited by: Haniblecter Teg on 24/10/2005 15:35:50 Where's this dev blog? I go to the Dev Blog button on the side and the most recent update I get is for pictures from fanfest.
Can anyone give me a link?
EDIT: OOOOOOOOOOOOh, you 'tards need to tell us that its the dev blog IN EON, and not onsite.
Friends Forever |

Shadowsword
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Posted - 2005.10.24 15:44:00 -
[44]
Edited by: Shadowsword on 24/10/2005 15:44:55 By Definition, a Dev BLOG can't be on a paper magazine. The link is on a sticky on the general section of this forum.
Edit: Here's the link: http://oldforums.eveonline.com/?a=topic&threadID=239245
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Joerd Toastius
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Posted - 2005.10.24 16:13:00 -
[45]
Originally by: Haniblecter Teg Edited by: Haniblecter Teg on 24/10/2005 15:35:50 Where's this dev blog? I go to the Dev Blog button on the side and the most recent update I get is for pictures from fanfest.
Can anyone give me a link?
EDIT: OOOOOOOOOOOOh, you 'tards need to tell us that its the dev blog IN EON, and not onsite.
Yes, that's because they've published TWO dev blogs since the fanfest. ZOMGWTFBBQ??????!?!?!?!?!11
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Ithildin
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Posted - 2005.10.24 17:29:00 -
[46]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 24/10/2005 14:19:24
Quote: there would be no point to a jumpgate-capable carrier because noone would use anything else.
I hafta disagree. There'd be pretty big differences between the two:
STRIKE CARRIER
- Can use Jumpgates - Can use Jump Drives (perhaps at lower efficiency than SC/Dread) - Can use Rebirth - Cannot use maintenance arrays - Much weaker defensively - Lower ship and drone capacity (can launch inty wings at best, maybe a HAC or two, defends itself modestly, once wings go down it has to leave) - Emphasis on mobility
SUPERCARRIER
- Cannot use Jumpgates (too big) - Can use Jump Drives - Can use Rebirth - Can use maintenance arrays - Tough cookie defensively - Huge capacity for ships and drones (craps out a small fleet, with full rearm and repair ability, and defends itself very well with tons of drones) - Emphasis on stabbing faces
If you're in 0.0 there's no reason whatsoever to use the Strike Carrier because a few interceptors will pin it down long enough for it to get beat to death. Supercarrier on the other hand can conceiveably fend off a small group of hostile battleships by itself.
Dig?
Copy, paste and edit for the win. I'll use CCP's DevBlog thingy to illustrate how I feel they could do it.
CARRIER (Attack Carrier)
- Can use Jumpgates - Can use Jump Drives (perhaps at lower efficiency than SC/Dread) - Cannot use Rebirth - Cannot use maintenance arrays - Strong defensively - No or small ship capacity (Destroyer sized at best) - Large drone capacity with supporting bonuses - Emphasis on combat. It's a combat capital ship.
MOTHERSHIP (Beehive Carrier)
- Cannot use Jumpgates (too big) - Can use Jump Drives - Can use Rebirth - Can use maintenance arrays - Extremely tough, but poor tanking (100k+ hit points, but not much in terms of tanking) - Huge capacity for ships (up to about 10 battleships or several more smaller ships) - Huge/indefinate drone capacity, but without supporting bonuses - Emphasis on MOTHERSHIP
Essentially, one will be a nightmare to face while the other must have escort (shouldn't be a problem) in order to survive an attack from a Velator (playing on extremes, but it'd probably have problems tanking T2 gank-friggies or larger). The Mothership'd survive for a few minutes of sustained beating, but it'd not be able to tank. The other bugger, however, would be able to sustain quite a bit of beating by tanking, but would succomb to focused fire of a larger group due to lack of buffert HP. It would be able to fight effectively against larger targets, however.
Sigh... and we're going to need a T2 friggy focused on taking on LARGE ships. We really don't need any more anti-frigate T2 frigates (of 4 Elite Friggies, 1 can't fight and the other 3 are anti-frigate. WTF!?)
wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed |

Istvaan Shogaatsu
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Posted - 2005.10.24 18:02:00 -
[47]
Edited by: Istvaan Shogaatsu on 24/10/2005 18:06:15 I'm not sure if a carrier without Rebirth would be effective at all, Ithildin. If it doesn't have the ability to act as a mobile spawn point for a force of small ships, it's not a carrier, it's a battleship that uses drones to fight.
Also, without Rebirth, there's no point of moving forces in the carrier at all - they're safer moving separately, and taking the strike carrier's ship capacity into account (interceptors at best), probably faster too.
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Nafri
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Posted - 2005.10.24 18:09:00 -
[48]
I would like mothership which doesnt dissapear
you should need it to park it at a moon and then you can anchor weapons around it, when you want to travel you use your jumpdrive to bring a whole fleet into enemy territory  --------------------------------------------------------------------------------
Put your panties on your head! |

Ithildin
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Posted - 2005.10.24 18:20:00 -
[49]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 24/10/2005 18:06:15 I'm not sure if a carrier without Rebirth would be effective at all, Ithildin. If it doesn't have the ability to act as a mobile spawn point for a force of small ships, it's not a carrier, it's a battleship that uses drones to fight.
Also, without Rebirth, there's no point of moving forces in the carrier at all - they're safer moving separately, and taking the strike carrier's ship capacity into account (interceptors at best), probably faster too.
More or less. Carriers would be big and rather slow battleships with added hitpoints and jump drive capability. It's like a Moros, but a bit more agile and no siege module (no uber-tank).
For the rebirth project to work you really need a strong and tough target location. Strong enough that you can make it persistent. I'm not sure I'd really like to see such a strong ship capable of combat (beyond emergency defence) to be honest. It's going to be a movable station, more or less, and we all know how boring it is to shoot at a station. Just imagine that the station is now able to use stargates, warp scramblers, and massive amounts of drones for offence.
P.S. the theorized small ship carrier capacity of the small carrier was added as an after thought. Naturally some kind of rebirth or in-space docking would be necessary.
wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed |

Ranger 1
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Posted - 2005.10.24 19:13:00 -
[50]
I do believe our esteemed comrad Istvaan has coined the phrase though... Strike Carrier and Super Carrier both have a nice ring to it.
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Raem Civrie
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Posted - 2005.10.24 19:34:00 -
[51]
Better than Carrier and Mothership, at least.
Note that the SUPER WEAPON was shown fired from a Mothership. The thing is though, that the carrier didn't look much bigger than maybe a battleship. But I agree, rebirth and frigate-sized ship storage should be in for the Strike Carriers. ---
God-King of Geminate |

FalloutBoy
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Posted - 2005.10.24 19:48:00 -
[52]
Edited by: FalloutBoy on 24/10/2005 19:54:43 here is the way I see it. Carriers should be a great platform to mount attacks from deep in enemy space.
Strike Carrier: Moros like drone bay too defend itsself able to carry 10 af/intys/tech 1 frigs No Rebirth (people would dock with it and ride it to its destination) able to jump 2-3x farther than a dread in its current form. ( something like being able to Jump from Hed to Fat area to give you an idea of range i'm thinking) slot layout of: 2/5/8 for an armor tanking one. and no weapon slots those top two slots would be utility only.
How it would be used: the new covert ops cruiser sneaks into the desierd system. the carrier loads up its pilots and jumps to system. ship undock gank everything in site and redock and leave. a true hit and run ship.
Super Carrier: AKA mothership Able to move a small fleet (10BS or say 10Hacs 5BS and 10 Frigs). No Rebirth again (think this should be a titan only thing) Same Long range jump ability as the Strike Carrier Has repair and refiting facility simlar slot layout to strike carrier and also a large drone bay to deal with its defence.
need a sig? Gallery Contact me for more info |

Istvaan Shogaatsu
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Posted - 2005.10.24 19:57:00 -
[53]
FalloutBoy, ask yourself this.
You have 10 interceptors. You have a carrier that costs a couple billion ISK. You need to get your 10 interceptors somewhere.
Do you set autopilot and just go, or do you use a multi billion ISK carrier to deploy them? Of course you set autopilot, because using a multi billion ISK carrier to deploy 100 million worth of tech 2 frigates is foolish.
A carrier is not a carrier without rebirth.
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Levin Cavil
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Posted - 2005.10.24 20:00:00 -
[54]
Yes, whatever he said, yes.
Currently Training: Suicidal Tendencies [Rank 8] 1,947,276/2,048,000 SP |

Ithildin
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Posted - 2005.10.24 20:03:00 -
[55]
Edited by: Ithildin on 24/10/2005 20:06:05
Originally by: Istvaan Shogaatsu FalloutBoy, ask yourself this.
You have 10 interceptors. You have a carrier that costs a couple billion ISK. You need to get your 10 interceptors somewhere.
Do you set autopilot and just go, or do you use a multi billion ISK carrier to deploy them? Of course you set autopilot, because using a multi billion ISK carrier to deploy 100 million worth of tech 2 frigates is foolish.
A carrier is not a carrier without rebirth.
I think the key is that people can dock and undock with those carriers, riding with it as it makes the jump drive. Of course it'll go faster with MWD and AP, but it's a lot cooler with the Carrier.
Also, they'd serve as a backup ship carrier thingy thing... er...
In retrospect, limiting it to either low capacity and rebirth or high capacity and no rebirth seem more logical. Rebirth being a kind of less harmful clone-jump, you'd actually have to travel to/with the Strike Carrier as opposed to the functionality of the Mothership (mommie Seleene! Carry me!)*. With the Mothership you'd just go to an empire station and then deploy in space. And there's this thing about a rebirth ship having to be persistent so that people rebirthing to it will find themselves in a ship as opposed to in middle of cold space (because the Mothership pilot logged off an hour earlier). I can't help but stress this point.
* Seleene will go from having one kid to having to take care of 50+ babies (MC)!
wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed |

Derron Bel
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Posted - 2005.10.24 20:12:00 -
[56]
Edited by: Derron Bel on 24/10/2005 20:14:13

If normal carriers have most of the feature set of motherships, are better in combat, and can use jump gates, noone will use motherships. I swear on a stack. Regular carriers would proliferate and you would see 10-carrier strike groups without any of the inconvenience of fueling or cynosural fields. You aint seen nothing until you've seen a Titan ganked by 50 Fighters.
The problem is that they would be turned into upscale battleships rather than being capital ships.
Freighters only work because they have many restrictions on them.
EDIT:
A big point of ship storage is that they function as replacements. You're fighting for a system and get your interceptor blown out from under you. Warp to the carrier and grab a new ship. Under Project Rebirth you could do this even if you got podded, but there wouldn't be infinite ships stored at the carrier, so there are still reasonable limitations on it.
-==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Farjung
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Posted - 2005.10.24 20:15:00 -
[57]
I just hope there's mini-games on board, so you can pass the time riding the carrier by destroying your gangmates at pong ;D.
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NTRabbit
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Posted - 2005.10.24 20:19:00 -
[58]
I fully endorse this event or product.
Seriously though, its how things should be
--------
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Joerd Toastius
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Posted - 2005.10.24 20:48:00 -
[59]
Carriers with jump drive bypass gatecamps and the majority of transit risk. That alone is reason to use them to deploy ships. You hop between safes on the route down, bust out the frigates at your target from another safe, cause some carnage, collect your frigs up again and hop out. That's a pretty damn lethal bit of functionality all on its own - doubly so if you're deploying behind enemy lines to say utterly destroy a heavy mining op.
Also, Titans should have the ability to "deploy", becoming POS-like with the shield, ability to deploy auto defense turrents etc. That'd be nifty.
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Istvaan Shogaatsu
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Posted - 2005.10.24 22:36:00 -
[60]
Heh, Joerd... if your frigs and interceptors are having a tough time getting through a gate camp, something's probably wrong ;)
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