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Trevedian
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Posted - 2005.10.27 18:14:00 -
[1]
Currently there are alliances that have several wars with other alliances and corps simultaniously. (For Example F-E is currently at war with SA, The 5, and Some Pencil Pushers Corp or somethin')
In hub systems like Jita etc., where much of the fighting takes place, there can be 100-300 people in local and using "Show Info" for everyone in system is time-consuming and not really feasible.
I would like to suggest that a "Red Dot" appear on all the war targets in local similiar to the "Green Dot" which appears when a member of your buddylist is in local.
Please don't flame me claiming that "War is War, and it shouldn't be easy". I am open to any suggestions people might have about how to solve this issue.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Neon Genesis
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Posted - 2005.10.27 18:20:00 -
[2]
Edited by: Neon Genesis on 27/10/2005 18:23:13 Agreed.
It's a pain in the arse to get a count of enemies in the more widely populated systems.
It's already possible to use the buddy system effectively for this kind of thing, but anyone who has like 1500+ people in their address book will tell you what a pain in the arse it is to remove the ones you dont need when your done. And adding 100+ is no picnic either 
There, i just contributed nothing to your thread |

Ni'ra
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Posted - 2005.10.27 18:20:00 -
[3]
I think not knowning who everyone in local is makes wars fun, it keeps you on your toes and aware at all times. Let up for even a second and POOF! you're dead...
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The Enslaver
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Posted - 2005.10.27 18:23:00 -
[4]
No.
Remove war target's from local completely imo. Like in 0.0, nobody should be shown on local until they speak. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Maya Rkell
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Posted - 2005.10.27 18:27:00 -
[5]
Someone dosn't get into 0.0 much if they think it's like that in 0.0, currently.
However.
If instas cause lag, so do buddy lists. If instas must be fixed, so must buddy lists. So while I don't LIKE the suggestion...
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Speratica
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Posted - 2005.10.27 18:28:00 -
[6]
Edited by: Speratica on 27/10/2005 18:29:26 Edit: sorry... cleared all my temp files and it logged me in as an alt my girlfriend created...
I just add the enemies to my address book. My corp members aren't in it so if a green dot shows up in local... i know who it is. Of course, it takes a bit of recon to figure out who is in what corp and such, but the end result works great for me.
Plus, if they hide in a station and log, I can write down where and come back when they log back in cause I'll be notified when they do.
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Goberth Ludwig
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Posted - 2005.10.27 18:30:00 -
[7]
Edited by: Goberth Ludwig on 27/10/2005 18:30:19 Signed.
And btw down with empire wars, too much abuse/lameness/greif on those (yes, I'm the guy who always get concordokkend).
- Gob (also known as Admiral Goberius) |

Zaldiri
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Posted - 2005.10.27 18:31:00 -
[8]
Originally by: Maya Rkell Someone dosn't get into 0.0 much if they think it's like that in 0.0, currently.
No he means that local SHOULD be secret for war targets AND for 0.0 space. Not thats its already like that now.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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SengH
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Posted - 2005.10.27 18:44:00 -
[9]
errh didnt the devs say that local was NOT supposed to be a scouting tool? They were gonna nerf it so that no one showed up unless they spoke but realized that it would have people up in arms. I doubt they would add more tools to local to help scouting.
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Pestillence
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Posted - 2005.10.27 19:02:00 -
[10]
Originally by: Trevedian
Please don't flame me claiming that "War is War, and it shouldn't be easy". I am open to any suggestions people might have about how to solve this issue.
There is no issue.
You are simply lazy.
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Elve Sorrow
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Posted - 2005.10.27 19:04:00 -
[11]
I'd be happy with the scanner not showing Neutrals anymore tbh. Oh, and being less bugged would be good aswell, because friendlies showing up as wartargets is a really annoying feature.
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Trevedian
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Posted - 2005.10.27 19:10:00 -
[12]
Edited by: Trevedian on 27/10/2005 19:14:05
Originally by: The Enslaver No.
Remove war target's from local completely imo. Like in 0.0, nobody should be shown on local until they speak.
Errr huh? Perhaps the "immediate" and "delayed" on your chats needs changed...
0.0 would be scarry place if no one appeared in local unless they spoke. All you might ever see are some Burn Eden smackin'.
Calling someone lazy because they don't wanna use "Show Info" on 200 people and lag their comp to death seems rather silly, notice its from someone I'm currently at war with... And Pestilence, your prolly not an experienced enough player to comprehend the issue here, but I thank you for your input.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Evil Edna
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Posted - 2005.10.27 19:33:00 -
[13]
signed
Killboard.co.uk |

Ardor
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Posted - 2005.10.27 19:55:00 -
[14]
I support this idea. I suppose most 'buddy' lists are enemy lists. I have no idea if this would increase serverload too much, though.
Another thing is blocked people should not show the same way as 'buddies'. A different color would be nice.
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Sobeseki Pawi
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Posted - 2005.10.27 19:59:00 -
[15]
Signed.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Sobeseki Pawi
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Posted - 2005.10.27 19:59:00 -
[16]
Signed.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Luc Boye
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Posted - 2005.10.27 20:01:00 -
[17]
Thats the beauty of busy systems, tbh, you can sneak up on your war target without him noticing you until its too late. :/
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Rodj Blake
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Posted - 2005.10.27 20:04:00 -
[18]
It's an idea that's been raised before, but it's still a good one.
Buddy lists are horrible things to have to update, and cause lag.
Dolce et decorum est pro imperator mori |

Pestillence
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Posted - 2005.10.27 20:12:00 -
[19]
Originally by: Trevedian And Pestilence, your prolly not an experienced enough player to comprehend the issue here, but I thank you for your input.
Thx for the insight Trev.
My main has been at war with your corp before. I think I have enough experience.
How long does one have to be in the game to spot a poor idea in your expert opinion?
You have the tools to get info on people so you can add them to your address book. The simple fact is you just want an "easy" option.
In all honesty I dont think it would be at all hard to do what you are proposing. The fact that it hasnt been done gives a clear indication that you need to work for your kills. No floating from system to system looking for a telltale dot on local so you can kill an unsuspecting empire hauler or mission runner.
I think I hit the nail on the head
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Drilla
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Posted - 2005.10.27 20:22:00 -
[20]
And implement ASAP a feature to switch off character face generation when showing info.
Until a solution to this issue has been agreed upon CCP should allow us to how info quicker at least.
Seek not to bar my way, for I shall win through - no matter the cost! |
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Famine Aligher'ri
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Posted - 2005.10.27 20:55:00 -
[21]
Solution -> 0.0
-Famine Aligher'ri, of The Aligher'ri
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Evil Edna
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Posted - 2005.10.27 21:13:00 -
[22]
how is that a solution for empire wars?
remeber, the key word here is empire
Killboard.co.uk |

ErrorS
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Posted - 2005.10.27 21:28:00 -
[23]
i hate local altogether. It shouldn't show until someone speaks, anywhere. Unless of course you run into an alliance or corperation member.
covert ships? bleh, I can dream :( ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

grendels arm
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Posted - 2005.10.27 21:35:00 -
[24]
Pestilence,
Don't you think people have a right to ask what other people's thoughts are on something and state their opinion without being called "lazy"? Like you did to Trevedian. Some people like myself don't know alot about Eve and like hearing discussions about this. That is until I get to the "wiseass reply" that always shows up in every post calling the original poster a name or insulting him because he dared to suggest the idea.
I mean Trevidian even said:
"Please don't flame me claiming that "War is War, and it shouldn't be easy". I am open to any suggestions people might have about how to solve this issue"
Maybe the better idea was for you to not reply at all instead of just saying he is just "lazy".
I mean how would you feel if you posted something and every time sometime said "no you're lazy" or "no you're stupid".
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Thomus
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Posted - 2005.10.27 21:41:00 -
[25]
OMFG! Are you saying that people dont show in 0.0 unless they speak? what if its full of pirates - hang on, they wont know ur there either - COOL! ----------------
Tom
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Trevedian
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Posted - 2005.10.27 22:35:00 -
[26]
Edited by: Trevedian on 27/10/2005 22:45:08
Originally by: Drilla And implement ASAP a feature to switch off character face generation when showing info.
Until a solution to this issue has been agreed upon CCP should allow us to how info quicker at least.
I wholeheartedly agree with you Drilla...
And Pestilence... Why are you posting with an alt, and then admitting that you gotz no lub for "The Trevinator"? Lets discuss the issue of how to make local in excessively populated systems more intelligible in large scale wars rather than make this thread an Ad Hominem attack on me, kkthxbye 
I recall my early days as a pirate and try to contemplate what it would be like to try and gank miners in belts in low sec, when no one appears in local unless they talk... Thats just silly...
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Jenny Spitfire
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Posted - 2005.10.27 22:44:00 -
[27]
I think local chat should always be empty. I dont see my address book showing green lights when my neighbours are around or showing red lights when burglars are at the corner. More interesting for battles, covert ops, etc.
Since Eve == suspense, and Eve == pain when bad things happen, this feature will introduce the element of fear and fun everywhere.
I may be wrong but just my opinion.  ----------------
RecruitMe@NOINT! |

LeisureSuit Lisa
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Posted - 2005.10.27 22:56:00 -
[28]
Either make local show plus and minus signs or just remove it complitely. Currently it's just plain annoying.
Personally I like idea of no local, but it would propably result in much much more boring game...
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Trevedian
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Posted - 2005.10.27 23:12:00 -
[29]
Originally by: Jenny Spitfire
Originally by: Wanoah I fully endorse this idea. I would love to have a buddy list that actually had some buddies in it instead of having hundreds of enemies in it.
(I'd also like an afk indicator for corp chat etc too)

Sounds like the phrase, you put your friends close but you put your enemies closer.  
Is that why you're afraid to let me get close to ya Jenny?
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Jenny Spitfire
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Posted - 2005.10.27 23:15:00 -
[30]
Originally by: Trevedian Is that why you're afraid to let me get close to ya Jenny?
 ----------------
RecruitMe@NOINT! |
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Wanoah
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Posted - 2005.10.28 00:17:00 -
[31]
Originally by: Jenny Spitfire
Originally by: Wanoah I fully endorse this idea. I would love to have a buddy list that actually had some buddies in it instead of having hundreds of enemies in it.
(I'd also like an afk indicator for corp chat etc too)

Sounds like the phrase, you put your friends close but you put your enemies closer.  
That's very true, actually. It's just a necessary evil when you have permanent Empire wars.
We are all in the gutter, but some of us are looking at stars. (Sig best viewed with Firefox)
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Philip Sterling
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Posted - 2005.10.28 07:15:00 -
[32]
Originally by: Maya Rkell
If instas cause lag, so do buddy lists. If instas must be fixed, so must buddy lists. So while I don't LIKE the suggestion...
agreed. not being able to tell how many war targets are in jita kinda sucks, but the lag in jita is a much bigger problem.
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Matthew
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Posted - 2005.10.28 07:54:00 -
[33]
Originally by: Philip Sterling
Originally by: Maya Rkell
If instas cause lag, so do buddy lists. If instas must be fixed, so must buddy lists. So while I don't LIKE the suggestion...
agreed. not being able to tell how many war targets are in jita kinda sucks, but the lag in jita is a much bigger problem.
Of course, there are plenty of empire systems that aren't Jita. You could always buck the trend and try using one of those instead 
But on a serious note, fighting a war in Jita is the Eve equivalent of a firefight in picadilly circus or times square. The crowd will make picking out valid targets difficult, and encourages people to go elsewhere to have a fight. Right now, discouraging people from going to places like Jita is a big concern, so I can't see them implementing anything that would encourage people to go there.
You can do anything. But you can't do everything. |

Farjung
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Posted - 2005.10.28 08:00:00 -
[34]
Edited by: Farjung on 28/10/2005 08:00:52
Originally by: Matthew Of course, there are plenty of empire systems that aren't Jita. You could always buck the trend and try using one of those instead 
But on a serious note, fighting a war in Jita is the Eve equivalent of a firefight in picadilly circus or times square. The crowd will make picking out valid targets difficult, and encourages people to go elsewhere to have a fight. Right now, discouraging people from going to places like Jita is a big concern, so I can't see them implementing anything that would encourage people to go there.
Trade hubs = targets though. Oh Yulai X, how we mourn your passing >_<.
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ELECTR0FREAK
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Posted - 2005.10.28 08:02:00 -
[35]
Just give me 2 buddy lists and I'll be happy. One for friends and one for enemies. Allow me to add a corp or alliance to my buddy list as well, and problem is solved.
Then when I go to war, I can drop the offending corp/alliance into my "Enemies" folder and have orange or yellow squares or something next to their name when they're in local.
I have hundreds of people in my buddy list that were once my enemies. I reinstalled EVE a while ago and it deleted my beautiful little folders, throwing the enemies, now many moved on, some now even my allies, into the same pile as my good friends and corp buddies. One of these days I suppose I'll get the motivation to go through and clear it out... the corner of my screen is constantly blinking with people logging on and off who I don't even have a clue who they are anymore...
-Electrofreak Discoverer of the Missile Damage Formula |

mahhy
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Posted - 2005.10.28 08:02:00 -
[36]
CBA reading all of the replies. The buddylist, and by extension Trevs idea is a stupid, crippled implementation.
Get rid of it.
If people really want something like it, CCP needs to use the standings system. Its what its there for! +10s show up green in local, -10s red, etc etc.
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mahhy
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Posted - 2005.10.28 08:05:00 -
[37]
Originally by: ELECTR0FREAK Just give me 2 buddy lists and I'll be happy. One for friends and one for enemies. Allow me to add a corp or alliance to my buddy list as well, and problem is solved.
Standings! 
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Mangus Thermopyle
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Posted - 2005.10.28 08:12:00 -
[38]
Signed!
Or better yet, have the overview icon (for example, the red star for war targets) show up in local.
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Famine Aligher'ri
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Posted - 2005.10.28 08:56:00 -
[39]
Originally by: Evil Edna how is that a solution for empire wars?
remeber, the key word here is empire
Is your ship broken? You all seem to make it from 0.0 to Empire. Why can't you make it from 0.0 to 0.0. Unless you guys arn't fighting over control because as far as I know the great empires of the world didn't say hey lets fight here. They went to homelands to fight. It's very effective of umm taking control of there 0.0 opposition.
Empire wars are cool for alliance empire based. Not cool for 0.0 chronies comming there to play. You own space, use it.
-Famine Aligher'ri, of The Aligher'ri
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Rod Blaine
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Posted - 2005.10.28 09:06:00 -
[40]
Originally by: mahhy CBA reading all of the replies. The buddylist, and by extension Trevs idea is a stupid, crippled implementation.
Get rid of it.
If people really want something like it, CCP needs to use the standings system. Its what its there for! +10s show up green in local, -10s red, etc etc.
Gets my vote.
Removing local is not an option atm.
Remember that it is far easier for agressors to predict where miners, npc hunters and the like will be then the other way around. And gatecamps do not rely on local either.
All it will do is make things take much longer, make fights rarer, make travel harder, make people more scared, and generally be a nuisance you'd in retrospect woul have been happy to not have advocated. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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Trooper B99
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Posted - 2005.10.28 10:54:00 -
[41]
Edited by: Trooper B99 on 28/10/2005 10:54:15
Originally by: Drilla And implement ASAP a feature to switch off character face generation when showing info.
Until a solution to this issue has been agreed upon CCP should allow us to how info quicker at least.
Oh dear god yes please! The lag having to load up every persons frigging face is annoying. :/ Buddy lists are really considered now mainly as enemy lists for ease of spotting in local at a glance.
I don't like the idea of having war targets show up as a blob automatically in local, but I would like to be able to pass buddy lists to other people so that you don't have to add a set, delete a set, add a set delete a set across 200 people.
*shrugs*
Bottom line, i would LOVE just to be able to prevent portrait render on show info - just put an x across their portrait to show that it's been checked.
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Dukath
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Posted - 2005.10.28 11:20:00 -
[42]
Removal of local should still be highly on CCPs todo list, that together with removal of 'floating' bookmarks (bookmarks not linked to an anchored object).
Its funny how empire simulates how 0.0 should be simply because there are so many people in it.
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NATMav
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Posted - 2005.10.28 11:37:00 -
[43]
Adding the option to block all portaits all the time would make me a very happy customer. It's at least a 1 second pause anytime I click on a player, or someone on my buddy list logs on or off.
And I use my buddylist to tag friendlies. I figure it's easier knowing who you can trust, since it's bound to be a smaller list than people you can't trust. Founder and CEO TribalWar, Inc. |

BuRnEr
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Posted - 2005.10.28 11:43:00 -
[44]
Originally by: The Enslaver No.
Remove war target's from local completely imo. Like in 0.0, nobody should be shown on local until they speak.
yes plz
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Trooper B99
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Posted - 2005.10.28 11:44:00 -
[45]
Originally by: NATMav And I use my buddylist to tag friendlies. I figure it's easier knowing who you can trust, since it's bound to be a smaller list than people you can't trust.
Of course it depends on what you use your buddy list for. On this character I utilise the buddy list to show me at a glance the known hostiles in the system I'm in. I can say at a glance, oh, there are 5 enemies here, be they active war targets or confirmed alts. Not really a buddy list, so much as a target list. Every contract I have to delete my buddy list and start again. Usually by the end of an alliance contract my buddy list hits 300-500 names, but it has been higher.
However, on my alt character, i use my buddy list for industrial contacts, people i chat to and other associated "buddies" this list is about 30-40 people all in all and doesn't change much.
The time sink for the renewed target list every contract is an annoynace, but the load lag for portaits is more so and damn dangerous. 
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Jenny Spitfire
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Posted - 2005.10.28 12:07:00 -
[46]
Best is if CCP could provide us with a friend and a hostile list each. I have given up cluttering hostiles and friends onto a single list.  ----------------
RecruitMe@NOINT! |

Khaldorn Murino
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Posted - 2005.10.28 13:44:00 -
[47]
I wish you would only be visible on local if you chatted. That would make this game much more funkier.
I mean, just think about it. -
Just a simple warrior.
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Skva
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Posted - 2005.10.28 13:50:00 -
[48]
Last time I checked you could turn off generating pictures from the escape menu, under graphics/general, don't remember which.
"Generate picture .> When clicked .> Never"
or something like that.
And as a pirate not showing up in local would be great :)
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Nero Scuro
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Posted - 2005.10.28 13:54:00 -
[49]
Nerf local. And stop using a buddy tool for keeping tabs on the enemy, you are hilariously abusing it's name! ___
forum whoring -  |

Trooper B99
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Posted - 2005.10.28 13:56:00 -
[50]
Originally by: Skva Last time I checked you could turn off generating pictures from the escape menu, under graphics/general, don't remember which.
"Generate picture .> When clicked .> Never"
or something like that.
And as a pirate not showing up in local would be great :)
It still renders the portraits when you show info to find out if you can kill them. 
Wirykomi Team Racer - COLOSSUS Championships Year 106
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NATMav
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Posted - 2005.10.28 14:29:00 -
[51]
Originally by: Trooper B99
Originally by: Skva Last time I checked you could turn off generating pictures from the escape menu, under graphics/general, don't remember which.
"Generate picture .> When clicked .> Never"
or something like that.
And as a pirate not showing up in local would be great :)
It still renders the portraits when you show info to find out if you can kill them. 
And makes you sit there forever trying to go down the list as you have to pause for each image to load.  Founder and CEO TribalWar, Inc. |

FoRGyL
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Posted - 2005.10.28 14:53:00 -
[52]
There is folder in the buddylist.
My orginal thought some time agoa was to automaticlly get a folder with war targets when the war goes active, but then again
1500 peps eatch get a folder with 1500 in it ...auch Lagboom! So it's a tricky Q.
But to get them red in local is the best so faar inmho! (the standings thingy )
-out-
********************************************************* Pay or don't!
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The Shamen
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Posted - 2005.10.28 17:03:00 -
[53]
Or Make the Scanner more useful. Scan for war tagets option.
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Maya Rkell
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Posted - 2005.10.28 17:22:00 -
[54]
Edited by: Maya Rkell on 28/10/2005 17:22:44
Originally by: Philip Sterling
Originally by: Maya Rkell
If instas cause lag, so do buddy lists. If instas must be fixed, so must buddy lists. So while I don't LIKE the suggestion...
agreed. not being able to tell how many war targets are in jita kinda sucks, but the lag in jita is a much bigger problem.
I'm not saying remove buddy lists, because they're also used for evemail costs. *This is the important reason why you can't remove it!*
I'm saying you wouldn't NEED them for war enemies with this suggestion. The game is allready aware they're war enemies, so it'd be an entirely client-side graphics change.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Drilla
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Posted - 2005.10.28 17:55:00 -
[55]
Add option to prevent character generation on 'show info'
Make people not appear in local unless they engage in local chat OR pvp.
These two things would make this game ALOT more interresting. Heck even put a 60 min timer on, that if you have engaged in PVP or spoken in local you are visible in local, until you leave and/or the timer has run out.
To prevent this from being exploited - for 60min after chat or pvp you are flagged in system XX-ZZZ if you jump out the timer continues - if you enter the system again within the 60 min you are still shown in local upon entering.
Scouts would become even more important than now and which shipclasses to scouts fly again? That's right frigate class - even more reason to recruit low skillpoint players into experienced PVP corps.
I dare you CCP - you have the balls to make this game more fun for the PVPers? 
Seek not to bar my way, for I shall win through - no matter the cost! |

Maya Rkell
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Posted - 2005.10.28 18:13:00 -
[56]
Edited by: Maya Rkell on 28/10/2005 18:13:12 Except not being able to find targets is boring as hell. They've allready made the map misleading and downright dangerous, because of the HIGHLY broken (and exploitable) way it works.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Bunny Boo
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Posted - 2005.10.28 20:36:00 -
[57]
Originally by: Jenny Spitfire Best is if CCP could provide us with a friend and a hostile list each. I have given up cluttering hostiles and friends onto a single list. 
I think this is probably the most feasible solution without blanking out local or making it blatently obvious in local as to who is who.
Don't know if something like this is possible, but what about temporary local flagging for all the members in a gang?
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Foomanshoe
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Posted - 2005.10.28 21:25:00 -
[58]
Trev, What i do is i block every person i am at war with. This gives them a Green dot when they are online and a red one when they are offline. So if i see someone with a green dot on local i dont recognize i know its a hostile.
It also has the added benefit of completely removing enemy smack talk.
One of the interesting things about empire wars is that its easy to hide your fleet movements, lets not take this away completely. _______________________________________________
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Vaugue
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Posted - 2005.10.28 22:12:00 -
[59]
Edited by: Vaugue on 28/10/2005 22:13:00 Honestly i don't think people should show in the local. Unless you scanned the system yourself, you shouldn't have a preview of who is and isnt in local, are you psychic?
IMO elimnate local portraights, but keep the chat. If you want use the public com and show your presence that's fine, but to have everyone in the system appear there for your viewing convience is just wrong, and quite a "soft" feature so to speak. ===========================================================
My Space |

Refinierre
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Posted - 2005.10.29 14:09:00 -
[60]
Signed!
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Chimaera Abaddon
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Posted - 2005.11.01 03:26:00 -
[61]
Urm, new here so feel free to point out if this is a strange idea (Shaman said scanning but didn't expand on it) but, yes...
Couldn't this maybe be made part of the game mechanics? Like in wars you need people focused on intelligence, scouting, why not have a skill and a module devoted to ship scanning using that interface? (or even just the module)
Basic Idea: You or someone in the fleet scans and based on this modules range and their skill, you get information back on the ships within range (kind of like using a sonar ping).
In additionally to the scanner having a visual overview of the system then, the corporate abbreviation could be added to the "Tag" section of the scanners overview area and then the information would be shared with those in their fleet/gang?
Viability: the biggest chunk of the coding is already in place I think and using the existing framework hopefully it wouldn't put too much of a strain on the servers (I'm assuming this, because scanning is operational, has range built in and I assume there already is a field for corporate abbreviation related to each player already and would assume getting it to read out wouldn't be too hard, as well)
Expanded idea: With the scanning method you could eventually evolve it as well, you could still have covert ships (i.e. those with too small of a signature radius to be detected by the scanners skill/mod combo, or modules to prevent scanning/targetting, or classes of ship which don't return the ping). You could even have maybe jammer modules designed to prevent ships within a certain vicinity returning the ping, absorbing the signal or dispersing it.
Viability: Urm... yeah, down the line somewhere ;P
It would certainly add a new role to fleet battles and make intelligence vital to any battle, rather than having it spoon fed to you.
Oh and the local chat showing people? I don't understand why it's not just locked to display without the icons, so you can only know who's there if they talk. And if you're a pirate, well, with the above idea, you'd have to scan for your meals instead of knowing lunch was in one of the asteroid fields. And same for those hunting pirates.
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Gaven Lok'ri
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Posted - 2005.11.01 06:49:00 -
[62]
Its not that hard to use the buddy list to identify war enemies in local. And this benifits the side with the better intellegence department, which seems to be logical to me.
Now perhaps an enemies list instead of a buddy list would be interesting. Take the red dot idea, but require the person be added to your list rather than just automatically show up there.
God is with us. |

rig0r
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Posted - 2005.11.01 10:13:00 -
[63]
Edited by: rig0r on 01/11/2005 10:14:48 1) Don't show people in local unless they are on your buddylist, or talk in local. 2) Change the buddylist so that if someone wants to add you to their buddylist, you have to approve this.
Intel should come from what you see on your screen or on scanner, not what you see in a chat channel.
Makes combat a lot more interesting, and reduces lag.
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Khaldorn Murino
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Posted - 2005.11.01 10:36:00 -
[64]
Originally by: Gaven Lok'ri Its not that hard to use the buddy list to identify war enemies in local. And this benifits the side with the better intellegence department, which seems to be logical to me.
Now perhaps an enemies list instead of a buddy list would be interesting. Take the red dot idea, but require the person be added to your list rather than just automatically show up there.
I dunno Gav, I mean, look at our war. When can we ever sneak up upon one another? The other side is just too alert.
Take away people in local.. Might be fun :) -
Just a simple warrior.
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Vaugue
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Posted - 2005.11.01 11:25:00 -
[65]
Originally by: rig0r Edited by: rig0r on 01/11/2005 10:14:48 1) Don't show people in local unless they are on your buddylist, or talk in local. 2) Change the buddylist so that if someone wants to add you to their buddylist, you have to approve this.
Intel should come from what you see on your screen or on scanner, not what you see in a chat channel.
Makes combat a lot more interesting, and reduces lag.
Signed ===========================================================
My Space |

Semkhet
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Posted - 2005.11.03 12:23:00 -
[66]
IMHO we are mixing up issues here.
First, the fact that actually everybody shows up in the chat window is a two-edged sword. It benefits warriors and non-warriors alike. By essence being warriors better prepared for unexpected encounters, remove this ability, and the first people to fall like flies will be non-PvP players.
Second, we have server load and lag issues. Technically, the most optimal solution would be to add a little colored marker near each character displayed in the chat window. These color could be setup from an additional dialog page in the overview settings. Don't forget that all the data required to perform the operation is already known by EVE. It only takes 16 or 32 bits to code colors and blinking attributes. Don't forget that when people check unknown players for security purposes, they mainly look at their security status and the corp they belong. But when you do this, you get a whole load of unneeded information as well.
So, what's more efficient, having a little colored marker near each char, or having players frantically clicking on "show info" ?
Specially when you travel during wars, it becomes tedious... As conclusion, the main point is that such change could reduce bandwith load and improve the environment information at the same time. Frankly, I really don't see any drawback in doing this.
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Dukath
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Posted - 2005.11.03 14:11:00 -
[67]
Removing local would improve bandwidth usage and lag a lot.
Think about it: Jump into a system with 100 people in it. Each of those 100 people will now receive a packet with the fact that you are now in local, you get a packet (or maybe 100 if its badly programmed) to get all the names already in local. Now jump in 100 people in the system with 100 people in it. The amount of data that needs to be sent is huge.
With local where you only show up when you talk, which would be completely client side only the actual talk would be sent to all players in the system. Thus the amount of traffic when people jump is reduced by a huge amount. And we all know that its the jumping where the huge lag occurs in fleet battles, so this is where we need to fix thing.
Since the drone precedent its also OK to remove things from the game in order to reduce lag so I am definitely in favour of removing local chat, reducing the lag is actually only a small reason, yet it would be very effective.
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