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Istvaan Shogaatsu
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Posted - 2005.10.23 18:51:00 -
[1]
Edited by: Istvaan Shogaatsu on 23/10/2005 18:52:01 Very interesting dev blog. The thing that caught my eye, was the mention of two different kinds of carriers. I'm hoping the smaller of these carriers is going to be able to operate in empire space, for being a fan of rapid response combat units, I'd love to employ these ships in my corporation, and a lot of our work is inevitably empire-side... the restrictions on Dreadnoughts were woefully disappointing and I hope at least one of the super-capital ships is a little more flexible in deployment options.
What are the chances of making that small carrier into a kind of 'deep strike carrier', a la the Cerberus from Wing Commander Prophecy - something with both jump and conventional drive, whose strength lies in being able to get anywhere in a short order of time, chiefly meant to operate deep within enemy lines, and get the hell out of dodge without the benefit of a cyno field if things go all Rwanda on you?
My second thought is regarding the interdictors. A mobile warp bubble is pretty sweet, but not if it results in sec hits or concordokken if employed in empire. Any chance of making the bubbles configurable, perhaps electing to snag only war targets while letting neutral pilots get through?
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Deja Thoris
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Posted - 2005.10.23 18:58:00 -
[2]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 18:52:01
My second thought is regarding the interdictors. A mobile warp bubble is pretty sweet, but not if it results in sec hits or concordokken if employed in empire. Any chance of making the bubbles configurable, perhaps electing to snag only war targets while letting neutral pilots get through?
That would be heaven.
"Bubble on the Kisogo gate in Jita!!ELEVEN!"
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Gerome Doutrande
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Posted - 2005.10.23 19:02:00 -
[3]
He is right (as always). Proceed as he said.
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Mitchman
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Posted - 2005.10.23 19:04:00 -
[4]
Carriers would be pretty much useless to us too unless we could use them in empire. I hope CCP realize that there are people doing empire work that involves PvP and don't leave us out in the cold.
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KilROCK
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Posted - 2005.10.23 19:14:00 -
[5]
I cry just thinking about this... stuff
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Idara
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Posted - 2005.10.23 19:15:00 -
[6]
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way?  -------------------------------------------------------- Lance Corporal BSC Military
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Order 666
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Posted - 2005.10.23 19:38:00 -
[7]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 18:52:01What are the chances of making that small carrier into a kind of 'deep strike carrier', a la the Cerberus from Wing Commander Prophecy - something with both jump and conventional drive, whose strength lies in being able to get anywhere in a short order of time, chiefly meant to operate deep within enemy lines, and get the hell out of dodge without the benefit of a cyno field if things go all Rwanda on you?
I thought carriers were going to be drone ships carrying loads of drones?
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Jim Steele
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Posted - 2005.10.23 19:49:00 -
[8]
Edited by: Jim Steele on 23/10/2005 19:52:58 I like the idea of ewar cruisers but they better not make them week and slow, i mean, these babys will be the first to get called primary in a fleet battle.
Also like the idea of covert ops cruisers, not sure what Hull models they will use. Finally Tier 3 BS !! man i cant wait, i just hope they dont suck .
Id like a 4/4 Turret/Launcher Amarr Ship like the Nightmare (Close range with bonuses to missile rof and turret rof or something.) and a Caldari Rail BS for some sniping 
Mabye a ship like the macheral for minmater, and a Galante BS with 3-4 turret slots but +2 drones per level (i.e. a nossing beast)
Real men, play Rugby |

KilROCK
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Posted - 2005.10.23 19:54:00 -
[9]
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
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Istvaan Shogaatsu
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Posted - 2005.10.23 19:55:00 -
[10]
Quote: I thought carriers were going to be drone ships carrying loads of drones?
That's their weapon system, the way I understand it. They'll also have docking facilities enabling the transport of small fleets. Carrier's whole purpose of being is apparently rapid force deployment, and it is a concept I am very fond of - if it's done right.
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Sobeseki Pawi
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Posted - 2005.10.23 20:09:00 -
[11]
Yes, I too like the Strike Carrier and Supercarrier plan.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Idara
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Posted - 2005.10.23 20:20:00 -
[12]
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Errr....you'd rather be playing with the original launch client?  -------------------------------------------------------- Lance Corporal BSC Military
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Kyle Caldrel
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Posted - 2005.10.23 20:32:00 -
[13]
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Who let you out of your cage? Go mine veld in Jita for me.
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KilROCK
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Posted - 2005.10.23 21:18:00 -
[14]
Originally by: Kyle Caldrel
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Who let you out of your cage? Go mine veld in Jita for me.
I swear kyle, stop doing that ****! 
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Randay
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Posted - 2005.10.23 21:21:00 -
[15]
HUGZ ------------------------------------------- "Det hõr kan betyda krig!" |

vecdran
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Posted - 2005.10.23 21:26:00 -
[16]
Istvaan has nailed it on the head.
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Nafri
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Posted - 2005.10.23 21:29:00 -
[17]
Originally by: Idara
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Errr....you'd rather be playing with the original launch client? 
then I would pwn with my tempest  --------------------------------------------------------------------------------
Put your panties on your head! |

St Dragon
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Posted - 2005.10.23 21:49:00 -
[18]
Heh as for ew ships i read about the new ship modding section
This would fix so many problems with the various ships
Personally i would take 2 high slots from the raven and add them to the medium or low slots to increase tanking ability or to make ecm easier to do with tanking.
The reason i take 2 from highs is becvause i want to keep all missile slots there and as i cant add more missile slots in exchange for gun slots i may as well make my tank better at least thats how i se this system working.
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Aversin
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Posted - 2005.10.23 22:06:00 -
[19]
what do you think the skill requirements for titans and carriers will be?
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St Dragon
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Posted - 2005.10.23 22:08:00 -
[20]
Originally by: Aversin what do you think the skill requirements for titans and carriers will be?
Very high
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Joerd Toastius
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Posted - 2005.10.23 22:10:00 -
[21]
They haven't specified what can be modded yet.
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St Dragon
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Posted - 2005.10.23 22:10:00 -
[22]
Edited by: St Dragon on 23/10/2005 22:10:24
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St Dragon
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Posted - 2005.10.23 22:11:00 -
[23]
Originally by: Joerd Toastius They haven't specified what can be modded yet.
Well some time ago ovyer did say somwthing si ilar.
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Aversin
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Posted - 2005.10.23 22:26:00 -
[24]
Originally by: St Dragon
Originally by: Aversin what do you think the skill requirements for titans and carriers will be?
Very high
they said they were t1 ships, and that cost would be the prohibiting factor rather than skills did they not?
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Jim Steele
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Posted - 2005.10.23 22:35:00 -
[25]
Originally by: Aversin
Originally by: St Dragon
Originally by: Aversin what do you think the skill requirements for titans and carriers will be?
Very high
they said they were t1 ships, and that cost would be the prohibiting factor rather than skills did they not?
well since isk isnt exactly hard to come by these days im hoping theyll need a similar skill set to the dreds. i.e Adv. starship command 5, Capital Ships 1 and BS 5!! Will probibly need heavy drones 5 to use the XL drones too.
Not an excessive ammount of skills really, just means that they are not for everyone, well in the short term. They'll probibly cost about the same as dreds too, possibly a bit less.
Im looking forward to the Tier 3 BS'es lets hope they kick some and look pretty.
Real men, play Rugby |

fairimear
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Posted - 2005.10.23 23:33:00 -
[26]
tbh i can see eventual changes to the policy on dreads any way for their access to empire. but tbh a carrier need's to be allowed in empire because unlike adread that are for anti pos these are fleet ship's and fleets operate like it or not 50/50 in empire and 0.0.
anything but is inpractical. Please resize your signature image, the filesize limit is 24,000 bytes - Imaran
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KilROCK
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Posted - 2005.10.23 23:35:00 -
[27]
We all know the gallente carrier will be better than every other races 
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Istvaan Shogaatsu
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Posted - 2005.10.23 23:38:00 -
[28]
Edited by: Istvaan Shogaatsu on 23/10/2005 23:39:37 I want the Caldari one. It looks so butch. First time in a long time the design of a Caldari ship has appealed to me.
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sokken
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Posted - 2005.10.23 23:43:00 -
[29]
Originally by: KilROCK We all know the gallente carrier will be better than every other races 
maybe gallente will stop whining about the caldari stealthbomber then   -
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KilROCK
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Posted - 2005.10.23 23:47:00 -
[30]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 23:39:37 I want the Caldari one. It looks so butch. First time in a long time the design of a Caldari ship has appealed to me.
You mind linking to the image of it? I didn't see how it looks
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Sobeseki Pawi
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Posted - 2005.10.24 01:03:00 -
[31]
Originally by: Nafri
Originally by: Idara
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Errr....you'd rather be playing with the original launch client? 
then I would pwn with my tempest 
What tempest?
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Aneskha
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Posted - 2005.10.24 09:17:00 -
[32]
I see a lot of shiny new toys coming for pvpers, and some for miners, but I'm a little disappointed by the lack of usefull new hardware for npc hunters.
So, to resume, we have: -Interditors, usefull for pvp, useless for pve -Cloaking EW cruisers. What will they do, that a covert ops frigate can't already do? If they're only add a cynosural field bonus, they will be useless for 99% of the population. useless for pve. -command battlecruisers: not enough info on these to see how they'll be used. -Fleet command battlecruisers: usefull for pvp, useless for pve. - T2 battleships: moved back so far away that they become sort of an abstraction, like "maybe one day, if you're still there"... - Tier3 battleships, Tier2 batlecruisers: same things. - T2 ammos and NPC changes: about the only things in the coming expansion that will change something for me.
I was expecting at least one new class of ships that would be worth flying for pve purposes :/
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Laocoon
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Posted - 2005.10.24 10:05:00 -
[33]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 23:39:37 I want the Caldari one. It looks so butch. First time in a long time the design of a Caldari ship has appealed to me.
Don't be cruel.... any link pleeeeeeease? aaanyone?!?!?  ---------------
Originally by: Oveur Jesus Christ. The Freighter ate the Stargate god and the Dreadnought didn't!
[quo |

Nafri
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Posted - 2005.10.24 10:07:00 -
[34]
Originally by: Sobeseki Pawi
Originally by: Nafri
Originally by: Idara
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Errr....you'd rather be playing with the original launch client? 
then I would pwn with my tempest 
What tempest?
I have bought mine in a store, version was with tempest  --------------------------------------------------------------------------------
Put your panties on your head! |

Khaldorn Murino
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Posted - 2005.10.24 10:14:00 -
[35]
Im quite agreed with the man on this point. I want to take a carrier to Amarr and disgorge rapid death to slavers.
Plus.
It would be cool.
Plus.
It would be very useful by the sounds of it. -
Just a simple warrior.
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Sarmaul
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Posted - 2005.10.24 10:14:00 -
[36]
Originally by: KilROCK
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 23:39:37 I want the Caldari one. It looks so butch. First time in a long time the design of a Caldari ship has appealed to me.
You mind linking to the image of it? I didn't see how it looks
then buy E-ON like the rest of us
Originally by: Chowdown We camp a lot
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Denrace
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Posted - 2005.10.24 11:08:00 -
[37]
Originally by: KilROCK
Originally by: Idara
Originally by: KilROCK I cry just thinking about this... stuff
In the good way or the bad way? 
Bad way, I hate patches because they usually make the game suck 
Then leave 
Can i have your stuff? ____________________________________________
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Derron Bel
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Posted - 2005.10.24 11:08:00 -
[38]
what IS known:
-Carriers will not have any sort of turrets. Fighter drones will be their only combat units.
-There are currently 2 kinds of carriers. Carriers, which apparently just have fighters and will cost in the range of Dreadnoughts, and Motherships, which reportedly also have ship maintenance arrays, enhanced logistics capabilities, and presumably will also have cloning chambers with project rebirth.
-Titans will be like ubar carriers with superweapons and wormhole generators and fun stuff and things.
there would be no point to a jumpgate-capable carrier because noone would use anything else. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

hired goon
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Posted - 2005.10.24 11:08:00 -
[39]
I have a link to pics of carriers I scanned. But I'm not going to post them! 
For those of you that care, the Tier 3 caldari BS will be a rail platform. Booo.
Personally I can't wait for the Tier 3 Amarr bs! Going to do some sweet mining in that baby, oh yeah. -omg-
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Helmut 314
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Posted - 2005.10.24 12:49:00 -
[40]
The carrier is such a cool concept. If they are priced right, say around the 1 billion isk mark, they will be used a lot in PvP. The dreadnaughts are a tad expensive to use in fleet battles.... ___________________________________
Trying is the first step of failure - Homer J Simpson |

Antic
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Posted - 2005.10.24 12:51:00 -
[41]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 23/10/2005 23:39:37 I want the Caldari one. It looks so butch. First time in a long time the design of a Caldari ship has appealed to me.
where can we see pictures or concepts on these?
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Istvaan Shogaatsu
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Posted - 2005.10.24 14:19:00 -
[42]
Edited by: Istvaan Shogaatsu on 24/10/2005 14:19:24
Quote: there would be no point to a jumpgate-capable carrier because noone would use anything else.
I hafta disagree. There'd be pretty big differences between the two:
STRIKE CARRIER
- Can use Jumpgates - Can use Jump Drives (perhaps at lower efficiency than SC/Dread) - Can use Rebirth - Cannot use maintenance arrays - Much weaker defensively - Lower ship and drone capacity (can launch inty wings at best, maybe a HAC or two, defends itself modestly, once wings go down it has to leave) - Emphasis on mobility
SUPERCARRIER
- Cannot use Jumpgates (too big) - Can use Jump Drives - Can use Rebirth - Can use maintenance arrays - Tough cookie defensively - Huge capacity for ships and drones (craps out a small fleet, with full rearm and repair ability, and defends itself very well with tons of drones) - Emphasis on stabbing faces
If you're in 0.0 there's no reason whatsoever to use the Strike Carrier because a few interceptors will pin it down long enough for it to get beat to death. Supercarrier on the other hand can conceiveably fend off a small group of hostile battleships by itself.
Dig?
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Haniblecter Teg
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Posted - 2005.10.24 15:33:00 -
[43]
Edited by: Haniblecter Teg on 24/10/2005 15:35:50 Where's this dev blog? I go to the Dev Blog button on the side and the most recent update I get is for pictures from fanfest.
Can anyone give me a link?
EDIT: OOOOOOOOOOOOh, you 'tards need to tell us that its the dev blog IN EON, and not onsite.
Friends Forever |

Shadowsword
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Posted - 2005.10.24 15:44:00 -
[44]
Edited by: Shadowsword on 24/10/2005 15:44:55 By Definition, a Dev BLOG can't be on a paper magazine. The link is on a sticky on the general section of this forum.
Edit: Here's the link: http://oldforums.eveonline.com/?a=topic&threadID=239245
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Joerd Toastius
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Posted - 2005.10.24 16:13:00 -
[45]
Originally by: Haniblecter Teg Edited by: Haniblecter Teg on 24/10/2005 15:35:50 Where's this dev blog? I go to the Dev Blog button on the side and the most recent update I get is for pictures from fanfest.
Can anyone give me a link?
EDIT: OOOOOOOOOOOOh, you 'tards need to tell us that its the dev blog IN EON, and not onsite.
Yes, that's because they've published TWO dev blogs since the fanfest. ZOMGWTFBBQ??????!?!?!?!?!11
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Ithildin
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Posted - 2005.10.24 17:29:00 -
[46]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 24/10/2005 14:19:24
Quote: there would be no point to a jumpgate-capable carrier because noone would use anything else.
I hafta disagree. There'd be pretty big differences between the two:
STRIKE CARRIER
- Can use Jumpgates - Can use Jump Drives (perhaps at lower efficiency than SC/Dread) - Can use Rebirth - Cannot use maintenance arrays - Much weaker defensively - Lower ship and drone capacity (can launch inty wings at best, maybe a HAC or two, defends itself modestly, once wings go down it has to leave) - Emphasis on mobility
SUPERCARRIER
- Cannot use Jumpgates (too big) - Can use Jump Drives - Can use Rebirth - Can use maintenance arrays - Tough cookie defensively - Huge capacity for ships and drones (craps out a small fleet, with full rearm and repair ability, and defends itself very well with tons of drones) - Emphasis on stabbing faces
If you're in 0.0 there's no reason whatsoever to use the Strike Carrier because a few interceptors will pin it down long enough for it to get beat to death. Supercarrier on the other hand can conceiveably fend off a small group of hostile battleships by itself.
Dig?
Copy, paste and edit for the win. I'll use CCP's DevBlog thingy to illustrate how I feel they could do it.
CARRIER (Attack Carrier)
- Can use Jumpgates - Can use Jump Drives (perhaps at lower efficiency than SC/Dread) - Cannot use Rebirth - Cannot use maintenance arrays - Strong defensively - No or small ship capacity (Destroyer sized at best) - Large drone capacity with supporting bonuses - Emphasis on combat. It's a combat capital ship.
MOTHERSHIP (Beehive Carrier)
- Cannot use Jumpgates (too big) - Can use Jump Drives - Can use Rebirth - Can use maintenance arrays - Extremely tough, but poor tanking (100k+ hit points, but not much in terms of tanking) - Huge capacity for ships (up to about 10 battleships or several more smaller ships) - Huge/indefinate drone capacity, but without supporting bonuses - Emphasis on MOTHERSHIP
Essentially, one will be a nightmare to face while the other must have escort (shouldn't be a problem) in order to survive an attack from a Velator (playing on extremes, but it'd probably have problems tanking T2 gank-friggies or larger). The Mothership'd survive for a few minutes of sustained beating, but it'd not be able to tank. The other bugger, however, would be able to sustain quite a bit of beating by tanking, but would succomb to focused fire of a larger group due to lack of buffert HP. It would be able to fight effectively against larger targets, however.
Sigh... and we're going to need a T2 friggy focused on taking on LARGE ships. We really don't need any more anti-frigate T2 frigates (of 4 Elite Friggies, 1 can't fight and the other 3 are anti-frigate. WTF!?)
wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed |

Istvaan Shogaatsu
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Posted - 2005.10.24 18:02:00 -
[47]
Edited by: Istvaan Shogaatsu on 24/10/2005 18:06:15 I'm not sure if a carrier without Rebirth would be effective at all, Ithildin. If it doesn't have the ability to act as a mobile spawn point for a force of small ships, it's not a carrier, it's a battleship that uses drones to fight.
Also, without Rebirth, there's no point of moving forces in the carrier at all - they're safer moving separately, and taking the strike carrier's ship capacity into account (interceptors at best), probably faster too.
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Nafri
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Posted - 2005.10.24 18:09:00 -
[48]
I would like mothership which doesnt dissapear
you should need it to park it at a moon and then you can anchor weapons around it, when you want to travel you use your jumpdrive to bring a whole fleet into enemy territory  --------------------------------------------------------------------------------
Put your panties on your head! |

Ithildin
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Posted - 2005.10.24 18:20:00 -
[49]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 24/10/2005 18:06:15 I'm not sure if a carrier without Rebirth would be effective at all, Ithildin. If it doesn't have the ability to act as a mobile spawn point for a force of small ships, it's not a carrier, it's a battleship that uses drones to fight.
Also, without Rebirth, there's no point of moving forces in the carrier at all - they're safer moving separately, and taking the strike carrier's ship capacity into account (interceptors at best), probably faster too.
More or less. Carriers would be big and rather slow battleships with added hitpoints and jump drive capability. It's like a Moros, but a bit more agile and no siege module (no uber-tank).
For the rebirth project to work you really need a strong and tough target location. Strong enough that you can make it persistent. I'm not sure I'd really like to see such a strong ship capable of combat (beyond emergency defence) to be honest. It's going to be a movable station, more or less, and we all know how boring it is to shoot at a station. Just imagine that the station is now able to use stargates, warp scramblers, and massive amounts of drones for offence.
P.S. the theorized small ship carrier capacity of the small carrier was added as an after thought. Naturally some kind of rebirth or in-space docking would be necessary.
wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed |

Ranger 1
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Posted - 2005.10.24 19:13:00 -
[50]
I do believe our esteemed comrad Istvaan has coined the phrase though... Strike Carrier and Super Carrier both have a nice ring to it.
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Raem Civrie
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Posted - 2005.10.24 19:34:00 -
[51]
Better than Carrier and Mothership, at least.
Note that the SUPER WEAPON was shown fired from a Mothership. The thing is though, that the carrier didn't look much bigger than maybe a battleship. But I agree, rebirth and frigate-sized ship storage should be in for the Strike Carriers. ---
God-King of Geminate |

FalloutBoy
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Posted - 2005.10.24 19:48:00 -
[52]
Edited by: FalloutBoy on 24/10/2005 19:54:43 here is the way I see it. Carriers should be a great platform to mount attacks from deep in enemy space.
Strike Carrier: Moros like drone bay too defend itsself able to carry 10 af/intys/tech 1 frigs No Rebirth (people would dock with it and ride it to its destination) able to jump 2-3x farther than a dread in its current form. ( something like being able to Jump from Hed to Fat area to give you an idea of range i'm thinking) slot layout of: 2/5/8 for an armor tanking one. and no weapon slots those top two slots would be utility only.
How it would be used: the new covert ops cruiser sneaks into the desierd system. the carrier loads up its pilots and jumps to system. ship undock gank everything in site and redock and leave. a true hit and run ship.
Super Carrier: AKA mothership Able to move a small fleet (10BS or say 10Hacs 5BS and 10 Frigs). No Rebirth again (think this should be a titan only thing) Same Long range jump ability as the Strike Carrier Has repair and refiting facility simlar slot layout to strike carrier and also a large drone bay to deal with its defence.
need a sig? Gallery Contact me for more info |

Istvaan Shogaatsu
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Posted - 2005.10.24 19:57:00 -
[53]
FalloutBoy, ask yourself this.
You have 10 interceptors. You have a carrier that costs a couple billion ISK. You need to get your 10 interceptors somewhere.
Do you set autopilot and just go, or do you use a multi billion ISK carrier to deploy them? Of course you set autopilot, because using a multi billion ISK carrier to deploy 100 million worth of tech 2 frigates is foolish.
A carrier is not a carrier without rebirth.
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Levin Cavil
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Posted - 2005.10.24 20:00:00 -
[54]
Yes, whatever he said, yes.
Currently Training: Suicidal Tendencies [Rank 8] 1,947,276/2,048,000 SP |

Ithildin
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Posted - 2005.10.24 20:03:00 -
[55]
Edited by: Ithildin on 24/10/2005 20:06:05
Originally by: Istvaan Shogaatsu FalloutBoy, ask yourself this.
You have 10 interceptors. You have a carrier that costs a couple billion ISK. You need to get your 10 interceptors somewhere.
Do you set autopilot and just go, or do you use a multi billion ISK carrier to deploy them? Of course you set autopilot, because using a multi billion ISK carrier to deploy 100 million worth of tech 2 frigates is foolish.
A carrier is not a carrier without rebirth.
I think the key is that people can dock and undock with those carriers, riding with it as it makes the jump drive. Of course it'll go faster with MWD and AP, but it's a lot cooler with the Carrier.
Also, they'd serve as a backup ship carrier thingy thing... er...
In retrospect, limiting it to either low capacity and rebirth or high capacity and no rebirth seem more logical. Rebirth being a kind of less harmful clone-jump, you'd actually have to travel to/with the Strike Carrier as opposed to the functionality of the Mothership (mommie Seleene! Carry me!)*. With the Mothership you'd just go to an empire station and then deploy in space. And there's this thing about a rebirth ship having to be persistent so that people rebirthing to it will find themselves in a ship as opposed to in middle of cold space (because the Mothership pilot logged off an hour earlier). I can't help but stress this point.
* Seleene will go from having one kid to having to take care of 50+ babies (MC)!
wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed |

Derron Bel
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Posted - 2005.10.24 20:12:00 -
[56]
Edited by: Derron Bel on 24/10/2005 20:14:13

If normal carriers have most of the feature set of motherships, are better in combat, and can use jump gates, noone will use motherships. I swear on a stack. Regular carriers would proliferate and you would see 10-carrier strike groups without any of the inconvenience of fueling or cynosural fields. You aint seen nothing until you've seen a Titan ganked by 50 Fighters.
The problem is that they would be turned into upscale battleships rather than being capital ships.
Freighters only work because they have many restrictions on them.
EDIT:
A big point of ship storage is that they function as replacements. You're fighting for a system and get your interceptor blown out from under you. Warp to the carrier and grab a new ship. Under Project Rebirth you could do this even if you got podded, but there wouldn't be infinite ships stored at the carrier, so there are still reasonable limitations on it.
-==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Farjung
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Posted - 2005.10.24 20:15:00 -
[57]
I just hope there's mini-games on board, so you can pass the time riding the carrier by destroying your gangmates at pong ;D.
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NTRabbit
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Posted - 2005.10.24 20:19:00 -
[58]
I fully endorse this event or product.
Seriously though, its how things should be
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Joerd Toastius
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Posted - 2005.10.24 20:48:00 -
[59]
Carriers with jump drive bypass gatecamps and the majority of transit risk. That alone is reason to use them to deploy ships. You hop between safes on the route down, bust out the frigates at your target from another safe, cause some carnage, collect your frigs up again and hop out. That's a pretty damn lethal bit of functionality all on its own - doubly so if you're deploying behind enemy lines to say utterly destroy a heavy mining op.
Also, Titans should have the ability to "deploy", becoming POS-like with the shield, ability to deploy auto defense turrents etc. That'd be nifty.
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Istvaan Shogaatsu
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Posted - 2005.10.24 22:36:00 -
[60]
Heh, Joerd... if your frigs and interceptors are having a tough time getting through a gate camp, something's probably wrong ;)
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FalloutBoy
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Posted - 2005.10.24 22:44:00 -
[61]
Originally by: Istvaan Shogaatsu FalloutBoy, ask yourself this.
You have 10 interceptors. You have a carrier that costs a couple billion ISK. You need to get your 10 interceptors somewhere.
Do you set autopilot and just go, or do you use a multi billion ISK carrier to deploy them? Of course you set autopilot, because using a multi billion ISK carrier to deploy 100 million worth of tech 2 frigates is foolish.
A carrier is not a carrier without rebirth.
imagin a pair of Strike Carriers with 20 frigates in a empire system in range of a major minning system. a covert ops cruiser moves to a system a jump or two from the said system and makes a field. those 20 frigates could instantly travel past all camps and right into this system with little warning (they would have to be watching map like a hawk to catch it.) the carriers would then cloak wait for there ceptors to complete there objective and then they would jump back home just as the enemy responce arrives.
and I would expect them to cost about 500M in mins and sell for 750-850M
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FalloutBoy
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Posted - 2005.10.24 22:46:00 -
[62]
Originally by: Istvaan Shogaatsu Heh, Joerd... if your frigs and interceptors are having a tough time getting through a gate camp, something's probably wrong ;)
its called a bubble and the death to any frig group
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Joerd Toastius
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Posted - 2005.10.24 23:08:00 -
[63]
Especially when you're trying to get through a bottleneck system and there are enemy covops about. Bad Things can happen, and while there are ways of avoiding them, as I said it's still risk. The ability to bypass that risk entirely and strike directly at the heart of enemy territory is a useful tool, IMO. Doubly so if they nerf instas.
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Zyrla Bladestorm
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Posted - 2005.10.24 23:12:00 -
[64]
Lets see, in E-On they said they wanted to do a battle-ship sized carrier for each race as well as the huge one, in the fanfest dev blog Oveur says
Quote: The Carrier is quite affordable in terms of Capital Ship and we expect most major corps to have at least one or two of these in their engagements
To me that sounds like the carrier will cost less than freighters, maybe 200-500 mil ?
The ability to store ships is only specifically mentioned for the motherships, Carriers are mentioned as having the X-L drones and X-L logistics. . ----- Apologies for any rambling that may have just occurred.
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Istvaan Shogaatsu
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Posted - 2005.10.24 23:17:00 -
[65]
However they come to function in the end, my only vested interest in carriers is that they be able to operate in empire. I know it's cool and hardcore to live in 0.0 and everything, but for me empire operations are utterly unavoidable - I hope the devs keep this in mind, as I'm reasonably sure that I'm not alone ;)
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Denrace
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Posted - 2005.10.24 23:21:00 -
[66]
Edited by: Denrace on 24/10/2005 23:21:13 Lets assume at some point in time you can dock in a capital ship (carrier? titan? mothership?).
What happens when the person flying the big ass ship crashes to desktop or gets booted from the server??
How will CCP go about solving this dilemma? ____________________________________________
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Istvaan Shogaatsu
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Posted - 2005.10.24 23:23:00 -
[67]
I bet it'll just stay in space even with the player offline, indefinitely. It's the only conceiveable way to reconcile an offline carrier with online occupants.
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FalloutBoy
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Posted - 2005.10.24 23:26:00 -
[68]
Originally by: Istvaan Shogaatsu I bet it'll just stay in space even with the player offline, indefinitely. It's the only conceiveable way to reconcile an offline carrier with online occupants.
my guess is the ships inside the carrier would be ejected and the ship would warp like any other ship that crashes.
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deathfighter
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Posted - 2005.10.27 04:30:00 -
[69]
Hi I have a lot of questions:
errr what hapens if the the conection of pilot of the mothership drops? What happens to ppl who are traveling inside?
If the mothership has project rebirth and it is destroyed i presume cloes die as well. players who get killed after that loose skil pts? As of now if u have the clone on a cunqurable station and the owner thows all the clones away and u get killed meanwhile i think you loose some skill points.
If the mothership is destroyed what happen to the ships inside? same question for the titan. as it stands now cargo containers (cans) can't carry ships. are they lost? this question also aplies to freighters.
Death
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DigitalCommunist
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Posted - 2005.10.27 04:48:00 -
[70]
You don't dock with the carriers, you go up to them and use the ship and corp hangars via right click. It was shown at the fanfest.. titans might be another story though.
If the carrier/mothership gets blown up with ships inside, I'd wager they just pop out like they do with freighters.
Any clones set there will probably be lost, but that doesn't mean people are going to get mass-podkilled. If you set your clone to Nonni, and the system went nova, would you care? Set another clone elsewhere.
As for the smaller carriers being able to operate in empire, no problems with that if they're just fleet support ships with XL drones and XL repairers.. maybe the ability to carry a few spare frigs and mods is ok. But the bigger ones will presumably have rebirth functionality, and better capacity for ship hangar and corp hangar.
Perpetually driven, your end is our beginning.
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Meridius
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Posted - 2005.10.27 05:02:00 -
[71]
Edited by: Meridius on 27/10/2005 05:01:59
I fail to see the logic behind carriers not being allowed in empire.
Dreadnoughts are not because they are designed to kill POS and guess what, no POS in 0.5+
Carriers and motherships are not for attacking POS. ________________________________________________________
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