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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Mike Voidstar
Voidstar Free Flight Foundation
155
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Posted - 2013.05.27 22:13:00 -
[31] - Quote
ASB isn't properly nerfed until you can only put one of them on a ship. So long as you can bypass the reload just by mounting a second one, they are stupid. |
Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
132
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Posted - 2013.05.27 22:56:00 -
[32] - Quote
Mike Voidstar wrote:ASB isn't properly nerfed until you can only put one of them on a ship. So long as you can bypass the reload just by mounting a second one, they are stupid.
QQ more just ask CCP to not limit the amount of AAR's on a ship solved. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
470
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Posted - 2013.05.27 23:05:00 -
[33] - Quote
Hey fozie when are you going to do this? https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread Wasn't you guys having truble on balancing Hibrids? The cap boosters are fine, go iterate something else ;)
Please read these! > New POS system > New SOV system |
Maximus Andendare
Future Corps Sleeper Social Club
208
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Posted - 2013.05.27 23:23:00 -
[34] - Quote
Jonas Sukarala wrote:CCP Fozzie wrote:Aglais wrote:>last sticky before odyssey >haven't touched Torpedoes
I give up We're not touching torpedoes for Odyssey, we never said we were. In fact Torpedoes are nowhere near the top of our backlog, since they're very strong in their current state. I agree i think the problem with them is that HAMS make them look worse than they are ... same range why????? So Fozzie when are we getting the TE/TD/TC changes for missiles? And presumably a missile re-balance to go with it Things like - rocket range being too high - rocket explosion radius being far too low - HAMS battleship like range being nerfed down to cruiser range ... i.e. lasers are meant too have better range. You'll get this after we get a drone overhaul.
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Khoul Ay'd
Blue Republic RvB - BLUE Republic
52
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Posted - 2013.05.27 23:37:00 -
[35] - Quote
Okay, great for the shield guys. +1 Now for the obligatory armor vs shield whine.... How long until we armor guys get Navy nanite paste? The things we do today we must live with forever.... Think about it |
SmarncaV2
Immortalis Inc. Shadow Cartel
28
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Posted - 2013.05.28 00:01:00 -
[36] - Quote
Mike Voidstar wrote:ASB isn't properly nerfed until you can only put one of them on a ship. So long as you can bypass the reload just by mounting a second one, they are stupid.
THIS |
Sal Landry
School of Applied Knowledge Caldari State
65
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Posted - 2013.05.28 00:01:00 -
[37] - Quote
Maximus Andendare wrote:You'll get this after we get a drone overhaul.
But then that would be never |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1647
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Posted - 2013.05.28 00:08:00 -
[38] - Quote
When can we expect some changes to citadel missiles? They REALLY need some work. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
261
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Posted - 2013.05.28 00:14:00 -
[39] - Quote
Mike Voidstar wrote:ASB isn't properly nerfed until you can only put one of them on a ship. So long as you can bypass the reload just by mounting a second one, they are stupid.
Still think capless is stupid. Should be like an AAR, but it runs at half cap usage or something while it has charges. Just kind of silly because active shield tanking is supposed to be time efficient, while active armour tanking is supposed to be cap efficient, but actually ASBs happened, so active shield tanking has no cap usage at all. |
Luc Chastot
Gentleman's Corp
365
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Posted - 2013.05.28 00:22:00 -
[40] - Quote
Does this mean ASBs are finally getting fixed? Make it idiot-proof and someone will make a better idiot. |
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Bienator II
madmen of the skies
1765
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Posted - 2013.05.28 02:46:00 -
[41] - Quote
requesting navy repair paste ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Caleb Seremshur
Angel of War Whores in space
14
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Posted - 2013.05.28 03:15:00 -
[42] - Quote
Aglais wrote:CCP Fozzie wrote:Aglais wrote:>last sticky before odyssey >haven't touched Torpedoes
I give up We're not touching torpedoes for Odyssey, we never said we were. In fact Torpedoes are nowhere near the top of our backlog, since they're very strong in their current state. Huh. Could've sworn you said you were going to work on battleship missiles, which includes both cruise missiles (which you've addressed) and torpedoes. Maybe I misread. (also terribly sorry about the off-topic here but torpedoes don't seem very strong to me on the Raven- mostly because the Raven is not very strong.) On topic: perhaps this is about time I start looking into active tanking frigates.
The root issue being torpedoes are balanced around Covert Bombers. Battleships can crank out the dps but are limited in range. I've been playing with torp and cruise ravens on SiSi for a little while now and I have to admit the cruise raven is patently superior. The 200 or so dps you sacrifice in exchange for playing the SP game is not really comparable. I'll take the range and damage projection of the cruise raven TYVM. |
X Gallentius
Justified Chaos
1430
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Posted - 2013.05.28 04:10:00 -
[43] - Quote
Four more stickied threads, four more stickied threads! |
Laura Dexx
Fractional Warfare
27
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Posted - 2013.05.28 04:18:00 -
[44] - Quote
Hey, while we're at it with LP stores, are you ever going to un-shittify level 5 stores? The addition of FW plexes leaves those of us still interested in doing those dangerous missions (you know, since you moved them to lowsec only) often in need of specialized ship fits and/or several participants bewildered as to how a triple warp stabbed and cloak fit incursus can make more money sitting in desolated small/med plexes.
Does it really make sense that even a noobship caps a med in twenty minutes? |
Josilin du Guesclin
University of Caille Gallente Federation
65
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Posted - 2013.05.28 04:28:00 -
[45] - Quote
CCP Fozzie wrote:Aglais wrote:>last sticky before odyssey >haven't touched Torpedoes
I give up We're not touching torpedoes for Odyssey, we never said we were. In fact Torpedoes are nowhere near the top of our backlog, since they're very strong in their current state. Well, that makes my course clear. Cruise Missile TFIs all the way.
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Josilin du Guesclin
University of Caille Gallente Federation
65
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Posted - 2013.05.28 04:36:00 -
[46] - Quote
MeBiatch wrote: torps on a stealth bomber 60km
torps on a raven 30 km
torps on a phoon 20 km
to fix this i would remove the flight time bonus for torps for stealth bombers and reduce the velocity bonus to standard 10% like a raven
then i would increase the flight time of base torps so that on a phoon they shoot out to 40 km
And then they'd be in flight for 18s at maximum range, which is just far too long. I would prefer a +50% velocity increase, for 30km from a 'Phoon, 45km from a Raven, and remove the stealth bombers' flight time bonus (or half the velocity bonus) to hold their range constant.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
682
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Posted - 2013.05.28 07:10:00 -
[47] - Quote
Why? Clean up the damn things instead.
Three injectors and 4-5 charge sizes (+ navy equivalents) .. you are making future balancing needlessly time consuming.
PS: I am assuming that a hard cap to amount of charges ASB's can carry was added last pass and that this merely acts as a reduction in running costs (ISK) of the things .. because if not then you have just re-broken frigate/cruiser balance and have to go through the motions again |
Claire Raynor
NovaGear Limitless Inc.
122
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Posted - 2013.05.28 07:25:00 -
[48] - Quote
CCP Fozzie wrote:We're adding Navy 25, 50 and 75 boosters available in all the FW LP stores.
Coolio! |
PavlikX
You are in da lock
61
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Posted - 2013.05.28 08:21:00 -
[49] - Quote
I suggest to all my fellow armored mates to begin our crusade in this forum in the name of fairness to the armor tank after 4th june (when threads will be unsticked i guess). For now it's hopeless. Threads will sink so fast and this one is wrong thread |
Lugalzagezi666
167
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Posted - 2013.05.28 08:33:00 -
[50] - Quote
PavlikX wrote:I suggest to all my fellow armored mates to begin our crusade in this forum in the name of fairness to the armor tank after 4th june (when threads will be unsticked i guess). For now it's hopeless. Threads will sink so fast and this one is wrong thread
mASBs are already being better than sAARs - solution - buff mASBs.
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Lloyd Roses
Artificial Memories
92
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Posted - 2013.05.28 08:36:00 -
[51] - Quote
Will actually small/medium ASBs be adjusted around the change in capacity needed to store 'this' many charges?
I'd rather say the current ASB holds just the right number of charges, seeing that limit go up would sadden me slightly at least. I love flying ASB stuff as I guess everyone does, but 7 charges in a MASB feels enough I'd think. |
Lloyd Roses
Artificial Memories
92
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Posted - 2013.05.28 08:42:00 -
[52] - Quote
Josilin du Guesclin wrote:MeBiatch wrote: torps on a stealth bomber 60km
torps on a raven 30 km
torps on a phoon 20 km
to fix this i would remove the flight time bonus for torps for stealth bombers and reduce the velocity bonus to standard 10% like a raven
then i would increase the flight time of base torps so that on a phoon they shoot out to 40 km
And then they'd be in flight for 18s at maximum range, which is just far too long. I would prefer a +50% velocity increase, for 30km from a 'Phoon, 45km from a Raven, and remove the stealth bombers' flight time bonus (or half the velocity bonus) to hold their range constant.
Torps are working amazingly fine a stealth bomber, please don't change the way it is working right now :D And torps work just fine against capitals, structures and battleships. Maybe not in PvE but your fault for not webbing/painting it :p |
Moonaura
The Dead Rabbit Society
285
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Posted - 2013.05.28 09:55:00 -
[53] - Quote
CCP Fozzie wrote:Aglais wrote:>last sticky before odyssey >haven't touched Torpedoes
I give up We're not touching torpedoes for Odyssey, we never said we were. In fact Torpedoes are nowhere near the top of our backlog, since they're very strong in their current state.
Actually... you guys did....
CCP Rise wrote: It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
This can be found in the Minmitar Battleship changes, specifically quoted from the Typhoon changes... it's been there for weeks!
Torpedos badly need fixing. They are 'terrible' at hitting below battleship size ships. They don't even do full damage against a stationary, large signature battleship. And unlike gunnery, which has tracking computers etc, there are no modules for affecting their ability to hit anything smaller. T2 Torpedos versions are far worse than faction because of the mechanics of how they work. Only really good for POS bashing.
In short, without doubt, the worst weapon platform in the game.
Given you've made the Typhoon and Raven completely reliant on them, its only fair that they get looked at in a Odyssey point release pretty please. We are recruiting talented pilots for innovative small gang PvP
https://forums.eveonline.com/default.aspx?g=posts&t=175061
http://www.thedeadrabbitsociety.com |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
682
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Posted - 2013.05.28 11:00:00 -
[54] - Quote
Moonaura wrote:...Torpedos badly need fixing.... Ever heard of tackling and target painters? You are right in saying that there isn't a module like those available for guns, but that is about as far as your claim goes truth wise
Moonaura wrote:...Given you've made the Typhoon and Raven completely reliant on them, its only fair that they get looked at in a Odyssey point release pretty please. Have you checked a the dictionary for the meaning of 'completely' recently, because you are using it wrong . Torps are being superseded by cruise missiles, at least in the short term .. a raw 31% dps increase with a 25% alpha increase, bringing them to 75% / 67% of torp performance with what is effectively unlimited range. Note: You will still need to pack TP's and preferably arrange to have some sort of tackle to optimize performance, that is part of the price of using missiles. |
Josilin du Guesclin
University of Caille Gallente Federation
65
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Posted - 2013.05.28 11:17:00 -
[55] - Quote
Lloyd Roses wrote:Josilin du Guesclin wrote: And then they'd be in flight for 18s at maximum range, which is just far too long. I would prefer a +50% velocity increase, for 30km from a 'Phoon, 45km from a Raven, and remove the stealth bombers' flight time bonus (or half the velocity bonus) to hold their range constant.
Torps are working amazingly fine a stealth bomber, please don't change the way it is working right now :D And torps work just fine against capitals, structures and battleships. Maybe not in PvE but your fault for not webbing/painting it :p Guess what? My suggestion changes next to nothing for stealth bombers. For other ships it gives a range buff by increasing flight velocity, because right now their range sucks unless you're in a Raven or Golem.
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Perihelion Olenard
170
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Posted - 2013.05.28 11:19:00 -
[56] - Quote
PavlikX wrote:Another one indirect buff of shield tank. It was not me who said about ancillary shield booster When we will see something positive to the armor tank? Armor has already been addressed in Retribution 1.1. I wear my sunglasses at night. |
Kagura Nikon
Mentally Assured Destruction Whores in space
366
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Posted - 2013.05.28 11:23:00 -
[57] - Quote
Perihelion Olenard wrote:PavlikX wrote:Another one indirect buff of shield tank. It was not me who said about ancillary shield booster When we will see something positive to the armor tank? Armor has already been addressed in Retribution 1.1.
Wellt he anciliary armor repairer altough still need s a LOOOOT of love to be remotely good. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
207
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Posted - 2013.05.28 12:03:00 -
[58] - Quote
MeBiatch wrote:Jonas Sukarala wrote:yes cos 40km on an unbonused ship makes sense for a short range weapon system neutrons with null 31km easy 40 with te and tc pulse with scorch 55km without te/tc 800's with barrage 42km without te/tc...
how deep into falloff are all these weapons at 40km? ... answer is only scorch is in optimal range the rest aren't worth talking about. and we all know scorch is a little OP for range but then lasers have many issues to be sorted out first.
And he is talking about 40km for basic range T1 ammo rather than the javelin range which would be even higher range than scorch is. And if you have to include mods than your argument breaks down very fast as he was talking about unbonused basic T1 ammo range 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
929
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Posted - 2013.05.28 12:42:00 -
[59] - Quote
So you nerf asb's.. and then buff them again? What the ****? What are those booster charges even for? They don't have an purpose other than being small ammo for asb's.. I say remove them rather than do this..
Making ASB's capable of holding less ammo just to give them smaller ammo a few months later is pretty counter productive balance work =/ BYDI (Shadow cartel) Recruitment open!
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Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
241
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Posted - 2013.05.28 12:45:00 -
[60] - Quote
CCP Fozzie wrote:Hey guys, I expect this will be the last sticky I place there for Odyssey 1.0. Smaller change, although I couldn't find anywhere better to put it. We're making some changes to the availability of Navy Cap boosters, adding Navy versions of all the remaining cap booster sizes and slightly adjusting the costs of the 100s and 150s to bring them into line with the rest. We're adding Navy 25, 50 and 75 boosters available in all the FW LP stores. These should be especially useful for users of small and medium ASBs. We are also increasing the LP and isk costs of the 100 and 150 sizes, with 100s rising from 100LP and 100000isk to 250LP and 250000isk, and 150s rising from 250LP and 250000isk to 375LP and 375000isk. This change brings them in line with the scaling applied to the costs of the other Navy cap boosters. All of these changes are on SISI now.
Because small and medium ASBs really needed a buff...
Seriously, please limit them to 1 mod per ship. Why active tank bonuses are bad for you |
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