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Thread Statistics | Show CCP posts - 1 post(s) |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
192
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Posted - 2013.05.28 23:13:00 -
[1] - Quote
Hello fellow capsuleers,
I am mostly looking for people who tried the hacking/archeology-minigame it on Sisi. Scrap that, I am ONLY looking for people who have tried the mini-game on Sisi themselves. I unfortunately can't as my accounts were unsubbed when the last mirror was taken.
I want to know how interesting the game is by itself - is it just a random clickfest or does it have strategic depth?
The impressions seem to diverge. While I've seen a lot of criticism (i discount Poetic Stanziel's, for obvious reasons & the admission that he actually hasn't tried it himself), there are also positive reviews (e.g. Ali Aras at her blog).
So, what is your impression? Is it mostly random with not much you can influence? Or do your decisions matter? |

Abrazzar
Vardaugas Family
1885
|
Posted - 2013.05.28 23:28:00 -
[2] - Quote
The mini game is interesting has room for expansion but needs some more balancing. The scatter mechanics are anti-joy. Sovereignty and Population New Mining Mechanics |

Vincent Athena
V.I.C.E. Aegis Solaris
1905
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Posted - 2013.05.28 23:32:00 -
[3] - Quote
Its more amusing than "target, activate module, wait, receive bacon". But just a little.
I actually figured out the scatter game fairly quickly and am getting good at it. Even a solo player can get most of the good stuff. http://vincentoneve.wordpress.com/ |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
372
|
Posted - 2013.05.28 23:34:00 -
[4] - Quote
I liked the Hacking mini game when I played it and looking forward to it being improved in future, I just didn't like the scatter mechanics afterwards though. |

Brooks Puuntai
Solar Nexus.
1495
|
Posted - 2013.05.28 23:34:00 -
[5] - Quote
It isn't bad, but doesn't seem to require much skill or strategy. Mostly clicking and randomness when it comes to upgrades, firewalls, and where the core is.
Having better skills won't seem to have much effect, except give you a better chance to get through the randomness.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.28 23:51:00 -
[6] - Quote
It's a bit like a more drawn out version of DX: human Revolution hacking withou the. Eneit of quicksaveGǪ sure decisions matter a little, but so does luck.
The loot scattering is fun though nd an interesting way of incentivsing group play and not really letting multiboxing be a substitute. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Brooks Puuntai
Solar Nexus.
1496
|
Posted - 2013.05.29 00:06:00 -
[7] - Quote
Tippia wrote:
The loot scattering is fun though nd an interesting way of incentivsing group play and not really letting multiboxing be a substitute.
I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Domanique Altares
Rifterlings Point Blank Alliance
207
|
Posted - 2013.05.29 00:13:00 -
[8] - Quote
I think it needs more carnival music to help me get into the right frame of mind. Maybe a giant teddy bear can pop out of one of the cans, too. |

Aralieus
Shadowbane Syndicate
124
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Posted - 2013.05.29 00:29:00 -
[9] - Quote
The hacking game is better than what we have now however it also has room for improvement. Collecting the loot is an entirely different story, let's just say it's more frustrating than fun. Oderint Dum Metuant |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
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Posted - 2013.05.29 02:23:00 -
[10] - Quote
Aralieus wrote:The hacking game is better than what we have now however it also has room for improvement. Collecting the loot is an entirely different story, let's just say it's more frustrating than fun.
Just saw some video about this minigame and that's the exact word you just said I thought about after the video: frustrating Not being completely masochist I think I'll leave those sites away until it changes for something actually fun and rather farm low sec new rats.
*removed inappropriate ASCII art signature* - CCP Eterne |
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Darth Khasei
Wavestar Business Ventures Inc.
63
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Posted - 2013.05.29 02:38:00 -
[11] - Quote
Respect. 
My thoughts are it's VERY unfun. I like the most of the changes in this version including the nerfs, but exploration changes suck warm donkey balls. IMHO of course. |

EI Digin
Sniggerdly Pandemic Legion
642
|
Posted - 2013.05.29 02:42:00 -
[12] - Quote
You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too. |

Jake Warbird
Republic Military School Minmatar Republic
2661
|
Posted - 2013.05.29 03:12:00 -
[13] - Quote
Abrazzar wrote:The mini game is interesting has room for expansion but needs some more balancing. The scatter mechanics are anti-joy. Exactly this. It's just not Eve. |

Lipbite
Express Hauler
653
|
Posted - 2013.05.29 03:44:00 -
[14] - Quote
I had faint trace of hope this time CCP will make something interesting - like new type of star systems without gates (and other types of bottlenecks) which will allow actual exploration without bubbles and insta-locking gate camps. Instead got strange mini-game and barely profitable profession a-la mining.
tl;dr not impressed |

Eurydia Vespasian
Nova Insula Mining and Industrial
3214
|
Posted - 2013.05.29 04:11:00 -
[15] - Quote
Brooks Puuntai wrote:Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.
exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!"
|

Heinel Coventina
University of Caille Gallente Federation
25
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Posted - 2013.05.29 05:43:00 -
[16] - Quote
EI Digin wrote:You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too.
I'm looking at the bright side of it. All these people quitting exploration means more income for the rest of us. It's all win. |

Bagrat Skalski
Poseidaon
188
|
Posted - 2013.05.29 11:22:00 -
[17] - Quote
Quote:not fun because you can't take all of it for yourself
So it's good change after all, not everything must please only you in multiplayer game. New CQ prototype |

Steve Ronuken
Fuzzwork Enterprises
1453
|
Posted - 2013.05.29 11:25:00 -
[18] - Quote
Eurydia Vespasian wrote:Brooks Puuntai wrote:Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!"
That's why they changed it?
There's more loot in the spew containers than you would have got before. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Abrazzar
Vardaugas Family
1889
|
Posted - 2013.05.29 11:32:00 -
[19] - Quote
Steve Ronuken wrote:Eurydia Vespasian wrote:Brooks Puuntai wrote:Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!" That's why they changed it? There's more loot in the spew containers than you would have got before. The hacking should be the group activity then and not just the clean up.
Shared effort, shared success, shared reward. That's what teamwork means. Not one person doing all the work and the rest getting paid for sitting around. Sovereignty and Population New Mining Mechanics |

Ruskarn Andedare
Lion Investments
187
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Posted - 2013.05.29 11:56:00 -
[20] - Quote
Abrazzar wrote:Steve Ronuken wrote:Eurydia Vespasian wrote:Brooks Puuntai wrote:Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!" That's why they changed it? There's more loot in the spew containers than you would have got before. The hacking should be the group activity then and not just the clean up. Shared effort, shared success, shared reward. That's what teamwork means. Not one person doing all the work and the rest getting paid for sitting around.
If they're still awake by the time you've finished doing all the solo work. |
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Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 14:00:00 -
[21] - Quote
Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Aralieus
Shadowbane Syndicate
126
|
Posted - 2013.05.29 14:55:00 -
[22] - Quote
Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.
While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. Oderint Dum Metuant |

Brooks Puuntai
Solar Nexus.
1503
|
Posted - 2013.05.29 15:04:00 -
[23] - Quote
Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.
It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot.
WH for example is how co-op was actually done right. Pinata is how co-op is done the lazy way, instead of making the probing aspect co-op, or running the site co-op, they just have a can spew random **** out. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Haulie Berry
804
|
Posted - 2013.05.29 15:05:00 -
[24] - Quote
Aralieus wrote:Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.
I spent a few hours doing data/relic sites on SiSi over the weekend.
Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ.
The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration.
I am content with this, because I am not a whiny *****. |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 15:13:00 -
[25] - Quote
Aralieus wrote:While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. GǪand if that's what attracted them, then it still will do that since the solo activity part is not being changed.
Brooks Puuntai wrote:It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot. GǪand now those tasks can be parallelised without people losing money over it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
192
|
Posted - 2013.05.29 15:23:00 -
[26] - Quote
Thanks for all the replies, I'll probably have to make my mind up once it hits TQ, but I feel better informed now.  |

Aralieus
Shadowbane Syndicate
126
|
Posted - 2013.05.29 15:40:00 -
[27] - Quote
Haulie Berry wrote:Aralieus wrote:Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. I spent a few hours doing data/relic sites on SiSi over the weekend. Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ. The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration. I am content with this, because I am not a whiny *****.
Did you find a Integrity Relic in one of those cans? All I'm asking for is quality features to be pushed out not ones that seemed rushed and that no one even asked for. There are literally dozens of features currently in Eve that need love much more than exploration, why choose one that there wasn't even an uproar about. Oderint Dum Metuant |

Haulie Berry
804
|
Posted - 2013.05.29 15:46:00 -
[28] - Quote
Aralieus wrote:Haulie Berry wrote:Aralieus wrote:Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. I spent a few hours doing data/relic sites on SiSi over the weekend. Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ. The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration. I am content with this, because I am not a whiny *****. Did you find a Integrity Relic in one of those cans?
Since you're implying that some part of what I said is fabricated or untrue, please, be a doll and go into detail.
I could use a good chuckle, and few things are quite so amusing as watching some entitled little **** defend their manufactured outrage. |

Brooks Puuntai
Solar Nexus.
1503
|
Posted - 2013.05.29 15:51:00 -
[29] - Quote
Tippia wrote:GǪand now those tasks can be parallelised without people losing money over it.
Loot distribution is irrelevant when it comes to promoting group play, WHs prove that.
Saying that the pinata sets the framework for further development on group activity in profession sites, is why it is backwards logic. They should have added in group play while running the site, adding in increased loot for group would have simpler by just ejecting X amount of cargo containers based off of how many people where assisting in running the site, instead of turning profession sites into a carnival. Not to mention CCP has a long history of releasing stuff then ignoring it for a few years. So my basis on it not being good group game play is based off its current iteration, not on "maybe sometime later".
E: Also multiboxing is not a reliable metric on justifying development changes. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Mr Epeen
It's All About Me
2562
|
Posted - 2013.05.29 15:51:00 -
[30] - Quote
I am going to boldly profess my ignorance and ask a question.
What, if anything, is happening with the static hacking sites?
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
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