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FalloutBoy
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Posted - 2005.10.24 22:44:00 -
[61]
Originally by: Istvaan Shogaatsu FalloutBoy, ask yourself this.
You have 10 interceptors. You have a carrier that costs a couple billion ISK. You need to get your 10 interceptors somewhere.
Do you set autopilot and just go, or do you use a multi billion ISK carrier to deploy them? Of course you set autopilot, because using a multi billion ISK carrier to deploy 100 million worth of tech 2 frigates is foolish.
A carrier is not a carrier without rebirth.
imagin a pair of Strike Carriers with 20 frigates in a empire system in range of a major minning system. a covert ops cruiser moves to a system a jump or two from the said system and makes a field. those 20 frigates could instantly travel past all camps and right into this system with little warning (they would have to be watching map like a hawk to catch it.) the carriers would then cloak wait for there ceptors to complete there objective and then they would jump back home just as the enemy responce arrives.
and I would expect them to cost about 500M in mins and sell for 750-850M
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FalloutBoy
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Posted - 2005.10.24 22:46:00 -
[62]
Originally by: Istvaan Shogaatsu Heh, Joerd... if your frigs and interceptors are having a tough time getting through a gate camp, something's probably wrong ;)
its called a bubble and the death to any frig group
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Joerd Toastius
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Posted - 2005.10.24 23:08:00 -
[63]
Especially when you're trying to get through a bottleneck system and there are enemy covops about. Bad Things can happen, and while there are ways of avoiding them, as I said it's still risk. The ability to bypass that risk entirely and strike directly at the heart of enemy territory is a useful tool, IMO. Doubly so if they nerf instas.
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Zyrla Bladestorm
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Posted - 2005.10.24 23:12:00 -
[64]
Lets see, in E-On they said they wanted to do a battle-ship sized carrier for each race as well as the huge one, in the fanfest dev blog Oveur says
Quote: The Carrier is quite affordable in terms of Capital Ship and we expect most major corps to have at least one or two of these in their engagements
To me that sounds like the carrier will cost less than freighters, maybe 200-500 mil ?
The ability to store ships is only specifically mentioned for the motherships, Carriers are mentioned as having the X-L drones and X-L logistics. . ----- Apologies for any rambling that may have just occurred.
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Istvaan Shogaatsu
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Posted - 2005.10.24 23:17:00 -
[65]
However they come to function in the end, my only vested interest in carriers is that they be able to operate in empire. I know it's cool and hardcore to live in 0.0 and everything, but for me empire operations are utterly unavoidable - I hope the devs keep this in mind, as I'm reasonably sure that I'm not alone ;)
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Denrace
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Posted - 2005.10.24 23:21:00 -
[66]
Edited by: Denrace on 24/10/2005 23:21:13 Lets assume at some point in time you can dock in a capital ship (carrier? titan? mothership?).
What happens when the person flying the big ass ship crashes to desktop or gets booted from the server??
How will CCP go about solving this dilemma? ____________________________________________
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Istvaan Shogaatsu
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Posted - 2005.10.24 23:23:00 -
[67]
I bet it'll just stay in space even with the player offline, indefinitely. It's the only conceiveable way to reconcile an offline carrier with online occupants.
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FalloutBoy
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Posted - 2005.10.24 23:26:00 -
[68]
Originally by: Istvaan Shogaatsu I bet it'll just stay in space even with the player offline, indefinitely. It's the only conceiveable way to reconcile an offline carrier with online occupants.
my guess is the ships inside the carrier would be ejected and the ship would warp like any other ship that crashes.
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deathfighter
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Posted - 2005.10.27 04:30:00 -
[69]
Hi I have a lot of questions:
errr what hapens if the the conection of pilot of the mothership drops? What happens to ppl who are traveling inside?
If the mothership has project rebirth and it is destroyed i presume cloes die as well. players who get killed after that loose skil pts? As of now if u have the clone on a cunqurable station and the owner thows all the clones away and u get killed meanwhile i think you loose some skill points.
If the mothership is destroyed what happen to the ships inside? same question for the titan. as it stands now cargo containers (cans) can't carry ships. are they lost? this question also aplies to freighters.
Death
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DigitalCommunist
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Posted - 2005.10.27 04:48:00 -
[70]
You don't dock with the carriers, you go up to them and use the ship and corp hangars via right click. It was shown at the fanfest.. titans might be another story though.
If the carrier/mothership gets blown up with ships inside, I'd wager they just pop out like they do with freighters.
Any clones set there will probably be lost, but that doesn't mean people are going to get mass-podkilled. If you set your clone to Nonni, and the system went nova, would you care? Set another clone elsewhere.
As for the smaller carriers being able to operate in empire, no problems with that if they're just fleet support ships with XL drones and XL repairers.. maybe the ability to carry a few spare frigs and mods is ok. But the bigger ones will presumably have rebirth functionality, and better capacity for ship hangar and corp hangar.
Perpetually driven, your end is our beginning.
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Meridius
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Posted - 2005.10.27 05:02:00 -
[71]
Edited by: Meridius on 27/10/2005 05:01:59
I fail to see the logic behind carriers not being allowed in empire.
Dreadnoughts are not because they are designed to kill POS and guess what, no POS in 0.5+
Carriers and motherships are not for attacking POS. ________________________________________________________
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